@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Composition and rendering
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Read this when assembling the deliverable or rendering a frame interval for review. [Tracks](tracks.md)
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explains the contributing layers; [Runs](runs.md) explains selecting existing media for this execution.
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Components author the picture and sound contributions. Film assembles the selected contributions
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with Timeline and Canvas into a Composition. Rendering evaluates that composition over a frame
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interval and produces the encoded media. The
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same composition can therefore be inspected in Studio, rendered in part, or rendered as a whole.
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## Assemble the picture and sound
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With the named inputs already declared:
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```svml
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<import as="film" from="@hypit/film@1"/>
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<import as="render" from="@hypit/render-hyperframes@1"/>
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<import as="sound" from="@hypit/sound@1"/>
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<sound:Style id="voice-style"/>
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<sound:Track id="voice" timeline={speech.timeline}>
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<sound:Use style={voice-style}/>
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</sound:Track>
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<film:Film id="main" canvas={canvas} timeline={speech.timeline}
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appearance={look.film.main}>
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<film:Track source={performance.visual}/>
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<film:Track source={voice.audio}/>
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<film:Track source={coverage.visual}/>
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<film:Track source={captions.track}/>
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<film:Track source={music.audio}/>
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</film:Film>
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<render:Video id="final" composition={main.composition} timeline={speech.timeline}/>
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```
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An example Film Recipe is `film.main { background: #18212A; }`. Canvas supplies the picture dimensions;
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the Timeline supplies program time. Include each wanted audio output explicitly. A covering
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picture leaves the included performance audio audible. Layer order is authored in the Tracks'
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Presents, so moving these Film children does not reorder the picture.
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`main.composition` is the assembled work, usable in Studio. `final.video` asks for an encoded video.
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A compatible Composition from another component can also feed the render Surface. Pure A-roll may
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need only the Performance and Sound contributions, with Caption when wanted. Additional coverage
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and graphics in this excerpt illustrate optional independent contributions.
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## Compose an authored animation
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A Film needs a time axis, whether or not it contains speech or prepared media. For a speech-led piece,
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continue to pass `timeline={speech.timeline}`: it provides both the real performance time and the
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context in which Tracks resolve Script references. For a pure MG piece, use the same Timeline with
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an explicit end and zero Takes, and pass it to the components, Film and Render:
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```svml
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<import as="time" from="@hypit/timeline-author@1"/>
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<time:Clock id="animation-clock" frame-rate="30"/>
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<time:Timeline id="animation" clock={animation-clock} end="8s"/>
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<!-- conversation is the project's own visual component. -->
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<chat:Scene id="conversation" timeline={animation.timeline} canvas={canvas} font={font}
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during="program" title="Launch crew">
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<chat:Message id="question" sender="Maya" side="left" at="0.5s" text="Ready?"/>
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<chat:Message id="answer" sender="Leo" side="right" at="2s" text="Let's go."/>
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</chat:Scene>
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<film:Film id="main" canvas={canvas} timeline={animation.timeline} appearance={look.film.main}>
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<film:Track source={conversation.track}/>
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</film:Film>
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<render:Video id="final" composition={main.composition} timeline={animation.timeline}/>
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```
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The example assumes the Canvas, font, Film Recipe and project package are declared. Timeline's `end`
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accepts seconds, milliseconds or frames and must end on a frame boundary. `Clock` remains the
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separate duration-free input for normalizing real media. Drawing code produces the picture at each
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requested frame; the Film's background supplies the canvas color. With no AudioTrack, the delivered
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video is silent. Render ranges and worker settings apply in the same way as for spoken work.
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Media, Typography, Audio and the graphic Tracks accept this same Timeline. Performance obtains
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any available prepared footage from it. Caption
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uses its speech-linked document; authored chat text belongs to the chat scene. The working example
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`examples/semantic-composition/chat.svml` and its `@example/chat-scene` package show the complete
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code-only composition, including scrolling and arbitrary message arrivals.
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## Choose a render interval in frames
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```svml
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<render:Video id="detail" composition={main.composition} timeline={speech.timeline}
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start-frame="240" end-frame-exclusive="360"/>
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```
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Both bounds refer to the original program's frame clock. The interval includes frame 240 and ends
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before 360: 120 frames, or seconds 8–12 at 30 fps. Omit both bounds for the whole program. For a
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rational frame rate, compute seconds from its numerator and denominator rather than rounding the
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rate first.
