@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Asset and shot preproduction
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Read this for reference-led recreation or a multi-shot generated narrative before writing final video
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prompts. Its purpose is to make identity, world, action and continuity explicit before paid video
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generation. It does not introduce a separate project state machine: keep decisions in the production's
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Brief, Treatment, project notes, assets and Author Sources.
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Use [Shot production contracts](shot-production-contracts.md) when writing the production's copyable
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`ASSETS.md`, `SHOTS.md`, ordered reference manifest and generation gate.
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## Complete the asset inventory first
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Inventory every visible character, prop, location and dressing element. Completeness means nothing
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visible is omitted from the production contract: narratively significant and continuity-bearing assets
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receive stable keys and versions, while ordinary one-use dressing is explicitly recorded inside its
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scene asset instead of becoming an independent prop asset.
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| Asset | Record and prepare |
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| --- | --- |
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| Character | canonical identity, aliases, face, hair, body proportions, makeup, costume signature, shoes, accessories, expressions, recurring voice and each persistent appearance version |
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| Scene | macro location, useful micro spaces, scale, fixed architecture, entrances and exits, camera sides, foreground/midground/background anchors, key-light source and direction, palette and important materials |
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| Prop | form, scale class, material, color, markings, ownership or carrying relationship and every persistent state such as open/closed, intact/damaged or full/empty |
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| Voice and sound | speaker identity, language, accent, pitch, timbre, pace, room perspective and any recurring environmental bed |
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Treat a change of costume, age, damage, contents, time of day or stable set dressing as a version, not
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as an informal prompt variation. Resolve missing identity, ownership, state and version decisions before
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storyboarding. Do not infer an exact age, unseen side, prop state or spatial relationship from a name or
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genre convention.
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## Produce selected asset boards
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Asset boards are reusable evidence, not a decorative contact sheet. Reference-led recreation selects
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new character, scene and prop boards for the visible continuity-bearing assets before final video.
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Original narrative work follows its own storyboard and optional asset-board rules.
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- A character board includes a face close-up, front/side/back full-body views and the approved costume,
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footwear, accessories, makeup and useful expressions. A material change receives its own appearance
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version derived from the selected base identity.
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- A scene board is normally empty of named performers and includes consistent multi-angle views, a
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readable layout or axonometric view, entrances/exits, fixed anchors, key-light direction, palette and
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material samples. Its views must describe one coherent space.
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- A prop board includes a clean principal view, front/side/back views and necessary construction details.
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A changed state derives from the selected base prop and changes only the evidenced state.
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Inspect original-resolution boards for identity, geometry, version and accidental text before adopting
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them. Keep the selected file, its role and provenance with the production. A remote URL or task receipt
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alone is not an asset.
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The installed `@hypit/gpt-image-kits/asset-sheet` Prompt Kit provides character, scene and prop board
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treatments without making the board itself a workflow node.
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## Make each shot an atomic production unit
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One shot has one time and place, one continuous camera behavior and one principal causal action chain.
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Split independent contacts, locations, montage beats or unrelated actions. For tightly controlled social
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recreation, editorial units commonly last one to three seconds even when the selected model requires a
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longer generated request; preserve the useful handle and trim only after reviewing the complete output.
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Every shot should state:
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- the first readable state, action onset, contact or change, completed result and briefly stable tail;
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- character count, left/right and depth order, facing, gaze, movement and entry/exit edge;
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- held objects, hand ownership and prop state before, during and after contact;
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- camera side, axis, framing, lens character, movement curve and intended cut relationship;
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- key-light direction, exposure, color and scene anchors that must remain continuous;
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- exact dialogue, performed duration and native sound intent.
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## Choose the storyboard strategy before generating any board
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Before generating images or selecting a Provider, have the AI classify each shot's actual uncertainty:
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single-frame, temporal, narrative, blocking, action, choreography, scene-overview, scene-plan,
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scene-turnaround, director-track, comprehensive, or spatial previz. Record the evidence and the
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smallest selected type in the production plan. Do not let the image executor's compatibility value
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`board_type=shot-board` replace this decision; it is only the technical image-rendering path.
