@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

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Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
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  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
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  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,246 @@
1
+ # Preparing media for a production
2
+
3
+ Read this when admitting files, connecting generated media, choosing streams, or editing a clip
4
+ before using it in a component or a model reference. [Media presentation](media-presentation.md)
5
+ owns independent picture placement and playback; [Tracks](tracks.md) routes other content relationships.
6
+ For a source video at a link, read [video download](video-downloads.md).
7
+ For acquiring website screenshots, page recordings or local HTML graphics, read
8
+ [browser capture](browser-capture.md).
9
+
10
+ ## Choose preparation from the intended use
11
+
12
+ Keep source facts, preparation and presentation distinct:
13
+
14
+ | Material or use | What the next consumer needs |
15
+ | --- | --- |
16
+ | Still image, including a transparent cutout | Bytes and its real dimensions for independent placement; the component supplies its display Window. |
17
+ | Video, with or without audio or transparency | Selected streams, local duration and a frame clock when entering prepared-media composition inputs. |
18
+ | Audio | The selected audio stream and prepared local time; its role can be a Script performance, music, narration or an effect. |
19
+ | Compositable surface | Its declared pixels, extent and any animation information; use the producing package's output directly. |
20
+ | Code-authored text, shapes or a scene | The component's data and resources; it can draw directly without an intermediate media file. |
21
+ | A model reference | The exact image, video or audio input accepted by that model's Surface; normalization is not a universal prerequisite. |
22
+
23
+ Files, generated Outputs and earlier Results are sources of these values. A reference need not
24
+ appear in the film. A video containing a person is not automatically a SemanticTake; the author
25
+ establishes that relationship when it performs a Script passage. [Runs](runs.md) owns explicit Result
26
+ reuse. [Image operations](image-operations.md) owns still-image preparation.
27
+
28
+ Normalization establishes moving media's frame clock, local duration and selected picture/audio
29
+ streams. A SemanticTake adds one Script passage and its local word/boundary positions.
30
+ [Timeline assembly](timeline.md) then places that Take in the work. Independent material goes to its
31
+ own component without a SemanticTake. Its presentation still uses the same Timeline for event times.
32
+
33
+ ## Files and generated Outputs
34
+
35
+ File declarations publish a **BlobArtifact**, a reference to the file's bytes, under their own id:
36
+
37
+ ```svml
38
+ <import as="asset" from="@hypit/media@1"/>
39
+
40
+ <asset:Image id="product" src="./assets/product.png"/>
41
+ <asset:Video id="performance" src="./assets/performance.mp4"/>
42
+ <asset:Audio id="music" src="./assets/music.wav"/>
43
+ ```
44
+
45
+ Use `{product}`, `{performance}` and `{music}` as inputs that accept these BlobArtifacts. A model
46
+ Surface can publish the same kind of value under an output path, such as `{portrait.image}` or
47
+ `{opening.video}`. The package vocabulary gives that path. File paths are relative to their Source;
48
+ [project setup](../creation/project-files.md#establish-the-project-boundary) explains the declared project boundaries.
49
+
50
+ A supplied recording can be a reference for new work, an independent picture or sound, or material
51
+ the finished work retains. When the intended passage keeps its actual recorded delivery, that
52
+ recording can carry the Script without regenerating it. If only part of the file belongs in the
53
+ work, prepare a new file locally with `hypit media cut`:
54
+
55
+ ```bash
56
+ hypit media probe assets/recording.mp4
57
+ hypit media cut assets/recording.mp4 --start 12.4 --end 19.8 --to assets/opening.mp4
58
+ hypit media cut assets/recording.mp4 --keep 12.4:15.7 --keep 16.2:19.8 --to assets/opening-edited.mp4
59
+ hypit media cut assets/voice.wav --keep 0.3:4.1 --keep 4.6:9.2 --to assets/narration-edited.wav
60
+ ```
61
+
62
+ The first form retains one interval; repeated `--keep` joins selected parts of the *same* recording.
63
+ The command keeps existing audio and picture together and can write an ordinary MP4 or audio-only
64
+ WAV. Import that output as `asset:Video` or `asset:Audio` for its intended use. If the edited
65
+ delivery is a Script performance, normalize and align that result as the SemanticTake below.