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The original animation time remains intact, and picture and sound use the same interval. A short
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Run can target `detail.video` while the normal Run continues to target `final.video`.
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For this example, the renderer evaluates the original page at seconds 8–12 and encodes those frames
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as a four-second clip starting at zero. An animation already in progress at second 8 keeps that state.
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**The range limits final rendering. Upstream generation still follows the selected graph.** Keep
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the Run Candidates for usable media and SemanticTakes when inspecting a Caption or MG revision.
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Inspect `hypit plan` for the work that remains before submission. [Authoring](authoring.md#reuse-produced-work-explicitly)
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explains choosing the reuse boundary.
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## Execution and capacity
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HyperFrames compiles the selected composition and renders its picture. Timeline audio is rendered
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from the included AudioTracks, then picture and sound are muxed into the delivered file. A Runtime
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can bind these capabilities to different compatible Endpoints.
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Before the first local render, or when browser startup reports a missing executable, follow
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[browser preparation](../environment/local-tools.md#prepare-the-local-rendering-browser).
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That selected Provider owns browser installation and download configuration.
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The local HyperFrames Provider supports range requests and can capture different parts of one
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render with several browser workers. Browser selection, download settings and worker capacity
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belong to that Provider's Profile configuration. [Runtime profiles](../environment/profile.md)
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and the selected Provider's README own those choices; the Source retains the same render declaration.
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Another Provider declares the request forms its deployment supports.
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A short interval reduces frame capture and source-frame extraction, but still prepares the document's
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declared assets and validates typed Surfaces. Extra browsers help only while the machine can use them;
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preparation and final encoding contribute separately. Reusing media through the Run avoids generation work; it does
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not preserve a previous render's temporary preparation.
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For a local composition change, use [snapshot](snapshots.md) first to inspect the changed
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relationship and its handoffs in the current Studio programme. Keep accepted material selected in
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the Run. Range rendering supplies an encoded clip when that is needed; render the complete
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deliverable when the composition is ready.
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While rendering, communicate the current phase and meaningful progress. The Provider reports
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decoding, browser startup, capture, encoding and storage; `hypit logs <build-id>` preserves their
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timings and execution details when a slow or failed stage needs investigation.
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Image decode and declared-font loading failures stop capture with an error. Repair the named
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resource in its owning Source or component, then retry with accepted media retained in the Run.
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A local render timeout ends that execution attempt and releases capacity after its work has stopped.
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Its failure and already completed Outputs belong to the Build Result. Continue through a new Run
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and Build that explicitly reuse the available media, as described in [Runs](runs.md).
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Use [Builds and Results](builds.md) to submit, follow and retrieve `final.video` or `detail.video`.
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Use [Review](review.md) to judge the observed interval or complete deliverable against the intended work.
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# Reviewing the production
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Read this when opening Studio, judging an encoded Result, or improving the layout, timing and
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expression of the new Film.
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For picture inspection, start with [Snapshots](snapshots.md) of the current Studio work or existing
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HTML. Single frames establish detail; continuous frame grids establish movement and handoffs.
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Use Studio playback to hear and feel the passage, and the exported file to judge encoded delivery.
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[Studio](studio.md) explains launch, session reuse, displayed information, Source writeback and
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project Companions. [Timestamped Comments](studio.md#revise-from-timestamped-comments) connects user
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feedback to the owning production facts. [Builds and Results](builds.md) explains retrieval and explicit Output reuse.
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For a collaborative review, [show the editable work before export](studio.md#review-before-export)
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and introduce both views: Comments for time-located direction, Studio for the timeline and exposed
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parameters. Browser playback makes both available without first encoding a complete video. When a final file is requested,
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render and inspect that encoded deliverable as a separate step.
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## Make the composition work
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Watch the selected performance and its assembled picture and sound. In pure A-roll, judge whether
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speech, action, reactions, camera changes and pauses carry the intended passage. In a mixed work,
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judge the additional Caption, evidence and graphic relationships together with that performance.
