@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
  344. package/es/tile/tmsTileLayer.d.ts +0 -7
  345. package/es/tile/tmsTileLayer.js +0 -101
  346. package/es/tile/utils.d.ts +0 -19
  347. package/es/tile/utils.js +0 -209
  348. package/es/utils/blend.d.ts +0 -2
  349. package/es/utils/blend.js +0 -54
  350. package/es/utils/collision-index.d.ts +0 -47
  351. package/es/utils/collision-index.js +0 -102
  352. package/es/utils/dataMappingStyle.d.ts +0 -31
  353. package/es/utils/dataMappingStyle.js +0 -150
  354. package/es/utils/extrude_polyline.d.ts +0 -67
  355. package/es/utils/extrude_polyline.js +0 -611
  356. package/es/utils/grid-index.d.ts +0 -28
  357. package/es/utils/grid-index.js +0 -179
  358. package/es/utils/layerData.d.ts +0 -2
  359. package/es/utils/layerData.js +0 -179
  360. package/es/utils/multiPassRender.d.ts +0 -16
  361. package/es/utils/multiPassRender.js +0 -50
  362. package/es/utils/polylineNormal.d.ts +0 -9
  363. package/es/utils/polylineNormal.js +0 -191
  364. package/es/utils/simpleLine.d.ts +0 -23
  365. package/es/utils/simpleLine.js +0 -103
  366. package/es/utils/symbol-layout.d.ts +0 -43
  367. package/es/utils/symbol-layout.js +0 -299
  368. package/es/utils/updateShape.d.ts +0 -2
  369. package/es/utils/updateShape.js +0 -20
  370. package/es/wind/index.d.ts +0 -20
  371. package/es/wind/index.js +0 -98
  372. package/es/wind/models/index.d.ts +0 -5
  373. package/es/wind/models/index.js +0 -5
  374. package/es/wind/models/utils.d.ts +0 -19
  375. package/es/wind/models/utils.js +0 -226
  376. package/es/wind/models/wind.d.ts +0 -33
  377. package/es/wind/models/wind.js +0 -331
  378. package/es/wind/models/windRender.d.ts +0 -104
  379. package/es/wind/models/windRender.js +0 -357
  380. package/es/wind/models/windShader.d.ts +0 -12
  381. package/es/wind/models/windShader.js +0 -12
  382. package/es/wind/shaders/wind_frag.glsl +0 -9
  383. package/es/wind/shaders/wind_vert.glsl +0 -17
  384. package/lib/Geometry/index.js +0 -130
  385. package/lib/Geometry/models/billboard.js +0 -242
  386. package/lib/Geometry/models/index.js +0 -22
  387. package/lib/Geometry/models/plane.js +0 -434
  388. package/lib/Geometry/models/sprite.js +0 -315
  389. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  390. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  391. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  392. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  393. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  394. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  395. package/lib/canvas/index.js +0 -133
  396. package/lib/canvas/models/canvas.js +0 -221
  397. package/lib/canvas/models/index.js +0 -16
  398. package/lib/citybuliding/building.js +0 -99
  399. package/lib/citybuliding/models/build.js +0 -202
  400. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  401. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  402. package/lib/core/BaseLayer.js +0 -1425
  403. package/lib/core/BaseModel.js +0 -506
  404. package/lib/core/interface.js +0 -41
  405. package/lib/core/schema.js +0 -33
  406. package/lib/core/shape/Path.js +0 -88
  407. package/lib/core/shape/extrude.js +0 -180
  408. package/lib/core/triangulation.js +0 -619
  409. package/lib/earth/index.js +0 -113
  410. package/lib/earth/models/atmosphere.js +0 -149
  411. package/lib/earth/models/base.js +0 -216
  412. package/lib/earth/models/bloomsphere.js +0 -148
  413. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  414. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  415. package/lib/earth/shaders/base_frag.glsl +0 -13
  416. package/lib/earth/shaders/base_vert.glsl +0 -52
  417. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  418. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  419. package/lib/earth/utils.js +0 -136
  420. package/lib/heatmap/index.js +0 -154
  421. package/lib/heatmap/models/grid.js +0 -120
  422. package/lib/heatmap/models/grid3d.js +0 -154
  423. package/lib/heatmap/models/heatmap.js +0 -486
  424. package/lib/heatmap/models/hexagon.js +0 -121
  425. package/lib/heatmap/models/index.js +0 -26
