@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
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@@ -1,46 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- uniform sampler2D u_texture;
5
- varying vec2 v_texCoord;
6
- uniform mat4 u_ModelMatrix;
7
- uniform mat4 u_InverseViewProjectionMatrix;
8
- uniform mat4 u_ViewProjectionMatrixUncentered;
9
- varying float v_intensity;
10
-
11
-
12
- vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
- float t2 = t * t;
14
- float one_minus_t = 1.0 - t;
15
- float one_minus_t2 = one_minus_t * one_minus_t;
16
- return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
- }
18
- vec2 toBezier(float t, vec4 p){
19
- return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
- }
21
- #pragma include "projection"
22
- void main() {
23
- v_texCoord = a_Uv;
24
-
25
- vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
26
-
27
- vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
- vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
29
-
30
- vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
- vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
32
-
33
- inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
34
- inverseP2 = inverseP2 / inverseP2.w;
35
-
36
- float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
37
- vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
38
-
39
- vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
- float fh;
41
-
42
- v_intensity = texture2D(u_texture, v_texCoord).r;
43
- fh = toBezier(v_intensity, b).y;
44
- gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
-
46
- }
@@ -1,47 +0,0 @@
1
- uniform sampler2D u_texture; // 热力强度图
2
- uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
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-
6
- uniform vec2 u_ViewportSize;
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-
8
- float getBlurIndusty() {
9
- float vW = 2.0/u_ViewportSize.x;
10
- float vH = 2.0/u_ViewportSize.y;
11
- vec2 vUv = v_texCoord;
12
- float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
- float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
- float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
-
16
- float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
- float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
- float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
-
20
- float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
- float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
- float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
-
24
- return(
25
- i11 +
26
- i12 +
27
- i13 +
28
- i21 +
29
- i21 +
30
- i22 +
31
- i23 +
32
- i31 +
33
- i32 +
34
- i33
35
- )/9.0;
36
- }
37
-
38
-
39
- void main(){
40
- // float intensity = texture2D(u_texture, v_texCoord).r;
41
- float intensity = getBlurIndusty();
42
- vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
-
44
- gl_FragColor =color;
45
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
-
47
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- uniform float u_intensity;
3
- varying float v_weight;
4
- varying vec2 v_extrude;
5
- #define GAUSS_COEF 0.3989422804014327
6
- void main(){
7
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
- float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
- gl_FragColor = vec4(val, 1., 1., 1.);
10
- }
@@ -1,35 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute float a_Size;
4
- attribute vec2 a_Dir;
5
- uniform float u_intensity;
6
- uniform float u_radius;
7
- varying vec2 v_extrude;
8
- varying float v_weight;
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
-
12
- #define GAUSS_COEF 0.3989422804014327
13
-
14
- #pragma include "projection"
15
-
16
- void main(){
17
- v_weight = a_Size;
18
- float ZERO = 1.0 / 255.0 / 16.0;
19
- float extrude_x = a_Dir.x * 2.0 -1.0;
20
- float extrude_y = a_Dir.y * 2.0 -1.0;
21
- vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
- float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
- v_extrude = extrude_dir * S;
24
-
25
- vec2 offset = project_pixel(v_extrude * u_radius);
26
- vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
-
28
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
- } else {
33
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
- }
35
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- varying vec2 v_texCoord;
5
-
6
- void main() {
7
- v_texCoord = a_Uv;
