@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
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@@ -1,104 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _objectWithoutProperties from "@babel/runtime/helpers/objectWithoutProperties";
4
- import _objectSpread from "@babel/runtime/helpers/objectSpread2";
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-
6
- var _dec, _class;
7
-
8
- var _excluded = ["type"];
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- import { injectable } from 'inversify';
10
- import 'reflect-metadata';
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- var lightTypeUniformMap = {
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- directional: {
13
- lights: 'u_DirectionalLights',
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- num: 'u_NumOfDirectionalLights'
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- },
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- spot: {
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- lights: 'u_SpotLights',
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- num: 'u_NumOfSpotLights'
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- }
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- };
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- var DEFAULT_LIGHT = {
22
- type: 'directional',
23
- direction: [1, 10.5, 12],
24
- ambient: [0.2, 0.2, 0.2],
25
- diffuse: [0.6, 0.6, 0.6],
26
- specular: [0.1, 0.1, 0.1]
27
- };
28
- var DEFAULT_DIRECTIONAL_LIGHT = {
29
- direction: [0, 0, 0],
30
- ambient: [0, 0, 0],
31
- diffuse: [0, 0, 0],
32
- specular: [0, 0, 0]
33
- };
34
- var DEFAULT_SPOT_LIGHT = {
35
- position: [0, 0, 0],
36
- direction: [0, 0, 0],
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- ambient: [0, 0, 0],
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- diffuse: [0, 0, 0],
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- specular: [0, 0, 0],
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- constant: 1,
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- linear: 0,
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- quadratic: 0,
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- angle: 14,
44
- exponent: 40,
45
- blur: 5
46
- };
47
- export function generateLightingUniforms(lights) {
48
- var lightsMap = {
49
- u_DirectionalLights: new Array(3).fill(_objectSpread({}, DEFAULT_DIRECTIONAL_LIGHT)),
50
- u_NumOfDirectionalLights: 0,
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- u_SpotLights: new Array(3).fill(_objectSpread({}, DEFAULT_SPOT_LIGHT)),
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- u_NumOfSpotLights: 0
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- };
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-
55
- if (!lights || !lights.length) {
56
- lights = [DEFAULT_LIGHT];
57
- }
58
-
59
- lights.forEach(function (_ref, i) {
60
- var _ref$type = _ref.type,
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- type = _ref$type === void 0 ? 'directional' : _ref$type,
62
- rest = _objectWithoutProperties(_ref, _excluded);
63
-
64
- var lightsUniformName = lightTypeUniformMap[type].lights;
65
- var lightsNumUniformName = lightTypeUniformMap[type].num; // @ts-ignore
66
-
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- var num = lightsMap[lightsNumUniformName]; // @ts-ignore
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-
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- lightsMap[lightsUniformName][num] = _objectSpread(_objectSpread({}, lightsMap[lightsUniformName][num]), rest); // @ts-ignore
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-
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- lightsMap[lightsNumUniformName]++;
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- });
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- return lightsMap;
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- }
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- /**
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- * 光照 & Shadow
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- */
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-
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- var LightingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
