@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

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Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
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  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
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  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,141 @@
1
+ # Composition and rendering
2
+
3
+ Read this when assembling the deliverable or rendering a frame interval for review. [Tracks](tracks.md)
4
+ explains the contributing layers; [Runs](runs.md) explains selecting existing media for this execution.
5
+
6
+ Components author the picture and sound contributions. Film assembles the selected contributions
7
+ with Timeline and Canvas into a Composition. Rendering evaluates that composition over a frame
8
+ interval and produces the encoded media. The
9
+ same composition can therefore be inspected in Studio, rendered in part, or rendered as a whole.
10
+
11
+ ## Assemble the picture and sound
12
+
13
+ With the named inputs already declared:
14
+
15
+ ```svml
16
+ <import as="film" from="@hypit/film@1"/>
17
+ <import as="render" from="@hypit/render-hyperframes@1"/>
18
+
19
+ <import as="sound" from="@hypit/sound@1"/>
20
+ <sound:Style id="voice-style"/>
21
+ <sound:Track id="voice" timeline={speech.timeline}>
22
+ <sound:Use style={voice-style}/>
23
+ </sound:Track>
24
+
25
+ <film:Film id="main" canvas={canvas} timeline={speech.timeline}
26
+ appearance={look.film.main}>
27
+ <film:Track source={performance.visual}/>
28
+ <film:Track source={voice.audio}/>
29
+ <film:Track source={coverage.visual}/>
30
+ <film:Track source={captions.track}/>
31
+ <film:Track source={music.audio}/>
32
+ </film:Film>
33
+ <render:Video id="final" composition={main.composition} timeline={speech.timeline}/>
34
+ ```
35
+
36
+ An example Film Recipe is `film.main { background: #18212A; }`. Canvas supplies the picture dimensions;
37
+ the Timeline supplies program time. Include each wanted audio output explicitly. A covering
38
+ picture leaves the included performance audio audible. Layer order is authored in the Tracks'
39
+ Presents, so moving these Film children does not reorder the picture.
40
+
41
+ `main.composition` is the assembled work, usable in Studio. `final.video` asks for an encoded video.
42
+ A compatible Composition from another component can also feed the render Surface. Pure A-roll may
43
+ need only the Performance and Sound contributions, with Caption when wanted. Additional coverage
44
+ and graphics in this excerpt illustrate optional independent contributions.
45
+
46
+ ## Compose an authored animation
47
+
48
+ A Film needs a time axis, whether or not it contains speech or prepared media. For a speech-led piece,
49
+ continue to pass `timeline={speech.timeline}`: it provides both the real performance time and the
50
+ context in which Tracks resolve Script references. For a pure MG piece, use the same Timeline with
51
+ an explicit end and zero Takes, and pass it to the components, Film and Render:
52
+
53
+ ```svml
54
+ <import as="time" from="@hypit/timeline-author@1"/>
55
+ <time:Clock id="animation-clock" frame-rate="30"/>
56
+ <time:Timeline id="animation" clock={animation-clock} end="8s"/>
57
+
58
+ <!-- conversation is the project's own visual component. -->
59
+ <chat:Scene id="conversation" timeline={animation.timeline} canvas={canvas} font={font}
60
+ during="program" title="Launch crew">
61
+ <chat:Message id="question" sender="Maya" side="left" at="0.5s" text="Ready?"/>
62
+ <chat:Message id="answer" sender="Leo" side="right" at="2s" text="Let's go."/>
63
+ </chat:Scene>
64
+ <film:Film id="main" canvas={canvas} timeline={animation.timeline} appearance={look.film.main}>
65
+ <film:Track source={conversation.track}/>
66
+ </film:Film>
67
+ <render:Video id="final" composition={main.composition} timeline={animation.timeline}/>
68
+ ```
69
+
70
+ The example assumes the Canvas, font, Film Recipe and project package are declared. Timeline's `end`
71
+ accepts seconds, milliseconds or frames and must end on a frame boundary. `Clock` remains the
72
+ separate duration-free input for normalizing real media. Drawing code produces the picture at each
73
+ requested frame; the Film's background supplies the canvas color. With no AudioTrack, the delivered
74
+ video is silent. Render ranges and worker settings apply in the same way as for spoken work.
