@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
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@@ -1,463 +0,0 @@
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- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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- import _objectSpread from "@babel/runtime/helpers/objectSpread2";
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- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
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- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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- import _createClass from "@babel/runtime/helpers/createClass";
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- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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-
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- var _dec, _class;
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-
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- import _regeneratorRuntime from "@babel/runtime/regenerator";
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-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- import { AttributeType, gl } from '@antv/l7-core';
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- import { generateColorRamp, getCullFace, getMask } from '@antv/l7-utils';
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- import { mat4 } from 'gl-matrix';
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- import { injectable } from 'inversify';
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- import 'reflect-metadata';
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- import BaseModel from "../../core/BaseModel";
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- import { HeatmapTriangulation } from "../../core/triangulation";
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-
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- /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
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- var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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- /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
30
- var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
31
-
32
- /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
33
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
34
-
35
- /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
36
- var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
37
-
38
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
39
- var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
40
-
41
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
42
- var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
43
- import { heatMap3DTriangulation } from "../triangulation";
44
- var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
45
- _inherits(HeatMapModel, _BaseModel);
46
-
47
- var _super = _createSuper(HeatMapModel);
48
-
49
- function HeatMapModel() {
50
- _classCallCheck(this, HeatMapModel);
51
-
52
- return _super.apply(this, arguments);
53
- }
54
-
55
- _createClass(HeatMapModel, [{
56
- key: "render",
57
- value: function render() {
58
- var _this = this;
59
-
60
- var _this$rendererService = this.rendererService,
61
- clear = _this$rendererService.clear,
62
- useFramebuffer = _this$rendererService.useFramebuffer;
63
- useFramebuffer(this.heatmapFramerBuffer, function () {
64
- clear({
65
- color: [0, 0, 0, 0],
66
- depth: 1,
67
- stencil: 0,
68
- framebuffer: _this.heatmapFramerBuffer
69
- });
70
-
71
- _this.drawIntensityMode();
72
- });
73
-
74
- if (this.layer.styleNeedUpdate) {
75
- this.updateColorTexture();
76
- }
77
-
78
- this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();
79
- }
80
- }, {
81
- key: "getUninforms",
82
- value: function getUninforms() {
83
- throw new Error('Method not implemented.');
84
- }
85
- }, {
86
- key: "initModels",
87
- value: function () {
88
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
89
- var _shapeAttr$scale;
90
-
91
- var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
92
-
93
- return _regeneratorRuntime.wrap(function _callee$(_context) {
94
- while (1) {
95
- switch (_context.prev = _context.next) {
96
- case 0:
97
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
98
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
99
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
100
- this.shapeType = shapeType; // 生成热力图密度图
101
-
102
- _context.next = 6;
103
- return this.buildHeatMapIntensity();
104
-
105
- case 6:
106
- this.intensityModel = _context.sent;
107
- // 渲染到屏幕
108
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
109
- : this.build3dHeatMap(); // 3D
110
-
111
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
