@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
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  361. package/es/utils/multiPassRender.js +0 -50
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  363. package/es/utils/polylineNormal.js +0 -191
  364. package/es/utils/simpleLine.d.ts +0 -23
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  373. package/es/wind/models/index.js +0 -5
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  381. package/es/wind/models/windShader.js +0 -12
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- export function createProgram(gl, vshader, fshader) {
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- // Create shader object
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- var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
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-
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- var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
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-
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- if (!vertexShader || !fragmentShader) {
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- return null;
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- } // Create a program object
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-
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-
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- var program = gl.createProgram(); // 创建程序对象
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-
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- if (!program) {
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- return null;
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- } // Attach the shader objects
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-
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-
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- gl.attachShader(program, vertexShader); // 绑定着色器对象
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-
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- gl.attachShader(program, fragmentShader); // Link the program object
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-
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- gl.linkProgram(program); // 链接着色器对象
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- // Check the result of linking
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-
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- var linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
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-
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- if (!linked) {
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- var error = gl.getProgramInfoLog(program);
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- console.warn('Failed to link program: ' + error);
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- gl.deleteProgram(program);
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- gl.deleteShader(fragmentShader);
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- gl.deleteShader(vertexShader);
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- return null;
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- }
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-
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- var numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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-
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- for (var i = 0; i < numAttributes; i++) {
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- var attribute = gl.getActiveAttrib(program, i); // @ts-ignore
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-
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- program[attribute.name] = gl.getAttribLocation(program, attribute.name);
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- }
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-
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- var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
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-
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- for (var i$1 = 0; i$1 < numUniforms; i$1++) {
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- var uniform = gl.getActiveUniform(program, i$1); // @ts-ignore
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-
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- program[uniform.name] = gl.getUniformLocation(program, uniform.name);
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- } // @ts-ignore
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-
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-
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- program.vertexShader = vertexShader; // @ts-ignore
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-
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- program.fragmentShader = fragmentShader;
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- return program;
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- }