80
- function LightingPlugin() {
81
- _classCallCheck(this, LightingPlugin);
82
- }
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-
84
- _createClass(LightingPlugin, [{
85
- key: "apply",
86
- value: function apply(layer) {
87
- layer.hooks.beforeRender.tap('LightingPlugin', function () {
88
- var _layer$getLayerConfig = layer.getLayerConfig(),
89
- enableLighting = _layer$getLayerConfig.enableLighting;
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-
91
- if (enableLighting) {
92
- layer.models.forEach(function (model) {
93
- return (// @ts-ignore
94
- model.addUniforms(_objectSpread({}, generateLightingUniforms()))
95
- );
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- });
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- }
98
- });
99
- }
100
- }]);
101
-
102
- return LightingPlugin;
103
- }()) || _class);
104
- export { LightingPlugin as default };
@@ -1,23 +0,0 @@
1
- import { ILayer, ILayerPlugin, IPass, IPostProcessingPass, IRendererService } from '@antv/l7-core';
2
- import 'reflect-metadata';
3
- /**
4
- * 自定义渲染管线:
5
- * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
6
- * 根据 Layer 配置的 passes 创建 PostProcessing
7
- * @example
8
- * new PolygonLayer({
9
- * enableMultiPassRenderer: true,
10
- * passes: [
11
- * 'blurH',
12
- * ['blurV', { radius: 10 }],
13
- * ],
14
- * })
15
- */
16
- export default class MultiPassRendererPlugin implements ILayerPlugin {
17
- private enabled;
18
- apply(layer: ILayer, { rendererService, postProcessingPassFactory, normalPassFactory, }: {
19
- rendererService: IRendererService;
20
- postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
21
- normalPassFactory: (name: string) => IPass<unknown>;
22
- }): void;
23
- }
@@ -1,65 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
-
4
- var _dec, _class;
5
-
6
- import { injectable } from 'inversify';
7
- import 'reflect-metadata';
8
- import { createMultiPassRenderer } from "../utils/multiPassRender";
9
- /**
10
- * 自定义渲染管线:
11
- * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
12
- * 根据 Layer 配置的 passes 创建 PostProcessing
13
- * @example
14
- * new PolygonLayer({
15
- * enableMultiPassRenderer: true,
16
- * passes: [
17
- * 'blurH',
18
- * ['blurV', { radius: 10 }],
19
- * ],
20
- * })
21
- */
22
-
23
- var MultiPassRendererPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
24
- function MultiPassRendererPlugin() {
25
- _classCallCheck(this, MultiPassRendererPlugin);
26
- }
27
-
28
- _createClass(MultiPassRendererPlugin, [{
29
- key: "apply",
30
- value: function apply(layer, _ref) {
31
- var _this = this;
32
-
33
- var rendererService = _ref.rendererService,
34
- postProcessingPassFactory = _ref.postProcessingPassFactory,
35
- normalPassFactory = _ref.normalPassFactory;
36
- layer.hooks.init.tap('MultiPassRendererPlugin', function () {
37
- var _layer$getLayerConfig = layer.getLayerConfig(),
38
- enableMultiPassRenderer = _layer$getLayerConfig.enableMultiPassRenderer,
39
- _layer$getLayerConfig2 = _layer$getLayerConfig.passes,
40
- passes = _layer$getLayerConfig2 === void 0 ? [] : _layer$getLayerConfig2; // SceneConfig 的 enableMultiPassRenderer 配置项可以统一关闭
41
-
42
-
43
- _this.enabled = !!enableMultiPassRenderer && layer.getLayerConfig().enableMultiPassRenderer !== false; // 根据 LayerConfig passes 配置项初始化
44
-
45
- if (_this.enabled) {
46
- layer.multiPassRenderer = createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory);
47
- layer.multiPassRenderer.setRenderFlag(true);
48
- }
49
- });
50
- layer.hooks.beforeRender.tap('MultiPassRendererPlugin', function () {
51
- if (_this.enabled) {
52
- // 渲染前根据 viewport 调整 FBO size
53
- var _rendererService$getV = rendererService.getViewportSize(),
54
- width = _rendererService$getV.width,
55
- height = _rendererService$getV.height;
56
-
57
- layer.multiPassRenderer.resize(width, height);
58
- }
59
- });
60
- }
61
- }]);
62
-
63
- return MultiPassRendererPlugin;
64
- }()) || _class);
65
- export { MultiPassRendererPlugin as default };
@@ -1,8 +0,0 @@
1
- import { ILayer, ILayerPlugin, IRendererService, IStyleAttributeService } from '@antv/l7-core';
2
- import 'reflect-metadata';
3
- export default class PixelPickingPlugin implements ILayerPlugin {
4
- apply(layer: ILayer, { styleAttributeService, }: {