112
-
113
- this.heatmapFramerBuffer = createFramebuffer({
114
- color: createTexture2D({
115
- width: Math.floor(width / 4),
116
- height: Math.floor(height / 4),
117
- wrapS: gl.CLAMP_TO_EDGE,
118
- wrapT: gl.CLAMP_TO_EDGE,
119
- min: gl.LINEAR,
120
- mag: gl.LINEAR
121
- }),
122
- depth: false
123
- });
124
- this.updateColorTexture();
125
- callbackModel([this.intensityModel, this.colorModel]);
126
-
127
- case 12:
128
- case "end":
129
- return _context.stop();
130
- }
131
- }
132
- }, _callee, this);
133
- }));
134
-
135
- function initModels(_x) {
136
- return _initModels.apply(this, arguments);
137
- }
138
-
139
- return initModels;
140
- }()
141
- }, {
142
- key: "buildModels",
143
- value: function buildModels(callbackModel) {
144
- this.initModels(callbackModel);
145
- }
146
- }, {
147
- key: "registerBuiltinAttributes",
148
- value: function registerBuiltinAttributes() {
149
- this.styleAttributeService.registerStyleAttribute({
150
- name: 'dir',
151
- type: AttributeType.Attribute,
152
- descriptor: {
153
- name: 'a_Dir',
154
- buffer: {
155
- usage: gl.DYNAMIC_DRAW,
156
- data: [],
157
- type: gl.FLOAT
158
- },
159
- size: 2,
160
- update: function update(feature, featureIdx, vertex) {
161
- return [vertex[3], vertex[4]];
162
- }
163
- }
164
- });
165
- this.styleAttributeService.registerStyleAttribute({
166
- name: 'size',
167
- type: AttributeType.Attribute,
168
- descriptor: {
169
- name: 'a_Size',
170
- buffer: {
171
- // give the WebGL driver a hint that this buffer may change
172
- usage: gl.DYNAMIC_DRAW,
173
- data: [],
174
- type: gl.FLOAT
175
- },
176
- size: 1,
177
- update: function update(feature) {
178
- var _feature$size = feature.size,
179
- size = _feature$size === void 0 ? 1 : _feature$size;
180
- return [size];
181
- }
182
- }
183
- });
184
- }
185
- }, {
186
- key: "buildHeatMapIntensity",
187
- value: function () {
188
- var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
189
- var model;
190
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
191
- while (1) {
192
- switch (_context2.prev = _context2.next) {
193
- case 0:
194
- this.layer.triangulation = HeatmapTriangulation;
195
- _context2.next = 3;
196
- return this.layer.buildLayerModel({
197
- moduleName: 'heatmapIntensity',
198
- vertexShader: heatmapFramebufferVert,
199
- fragmentShader: heatmapFramebufferFrag,
200
- triangulation: HeatmapTriangulation,
201
- depth: {
202
- enable: false
203
- },
204
- cull: {
205
- enable: true,
206
- face: getCullFace(this.mapService.version)
207
- },
208
- blend: {
209
- enable: true,
210
- func: {
211
- srcRGB: gl.ONE,
212
- srcAlpha: 1,
213
- dstRGB: gl.ONE,
214
- dstAlpha: 1
215
- }
216
- },
217
- pick: false
218
- });
219
-
220
- case 3:
221
- model = _context2.sent;
222
- return _context2.abrupt("return", model);
223
-
224
- case 5:
225
- case "end":
226
- return _context2.stop();
227
- }
228
- }
229
- }, _callee2, this);
230
- }));
231
-
232
- function buildHeatMapIntensity() {
233
- return _buildHeatMapIntensity.apply(this, arguments);
234
- }
235
-
236
- return buildHeatMapIntensity;
237
- }()
238
- }, {
239
- key: "buildHeatmapColor",
240
- value: function buildHeatmapColor() {
241
- var _ref = this.layer.getLayerConfig(),
242
- _ref$mask = _ref.mask,
243
- mask = _ref$mask === void 0 ? false : _ref$mask,
244
- _ref$maskInside = _ref.maskInside,
245
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
246
-
247
- this.shaderModuleService.registerModule('heatmapColor', {
248
- vs: heatmapColorVert,
249
- fs: heatmapColorFrag
250
- });
251
-
252
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
253
- vs = _this$shaderModuleSer.vs,
254
- fs = _this$shaderModuleSer.fs,
255
- uniforms = _this$shaderModuleSer.uniforms;
256
-
257
- var _this$rendererService3 = this.rendererService,
258
- createAttribute = _this$rendererService3.createAttribute,
259
- createElements = _this$rendererService3.createElements,
260
- createBuffer = _this$rendererService3.createBuffer,
261
- createModel = _this$rendererService3.createModel;
262
- return createModel({
263
- pick: false,
264
- vs: vs,
265
- fs: fs,
266
- attributes: {
267
- a_Position: createAttribute({
268
- buffer: createBuffer({
269
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
270
- type: gl.FLOAT
271
- }),
272
- size: 3
273
- }),
274
- a_Uv: createAttribute({
275
- buffer: createBuffer({
276
- data: [0, 1, 1, 1, 0, 0, 1, 0],
277
- type: gl.FLOAT
278
- }),
279
- size: 2
280
- })
281
- },
282
- uniforms: _objectSpread({}, uniforms),
283
- depth: {
284
- enable: false
285
- },
286
- blend: this.getBlend(),
287
- elements: createElements({
288
- data: [0, 2, 1, 2, 3, 1],
289
- type: gl.UNSIGNED_INT,
290
- count: 6
291
- }),
292
- stencil: getMask(mask, maskInside)
293
- });
294
- }
295
- }, {
296
- key: "drawIntensityMode",
