@antv/l7-layers 2.9.36 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -32
  3. package/es/Geometry/index.js +0 -118
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -228
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -419
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -301
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -23
  19. package/es/canvas/index.js +0 -121
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -86
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1430
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -489
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -128
  43. package/es/core/triangulation.js +0 -553
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -141
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -106
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -140
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -463
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -107
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -37
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -104
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -200
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -164
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -9
  93. package/es/image/models/tileDataImage.d.ts +0 -19
  94. package/es/image/models/tileDataImage.js +0 -174
  95. package/es/image/shaders/dataImage_frag.glsl +0 -38
  96. package/es/image/shaders/image_frag.glsl +0 -9
  97. package/es/image/shaders/image_vert.glsl +0 -17
  98. package/es/index.d.ts +0 -17
  99. package/es/index.js +0 -107
  100. package/es/line/index.d.ts +0 -43
  101. package/es/line/index.js +0 -140
  102. package/es/line/models/arc.d.ts +0 -17
  103. package/es/line/models/arc.js +0 -356
  104. package/es/line/models/arc_3d.d.ts +0 -17
  105. package/es/line/models/arc_3d.js +0 -333
  106. package/es/line/models/earthArc_3d.d.ts +0 -17
  107. package/es/line/models/earthArc_3d.js +0 -336
  108. package/es/line/models/great_circle.d.ts +0 -12
  109. package/es/line/models/great_circle.js +0 -294
  110. package/es/line/models/half.d.ts +0 -18
  111. package/es/line/models/half.js +0 -281
  112. package/es/line/models/index.d.ts +0 -5
  113. package/es/line/models/index.js +0 -25
  114. package/es/line/models/line.d.ts +0 -21
  115. package/es/line/models/line.js +0 -443
  116. package/es/line/models/linearline.d.ts +0 -11
  117. package/es/line/models/linearline.js +0 -275
  118. package/es/line/models/simpleLine.d.ts +0 -14
  119. package/es/line/models/simpleLine.js +0 -234
  120. package/es/line/models/simpleTileLine.d.ts +0 -9
  121. package/es/line/models/simpleTileLine.js +0 -100
  122. package/es/line/models/tile.d.ts +0 -8
  123. package/es/line/models/tile.js +0 -178
  124. package/es/line/models/wall.d.ts +0 -12
  125. package/es/line/models/wall.js +0 -293
  126. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  129. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  130. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  131. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  132. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  133. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  134. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  135. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  136. package/es/line/shaders/line_arc_frag.glsl +0 -88
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  139. package/es/line/shaders/line_arc_vert.glsl +0 -178
  140. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  141. package/es/line/shaders/line_frag.glsl +0 -99
  142. package/es/line/shaders/line_vert.glsl +0 -192
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  147. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  150. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  152. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  154. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  156. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  157. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  158. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  159. package/es/mask/index.d.ts +0 -27
  160. package/es/mask/index.js +0 -160
  161. package/es/mask/models/fill.d.ts +0 -12
  162. package/es/mask/models/fill.js +0 -124
  163. package/es/mask/models/index.d.ts +0 -5
  164. package/es/mask/models/index.js +0 -7
  165. package/es/mask/shaders/mask_vert.glsl +0 -16
