@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -82
  353. package/lib/Geometry/models/billboard.js +0 -195
  354. package/lib/Geometry/models/index.js +0 -38
  355. package/lib/Geometry/models/plane.js +0 -307
  356. package/lib/Geometry/models/sprite.js +0 -216
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -69
  364. package/lib/canvas/models/canvas.js +0 -154
  365. package/lib/canvas/models/index.js +0 -34
  366. package/lib/citybuliding/building.js +0 -66
  367. package/lib/citybuliding/models/build.js +0 -157
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -891
  371. package/lib/core/BaseModel.js +0 -325
  372. package/lib/core/interface.js +0 -54
  373. package/lib/core/schema.js +0 -51
  374. package/lib/core/shape/Path.js +0 -100
  375. package/lib/core/shape/extrude.js +0 -139
  376. package/lib/core/triangulation.js +0 -373
  377. package/lib/earth/index.js +0 -69
  378. package/lib/earth/models/atmosphere.js +0 -118
  379. package/lib/earth/models/base.js +0 -162
  380. package/lib/earth/models/bloomsphere.js +0 -118
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -116
  388. package/lib/heatmap/index.js +0 -101
  389. package/lib/heatmap/models/grid.js +0 -95
  390. package/lib/heatmap/models/grid3d.js +0 -129
  391. package/lib/heatmap/models/heatmap.js +0 -350
  392. package/lib/heatmap/models/hexagon.js +0 -96
  393. package/lib/heatmap/models/index.js +0 -41
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -61
  406. package/lib/image/index.js +0 -79
  407. package/lib/image/models/dataImage.js +0 -182
  408. package/lib/image/models/image.js +0 -136
  409. package/lib/image/models/index.js +0 -36
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -100
  414. package/lib/line/index.js +0 -88
  415. package/lib/line/models/arc.js +0 -258
  416. package/lib/line/models/arc_3d.js +0 -247
  417. package/lib/line/models/earthArc_3d.js +0 -248
  418. package/lib/line/models/great_circle.js +0 -219
  419. package/lib/line/models/half.js +0 -214
  420. package/lib/line/models/index.js +0 -54
  421. package/lib/line/models/line.js +0 -330
  422. package/lib/line/models/linearline.js +0 -219
  423. package/lib/line/models/simpleLine.js +0 -184
  424. package/lib/line/models/tile.js +0 -257
  425. package/lib/line/models/wall.js +0 -253
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -62
  458. package/lib/mask/models/fill.js +0 -85
  459. package/lib/mask/models/index.js +0 -34
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
  462. package/lib/plugins/DataMappingPlugin.js +0 -242
  463. package/lib/plugins/DataSourcePlugin.js +0 -93
  464. package/lib/plugins/FeatureScalePlugin.js +0 -259
  465. package/lib/plugins/LayerAnimateStylePlugin.js +0 -58
  466. package/lib/plugins/LayerModelPlugin.js +0 -75
  467. package/lib/plugins/LayerStylePlugin.js +0 -53
  468. package/lib/plugins/LightingPlugin.js +0 -113
  469. package/lib/plugins/MultiPassRendererPlugin.js +0 -67
  470. package/lib/plugins/PixelPickingPlugin.js +0 -118
  471. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
  472. package/lib/plugins/ShaderUniformPlugin.js +0 -101
  473. package/lib/plugins/UpdateModelPlugin.js +0 -49
  474. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -80
  475. package/lib/point/index.js +0 -160
  476. package/lib/point/models/earthExtrude.js +0 -217
  477. package/lib/point/models/earthFill.js +0 -208
  478. package/lib/point/models/extrude.js +0 -219
  479. package/lib/point/models/fill.js +0 -289
  480. package/lib/point/models/fillmage.js +0 -274
  481. package/lib/point/models/image.js +0 -182
  482. package/lib/point/models/index.js +0 -56
  483. package/lib/point/models/normal.js +0 -145
  484. package/lib/point/models/radar.js +0 -221
  485. package/lib/point/models/simplePoint.js +0 -153
  486. package/lib/point/models/text.js +0 -414
  487. package/lib/point/models/tile.js +0 -234
  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  495. package/lib/point/shaders/fill_frag.glsl +0 -84
  496. package/lib/point/shaders/fill_vert.glsl +0 -189
  497. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  498. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  499. package/lib/point/shaders/image_frag.glsl +0 -39
  500. package/lib/point/shaders/image_vert.glsl +0 -90
  501. package/lib/point/shaders/normal_frag.glsl +0 -15