5
- rendererService: IRendererService;
6
- styleAttributeService: IStyleAttributeService;
7
- }): void;
8
- }
@@ -1,126 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
-
4
- var _dec, _class;
5
-
6
- import { AttributeType, gl } from '@antv/l7-core';
7
- import { decodePickingColor, encodePickingColor, rgb2arr } from '@antv/l7-utils';
8
- import { injectable } from 'inversify';
9
- import 'reflect-metadata';
10
- var PickingStage = {
11
- NONE: 0.0,
12
- ENCODE: 1.0,
13
- HIGHLIGHT: 2.0
14
- };
15
- var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
16
- function PixelPickingPlugin() {
17
- _classCallCheck(this, PixelPickingPlugin);
18
- }
19
-
20
- _createClass(PixelPickingPlugin, [{
21
- key: "apply",
22
- value: function apply(layer, _ref) {
23
- var styleAttributeService = _ref.styleAttributeService;
24
- // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
25
- layer.hooks.init.tap('PixelPickingPlugin', function () {
26
- var _layer$getLayerConfig = layer.getLayerConfig(),
27
- enablePicking = _layer$getLayerConfig.enablePicking;
28
-
29
- styleAttributeService.registerStyleAttribute({
30
- name: 'pickingColor',
31
- type: AttributeType.Attribute,
32
- descriptor: {
33
- name: 'a_PickingColor',
34
- buffer: {
35
- data: [],
36
- type: gl.FLOAT
37
- },
38
- size: 3,
39
- // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache
40
- update: function update(feature) {
41
- // 只有开启拾取才需要 encode
42
- var id = feature.id;
43
- return enablePicking ? encodePickingColor(id) : [0, 0, 0];
44
- }
45
- }
46
- });
47
- }); // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
48
-
49
- layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
50
- var _layer$getLayerConfig2 = layer.getLayerConfig(),
51
- enablePicking = _layer$getLayerConfig2.enablePicking;
52
-
53
- if (enablePicking && layer.isVisible()) {
54
- layer.models.forEach(function (model) {
55
- return model.addUniforms({
56
- u_PickingStage: PickingStage.ENCODE
57
- });
58
- });
59
- }
60
- });
61
- layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', function () {
62
- var _layer$getLayerConfig3 = layer.getLayerConfig(),
63
- enablePicking = _layer$getLayerConfig3.enablePicking; // 区分选中高亮 和滑过高亮
64
-
65
-
66
- if (enablePicking && layer.isVisible()) {
67
- layer.models.forEach(function (model) {
68
- return model.addUniforms({
69
- u_PickingStage: PickingStage.HIGHLIGHT
70
- });
71
- });
72
- }
73
- });
74
- layer.hooks.beforeHighlight.tap('PixelPickingPlugin', function (pickedColor) {
75
- var _layer$getLayerConfig4 = layer.getLayerConfig(),
76
- highlightColor = _layer$getLayerConfig4.highlightColor,
77
- _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
78
- activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
79
-
80
- var highlightColorInArray = typeof highlightColor === 'string' ? rgb2arr(highlightColor) : highlightColor || [1, 0, 0, 1];
81
- layer.updateLayerConfig({
82
- pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
83
- });
84
- layer.models.forEach(function (model) {
85
- return model.addUniforms({
86
- u_PickingStage: PickingStage.HIGHLIGHT,
87
- u_PickingColor: pickedColor,
88
- u_HighlightColor: highlightColorInArray.map(function (c) {
89
- return c * 255;
90
- }),
91
- u_activeMix: activeMix
92
- });
93
- });
94
- });
95
- layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
96
- var _layer$getLayerConfig6 = layer.getLayerConfig(),
97
- selectColor = _layer$getLayerConfig6.selectColor,
98
- _layer$getLayerConfig7 = _layer$getLayerConfig6.selectMix,
99
- selectMix = _layer$getLayerConfig7 === void 0 ? 0 : _layer$getLayerConfig7;
100
-
101
- var highlightColorInArray = typeof selectColor === 'string' ? rgb2arr(selectColor) : selectColor || [1, 0, 0, 1];
102
- layer.updateLayerConfig({
103
- pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
104
- });
105
- layer.models.forEach(function (model) {
106
- return model.addUniforms({
107
- u_PickingStage: PickingStage.HIGHLIGHT,
108
- u_PickingColor: pickedColor,
109
- u_HighlightColor: highlightColorInArray.map(function (c) {
110
- return c * 255;
111
- }),
112
- u_activeMix: selectMix,
113
- u_CurrentSelectedId: pickedColor,
114
- u_SelectColor: highlightColorInArray.map(function (c) {
115