66
+ Independent footage can instead enter Media or another visual component, with source sound included
67
+ when the work needs it. A file cut does not choose Script or Segment boundaries. The installed Video
68
+ CLI README owns exact options and output behavior. `hypit transcribe` accepts either audio or video
69
+ when a transcript helps inspect the recording; its word times refer to that input file, while a
70
+ retained edited performance receives its own semantic alignment in the Build.
71
+
72
+ An image reference can enter a model directly. A still placed by Media Track needs its actual
73
+ IntrinsicExtent as well. Inspect its dimensions with `hypit media probe <file>` and declare them
74
+ with `space:Extent`; [spatial layout](spatial.md) explains extent versus destination Frame.
75
+
76
+ ## Prepare moving media on the program clock
77
+
78
+ Clips can arrive with different frame rates, several streams or picture and sound of different
79
+ lengths. Normalize selects the intended streams and expresses them on the program's frame clock,
80
+ so their lengths and later playback can be combined precisely.
81
+
82
+ The following excerpt prepares a performance and an independent soundtrack:
83
+
84
+ ```svml
85
+ <import as="program" from="@hypit/program-space@1"/>
86
+ <import as="pipeline" from="@hypit/media-pipeline@1"/>
87
+
88
+ <program:Clock id="clock" frame-rate="30"/>
89
+ <pipeline:Normalize id="performance-media" source={performance} clock={clock}
90
+ video="primary-moving" audio="default" span-authority="video"/>
91
+ <pipeline:Normalize id="music-media" source={music} clock={clock}
92
+ video="none" audio="default" span-authority="audio"/>
93
+ ```
94
+
95
+ The Clock is an authored rate; the prepared media supplies the resulting length. Share the Clock
96
+ across Takes that will join one program.
97
+
98
+ - `video` selects the moving-picture stream, or `none` for audio-only material.
99
+ - `audio` selects the embedded audio, or `none` when the material should carry no sound.
100
+ - `span-authority` chooses which stream determines the prepared duration when stream lengths differ.
101
+
102
+ `primary-moving` excludes attached cover art. The default audio selection uses the default or
103
+ unambiguous audio stream; select an explicit stream when the container has several intended choices.
104
+ `hypit vocabulary @hypit/media-pipeline --tag Normalize` gives the supported selectors.
105
+
106
+ Normalization inspects the bytes and produces `{performance-media.media}`: a SynchronizedMedia value
107
+ with an exact local frame count, optional picture and optional audio on the chosen Clock. Audio is
108
+ prepared as a 48 kHz render stem with its level preserved. Balance, fades and music ducking remain
109
+ mix decisions in [Audio Track and sound mix](../playbooks/craft/sound-mix.md).
110
+
111
+ ## Associate a performance with Script
112
+
113
+ For a performance-led work, including pure A-roll and short drama, prefer this path even when the
114
+ picture needs no additional graphics. Script preserves the performed wording and meaningful
115
+ passages; semantic preparation lets later presentation and revisions use their actual times.
116
+
117
+ For an already declared Script and prepared spoken performance:
118
+
119
+ ```svml
120
+ <import as="whisperx" from="@hypit/whisperx@1"/>
121
+
122
+ <whisperx:SemanticTake id="opening-semantic" narrative={story}
123
+ segment={story.segment.opening} media={performance-media.media} language="en"/>
124
+ ```
125
+
126
+ Set `language` to this Take's explicit spoken language code, such as `ko` for Korean. The selected
127
+ WhisperX service chooses its language-specific alignment model; ASR size and local resource
128
+ preparation belong to the Runtime Profile. Follow [local tools](../environment/local-tools.md)
129
+ when preparing a new language. The installed `packages/whisperx/README.md` owns the exact language
130
+ expression and preparation examples.
131
+
132
+ WhisperX supplies timed speech evidence; alignment locates the authored Script in that evidence.
133
+ Script remains the wording authority, and this step establishes where its words occur in the
134
+ performance. The result `opening-semantic.take` contains the same media and that Segment's local
135
+ timing. [Timeline assembly](timeline.md) places Takes sequentially or at authored starts and
136
+ translates their local positions into Program time.
137
+ Use the performed language supported by the selected package and Endpoint.
138
+
139
+ Audio-only A-roll follows the same path with audio-only media. Its final speech can be a supplied
140
+ recording, or Voice Clone can produce it from the Segment's Script and the person's Voice Reference.
141
+ Normalize that audio with
142
+ `video="none"`, `audio="default"` and `span-authority="audio"`, then align it to the same Segment.