  502. package/lib/point/shaders/normal_vert.glsl +0 -79
  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
  504. package/lib/point/shaders/radar/radar_vert.glsl +0 -120
  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  506. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  507. package/lib/point/shaders/text_frag.glsl +0 -48
  508. package/lib/point/shaders/text_vert.glsl +0 -131
  509. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -83
  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
  511. package/lib/point/shape/extrude.js +0 -74
  512. package/lib/polygon/index.js +0 -108
  513. package/lib/polygon/models/extrude.js +0 -234
  514. package/lib/polygon/models/fill.js +0 -164
  515. package/lib/polygon/models/index.js +0 -56
  516. package/lib/polygon/models/ocean.js +0 -181
  517. package/lib/polygon/models/tile.js +0 -103
  518. package/lib/polygon/models/water.js +0 -160
  519. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  521. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  522. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  524. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  525. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  526. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  527. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  528. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  530. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  532. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  534. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  535. package/lib/raster/buffers/triangulation.js +0 -51
  536. package/lib/raster/index.js +0 -78
  537. package/lib/raster/models/index.js +0 -37
  538. package/lib/raster/models/raster.js +0 -139
  539. package/lib/raster/raster.js +0 -136
  540. package/lib/raster/shaders/raster_2d_frag.glsl +0 -28
  541. package/lib/raster/shaders/raster_2d_vert.glsl +0 -18
  542. package/lib/raster/shaders/raster_frag.glsl +0 -9
  543. package/lib/raster/shaders/raster_vert.glsl +0 -44
  544. package/lib/tile/interface.js +0 -17
  545. package/lib/tile/manager/tileConfigManager.js +0 -94
  546. package/lib/tile/manager/tileLayerManager.js +0 -245
  547. package/lib/tile/manager/tilePickerManager.js +0 -132
  548. package/lib/tile/models/tileModel.js +0 -55
  549. package/lib/tile/tileFactory/base.js +0 -343
  550. package/lib/tile/tileFactory/index.js +0 -57
  551. package/lib/tile/tileFactory/line.js +0 -55
  552. package/lib/tile/tileFactory/point.js +0 -55
  553. package/lib/tile/tileFactory/polygon.js +0 -55
  554. package/lib/tile/tileFactory/raster.js +0 -56
  555. package/lib/tile/tileFactory/rasterData.js +0 -81
  556. package/lib/tile/tileFactory/rasterDataLayer.js +0 -65
  557. package/lib/tile/tileFactory/vectorLayer.js +0 -117
  558. package/lib/tile/tileLayer/baseTileLayer.js +0 -248
  559. package/lib/tile/tmsTileLayer.js +0 -74
  560. package/lib/tile/utils.js +0 -132
  561. package/lib/utils/blend.js +0 -85
  562. package/lib/utils/collision-index.js +0 -75
  563. package/lib/utils/dataMappingStyle.js +0 -106
  564. package/lib/utils/extrude_polyline.js +0 -451
  565. package/lib/utils/grid-index.js +0 -136
  566. package/lib/utils/layerData.js +0 -156
  567. package/lib/utils/multiPassRender.js +0 -53
  568. package/lib/utils/polylineNormal.js +0 -178
  569. package/lib/utils/simpleLine.js +0 -101
  570. package/lib/utils/symbol-layout.js +0 -205
  571. package/lib/utils/updateShape.js +0 -53
  572. package/lib/wind/index.js +0 -75
  573. package/lib/wind/models/index.js +0 -34
  574. package/lib/wind/models/utils.js +0 -214
  575. package/lib/wind/models/wind.js +0 -237
  576. package/lib/wind/models/windRender.js +0 -262
  577. package/lib/wind/models/windShader.js +0 -183
  578. package/lib/wind/shaders/wind_frag.glsl +0 -9
  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,41 +0,0 @@
1
- var __create = Object.create;
2
- var __defProp = Object.defineProperty;
3
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __getProtoOf = Object.getPrototypeOf;
6
- var __hasOwnProp = Object.prototype.hasOwnProperty;
7
- var __export = (target, all) => {
8
- for (var name in all)
9
- __defProp(target, name, { get: all[name], enumerable: true });
10
- };
11
- var __copyProps = (to, from, except, desc) => {
12
- if (from && typeof from === "object" || typeof from === "function") {
