@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
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  364. package/es/utils/simpleLine.d.ts +0 -23
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@@ -1,188 +0,0 @@
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- attribute vec4 a_Color;
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- attribute vec3 a_Position;
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- attribute vec3 a_Extrude;
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- attribute float a_Size;
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- attribute float a_Shape;
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-
7
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
8
-
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
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- uniform float u_meter2coord;
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- uniform float u_meteryScale;
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- uniform float u_isMeter;
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-
15
- varying vec4 v_data;
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- varying vec4 v_color;
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- varying float v_radius;
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-
19
- uniform float u_opacity : 1;
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- uniform float u_stroke_opacity : 1;
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- uniform float u_stroke_width : 2;
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- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
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- uniform vec2 u_offsets;
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-
25
- uniform float u_blur : 0.0;
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- uniform float u_raisingHeight: 0.0;
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- uniform float u_heightfixed: 0.0;
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-
29
- #pragma include "styleMapping"
30
- #pragma include "styleMappingCalOpacity"
31
- #pragma include "styleMappingCalStrokeOpacity"
32
- #pragma include "styleMappingCalStrokeWidth"
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-
34
- #pragma include "projection"
35
- #pragma include "picking"
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-
37
-
38
- void main() {
39
- vec3 extrude = a_Extrude;
40
- float shape_type = a_Shape;
41
- /*
42
- * setPickingSize 设置拾取大小
43
- * u_meter2coord 在等面积大小的时候设置单位
44
- */
45
- float newSize = setPickingSize(a_Size) * u_meter2coord;
46
- // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
47
-
48
- // cal style mapping - 数据纹理映射部分的计算
49
- styleMappingMat = mat4(
50
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
53
- 0.0, 0.0, 0.0, 0.0
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- );
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-
56
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
58
- float columnWidth = 1.0/columnCount; // 列宽
59
- float rowHeight = 1.0/rowCount; // 行高
60
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
61
- float id = a_vertexId; // 第n个顶点
62
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
63
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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-
65
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
66
- // 按顺序从 cell 中取值、若没有则自动往下取值
67
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
68
-
69
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
70
- styleMappingMat[0][0] = opacityAndOffset.r;
71
- textureOffset = opacityAndOffset.g;
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-
73
- vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
74
- styleMappingMat[0][1] = strokeOpacityAndOffset.r;
75
- textureOffset = strokeOpacityAndOffset.g;
76
-
77
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
78
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
79
- textureOffset = strokeWidthAndOffset.g;
80
-
81
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
82
- if(hasStroke()) {
83
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
84
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
85
- textureOffset += 1.0;
86
-
87
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
88
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
89
- textureOffset += 1.0;
90
-
91
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
92
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
93
- textureOffset += 1.0;
94
-
95
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
96
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
97
- textureOffset += 1.0;
98
- } else {
99
- if(u_stroke_color == vec4(0.0)) {
100
- styleMappingMat[1][0] = v_color.r;
101
- styleMappingMat[1][1] = v_color.g;
102
- styleMappingMat[1][2] = v_color.b;
103
- styleMappingMat[1][3] = v_color.a;
104
- } else {
105