297
- value: function drawIntensityMode() {
298
- var _this$intensityModel;
299
-
300
- var _ref2 = this.layer.getLayerConfig(),
301
- opacity = _ref2.opacity,
302
- _ref2$intensity = _ref2.intensity,
303
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
304
- _ref2$radius = _ref2.radius,
305
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
306
-
307
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
308
- uniforms: {
309
- u_opacity: opacity || 1.0,
310
- u_radius: radius,
311
- u_intensity: intensity
312
- }
313
- });
314
- }
315
- }, {
316
- key: "drawColorMode",
317
- value: function drawColorMode() {
318
- var _this$colorModel;
319
-
320
- var _ref3 = this.layer.getLayerConfig(),
321
- opacity = _ref3.opacity;
322
-
323
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
324
- uniforms: {
325
- u_opacity: opacity || 1.0,
326
- u_colorTexture: this.colorTexture,
327
- u_texture: this.heatmapFramerBuffer
328
- }
329
- });
330
- }
331
- }, {
332
- key: "draw3DHeatMap",
333
- value: function draw3DHeatMap() {
334
- var _this$colorModel2;
335
-
336
- var _ref4 = this.layer.getLayerConfig(),
337
- opacity = _ref4.opacity; // const invert = mat4.invert(
338
- // mat4.create(),
339
- // mat4.fromValues(
340
- // // @ts-ignore
341
- // ...this.cameraService.getViewProjectionMatrixUncentered(),
342
- // ),
343
- // ) as mat4;
344
-
345
-
346
- var invert = mat4.create();
347
- mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
348
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
349
- uniforms: {
350
- u_opacity: opacity || 1.0,
351
- u_colorTexture: this.colorTexture,
352
- u_texture: this.heatmapFramerBuffer,
353
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
354
- u_InverseViewProjectionMatrix: _toConsumableArray(invert)
355
- }
356
- });
357
- }
358
- }, {
359
- key: "build3dHeatMap",
360
- value: function build3dHeatMap() {
361
- var _ref5 = this.layer.getLayerConfig(),
362
- _ref5$mask = _ref5.mask,
363
- mask = _ref5$mask === void 0 ? false : _ref5$mask,
364
- _ref5$maskInside = _ref5.maskInside,
365
- maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside;
366
-
367
- var getViewportSize = this.rendererService.getViewportSize;
368
-
369
- var _getViewportSize2 = getViewportSize(),
370
- width = _getViewportSize2.width,
371
- height = _getViewportSize2.height;
372
-
373
- var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
374
- this.shaderModuleService.registerModule('heatmap3dColor', {
375
- vs: heatmap3DVert,
376
- fs: heatmap3DFrag
377
- });
378
-
379
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
380
- vs = _this$shaderModuleSer2.vs,
381
- fs = _this$shaderModuleSer2.fs,
382
- uniforms = _this$shaderModuleSer2.uniforms;
383
-
384
- var _this$rendererService4 = this.rendererService,
385
- createAttribute = _this$rendererService4.createAttribute,
386
- createElements = _this$rendererService4.createElements,
387
- createBuffer = _this$rendererService4.createBuffer,
388
- createModel = _this$rendererService4.createModel;
389
- return createModel({
390
- vs: vs,
391
- fs: fs,
392
- attributes: {
393
- a_Position: createAttribute({
394
- buffer: createBuffer({
395
- data: triangulation.vertices,
396
- type: gl.FLOAT
397
- }),
398
- size: 3
399
- }),
400
- a_Uv: createAttribute({
401
- buffer: createBuffer({
402
- data: triangulation.uvs,
403
- type: gl.FLOAT
404
- }),
405
- size: 2
406
- })
407
- },
408
- primitive: gl.TRIANGLES,
409
- uniforms: _objectSpread({}, uniforms),
410
- depth: {
411
- enable: true
412
- },
413
- blend: {
414
- enable: true,
415
- func: {
416
- srcRGB: gl.SRC_ALPHA,
417
- srcAlpha: 1,
418
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
419
- dstAlpha: 1
420
- }
421
- },
422
- elements: createElements({
423
- data: triangulation.indices,
424
- type: gl.UNSIGNED_INT,
425
- count: triangulation.indices.length
426
- }),
427
- stencil: getMask(mask, maskInside)
428
- });
429
- }
430
- }, {
431
- key: "updateStyle",
432
- value: function updateStyle() {
433
- this.updateColorTexture();
434
- }
435
- }, {
436
- key: "updateColorTexture",
437
- value: function updateColorTexture() {
438
- var createTexture2D = this.rendererService.createTexture2D;
439
-
440
- if (this.texture) {
441
- this.texture.destroy();
442
- }
443
-
444
- var _ref6 = this.layer.getLayerConfig(),
445
- rampColors = _ref6.rampColors;
446
-
447
- var imageData = generateColorRamp(rampColors);
448
- this.colorTexture = createTexture2D({
449
- data: new Uint8Array(imageData.data),
450
- width: imageData.width,
451
- height: imageData.height,
452
- wrapS: gl.CLAMP_TO_EDGE,
453
- wrapT: gl.CLAMP_TO_EDGE,
454
- min: gl.NEAREST,
455
- mag: gl.NEAREST,
456
- flipY: false
457
- });
458
- }
459
- }]);
460
-
461
- return HeatMapModel;
462
- }(BaseModel)) || _class);
463
- export { HeatMapModel as default };