13
- for (let key of __getOwnPropNames(from))
14
- if (!__hasOwnProp.call(to, key) && key !== except)
15
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
- }
17
- return to;
18
- };
19
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
-
22
- // src/heatmap/models/index.ts
23
- var models_exports = {};
24
- __export(models_exports, {
25
- default: () => models_default
26
- });
27
- module.exports = __toCommonJS(models_exports);
28
- var import_grid = __toESM(require("./grid"));
29
- var import_grid3d = __toESM(require("./grid3d"));
30
- var import_heatmap = __toESM(require("./heatmap"));
31
- var import_hexagon = __toESM(require("./hexagon"));
32
- var HeatMapModels = {
33
- heatmap: import_heatmap.default,
34
- heatmap3d: import_heatmap.default,
35
- grid: import_grid.default,
36
- grid3d: import_grid3d.default,
37
- hexagon: import_hexagon.default
38
- };
39
- var models_default = HeatMapModels;
40
- // Annotate the CommonJS export names for ESM import in node:
41
- 0 && (module.exports = {});
@@ -1,42 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
26
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
28
- // gl_Position = project_common_position_to_clipspace(project_pos);
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
32
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
33
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
34
- gl_Position = u_Mvp * (project_pos);
35
- } else {
36
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(project_pos);
39
- }
40
-
41
- setPickingColor(a_PickingColor);
42
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform sampler2D u_colorTexture;
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
- varying float v_intensity;
6
-
7
- void main(){
8
-
9
- float intensity = texture2D(u_texture, v_texCoord).r;
10
- vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
- gl_FragColor = color;
12
- // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
- }
@@ -1,46 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- uniform sampler2D u_texture;
5
- varying vec2 v_texCoord;
6
- uniform mat4 u_ModelMatrix;
7
- uniform mat4 u_InverseViewProjectionMatrix;
8
- uniform mat4 u_ViewProjectionMatrixUncentered;
9
- varying float v_intensity;
10
-
11
-
12
- vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
- float t2 = t * t;
14
- float one_minus_t = 1.0 - t;
15
- float one_minus_t2 = one_minus_t * one_minus_t;
16
- return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
- }
18
- vec2 toBezier(float t, vec4 p){
19
- return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
- }
21
- #pragma include "projection"
22
- void main() {
23
- v_texCoord = a_Uv;
24
-
25
- vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
26
-
27
- vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
- vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
29
-
30
- vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
- vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
32
-
33
- inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
34
- inverseP2 = inverseP2 / inverseP2.w;
35
-
36
- float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
37
- vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
38
-
39
- vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
- float fh;
41
-
42
- v_intensity = texture2D(u_texture, v_texCoord).r;
43
- fh = toBezier(v_intensity, b).y;
44
- gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
-
46
- }
@@ -1,47 +0,0 @@
1
- uniform sampler2D u_texture; // 热力强度图
2
- uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
-
6
- uniform vec2 u_ViewportSize;
7
-
8
- float getBlurIndusty() {
9
- float vW = 2.0/u_ViewportSize.x;
10
- float vH = 2.0/u_ViewportSize.y;
11
- vec2 vUv = v_texCoord;
12
- float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
- float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
- float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
-
16
- float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
- float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
- float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
-
20
- float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
- float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
- float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
-
24
- return(
25
- i11 +
26
- i12 +