  166. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  167. package/es/plugins/DataMappingPlugin.js +0 -413
  168. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  169. package/es/plugins/DataSourcePlugin.js +0 -84
  170. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  171. package/es/plugins/FeatureScalePlugin.js +0 -340
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  173. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  174. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  175. package/es/plugins/LayerModelPlugin.js +0 -72
  176. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  177. package/es/plugins/LayerStylePlugin.js +0 -39
  178. package/es/plugins/LightingPlugin.d.ts +0 -36
  179. package/es/plugins/LightingPlugin.js +0 -104
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  181. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  182. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  183. package/es/plugins/PixelPickingPlugin.js +0 -126
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  185. package/es/plugins/RegisterStyleAttributePlugin.js +0 -156
  186. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  187. package/es/plugins/ShaderUniformPlugin.js +0 -106
  188. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  189. package/es/plugins/UpdateModelPlugin.js +0 -31
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  192. package/es/point/index.d.ts +0 -40
  193. package/es/point/index.js +0 -229
  194. package/es/point/models/earthExtrude.d.ts +0 -24
  195. package/es/point/models/earthExtrude.js +0 -274
  196. package/es/point/models/earthFill.d.ts +0 -11
  197. package/es/point/models/earthFill.js +0 -258
  198. package/es/point/models/extrude.d.ts +0 -24
  199. package/es/point/models/extrude.js +0 -295
  200. package/es/point/models/fill.d.ts +0 -40
  201. package/es/point/models/fill.js +0 -403
  202. package/es/point/models/fillmage.d.ts +0 -25
  203. package/es/point/models/fillmage.js +0 -366
  204. package/es/point/models/image.d.ts +0 -11
  205. package/es/point/models/image.js +0 -239
  206. package/es/point/models/index.d.ts +0 -5
  207. package/es/point/models/index.js +0 -30
  208. package/es/point/models/normal.d.ts +0 -16
  209. package/es/point/models/normal.js +0 -124
  210. package/es/point/models/radar.d.ts +0 -24
  211. package/es/point/models/radar.js +0 -232
  212. package/es/point/models/simplePoint.d.ts +0 -16
  213. package/es/point/models/simplePoint.js +0 -179
  214. package/es/point/models/text.d.ts +0 -57
  215. package/es/point/models/text.js +0 -619
  216. package/es/point/models/tile.d.ts +0 -15
  217. package/es/point/models/tile.js +0 -175
  218. package/es/point/models/tileText.d.ts +0 -52
  219. package/es/point/models/tileText.js +0 -509
  220. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  221. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  222. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  223. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  224. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  225. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  226. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  227. package/es/point/shaders/fill_frag.glsl +0 -84
  228. package/es/point/shaders/fill_vert.glsl +0 -188
  229. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  230. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  231. package/es/point/shaders/image_frag.glsl +0 -39
  232. package/es/point/shaders/image_vert.glsl +0 -90
  233. package/es/point/shaders/normal_frag.glsl +0 -6
  234. package/es/point/shaders/normal_vert.glsl +0 -24
  235. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  236. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  237. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  238. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  239. package/es/point/shaders/text_frag.glsl +0 -48
  240. package/es/point/shaders/text_vert.glsl +0 -131
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  243. package/es/point/shaders/tile/text_frag.glsl +0 -33
  244. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  245. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  246. package/es/point/shaders/tile/text_vert.glsl +0 -48
  247. package/es/point/shape/extrude.d.ts +0 -15
  248. package/es/point/shape/extrude.js +0 -63
  249. package/es/polygon/index.d.ts +0 -27
  250. package/es/polygon/index.js +0 -146