75
+
76
+ Media, Typography, Audio and the graphic Tracks accept this same Timeline. Performance obtains
77
+ any available prepared footage from it. Caption
78
+ uses its speech-linked document; authored chat text belongs to the chat scene. The working example
79
+ `examples/semantic-composition/chat.svml` and its `@example/chat-scene` package show the complete
80
+ code-only composition, including scrolling and arbitrary message arrivals.
81
+
82
+ ## Choose a render interval in frames
83
+
84
+ ```svml
85
+ <render:Video id="detail" composition={main.composition} timeline={speech.timeline}
86
+ start-frame="240" end-frame-exclusive="360"/>
87
+ ```
88
+
89
+ Both bounds refer to the original program's frame clock. The interval includes frame 240 and ends
90
+ before 360: 120 frames, or seconds 8–12 at 30 fps. Omit both bounds for the whole program. For a
91
+ rational frame rate, compute seconds from its numerator and denominator rather than rounding the
92
+ rate first.
93
+
94
+ The original animation time remains intact, and picture and sound use the same interval. A short
95
+ Run can target `detail.video` while the normal Run continues to target `final.video`.
96
+ For this example, the renderer evaluates the original page at seconds 8–12 and encodes those frames
97
+ as a four-second clip starting at zero. An animation already in progress at second 8 keeps that state.
98
+
99
+ **The range limits final rendering. Upstream generation still follows the selected graph.** Keep
100
+ the Run Candidates for usable media and SemanticTakes when inspecting a Caption or MG revision.
101
+ Inspect `hypit plan` for the work that remains before submission. [Authoring](authoring.md#reuse-produced-work-explicitly)
102
+ explains choosing the reuse boundary.
103
+
104
+ ## Execution and capacity
105
+
106
+ HyperFrames compiles the selected composition and renders its picture. Timeline audio is rendered
107
+ from the included AudioTracks, then picture and sound are muxed into the delivered file. A Runtime
108
+ can bind these capabilities to different compatible Endpoints.
109
+
110
+ Before the first local render, or when browser startup reports a missing executable, follow
111
+ [browser preparation](../environment/local-tools.md#prepare-the-local-rendering-browser).
112
+ That selected Provider owns browser installation and download configuration.
113
+
114
+ The local HyperFrames Provider supports range requests and can capture different parts of one
115
+ render with several browser workers. Browser selection, download settings and worker capacity
116
+ belong to that Provider's Profile configuration. [Runtime profiles](../environment/profile.md)
117
+ and the selected Provider's README own those choices; the Source retains the same render declaration.
118
+ Another Provider declares the request forms its deployment supports.
119
+
120
+ A short interval reduces frame capture and source-frame extraction, but still prepares the document's
121
+ declared assets and validates typed Surfaces. Extra browsers help only while the machine can use them;
122
+ preparation and final encoding contribute separately. Reusing media through the Run avoids generation work; it does
123
+ not preserve a previous render's temporary preparation.
124
+
125
+ For a local composition change, use [snapshot](snapshots.md) first to inspect the changed
126
+ relationship and its handoffs in the current Studio programme. Keep accepted material selected in
127
+ the Run. Range rendering supplies an encoded clip when that is needed; render the complete
128
+ deliverable when the composition is ready.
129
+ While rendering, communicate the current phase and meaningful progress. The Provider reports
130
+ decoding, browser startup, capture, encoding and storage; `hypit logs <build-id>` preserves their
131
+ timings and execution details when a slow or failed stage needs investigation.
132
+
133
+ Image decode and declared-font loading failures stop capture with an error. Repair the named
134
+ resource in its owning Source or component, then retry with accepted media retained in the Run.
135
+
136
+ A local render timeout ends that execution attempt and releases capacity after its work has stopped.
137
+ Its failure and already completed Outputs belong to the Build Result. Continue through a new Run
138
+ and Build that explicitly reuse the available media, as described in [Runs](runs.md).
139
+
140
+ Use [Builds and Results](builds.md) to submit, follow and retrieve `final.video` or `detail.video`.
141
+ Use [Review](review.md) to judge the observed interval or complete deliverable against the intended work.
@@ -0,0 +1,211 @@
1
+ # Reviewing the production
2
+
3
+ Read this when opening Studio, judging an encoded Result, or improving the layout, timing and
4
+ expression of the new Film.
5
+
6
+ For picture inspection, start with [Snapshots](snapshots.md) of the current Studio work or existing
7
+ HTML. Single frames establish detail; continuous frame grids establish movement and handoffs.