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- export function loadShader(gl, type, source) {
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- // Create shader object
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- var shader = gl.createShader(type); // 生成着色器对象
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-
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- if (shader == null) {
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- console.warn('unable to create shader');
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- return null;
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- } // Set the shader program
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-
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-
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- gl.shaderSource(shader, source); // 载入着色器
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- // Compile the shader
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-
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- gl.compileShader(shader); // 编译着色器代码
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- // Check the result of compilation
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-
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- var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
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- // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
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-
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- if (!compiled) {
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- var error = gl.getShaderInfoLog(shader);
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- console.warn('Failed to compile shader: ' + error);
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- gl.deleteShader(shader);
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- return null;
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- }
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-
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- return shader;
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- }
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- export function createTexture(gl, filter, data, width, height) {
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- var texture = gl.createTexture();
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- gl.bindTexture(gl.TEXTURE_2D, texture);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
93
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
94
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
95
- gl.bindTexture(gl.TEXTURE_2D, null);
96
- return texture;
97
- }
98
- export function createDataTexture(gl, filter, data) {
99
- var texture = gl.createTexture();
100
- gl.bindTexture(gl.TEXTURE_2D, texture);
101
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
102
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
103
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
104
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
105
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
106
- gl.bindTexture(gl.TEXTURE_2D, null);
107
- return texture;
108
- }
109
- export function bindTexture(gl, texture, unit) {
110
- gl.activeTexture(gl.TEXTURE0 + unit);
111
- gl.bindTexture(gl.TEXTURE_2D, texture);
112
- }
113
- export function createBuffer(gl, data) {
114
- var buffer = gl.createBuffer();
115
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
116
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
117
- return buffer;
118
- }
119
- export function bindAttriBuffer(gl, attrName, vertices, count, program) {
120
- var buffer = gl.createBuffer();
121
-
122
- if (!buffer) {
123
- console.warn('failed create vertex buffer');
124
- }
125
-
126
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
127
-
128
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
129
-
130
- var attr = gl.getAttribLocation(program, attrName);
131
- gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
132
- gl.enableVertexAttribArray(attr);
133
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
134
- return {
135
- buffer: buffer,
136
- attr: attr,
137
- count: count
138
- };
139
- }
140
- export function bindAttriIndicesBuffer(gl, indices) {
141
- var buffer = gl.createBuffer();
142
-
143
- if (!buffer) {
144
- console.warn('failed create vertex buffer');
145
- } else {
146
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
147
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
148
- }
149
-
150
- return buffer;
151
- }
152
- export function bindUnifrom(gl, unifromName, data, program, vec) {
153
- var uniform = gl.getUniformLocation(program, unifromName);
154
-
155
- if (uniform === null || uniform < 0) {
156
- console.warn('无法获取 uniform 变量的存储位置');
157
- } else {
158
- setUnifrom(gl, uniform, data, vec);
159
- }
160
-
161
- return uniform;
162
- }
163
- export function setUnifrom(gl, location, data, vec) {
164
- switch (vec) {
165
- case 'float':
166
- gl.uniform1f(location, data);
167
- break;
168
-
169
- case 'vec2':
170