- return c * 255;
116
- }),
117
- u_EnableSelect: 1
118
- });
119
- });
120
- });
121
- }
122
- }]);
123
-
124
- return PixelPickingPlugin;
125
- }()) || _class);
126
- export { PixelPickingPlugin as default };
@@ -1,15 +0,0 @@
1
- import { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
2
- import 'reflect-metadata';
3
- /**
4
- * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
5
- */
6
- export default class RegisterStyleAttributePlugin implements ILayerPlugin {
7
- apply(layer: ILayer, { styleAttributeService, }: {
8
- styleAttributeService: IStyleAttributeService;
9
- }): void;
10
- private registerBuiltinAttributes;
11
- private registerPositionAttribute;
12
- private registerFilterAttribute;
13
- private registerColorAttribute;
14
- private registerVertexIdAttribute;
15
- }
@@ -1,156 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
-
4
- var _dec, _class;
5
-
6
- import { AttributeType, gl } from '@antv/l7-core';
7
- import { injectable } from 'inversify';
8
- import 'reflect-metadata';
9
- /**
10
- * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
11
- */
12
-
13
- var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
14
- function RegisterStyleAttributePlugin() {
15
- _classCallCheck(this, RegisterStyleAttributePlugin);
16
- }
17
-
18
- _createClass(RegisterStyleAttributePlugin, [{
19
- key: "apply",
20
- value: function apply(layer, _ref) {
21
- var _this = this;
22
-
23
- var styleAttributeService = _ref.styleAttributeService;
24
- layer.hooks.init.tap('RegisterStyleAttributePlugin', function () {
25
- _this.registerBuiltinAttributes(styleAttributeService, layer);
26
- });
27
- }
28
- }, {
29
- key: "registerBuiltinAttributes",
30
- value: function registerBuiltinAttributes(styleAttributeService, layer) {
31
- // 过滤 tileGroup layer (瓦片图层)
32
- var source = layer.getSource();
33
-
34
- switch (source.parser.type) {
35
- case 'mvt':
36
- case 'testTile':
37
- case 'rasterTile':
38
- // layer 仅作为 group 使用
39
- return;
40
- }
41
-
42
- if (layer.type === 'MaskLayer') {
43
- this.registerPositionAttribute(styleAttributeService);
44
- return;
45
- }
46
-
47
- var _layer$getLayerConfig = layer.getLayerConfig(),
48
- usage = _layer$getLayerConfig.usage;
49
-
50
- if (usage === 'basemap ') {
51
- this.registerPositionAttribute(styleAttributeService);
52
- return;
53
- }
54
-
55
- if (layer.isTileLayer) {
56
- this.registerPositionAttribute(styleAttributeService);
57
- this.registerColorAttribute(styleAttributeService);
58
- return;
59
- } // Tip: normal render layer
60
-
61
-
62
- this.registerPositionAttribute(styleAttributeService);
63
- this.registerFilterAttribute(styleAttributeService);
64
- this.registerColorAttribute(styleAttributeService);
65
- this.registerVertexIdAttribute(styleAttributeService);
66
- }
67
- }, {
68
- key: "registerPositionAttribute",
69
- value: function registerPositionAttribute(styleAttributeService) {
70
- styleAttributeService.registerStyleAttribute({
71
- name: 'position',
72
- type: AttributeType.Attribute,
73
- descriptor: {
74
- name: 'a_Position',
75
- buffer: {
76
- data: [],
77
- type: gl.FLOAT
78
- },
79
- size: 3,
80
- update: function update(feature, featureIdx, vertex) {
81
- return vertex.length === 2 ? [vertex[0], vertex[1], 0] : [vertex[0], vertex[1], vertex[2]];
82
- }
83
- }
84
- });
85
- }
86
- }, {
87
- key: "registerFilterAttribute",
88
- value: function registerFilterAttribute(styleAttributeService) {
89
- styleAttributeService.registerStyleAttribute({
90
- name: 'filter',
91
- type: AttributeType.Attribute,
92
- descriptor: {
93
- name: 'filter',
94
- buffer: {
95
- // give the WebGL driver a hint that this buffer may change
96
- usage: gl.DYNAMIC_DRAW,
97
- data: [],
98
- type: gl.FLOAT
99
- },
100
- size: 1,
101
- update: function update(feature) {
102
- var filter = feature.filter;
103
- return filter ? [1] : [0];
104
- }
105
- }
106
- });
107
- }
108
- }, {
109
- key: "registerColorAttribute",
110
- value: function registerColorAttribute(styleAttributeService) {
111
- styleAttributeService.registerStyleAttribute({
112
- name: 'color',
113
- type: AttributeType.Attribute,
114
- descriptor: {
115
- name: 'a_Color',
116
- buffer: {
117
- // give the WebGL driver a hint that this buffer may change
118