  251. package/es/polygon/models/extrude.d.ts +0 -28
  252. package/es/polygon/models/extrude.js +0 -302
  253. package/es/polygon/models/fill.d.ts +0 -17
  254. package/es/polygon/models/fill.js +0 -210
  255. package/es/polygon/models/index.d.ts +0 -5
  256. package/es/polygon/models/index.js +0 -28
  257. package/es/polygon/models/ocean.d.ts +0 -21
  258. package/es/polygon/models/ocean.js +0 -202
  259. package/es/polygon/models/tile.d.ts +0 -12
  260. package/es/polygon/models/tile.js +0 -101
  261. package/es/polygon/models/water.d.ts +0 -16
  262. package/es/polygon/models/water.js +0 -179
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  269. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  272. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  279. package/es/raster/buffers/triangulation.d.ts +0 -6
  280. package/es/raster/buffers/triangulation.js +0 -25
  281. package/es/raster/index.d.ts +0 -19
  282. package/es/raster/index.js +0 -107
  283. package/es/raster/models/index.d.ts +0 -5
  284. package/es/raster/models/index.js +0 -10
  285. package/es/raster/models/raster.d.ts +0 -22
  286. package/es/raster/models/raster.js +0 -242
  287. package/es/raster/models/rasterRgb.d.ts +0 -20
  288. package/es/raster/models/rasterRgb.js +0 -226
  289. package/es/raster/models/rasterTile.d.ts +0 -18
  290. package/es/raster/models/rasterTile.js +0 -140
  291. package/es/raster/raster.d.ts +0 -30
  292. package/es/raster/raster.js +0 -174
  293. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  294. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  295. package/es/raster/shaders/raster_frag.glsl +0 -9
  296. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  297. package/es/raster/shaders/raster_vert.glsl +0 -44
  298. package/es/shader/minify_frag.glsl +0 -7
  299. package/es/shader/minify_picking_frag.glsl +0 -10
  300. package/es/tile/interface.d.ts +0 -29
  301. package/es/tile/interface.js +0 -1
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +0 -7
  303. package/es/tile/manager/baseMapTileLayerManager.js +0 -119
  304. package/es/tile/manager/baseTileManager.d.ts +0 -27
  305. package/es/tile/manager/baseTileManager.js +0 -107
  306. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  307. package/es/tile/manager/tileConfigManager.js +0 -121
  308. package/es/tile/manager/tileLayerManager.d.ts +0 -15
  309. package/es/tile/manager/tileLayerManager.js +0 -255
  310. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  311. package/es/tile/manager/tilePickerManager.js +0 -194
  312. package/es/tile/models/tileModel.d.ts +0 -10
  313. package/es/tile/models/tileModel.js +0 -81
  314. package/es/tile/tileFactory/base.d.ts +0 -44
  315. package/es/tile/tileFactory/base.js +0 -474
  316. package/es/tile/tileFactory/index.d.ts +0 -5
  317. package/es/tile/tileFactory/index.js +0 -38
  318. package/es/tile/tileFactory/line.d.ts +0 -12
  319. package/es/tile/tileFactory/line.js +0 -62
  320. package/es/tile/tileFactory/mask.d.ts +0 -12
  321. package/es/tile/tileFactory/mask.js +0 -63
  322. package/es/tile/tileFactory/point.d.ts +0 -12
  323. package/es/tile/tileFactory/point.js +0 -63
  324. package/es/tile/tileFactory/polygon.d.ts +0 -12
  325. package/es/tile/tileFactory/polygon.js +0 -62
  326. package/es/tile/tileFactory/raster.d.ts +0 -12
  327. package/es/tile/tileFactory/raster.js +0 -58
  328. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  329. package/es/tile/tileFactory/rasterData.js +0 -86
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -20
  331. package/es/tile/tileFactory/rasterDataLayer.js +0 -90
  332. package/es/tile/tileFactory/test.d.ts +0 -12
  333. package/es/tile/tileFactory/test.js +0 -105
  334. package/es/tile/tileFactory/vectorLayer.d.ts +0 -38
  335. package/es/tile/tileFactory/vectorLayer.js +0 -264
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +0 -30
  337. package/es/tile/tileLayer/baseMapTileLayer.js +0 -195
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -48
  339. package/es/tile/tileLayer/baseTileLayer.js +0 -420
  340. package/es/tile/tileTest.d.ts +0 -15
  341. package/es/tile/tileTest.js +0 -62
  342. package/es/tile/tmsMapTileLayer.d.ts +0 -7
  343. package/es/tile/tmsMapTileLayer.js +0 -97
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@@ -1,366 +0,0 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- import { AttributeType, gl } from '@antv/l7-core';