8
+ Use Studio playback to hear and feel the passage, and the exported file to judge encoded delivery.
9
+
10
+ [Studio](studio.md) explains launch, session reuse, displayed information, Source writeback and
11
+ project Companions. [Timestamped Comments](studio.md#revise-from-timestamped-comments) connects user
12
+ feedback to the owning production facts. [Builds and Results](builds.md) explains retrieval and explicit Output reuse.
13
+
14
+ For a collaborative review, [show the editable work before export](studio.md#review-before-export)
15
+ and introduce both views: Comments for time-located direction, Studio for the timeline and exposed
16
+ parameters. Browser playback makes both available without first encoding a complete video. When a final file is requested,
17
+ render and inspect that encoded deliverable as a separate step.
18
+
19
+ ## Make the composition work
20
+
21
+ Watch the selected performance and its assembled picture and sound. In pure A-roll, judge whether
22
+ speech, action, reactions, camera changes and pauses carry the intended passage. In a mixed work,
23
+ judge the additional Caption, evidence and graphic relationships together with that performance.
24
+ Watch their actual arrangement in Studio or a rendered Result: is the comparison clear, is the
25
+ Caption readable, does the B-roll cover the intended explanation, and do entries and exits land on
26
+ the right words or actions? Does a persistent object retain its identity and state through the
27
+ handoff, and does moving a video viewport keep its intended playback? Adjust the layout, timing or
28
+ component behavior that will make the passage work better. Judge a local change in the surrounding
29
+ composition.
30
+
31
+ Work from the authored Script and the production's existing semantic timing when locating a word,
32
+ reveal or handoff. Those relationships identify the passages whose composition needs attention;
33
+ Studio and rendered frames show how the chosen assets work there. Carry the same produced media
34
+ and semantic Outputs through layout and component revisions.
35
+
36
+ ## Review the work the Run actually selects
37
+
38
+ Use the Run that selects the production's actual material. It binds the Author Source, Targets,
39
+ files and earlier Results. Preserve the produced media and semantic Outputs as the composition
40
+ changes. Studio opens the selected work for playback and editing; snapshot captures its current
41
+ compiled picture directly. A focused Run serves a requested encoded interval.
42
+
43
+ Judge the relationship that the evidence can establish. A component's own example can show its
44
+ style and behavior. The actual production image establishes its framing and color; the produced
45
+ video shows how moving faces and gestures interact with Caption and MG. Inspect those interactions
46
+ with the material that will appear in the deliverable.
47
+
48
+ ## Show what the current work establishes
49
+
50
+ `hypit check` can establish that the Source and graph are legal. Studio can establish what the
51
+ configured composition displays. A completed Build can establish what the selected Endpoints actually
52
+ produced. Creative review asks a different question: does this composition perform the
53
+ Treatment and the useful relationships learned from the reference?
54
+
55
+ Present intermediate work with its purpose, what it already realizes and the important work still
56
+ needed for the Brief. A storyboard can settle framing; the produced performance establishes how
57
+ a person actually moves and speaks. A working preview can support either discussion. Make its
58
+ current scope clear so the user can give useful direction, and continue the remaining work within
59
+ the agreed commission. [Service selection](../environment/model-and-provider.md#choose-the-practical-capability-path-with-the-user) owns unresolved service choices.
60
+
61
+ Read missing behavior through its material and presentation together. For intended speech, listen to
62
+ the selected Film: an available audio file establishes material, while admission and the chosen
63
+ Sound or Audio contribution establish whether that material reaches the Film. For intended physical
64
+ action, examine the footage itself as well as the viewport animation. Use
65
+ [media admission](media.md), [sound presentation](sound.md) and [Film assembly](rendering.md)
66
+ to complete those relationships. Silence or stillness can equally be intentional when they serve the Brief.
67
+
68
+ Look at the complete Film at its intended delivery size as well as the components inside it. A component that looks
69
+ attractive in isolation may still cover a face, compete with a Hook, arrive on the wrong word, or
70
+ break the piece's rhythm.
71
+
72
+ ## Choose evidence that exists
73
+
74
+ The useful frame or interval is not known merely because a component has been authored. It becomes
75
+ known from something visible or time-locatable: an authored Segment or clock relation, the Studio
76
+ playhead, an encoded Result, or timing produced elsewhere in the graph. Until then, its exact
77
+ location remains an open question.