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## Produce the storyboard views required by the selected workflow
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Original short-drama shots require both a temporal storyboard and a shot board. Reference-led recreation
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uses selected assets and source-derived depth by default; a board is added only when a named detail or
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staging risk cannot be verified from those inputs and the prompt. The views have different purposes:
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| Board | Use it for |
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| --- | --- |
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| Single frame | a static composition, expression, decisive instant or literal first/last-frame anchor |
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| Temporal storyboard | successive states inside one continuous shot: action phases, camera path or planned countdown states |
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| Shot board | multiple narrative beats, speaker/listener coverage, blocking, several hands, prop contact or a relationship that needs readable staging |
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| Spatial previz | complex routes, fights, crowd geometry, axis risk, spatial reveals or a continuous camera move that still images cannot verify |
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A temporal storyboard describes one shot across time. A shot board explains coverage or staging. Do not
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use extra cells merely for visual variety. Review every cell for reading order and internal continuity,
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then review the board against adjacent shots.
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Multi-cell temporal and shot boards default to six cells. The director may choose fewer or more when the
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action, beat count or legibility requires it; record the chosen count and reason. A hard-to-reproduce
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detail—countdown readings, device states, exact poses, hand contacts or prop changes—must expose every
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required state in its own reviewed cell. Pass the selected board to the video model as a semantic image
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reference so it controls state and order without appearing as a grid in the result.
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When a multi-cell board is supplied as a semantic reference, explicitly say that cells communicate time
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and action order only. The generated video must be one full-frame moving image with no grid, borders,
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panel divisions, arrows, labels, numbers, paper texture, split screen or collage. Never use an entire
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multi-cell board as a literal first- or last-frame image; extract and approve the required cell instead.
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The installed `@hypit/gpt-image-kits/storyboard` Prompt Kit supports the single-frame, temporal and
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shot-board treatments above. Use spatial previz only when still boards cannot establish the route or
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camera relationship.
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## Bind a per-shot reference manifest
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Before compiling the model prompt, create one ordered reference manifest for the shot. Each entry names
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the selected file/version and one primary responsibility:
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| Role | Responsibility |
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| --- | --- |
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| `character-identity` | the matching character face, body, costume and appearance version |
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| `scene` | the matching location view, geometry, fixed anchors, light and materials |
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| `prop-state` | the exact prop identity and current persistent state |
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| `temporal-storyboard` | successive action states, camera path and reading order |
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| `shot-board` | coverage, blocking, staging and character relationships |
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| `depth` | source-derived spatial structure, subject motion and camera motion only |
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| `motion-previz` | non-recreation work may use reviewed route or choreography when the model and Provider can consume it |
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| `first-frame` / `last-frame` | non-recreation literal pixel boundaries; forbidden in the final recreation manifest |
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| `audio-reference` | source-language voice, delivery, emotion and acoustic perspective |
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Do not mechanically attach the complete asset library to every request. Select the approved asset views that
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know the current shot and fit the model's real reference limits. In recreation, never silently discard
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selected assets, depth or the video prompt; connect audio and a reviewed board when the shot plan requires
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them. The original short-drama storyboard gate remains separate. If the selected
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Endpoint cannot accept the full mandatory contract, choose another Endpoint before submission.
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For reference-led recreation, make and inspect the depth video before the final shot. Keep it separate
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from the character and setting boards. A grayscale depth reference supplies structure, motion and camera
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behavior; it does not supply appearance or native depth conditioning. It is mandatory in the default
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contract and cannot be replaced by prose.
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## Establish cross-shot continuity
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For each shot record a start and end state covering character positions and poses, screen direction,
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gaze, held objects, prop state, entry/exit edge, axis, camera side and key-light direction. Differences
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must be either an intended change with evidence or an unresolved conflict.
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For non-recreation work, use an accepted previous tail as the next first frame only when scene, camera
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setup, axis and physical state genuinely continue. A new angle, location, axis or intentional state jump
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should begin from its own approved visual plan. Recreation does not send original keyframes or generated
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tail frames as routine final references; its selected asset and depth files carry the approved continuity.
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## Compile for the selected model
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The prompt is part of the reference contract, not another media asset. Translate each manifest role into
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the selected model's syntax and preserve the actual submission order.
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- H3 uses the bundled H3 guide. Full-reference work uses Ref2VA labels and its six English sections;
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dialogue, lyrics and visible story text keep their original language.
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- Seedance reference syntax belongs to the selected Endpoint. StarRouter uses independently ordered
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`@图片N`, `@视频N` and `@音频N` labels; every video and audio Reference carries measured
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`duration-seconds`. Other Endpoints and existing Kits may use `@imageN`, `@videoN` and `@audioN`.
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Do not put any Seedance dialect in H3 prompts or H3 sections in Seedance prompts.