- styleMappingMat[1][0] = u_stroke_color.r;
106
- styleMappingMat[1][1] = u_stroke_color.g;
107
- styleMappingMat[1][2] = u_stroke_color.b;
108
- styleMappingMat[1][3] = u_stroke_color.a;
109
- }
110
- }
111
-
112
- vec2 textrueOffsets = vec2(0.0, 0.0);
113
- if(hasOffsets()) {
114
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
115
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
116
- textureOffset += 1.0;
117
-
118
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
119
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
120
- textureOffset += 1.0;
121
- } else {
122
- textrueOffsets = u_offsets;
123
- }
124
-
125
- // cal style mapping
126
-
127
- // unpack color(vec2)
128
- v_color = a_Color;
129
-
130
- // radius(16-bit)
131
- v_radius = newSize;
132
-
133
- // anti-alias
134
- // float antialiased_blur = -max(u_blur, antialiasblur);
135
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
136
-
137
- vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
138
- vec3 aPosition = a_Position;
139
- if(u_isMeter < 1.0) {
140
- // 不以米为实际单位
141
- offset = project_pixel(offset);
142
- } else {
143
- // 以米为实际单位
144
- if(newSize * pow(2.0, u_Zoom) < 48.0) {
145
- antialiasblur = max(antialiasblur, -0.05);
146
- } else if(newSize * pow(2.0, u_Zoom) < 128.0) {
147
- antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));
148
- } else {
149
- antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));
150
- }
151
-
152
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
153
- aPosition.x += offset.x / u_meteryScale;
154
- aPosition.y += offset.y;
155
- offset = vec2(0.0);
156
- }
157
- }
158
-
159
- // TODP: /abs(extrude.x) 是为了兼容地球模式
160
- v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
161
-
162
-
163
- // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
164
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
165
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
166
-
167
- float raisingHeight = u_raisingHeight;
168
-
169
- if(u_heightfixed < 1.0) { // false
170
- raisingHeight = project_pixel(u_raisingHeight);
171
- } else {
172
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
173
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
174
- raisingHeight = u_raisingHeight * mapboxZoomScale;
175
- }
176
- }
177
-
178
-
179
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
180
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
181
- } else {
182
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
183
- }
184
-
185
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
186
-
187
- setPickingColor(a_PickingColor);
188
- }
@@ -1,20 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform vec2 u_textSize;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- #pragma include "sdf_2d"
7
- #pragma include "picking"
8
- varying vec2 v_uv; // 本身的 uv 坐标
9
- varying vec2 v_Iconuv;
10
-
11
- void main() {
12
-
13
- float opacity = styleMappingMat[0][0];
14
-
15
- vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
16
- gl_FragColor = texture2D(u_texture, pos);
17
- gl_FragColor.a *= opacity;
18
-
19
- gl_FragColor = filterColor(gl_FragColor);
20
- }
@@ -1,116 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute vec2 a_Uv;
6
- attribute float a_Rotate;
7
-
8
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
9
-
10
- uniform mat4 u_ModelMatrix;
11
- uniform mat4 u_Mvp;
12
- uniform mat2 u_RotateMatrix;
13
- uniform float u_isMeter;
14
-
15
- varying vec2 v_uv; // 本身的 uv 坐标
16
- varying vec2 v_Iconuv; // icon 贴图的 uv 坐标
17
-
18
- uniform float u_raisingHeight: 0.0;
19
- uniform float u_heightfixed: 0.0;
20
- uniform float u_opacity : 1;
21
- uniform vec2 u_offsets;
22
-
23
- #pragma include "styleMapping"
24
- #pragma include "styleMappingCalOpacity"
25
-
26
- #pragma include "projection"
27
- #pragma include "picking"
28
-
29
- void main() {
30
- vec3 extrude = a_Extrude;
31
-
32
- v_uv = (a_Extrude.xy + 1.0)/2.0;
33
- v_uv.y = 1.0 - v_uv.y;
34
- v_Iconuv = a_Uv;
35
-
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
39
- 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
-
61
- vec2 textrueOffsets = vec2(0.0, 0.0);
62
- if(hasOffsets()) {
63
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
64
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
65
- textureOffset += 1.0;
66
-
67
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
68
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
69
- textureOffset += 1.0;
70
- } else {
71
- textrueOffsets = u_offsets;
72
- }
73
-
74
- // cal style mapping
75
-
76
- highp float angle_sin = sin(a_Rotate);
77
- highp float angle_cos = cos(a_Rotate);
78
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
79
-
80
- // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
81
- vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
82
- vec3 aPosition = a_Position;
83
- if(u_isMeter < 1.0) {
84
- // 不以米为实际单位
85
- offset = project_pixel(offset);
86
- } else {
87
- // 以米为实际单位
88
-
89
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