8
-
9
- gl_Position = vec4(a_Position.xy, 0, 1.);
10
- }
File without changes
@@ -1,64 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
-
7
- attribute vec3 a_Normal;
8
- attribute float a_Size;
9
- attribute vec4 a_Color;
10
- uniform vec2 u_radius;
11
- uniform float u_coverage: 0.9;
12
- uniform float u_angle: 0;
13
- uniform mat4 u_ModelMatrix;
14
- uniform mat4 u_Mvp;
15
- varying vec4 v_color;
16
-
17
- uniform vec2 u_SceneCenterMKT;
18
-
19
- #pragma include "projection"
20
- #pragma include "project"
21
- #pragma include "light"
22
- #pragma include "picking"
23
-
24
-
25
- void main() {
26
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
- // vec2 lnglat = (a_Pos.xy + offset);
30
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
- // gl_Position = project_common_position_to_clipspace(project_pos);
32
- // float lightWeight = calc_lighting(project_pos);
33
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
-
35
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
- // vec2 lnglat = (a_Pos.xy + offset);
37
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
-
39
- // float lightWeight = calc_lighting(project_pos);
40
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
-
42
- // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
- vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
-
47
- float lightWeight = calc_lighting(project_pos);
48
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
-
50
- gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
- } else {
52
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
- vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
-
55
- float lightWeight = calc_lighting(project_pos);
56
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
-
58
- gl_Position = project_common_position_to_clipspace(project_pos);
59
- }
60
-
61
-
62
-
63
- setPickingColor(a_PickingColor);
64
- }
@@ -1,12 +0,0 @@
1
- precision highp float;
2
- varying vec4 v_color;
3
- uniform float u_opacity: 1;
4
-
5
- #pragma include "picking"
6
-
7
- void main() {
8
- gl_FragColor = v_color;
9
- gl_FragColor.a *= u_opacity;
10
-
11
- gl_FragColor = filterColor(gl_FragColor);
12
- }
@@ -1,41 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
-
28
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
- // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
- gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
- } else {
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
- }
40
- setPickingColor(a_PickingColor);
41
- }
@@ -1,5 +0,0 @@
1
- export declare function heatMap3DTriangulation(width: number, height: number): {
2
- vertices: number[];
3
- indices: number[];
4
- uvs: number[];
5
- };
@@ -1,37 +0,0 @@
1
- export function heatMap3DTriangulation(width, height) {
2
- var indices = [];
3
- var vertices = [];
4
- var uvs = [];
5
- var gridX1 = width + 1;
6
- var gridY1 = height + 1;
7
- var widthHalf = width / 2;
8
- var heightHalf = height / 2;
9
-
10
- for (var iy = 0; iy < gridY1; iy++) {
11
- var y = iy - heightHalf;
12
-
13
- for (var ix = 0; ix < gridX1; ix++) {
14
- var x = ix - widthHalf;
15
- vertices.push(x / widthHalf, -y / heightHalf, 0);
16
- uvs.push(ix / width);
17
- uvs.push(1 - iy / height);
18
- }
19
- }
20
-
21
- for (var _iy = 0; _iy < height; _iy++) {
22
- for (var _ix = 0; _ix < width; _ix++) {
23
- var a = _ix + gridX1 * _iy;
24
- var b = _ix + gridX1 * (_iy + 1);
25
- var c = _ix + 1 + gridX1 * (_iy + 1);
26
- var d = _ix + 1 + gridX1 * _iy;
27
- indices.push(a, b, d);
28
- indices.push(b, c, d);
29
- }
30
- }
31
-
32
- return {
33
- vertices: vertices,
34
- indices: indices,
35
- uvs: uvs
36
- };
37
- }
@@ -1,19 +0,0 @@
1
- import BaseLayer from '../core/BaseLayer';
2
- import { IImageLayerStyleOptions } from '../core/interface';
3
- import { ImageModelType } from './models/index';
4
- export default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {
5
- type: string;
6
- buildModels(): void;
7
- rebuildModels(): void;
8
- protected getConfigSchema(): {
9
- properties: {
10
- opacity: {
11
- type: string;
12
- minimum: number;
13
- maximum: number;
14
- };
15
- };
16
- };
17
- protected getDefaultConfig(): {} | {} | {};
18
- protected getModelType(): ImageModelType;
19
- }
package/es/image/index.js DELETED
@@ -1,104 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import BaseLayer from "../core/BaseLayer";
14
- import ImageModels from "./models/index";