78
+
79
+ Use whichever view can answer the current question:
80
+
81
+ - Once frame positions are known, use [snapshot](snapshots.md) to inspect the existing programme
82
+ directly. Select individual states or continuous frames; keep the surrounding handoffs visible.
83
+ The locations can come from semantic events, the playhead or authored clock time.
84
+ - On an encoded Result, focused media operations such as frames, cut, and tile can expose exact
85
+ pixels, adjacent frames, or a short passage.
86
+ - Open Studio when interactive playback, parameter editing or a component's Companion helps the
87
+ current work. Seek or select semantic entities to inspect their place in the composition.
88
+ - Use a [range render](rendering.md#choose-a-render-interval-in-frames) when the question requires
89
+ an encoded clip with sound, such as testing an export setting or delivering a passage.
90
+ - Watch the whole deliverable when the question concerns Hook clarity, story movement, payoff,
91
+ CTA, or how A-roll, B-roll, Caption, MG and Effects work together.
92
+
93
+ Choose and combine these views according to the current question. A component name alone does not
94
+ prove that a particular state is stable or that a change occurs at a guessed time; Studio or actual
95
+ media supplies that evidence.
96
+
97
+ Inspect the relationships that make the composition work:
98
+
99
+ - **performance** — the selected footage actually contains the intended speech, action and reaction;
100
+ presentation motion does not substitute for missing action in the material;
101
+ - **picture and coverage** — B-roll supports the passage and its display window carries the intended
102
+ explanation or handoff;
103
+ - **semantic timing and motion** — cuts, Caption Cues, MG states and Effects occur on the
104
+ intended word, phrase, pause, or clock event; inspect important internal events as well as the
105
+ outer interval. A scene that starts on the correct phrase can still reveal its result on the
106
+ wrong word. Entry, settling, active behavior and exit should make the intended handoff perceptible;
107
+ - **shared layout** — a layout established for a passage remains coherent while its individual
108
+ contents change; inspect the handoffs as well as the populated states, so replacing a card or
109
+ ending a Selection does not accidentally release space the passage still needs;
110
+ - **Caption** — every meaningfully different speaker, position, color, emphasis, Cue shape, and motion
111
+ configuration remains readable, belongs to the speech, and preserves the intended face and action;
112
+ - **Typography and UI** — independent writing has the correct hierarchy, content, persistence, and
113
+ relationship to the picture;
114
+ - **composition** — each element has enough room and the full frame preserves the intended visual
115
+ hierarchy.
116
+
117
+ For generated recreation, do not approve only isolated attractive shots. Review every cut at tail,
118
+ handoff and head, then sample the whole encoded Film for: identity/wardrobe/body-proportion drift;
119
+ screen direction, eyeline, held-prop and contact-state continuity; exposure, white balance, skin
120
+ texture, diffusion, lens and depth-of-field continuity; mouth-to-dialogue timing; room-tone and
121
+ perspective continuity; and any unintended subtitle, glyph, logo, watermark, UI text or symbol. Exact
122
+ model-generated countdown and interface states must match their approved storyboard cells and pass
123
+ original-resolution visual inspection. Verify the requested sequence, placement and transition
124
+ timing in the full-frame result. Reject malformed or extra digits, unstable display placement, wrong
125
+ state timing and unrequested text; improve the prompt or board and regenerate the smallest failing shot.
126
+ Never paint over, inpaint, composite over or locally replace part of a generated video.
127
+
128
+ Before reviewing generated pixels, audit the shot's production evidence: every selected asset
129
+ board is approved; any risk storyboard required by the plan is approved; the depth video and video
130
+ prompt are connected, with an audio reference when required; the ordered reference manifest matches the actual model inputs;
131
+ and its start/end states agree with the continuity plan. A visually appealing result does not cure a
132
+ missing reference edge or accidental use of source picture or sound. During review, compare the output
133
+ with the exact selected versions rather than with an informal memory of the character or scene.
134
+
135
+ For native generated audio, listen to every accepted shot and the joined Film. Compare visible dialogue
136
+ with the exact Script and, when wording matters, use ASR as supporting evidence rather than replacing
137
+ listening. Check speaker ownership, missing or invented words, mouth timing, breaths, contact sounds,
138
+ ambience, room perspective, noise floor and cut-to-cut sound-field continuity. Reject a visually correct
139
+ shot whose dialogue or physical sound is wrong; do not hide it under music or retain source audio when
140
+ the Brief requires a complete remake.