90
- aPosition.xy += offset;
91
- offset.x = 0.0;
92
- offset.y = 0.0;
93
- }
94
- }
95
-
96
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
97
- float raisingHeight = u_raisingHeight;
98
- if(u_heightfixed < 1.0) { // height fixed
99
- raisingHeight = project_pixel(u_raisingHeight);
100
- } else {
101
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
102
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
103
- raisingHeight = u_raisingHeight * mapboxZoomScale;
104
- }
105
- }
106
-
107
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
108
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
109
- } else {
110
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
111
- }
112
-
113
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
114
-
115
- setPickingColor(a_PickingColor);
116
- }
@@ -1,39 +0,0 @@
1
-
2
- uniform sampler2D u_texture;
3
- varying vec4 v_color;
4
- varying vec2 v_uv;
5
- uniform vec2 u_textSize;
6
- uniform float u_opacity : 1;
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- #pragma include "picking"
11
-
12
- void main(){
13
- float opacity = styleMappingMat[0][0];
14
- float size = styleMappingMat[1][0];
15
- vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;
16
- vec4 textureColor;
17
-
18
- // Y = 0.299R + 0.587G + 0.114B // 亮度提取
19
-
20
- textureColor = texture2D(u_texture, pos);
21
-
22
- // Tip: 去除边缘部分 mipmap 导致的混合变暗
23
- float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);
24
- if(fragmengTocenter >= 0.5) {
25
- float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;
26
- textureColor.a *= luma;
27
- }
28
-
29
-
30
-
31
- if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){
32
- gl_FragColor= textureColor;
33
- }else {
34
- gl_FragColor= step(0.01, textureColor.z) * v_color;
35
- }
36
-
37
- gl_FragColor.a = gl_FragColor.a * opacity;
38
- gl_FragColor = filterColor(gl_FragColor);
39
- }
@@ -1,90 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec4 a_Color;
4
- attribute vec2 a_Uv;
5
- attribute float a_Size;
6
- varying vec4 v_color;
7
- varying vec2 v_uv;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform vec2 u_offsets;
11
-
12
- uniform float u_opacity : 1;
13
- uniform float u_raisingHeight: 0.0;
14
- uniform float u_heightfixed: 0.0;
15
-
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
-
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
-
21
- #pragma include "projection"
22
- #pragma include "picking"
23
-
24
- void main() {
25
- // cal style mapping - 数据纹理映射部分的计算
26
- styleMappingMat = mat4(
27
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
28
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
29
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
30
- 0.0, 0.0, 0.0, 0.0
31
- );
32
-
33
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
34
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
35
- float columnWidth = 1.0/columnCount; // 列宽
36
- float rowHeight = 1.0/rowCount; // 行高
37
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
38
- float id = a_vertexId; // 第n个顶点
39
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
40
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
41
-
42
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
43
- // 按顺序从 cell 中取值、若没有则自动往下取值
44
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
45
-
46
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
47
- styleMappingMat[0][0] = opacityAndOffset.r;
48
- textureOffset = opacityAndOffset.g;
49
-
50
- styleMappingMat[1][0] = a_Size;
51
-
52
- vec2 textrueOffsets = vec2(0.0, 0.0);
53
- if(hasOffsets()) {
54
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
-
58
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
59
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
60
- textureOffset += 1.0;
61
- } else {
62
- textrueOffsets = u_offsets;
63
- }
64
-
65
- // cal style mapping - 数据纹理映射部分的计算
66
- v_color = a_Color;
67
- v_uv = a_Uv;
68
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
69
-
70
- vec2 offset = project_pixel(textrueOffsets);
71
-
72
- float raisingHeight = u_raisingHeight;
73
- if(u_heightfixed < 1.0) { // false
74
- raisingHeight = project_pixel(u_raisingHeight);
75
- } else {
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
77
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
78
- raisingHeight = u_raisingHeight * mapboxZoomScale;
79
- }
80
- }
81
-
82
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
83
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
84
- } else {
85
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
86
- }
87
-
88
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
89
- setPickingColor(a_PickingColor);
90
- }
@@ -1,6 +0,0 @@
1
- uniform float u_opacity : 1;
2
- varying vec4 v_color;
3
- void main() {
4
- gl_FragColor = v_color;
5
- gl_FragColor.a *= u_opacity;
6
- }
@@ -1,24 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
-
8
- varying vec4 v_color;
9
-
10
- #pragma include "projection"