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Watch their actual arrangement in Studio or a rendered Result: is the comparison clear, is the
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Caption readable, does the B-roll cover the intended explanation, and do entries and exits land on
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the right words or actions? Does a persistent object retain its identity and state through the
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handoff, and does moving a video viewport keep its intended playback? Adjust the layout, timing or
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component behavior that will make the passage work better. Judge a local change in the surrounding
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composition.
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Work from the authored Script and the production's existing semantic timing when locating a word,
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reveal or handoff. Those relationships identify the passages whose composition needs attention;
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Studio and rendered frames show how the chosen assets work there. Carry the same produced media
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and semantic Outputs through layout and component revisions.
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## Review the work the Run actually selects
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Use the Run that selects the production's actual material. It binds the Author Source, Targets,
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files and earlier Results. Preserve the produced media and semantic Outputs as the composition
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changes. Studio opens the selected work for playback and editing; snapshot captures its current
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compiled picture directly. A focused Run serves a requested encoded interval.
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Judge the relationship that the evidence can establish. A component's own example can show its
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style and behavior. The actual production image establishes its framing and color; the produced
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video shows how moving faces and gestures interact with Caption and MG. Inspect those interactions
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with the material that will appear in the deliverable.
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## Show what the current work establishes
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`hypit check` can establish that the Source and graph are legal. Studio can establish what the
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configured composition displays. A completed Build can establish what the selected Endpoints actually
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produced. Creative review asks a different question: does this composition perform the
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Treatment and the useful relationships learned from the reference?
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Present intermediate work with its purpose, what it already realizes and the important work still
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needed for the Brief. A storyboard can settle framing; the produced performance establishes how
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a person actually moves and speaks. A working preview can support either discussion. Make its
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current scope clear so the user can give useful direction, and continue the remaining work within
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the agreed commission. [Service selection](../environment/model-and-provider.md#choose-the-practical-capability-path-with-the-user) owns unresolved service choices.
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Read missing behavior through its material and presentation together. For intended speech, listen to
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the selected Film: an available audio file establishes material, while admission and the chosen
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Sound or Audio contribution establish whether that material reaches the Film. For intended physical
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action, examine the footage itself as well as the viewport animation. Use
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[media admission](media.md), [sound presentation](sound.md) and [Film assembly](rendering.md)
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to complete those relationships. Silence or stillness can equally be intentional when they serve the Brief.
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Look at the complete Film at its intended delivery size as well as the components inside it. A component that looks
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attractive in isolation may still cover a face, compete with a Hook, arrive on the wrong word, or
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break the piece's rhythm.
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## Choose evidence that exists
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The useful frame or interval is not known merely because a component has been authored. It becomes
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known from something visible or time-locatable: an authored Segment or clock relation, the Studio
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playhead, an encoded Result, or timing produced elsewhere in the graph. Until then, its exact
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location remains an open question.
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Use whichever view can answer the current question:
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- Once frame positions are known, use [snapshot](snapshots.md) to inspect the existing programme
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directly. Select individual states or continuous frames; keep the surrounding handoffs visible.
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The locations can come from semantic events, the playhead or authored clock time.
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- On an encoded Result, focused media operations such as frames, cut, and tile can expose exact
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pixels, adjacent frames, or a short passage.
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- Open Studio when interactive playback, parameter editing or a component's Companion helps the
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current work. Seek or select semantic entities to inspect their place in the composition.
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- Use a [range render](rendering.md#choose-a-render-interval-in-frames) when the question requires
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an encoded clip with sound, such as testing an export setting or delivering a passage.
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- Watch the whole deliverable when the question concerns Hook clarity, story movement, payoff,
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CTA, or how A-roll, B-roll, Caption, MG and Effects work together.
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Choose and combine these views according to the current question. A component name alone does not
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prove that a particular state is stable or that a change occurs at a guessed time; Studio or actual
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media supplies that evidence.