143
+ The resulting SemanticTake publishes semantic time and sound through Timeline assembly without inventing
144
+ a visual performance; the work's Media, Typography or MG Tracks supply the picture.
145
+
146
+ ## Empty Segments use their media boundaries
147
+
148
+ An ordinary Script Segment such as `<empty></empty>` can carry a passage without words. Its prepared
149
+ media gives it a duration, so the resulting SemanticTake has the Segment's start/end Anchors and no
150
+ timed Tokens. It enters the same Timeline assembly as a spoken Take. An interval with no performance
151
+ material can instead be left open by Timeline placement or extent, with graphics authored there directly.
152
+
153
+ The semantic Surface maps an empty Segment directly to its prepared media domain:
154
+
155
+ ```svml
156
+ <whisperx:SemanticTake id="pause" narrative={story}
157
+ segment={story.segment.pause} media={pause-media.media}/>
158
+ ```
159
+
160
+ This performs boundary materialization without a transcription request because the Segment has no
161
+ Tokens. Action, music or visual rhythm can determine the media duration. The ordinary SemanticTake
162
+ enters Timeline assembly alongside spoken Takes. This supplies Segment boundaries, not automatic
163
+ within-shot action detection. An event such as a silent door opening needs its own observed timing
164
+ if another component must respond to it. A simple material edit does not require inventing a Segment.
165
+
166
+ ## Give a still a duration when that is its role
167
+
168
+ A still B-roll Item already occupies an authored Window. To make one or several images into a
169
+ time-bearing clip, use StillVideo:
170
+
171
+ ```svml
172
+ <import as="media" from="@hypit/media-pipeline@1"/>
173
+
174
+ <media:StillVideo id="opening-still" source={product} duration="6" clock={clock}/>
175
+ <pipeline:Normalize id="opening-media" source={opening-still.video}
176
+ video="primary-moving" audio="none" span-authority="video" clock={clock}/>
177
+ ```
178
+
179
+ StillVideo produces a video-only BlobArtifact. Multiple `media:Still` children divide the authored
180
+ duration by their optional weights. Normalization then makes that clip usable as prepared moving
181
+ media. Choose it when one or more held images need to become a time-bearing video Artifact; its role
182
+ is assigned by the downstream Source relationships just like any other video.
183
+
184
+ ## Edit bytes at an explicit point in the graph
185
+
186
+ ```svml
187
+ <media:Transform id="edited" source={performance-media.media}>
188
+ <media:Trim tail="0.25s"/>
189
+ <media:Retime rate="1.05" pitch="preserve"/>
190
+ </media:Transform>
191
+ <media:ExtractAudio id="voice-reference" source={edited.video} audio="default"/>
192
+ <media:ExtractFrame id="frame-reference" source={edited.video}
193
+ video="primary-moving" at="last"/>
194
+ ```
195
+
196
+ Transform applies its operations in order. These Outputs are BlobArtifacts; normalize an edited
197
+ clip again when feeding it into a prepared-media input, and align the edited performance when its
198
+ timing changed. Extracted audio or a frame can directly feed a compatible model reference port.
199
+ `ExtractFrame` also accepts `first`, `frame:<index>` and `time:<seconds>`.
200
+
201
+ Use graph operations for repeatable preparation belonging to the production. `hypit media` commands
202
+ are useful for inspection and deliberately exported evidence. Image geometry changes, compositing
203
+ and cutouts have separate installed vocabulary in `@hypit/image-transform`, `@hypit/image-compose`
204
+ and `@hypit/background-removal`; select the operation that matches the asset's intended use.
205
+
206
+ ## Keep original and processed material explicit
207
+
208
+ A crop, background removal or flattened composite produces a selected asset. Normalization prepares
209
+ that output; it does not make original pixels recoverable through a different presentation Style.
210
+ A transparent video can enter the same SemanticTake/Timeline/Performance path as an opaque video.
211
+ A circular clip or rounded Frame instead masks a presentation geometrically; it does not remove
212
+ the subject's background from the underlying bytes.
213
+
214
+ If the whole performance should use a processed picture, prepare it before the SemanticTake and
215
+ place that Take. When both the original and processed picture appear, keep both outputs and bind the
216
+ one each presentation needs. For example, Timeline can hold the cutout while an opening Media Item
217
+ explicitly uses the original. [Performance](performance.md#choose-the-picture-actually-held-by-the-timeline)
218
+ explains that presentation boundary.
