@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -82
  353. package/lib/Geometry/models/billboard.js +0 -195
  354. package/lib/Geometry/models/index.js +0 -38
  355. package/lib/Geometry/models/plane.js +0 -307
  356. package/lib/Geometry/models/sprite.js +0 -216
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -69
  364. package/lib/canvas/models/canvas.js +0 -154
  365. package/lib/canvas/models/index.js +0 -34
  366. package/lib/citybuliding/building.js +0 -66
  367. package/lib/citybuliding/models/build.js +0 -157
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -891
  371. package/lib/core/BaseModel.js +0 -325
  372. package/lib/core/interface.js +0 -54
  373. package/lib/core/schema.js +0 -51
  374. package/lib/core/shape/Path.js +0 -100
  375. package/lib/core/shape/extrude.js +0 -139
  376. package/lib/core/triangulation.js +0 -373
  377. package/lib/earth/index.js +0 -69
  378. package/lib/earth/models/atmosphere.js +0 -118
  379. package/lib/earth/models/base.js +0 -162
  380. package/lib/earth/models/bloomsphere.js +0 -118
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -116
  388. package/lib/heatmap/index.js +0 -101
  389. package/lib/heatmap/models/grid.js +0 -95
  390. package/lib/heatmap/models/grid3d.js +0 -129
  391. package/lib/heatmap/models/heatmap.js +0 -350
  392. package/lib/heatmap/models/hexagon.js +0 -96
  393. package/lib/heatmap/models/index.js +0 -41
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -61
  406. package/lib/image/index.js +0 -79
  407. package/lib/image/models/dataImage.js +0 -182
  408. package/lib/image/models/image.js +0 -136
  409. package/lib/image/models/index.js +0 -36
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -100
  414. package/lib/line/index.js +0 -88
  415. package/lib/line/models/arc.js +0 -258
  416. package/lib/line/models/arc_3d.js +0 -247
  417. package/lib/line/models/earthArc_3d.js +0 -248
  418. package/lib/line/models/great_circle.js +0 -219
  419. package/lib/line/models/half.js +0 -214
  420. package/lib/line/models/index.js +0 -54
  421. package/lib/line/models/line.js +0 -330
  422. package/lib/line/models/linearline.js +0 -219
  423. package/lib/line/models/simpleLine.js +0 -184
  424. package/lib/line/models/tile.js +0 -257
  425. package/lib/line/models/wall.js +0 -253
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -62
  458. package/lib/mask/models/fill.js +0 -85
  459. package/lib/mask/models/index.js +0 -34
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
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  462. package/lib/plugins/DataMappingPlugin.js +0 -242
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  470. package/lib/plugins/PixelPickingPlugin.js +0 -118
  471. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
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  473. package/lib/plugins/UpdateModelPlugin.js +0 -49
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  475. package/lib/point/index.js +0 -160
  476. package/lib/point/models/earthExtrude.js +0 -217
  477. package/lib/point/models/earthFill.js +0 -208
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  484. package/lib/point/models/radar.js +0 -221
  485. package/lib/point/models/simplePoint.js +0 -153
  486. package/lib/point/models/text.js +0 -414
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
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  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,90 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec4 a_Color;
4
- attribute vec2 a_Uv;
5
- attribute float a_Size;
6
- varying vec4 v_color;
7
- varying vec2 v_uv;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform vec2 u_offsets;
11
-
12
- uniform float u_opacity : 1;
13
- uniform float u_raisingHeight: 0.0;
14
- uniform float u_heightfixed: 0.0;
15
-
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
-
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
-
21
- #pragma include "projection"
22
- #pragma include "picking"
23
-
24
- void main() {
25
- // cal style mapping - 数据纹理映射部分的计算
26
- styleMappingMat = mat4(
27
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
28
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
29
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
30
- 0.0, 0.0, 0.0, 0.0
31
- );
32
-
33
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
34
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
35
- float columnWidth = 1.0/columnCount; // 列宽
36
- float rowHeight = 1.0/rowCount; // 行高
37
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
38
- float id = a_vertexId; // 第n个顶点
39
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
40
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
41
-
42
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
43
- // 按顺序从 cell 中取值、若没有则自动往下取值