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Inspect the relationships that make the composition work:
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- **performance** — the selected footage actually contains the intended speech, action and reaction;
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presentation motion does not substitute for missing action in the material;
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- **picture and coverage** — B-roll supports the passage and its display window carries the intended
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explanation or handoff;
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- **semantic timing and motion** — cuts, Caption Cues, MG states and Effects occur on the
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intended word, phrase, pause, or clock event; inspect important internal events as well as the
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outer interval. A scene that starts on the correct phrase can still reveal its result on the
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wrong word. Entry, settling, active behavior and exit should make the intended handoff perceptible;
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- **shared layout** — a layout established for a passage remains coherent while its individual
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contents change; inspect the handoffs as well as the populated states, so replacing a card or
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ending a Selection does not accidentally release space the passage still needs;
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- **Caption** — every meaningfully different speaker, position, color, emphasis, Cue shape, and motion
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configuration remains readable, belongs to the speech, and preserves the intended face and action;
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- **Typography and UI** — independent writing has the correct hierarchy, content, persistence, and
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relationship to the picture;
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- **composition** — each element has enough room and the full frame preserves the intended visual
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hierarchy.
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For generated recreation, do not approve only isolated attractive shots. Review every cut at tail,
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handoff and head, then sample the whole encoded Film for: identity/wardrobe/body-proportion drift;
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screen direction, eyeline, held-prop and contact-state continuity; exposure, white balance, skin
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texture, diffusion, lens and depth-of-field continuity; mouth-to-dialogue timing; room-tone and
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perspective continuity; and any unintended subtitle, glyph, logo, watermark, UI text or symbol. Exact
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model-generated countdown and interface states must match their approved storyboard cells and pass
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original-resolution visual inspection. Verify the requested sequence, placement and transition
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timing in the full-frame result. Reject malformed or extra digits, unstable display placement, wrong
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state timing and unrequested text; improve the prompt or board and regenerate the smallest failing shot.
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Never paint over, inpaint, composite over or locally replace part of a generated video.
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Before reviewing generated pixels, audit the shot's production evidence: every selected asset
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board is approved; any risk storyboard required by the plan is approved; the depth video and video
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prompt are connected, with an audio reference when required; the ordered reference manifest matches the actual model inputs;
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and its start/end states agree with the continuity plan. A visually appealing result does not cure a
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missing reference edge or accidental use of source picture or sound. During review, compare the output
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with the exact selected versions rather than with an informal memory of the character or scene.
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For native generated audio, listen to every accepted shot and the joined Film. Compare visible dialogue
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with the exact Script and, when wording matters, use ASR as supporting evidence rather than replacing
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listening. Check speaker ownership, missing or invented words, mouth timing, breaths, contact sounds,
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ambience, room perspective, noise floor and cut-to-cut sound-field continuity. Reject a visually correct
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shot whose dialogue or physical sound is wrong; do not hide it under music or retain source audio when
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the Brief requires a complete remake.
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For multilingual dialogue, compare every turn with its own confirmed language code and original text.
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Reject translation, transliteration, dominant-language replacement or an undeclared language switch even
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when the words sound superficially plausible.
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For every shot carrying a key character, record a separate identity decision against the selected
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character board. An original short-drama shot without a separate character board may use its approved
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identity evidence in the required storyboards; a recreation shot follows its reviewed asset manifest.
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A pending or rejected
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decision blocks that generated Result from entering the Timeline. Identity drift is repaired only by
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improving the prompt/reference contract and regenerating the smallest failing shot; it is never hidden by
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continuing the edit or locally retouching the face.
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For geometry, read three nested relationships: Canvas, outer Frame or background, and inner content.
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Check containment and capacity at each boundary, then judge optical alignment. Intentional crop,
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bleed, overlap, and asymmetric balance are part of the design when they help the work; measurements
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describe what happened and the picture decides whether it succeeds.
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At a visual handoff, inspect what is actually visible before, during and after the change. A return
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to the speaker may be intended; a one-frame flash of that picture between other views may not be.
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If the exposure is unintended, locate the owning cause: the active Window, source playback,
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transition opacity, component background lifetime or spatial crop. Several Frames or a designed
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background can form the intended picture without one full-frame source.
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Repeated appearances of one observed visual configuration can share a judgment. A visibly changed
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speaker, placement, Style, content shape, behavior, or surrounding composition supplies different
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evidence.
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## Compare a reconstruction by function
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Use the reference Analysis and Timeline as a question map. Compare the spans that reveal an important
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relationship: an accumulation on a board, a switch from A-roll to B-roll, a Caption system changing
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speaker, an MG reveal, or a payoff returning to the Hook. A short clip or dense adjacent frames can
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establish motion and order; a full-resolution frame can establish text and geometry.