219
+
220
+ For a moving portrait, the installed `@hypit/volcengine-matting` package exposes `Portrait` with
221
+ `source={performance.video}` and publishes `cutout.video`; query its vocabulary and README for
222
+ transparent formats and current Provider support. Existing transparent material can enter Normalize
223
+ directly. Removing a still reference's background does not establish transparency in generated video.
224
+
225
+ Choose an operation for the material it actually accepts: [image background removal](image-operations.md#remove-a-background)
226
+ produces a still cutout; a moving silhouette needs a video matte or suitable keying operation.
227
+ [Video direction](../playbooks/craft/video-direction.md#prepare-footage-for-subject-isolation) explains
228
+ preparing and judging footage for that use. A fixed flattened arrangement of still images can use
229
+ [Image Compose](image-operations.md#flatten-a-fixed-still-image-arrangement) when that is the desired output.
230
+
231
+ Operation order matters to the selected implementation. The current local Media Provider's Normalize
232
+ preserves input alpha, while its Transform emits opaque MP4. When using that Transform for trimming
233
+ or retiming a cutout performance, perform it before matting. Read the selected operation's output
234
+ behavior rather than assuming every video operation preserves transparency.
235
+
236
+ A picture-only operation can preserve the accepted local timing when frames still represent the
237
+ same source instants. A project preparation component may explicitly combine that picture with the
238
+ accepted Take's audio and evidence. That is an authored computation with both inputs, not automatic
239
+ variant inheritance. Trimming, retiming or replacing the performance changes the relationship and
240
+ requires timing prepared for that result. [Reuse boundaries](authoring.md#reuse-produced-work-explicitly)
241
+ explain which completed Output can remain selected.
242
+
243
+ Choose source proportions and framing for the actual footage the work needs. A full-frame spoken
244
+ piece can start from the final aspect ratio; a later inset or split does not dictate the generated
245
+ source shape. [Spatial layout](spatial.md) owns destination geometry. Image and video direction own
246
+ the camera view; pass those requests visible, performable facts rather than unconverted MG instructions.
@@ -0,0 +1,114 @@
1
+ # Presenting an existing performance
2
+
3
+ Read this to present footage already placed on the [Timeline](timeline.md), including a pure A-roll
4
+ work whose picture stays full-frame. Performance obtains that footage and its current source position;
5
+ Uses direct how it appears. [Media Items](media-presentation.md) explicitly receive independent material
6
+ and playback choices. Picture size, subject and transparency do not select between these paths.
7
+
8
+ For a short drama, spoken scene or direct address, retain Script and the accepted SemanticTakes even
9
+ when a single full-frame Style is the complete visual treatment. A-roll's semantic role continues
10
+ through later reframing or coverage. An audio-only performance needs [Sound](sound.md) but supplies
11
+ no picture for Performance.
12
+
13
+ ## Broad treatment, local Uses
14
+
15
+ ```svml
16
+ <import as="performance" from="@hypit/performance@1"/>
17
+ <performance:Style id="full" frame={layout.full} appearance={recipes.media.presenter}/>
18
+ <performance:Style id="side" frame={layout.side} appearance={recipes.media.presenter}/>
19
+ <performance:Track id="presenter" timeline={program.timeline} canvas={canvas}>
20
+ <performance:Use style={full}/>
21
+ <performance:Use during={story.selection.explanation} style={side}/>
22
+ </performance:Track>
23
+ ```
24
+
25
+ The excerpt assumes the Timeline, Canvas, Frames and Media appearance Recipe exist. The ordinary
26
+ Style shares Media fitting, crop anchors, rounded clipping, border and sample appearance. Include
27
+ `presenter.visual` and a [Sound](sound.md) presentation separately in Film. Sound obtains the same
28
+ placed material and handles gain, silence and explicit source blending.
29
+
30
+ An unqualified Use sets the broad treatment. Later matching Uses replace the whole choice locally;
31
+ this is the same broad/local rule as Caption styling. Performance selects frame Windows; Caption
32
+ selects authored display units. Separate presentation Tracks remain independent.
33
+
34
+ Use supports `during`, `at` + `for`, `until` + `for`, and `start` + `end`. A Moment can start a
35
+ fixed-duration change. No matching rule contributes no picture; an intentionally empty winning
36
+ rule stays empty. Source gaps and audio-only Takes need no visual stand-in. Extend Timeline's end
37
+ for a code-authored closing passage, and place its graphics there directly.