44
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
45
-
46
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
47
- styleMappingMat[0][0] = opacityAndOffset.r;
48
- textureOffset = opacityAndOffset.g;
49
-
50
- styleMappingMat[1][0] = a_Size;
51
-
52
- vec2 textrueOffsets = vec2(0.0, 0.0);
53
- if(hasOffsets()) {
54
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
-
58
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
59
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
60
- textureOffset += 1.0;
61
- } else {
62
- textrueOffsets = u_offsets;
63
- }
64
-
65
- // cal style mapping - 数据纹理映射部分的计算
66
- v_color = a_Color;
67
- v_uv = a_Uv;
68
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
69
-
70
- vec2 offset = project_pixel(textrueOffsets);
71
-
72
- float raisingHeight = u_raisingHeight;
73
- if(u_heightfixed < 1.0) { // false
74
- raisingHeight = project_pixel(u_raisingHeight);
75
- } else {
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
77
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
78
- raisingHeight = u_raisingHeight * mapboxZoomScale;
79
- }
80
- }
81
-
82
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
83
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
84
- } else {
85
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
86
- }
87
-
88
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
89
- setPickingColor(a_PickingColor);
90
- }
@@ -1,15 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- varying vec4 v_color;
5
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
6
-
7
- #pragma include "picking"
8
- void main() {
9
- float opacity = styleMappingMat[0][0];
10
-
11
- gl_FragColor = v_color;
12
- // gl_FragColor.a =gl_FragColor.a * u_opacity;
13
- gl_FragColor.a =gl_FragColor.a * opacity;
14
- gl_FragColor = filterColor(gl_FragColor);
15
- }
@@ -1,79 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
- varying vec4 v_color;
8
-
9
- uniform float u_opacity : 1;
10
- uniform vec2 u_offsets;
11
-
12
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
13
-
14
- #pragma include "styleMapping"
15
- #pragma include "styleMappingCalOpacity"
16
-
17
- #pragma include "projection"
18
- #pragma include "picking"
19
- #pragma include "project"
20
- void main() {
21
- v_color = a_Color;
22
-
23
- // cal style mapping - 数据纹理映射部分的计算
24
- styleMappingMat = mat4(
25
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
26
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
27
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
28
- 0.0, 0.0, 0.0, 0.0
29
- );
30
-
31
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
32
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
33
- float columnWidth = 1.0/columnCount; // 列宽
34
- float rowHeight = 1.0/rowCount; // 行高
35
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
36
- float id = a_vertexId; // 第n个顶点
37
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
38
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
39
-
40
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
41
- // 按顺序从 cell 中取值、若没有则自动往下取值
42
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
43
-
44
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
45
- styleMappingMat[0][0] = opacityAndOffset.r;
46
- textureOffset = opacityAndOffset.g;
47
-
48
- vec2 textrueOffsets = vec2(0.0, 0.0);
49
- if(hasOffsets()) {
50
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
51
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
52
- textureOffset += 1.0;
53
-
54
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
- } else {
58
- textrueOffsets = u_offsets;
59
- }
60
-
61
- // cal style mapping
62
-
63
- // vec2 offset = project_pixel(u_offsets);
64
- vec2 offset = project_pixel(textrueOffsets);
65
- // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
66
- // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\
67
- //
68
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
69
- // vec2 offset = project_pixel((u_offsets));
70
- gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
71
- } else { // else
72
- // vec2 offset = project_pixel(u_offsets);
73
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
74
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
75
- }
76
-
77
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
78
- setPickingColor(a_PickingColor);
79
- }
@@ -1,64 +0,0 @@
1
-
2
- uniform float u_additive;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- varying vec4 v_data;
7
- varying vec4 v_color;
8
- varying float v_radius;
9
-
10
- #pragma include "sdf_2d"
11
- #pragma include "picking"
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
-
25
- lowp float antialiasblur = v_data.z;
26
- float r = v_radius / (v_radius);
27
-
28
- float outer_df = sdCircle(v_data.xy, 1.0);
29
- float inner_df = sdCircle(v_data.xy, r);
30
-