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- import { Version } from '@antv/l7-maps';
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- import { getCullFace, getMask } from '@antv/l7-utils';
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- import { isNumber } from 'lodash';
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- import BaseModel from "../../core/BaseModel";
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- import { PointFillTriangulation } from "../../core/triangulation"; // static pointLayer shader - not support animate
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-
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- /* babel-plugin-inline-import '../shaders/image/fillImage_frag.glsl' */
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- var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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-
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- /* babel-plugin-inline-import '../shaders/image/fillImage_vert.glsl' */
25
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
26
-
27
- var FillImageModel = /*#__PURE__*/function (_BaseModel) {
28
- _inherits(FillImageModel, _BaseModel);
29
-
30
- var _super = _createSuper(FillImageModel);
31
-
32
- function FillImageModel() {
33
- var _this;
34
-
35
- _classCallCheck(this, FillImageModel);
36
-
37
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
- args[_key] = arguments[_key];
39
- }
40
-
41
- _this = _super.call.apply(_super, [this].concat(args));
42
-
43
- _defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
44
-
45
- _defineProperty(_assertThisInitialized(_this), "isMeter", false);
46
-
47
- _defineProperty(_assertThisInitialized(_this), "radian", 0);
48
-
49
- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
50
- var createTexture2D = _this.rendererService.createTexture2D;
51
-
52
- if (_this.texture) {
53
- _this.texture.update({
54
- data: _this.iconService.getCanvas(),
55
- mag: 'linear',
56
- min: 'linear mipmap nearest',
57
- mipmap: true
58
- }); // 更新完纹理后在更新的图层的时候需要更新所有的图层
59
-
60
-
61
- _this.layerService.throttleRenderLayers();
62
-
63
- return;
64
- }
65
-
66
- _this.texture = createTexture2D({
67
- data: _this.iconService.getCanvas(),
68
- mag: gl.LINEAR,
69
- min: gl.LINEAR_MIPMAP_LINEAR,
70
- premultiplyAlpha: false,
71
- width: 1024,
72
- height: _this.iconService.canvasHeight || 128,
73
- mipmap: true
74
- });
75
- });
76
-
77
- return _this;
78
- }
79
-
80
- _createClass(FillImageModel, [{
81
- key: "getUninforms",
82
- value: // 旋转的弧度
83
- function getUninforms() {
84
- var _ref = this.layer.getLayerConfig(),
85
- _ref$opacity = _ref.opacity,
86
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
87
- _ref$offsets = _ref.offsets,
88
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
89
- rotation = _ref.rotation,
90
- _ref$raisingHeight = _ref.raisingHeight,
91
- raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
92
- _ref$heightfixed = _ref.heightfixed,
93
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
94
-
95
- if (this.rendererService.getDirty()) {
96
- this.texture.bind();
97
- }
98
- /**
99
- * rotateFlag
100
- * L7MAP 1
101
- * MAPBOX 1
102
- * GAODE2.x -1
103
- * GAODE1.x -1
104
- */
105
-
106
-
107
- var rotateFlag = 1;
108
-
109
- if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
110
- rotateFlag = -1;
111
- } // 控制图标的旋转角度(绕 Z 轴旋转)
112
-
113
-
114
- this.radian = rotation !== undefined ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
115
-
116
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
117
- opacity: opacity,
118
- offsets: offsets
119
- })) {
120
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
121
- this.judgeStyleAttributes({
122
- opacity: opacity,
123
- offsets: offsets
124
- });
125
- var encodeData = this.layer.getEncodedData();
126
-
127
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
128
- data = _this$calDataFrame.data,
129
- width = _this$calDataFrame.width,
130
- height = _this$calDataFrame.height;
131
-
132
- this.rowCount = height; // 当前数据纹理有多少行
133
-
134
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
135
- flipY: true,
136
- data: data,
137
- format: gl.LUMINANCE,
138
- type: gl.FLOAT,
139
- width: width,
140
- height: height
141
- }) : this.createTexture2D({
142
- flipY: true,
143
- data: [1],
144
- format: gl.LUMINANCE,
145
- type: gl.FLOAT,
146
- width: 1,
147
- height: 1
148
- });
149
- }
150
-
151
- return {
152
- u_raisingHeight: Number(raisingHeight),
153