  426. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  427. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  428. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  429. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  430. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  431. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  432. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  433. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  434. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  435. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  436. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  437. package/lib/heatmap/triangulation.js +0 -44
  438. package/lib/image/index.js +0 -117
  439. package/lib/image/models/dataImage.js +0 -215
  440. package/lib/image/models/image.js +0 -178
  441. package/lib/image/models/index.js +0 -22
  442. package/lib/image/models/tileDataImage.js +0 -188
  443. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  444. package/lib/image/shaders/image_frag.glsl +0 -9
  445. package/lib/image/shaders/image_vert.glsl +0 -17
  446. package/lib/index.js +0 -275
  447. package/lib/line/index.js +0 -152
  448. package/lib/line/models/arc.js +0 -373
  449. package/lib/line/models/arc_3d.js +0 -351
  450. package/lib/line/models/earthArc_3d.js +0 -354
  451. package/lib/line/models/great_circle.js +0 -310
  452. package/lib/line/models/half.js +0 -298
  453. package/lib/line/models/index.js +0 -46
  454. package/lib/line/models/line.js +0 -460
  455. package/lib/line/models/linearline.js +0 -292
  456. package/lib/line/models/simpleLine.js +0 -249
  457. package/lib/line/models/simpleTileLine.js +0 -115
  458. package/lib/line/models/tile.js +0 -194
  459. package/lib/line/models/wall.js +0 -309
  460. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  461. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  462. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -150
  463. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  464. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  465. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  466. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  467. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  468. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  469. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -206
  470. package/lib/line/shaders/line_arc_frag.glsl +0 -88
  471. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  472. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  473. package/lib/line/shaders/line_arc_vert.glsl +0 -178
  474. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  475. package/lib/line/shaders/line_frag.glsl +0 -99
  476. package/lib/line/shaders/line_vert.glsl +0 -192
  477. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  478. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  479. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  480. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  481. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  482. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  483. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  484. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  485. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  486. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  487. package/lib/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  488. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -52
  489. package/lib/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  490. package/lib/line/shaders/tile/simpleline_vert.glsl +0 -21
  491. package/lib/line/shaders/wall/wall_frag.glsl +0 -89
  492. package/lib/line/shaders/wall/wall_vert.glsl +0 -77
  493. package/lib/mask/index.js +0 -176
  494. package/lib/mask/models/fill.js +0 -141
  495. package/lib/mask/models/index.js +0 -19
  496. package/lib/mask/shaders/mask_vert.glsl +0 -16
  497. package/lib/plugins/DataMappingPlugin.js +0 -427
  498. package/lib/plugins/DataSourcePlugin.js +0 -97
  499. package/lib/plugins/FeatureScalePlugin.js +0 -363
  500. package/lib/plugins/LayerAnimateStylePlugin.js +0 -41
  501. package/lib/plugins/LayerModelPlugin.js +0 -83
  502. package/lib/plugins/LayerStylePlugin.js +0 -50
  503. package/lib/plugins/LightingPlugin.js +0 -119
  504. package/lib/plugins/MultiPassRendererPlugin.js +0 -77
  505. package/lib/plugins/PixelPickingPlugin.js +0 -139
  506. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -168