31
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
32
-
33
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
34
-
35
- if(u_additive > 0.0) {
36
- gl_FragColor *= opacity_t;
37
- } else {
38
- gl_FragColor.a *= opacity_t;
39
- }
40
-
41
- if(gl_FragColor.a > 0.0) {
42
- gl_FragColor = filterColor(gl_FragColor);
43
- }
44
-
45
- vec2 extrude = styleMappingMat[2].ba;
46
- vec2 dir = normalize(extrude);
47
- vec2 baseDir = vec2(1.0, 0.0);
48
- float pi = 3.14159265359;
49
- // full circle
50
- // float rades = dot(dir, baseDir);
51
- // float flag = sign(dir.y);
52
- // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;
53
-
54
- // half circle
55
- float flag = sign(dir.y);
56
- float rades = dot(dir, baseDir);
57
- float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
58
- // simple AA
59
- if(radar_v > 0.99) {
60
- radar_v = 1.0 - (radar_v - 0.99)/0.01;
61
- }
62
-
63
- gl_FragColor.a *= radar_v;
64
- }
@@ -1,120 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
- uniform float u_speed: 1.0;
7
- uniform float u_time;
8
-
9
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
10
-
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- uniform float u_isMeter;
14
-
15
- varying vec4 v_data;
16
- varying vec4 v_color;
17
- varying float v_radius;
18
-
19
- uniform float u_opacity : 1;
20
- uniform vec2 u_offsets;
21
-
22
- #pragma include "styleMapping"
23
- #pragma include "styleMappingCalOpacity"
24
-
25
- #pragma include "projection"
26
- #pragma include "picking"
27
-
28
- void main() {
29
- vec3 extrude = a_Extrude;
30
- float shape_type = a_Shape;
31
- float newSize = setPickingSize(a_Size);
32
-
33
- // cal style mapping - 数据纹理映射部分的计算
34
- styleMappingMat = mat4(
35
- 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
36
- 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
37
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y
38
- 0.0, 0.0, 0.0, 0.0 //
39
- );
40
-
41
- float time = u_time * u_speed;
42
- mat2 rotateMatrix = mat2(
43
- cos(time), sin(time),
44
- -sin(time), cos(time)
45
- );
46
- styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;
47
-
48
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
49
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
50
- float columnWidth = 1.0/columnCount; // 列宽
51
- float rowHeight = 1.0/rowCount; // 行高
52
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
53
- float id = a_vertexId; // 第n个顶点
54
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
55
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
56
-
57
- // cell 固定顺序 opacity -> strokeOpacity -> empty -> empty ...
58
- // 按顺序从 cell 中取值、若没有则自动往下取值
59
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
60
-
61
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
62
- styleMappingMat[0][0] = opacityAndOffset.r;
63
- textureOffset = opacityAndOffset.g;
64
-
65
-
66
- vec2 textrueOffsets = vec2(0.0, 0.0);
67
- if(hasOffsets()) {
68
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
69
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
70
- textureOffset += 1.0;
71
-
72
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
73
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
74
- textureOffset += 1.0;
75
- } else {
76
- textrueOffsets = u_offsets;
77
- }
78
-
79
- // cal style mapping
80
-
81
- // unpack color(vec2)
82
- v_color = a_Color;
83
-
84
- // radius(16-bit)
85
- v_radius = newSize;
86
-
87
- // anti-alias
88
- float blur = 0.0;
89
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);
90
-
91
- vec2 offset = (extrude.xy * (newSize) + textrueOffsets);
92
- vec3 aPosition = a_Position;
93
- if(u_isMeter < 1.0) {
94
- // 不以米为实际单位
95
- offset = project_pixel(offset);
96
- } else {
97
- // 以米为实际单位
98
- antialiasblur *= pow(19.0 - u_Zoom, 2.0);
99
- antialiasblur = max(antialiasblur, -0.01);
100
- // offset *= 0.5;
101
-
102
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
103
- aPosition.xy += offset;
104
- offset.x = 0.0;
105
- offset.y = 0.0;
106
- }
107
- }
108
-
109
- v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);
110
-
111
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
112
-
113
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
114
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
115
- } else {
116
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
117
- }
118
-
119
- setPickingColor(a_PickingColor);
120
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- uniform float u_additive;
5
-
6
- uniform float u_stroke_opacity : 1;
7
-
8
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
9
-
10
- varying vec4 v_color;
11
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
12
- varying float v_blur;
13
- varying float v_innerRadius;
14
-
15
- #pragma include "picking"
16
- void main() {
17
- vec2 center = vec2(0.5);
18
-
19