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- For an atomic Seedance recreation shot, `@hypit/seedance-kits/recreation-shot` compiles the ordered
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manifest, shot, continuity, dialogue, native sound and approved visible-text contracts. Its wording
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does not create references: connect the actual Resources in the same order. Seedance Surfaces default
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`generate-audio` to `true`, including for wordless action; set it to `false` only when the Brief
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explicitly requires silence or the selected Endpoint cannot generate audio. Record either waiver.
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- Visible dialogue defaults to joint picture-and-audio generation. Bind exact lines, measured delivery,
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mouth action, ambience and physical sound in the same request; add an audio reference when the reviewed
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shot plan and selected Endpoint require one. For a
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multilingual source, label every turn with its detected and confirmed language code; do not translate
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or normalize all turns to one file-level language.
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- Put exact countdown readings and other difficult changing states into separate cells of the selected
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temporal storyboard. Approve the cells at original resolution, then connect that board as a
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semantic reference to the video request and describe the exact state order and timing in the prompt.
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Reject malformed output and revise the board or prompt before regenerating the shot.
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Do not use original source picture or audio to patch a failed generated shot when the Brief requires a
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complete remake. Do not paint over, inpaint, composite over, splice-repair or locally retouch generated
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video. Regenerate the smallest failing unit after changing its prompt, board, reference selection,
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continuity contract or model choice.
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## Stop before paid generation when evidence is incomplete
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Do not submit the final shot while any applicable item is missing:
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- the asset inventory has unresolved identity, version, ownership or state;
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- a selected character, scene or prop board is absent or unreviewed;
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- the shot contains several independent causal chains instead of one atomic unit;
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- a storyboard required by the selected workflow or a named risk has not passed review;
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- a recreation depth result or video prompt is missing, or a required audio reference is absent;
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- the reference manifest omits a required responsibility or exceeds Provider limits;
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- cross-shot start/end states conflict or rely on a stale previous tail;
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- prompt mode, model Surface and actual references disagree;
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- joint audio dialogue does not fit the requested duration.
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After generation, [Review](../../production/review.md) owns full audiovisual inspection and the decision
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to accept or regenerate the shot.
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# Material-led pictures and B-roll
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An image or video can carry a passage's visual answer: evidence for a claim, a place to inhabit, an
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action to understand, a contrast or a joke. B-roll is a common editorial use of that material while
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a performance carries the passage's words and time. The same materials can also lead the picture
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through a narrated explanation or a speech-free sequence. Choose their role from what the viewer
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needs to see, rather than from whether the source is a still, a moving clip or a person.
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## Give the material a reason to appear
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Creator-led video often shows the speaker's life while their performed words continue: working,
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studying, travelling, using a product or reacting in another situation. Those pictures make the
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person and world more tangible. The person visible in a lifestyle image or silent clip may be the
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same person whose voice is heard; the placed performance still owns the words. A different passage
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may use a visible speaking Take whose own delivery carries the words. [Voice and performance](voice-and-performance.md)
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owns that distinction.
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An image can hold a product fact while the speaker makes a claim. A moving demonstration can show
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the action that proves it. A screenshot can make an interface state readable. One well-chosen
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picture may carry the thought more clearly than a new shot for every noun. When the work needs new
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material, [image direction](image-direction.md) or [video direction](video-direction.md) owns its
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creation; this page owns why and how it appears in the work. When the screen itself carries the
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explanation or evidence, [screen demonstrations](screen-demonstrations.md) owns that directing choice.
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## Choose the relationship to the thought
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**Exact correspondence** serves a claim whose meaning depends on a particular picture being
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visible at that point. Give that image or clip the semantic Window the claim needs. A brief
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display can use part of a longer source; the generation request's duration does not set its
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display duration.
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**A visual thought across several pictures** can convey a habit, history, process or attitude.
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The pictures may be separate Items or scenes inside one generated clip. Their changes can follow
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the argument's beats without assigning a cut to every spoken noun. When the reference's exact
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picture-to-claim correspondence matters, preserve that closer relationship instead.
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A generated multi-scene clip needs direction for scene order and meaningful actions. The
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`@hypit/seedance-kits/broll` Kit's `story` Text can express that relationship for Seedance; its
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package README owns the tested wording and edit choices. A direct image, an existing video or
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independently arranged media may serve the same visual purpose without that Kit.
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## Compose material and performance in the same picture
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A still can fill the Canvas; a video can play beside a moving presenter; either can sit within a
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frame, crop, mask or designed border. The chosen picture can lead attention while the performance
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remains visible elsewhere, or it can occupy the whole view while that performance's Sound
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continues. Its location and paint order follow the composition, not its B-roll name.