  507. package/lib/plugins/ShaderUniformPlugin.js +0 -119
  508. package/lib/plugins/UpdateModelPlugin.js +0 -42
  509. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -94
  510. package/lib/point/index.js +0 -242
  511. package/lib/point/models/earthExtrude.js +0 -290
  512. package/lib/point/models/earthFill.js +0 -293
  513. package/lib/point/models/extrude.js +0 -312
  514. package/lib/point/models/fill.js +0 -419
  515. package/lib/point/models/fillmage.js +0 -382
  516. package/lib/point/models/image.js +0 -255
  517. package/lib/point/models/index.js +0 -53
  518. package/lib/point/models/normal.js +0 -141
  519. package/lib/point/models/radar.js +0 -249
  520. package/lib/point/models/simplePoint.js +0 -196
  521. package/lib/point/models/text.js +0 -634
  522. package/lib/point/models/tile.js +0 -189
  523. package/lib/point/models/tileText.js +0 -524
  524. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  525. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  526. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  527. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  528. package/lib/point/shaders/earth/fill_vert.glsl +0 -125
  529. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  530. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  531. package/lib/point/shaders/fill_frag.glsl +0 -84
  532. package/lib/point/shaders/fill_vert.glsl +0 -188
  533. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  534. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  535. package/lib/point/shaders/image_frag.glsl +0 -39
  536. package/lib/point/shaders/image_vert.glsl +0 -90
  537. package/lib/point/shaders/normal_frag.glsl +0 -6
  538. package/lib/point/shaders/normal_vert.glsl +0 -24
  539. package/lib/point/shaders/radar/radar_frag.glsl +0 -53
  540. package/lib/point/shaders/radar/radar_vert.glsl +0 -70
  541. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  542. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  543. package/lib/point/shaders/text_frag.glsl +0 -48
  544. package/lib/point/shaders/text_vert.glsl +0 -131
  545. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -76
  546. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -78
  547. package/lib/point/shaders/tile/text_frag.glsl +0 -33
  548. package/lib/point/shaders/tile/text_map_frag.glsl +0 -31
  549. package/lib/point/shaders/tile/text_map_vert.glsl +0 -38
  550. package/lib/point/shaders/tile/text_vert.glsl +0 -48
  551. package/lib/point/shape/extrude.js +0 -78
  552. package/lib/polygon/index.js +0 -160
  553. package/lib/polygon/models/extrude.js +0 -318
  554. package/lib/polygon/models/fill.js +0 -225
  555. package/lib/polygon/models/index.js +0 -50
  556. package/lib/polygon/models/ocean.js +0 -219
  557. package/lib/polygon/models/tile.js +0 -114
  558. package/lib/polygon/models/water.js +0 -196
  559. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  560. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  561. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  562. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  563. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  564. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  565. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  566. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  567. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  568. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  569. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  570. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  571. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  572. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  573. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  574. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  575. package/lib/raster/buffers/triangulation.js +0 -35
  576. package/lib/raster/index.js +0 -120
  577. package/lib/raster/models/index.js +0 -23
  578. package/lib/raster/models/raster.js +0 -259
  579. package/lib/raster/models/rasterRgb.js +0 -241
  580. package/lib/raster/models/rasterTile.js +0 -154
  581. package/lib/raster/raster.js +0 -191
  582. package/lib/raster/shaders/raster_2d_frag.glsl +0 -64
  583. package/lib/raster/shaders/raster_2d_vert.glsl +0 -17
  584. package/lib/raster/shaders/raster_frag.glsl +0 -9