- u_heightfixed: Number(heightfixed),
154
- u_isMeter: Number(this.isMeter),
155
- u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
156
- u_dataTexture: this.dataTexture,
157
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
158
- u_cellTypeLayout: this.getCellTypeLayout(),
159
- u_texture: this.texture,
160
- u_textSize: [1024, this.iconService.canvasHeight || 128],
161
- u_opacity: isNumber(opacity) ? opacity : 1.0,
162
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
163
- };
164
- }
165
- }, {
166
- key: "getAttribute",
167
- value: function getAttribute() {
168
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
169
- }
170
- }, {
171
- key: "initModels",
172
- value: function initModels(callbackModel) {
173
- this.updateTexture();
174
- this.iconService.on('imageUpdate', this.updateTexture);
175
-
176
- var _ref2 = this.layer.getLayerConfig(),
177
- _ref2$unit = _ref2.unit,
178
- unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
179
-
180
- var version = this.mapService.version;
181
-
182
- if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
183
- this.isMeter = true;
184
- this.calMeter2Coord();
185
- }
186
-
187
- this.buildModels(callbackModel);
188
- }
189
- /**
190
- * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
191
- * @returns
192
- */
193
-
194
- }, {
195
- key: "calMeter2Coord",
196
- value: function calMeter2Coord() {
197
- var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
198
- minLng = _this$layer$getSource[0],
199
- minLat = _this$layer$getSource[1],
200
- maxLng = _this$layer$getSource[2],
201
- maxLat = _this$layer$getSource[3];
202
-
203
- var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
204
- var version = this.mapService.version;
205
-
206
- if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
207
- var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
208
- lng: center[0],
209
- lat: center[1]
210
- }, 0);
211
- var offsetInMeters = 1;
212
- var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
213
- var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
214
- var westLnglat = westCoord.toLngLat();
215
- this.meter2coord = center[0] - westLnglat.lng;
216
- return;
217
- } // @ts-ignore
218
-
219
-
220
- var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
221
-
222
- var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
223
- this.meter2coord = (m1 + m2) / 2;
224
-
225
- if (!this.meter2coord) {
226
- // Tip: 兼容单个数据导致的 m1、m2 为 NaN
227
- this.meter2coord = 7.70681090738883;
228
- }
229
- }
230
- }, {
231
- key: "buildModels",
232
- value: function buildModels(callbackModel) {
233
- var _ref3 = this.layer.getLayerConfig(),
234
- _ref3$mask = _ref3.mask,
235
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
236
- _ref3$maskInside = _ref3.maskInside,
237
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
238
-
239
- this.layer.buildLayerModel({
240
- moduleName: 'pointFillImage',
241
- vertexShader: pointFillVert,
242
- fragmentShader: pointFillFrag,
243
- triangulation: PointFillTriangulation,
244
- depth: {
245
- enable: false
246
- },
247
- blend: this.getBlend(),
248
- stencil: getMask(mask, maskInside),
249
- cull: {
250
- enable: true,
251
- face: getCullFace(this.mapService.version)
252
- }
253
- }).then(function (model) {
254
- callbackModel([model]);
255
- }).catch(function (err) {
256
- console.warn(err);
257
- callbackModel([]);
258
- });
259
- }
260
- }, {
261
- key: "clearModels",
262
- value: function clearModels() {
263
- var _this$texture, _this$dataTexture;
264
-
265
- this.iconService.off('imageUpdate', this.updateTexture);
266
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
267
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
268
- } // overwrite baseModel func
269
-
270
- }, {
271
- key: "registerBuiltinAttributes",
272
- value: function registerBuiltinAttributes() {
273
- var _this2 = this;
274
-
275
- this.styleAttributeService.registerStyleAttribute({
276
- name: 'rotate',
277
- type: AttributeType.Attribute,
278
- descriptor: {
279
- name: 'a_Rotate',
280
- buffer: {
281
- usage: gl.DYNAMIC_DRAW,
282
- data: [],
283
- type: gl.FLOAT
284
- },
285
- size: 1,
286
- update: function update(feature) {
287
- var _feature$rotate = feature.rotate,
288
- rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
289
- return Array.isArray(rotate) ? [rotate[0]] : [rotate];
290
- }
291
- }
292
- });
293
- this.styleAttributeService.registerStyleAttribute({
294
- name: 'uv',