- gl.uniform2fv(location, data);
171
- break;
172
-
173
- case 'vec3':
174
- gl.uniform3fv(location, data);
175
- break;
176
-
177
- case 'vec4':
178
- gl.uniform4fv(location, data);
179
- break;
180
-
181
- case 'bool':
182
- gl.uniform1i(location, data); // 1 - true 0 - false
183
-
184
- break;
185
-
186
- case 'sampler2d':
187
- break;
188
-
189
- case 'mat4':
190
- gl.uniformMatrix4fv(location, false, data);
191
- break;
192
- }
193
- }
194
- export function initFramebuffer(gl) {
195
- var drawingBufferWidth = gl.drawingBufferWidth,
196
- drawingBufferHeight = gl.drawingBufferHeight;
197
- var OFFER_SCREEN_WIDTH = drawingBufferWidth;
198
- var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
199
- var FRAMEBUFFER = gl.createFramebuffer();
200
- gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
201
- var depthbuffer = gl.createRenderbuffer();
202
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
203
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
204
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
205
- var texture = gl.createTexture(); // @ts-ignore
206
-
207
- FRAMEBUFFER.texture = texture; // @ts-ignore
208
-
209
- FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
210
-
211
- FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
212
- gl.bindTexture(gl.TEXTURE_2D, texture);
213
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
214
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
215
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
216
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
217
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
218
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
219
- gl.bindTexture(gl.TEXTURE_2D, null);
220
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
221
- return {
222
- FRAMEBUFFER: FRAMEBUFFER,
223
- OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
224
- OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
225
- };
226
- }
@@ -1,33 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class WindModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- private colorModel;
6
- private wind;
7
- private imageCoords;
8
- private sizeScale;
9
- private frequency;
10
- private cacheZoom;
11
- render(): void;
12
- getUninforms(): IModelUniform;
13
- initModels(callbackModel: (models: IModel[]) => void): void;
14
- getWindSize(): {
15
- imageWidth: number;
16
- imageHeight: number;
17
- };
18
- buildModels(callbackModel: (models: IModel[]) => void): void;
19
- clearModels(): void;
20
- protected getConfigSchema(): {
21
- properties: {
22
- opacity: {
23
- type: string;
24
- minimum: number;
25
- maximum: number;
26
- };
27
- };
28
- };
29
- protected registerBuiltinAttributes(): void;
30
- private getZoomScale;
31
- private drawWind;
32
- private drawColorMode;
33
- }
@@ -1,331 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { FrequencyController, getMask } from '@antv/l7-utils';
15
- import BaseModel from "../../core/BaseModel";
16
- import { RasterImageTriangulation } from "../../core/triangulation";
17
-
18
- /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
19
- var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
20
-
21
- /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
22
- var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
23
- import { Wind } from "./windRender";
24
- var defaultRampColors = {
25
- 0.0: '#3288bd',
26
- 0.1: '#66c2a5',
27
- 0.2: '#abdda4',
28
- 0.3: '#e6f598',
29
- 0.4: '#fee08b',
30
- 0.5: '#fdae61',
31
- 0.6: '#f46d43',
32
- 1.0: '#d53e4f'
33
- };
34
-
35
- var WindModel = /*#__PURE__*/function (_BaseModel) {
36
- _inherits(WindModel, _BaseModel);
37
-
38
- var _super = _createSuper(WindModel);
39
-
40
- function WindModel() {
41
- var _this;
42
-
43
- _classCallCheck(this, WindModel);
44
-
45
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
46
- args[_key] = arguments[_key];
47
- }
48
-
49
- _this = _super.call.apply(_super, [this].concat(args));
50
-
51
- _defineProperty(_assertThisInitialized(_this), "sizeScale", 0.5);
52
-
53
- _defineProperty(_assertThisInitialized(_this), "frequency", new FrequencyController(7.2));
54
-
55
- return _this;
56
- }
57
-
58
- _createClass(WindModel, [{
59
- key: "render",
60
- value: function render() {
61
- var _this2 = this;
62
-
63
- // Tip: 控制风场的平均更新频率
64
- this.frequency.run(function () {
65
- _this2.drawWind();
66
- });
67
- this.drawColorMode();
68
- }
69
- }, {
70
- key: "getUninforms",
71
- value: function getUninforms() {
72
- throw new Error('Method not implemented.');
73
- }
74
- }, {
75
- key: "initModels",
76
- value: function initModels(callbackModel) {
77
- var _source$data,
78
- _source$data2,
79
- _source$data2$images,
80
- _this3 = this;
81
-
82
- var _ref = this.layer.getLayerConfig(),
83
- _ref$uMin = _ref.uMin,
84
- uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
85
- _ref$uMax = _ref.uMax,
86
- uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
87
- _ref$vMin = _ref.vMin,
88
- vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
89
- _ref$vMax = _ref.vMax,
90
- vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