  585. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -12
  586. package/lib/raster/shaders/raster_vert.glsl +0 -44
  587. package/lib/shader/minify_frag.glsl +0 -7
  588. package/lib/shader/minify_picking_frag.glsl +0 -10
  589. package/lib/tile/interface.js +0 -5
  590. package/lib/tile/manager/baseMapTileLayerManager.js +0 -134
  591. package/lib/tile/manager/baseTileManager.js +0 -121
  592. package/lib/tile/manager/tileConfigManager.js +0 -133
  593. package/lib/tile/manager/tileLayerManager.js +0 -273
  594. package/lib/tile/manager/tilePickerManager.js +0 -205
  595. package/lib/tile/models/tileModel.js +0 -94
  596. package/lib/tile/tileFactory/base.js +0 -497
  597. package/lib/tile/tileFactory/index.js +0 -71
  598. package/lib/tile/tileFactory/line.js +0 -73
  599. package/lib/tile/tileFactory/mask.js +0 -74
  600. package/lib/tile/tileFactory/point.js +0 -74
  601. package/lib/tile/tileFactory/polygon.js +0 -73
  602. package/lib/tile/tileFactory/raster.js +0 -71
  603. package/lib/tile/tileFactory/rasterData.js +0 -99
  604. package/lib/tile/tileFactory/rasterDataLayer.js +0 -104
  605. package/lib/tile/tileFactory/test.js +0 -118
  606. package/lib/tile/tileFactory/vectorLayer.js +0 -280
  607. package/lib/tile/tileLayer/baseMapTileLayer.js +0 -202
  608. package/lib/tile/tileLayer/baseTileLayer.js +0 -429
  609. package/lib/tile/tileTest.js +0 -74
  610. package/lib/tile/tmsMapTileLayer.js +0 -114
  611. package/lib/tile/tmsTileLayer.js +0 -118
  612. package/lib/tile/utils.js +0 -248
  613. package/lib/utils/blend.js +0 -65
  614. package/lib/utils/collision-index.js +0 -118
  615. package/lib/utils/dataMappingStyle.js +0 -154
  616. package/lib/utils/extrude_polyline.js +0 -653
  617. package/lib/utils/grid-index.js +0 -188
  618. package/lib/utils/layerData.js +0 -191
  619. package/lib/utils/multiPassRender.js +0 -61
  620. package/lib/utils/polylineNormal.js +0 -230
  621. package/lib/utils/simpleLine.js +0 -116
  622. package/lib/utils/symbol-layout.js +0 -308
  623. package/lib/utils/updateShape.js +0 -27
  624. package/lib/wind/index.js +0 -111
  625. package/lib/wind/models/index.js +0 -16
  626. package/lib/wind/models/utils.js +0 -253
  627. package/lib/wind/models/wind.js +0 -346
  628. package/lib/wind/models/windRender.js +0 -373
  629. package/lib/wind/models/windShader.js +0 -25
  630. package/lib/wind/shaders/wind_frag.glsl +0 -9
  631. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,373 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _l7Core = require("@antv/l7-core");
25
-
26
- var _l7Utils = require("@antv/l7-utils");
27
-
28
- var _lodash = require("lodash");
29
-
30
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
-
32
- var _triangulation = require("../../core/triangulation");
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- /* babel-plugin-inline-import '../shaders/dash/arc_dash_frag.glsl' */
39
- // arc dash line
40
- var arc_dash_frag = "\nuniform float u_opacity;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float segmentNumber;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity;\n\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n };\n gl_FragColor.a *=flag;\n \n gl_FragColor = filterColor(gl_FragColor);\n}";
41
-
42
- /* babel-plugin-inline-import '../shaders/dash/arc_dash_vert.glsl' */
43
- var arc_dash_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\n\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_lineDir: 1.0;\nvarying vec4 v_dash_array;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n\n styleMappingMat[3].b = segmentIndex / segmentNumber;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n gl_PointSize = 5.0;\n setPickingColor(a_PickingColor);\n}\n"; // arc normal line
44
-
45
- /* babel-plugin-inline-import '../shaders/line_arc_frag.glsl' */
46
- var arc_line_frag = "\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_segmentIndex = styleMappingMat[3].r; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n float d_distance_ratio = styleMappingMat[3].b; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n \n gl_FragColor.a *= opacity;\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n }\n\n // \u5F53\u5B58\u5728\u8D34\u56FE\u65F6\u5728\u5E95\u8272\u4E0A\u8D34\u4E0A\u8D34\u56FE\n if(u_line_texture == LineTexture) { // while load texture\n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / segmentNumber));\n // float arcRadio = smoothstep( 0.0, 1.0, d_distance_ratio);\n\n float count = styleMappingMat[3].g; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n float v = styleMappingMat[3].a; // \u6A2A\u5411 v\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n \n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}";