295
- type: AttributeType.Attribute,
296
- descriptor: {
297
- name: 'a_Uv',
298
- buffer: {
299
- // give the WebGL driver a hint that this buffer may change
300
- usage: gl.DYNAMIC_DRAW,
301
- data: [],
302
- type: gl.FLOAT
303
- },
304
- size: 2,
305
- update: function update(feature) {
306
- var iconMap = _this2.iconService.getIconMap();
307
-
308
- var shape = feature.shape;
309
-
310
- var _ref4 = iconMap[shape] || {
311
- x: 0,
312
- y: 0
313
- },
314
- x = _ref4.x,
315
- y = _ref4.y;
316
-
317
- return [x, y];
318
- }
319
- }
320
- });
321
- this.styleAttributeService.registerStyleAttribute({
322
- name: 'extrude',
323
- type: AttributeType.Attribute,
324
- descriptor: {
325
- name: 'a_Extrude',
326
- buffer: {
327
- // give the WebGL driver a hint that this buffer may change
328
- usage: gl.DYNAMIC_DRAW,
329
- data: [],
330
- type: gl.FLOAT
331
- },
332
- size: 3,
333
- update: function update(feature, featureIdx, vertex, attributeIdx) {
334
- var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
335
- var extrudeIndex = attributeIdx % 4 * 3;
336
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
337
- }
338
- }
339
- }); // point layer size;
340
-
341
- this.styleAttributeService.registerStyleAttribute({
342
- name: 'size',
343
- type: AttributeType.Attribute,
344
- descriptor: {
345
- name: 'a_Size',
346
- buffer: {
347
- // give the WebGL driver a hint that this buffer may change
348
- usage: gl.DYNAMIC_DRAW,
349
- data: [],
350
- type: gl.FLOAT
351
- },
352
- size: 1,
353
- update: function update(feature) {
354
- var _feature$size = feature.size,
355
- size = _feature$size === void 0 ? 5 : _feature$size;
356
- return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
357
- }
358
- }
359
- });
360
- }
361
- }]);
362
-
363
- return FillImageModel;
364
- }(BaseModel);
365
-
366
- export { FillImageModel as default };
@@ -1,11 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageModel extends BaseModel {
4
- private texture;
5
- getUninforms(): IModelUniform;
6
- initModels(callbackModel: (models: IModel[]) => void): void;
7
- clearModels(): void;
8
- buildModels(callbackModel: (models: IModel[]) => void): void;
9
- protected registerBuiltinAttributes(): void;
10
- private updateTexture;
11
- }
@@ -1,239 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { getMask } from '@antv/l7-utils';
15
- import { isNumber } from 'lodash';
16
- import BaseModel from "../../core/BaseModel";
17
- import { PointImageTriangulation } from "../../core/triangulation";
18
-
19
- /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
20
- var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main(){\n float opacity = styleMappingMat[0][0];\n float size = styleMappingMat[1][0];\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n\n gl_FragColor.a = gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
-
22
- /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
23
- var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(textrueOffsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
24
-
25
- var ImageModel = /*#__PURE__*/function (_BaseModel) {
26
- _inherits(ImageModel, _BaseModel);
27
-
28
- var _super = _createSuper(ImageModel);
29
-
30
- function ImageModel() {
31
- var _this;
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-
33
- _classCallCheck(this, ImageModel);
34
-
35
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
36
- args[_key] = arguments[_key];
37
- }
38
-
39
- _this = _super.call.apply(_super, [this].concat(args));
40
-
41
- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
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- var createTexture2D = _this.rendererService.createTexture2D;
43
-
44
- if (_this.texture) {
45
- _this.texture.update({
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- data: _this.iconService.getCanvas(),
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- mag: 'linear',
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- min: 'linear mipmap nearest',
49
- mipmap: true
50
- }); // 更新完纹理后在更新的图层的时候需要更新所有的图层
51
-
52
-
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- _this.layerService.throttleRenderLayers();
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-
55
- return;
56
- }
57
-
58
- _this.texture = createTexture2D({
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- data: _this.iconService.getCanvas(),
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- mag: gl.LINEAR,