141
+
142
+ For multilingual dialogue, compare every turn with its own confirmed language code and original text.
143
+ Reject translation, transliteration, dominant-language replacement or an undeclared language switch even
144
+ when the words sound superficially plausible.
145
+
146
+ For every shot carrying a key character, record a separate identity decision against the selected
147
+ character board. An original short-drama shot without a separate character board may use its approved
148
+ identity evidence in the required storyboards; a recreation shot follows its reviewed asset manifest.
149
+ A pending or rejected
150
+ decision blocks that generated Result from entering the Timeline. Identity drift is repaired only by
151
+ improving the prompt/reference contract and regenerating the smallest failing shot; it is never hidden by
152
+ continuing the edit or locally retouching the face.
153
+
154
+ For geometry, read three nested relationships: Canvas, outer Frame or background, and inner content.
155
+ Check containment and capacity at each boundary, then judge optical alignment. Intentional crop,
156
+ bleed, overlap, and asymmetric balance are part of the design when they help the work; measurements
157
+ describe what happened and the picture decides whether it succeeds.
158
+
159
+ At a visual handoff, inspect what is actually visible before, during and after the change. A return
160
+ to the speaker may be intended; a one-frame flash of that picture between other views may not be.
161
+ If the exposure is unintended, locate the owning cause: the active Window, source playback,
162
+ transition opacity, component background lifetime or spatial crop. Several Frames or a designed
163
+ background can form the intended picture without one full-frame source.
164
+
165
+ Repeated appearances of one observed visual configuration can share a judgment. A visibly changed
166
+ speaker, placement, Style, content shape, behavior, or surrounding composition supplies different
167
+ evidence.
168
+
169
+ ## Compare a reconstruction by function
170
+
171
+ Use the reference Analysis and Timeline as a question map. Compare the spans that reveal an important
172
+ relationship: an accumulation on a board, a switch from A-roll to B-roll, a Caption system changing
173
+ speaker, an MG reveal, or a payoff returning to the Hook. A short clip or dense adjacent frames can
174
+ establish motion and order; a full-resolution frame can establish text and geometry.
175
+
176
+ The target may intentionally change person, product, brand, language, or visual world. Compare
177
+ whether the transformed element performs the same useful role, not whether its pixels match. When the
178
+ target's Treatment deliberately changes the role too, the Treatment is the authority.
179
+
180
+ For a supplied person or product, compare the new appearances with those actual references as well
181
+ as the intended camera image. Judge recognizable identity, appeal, and how naturally the new subject
182
+ inhabits the piece; check that dialogue, demonstrations, and graphic details make sense for this target.
183
+
184
+ Inspect the detailed realization of each relationship: the entry catches attention, the hold gives
185
+ enough reading time, the motion explains a change, and the exit clears the next idea. Compare source
186
+ and target at their corresponding words or actions; the target's new speech can place that event at
187
+ a different second. A reference gives precise design evidence, while Brief and Treatment determine
188
+ which of those choices belong in this piece.
189
+
190
+ ## Repair the owning fact
191
+
192
+ | What the review reveals | Where the correction belongs |
193
+ | --- | --- |
194
+ | The intended story, shot logic, or visual system is wrong | `TREATMENT.md` |
195
+ | Words, speakers, Cue breaks, Selections, or Moments are wrong | the Author Source's Script |
196
+ | Composition, authored parameters, or semantic/clock relation is wrong | Author Source or Recipe |
197
+ | The wrong file or earlier Output is selected | Run Source |
198
+ | A reusable visual role cannot express or render its intended design | the project Author Package |
199
+
200
+ Before changing the work, connect the composition problem to its consequence and the intended
201
+ improvement. For instance, extending a hold can make a comparison readable; delaying an exit can keep
202
+ proof visible through the claim it supports. Correct the owning fact and preserve existing work
203
+ around it. Watch the affected interval and its handoffs after the change, then judge it in the whole
204
+ Film. If the result did not improve, revisit the explanation before making another adjustment.
205
+
206
+ A request for different paid media is a production decision whose additional calls must be visible
207
+ in `hypit plan`. Reuse the accepted Outputs for composition changes.
208
+
209
+ The composition is ready when its layout, readability and timing carry the Brief and Treatment
210
+ clearly and compellingly. Continue when a change will improve that expression; deliver when it works,
211
+ with the important choices and any material limitations explained.