47
-
48
- /* babel-plugin-inline-import '../shaders/line_arc_vert.glsl' */
49
- var arc_line_vert = "#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n // dash: index / (segmentNumber - 1.);\n // normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n // return index / (segmentNumber - 1.);\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n \n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n if(u_lineDir != 1.0) {\n d_distance_ratio = 1.0 - d_distance_ratio;\n }\n }\n\n styleMappingMat[3].b = d_distance_ratio;\n\n // styleMappingMat[0][1] - arcThetaOffset\n float arcThetaOffset = styleMappingMat[0][1];\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, arcThetaOffset), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, arcThetaOffset), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n styleMappingMat[3].r = d_segmentIndex;\n\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F\n\n float arcDistrance = length(source - target); // \u8D77\u59CB\u70B9\u548C\u7EC8\u70B9\u7684\u8DDD\u79BB\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n arcDistrance *= 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n // arcDistrance *= 8.0;\n arcDistrance = project_pixel_allmap(arcDistrance);\n }\n v_iconMapUV = a_iconMapUV;\n\n float pixelLen = project_pixel_texture(u_icon_step); // \u8D34\u56FE\u6CBF\u5F27\u7EBF\u65B9\u5411\u7684\u957F\u5EA6 - \u968F\u5730\u56FE\u7F29\u653E\u6539\u53D8\n float texCount = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n styleMappingMat[3].g = texCount;\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n"; // arc linear line
50
-
51
- /* babel-plugin-inline-import '../shaders/linear/arc_linear_frag.glsl' */
52
- var arc_linear_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float segmentNumber;\nvarying vec2 v_iconMapUV;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_segmentIndex = styleMappingMat[3].r; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}";
53
-
54
- /* babel-plugin-inline-import '../shaders/linear/arc_linear_vert.glsl' */
55
- var arc_linear_vert = "\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nvarying vec4 v_color;\n\nuniform float u_lineDir: 1.0;\n\nuniform float u_thetaOffset: 0.314;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalThetaOffset\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\nvec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = arcThetaOffset;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n if(u_lineDir == 1.0) { // \u6B63\u5411\n return mid;\n } else { // \u9006\u5411\n // (mid + vmin)/2 = (s + t)/2\n vec2 vmid = source + target - mid;\n return vmid;\n }\n // return mid;\n}\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));\n}\nvec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n vec2 mid = midPoint(source, target, arcThetaOffset);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = thetaOffsetAndOffset.r;\n textureOffset = thetaOffsetAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n float d_distance_ratio;\n\n styleMappingMat[3].b = d_distance_ratio;\n\n // styleMappingMat[0][1] - arcThetaOffset\n vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n //unProjCustomCoord\n \n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n\n\n float d_segmentIndex = a_Position.x + 1.0; // \u5F53\u524D\u9876\u70B9\u5728\u5F27\u7EBF\u4E2D\u6240\u5904\u7684\u5206\u6BB5\u4F4D\u7F6E\n styleMappingMat[3].r = d_segmentIndex;\n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
56
- var lineStyleObj = {
57
- solid: 0.0,
58
- dash: 1.0
59
- };
60
-
61
- var ArcModel = /*#__PURE__*/function (_BaseModel) {
62
- (0, _inherits2.default)(ArcModel, _BaseModel);
63
-
64
- var _super = _createSuper(ArcModel);
65
-
66
- function ArcModel() {
67
- var _this;
68
-
69
- (0, _classCallCheck2.default)(this, ArcModel);
70
-
71
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
72
- args[_key] = arguments[_key];
73
- }
74
-
75
- _this = _super.call.apply(_super, [this].concat(args));