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- min: gl.LINEAR_MIPMAP_LINEAR,
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- premultiplyAlpha: false,
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- width: 1024,
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- height: _this.iconService.canvasHeight || 128,
65
- mipmap: true
66
- });
67
- });
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-
69
- return _this;
70
- }
71
-
72
- _createClass(ImageModel, [{
73
- key: "getUninforms",
74
- value: function getUninforms() {
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- var _ref = this.layer.getLayerConfig(),
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- _ref$opacity = _ref.opacity,
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- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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- _ref$offsets = _ref.offsets,
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- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
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- _ref$raisingHeight = _ref.raisingHeight,
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- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
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- _ref$heightfixed = _ref.heightfixed,
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- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
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-
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- if (this.rendererService.getDirty()) {
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- this.texture.bind();
87
- }
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-
89
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
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- opacity: opacity,
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- offsets: offsets
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- })) {
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- this.judgeStyleAttributes({
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- opacity: opacity,
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- offsets: offsets
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- });
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- var encodeData = this.layer.getEncodedData();
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-
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- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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- data = _this$calDataFrame.data,
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- width = _this$calDataFrame.width,
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- height = _this$calDataFrame.height;
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-
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- this.rowCount = height; // 当前数据纹理有多少行
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-
106
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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- flipY: true,
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- data: data,
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- format: gl.LUMINANCE,
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- type: gl.FLOAT,
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- width: width,
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- height: height
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- }) : this.createTexture2D({
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- flipY: true,
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- data: [1],
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- format: gl.LUMINANCE,
117
- type: gl.FLOAT,
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- width: 1,
119
- height: 1
120
- });
121
- }
122
-
123
- return {
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- u_raisingHeight: Number(raisingHeight),
125
- u_heightfixed: Number(heightfixed),
126
- u_dataTexture: this.dataTexture,
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- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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- u_cellTypeLayout: this.getCellTypeLayout(),
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- u_texture: this.texture,
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- u_textSize: [1024, this.iconService.canvasHeight || 128],