- float opacity = styleMappingMat[0][0];
20
- // Tip: 片元到中心点的距离 0 - 1
21
- float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;
22
- // Tip: 片元的剪切成圆形
23
- float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);
24
-
25
-
26
- if(v_innerRadius < 0.99) {
27
- // 当存在 stroke 且 stroke > 0.01
28
- float blurWidth = (1.0 - v_blur)/2.0;
29
- vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);
30
- if(fragmengTocenter > v_innerRadius + blurWidth) {
31
- gl_FragColor = stroke;
32
- } else if(fragmengTocenter > v_innerRadius - blurWidth){
33
- float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);
34
- gl_FragColor = mix(v_color, stroke, mixR);
35
- } else {
36
- gl_FragColor = v_color;
37
- }
38
- } else {
39
- // 当不存在 stroke 或 stroke <= 0.01
40
- gl_FragColor = v_color;
41
- }
42
-
43
- gl_FragColor.a *= opacity;
44
-
45
- gl_FragColor = filterColor(gl_FragColor);
46
-
47
- if(u_additive > 0.0) {
48
- gl_FragColor *= circleClipOpacity;
49
- } else {
50
- gl_FragColor.a *= circleClipOpacity;
51
- }
52
-
53
- }
@@ -1,79 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
- varying vec4 v_color;
8
-
9
- uniform float u_opacity : 1;
10
- uniform vec2 u_offsets;
11
- uniform float u_stroke_width;
12
-
13
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
14
- varying float v_blur;
15
- varying float v_innerRadius;
16
-
17
- #pragma include "styleMapping"
18
- #pragma include "styleMappingCalOpacity"
19
-
20
- #pragma include "projection"
21
- #pragma include "picking"
22
- #pragma include "project"
23
- void main() {
24
- v_color = a_Color;
25
- v_blur = 1.0 - max(2.0/a_Size, 0.05);
26
- v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);
27
-
28
- // cal style mapping - 数据纹理映射部分的计算
29
- styleMappingMat = mat4(
30
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
31
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
32
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
33
- 0.0, 0.0, 0.0, 0.0
34
- );
35
-
36
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
37
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
38
- float columnWidth = 1.0/columnCount; // 列宽
39
- float rowHeight = 1.0/rowCount; // 行高
40
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
41
- float id = a_vertexId; // 第n个顶点
42
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
43
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
44
-
45
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
46
- // 按顺序从 cell 中取值、若没有则自动往下取值
47
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
48
-
49
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
50
- styleMappingMat[0][0] = opacityAndOffset.r;
51
- textureOffset = opacityAndOffset.g;
52
-
53
- vec2 textrueOffsets = vec2(0.0, 0.0);
54
- if(hasOffsets()) {
55
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
56
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
57
- textureOffset += 1.0;
58
-
59
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
60
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
61
- textureOffset += 1.0;
62
- } else {
63
- textrueOffsets = u_offsets;
64
- }
65
-
66
- // cal style mapping
67
-
68
- vec2 offset = project_pixel(textrueOffsets);
69
-
70
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
71
- gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
72
- } else { // else
73
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
74
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
75
- }
76
-
77
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
78
- setPickingColor(a_PickingColor);
79
- }
@@ -1,48 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 48.0
4
- uniform sampler2D u_sdf_map;
5
- uniform float u_gamma_scale : 0.5;
6
- // uniform float u_font_size : 24.0;
7
- uniform float u_opacity : 1.0;
8
- uniform vec4 u_stroke_color : [0, 0, 0, 1];
9
- uniform float u_stroke_width : 2.0;
10
- uniform float u_halo_blur : 0.5;
11
- uniform float u_DevicePixelRatio;
12
-
13
- varying vec4 v_color;
14
- varying vec2 v_uv;
15
- varying float v_gamma_scale;
16
- varying float v_fontScale;
17
-
18
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
19
-
20
- #pragma include "picking"
21
- void main() {
22
- // get style data mapping
23
- float opacity = styleMappingMat[0][0];
24
- float strokeWidth = styleMappingMat[0][2];
25
- vec4 textrueStroke = vec4(
26
- styleMappingMat[1][0],
27
- styleMappingMat[1][1],
28
- styleMappingMat[1][2],
29
- styleMappingMat[1][3]
30
- );
31
-
32
- // get sdf from atlas
33
- float dist = texture2D(u_sdf_map, v_uv).a;
34
-
35
- // float fontScale = u_font_size / FONT_SIZE;
36
-
37
- // lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
38
- lowp float buff = (6.0 - strokeWidth / v_fontScale) / SDF_PX;
39
- highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
40
-
41
- highp float gamma_scaled = gamma * v_gamma_scale;