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For an independent picture, [Media presentation](../../production/media-presentation.md) supplies
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the image or prepared video, its Frame, appearance and playback. A still has a display Window
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without needing video conversion. [Performance](../../production/performance.md) presents footage
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already placed on the Timeline and retains its source position as its view changes. When material,
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presenter and graphics share layout or motion, a [project component](../../production/component-design.md)
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can own that visual behavior together. A border or animated frame is a presentation choice; it
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does not require a new kind of source material. [Spatial layout](../../production/spatial.md) owns
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the Canvas, Frames, fitting and crop that realize the chosen arrangement.
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|
58
|
+
A video's location sound or action sound can contribute to the mix when it helps the moment.
|
|
59
|
+
Picture placement by itself does not replace the performed speech; [sound and mix](sound-mix.md)
|
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60
|
+
owns how those audible contributions meet.
|
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61
|
+
|
|
62
|
+
## Let the picture enter and leave on its own terms
|
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63
|
+
|
|
64
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+
A picture answering a spoken claim can follow a Selection or Moment; a musical beat or physical
|
|
65
|
+
action may call for authored time. Its visual Window need not start or end with a speaker's
|
|
66
|
+
appearance. A partner may begin speaking while the last lifestyle picture stays up, then become
|
|
67
|
+
visible later: the sound-picture handoff forms a J-cut. The placed Takes and Sound establish whose
|
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68
|
+
words are heard while the visual composition chooses when views change.
|
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69
|
+
|
|
70
|
+
Choose the end by the thought, action and time needed to read the picture. A still remains present
|
|
71
|
+
through its Window; a moving source also has its own playback span. Let a clip finish when its
|
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72
|
+
last action matters, or cut it where the work gains the better beat. Holding, looping or retiming
|
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73
|
+
is another expressive choice, not a consequence of the Window being longer than the source.
|
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74
|
+
[Media presentation](../../production/media-presentation.md#keep-display-time-and-source-playback-distinct)
|
|
75
|
+
owns those sampling modes.
|
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76
|
+
|
|
77
|
+
Adjacent pictures may meet at one semantic boundary, bridge the pause between words or intentionally
|
|
78
|
+
expose another view. [Script marker affinities](../../production/script-syntax.md#bind-meaning-to-script-identities)
|
|
79
|
+
owns the exact shared-boundary forms; [review](../../production/review.md#make-the-composition-work)
|
|
80
|
+
locates an unintended flash or gap. Watch the actual result: a nominally continuous Window cannot
|
|
81
|
+
make an exhausted source or transparent frame fill the picture.
|
|
82
|
+
|
|
83
|
+
## When material leads the whole passage
|
|
84
|
+
|
|
85
|
+
A music-led montage, tactile process film or visual product explanation can make images and clips
|
|
86
|
+
the main sequence. Choose cuts from the visual argument, physical action or musical phrase. A close
|
|
87
|
+
view earns its change when it reveals what the wider view could not; a quiet contact or settling
|
|
88
|
+
motion may deserve time to finish. [Sound and mix](sound-mix.md) owns how recorded, generated or
|
|
89
|
+
separately authored sound supports that material.
|
|
90
|
+
|
|
91
|
+
The same [Timeline](../../production/timeline.md) holds performed Takes, gaps and directly authored
|
|
92
|
+
intervals. Independent material can occupy any of them. A wordless performed passage can supply
|
|
93
|
+
its own reusable media boundaries; a passage made entirely of pictures and graphics can use
|
|
94
|
+
authored time. Neither requires a hidden speaking picture.
|
package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md
ADDED
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
# Caption above a moving head
|
|
2
|
+
|
|
3
|
+
Read this when the user's reference visibly uses Caption that follows a speaking person's moving
|
|
4
|
+
head, or the user asks for that treatment. Ordinary Caption uses its family's layout and Style
|
|
5
|
+
placement; the presence of a face does not by itself call for head boxes. The optional measured or
|
|
6
|
+
authored regions answer where this particular speaker's words should appear in the actual picture.
|
|
7
|
+
|
|
8
|
+
## Resolve who, where and when
|
|
9
|
+
|
|
10
|
+
Script Role identifies who says the Cue. The intended view of that person in the final composition
|
|
11
|
+
determines where the Cue follows them; GVI face-track ids do not establish identity. The speech and
|
|
12
|
+
the directed Caption treatment determine when it appears. In ordinary turn-taking, the previous
|
|
13
|
+
speaker's Caption hands off as the next speaker starts. Their face remaining visible is not a reason
|
|
14
|
+
to keep their earlier words on screen.