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The target may intentionally change person, product, brand, language, or visual world. Compare
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whether the transformed element performs the same useful role, not whether its pixels match. When the
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target's Treatment deliberately changes the role too, the Treatment is the authority.
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For a supplied person or product, compare the new appearances with those actual references as well
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as the intended camera image. Judge recognizable identity, appeal, and how naturally the new subject
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inhabits the piece; check that dialogue, demonstrations, and graphic details make sense for this target.
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Inspect the detailed realization of each relationship: the entry catches attention, the hold gives
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enough reading time, the motion explains a change, and the exit clears the next idea. Compare source
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and target at their corresponding words or actions; the target's new speech can place that event at
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a different second. A reference gives precise design evidence, while Brief and Treatment determine
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which of those choices belong in this piece.
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## Repair the owning fact
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| What the review reveals | Where the correction belongs |
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| --- | --- |
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| The intended story, shot logic, or visual system is wrong | `TREATMENT.md` |
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| Words, speakers, Cue breaks, Selections, or Moments are wrong | the Author Source's Script |
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| Composition, authored parameters, or semantic/clock relation is wrong | Author Source or Recipe |
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| The wrong file or earlier Output is selected | Run Source |
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| A reusable visual role cannot express or render its intended design | the project Author Package |
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Before changing the work, connect the composition problem to its consequence and the intended
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improvement. For instance, extending a hold can make a comparison readable; delaying an exit can keep
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proof visible through the claim it supports. Correct the owning fact and preserve existing work
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around it. Watch the affected interval and its handoffs after the change, then judge it in the whole
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Film. If the result did not improve, revisit the explanation before making another adjustment.
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A request for different paid media is a production decision whose additional calls must be visible
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in `hypit plan`. Reuse the accepted Outputs for composition changes.
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The composition is ready when its layout, readability and timing carry the Brief and Treatment
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clearly and compellingly. Continue when a change will improve that expression; deliver when it works,
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with the important choices and any material limitations explained.
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@@ -0,0 +1,151 @@
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# Runs, Targets and reuse
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+
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Read this when choosing deliverables, reusing an Output, or selecting media for an execution. [Authoring](authoring.md#reuse-produced-work-explicitly) explains
|
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4
|
+
which produced value still fits an edit; [Builds](builds.md) explains finding and executing it.
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+
|
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6
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A Run says what this execution should complete and which existing or alternative values it should
|
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use. A **Target** names a deliverable Output. A **Candidate** supplies an Output needed along the
|
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|
+
way. The selected dependencies determine the work that remains.
|
|
9
|
+
|
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10
|
+
For example, changing a title can keep the performance and its timing while producing a new final
|
|
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|
+
video. The Source describes the changed title; the Run keeps the produced Take.
|
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12
|
+
|
|
13
|
+
One Run uses these author-facing declarations:
|
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+
|
|
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| Declaration | Role |
|
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|
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| --- | --- |
|
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| `<author source="./main.svml"/>` | Select the Run's one Author entry. |
|
|
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|
+
| `<import as="media" from="@hypit/media-pipeline@1"/>` | Make one installed Run Fragment library available. |
|
|
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|
+
| `<target output="final.video"/>` | Demand one public Author Output; several Targets may be declared. |
|
|
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|
+
| `<file .../>` | Admit one project file as a typed zero-input Candidate. |
|
|
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|
+
| `<build-record .../>` | Admit one exact public Output from one earlier Build Result. |
|
|
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|
+
| `<value .../>` | Admit a serialized typed value from a JSON file. |
|
|
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|
+
| `<fragment ...>...</fragment>` | Instantiate a package Fragment whose exports become Candidates. |
|
|
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|
+
| `<satisfy output="..." candidate="..."/>` | Select one declared Candidate for one Author Logical Output. |
|
|
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|
+
|
|
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|
+
The required order is Header, `<svrun>`, one `author`, then Fragment imports, followed by Targets and
|
|
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|
+
Candidate declarations. Runtime Profiles, Provider options, credentials, and output destinations are
|
|
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|
+
not Run declarations.