- usage: gl.DYNAMIC_DRAW,
119
- data: [],
120
- type: gl.FLOAT
121
- },
122
- size: 4,
123
- update: function update(feature) {
124
- var color = feature.color;
125
- return !color || !color.length ? [1, 1, 1, 1] : color;
126
- }
127
- }
128
- });
129
- }
130
- }, {
131
- key: "registerVertexIdAttribute",
132
- value: function registerVertexIdAttribute(styleAttributeService) {
133
- styleAttributeService.registerStyleAttribute({
134
- // 统一注册每个顶点的唯一编号(目前用于样式的数据映射计算使用)
135
- name: 'vertexId',
136
- type: AttributeType.Attribute,
137
- descriptor: {
138
- name: 'a_vertexId',
139
- buffer: {
140
- // give the WebGL driver a hint that this buffer may change
141
- usage: gl.DYNAMIC_DRAW,
142
- data: [],
143
- type: gl.FLOAT
144
- },
145
- size: 1,
146
- update: function update(feature, featureIdx) {
147
- return [featureIdx];
148
- }
149
- }
150
- });
151
- }
152
- }]);
153
-
154
- return RegisterStyleAttributePlugin;
155
- }()) || _class);
156
- export { RegisterStyleAttributePlugin as default };
@@ -1,21 +0,0 @@
1
- import { ILayer, ILayerPlugin } from '@antv/l7-core';
2
- import 'reflect-metadata';
3
- /**
4
- * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
5
- * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
6
- * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
7
- * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
8
- * 3. 当前 Layer 本身的样式属性
9
- */
10
- export default class ShaderUniformPlugin implements ILayerPlugin {
11
- private readonly cameraService;
12
- private readonly coordinateSystemService;
13
- private readonly rendererService;
14
- private readonly mapService;
15
- apply(layer: ILayer): void;
16
- /**
17
- * 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
18
- * @param layer
19
- */
20
- private setLayerCenter;
21
- }
@@ -1,106 +0,0 @@
1
- import _initializerDefineProperty from "@babel/runtime/helpers/initializerDefineProperty";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
5
- import _applyDecoratedDescriptor from "@babel/runtime/helpers/applyDecoratedDescriptor";
6
- import _initializerWarningHelper from "@babel/runtime/helpers/initializerWarningHelper";
7
-
8
- var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
9
-
10
- import { CameraUniform, CoordinateUniform, TYPES } from '@antv/l7-core';
11
- import { $window } from '@antv/l7-utils';
12
- import { inject, injectable } from 'inversify';
13
- import 'reflect-metadata';
14
- /**
15
- * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
16
- * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
17
- * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
18
- * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
19
- * 3. 当前 Layer 本身的样式属性
20
- */
21
-
22
- var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
23
- function ShaderUniformPlugin() {
24
- _classCallCheck(this, ShaderUniformPlugin);
25
-
26
- _initializerDefineProperty(this, "cameraService", _descriptor, this);
27
-
28
- _initializerDefineProperty(this, "coordinateSystemService", _descriptor2, this);
29
-
30
- _initializerDefineProperty(this, "rendererService", _descriptor3, this);
31
-
32
- _initializerDefineProperty(this, "mapService", _descriptor4, this);
33
- }
34
-
35
- _createClass(ShaderUniformPlugin, [{
36
- key: "apply",
37
- value: function apply(layer) {
38
- var _this = this;
39
-
40
- var version = this.mapService.version;
41
- var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
42
-
43
- var sceneCenterMKT = [0, 0];
44
- layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
45
- // @ts-ignore
46
- var offset = layer.getLayerConfig().tileOrigin; // 重新计算坐标系参数
47
-
48
- _this.coordinateSystemService.refresh(offset);
49
-
50
- if (version === 'GAODE2.x') {
51
- _this.setLayerCenter(layer); // @ts-ignore
52
-
53
-
54
- mvp = _this.mapService.map.customCoords.getMVPMatrix(); // mvp = amapCustomCoords.getMVPMatrix()
55
- // @ts-ignore
56
-
57
- sceneCenterMKT = _this.mapService.getCustomCoordCenter();
58
- }
59
-
60
- var _this$rendererService = _this.rendererService.getViewportSize(),
61
- width = _this$rendererService.width,
62
- height = _this$rendererService.height;
63
-
64
- layer.models.forEach(function (model) {
65
- var _model$addUniforms;
66
-
67