|
|
15
|
+
|
|
16
|
+
Measure whichever available picture lets those relationships be mapped accurately:
|
|
17
|
+
|
|
18
|
+
- A supplied clip or prepared Take gives source-local positions that must follow its placement,
|
|
19
|
+
playback, crop and any moving view into the composition.
|
|
20
|
+
- A composed view already contains its camera framing and program time, provided graphics do not
|
|
21
|
+
obscure the person being measured.
|
|
22
|
+
|
|
23
|
+
Retain the relation between the measured source and its use. A source timestamp can change meaning
|
|
24
|
+
after trim or retiming, and a face box can move after crop or reframing. A presenter shrinking into an
|
|
25
|
+
inset needs positions that follow that actual transformation. When the same person appears in
|
|
26
|
+
several views simultaneously, choose the view this Caption follows. Fine accepts one region per Role
|
|
27
|
+
per frame; several simultaneous text placements need an explicitly authored presentation.
|
|
28
|
+
|
|
29
|
+
Leave room for the complete Cue and nearby graphics. A correctly measured head can still be an
|
|
30
|
+
awkward place to put a long phrase; the work may instead use ordinary Caption placement there.
|
|
31
|
+
|
|
32
|
+
## Read face observations
|
|
33
|
+
|
|
34
|
+
The worked method used Google Video Intelligence. Its face feature can return bounding boxes when
|
|
35
|
+
`FACE_DETECTION` is requested with `includeBoundingBoxes` enabled; facial attributes are unnecessary
|
|
36
|
+
for this placement task. Use the installed tool or the provider's
|
|
37
|
+
[face-detection example](https://docs.cloud.google.com/video-intelligence/docs/samples/video-detect-faces)
|
|
38
|
+
for actual invocation and existing authorization for any paid request. Another suitable detector or
|
|
39
|
+
manual measurement can supply the same authored data. The stable Hypit input is the resulting
|
|
40
|
+
RegionTimeline, so detector invocation can remain an external, project-side preparation step.
|
|
41
|
+
|
|
42
|
+
GVI's timestamped boxes are observations, not Script Roles or ready-to-use Hypit head tracks. Its
|
|
43
|
+
[response schema](https://docs.cloud.google.com/video-intelligence/docs/reference/rest/v1/AnnotateVideoResponse#TimestampedObject)
|
|
44
|
+
expresses `timeOffset` relative to the input video and the rectangle as `normalizedBoundingBox`.
|
|
45
|
+
Use all relevant observations, not just the first box printed by a sample program.
|
|
46
|
+
|
|
47
|
+
Treat the returned face tracks as candidate observations. Inspect representative frames from each
|
|
48
|
+
track and associate useful fragments with the intended Script Role. A detector track is not a global
|
|
49
|
+
person identity: a cut can split one guest across several tracks, and one shared shot can contain
|
|
50
|
+
several people. Combine the fragments that visibly belong to the Role in final program time. Selecting
|
|
51
|
+
the first or largest face alone can attach the guest's Caption to the interviewer.
|
|
52
|
+
|
|
53
|
+
## Map observations into the composition
|
|
54
|
+
|
|
55
|
+
Transform the useful observations into ordinary project data, with these decisions explicit:
|
|
56
|
+
|
|
57
|
+
- **Clock:** sample the observations on the Timeline's frame clock using the actual source playback
|
|
58
|
+
mapping. For a prepared Take on the same clock at native speed, add its actual placement start,
|
|
59
|
+
including any gap or overlap. Apply any source trim or rate change when measuring other footage.
|
|
60
|
+
Final-video measurements already use that rendered program's clock.
|
|
61
|
+
- **Geometry:** convert detector edges to `[x, y, width, height]` using width `right - left` and height
|
|
62
|
+
`bottom - top`. If measurement used another resolution, crop, inset or split-screen panel, map the
|
|
63
|
+
box through that actual placement before normalizing it to the final Canvas. Update this mapping
|
|
64
|
+
through a moving or resizing view; a single fixed rectangle cannot describe that movement.
|
|
65
|
+
- **Head extent:** expand the face region to include the relevant hair, hat and desired clearance.
