@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -82
  353. package/lib/Geometry/models/billboard.js +0 -195
  354. package/lib/Geometry/models/index.js +0 -38
  355. package/lib/Geometry/models/plane.js +0 -307
  356. package/lib/Geometry/models/sprite.js +0 -216
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -69
  364. package/lib/canvas/models/canvas.js +0 -154
  365. package/lib/canvas/models/index.js +0 -34
  366. package/lib/citybuliding/building.js +0 -66
  367. package/lib/citybuliding/models/build.js +0 -157
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -891
  371. package/lib/core/BaseModel.js +0 -325
  372. package/lib/core/interface.js +0 -54
  373. package/lib/core/schema.js +0 -51
  374. package/lib/core/shape/Path.js +0 -100
  375. package/lib/core/shape/extrude.js +0 -139
  376. package/lib/core/triangulation.js +0 -373
  377. package/lib/earth/index.js +0 -69
  378. package/lib/earth/models/atmosphere.js +0 -118
  379. package/lib/earth/models/base.js +0 -162
  380. package/lib/earth/models/bloomsphere.js +0 -118
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -116
  388. package/lib/heatmap/index.js +0 -101
  389. package/lib/heatmap/models/grid.js +0 -95
  390. package/lib/heatmap/models/grid3d.js +0 -129
  391. package/lib/heatmap/models/heatmap.js +0 -350
  392. package/lib/heatmap/models/hexagon.js +0 -96
  393. package/lib/heatmap/models/index.js +0 -41
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -61
  406. package/lib/image/index.js +0 -79
  407. package/lib/image/models/dataImage.js +0 -182
  408. package/lib/image/models/image.js +0 -136
  409. package/lib/image/models/index.js +0 -36
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -100
  414. package/lib/line/index.js +0 -88
  415. package/lib/line/models/arc.js +0 -258
  416. package/lib/line/models/arc_3d.js +0 -247
  417. package/lib/line/models/earthArc_3d.js +0 -248
  418. package/lib/line/models/great_circle.js +0 -219
  419. package/lib/line/models/half.js +0 -214
  420. package/lib/line/models/index.js +0 -54
  421. package/lib/line/models/line.js +0 -330
  422. package/lib/line/models/linearline.js +0 -219
  423. package/lib/line/models/simpleLine.js +0 -184
  424. package/lib/line/models/tile.js +0 -257
  425. package/lib/line/models/wall.js +0 -253
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  444. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -62
  458. package/lib/mask/models/fill.js +0 -85
  459. package/lib/mask/models/index.js +0 -34
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
  462. package/lib/plugins/DataMappingPlugin.js +0 -242
  463. package/lib/plugins/DataSourcePlugin.js +0 -93
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  468. package/lib/plugins/LightingPlugin.js +0 -113
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  471. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
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  473. package/lib/plugins/UpdateModelPlugin.js +0 -49
  474. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -80
  475. package/lib/point/index.js +0 -160
  476. package/lib/point/models/earthExtrude.js +0 -217
  477. package/lib/point/models/earthFill.js +0 -208
  478. package/lib/point/models/extrude.js +0 -219
  479. package/lib/point/models/fill.js +0 -289
  480. package/lib/point/models/fillmage.js +0 -274
  481. package/lib/point/models/image.js +0 -182
  482. package/lib/point/models/index.js +0 -56
  483. package/lib/point/models/normal.js +0 -145
  484. package/lib/point/models/radar.js +0 -221
  485. package/lib/point/models/simplePoint.js +0 -153
  486. package/lib/point/models/text.js +0 -414
  487. package/lib/point/models/tile.js +0 -234
  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
  493. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  495. package/lib/point/shaders/fill_frag.glsl +0 -84
  496. package/lib/point/shaders/fill_vert.glsl +0 -189
  497. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  498. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  499. package/lib/point/shaders/image_frag.glsl +0 -39
  500. package/lib/point/shaders/image_vert.glsl +0 -90
  501. package/lib/point/shaders/normal_frag.glsl +0 -15
  502. package/lib/point/shaders/normal_vert.glsl +0 -79
  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
  504. package/lib/point/shaders/radar/radar_vert.glsl +0 -120
  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  506. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  507. package/lib/point/shaders/text_frag.glsl +0 -48
  508. package/lib/point/shaders/text_vert.glsl +0 -131
  509. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -83
  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
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  514. package/lib/polygon/models/fill.js +0 -164
  515. package/lib/polygon/models/index.js +0 -56
  516. package/lib/polygon/models/ocean.js +0 -181
  517. package/lib/polygon/models/tile.js +0 -103
  518. package/lib/polygon/models/water.js +0 -160
  519. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  521. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  522. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  524. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  525. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  526. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  527. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  528. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  530. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  532. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
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  536. package/lib/raster/index.js +0 -78
  537. package/lib/raster/models/index.js +0 -37
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  542. package/lib/raster/shaders/raster_frag.glsl +0 -9
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  552. package/lib/tile/tileFactory/point.js +0 -55
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  557. package/lib/tile/tileFactory/vectorLayer.js +0 -117
  558. package/lib/tile/tileLayer/baseTileLayer.js +0 -248
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  560. package/lib/tile/utils.js +0 -132
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  565. package/lib/utils/grid-index.js +0 -136
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  567. package/lib/utils/multiPassRender.js +0 -53
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  569. package/lib/utils/simpleLine.js +0 -101
  570. package/lib/utils/symbol-layout.js +0 -205
  571. package/lib/utils/updateShape.js +0 -53
  572. package/lib/wind/index.js +0 -75
  573. package/lib/wind/models/index.js +0 -34
  574. package/lib/wind/models/utils.js +0 -214
  575. package/lib/wind/models/wind.js +0 -237
  576. package/lib/wind/models/windRender.js +0 -262
  577. package/lib/wind/models/windShader.js +0 -183
  578. package/lib/wind/shaders/wind_frag.glsl +0 -9
  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,226 +0,0 @@
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- export function createProgram(gl, vshader, fshader) {
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- // Create shader object
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- var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
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-
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- var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
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-
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- if (!vertexShader || !fragmentShader) {
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- return null;
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- } // Create a program object
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-
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-