27
- i13 +
28
- i21 +
29
- i21 +
30
- i22 +
31
- i23 +
32
- i31 +
33
- i32 +
34
- i33
35
- )/9.0;
36
- }
37
-
38
-
39
- void main(){
40
- // float intensity = texture2D(u_texture, v_texCoord).r;
41
- float intensity = getBlurIndusty();
42
- vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
-
44
- gl_FragColor =color;
45
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
-
47
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- uniform float u_intensity;
3
- varying float v_weight;
4
- varying vec2 v_extrude;
5
- #define GAUSS_COEF 0.3989422804014327
6
- void main(){
7
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
- float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
- gl_FragColor = vec4(val, 1., 1., 1.);
10
- }
@@ -1,35 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute float a_Size;
4
- attribute vec2 a_Dir;
5
- uniform float u_intensity;
6
- uniform float u_radius;
7
- varying vec2 v_extrude;
8
- varying float v_weight;
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
-
12
- #define GAUSS_COEF 0.3989422804014327
13
-
14
- #pragma include "projection"
15
-
16
- void main(){
17
- v_weight = a_Size;
18
- float ZERO = 1.0 / 255.0 / 16.0;
19
- float extrude_x = a_Dir.x * 2.0 -1.0;
20
- float extrude_y = a_Dir.y * 2.0 -1.0;
21
- vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
- float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
- v_extrude = extrude_dir * S;
24
-
25
- vec2 offset = project_pixel(v_extrude * u_radius);
26
- vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
-
28
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
- } else {
33
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
- }
35
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- varying vec2 v_texCoord;
5
-
6
- void main() {
7
- v_texCoord = a_Uv;
8
-
9
- gl_Position = vec4(a_Position.xy, 0, 1.);
10
- }
File without changes
@@ -1,64 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
-
7
- attribute vec3 a_Normal;
8
- attribute float a_Size;
9
- attribute vec4 a_Color;
10
- uniform vec2 u_radius;
11
- uniform float u_coverage: 0.9;
12
- uniform float u_angle: 0;
13
- uniform mat4 u_ModelMatrix;
14
- uniform mat4 u_Mvp;
15
- varying vec4 v_color;
16
-
17
- uniform vec2 u_SceneCenterMKT;
18
-
19
- #pragma include "projection"
20
- #pragma include "project"
21
- #pragma include "light"
22
- #pragma include "picking"
23
-
24
-
25
- void main() {
26
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
- // vec2 lnglat = (a_Pos.xy + offset);
30
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
- // gl_Position = project_common_position_to_clipspace(project_pos);
32
- // float lightWeight = calc_lighting(project_pos);
33
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
-
35
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
- // vec2 lnglat = (a_Pos.xy + offset);
37
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
-
39
- // float lightWeight = calc_lighting(project_pos);
40
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
-
42
- // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
- vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
-
47
- float lightWeight = calc_lighting(project_pos);
48
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
-
50
- gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
- } else {
52
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
- vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
-
55
- float lightWeight = calc_lighting(project_pos);
56
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
-
58
- gl_Position = project_common_position_to_clipspace(project_pos);
59
- }
60
-
61
-
62
-
63
- setPickingColor(a_PickingColor);
64
- }
@@ -1,12 +0,0 @@
1
- precision highp float;
2
- varying vec4 v_color;
3
- uniform float u_opacity: 1;
4
-
5
- #pragma include "picking"
6
-
7
- void main() {
8
- gl_FragColor = v_color;
9
- gl_FragColor.a *= u_opacity;
10
-
11
- gl_FragColor = filterColor(gl_FragColor);
12
- }
@@ -1,41 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
-
28
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
- // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
- gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
- } else {
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
- }
40
- setPickingColor(a_PickingColor);
41
- }
@@ -1,61 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