|
|
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|
+
|
|
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|
+
## Select the Output that the current work needs
|
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|
+
|
|
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|
+
```svrun
|
|
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|
+
<?svml using="@hypit/run-markup@1"?>
|
|
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|
+
<svrun version="1">
|
|
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|
+
<author source="./production.svml"/>
|
|
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|
+
<target output="final.video"/>
|
|
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|
+
<build-record id="kept-take" build="bld_..." output="opening-semantic.take"/>
|
|
38
|
+
<satisfy output="opening-semantic.take" candidate="kept-take"/>
|
|
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|
+
</svrun>
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
Replace `bld_...` with the actual Build id found through Results. The historical `output` is the
|
|
43
|
+
name in that Result; the `satisfy output` is the current Author Output. Keeping this SemanticTake
|
|
44
|
+
preserves both media and timing when its Script identities still fit. A changed Caption or MG can
|
|
45
|
+
then recompute downstream. Marker and display-only edits may also preserve the Take; use the
|
|
46
|
+
[reuse table](authoring.md#reuse-produced-work-explicitly) to distinguish them from changed speech or media.
|
|
47
|
+
|
|
48
|
+
Each Run has one Author entry. Its Targets name public computed Outputs, such as `main.composition`
|
|
49
|
+
for composition work, `final.video` for delivery, or an intermediate the work needs independently.
|
|
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|
+
The selected graph includes the dependencies needed to complete those Outputs.
|
|
51
|
+
|
|
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|
+
## Choose what the replacement supplies
|
|
53
|
+
|
|
54
|
+
A file can replace a byte-producing Output:
|
|
55
|
+
|
|
56
|
+
```svrun
|
|
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|
+
<file id="supplied-performance" type="@hypit/artifact@1#BlobArtifact"
|
|
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|
+
from="./assets/performance.mp4" media-type="video/mp4"/>
|
|
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|
+
<satisfy output="performance.video" candidate="supplied-performance"/>
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
Here the file replaces the generated video bytes. Normalization and alignment still follow it.
|
|
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|
+
Selecting a completed SemanticTake instead preserves its media, Script association and timing
|
|
64
|
+
together. Choose the Output whose meaning matches what should stay; the receiving Type identifies
|
|
65
|
+
which kind of value fits that position.
|
|
66
|
+
|
|
67
|
+
## Use a Fragment when a Candidate needs computation
|
|
68
|
+
|
|
69
|
+
A Run Fragment connects computations that produce a Candidate. For example, an authored still image
|
|
70
|
+
can become a timed video through Media Pipeline's ordinary `still-video` Fragment:
|
|
71
|
+
|
|
72
|
+
```svrun
|
|
73
|
+
<import as="media" from="@hypit/media-pipeline@1"/>
|
|
74
|
+
<fragment id="product-hold" using="media:still-video">
|
|
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|
+
<input name="duration" value="5"/>
|
|
76
|
+
<input name="clock" from="clock"/>
|
|
77
|
+
<input name="layout" from="product-layout"/>
|
|
78
|
+
<input name="source-0" from="product-image"/>
|
|
79
|
+
</fragment>
|
|
80
|
+
<satisfy output="product-clip.video" candidate="product-hold.video"/>
|
|
81
|
+
```
|
|
82
|
+
|
|
83
|
+
Here `product-layout` is an Author value of Type `@hypit/media-pipeline@1#StillVideoLayout`,
|
|
84
|
+
containing `{"weights":[1]}`; `product-image` is an authored image Blob. The package README owns the
|
|
85
|
+
Fragment's exact inputs. [Media](media.md#give-a-still-a-duration-when-that-is-its-role) shows the
|
|
86
|
+
simpler `StillVideo` Surface for authoring this directly in the Source.
|
|
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|
+
|
|
88
|
+
Place imports after `author` and before execution declarations. `using` names a Fragment from an
|
|
89
|
+
installed package. `from` on an input names a public value of the Run's Author entry, including a
|
|
90
|
+
computed Output. The latter retains its own dependencies and any Candidate selection. It does not
|
|
91
|
+
name another Run Candidate or automatically expose an imported Source's private bindings.
|
|
92
|
+
|
|
93
|
+
The resulting Candidate is named `product-hold.video`. Selecting it replaces the computation at
|
|
94
|
+
`product-clip.video` while retaining the preparation and composition that consume that video.