38
+
39
+ ## Preserve source playback and the original Use time
40
+
41
+ Timeline placement determines which source frame is current. If a Take starts at program second 5,
42
+ a Use beginning at second 7 sees source second 2. Hiding and showing footage does not restart it.
43
+ The Style also retains the original Use Window for its animation, even where another Use covers
44
+ part of it or a Take boundary cuts through it. Visibility, source playback and animation progress
45
+ are separate facts.
46
+
47
+ The ordinary Style draws available visual sources in Timeline declaration order, later above
48
+ earlier. Timeline itself retains them all. An audio-only Take contributes no picture; a gap remains
49
+ empty. Overlapping sources do not automatically crossfade, and separate Performance Tracks can
50
+ intentionally show the same content in multiple places.
51
+
52
+ For simultaneous views of the current performance, share this Timeline mapping and let each visual
53
+ owner choose its crop and treatment. A close foreground and enlarged background can therefore show
54
+ the same source instant. A replay starting from a chosen earlier moment has a different playback
55
+ relationship: supply that prepared source to Media or the scene explicitly. Neither use requires
56
+ another copy of the speech in Film.
57
+
58
+ ## Choose the picture actually held by the Timeline
59
+
60
+ A Take contains the selected prepared picture, including any background removal already performed.
61
+ Changing its Frame, crop or Style does not restore an original background. Keep the original output
62
+ and bind it explicitly when a presentation needs it. [Media preparation](media.md#keep-original-and-processed-material-explicit)
63
+ owns that material choice and any preparation adapter.
64
+
65
+ For example, a cutout can continue in a lower corner through Performance while an opening Media Item
66
+ shows the retained original from the start of the same passage. If the handoff occurs later inside
67
+ a Take, both pictures need the corresponding source position. A project Style or scene can receive
68
+ the original explicitly and use the Timeline projection to sample it, when the two inputs share
69
+ that frame mapping. It does not search for hidden variants or assume two independent clips align.
70
+ Route the intended voice once through Sound. A direct cut between those materials needs no animated
71
+ journey between their Frames. If the intended effect instead dissolves an original into its cutout,
72
+ both views must depict the corresponding source instant and align the subject through their fitting,
73
+ crop and transforms. Equal destination Frames alone do not establish equal subject geometry.
74
+
75
+ ## Give a new visual behavior a Style
76
+
77
+ A recurring presenter motion can be a project Style. It receives the Timeline, Canvas and original
78
+ Use Window, plus its own explicit parameters. Think of a specific reusable behavior, such as a
79
+ full-frame viewport moving into a side Frame. The family owns its trajectory and exposes the inputs
80
+ that make it useful; arbitrary Styles do not automatically morph into one another.
81
+
82
+ For a direct switch, a local Use selects the new treatment at its semantic event. For a continuous
83
+ handoff, declare the initial treatment, then the settled treatment starting at the event, then the
84
+ short movement Use last. It covers the start of the settled treatment and reveals that treatment
85
+ when finished. Match both endpoint Frames and their source fitting/crop through shared values so the
86
+ subject meets the intended view. The source video continues playing throughout; partial coverage
87
+ does not reset its animation clock. Additional actions that answer other words receive their own
88
+ projected events, as described in
89
+ [component design](component-design.md#let-meaning-drive-the-behavior).
90
+
91
+ An overlap transition is also a Use. For two Takes, its Window can run from the next Segment's start
92
+ to the previous Segment's end:
93
+
94
+ ```svml
95
+ <performance:Use style={mix}
96
+ start-source={story.segment.next} start="segment.start"
97
+ end-source={story.segment.previous} end="segment.end"/>
98
+ ```
99
+
100
+ Define `mix` in the chosen family with explicit outgoing/incoming sources. Those roles are separate
101
+ from the occurrence Window. The ordinary Style layers simultaneous footage in declaration order;
102
+ an overlap by itself does not create a transition.
103
+
104
+ For implementation, a Style uses `performanceStyle(fragment, bindings)` from
105
+ `@hypit/hypit/performance`. The fragment receives `timeline`, `canvas`, `window` and family-owned typed
106
+ inputs, and exports `visual: VisualTrack`. Bind extra inputs to resolved author references; they
107
+ become explicit graph dependencies at each Use. Use `projectTimelineMedia` for source identities,
108
+ program spans and source offsets, and the shared temporal helpers for additional events. All existing
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+ structural/browser drawing capabilities remain available. [Track authoring](track-authoring.md) and
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+ [component drawing](component-visuals.md) explain that implementation path.