@@ -1,8 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class HexagonModel extends BaseModel {
4
- getUninforms(): IModelUniform;
5
- initModels(callbackModel: (models: IModel[]) => void): void;
6
- buildModels(callbackModel: (models: IModel[]) => void): void;
7
- protected registerBuiltinAttributes(): void;
8
- }
@@ -1,107 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
-
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
-
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
-
11
- import { AttributeType, gl } from '@antv/l7-core';
12
- import { getMask } from '@antv/l7-utils';
13
- import BaseModel from "../../core/BaseModel";
14
- import { HeatmapGridTriangulation } from "../../core/triangulation";
15
-
16
- /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
17
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
-
19
- /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
20
- var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
21
-
22
- var HexagonModel = /*#__PURE__*/function (_BaseModel) {
23
- _inherits(HexagonModel, _BaseModel);
24
-
25
- var _super = _createSuper(HexagonModel);
26
-
27
- function HexagonModel() {
28
- _classCallCheck(this, HexagonModel);
29
-
30
- return _super.apply(this, arguments);
31
- }
32
-
33
- _createClass(HexagonModel, [{
34
- key: "getUninforms",
35
- value: function getUninforms() {
36
- var _ref = this.layer.getLayerConfig(),
37
- opacity = _ref.opacity,
38
- coverage = _ref.coverage,
39
- angle = _ref.angle;
40
-
41
- return {
42
- u_opacity: opacity || 1.0,
43
- u_coverage: coverage || 0.9,
44
- u_angle: angle || 0,
45
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
46
- };
47
- }
48
- }, {
49
- key: "initModels",
50
- value: function initModels(callbackModel) {
51
- this.buildModels(callbackModel);
52
- }
53
- }, {
54
- key: "buildModels",
55
- value: function buildModels(callbackModel) {
56
- var _ref2 = this.layer.getLayerConfig(),
57
- _ref2$mask = _ref2.mask,
58
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
59
- _ref2$maskInside = _ref2.maskInside,
60
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
61
-
62
- this.layer.buildLayerModel({
63
- moduleName: 'heatmapHexagon',
64
- vertexShader: heatmapGridVert,
65
- fragmentShader: heatmapGridFrag,
66
- triangulation: HeatmapGridTriangulation,
67
- depth: {
68
- enable: false
69
- },
70
- primitive: gl.TRIANGLES,
71
- blend: this.getBlend(),
72
- stencil: getMask(mask, maskInside)
73
- }).then(function (model) {
74
- callbackModel([model]);
75
- }).catch(function (err) {
76
- console.warn(err);
77
- callbackModel([]);
78
- });
79
- }
80
- }, {
81
- key: "registerBuiltinAttributes",
82
- value: function registerBuiltinAttributes() {
83
- this.styleAttributeService.registerStyleAttribute({
84
- name: 'pos',
85
- // 顶点经纬度位置
86
- type: AttributeType.Attribute,
87
- descriptor: {
88
- name: 'a_Pos',
89
- buffer: {
90
- usage: gl.DYNAMIC_DRAW,
91
- data: [],
92
- type: gl.FLOAT
93
- },
94
- size: 3,
95
- update: function update(feature) {
96
- var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
97
- return [coordinates[0], coordinates[1], 0];
98
- }
99
- }
100
- });
101
- }
102
- }]);
103
-
104
- return HexagonModel;
105
- }(BaseModel);
106
-
107
- export { HexagonModel as default };
@@ -1,5 +0,0 @@
1
- export declare type HeatMapModelType = 'heatmap' | 'heatmap3d' | 'hexagon' | 'grid' | 'grid3d';
2
- declare const HeatMapModels: {
3
- [key in HeatMapModelType]: any;
4
- };
5
- export default HeatMapModels;
@@ -1,12 +0,0 @@
1
- import GridModel from "./grid";
2
- import Grid3DModel from "./grid3d";
3
- import HeatMapModel from "./heatmap";
4
- import HexagonModel from "./hexagon";
5
- var HeatMapModels = {
6
- heatmap: HeatMapModel,
7
- heatmap3d: HeatMapModel,
8
- grid: GridModel,
9
- grid3d: Grid3DModel,
10
- hexagon: HexagonModel
11
- };
12
- export default HeatMapModels;
@@ -1,42 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
26
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
28
- // gl_Position = project_common_position_to_clipspace(project_pos);
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
32
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
33
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
34
- gl_Position = u_Mvp * (project_pos);
35
- } else {
36
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(project_pos);
39
- }
40
-
41
- setPickingColor(a_PickingColor);
42
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform sampler2D u_colorTexture;
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
- varying float v_intensity;
6
-
7
- void main(){
8
-
9
- float intensity = texture2D(u_texture, v_texCoord).r;
10
- vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
- gl_FragColor = color;
12
- // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
- }