|
|
95
|
+
|
|
96
|
+
## Generate material while composing
|
|
97
|
+
|
|
98
|
+
Media requests depend on the Script, direction, references and requested duration. Once those
|
|
99
|
+
choices are ready and the commission covers their cost, a Run can target the prepared Takes while
|
|
100
|
+
component and Recipe work continues. Shared decisions such as where a presenter leaves room for
|
|
101
|
+
an overlay belong in Treatment. Translate the material side into visible camera facts for image
|
|
102
|
+
and video direction; pass the composition side as actual layout and event inputs. Independent
|
|
103
|
+
requests can run while their downstream components are authored.
|
|
104
|
+
|
|
105
|
+
The small [production Source](examples/production.svml), [Recipe](examples/look.svs),
|
|
106
|
+
[material Run](examples/material.svrun) and [production Run](examples/production.svrun) illustrate
|
|
107
|
+
these execution choices. Copy them together into a project. The simple performance request shows
|
|
108
|
+
system wiring; the work's actual casting, references and direction come from its Treatment and Craft.
|
|
109
|
+
|
|
110
|
+
`material.svrun` targets `opening-semantic.take`. While it runs, the author can work on the title and
|
|
111
|
+
its placement. Once the Take completes, select it with `build-record` in the production Run so that
|
|
112
|
+
rendering uses the produced performance and its word timing. If material is already available, use
|
|
113
|
+
it directly. Choose Targets according to the dependencies the current work needs.
|
|
114
|
+
|
|
115
|
+
For a focused composition change, [detail.svrun](examples/detail.svrun) targets frames 30–90 from the
|
|
116
|
+
same Source and reuses that Take. Replace its example Build id with the actual Result id. The new
|
|
117
|
+
Build evaluates the changed composition and selected render interval. The final Run can reuse the
|
|
118
|
+
same Take for full delivery.
|
|
119
|
+
|
|
120
|
+
[Rendering](rendering.md#choose-a-render-interval-in-frames) explains frame ranges and reuse;
|
|
121
|
+
[Review](review.md) explains judging the actual arrangement. [Studio](studio.md) provides an
|
|
122
|
+
interactive view when playback, parameter editing or a component's Companion is useful.
|
|
123
|
+
|
|
124
|
+
## Preserve the choices that still apply
|
|
125
|
+
|
|
126
|
+
Retain unrelated `satisfy` declarations when adding a new choice. Removing one restores the Author
|
|
127
|
+
computation for that Output. A new Build does not infer reuse from matching names or unchanged prompts.
|
|
128
|
+
Read the plan to see whether the changed selection leaves the intended generation, preparation and
|
|
129
|
+
rendering work. [Rendering](rendering.md) explains why a short render interval still needs explicit
|
|
130
|
+
upstream reuse.
|
|
131
|
+
|
|
132
|
+
## Other value and export forms
|
|
133
|
+
|
|
134
|
+
`<value id="settings" type="@owner/module@1#Settings" from="./settings.json"/>` admits a typed
|
|
135
|
+
serialized value as a Candidate. The file contains a StoredValue wrapper, for example
|
|
136
|
+
`{"kind":"inline","value":{"enabled":true}}`. The inner value must match the declared Type.
|
|
137
|
+
Use `build-record` for structured Outputs already held in Results, where their associated media
|
|
138
|
+
resources can be resolved with them.
|
|
139
|
+
|
|
140
|
+
A Composite export's `value.json` is a Result value document with separate resource bindings, not
|
|
141
|
+
this StoredValue wrapper. [Project handoff](../creation/project-files.md#hand-over-an-editable-production)
|
|
142
|
+
explains retaining its Result for structured reuse in another project location.
|
|
143
|
+
|
|
144
|
+
Fragment input `value` supplies a scalar: number, boolean, null or text. Structured inputs use
|
|
145
|
+
`from` to reference typed Author values. Exports are addressed as `instance.export`; optional
|
|
146
|
+
`<export name="video"/>` children choose which exports the instance exposes. Selecting an export
|
|
147
|
+
includes the computations that it requires.
|
|
148
|
+
|
|
149
|
+
The installed package's Run Fragment documentation gives its package-specific inputs and exports.
|
|
150
|
+
Surface vocabulary queries describe Markup tags; a Fragment-only package can therefore have no
|
|
151
|
+
entries in that query.
|