- model.addUniforms((_model$addUniforms = {}, _defineProperty(_model$addUniforms, CameraUniform.ProjectionMatrix, _this.cameraService.getProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewMatrix, _this.cameraService.getViewMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewProjectionMatrix, _this.cameraService.getViewProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.Zoom, _this.cameraService.getZoom()), _defineProperty(_model$addUniforms, CameraUniform.ZoomScale, _this.cameraService.getZoomScale()), _defineProperty(_model$addUniforms, CameraUniform.FocalDistance, _this.cameraService.getFocalDistance()), _defineProperty(_model$addUniforms, CameraUniform.CameraPosition, _this.cameraService.getCameraPosition()), _defineProperty(_model$addUniforms, CoordinateUniform.CoordinateSystem, _this.coordinateSystemService.getCoordinateSystem()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenter, _this.coordinateSystemService.getViewportCenter()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenterProjection, _this.coordinateSystemService.getViewportCenterProjection()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree, _this.coordinateSystemService.getPixelsPerDegree()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree2, _this.coordinateSystemService.getPixelsPerDegree2()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerMeter, _this.coordinateSystemService.getPixelsPerMeter()), _defineProperty(_model$addUniforms, CoordinateUniform.Mvp, mvp), _defineProperty(_model$addUniforms, "u_SceneCenterMKT", sceneCenterMKT), _defineProperty(_model$addUniforms, "u_ViewportSize", [width, height]), _defineProperty(_model$addUniforms, "u_ModelMatrix", _this.cameraService.getModelMatrix()), _defineProperty(_model$addUniforms, "u_DevicePixelRatio", $window.devicePixelRatio), _defineProperty(_model$addUniforms, "u_PickingBuffer", layer.getLayerConfig().pickingBuffer || 0), _defineProperty(_model$addUniforms, "u_shaderPick", Number(layer.getShaderPickStat())), _model$addUniforms));
68
- }); // TODO:脏检查,决定是否需要渲染
69
- });
70
- }
71
- /**
72
- * 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
73
- * @param layer
74
- */
75
-
76
- }, {
77
- key: "setLayerCenter",
78
- value: function setLayerCenter(layer) {
79
- if (layer.coordCenter === undefined) layer.coordCenter = layer.getSource().center;
80
- this.mapService.setCoordCenter && this.mapService.setCoordCenter(layer.coordCenter);
81
- }
82
- }]);
83
-
84
- return ShaderUniformPlugin;
85
- }(), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "cameraService", [_dec2], {
86
- configurable: true,
87
- enumerable: true,
88
- writable: true,
89
- initializer: null
90
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "coordinateSystemService", [_dec3], {
91
- configurable: true,
92
- enumerable: true,
93
- writable: true,
94
- initializer: null
95
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "rendererService", [_dec4], {
96
- configurable: true,
97
- enumerable: true,
98
- writable: true,
99
- initializer: null
100
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "mapService", [_dec5], {
101
- configurable: true,
102
- enumerable: true,
103
- writable: true,
104
- initializer: null
105
- })), _class2)) || _class);
106
- export { ShaderUniformPlugin as default };
@@ -1,8 +0,0 @@
1
- import { ILayer, ILayerPlugin } from '@antv/l7-core';
2
- import 'reflect-metadata';
3
- /**
4
- * Model 更新
5
- */
6
- export default class UpdateModelPlugin implements ILayerPlugin {
7
- apply(layer: ILayer): void;
8
- }
@@ -1,31 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
-
4
- var _dec, _class;
5
-
6
- import { injectable } from 'inversify';
7
- import 'reflect-metadata';
8
- /**
9
- * Model 更新
10
- */
11
-
12
- var UpdateModelPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
13
- function UpdateModelPlugin() {
14
- _classCallCheck(this, UpdateModelPlugin);
15
- }
16
-
17
- _createClass(UpdateModelPlugin, [{
18
- key: "apply",
19
- value: function apply(layer) {
20
- layer.hooks.beforeRender.tap('UpdateModelPlugin', function () {
21
- // 处理文本更新
22
- if (layer.layerModel) {
23
- layer.layerModel.needUpdate();
24
- }
25
- });
26
- }
27
- }]);
28
-
29
- return UpdateModelPlugin;
30
- }()) || _class);
31
- export { UpdateModelPlugin as default };