@@ -0,0 +1,151 @@
1
+ # Runs, Targets and reuse
2
+
3
+ Read this when choosing deliverables, reusing an Output, or selecting media for an execution. [Authoring](authoring.md#reuse-produced-work-explicitly) explains
4
+ which produced value still fits an edit; [Builds](builds.md) explains finding and executing it.
5
+
6
+ A Run says what this execution should complete and which existing or alternative values it should
7
+ use. A **Target** names a deliverable Output. A **Candidate** supplies an Output needed along the
8
+ way. The selected dependencies determine the work that remains.
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+
10
+ For example, changing a title can keep the performance and its timing while producing a new final
11
+ video. The Source describes the changed title; the Run keeps the produced Take.
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+
13
+ One Run uses these author-facing declarations:
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+
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+ | Declaration | Role |
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+ | --- | --- |
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+ | `<author source="./main.svml"/>` | Select the Run's one Author entry. |
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+ | `<import as="media" from="@hypit/media-pipeline@1"/>` | Make one installed Run Fragment library available. |
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+ | `<target output="final.video"/>` | Demand one public Author Output; several Targets may be declared. |
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+ | `<file .../>` | Admit one project file as a typed zero-input Candidate. |
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+ | `<build-record .../>` | Admit one exact public Output from one earlier Build Result. |
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+ | `<value .../>` | Admit a serialized typed value from a JSON file. |
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+ | `<fragment ...>...</fragment>` | Instantiate a package Fragment whose exports become Candidates. |
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+ | `<satisfy output="..." candidate="..."/>` | Select one declared Candidate for one Author Logical Output. |
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+
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+ The required order is Header, `<svrun>`, one `author`, then Fragment imports, followed by Targets and
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+ Candidate declarations. Runtime Profiles, Provider options, credentials, and output destinations are
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+ not Run declarations.
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+
30
+ ## Select the Output that the current work needs
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+
32
+ ```svrun
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+ <?svml using="@hypit/run-markup@1"?>
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+ <svrun version="1">
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+ <author source="./production.svml"/>
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+ <target output="final.video"/>
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+ <build-record id="kept-take" build="bld_..." output="opening-semantic.take"/>
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+ <satisfy output="opening-semantic.take" candidate="kept-take"/>
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+ </svrun>
40
+ ```
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+
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+ Replace `bld_...` with the actual Build id found through Results. The historical `output` is the
43
+ name in that Result; the `satisfy output` is the current Author Output. Keeping this SemanticTake
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+ preserves both media and timing when its Script identities still fit. A changed Caption or MG can
45
+ then recompute downstream. Marker and display-only edits may also preserve the Take; use the
46
+ [reuse table](authoring.md#reuse-produced-work-explicitly) to distinguish them from changed speech or media.
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+
48
+ Each Run has one Author entry. Its Targets name public computed Outputs, such as `main.composition`
49
+ for composition work, `final.video` for delivery, or an intermediate the work needs independently.
50
+ The selected graph includes the dependencies needed to complete those Outputs.
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+
52
+ ## Choose what the replacement supplies
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+
54
+ A file can replace a byte-producing Output:
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+
56
+ ```svrun
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+ <file id="supplied-performance" type="@hypit/artifact@1#BlobArtifact"
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+ from="./assets/performance.mp4" media-type="video/mp4"/>
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+ <satisfy output="performance.video" candidate="supplied-performance"/>
60
+ ```
61
+
62
+ Here the file replaces the generated video bytes. Normalization and alignment still follow it.
63
+ Selecting a completed SemanticTake instead preserves its media, Script association and timing
64
+ together. Choose the Output whose meaning matches what should stay; the receiving Type identifies
65
+ which kind of value fits that position.
66
+
67
+ ## Use a Fragment when a Candidate needs computation
68
+
69
+ A Run Fragment connects computations that produce a Candidate. For example, an authored still image
70
+ can become a timed video through Media Pipeline's ordinary `still-video` Fragment:
71
+
72
+ ```svrun
73
+ <import as="media" from="@hypit/media-pipeline@1"/>
74
+ <fragment id="product-hold" using="media:still-video">
75
+ <input name="duration" value="5"/>
76
+ <input name="clock" from="clock"/>
77
+ <input name="layout" from="product-layout"/>
78
+ <input name="source-0" from="product-image"/>
79
+ </fragment>
80
+ <satisfy output="product-clip.video" candidate="product-hold.video"/>
81
+ ```
82
+
83
+ Here `product-layout` is an Author value of Type `@hypit/media-pipeline@1#StillVideoLayout`,
84
+ containing `{"weights":[1]}`; `product-image` is an authored image Blob. The package README owns the
85
+ Fragment's exact inputs. [Media](media.md#give-a-still-a-duration-when-that-is-its-role) shows the
86
+ simpler `StillVideo` Surface for authoring this directly in the Source.