91
- _ref$fadeOpacity = _ref.fadeOpacity,
92
- fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
93
- _ref$speedFactor = _ref.speedFactor,
94
- speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
95
- _ref$dropRate = _ref.dropRate,
96
- dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
97
- _ref$dropRateBump = _ref.dropRateBump,
98
- dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
99
- _ref$rampColors = _ref.rampColors,
100
- rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
101
- _ref$sizeScale = _ref.sizeScale,
102
- sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
103
- _ref$mask = _ref.mask,
104
- mask = _ref$mask === void 0 ? false : _ref$mask,
105
- _ref$maskInside = _ref.maskInside,
106
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
107
-
108
- var createTexture2D = this.rendererService.createTexture2D;
109
- var source = this.layer.getSource();
110
- this.texture = createTexture2D({
111
- height: 0,
112
- width: 0
113
- });
114
- this.cacheZoom = Math.floor(this.mapService.getZoom());
115
- var glContext = this.rendererService.getGLContext();
116
- this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
117
- (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
118
- var _this3$texture;
119
-
120
- _this3.sizeScale = sizeScale * _this3.getZoomScale();
121
-
122
- var _this3$getWindSize = _this3.getWindSize(),
123
- imageWidth = _this3$getWindSize.imageWidth,
124
- imageHeight = _this3$getWindSize.imageHeight;
125
-
126
- var options = {
127
- glContext: glContext,
128
- imageWidth: imageWidth,
129
- imageHeight: imageHeight,
130
- fadeOpacity: fadeOpacity,
131
- speedFactor: speedFactor,
132
- dropRate: dropRate,
133
- dropRateBump: dropRateBump,
134
- rampColors: rampColors
135
- };
136
- _this3.wind = new Wind(options); // imageData[0] 风场图
137
-
138
- _this3.wind.setWind({
139
- uMin: uMin,
140
- uMax: uMax,
141
- vMin: vMin,
142
- vMax: vMax,
143
- image: imageData[0]
144
- });
145
-
146
- (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
147
- _this3.texture = createTexture2D({
148
- width: imageWidth,
149
- height: imageHeight
150
- });
151
-
152
- _this3.layerService.reRender();
153
- });
154
- this.layer.buildLayerModel({
155
- moduleName: 'wind',
156
- vertexShader: WindVert,
157
- fragmentShader: WindFrag,
158
- triangulation: RasterImageTriangulation,
159
- primitive: gl.TRIANGLES,
160
- depth: {
161
- enable: false
162
- },
163
- stencil: getMask(mask, maskInside),
164
- blend: this.getBlend(),
165
- pick: false
166
- }).then(function (model) {
167
- _this3.colorModel = model;
168
- callbackModel([model]);
169
- }).catch(function (err) {
170
- console.warn(err);
171
- callbackModel([]);
172
- });
173
- }
174
- }, {
175
- key: "getWindSize",
176
- value: function getWindSize() {
177
- var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
178
- var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
179
- var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
180
- var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
181
- return {
182
- imageWidth: imageWidth,
183
- imageHeight: imageHeight
184
- };
185
- }
186
- }, {
187
- key: "buildModels",
188
- value: function buildModels(callbackModel) {
189
- this.initModels(callbackModel);
190
- }
191
- }, {
192
- key: "clearModels",
193
- value: function clearModels() {
194
- var _this$texture, _this$wind;
195
-
196
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
197
- (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
198
- }
199
- }, {
200
- key: "getConfigSchema",
201
- value: function getConfigSchema() {
202
- return {
203
- properties: {
204
- opacity: {
205
- type: 'number',
206
- minimum: 0,
207
- maximum: 1
208
- }
209
- }
210
- };
211
- }
212
- }, {
213
- key: "registerBuiltinAttributes",
214
- value: function registerBuiltinAttributes() {
215
- // point layer size;
216
- this.styleAttributeService.registerStyleAttribute({
217
- name: 'uv',
218
- type: AttributeType.Attribute,
219
- descriptor: {
220
- name: 'a_Uv',
221
- buffer: {
222
- // give the WebGL driver a hint that this buffer may change
223
- usage: gl.DYNAMIC_DRAW,
224
- data: [],
225
- type: gl.FLOAT
226
- },
227
- size: 2,
228
- update: function update(feature, featureIdx, vertex) {
229
- return [vertex[3], vertex[4]];
230
- }
231
- }
232
- });
233
- }
234
- }, {
235
- key: "getZoomScale",
236
- value: function getZoomScale() {
237
- return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
238
- }
239
- }, {
240
- key: "drawWind",
241
- value: function drawWind() {
242
- if (this.wind) {
243
- var _ref2 = this.layer.getLayerConfig(),
244
- _ref2$uMin = _ref2.uMin,
245
- uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
246
- _ref2$uMax = _ref2.uMax,
247
- uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
248
- _ref2$vMin = _ref2.vMin,
249
- vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
250
- _ref2$vMax = _ref2.vMax,
251
- vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
252
- _ref2$numParticles = _ref2.numParticles,
253
- numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
254
- _ref2$fadeOpacity = _ref2.fadeOpacity,