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+
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+ When presenter and graphics share a larger coordinated scene, give that scene its own component.
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+ Choose the abstraction by the behavior worth reusing; a project Style does not have to become an
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+ official preset before it can be used.
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+ # Choosing and authoring Prompt Kits
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+
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+ Read this when choosing a reusable prompt treatment, assembling its Text inputs, or preserving useful
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+ direction in a new Kit. A Kit can preserve proven wording even for one image or Take. Ordinary
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+ `text:Value` elements carry the parts authored specifically for the current work.
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+
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+ A Prompt Kit is a data-only TextTemplate Source. It owns reusable wording and meaningful choices;
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+ it does not own a model, Provider, media reference, output size, or production workflow. Keep fluent
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+ shot direction fluent. Turn something into a Kit when preserving the exact text or exposing a small
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+ repeated choice improves real productions, rather than splitting every sentence into a parameter.
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+
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+ ## Choose an existing treatment by its relationship
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+
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+ [Image direction](../playbooks/craft/image-direction.md) and
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+ [video direction](../playbooks/craft/video-direction.md) guide what the prompt should accomplish.
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+ Choose a Kit whose fixed assumptions serve that intention:
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+
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+ | Direction needed | Where to look |
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+ | --- | --- |
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+ | The fixed phone-video capture wording, followed by Person, Shot and Setting | The installed `@hypit/gpt-image-kits` README and its `phone-ugc-v1` template |
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+ | A selected character, scene or prop setting board; or a single-frame, temporal or shot-board image | The installed `@hypit/gpt-image-kits` README and its `asset-sheet-v1` or `storyboard-v1` template |
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+ | A difficult changing state such as a countdown, device display, hand contact or exact pose, represented in a six-cell board by default and passed to the video model | The installed `@hypit/gpt-image-kits` README and its `storyboard-v1` template |
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+ | A speaking performer, podcast, street encounter, video call, B-roll with native sound or an explicit silent waiver, or motion/camera transfer | The installed `@hypit/seedance-kits` README and its corresponding exported template |
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+ | A Seedance recreation shot with selected asset boards, mandatory depth and video prompt, plus audio or a storyboard when the shot plan requires them | The installed `@hypit/seedance-kits` README and its `recreation-shot-v1` template |
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+ | A MiniMax H3 Ref2VA recreation shot with the approved references and the required six ordered sections | The installed `@hypit/minimax-h3` README and its `reference-shot-v1` template |
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+
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+ These are packaged Sources, so their README and exported `.svs` files supply the template names,
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+ Text slots, defaults and Recipe choices. A package's Surface vocabulary serves a different role:
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+ `hypit vocabulary @hypit/text --tag Render` describes assembly, and the selected model's vocabulary
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+ describes generation. Read the chosen template when its fixed text or a choice's exact wording matters.
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+
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+ For an ordinary speaking passage, connect the Segment's `.dialogue` and this passage's action;
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+ the selected Recipe supplies recurring performance choices. For an image, bring Person, Shot and
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+ Setting direction from Craft. Keep reference responsibilities consistent with the actual media
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+ connected to the model. The owning package documents that order.
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+
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+ Fit includes assumptions as well as available knobs. A two-view conversation and a combined
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+ split-screen opening may need different prompt structures. Keep the useful Kit for passages it
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+ serves, and use authored Text or a project template for a different relationship. A Prompt Kit is
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+ also distinct from a Run Fragment that supplies substitute media; [Runs](runs.md) owns that use.