42
-
43
- highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
44
- // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));
45
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), vec4(textrueStroke.rgb, textrueStroke.a * opacity), smoothstep(0., 0.5, 1. - dist));
46
- gl_FragColor.a= gl_FragColor.a * alpha;
47
- gl_FragColor = filterColor(gl_FragColor);
48
- }
@@ -1,131 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 24.0
4
- attribute vec3 a_Position;
5
- attribute vec2 a_tex;
6
- attribute vec2 a_textOffsets;
7
- attribute vec4 a_Color;
8
- attribute float a_Size;
9
- attribute float a_Rotate;
10
-
11
- uniform vec2 u_sdf_map_size;
12
- uniform mat4 u_ModelMatrix;
13
- uniform mat4 u_Mvp;
14
- uniform float u_raisingHeight: 0.0;
15
-
16
- varying vec2 v_uv;
17
- varying float v_gamma_scale;
18
- varying vec4 v_color;
19
- varying float v_fontScale;
20
-
21
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
22
-
23
- uniform float u_opacity : 1;
24
- uniform float u_stroke_width : 2;
25
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
26
-
27
- #pragma include "styleMapping"
28
- #pragma include "styleMappingCalOpacity"
29
- #pragma include "styleMappingCalStrokeWidth"
30
-
31
- #pragma include "projection"
32
- #pragma include "picking"
33
-
34
- void main() {
35
- // cal style mapping - 数据纹理映射部分的计算
36
- styleMappingMat = mat4(
37
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
38
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
39
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
40
- 0.0, 0.0, 0.0, 0.0
41
- );
42
-
43
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
44
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
45
- float columnWidth = 1.0/columnCount; // 列宽
46
- float rowHeight = 1.0/rowCount; // 行高
47
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
48
- float id = a_vertexId; // 第n个顶点
49
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
50
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
51
-
52
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
53
- // 按顺序从 cell 中取值、若没有则自动往下取值
54
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
55
-
56
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
57
- styleMappingMat[0][0] = opacityAndOffset.r;
58
- textureOffset = opacityAndOffset.g;
59
-
60
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
61
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
62
- textureOffset = strokeWidthAndOffset.g;
63
-
64
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
65
- if(hasStroke()) {
66
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
67
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
68
- textureOffset += 1.0;
69
-
70
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
71
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
72
- textureOffset += 1.0;
73
-
74
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
75
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
76
- textureOffset += 1.0;
77
-
78
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
79
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
80
- textureOffset += 1.0;
81
- } else {
82
- if(u_stroke_color == vec4(0.0)) {
83
- styleMappingMat[1][0] = v_color.r;
84
- styleMappingMat[1][1] = v_color.g;
85
- styleMappingMat[1][2] = v_color.b;
86
- styleMappingMat[1][3] = v_color.a;
87
- } else {
88
- styleMappingMat[1][0] = u_stroke_color.r;
89
- styleMappingMat[1][1] = u_stroke_color.g;
90
- styleMappingMat[1][2] = u_stroke_color.b;
91
- styleMappingMat[1][3] = u_stroke_color.a;
92
- }
93
- }
94
-
95
- // cal style mapping - 数据纹理映射部分的计算
96
-
97
- v_color = a_Color;
98
- v_uv = a_tex / u_sdf_map_size;
99
-
100
- // 文本缩放比例
101
- float fontScale = a_Size / FONT_SIZE;
102
- v_fontScale = fontScale;
103
-
104
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
105
- // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
106
-
107
- highp float angle_sin = sin(a_Rotate);
108
- highp float angle_cos = cos(a_Rotate);
109
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
110
-
111
- // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
112
-
113
- float raiseHeight = u_raisingHeight;
114
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
115
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
116
- raiseHeight = u_raisingHeight * mapboxZoomScale;
117
- }
118
-
119
- vec4 projected_position;
120
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
121
- projected_position = u_Mvp * (vec4(a_Position.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
122
- } else { // else
123
- projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
124
- }
125
-
126
- gl_Position = vec4(
127
- projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
128
- v_gamma_scale = gl_Position.w;
129
- setPickingColor(a_PickingColor);
130
-
131
- }