- var __getOwnPropNames = Object.getOwnPropertyNames;
4
- var __hasOwnProp = Object.prototype.hasOwnProperty;
5
- var __export = (target, all) => {
6
- for (var name in all)
7
- __defProp(target, name, { get: all[name], enumerable: true });
8
- };
9
- var __copyProps = (to, from, except, desc) => {
10
- if (from && typeof from === "object" || typeof from === "function") {
11
- for (let key of __getOwnPropNames(from))
12
- if (!__hasOwnProp.call(to, key) && key !== except)
13
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
14
- }
15
- return to;
16
- };
17
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
-
19
- // src/heatmap/triangulation.ts
20
- var triangulation_exports = {};
21
- __export(triangulation_exports, {
22
- heatMap3DTriangulation: () => heatMap3DTriangulation
23
- });
24
- module.exports = __toCommonJS(triangulation_exports);
25
- function heatMap3DTriangulation(width, height) {
26
- const indices = [];
27
- const vertices = [];
28
- const uvs = [];
29
- const gridX1 = width + 1;
30
- const gridY1 = height + 1;
31
- const widthHalf = width / 2;
32
- const heightHalf = height / 2;
33
- for (let iy = 0; iy < gridY1; iy++) {
34
- const y = iy - heightHalf;
35
- for (let ix = 0; ix < gridX1; ix++) {
36
- const x = ix - widthHalf;
37
- vertices.push(x / widthHalf, -y / heightHalf, 0);
38
- uvs.push(ix / width);
39
- uvs.push(1 - iy / height);
40
- }
41
- }
42
- for (let iy = 0; iy < height; iy++) {
43
- for (let ix = 0; ix < width; ix++) {
44
- const a = ix + gridX1 * iy;
45
- const b = ix + gridX1 * (iy + 1);
46
- const c = ix + 1 + gridX1 * (iy + 1);
47
- const d = ix + 1 + gridX1 * iy;
48
- indices.push(a, b, d);
49
- indices.push(b, c, d);
50
- }
51
- }
52
- return {
53
- vertices,
54
- indices,
55
- uvs
56
- };
57
- }
58
- // Annotate the CommonJS export names for ESM import in node:
59
- 0 && (module.exports = {
60
- heatMap3DTriangulation
61
- });
@@ -1,79 +0,0 @@
1
- var __create = Object.create;
2
- var __defProp = Object.defineProperty;
3
- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
- var __getOwnPropNames = Object.getOwnPropertyNames;
5
- var __getProtoOf = Object.getPrototypeOf;
6
- var __hasOwnProp = Object.prototype.hasOwnProperty;
7
- var __export = (target, all) => {
8
- for (var name in all)
9
- __defProp(target, name, { get: all[name], enumerable: true });
10
- };
11
- var __copyProps = (to, from, except, desc) => {
12
- if (from && typeof from === "object" || typeof from === "function") {
13
- for (let key of __getOwnPropNames(from))
14
- if (!__hasOwnProp.call(to, key) && key !== except)
15
- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
- }
17
- return to;
18
- };
19
- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
-
22
- // src/image/index.ts
23
- var image_exports = {};
24
- __export(image_exports, {
25
- default: () => ImageLayer
26
- });
27
- module.exports = __toCommonJS(image_exports);
28
- var import_BaseLayer = __toESM(require("../core/BaseLayer"));
29
- var import_models = __toESM(require("./models/index"));
30
- var ImageLayer = class extends import_BaseLayer.default {
31
- constructor() {
32
- super(...arguments);
33
- this.type = "ImageLayer";
34
- }
35
- buildModels() {
36
- const modelType = this.getModelType();
37
- this.layerModel = new import_models.default[modelType](this);
38
- this.layerModel.initModels((models) => {
39
- this.models = models;
40
- this.renderLayers();
41
- });
42
- }
43
- rebuildModels() {
44
- this.layerModel.buildModels((models) => this.models = models);
45
- }
46
- getConfigSchema() {
47
- return {
48
- properties: {
49
- opacity: {
50
- type: "number",
51
- minimum: 0,
52
- maximum: 1
53
- }
54
- }
55
- };
56
- }
57
- getDefaultConfig() {
58
- const type = this.getModelType();
59
- const defaultConfig = {
60
- image: {},
61
- dataImage: {}
62
- };
63
- return defaultConfig[type];
64
- }
65
- getModelType() {
66
- var _a;
67
- const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute("shape");
68
- const shape = (_a = shapeAttribute == null ? void 0 : shapeAttribute.scale) == null ? void 0 : _a.field;
69
- if (shape === "dataImage") {
70
- return "dataImage";
71
- } else if (shape === "image") {
72
- return "image";
73
- } else {
74
- return "image";
75
- }
76
- }
77
- };
78
- // Annotate the CommonJS export names for ESM import in node:
79
- 0 && (module.exports = {});