255
- fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
256
- _ref2$speedFactor = _ref2.speedFactor,
257
- speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
258
- _ref2$dropRate = _ref2.dropRate,
259
- dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
260
- _ref2$dropRateBump = _ref2.dropRateBump,
261
- dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
262
- _ref2$rampColors = _ref2.rampColors,
263
- rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
264
- _ref2$sizeScale = _ref2.sizeScale,
265
- sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
266
-
267
- var newNumParticles = numParticles;
268
- var currentZoom = Math.floor(this.mapService.getZoom());
269
-
270
- if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
271
- var zoomScale = this.getZoomScale();
272
- this.sizeScale = sizeScale;
273
- newNumParticles *= zoomScale;
274
-
275
- var _this$getWindSize = this.getWindSize(),
276
- imageWidth = _this$getWindSize.imageWidth,
277
- imageHeight = _this$getWindSize.imageHeight;
278
-
279
- this.wind.reSize(imageWidth, imageHeight);
280
- this.cacheZoom = currentZoom;
281
- }
282
-
283
- this.wind.updateWindDir(uMin, uMax, vMin, vMax);
284
- this.wind.updateParticelNum(newNumParticles);
285
- this.wind.updateColorRampTexture(rampColors);
286
- this.wind.fadeOpacity = fadeOpacity;
287
- this.wind.speedFactor = speedFactor;
288
- this.wind.dropRate = dropRate;
289
- this.wind.dropRateBump = dropRateBump;
290
-
291
- var _this$wind$draw = this.wind.draw(),
292
- d = _this$wind$draw.d,
293
- w = _this$wind$draw.w,
294
- h = _this$wind$draw.h; // 恢复 L7 渲染流程中 gl 状态
295
-
296
-
297
- this.rendererService.setBaseState();
298
- this.texture.update({
299
- data: d,
300
- width: w,
301
- height: h
302
- });
303
- }
304
- }
305
- }, {
306
- key: "drawColorMode",
307
- value: function drawColorMode() {
308
- var _this$colorModel;
309
-
310
- var _ref3 = this.layer.getLayerConfig(),
311
- opacity = _ref3.opacity;
312
-
313
- this.layer.masks.map(function (m) {
314
- m.hooks.beforeRenderData.call();
315
- m.hooks.beforeRender.call();
316
- m.render();
317
- m.hooks.afterRender.call();
318
- });
319
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
320
- uniforms: {
321
- u_opacity: opacity || 1.0,
322
- u_texture: this.texture
323
- }
324
- });
325
- }
326
- }]);
327
-
328
- return WindModel;
329
- }(BaseModel);
330
-
331
- export { WindModel as default };
@@ -1,104 +0,0 @@
1
- export interface IWindData {
2
- uMin: number;
3
- uMax: number;
4
- vMin: number;
5
- vMax: number;
6
- image: HTMLImageElement;
7
- }
8
- export interface IWind {
9
- width: number;
10
- height: number;
11
- fadeOpacity: number;
12
- speedFactor: number;
13
- dropRate: number;
14
- dropRateBump: number;
15
- setWind: (windData: IWindData) => void;
16
- draw: () => {
17
- d: Uint8Array;
18
- w: number;
19
- h: number;
20
- };
21
- updateParticelNum: (num: number) => void;
22
- updateWindDir: (uMin: number, uMax: number, vMin: number, vMax: number) => void;
23
- updateColorRampTexture: (rampColors: {
24
- [key: number]: string;
25
- }) => void;
26
- reSize: (width: number, height: number) => void;
27
- destroy: () => void;
28
- }
29
- export interface IWindProps {
30
- glContext: WebGLRenderingContext;
31
- imageWidth: number;
32
- imageHeight: number;
33
- fadeOpacity: number;
34
- speedFactor: number;
35
- dropRate: number;
36
- dropRateBump: number;
37
- rampColors: {
38
- [key: number]: string;
39
- };
40
- }
41
- export declare class Wind {
42
- width: number;
43
- height: number;
44
- pixels: Uint8Array;
45
- fadeOpacity: number;
46
- speedFactor: number;
47
- dropRate: number;
48
- dropRateBump: number;
49
- private gl;
50
- private drawProgram;
51
- private fullScreenProgram;
52
- private updateProgram;
53
- private rampColors;
54
- private numParticles;
55
- private numParticlesSize;
56
- private particleStateResolution;
57
- private quadBuffer;
58
- private particleIndexBuffer;
59
- private framebuffer;
60
- private colorRampTexture;
61
- private backgroundTexture;
62
- private screenTexture;
63
- private particleStateTexture0;
64
- private particleStateTexture1;
65
- private windTexture;
66
- private windData;
67
- constructor(options: IWindProps);
68
- init(): void;
69
- setWind(windData: IWindData): void;
70
- /**
71
- * 更新风场粒子数量
72
- * @param num
73
- */
74
- updateParticelNum(num: number): void;
75
- /**
76
- * 更新风场风向风速
77
- * @param uMin
78
- * @param uMax
79
- * @param vMin
80
- * @param vMax
81
- */
82
- updateWindDir(uMin: number, uMax: number, vMin: number, vMax: number): void;
83
- /**
84
- * update rampColors
85
- * @param rampColors
86
- */
87
- updateColorRampTexture(rampColors: {
88
- [key: number]: string;
89
- }): void;
90
- isColorChanged(rampColors: {
91
- [key: number]: string;
92
- }): boolean;
93
- reSize(width: number, height: number): void;
94
- draw(): {
95
- d: Uint8Array;
96
- w: number;
97
- h: number;
98
- };
99
- drawScreen(): void;
100
- drawFullTexture(texture: any, opacity: number): void;
101
- drawParticles(): void;
102
- updateParticles(): void;
103
- destroy(): void;
104
- }