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- u_opacity: isNumber(opacity) ? opacity : 1.0,
132
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
133
- };
134
- }
135
- }, {
136
- key: "initModels",
137
- value: function initModels(callbackModel) {
138
- this.registerBuiltinAttributes();
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- this.updateTexture();
140
- this.iconService.on('imageUpdate', this.updateTexture);
141
- this.buildModels(callbackModel);
142
- }
143
- }, {
144
- key: "clearModels",
145
- value: function clearModels() {
146
- var _this$texture, _this$dataTexture;
147
-
148
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
149
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
150
- this.iconService.off('imageUpdate', this.updateTexture);
151
- }
152
- }, {
153
- key: "buildModels",
154
- value: function buildModels(callbackModel) {
155
- var _ref2 = this.layer.getLayerConfig(),
156
- _ref2$mask = _ref2.mask,
157
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
158
- _ref2$maskInside = _ref2.maskInside,
159
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
160
-
161
- this.layer.buildLayerModel({
162
- moduleName: 'pointImage',
163
- vertexShader: pointImageVert,
164
- fragmentShader: pointImageFrag,
165
- triangulation: PointImageTriangulation,
166
- depth: {
167
- enable: false
168
- },
169
- primitive: gl.POINTS,
170
- blend: this.getBlend(),
171
- stencil: getMask(mask, maskInside)
172
- }).then(function (model) {
173
- callbackModel([model]);
174
- }).catch(function (err) {
175
- console.warn(err);
176
- callbackModel([]);
177
- });
178
- }
179
- }, {
180
- key: "registerBuiltinAttributes",
181
- value: function registerBuiltinAttributes() {
182
- var _this2 = this;
183
-
184
- // point layer size;
185
- this.styleAttributeService.registerStyleAttribute({
186
- name: 'size',
187
- type: AttributeType.Attribute,
188
- descriptor: {
189
- name: 'a_Size',
190
- buffer: {
191
- // give the WebGL driver a hint that this buffer may change
192
- usage: gl.DYNAMIC_DRAW,
193
- data: [],
194
- type: gl.FLOAT
195
- },
196
- size: 1,
197
- update: function update(feature) {
198
- var _feature$size = feature.size,
199
- size = _feature$size === void 0 ? 5 : _feature$size;
200
- return Array.isArray(size) ? [size[0]] : [size];
201
- }
202
- }
203
- }); // point layer size;
204
-
205
- this.styleAttributeService.registerStyleAttribute({
206
- name: 'uv',
207
- type: AttributeType.Attribute,
208
- descriptor: {
209
- name: 'a_Uv',
210
- buffer: {
211
- // give the WebGL driver a hint that this buffer may change
212
- usage: gl.DYNAMIC_DRAW,
213
- data: [],
214
- type: gl.FLOAT
215
- },
216
- size: 2,
217
- update: function update(feature, featureIdx, vertex, attributeIdx) {
218
- var iconMap = _this2.iconService.getIconMap();
219
-
220
- var shape = feature.shape;
221
-
222
- var _ref3 = iconMap[shape] || {
223
- x: 0,
224
- y: 0
225
- },
226
- x = _ref3.x,
227
- y = _ref3.y;
228
-
229
- return [x, y];
230
- }
231
- }
232
- });
233
- }
234
- }]);
235
-
236
- return ImageModel;
237
- }(BaseModel);
238
-
239
- export { ImageModel as default };
@@ -1,5 +0,0 @@
1
- export declare type PointType = 'fillImage' | 'fill' | 'radar' | 'image' | 'normal' | 'simplePoint' | 'extrude' | 'text' | 'vectorPoint' | 'tile' | 'tileText' | 'earthFill' | 'earthExtrude';
2
- declare const PointModels: {
3
- [key in PointType]: any;
4
- };
5
- export default PointModels;
@@ -1,30 +0,0 @@
1
- import PointTileModel from "../../tile/models/tileModel";
2
- import EarthExtrudeModel from "./earthExtrude"; // earth
3
-
4
- import EarthFillModel from "./earthFill";
5
- import ExtrudeModel from "./extrude";
6
- import FillModel from "./fill";
7
- import FillImageModel from "./fillmage";
8
- import IMageModel from "./image";
9
- import NormalModel from "./normal";
10
- import Radar from "./radar";
11
- import SimplePoint from "./simplePoint";
12
- import TextModel from "./text";
13
- import TileTextModel from "./tileText";
14
- import TileFillModel from "./tile";
15
- var PointModels = {
16
- fillImage: FillImageModel,
17
- fill: FillModel,
18
- radar: Radar,
19
- image: IMageModel,
20
- normal: NormalModel,
21
- simplePoint: SimplePoint,
22
- extrude: ExtrudeModel,
23
- text: TextModel,
24
- vectorPoint: PointTileModel,
25
- tile: TileFillModel,
26
- tileText: TileTextModel,
27
- earthFill: EarthFillModel,
28
- earthExtrude: EarthExtrudeModel
29
- };
30
- export default PointModels;