87
+
88
+ Place imports after `author` and before execution declarations. `using` names a Fragment from an
89
+ installed package. `from` on an input names a public value of the Run's Author entry, including a
90
+ computed Output. The latter retains its own dependencies and any Candidate selection. It does not
91
+ name another Run Candidate or automatically expose an imported Source's private bindings.
92
+
93
+ The resulting Candidate is named `product-hold.video`. Selecting it replaces the computation at
94
+ `product-clip.video` while retaining the preparation and composition that consume that video.
95
+
96
+ ## Generate material while composing
97
+
98
+ Media requests depend on the Script, direction, references and requested duration. Once those
99
+ choices are ready and the commission covers their cost, a Run can target the prepared Takes while
100
+ component and Recipe work continues. Shared decisions such as where a presenter leaves room for
101
+ an overlay belong in Treatment. Translate the material side into visible camera facts for image
102
+ and video direction; pass the composition side as actual layout and event inputs. Independent
103
+ requests can run while their downstream components are authored.
104
+
105
+ The small [production Source](examples/production.svml), [Recipe](examples/look.svs),
106
+ [material Run](examples/material.svrun) and [production Run](examples/production.svrun) illustrate
107
+ these execution choices. Copy them together into a project. The simple performance request shows
108
+ system wiring; the work's actual casting, references and direction come from its Treatment and Craft.
109
+
110
+ `material.svrun` targets `opening-semantic.take`. While it runs, the author can work on the title and
111
+ its placement. Once the Take completes, select it with `build-record` in the production Run so that
112
+ rendering uses the produced performance and its word timing. If material is already available, use
113
+ it directly. Choose Targets according to the dependencies the current work needs.
114
+
115
+ For a focused composition change, [detail.svrun](examples/detail.svrun) targets frames 30–90 from the
116
+ same Source and reuses that Take. Replace its example Build id with the actual Result id. The new
117
+ Build evaluates the changed composition and selected render interval. The final Run can reuse the
118
+ same Take for full delivery.
119
+
120
+ [Rendering](rendering.md#choose-a-render-interval-in-frames) explains frame ranges and reuse;
121
+ [Review](review.md) explains judging the actual arrangement. [Studio](studio.md) provides an
122
+ interactive view when playback, parameter editing or a component's Companion is useful.
123
+
124
+ ## Preserve the choices that still apply
125
+
126
+ Retain unrelated `satisfy` declarations when adding a new choice. Removing one restores the Author
127
+ computation for that Output. A new Build does not infer reuse from matching names or unchanged prompts.
128
+ Read the plan to see whether the changed selection leaves the intended generation, preparation and
129
+ rendering work. [Rendering](rendering.md) explains why a short render interval still needs explicit
130
+ upstream reuse.
131
+
132
+ ## Other value and export forms
133
+
134
+ `<value id="settings" type="@owner/module@1#Settings" from="./settings.json"/>` admits a typed
135
+ serialized value as a Candidate. The file contains a StoredValue wrapper, for example
136
+ `{"kind":"inline","value":{"enabled":true}}`. The inner value must match the declared Type.
137
+ Use `build-record` for structured Outputs already held in Results, where their associated media
138
+ resources can be resolved with them.
139
+
140
+ A Composite export's `value.json` is a Result value document with separate resource bindings, not
141
+ this StoredValue wrapper. [Project handoff](../creation/project-files.md#hand-over-an-editable-production)
142
+ explains retaining its Result for structured reuse in another project location.
143
+
144
+ Fragment input `value` supplies a scalar: number, boolean, null or text. Structured inputs use
145
+ `from` to reference typed Author values. Exports are addressed as `instance.export`; optional
146
+ `<export name="video"/>` children choose which exports the instance exposes. Selecting an export
147
+ includes the computations that it requires.
148
+
149
+ The installed package's Run Fragment documentation gives its package-specific inputs and exports.
150
+ Surface vocabulary queries describe Markup tags; a Fragment-only package can therefore have no
151
+ entries in that query.