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- var program = gl.createProgram(); // 创建程序对象
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-
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- if (!program) {
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- return null;
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- } // Attach the shader objects
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-
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-
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- gl.attachShader(program, vertexShader); // 绑定着色器对象
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-
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- gl.attachShader(program, fragmentShader); // Link the program object
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-
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- gl.linkProgram(program); // 链接着色器对象
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- // Check the result of linking
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-
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- var linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
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-
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- if (!linked) {
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- var error = gl.getProgramInfoLog(program);
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- console.warn('Failed to link program: ' + error);
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- gl.deleteProgram(program);
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- gl.deleteShader(fragmentShader);
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- gl.deleteShader(vertexShader);
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- return null;
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- }
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-
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- var numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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-
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- for (var i = 0; i < numAttributes; i++) {
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- var attribute = gl.getActiveAttrib(program, i); // @ts-ignore
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-
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- program[attribute.name] = gl.getAttribLocation(program, attribute.name);
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- }
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-
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- var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
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-
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- for (var i$1 = 0; i$1 < numUniforms; i$1++) {
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- var uniform = gl.getActiveUniform(program, i$1); // @ts-ignore
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-
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- program[uniform.name] = gl.getUniformLocation(program, uniform.name);
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- } // @ts-ignore
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-
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-
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- program.vertexShader = vertexShader; // @ts-ignore
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-
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- program.fragmentShader = fragmentShader;
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- return program;
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- }
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- export function loadShader(gl, type, source) {
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- // Create shader object
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- var shader = gl.createShader(type); // 生成着色器对象
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-
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- if (shader == null) {
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- console.warn('unable to create shader');
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- return null;
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- } // Set the shader program
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-
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-
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- gl.shaderSource(shader, source); // 载入着色器
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- // Compile the shader
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-
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- gl.compileShader(shader); // 编译着色器代码
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- // Check the result of compilation
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-
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- var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
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- // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
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-
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- if (!compiled) {
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- var error = gl.getShaderInfoLog(shader);
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- console.warn('Failed to compile shader: ' + error);
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- gl.deleteShader(shader);
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- return null;
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- }
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-
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- return shader;
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- }
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- export function createTexture(gl, filter, data, width, height) {
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- var texture = gl.createTexture();
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- gl.bindTexture(gl.TEXTURE_2D, texture);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
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- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
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- gl.bindTexture(gl.TEXTURE_2D, null);
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- return texture;
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- }
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- export function createDataTexture(gl, filter, data) {
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- var texture = gl.createTexture();
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- gl.bindTexture(gl.TEXTURE_2D, texture);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
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- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
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- gl.bindTexture(gl.TEXTURE_2D, null);
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- return texture;
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- }
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- export function bindTexture(gl, texture, unit) {
110
- gl.activeTexture(gl.TEXTURE0 + unit);
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- gl.bindTexture(gl.TEXTURE_2D, texture);
112
- }
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- export function createBuffer(gl, data) {
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- var buffer = gl.createBuffer();
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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- return buffer;
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- }
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- export function bindAttriBuffer(gl, attrName, vertices, count, program) {