15
-
16
- var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
17
- _inherits(ImageLayer, _BaseLayer);
18
-
19
- var _super = _createSuper(ImageLayer);
20
-
21
- function ImageLayer() {
22
- var _this;
23
-
24
- _classCallCheck(this, ImageLayer);
25
-
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
-
30
- _this = _super.call.apply(_super, [this].concat(args));
31
-
32
- _defineProperty(_assertThisInitialized(_this), "type", 'ImageLayer');
33
-
34
- return _this;
35
- }
36
-
37
- _createClass(ImageLayer, [{
38
- key: "buildModels",
39
- value: function buildModels() {
40
- var _this2 = this;
41
-
42
- var modelType = this.getModelType();
43
- this.layerModel = new ImageModels[modelType](this);
44
- this.layerModel.initModels(function (models) {
45
- _this2.dispatchModelLoad(models);
46
- });
47
- }
48
- }, {
49
- key: "rebuildModels",
50
- value: function rebuildModels() {
51
- var _this3 = this;
52
-
53
- this.layerModel.buildModels(function (models) {
54
- _this3.dispatchModelLoad(models);
55
- });
56
- }
57
- }, {
58
- key: "getConfigSchema",
59
- value: function getConfigSchema() {
60
- return {
61
- properties: {
62
- opacity: {
63
- type: 'number',
64
- minimum: 0,
65
- maximum: 1
66
- }
67
- }
68
- };
69
- }
70
- }, {
71
- key: "getDefaultConfig",
72
- value: function getDefaultConfig() {
73
- var type = this.getModelType();
74
- var defaultConfig = {
75
- image: {},
76
- dataImage: {},
77
- tileDataImage: {}
78
- };
79
- return defaultConfig[type];
80
- }
81
- }, {
82
- key: "getModelType",
83
- value: function getModelType() {
84
- var _shapeAttribute$scale;
85
-
86
- var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
87
- var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
88
-
89
- if (shape === 'dataImage') {
90
- return 'dataImage';
91
- } else if (shape === 'image') {
92
- return 'image';
93
- } else if (shape === 'tileDataImage') {
94
- return 'tileDataImage';
95
- } else {
96
- return 'image';
97
- }
98
- }
99
- }]);
100
-
101
- return ImageLayer;
102
- }(BaseLayer);
103
-
104
- export { ImageLayer as default };
@@ -1,22 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageDataModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- protected colorTexture: ITexture2D;
6
- private rampColors;
7
- getUninforms(): IModelUniform;
8
- initModels(callbackModel: (models: IModel[]) => void): void;
9
- clearModels(): void;
10
- buildModels(callbackModel: (models: IModel[]) => void): void;
11
- protected getConfigSchema(): {
12
- properties: {
13
- opacity: {
14
- type: string;
15
- minimum: number;
16
- maximum: number;
17
- };
18
- };
19
- };
20
- protected registerBuiltinAttributes(): void;
21
- private updateColorTexture;
22
- }
@@ -1,200 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
-
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
-
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
-
11
- import { AttributeType, gl } from '@antv/l7-core';
12
- import { generateColorRamp, getMask } from '@antv/l7-utils';
13
- import { isEqual } from 'lodash';
14
- import BaseModel from "../../core/BaseModel";
15
- import { RasterImageTriangulation } from "../../core/triangulation";
16
-
17
- /* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
18
- var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
19
-
20
- /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
21
- var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
22
-
23
- var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
24
- _inherits(ImageDataModel, _BaseModel);
25
-
26
- var _super = _createSuper(ImageDataModel);
27
-
28
- function ImageDataModel() {
29
- _classCallCheck(this, ImageDataModel);
30
-
31
- return _super.apply(this, arguments);
32
- }
33
-
34
- _createClass(ImageDataModel, [{
35
- key: "getUninforms",
36
- value: function getUninforms() {
37
- var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- _ref$clampLow = _ref.clampLow,
40
- clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
41
- _ref$clampHigh = _ref.clampHigh,
42
- clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
43
- _ref$noDataValue = _ref.noDataValue,
44
- noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
45
- _ref$domain = _ref.domain,
46
- domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
47
- rampColors = _ref.rampColors,
48
- _ref$pixelConstant = _ref.pixelConstant,
49
- pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
50
- _ref$pixelConstantR = _ref.pixelConstantR,
51
- pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
52
- _ref$pixelConstantG = _ref.pixelConstantG,
53
- pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
54
- _ref$pixelConstantB = _ref.pixelConstantB,
55
- pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
56
- _ref$pixelConstantRGB = _ref.pixelConstantRGB,
57
- pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
58
-
59
- if (!isEqual(this.rampColors, rampColors)) {
60
- this.updateColorTexture();
61
- this.rampColors = rampColors;
62
- }
63
-
64
- return {
65
- u_opacity: opacity || 1,
66
- u_texture: this.texture,
67
- u_pixelConstant: pixelConstant,
68
- u_pixelConstantR: pixelConstantR,
69
- u_pixelConstantG: pixelConstantG,
70
- u_pixelConstantB: pixelConstantB,
71
- u_pixelConstantRGB: pixelConstantRGB,
72
- u_domain: domain,
73
- u_clampLow: clampLow,
74
- u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
75
- u_noDataValue: noDataValue,
76
- u_colorTexture: this.colorTexture
77
- };
78
- }
79
- }, {
80
- key: "initModels",
81
- value: function initModels(callbackModel) {
82
- var _this = this;
83
-
84
- var _ref2 = this.layer.getLayerConfig(),
85
- _ref2$mask = _ref2.mask,
86
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
87
- _ref2$maskInside = _ref2.maskInside,
88
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
89
- rampColorsData = _ref2.rampColorsData,
90
- rampColors = _ref2.rampColors;
91
-
92
- var source = this.layer.getSource();
93
- var createTexture2D = this.rendererService.createTexture2D;
94
- this.texture = createTexture2D({
95
- height: 0,
96
- width: 0
97
- });
98
- source.data.images.then(function (imageData) {
99
- _this.texture = createTexture2D({
100
- data: imageData[0],
101
- width: imageData[0].width,
102
- height: imageData[0].height
103
- });
104
-
105
- _this.layerService.reRender();
106
- });
107
- var rampImageData = rampColorsData ? rampColorsData : generateColorRamp(rampColors);
108
- this.colorTexture = createTexture2D({
109
- data: rampImageData.data,
110
- width: rampImageData.width,
111
- height: rampImageData.height,
112
- flipY: false
113
- });
114
- this.layer.buildLayerModel({
115
- moduleName: 'RasterImage',
116
- vertexShader: ImageVert,
117
- fragmentShader: ImageFrag,
118
- triangulation: RasterImageTriangulation,
119
- primitive: gl.TRIANGLES,
120
- depth: {
121
- enable: false
122
- },
123
- blend: this.getBlend(),
124
- stencil: getMask(mask, maskInside),
125
- pick: false
126
- }).then(function (model) {
127
- callbackModel([model]);
128
- }).catch(function (err) {
129
- console.warn(err);
130
- callbackModel([]);
131
- });
132
- }
133
- }, {
134
- key: "clearModels",
135
- value: function clearModels() {
136
- var _this$texture, _this$colorTexture;
137
-
138
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
139
- (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
140
- }
141
- }, {
142
- key: "buildModels",
143
- value: function buildModels(callbackModel) {
144
- this.initModels(callbackModel);
145
- }
146
- }, {
147
- key: "getConfigSchema",
148
- value: function getConfigSchema() {
149
- return {
150
- properties: {
151
- opacity: {
152
- type: 'number',
153
- minimum: 0,
154
- maximum: 1
155
- }
156
- }
157
- };
158
- }
159
- }, {
160
- key: "registerBuiltinAttributes",
161
- value: function registerBuiltinAttributes() {
162
- this.styleAttributeService.registerStyleAttribute({
163
- name: 'uv',
164
- type: AttributeType.Attribute,
165
- descriptor: {
166
- name: 'a_Uv',
167
- buffer: {
168
- usage: gl.DYNAMIC_DRAW,
169
- data: [],
170
- type: gl.FLOAT
171
- },
172
- size: 2,
173
- update: function update(feature, featureIdx, vertex) {
174
- return [vertex[3], vertex[4]];
175
- }
176
- }
177
- });
178
- }
179
- }, {
180
- key: "updateColorTexture",
181
- value: function updateColorTexture() {
182
- var createTexture2D = this.rendererService.createTexture2D;
183
-
184
- var _ref3 = this.layer.getLayerConfig(),
185
- rampColors = _ref3.rampColors;
186
-
187
- var imageData = generateColorRamp(rampColors);
188
- this.colorTexture = createTexture2D({
189
- data: imageData.data,
190
- width: imageData.width,
191
- height: imageData.height,
192
- flipY: false
193
- });
194
- }
195
- }]);
196
-
197
- return ImageDataModel;
198
- }(BaseModel);
199
-
200
- export { ImageDataModel as default };