76
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
77
- var createTexture2D = _this.rendererService.createTexture2D;
78
-
79
- if (_this.texture) {
80
- _this.texture.update({
81
- data: _this.iconService.getCanvas()
82
- });
83
-
84
- _this.layer.render();
85
-
86
- return;
87
- }
88
-
89
- _this.texture = createTexture2D({
90
- data: _this.iconService.getCanvas(),
91
- mag: _l7Core.gl.NEAREST,
92
- min: _l7Core.gl.NEAREST,
93
- premultiplyAlpha: false,
94
- width: 1024,
95
- height: _this.iconService.canvasHeight || 128
96
- });
97
- });
98
- return _this;
99
- }
100
-
101
- (0, _createClass2.default)(ArcModel, [{
102
- key: "getUninforms",
103
- value: function getUninforms() {
104
- var _ref = this.layer.getLayerConfig(),
105
- _ref$opacity = _ref.opacity,
106
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
107
- sourceColor = _ref.sourceColor,
108
- targetColor = _ref.targetColor,
109
- _ref$textureBlend = _ref.textureBlend,
110
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
111
- _ref$lineType = _ref.lineType,
112
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
113
- _ref$dashArray = _ref.dashArray,
114
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
115
- _ref$forward = _ref.forward,
116
- forward = _ref$forward === void 0 ? true : _ref$forward,
117
- _ref$lineTexture = _ref.lineTexture,
118
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
119
- _ref$iconStep = _ref.iconStep,
120
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
121
- _ref$segmentNumber = _ref.segmentNumber,
122
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
123
- _ref$thetaOffset = _ref.thetaOffset,
124
- thetaOffset = _ref$thetaOffset === void 0 ? 0.314 : _ref$thetaOffset;
125
-
126
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
127
- opacity: opacity,
128
- thetaOffset: thetaOffset
129
- })) {
130
- this.judgeStyleAttributes({
131
- opacity: opacity,
132
- thetaOffset: thetaOffset
133
- });
134
- var encodeData = this.layer.getEncodedData();
135
-
136
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
137
- data = _this$calDataFrame.data,
138
- width = _this$calDataFrame.width,
139
- height = _this$calDataFrame.height;
140
-
141
- this.rowCount = height; // 当前数据纹理有多少行
142
-
143
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
144
- flipY: true,
145
- data: data,
146
- format: _l7Core.gl.LUMINANCE,
147
- type: _l7Core.gl.FLOAT,
148
- width: width,
149
- height: height
150
- }) : this.createTexture2D({
151
- flipY: true,
152
- data: [1],
153
- format: _l7Core.gl.LUMINANCE,
154
- type: _l7Core.gl.FLOAT,
155
- width: 1,
156
- height: 1
157
- });
158
- }
159
-
160
- if (dashArray.length === 2) {
161
- dashArray.push(0, 0);
162
- } // 转化渐变色
163
-
164
-
165
- var useLinearColor = 0; // 默认不生效
166
-
167
- var sourceColorArr = [0, 0, 0, 0];
168
- var targetColorArr = [0, 0, 0, 0];
169
-
170
- if (sourceColor && targetColor) {
171
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
172
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
173
- useLinearColor = 1;
174
- }
175
-
176
- if (this.rendererService.getDirty()) {
177
- this.texture.bind();
178
- }
179
-
180
- return {
181
- u_dataTexture: this.dataTexture,
182
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
183
- u_cellTypeLayout: this.getCellTypeLayout(),
184
- u_thetaOffset: (0, _lodash.isNumber)(thetaOffset) ? thetaOffset : 0.0,
185
- // u_thetaOffset: 0.0,
186
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
187
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
188
- segmentNumber: segmentNumber,
189
- u_line_type: lineStyleObj[lineType || 'solid'],
190
- u_dash_array: dashArray,
191
- u_blur: 0.9,
192
- u_lineDir: forward ? 1 : -1,
193
- // 纹理支持参数
194
- u_texture: this.texture,
195
- // 贴图
196
- u_line_texture: lineTexture ? 1.0 : 0.0,
197
- // 传入线的标识
198
- u_icon_step: iconStep,
199
- u_textSize: [1024, this.iconService.canvasHeight || 128],
200
- // 渐变色支持参数
201
- u_linearColor: useLinearColor,
202
- u_sourceColor: sourceColorArr,
203
- u_targetColor: targetColorArr
204
- };
205
- }
206
- }, {
207
- key: "getAnimateUniforms",
208
- value: function getAnimateUniforms() {
209
- var _ref2 = this.layer.getLayerConfig(),
210
- animateOption = _ref2.animateOption;
211
-
212
- return {
213
- u_animate: this.animateOption2Array(animateOption),