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+
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+ ## Declare the reusable text program
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+
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+ An `.svs` file selects Text's Recipe Frontend and declares one template root. This example preserves
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+ one fixed capture direction, requires the current shot and direction, offers a reusable camera choice,
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+ and includes a screen note only when the render selects it:
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+
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+ ```svs
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+ <?svml using="@hypit/text/svs@1"?>
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+
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+ <sheet version="1" id="phone-shot">
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+ text-template.phone-shot {
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+ separator: paragraph;
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+ default-camera: handheld;
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+ default-screen: false;
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+ }
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+
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+ text-template.phone-shot.block.capture {
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+ kind: fixed;
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+ order: 10;
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+ text: "A frame from naturally captured phone video, with coherent texture and lighting.";
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+ }
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+
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+ text-template.phone-shot.block.camera {
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+ kind: axis;
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+ order: 20;
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+ parameter: camera;
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+ }
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+ text-template.phone-shot.choice.camera.handheld {
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+ text: "The camera has a believable handheld relationship to the subject.";
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+ }
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+ text-template.phone-shot.choice.camera.locked {
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+ text: "The camera remains still while the subject carries the action.";
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+ }
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+
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+ text-template.phone-shot.block.screen-note {
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+ kind: variant;
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+ order: 30;
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+ }
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+ text-template.phone-shot.choice.screen-note.present {
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+ when-param-screen: true;
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+ text: "Keep the supplied interface physically contained and readable on its screen.";
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+ }
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+
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+ text-template.phone-shot.block.shot {
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+ kind: slot;
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+ order: 40;
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+ slot: shot;
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+ }
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+ text-template.phone-shot.block.direction {
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+ kind: slot;
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+ order: 50;
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+ slot: direction;
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+ }
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+ text-template.phone-shot.block.references {
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+ kind: slot;
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+ order: 60;
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+ slot: references;
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+ optional: true;
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+ label: "REFERENCE ROLES:";
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+ }
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+ </sheet>
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+ ```
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+
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+ The root joins blocks by one blank line. Its `default-<name>` properties supply scalar bindings.
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+ Blocks are ordered by unique non-negative `order` values:
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+
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+ | Block | What it contributes |
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+ | --- | --- |
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+ | `fixed` | Exact reusable Text from `text` |
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+ | `slot` | Text connected at render time; `optional: true` omits an absent slot, and `label` adds one literal heading |
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+ | `axis` | Exactly the choice whose id equals the scalar named by `parameter` |
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+ | `variant` | A choice whose `when-param-<name>` or `when-select-<name>` scalar conditions all match |
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+
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+ Choices live at `text-template.<template>.choice.<block>.<choice>`. Defaults, conditions, axis
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+ parameters and literal `text:Param` values are finite text, number or boolean scalars. Text that is
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+ produced elsewhere remains a graph edge rather than being copied into a scalar binding.
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+
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+ ## Render it in an Author Source
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+
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+ ```svml
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+ <?svml using="@hypit/markup@1"?>
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+ <svml>
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+ <import as="text" from="@hypit/text@1"/>
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+ <import as="kit" source="./phone-shot.svs"/>
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+ <import as="recipes" source="./look.svs"/>
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+
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+ <text:Value id="shot">A close half-body vertical view with room above the presenter.</text:Value>
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+ <text:Value id="direction">A confident presenter speaks in a lived-in studio.</text:Value>
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+ <text:Value id="reference-roles">The first image supplies the presenter's identity.</text:Value>
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+
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+ <text:Render id="prompt" template={kit.phone-shot} recipe={recipes.prompt.main}>
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+ <text:Param name="camera" value="locked"/>
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+ <text:Param name="screen" value="true" type="boolean"/>
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+ <text:Set name="shot" text={shot}/>
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+ <text:Set name="direction" text={direction}/>
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+ <text:Set name="references" text={reference-roles}/>
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+ </text:Render>
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+ </svml>
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+ ```
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+
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+ Save the template above as `phone-shot.svs`. For this example, `look.svs` can be:
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+
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+ ```svs
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+ <?svml using="@hypit/svs@1"?>
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+ <sheet version="1">
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+ prompt.main { camera: handheld; }
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+ </sheet>
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+ ```
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+
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+ The optional Recipe supplies scalar properties consumed by the template. Template defaults apply
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+ first, Recipe values replace those defaults, and explicit `text:Param` children replace Recipe
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+ values. `text:Set` replaces one Text binding through a graph edge; `text:Append` adds another Text
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+ after that binding. Their order is authored and visible.
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+
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+ The rendered `{prompt}` is an ordinary Text Output. Connect it to a model's prompt port, or target it
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+ in a small Run and inspect or export that Result before using the Kit elsewhere. This checks the
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+ assembled words without calling the image or video model. The model Surface still owns aspect ratio,
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+ duration, resolution and reference Resource children; prose describing what a reference supplies
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+ does not create the reference edge.
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+
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+ Keep a Kit project-local while it serves one project. When its owner wants the same program in other
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+ projects, export the `.svs` file from an ordinary versioned data package and import that package Source
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+ directly. [Component sharing](component-sharing.md#data-packages-remain-data) owns that distribution
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+ boundary; no activation code or Hypit-specific registry is involved.