|
|
66
|
+
For face `(x,y,w,h)`, authored padding fractions can produce
|
|
67
|
+
`(x - pL*w, y - pT*h, w*(1+pL+pR), h*(1+pT+pB))`. Choose those fractions from the visible head;
|
|
68
|
+
there is no universal face-to-head multiplier. Keep the resulting region valid inside the Canvas.
|
|
69
|
+
- **Missing observations:** make any interpolation or smoothing an explicit external preparation
|
|
70
|
+
choice within a continuous shot and the same person. Inspect it, stop at cuts and occlusion, and
|
|
71
|
+
write `null` when no usable region exists. Fine does not invent a missing box.
|
|
72
|
+
|
|
73
|
+
Each Role track's final array has exactly one box or `null` per program frame. Keep the actual array
|
|
74
|
+
in a project Recipe such as `tracking.svs`. A project script can perform the transformations using
|
|
75
|
+
explicit source, clock and geometry inputs. Changing the camera use can require remapping positions.
|
|
76
|
+
|
|
77
|
+
## Place only the intended speaker's Caption
|
|
78
|
+
|
|
79
|
+
Script and Caption already connect a Role's words to their timed Cue; the region input supplies the
|
|
80
|
+
head position for the frames where this treatment follows them. A `null` region also hides that
|
|
81
|
+
Role's Cue on that frame. Use the Cue's presentation window or `null` regions to end its appearance
|
|
82
|
+
at the intended handoff, including when a Style's tail would otherwise leave the old words over the
|
|
83
|
+
next speaker. When the person is absent, obscured or in another camera view, choose whether the
|
|
84
|
+
Caption ends or uses an authored ordinary placement. Neither a detector track nor the mere presence
|
|
85
|
+
of a listening face extends someone's speech.
|
|
86
|
+
|
|
87
|
+
[Caption presentation](../../production/caption-presentation.md) owns Style coverage and hiding.
|
|
88
|
+
A Role with no region track keeps ordinary Style placement; a `null` inside an existing track hides
|
|
89
|
+
the Cue rather than switching placement automatically. A deliberate tracked-to-ordinary change can
|
|
90
|
+
use explicit Caption Uses or separate Tracks with the same Script and Timeline.
|
|
91
|
+
|
|
92
|
+
For example, this is a three-frame data-shape illustration, not a ready timeline for a real video:
|
|
93
|
+
|
|
94
|
+
```svs
|
|
95
|
+
heads.default {
|
|
96
|
+
frame-count: 3;
|
|
97
|
+
tracks: [
|
|
98
|
+
{"id":"GUEST","regions":[[0.12,0.09,0.20,0.26],null,[0.13,0.10,0.20,0.26]]}
|
|
99
|
+
];
|
|
100
|
+
}
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
## Connect the placement to Caption
|
|
104
|
+
|
|
105
|
+
```svml
|
|
106
|
+
<space:RegionTimeline id="heads" within={vertical} recipe={tracking.heads.default}/>
|
|
107
|
+
<caption-fine:Track id="captions" document={story.caption}
|
|
108
|
+
timeline={speech.timeline} regions={heads}>
|
|
109
|
+
<caption-fine:Use style={caption-style}/>
|
|
110
|
+
</caption-fine:Track>
|
|
111
|
+
```
|
|
112
|
+
|
|
113
|
+
The RegionTimeline's ids match Script Roles. Fine places a single-Role Cue at that region's top
|
|
114
|
+
center; `anchor-x: center` and `anchor-y: bottom` put the Cue above it. The Style still owns its width,
|
|
115
|
+
font and motion. Supplying `regions` requires every Cue on that Track to have one Script Role, even
|
|
116
|
+
when that particular Role uses fixed placement. Author the relevant Role Cues in Script. The
|
|
117
|
+
`@hypit/spatial` and `@hypit/caption-fine` READMEs own the exact data behavior.
|
|
118
|
+
|
|
119
|
+
## Inspect the actual placement
|
|
120
|
+
|
|
121
|
+
Use Studio or [snapshots](../../production/snapshots.md) to inspect the current picture around
|
|
122
|
+
camera changes and speaker handoffs. Check the first and last frames of each tracked Cue, the whole
|
|
123
|
+
Cue's clearance above hair or hats, top-edge clipping and collisions with graphics. Play the passage
|
|
124
|
+
with speech to judge jitter, wrong-person jumps and reading rhythm. When source timing or visual
|
|
125
|
+
presentation changes, remap the affected observations rather than carrying stale coordinates forward.
|