214
- u_time: this.layer.getLayerAnimateTime()
215
- };
216
- }
217
- }, {
218
- key: "initModels",
219
- value: function initModels(callbackModel) {
220
- this.updateTexture();
221
- this.iconService.on('imageUpdate', this.updateTexture);
222
- this.buildModels(callbackModel);
223
- }
224
- }, {
225
- key: "clearModels",
226
- value: function clearModels() {
227
- var _this$texture, _this$dataTexture;
228
-
229
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
230
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
231
- this.iconService.off('imageUpdate', this.updateTexture);
232
- }
233
- }, {
234
- key: "getShaders",
235
- value: function getShaders() {
236
- var _ref3 = this.layer.getLayerConfig(),
237
- sourceColor = _ref3.sourceColor,
238
- targetColor = _ref3.targetColor,
239
- lineType = _ref3.lineType;
240
-
241
- if (lineType === 'dash') {
242
- return {
243
- frag: arc_dash_frag,
244
- vert: arc_dash_vert,
245
- type: 'Dash'
246
- };
247
- }
248
-
249
- if (sourceColor && targetColor) {
250
- // 分离 linear 功能
251
- return {
252
- frag: arc_linear_frag,
253
- vert: arc_linear_vert,
254
- type: 'Linear'
255
- };
256
- } else {
257
- return {
258
- frag: arc_line_frag,
259
- vert: arc_line_vert,
260
- type: ''
261
- };
262
- }
263
- }
264
- }, {
265
- key: "buildModels",
266
- value: function buildModels(callbackModel) {
267
- var _ref4 = this.layer.getLayerConfig(),
268
- _ref4$segmentNumber = _ref4.segmentNumber,
269
- segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
270
- _ref4$mask = _ref4.mask,
271
- mask = _ref4$mask === void 0 ? false : _ref4$mask,
272
- _ref4$maskInside = _ref4.maskInside,
273
- maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
274
-
275
- var _this$getShaders = this.getShaders(),
276
- frag = _this$getShaders.frag,
277
- vert = _this$getShaders.vert,
278
- type = _this$getShaders.type; //
279
-
280
-
281
- this.layer.buildLayerModel({
282
- moduleName: 'lineArc2d' + type,
283
- vertexShader: vert,
284
- fragmentShader: frag,
285
- triangulation: _triangulation.LineArcTriangulation,
286
- depth: {
287
- enable: false
288
- },
289
- blend: this.getBlend(),
290
- segmentNumber: segmentNumber,
291
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
292
- }).then(function (model) {
293
- callbackModel([model]);
294
- }).catch(function (err) {
295
- console.warn(err);
296
- callbackModel([]);
297
- });
298
- }
299
- }, {
300
- key: "registerBuiltinAttributes",
301
- value: function registerBuiltinAttributes() {
302
- var _this2 = this;
303
-
304
- this.styleAttributeService.registerStyleAttribute({
305
- name: 'size',
306
- type: _l7Core.AttributeType.Attribute,
307
- descriptor: {
308
- name: 'a_Size',
309
- buffer: {
310
- // give the WebGL driver a hint that this buffer may change
311
- usage: _l7Core.gl.DYNAMIC_DRAW,
312
- data: [],
313
- type: _l7Core.gl.FLOAT
314
- },
315
- size: 1,
316
- update: function update(feature) {
317
- var _feature$size = feature.size,
318
- size = _feature$size === void 0 ? 1 : _feature$size;
319
- return Array.isArray(size) ? [size[0]] : [size];
320
- }
321
- }
322
- });
323
- this.styleAttributeService.registerStyleAttribute({
324
- name: 'instance',
325
- // 弧线起始点信息
326
- type: _l7Core.AttributeType.Attribute,
327
- descriptor: {
328
- name: 'a_Instance',
329
- buffer: {
330
- usage: _l7Core.gl.STATIC_DRAW,
331
- data: [],
332
- type: _l7Core.gl.FLOAT
333
- },
334
- size: 4,
335
- update: function update(feature, featureIdx, vertex) {
336
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
337
- }
338
- }
339
- });
340
- this.styleAttributeService.registerStyleAttribute({
341
- name: 'uv',
342
- type: _l7Core.AttributeType.Attribute,
343
- descriptor: {
344
- name: 'a_iconMapUV',
345
- buffer: {
346
- // give the WebGL driver a hint that this buffer may change
347
- usage: _l7Core.gl.DYNAMIC_DRAW,
348
- data: [],
349
- type: _l7Core.gl.FLOAT
350
- },
351
- size: 2,
352
- update: function update(feature) {
353
- var iconMap = _this2.iconService.getIconMap();
354
-
355
- var texture = feature.texture;
356
-
357
- var _ref5 = iconMap[texture] || {
358
- x: 0,
359
- y: 0
360
- },
361
- x = _ref5.x,
362
- y = _ref5.y;
363
-
364
- return [x, y];
365
- }
366
- }
367
- });
368
- }
369
- }]);
370
- return ArcModel;
371
- }(_BaseModel2.default);
372
-
373
- exports.default = ArcModel;