11
- #pragma include "project"
12
-
13
- void main() {
14
- v_color = a_Color;
15
-
16
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
17
- gl_Position = u_Mvp * vec4(a_Position.xy, a_Position.z, 1.0);
18
- } else {
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
20
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy),project_pos.z,project_pos.w));
21
- }
22
-
23
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
24
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_additive;
3
- uniform float u_opacity: 1.0;
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
- varying vec2 v_exteude;
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
- void main() {
13
-
14
- lowp float antialiasblur = v_data.z;
15
- float r = v_radius / (v_radius);
16
-
17
- float outer_df = sdCircle(v_data.xy, 1.0);
18
- float inner_df = sdCircle(v_data.xy, r);
19
-
20
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
21
-
22
- gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);
23
-
24
- if(u_additive > 0.0) {
25
- gl_FragColor *= opacity_t;
26
- } else {
27
- gl_FragColor.a *= opacity_t;
28
- }
29
-
30
- if(gl_FragColor.a > 0.0) {
31
- gl_FragColor = filterColor(gl_FragColor);
32
- }
33
-
34
- vec2 extrude = v_exteude;
35
- vec2 dir = normalize(extrude);
36
- vec2 baseDir = vec2(1.0, 0.0);
37
- float pi = 3.14159265359;
38
- // full circle
39
- // float rades = dot(dir, baseDir);
40
- // float flag = sign(dir.y);
41
- // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;
42
-
43
- // half circle
44
- float flag = sign(dir.y);
45
- float rades = dot(dir, baseDir);
46
- float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
47
- // simple AA
48
- if(radar_v > 0.99) {
49
- radar_v = 1.0 - (radar_v - 0.99)/0.01;
50
- }
51
-
52
- gl_FragColor.a *= radar_v;
53
- }
@@ -1,70 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- uniform float u_speed: 1.0;
6
- uniform float u_time;
7
-
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform float u_isMeter;
11
-
12
- varying vec4 v_data;
13
- varying vec4 v_color;
14
- varying float v_radius;
15
- varying vec2 v_exteude;
16
-
17
- #pragma include "projection"
18
- #pragma include "picking"
19
-
20
- void main() {
21
- vec3 extrude = a_Extrude;
22
- float newSize = setPickingSize(a_Size);
23
-
24
- float time = u_time * u_speed;
25
- mat2 rotateMatrix = mat2(
26
- cos(time), sin(time),
27
- -sin(time), cos(time)
28
- );
29
- v_exteude = rotateMatrix * a_Extrude.xy;
30
-
31
- // unpack color(vec2)
32
- v_color = a_Color;
33
-
34
- // radius(16-bit)
35
- v_radius = newSize;
36
-
37
- // anti-alias
38
- float blur = 0.0;
39
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);
40
-
41
- vec2 offset = (extrude.xy * (newSize));
42
- vec3 aPosition = a_Position;
43
- if(u_isMeter < 1.0) {
44
- // 不以米为实际单位
45
- offset = project_pixel(offset);
46
- } else {
47
- // 以米为实际单位
48
- antialiasblur *= pow(19.0 - u_Zoom, 2.0);
49
- antialiasblur = max(antialiasblur, -0.01);
50
- // offset *= 0.5;
51
-
52
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
53
- aPosition.xy += offset;
54
- offset.x = 0.0;
55
- offset.y = 0.0;
56
- }
57
- }
58
-
59
- v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);
60
-
61
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
62
-
63
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
64
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
65
- } else {
66
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
67
- }
68
-
69
- setPickingColor(a_PickingColor);
70
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- uniform float u_additive;
5
-
6
- uniform float u_stroke_opacity : 1;
7
-
8
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
9
-
10
- varying vec4 v_color;
11
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
12
- varying float v_blur;
13
- varying float v_innerRadius;
14
-
15
- #pragma include "picking"
16
- void main() {
17
- vec2 center = vec2(0.5);
18
-
19
- float opacity = styleMappingMat[0][0];
20
- // Tip: 片元到中心点的距离 0 - 1
21
- float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;
22
- // Tip: 片元的剪切成圆形
23
- float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);
24
-
25
-
26
- if(v_innerRadius < 0.99) {
27
- // 当存在 stroke 且 stroke > 0.01
28
- float blurWidth = (1.0 - v_blur)/2.0;
29
- vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);
30
- if(fragmengTocenter > v_innerRadius + blurWidth) {
31
- gl_FragColor = stroke;
32
- } else if(fragmengTocenter > v_innerRadius - blurWidth){
33
- float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);
34
- gl_FragColor = mix(v_color, stroke, mixR);
35
- } else {
36
- gl_FragColor = v_color;
37
- }
38
- } else {
39
- // 当不存在 stroke 或 stroke <= 0.01
40
- gl_FragColor = v_color;
41
- }
42
-
43
- gl_FragColor.a *= opacity;
44
-
45
- gl_FragColor = filterColor(gl_FragColor);
46
-
47
- if(u_additive > 0.0) {
48
- gl_FragColor *= circleClipOpacity;
49
- } else {
50
- gl_FragColor.a *= circleClipOpacity;
51
- }
52
-
53
- }