120
- var buffer = gl.createBuffer();
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-
122
- if (!buffer) {
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- console.warn('failed create vertex buffer');
124
- }
125
-
126
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
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-
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- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
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-
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- var attr = gl.getAttribLocation(program, attrName);
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- gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
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- gl.enableVertexAttribArray(attr);
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- gl.bindBuffer(gl.ARRAY_BUFFER, null);
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- return {
135
- buffer: buffer,
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- attr: attr,
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- count: count
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- };
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- }
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- export function bindAttriIndicesBuffer(gl, indices) {
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- var buffer = gl.createBuffer();
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-
143
- if (!buffer) {
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- console.warn('failed create vertex buffer');
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- } else {
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- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
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- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
148
- }
149
-
150
- return buffer;
151
- }
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- export function bindUnifrom(gl, unifromName, data, program, vec) {
153
- var uniform = gl.getUniformLocation(program, unifromName);
154
-
155
- if (uniform === null || uniform < 0) {
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- console.warn('无法获取 uniform 变量的存储位置');
157
- } else {
158
- setUnifrom(gl, uniform, data, vec);
159
- }
160
-
161
- return uniform;
162
- }
163
- export function setUnifrom(gl, location, data, vec) {
164
- switch (vec) {
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- case 'float':
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- gl.uniform1f(location, data);
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- break;
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-
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- case 'vec2':
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- gl.uniform2fv(location, data);
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- break;
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-
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- case 'vec3':
174
- gl.uniform3fv(location, data);
175
- break;
176
-
177
- case 'vec4':
178
- gl.uniform4fv(location, data);
179
- break;
180
-
181
- case 'bool':
182
- gl.uniform1i(location, data); // 1 - true 0 - false
183
-
184
- break;
185
-
186
- case 'sampler2d':
187
- break;
188
-
189
- case 'mat4':
190
- gl.uniformMatrix4fv(location, false, data);
191
- break;
192
- }
193
- }
194
- export function initFramebuffer(gl) {
195
- var drawingBufferWidth = gl.drawingBufferWidth,
196
- drawingBufferHeight = gl.drawingBufferHeight;
197
- var OFFER_SCREEN_WIDTH = drawingBufferWidth;
198
- var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
199
- var FRAMEBUFFER = gl.createFramebuffer();
200
- gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
201
- var depthbuffer = gl.createRenderbuffer();
202
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
203
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
204
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
205
- var texture = gl.createTexture(); // @ts-ignore
206
-
207
- FRAMEBUFFER.texture = texture; // @ts-ignore
208
-
209
- FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
210
-
211
- FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
212
- gl.bindTexture(gl.TEXTURE_2D, texture);
213
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
214
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
215
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
216
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
217
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
218
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
219
- gl.bindTexture(gl.TEXTURE_2D, null);
220
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
221
- return {
222
- FRAMEBUFFER: FRAMEBUFFER,
223
- OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
224
- OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
225
- };
226
- }
@@ -1,33 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class WindModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- private colorModel;
6
- private wind;
7
- private imageCoords;
8
- private sizeScale;
9
- private frequency;
10
- private cacheZoom;
11
- render(): void;
12
- getUninforms(): IModelUniform;
13
- initModels(callbackModel: (models: IModel[]) => void): void;
14
- getWindSize(): {
15
- imageWidth: number;
16
- imageHeight: number;
17
- };
18
- buildModels(callbackModel: (models: IModel[]) => void): void;
19
- clearModels(): void;
20
- protected getConfigSchema(): {
21
- properties: {
22
- opacity: {
23
- type: string;
24
- minimum: number;
25
- maximum: number;
26
- };
27
- };
28
- };
29
- protected registerBuiltinAttributes(): void;
30
- private getZoomScale;
31
- private drawWind;
32
- private drawColorMode;
33
- }
@@ -1,331 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { FrequencyController } from '@antv/l7-utils';
15
- import BaseModel from "../../core/BaseModel";
16
- import { RasterImageTriangulation } from "../../core/triangulation";
17
-
18
- /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
19
- var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
20
-
21
- /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
22
- var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
23
- import { Wind } from "./windRender";
24
- var defaultRampColors = {
25
- 0.0: '#3288bd',
26
- 0.1: '#66c2a5',
27
- 0.2: '#abdda4',
28
- 0.3: '#e6f598',
29
- 0.4: '#fee08b',
30
- 0.5: '#fdae61',
31
- 0.6: '#f46d43',
32
- 1.0: '#d53e4f'
33
- };
34
-
35
- var WindModel = /*#__PURE__*/function (_BaseModel) {
36
- _inherits(WindModel, _BaseModel);
37
-
38
- var _super = _createSuper(WindModel);
39
-
40
- function WindModel() {
41
- var _this;
42
-
43
- _classCallCheck(this, WindModel);
44
-
45
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
46
- args[_key] = arguments[_key];
47
- }
48
-
49
- _this = _super.call.apply(_super, [this].concat(args));
50
-
51
- _defineProperty(_assertThisInitialized(_this), "sizeScale", 0.5);
52
-
53
- _defineProperty(_assertThisInitialized(_this), "frequency", new FrequencyController(7.2));
54
-
55
- return _this;
56
- }
57
-
58
- _createClass(WindModel, [{
59
- key: "render",
60
- value: function render() {
61
- var _this2 = this;
62
-
63
- // Tip: 控制风场的平均更新频率
64
- this.frequency.run(function () {
65
- _this2.drawWind();
66
- });
67
- this.drawColorMode();
68
- }
69
- }, {
70
- key: "getUninforms",
71
- value: function getUninforms() {
72
- throw new Error('Method not implemented.');
73
- }
74
- }, {
75
- key: "initModels",
76
- value: function initModels(callbackModel) {
77
- var _source$data,
78
- _source$data2,
79
- _source$data2$images,
80
- _this3 = this;
81
-
82
- var _ref = this.layer.getLayerConfig(),
83
- _ref$uMin = _ref.uMin,
84
- uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
85
- _ref$uMax = _ref.uMax,
86
- uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
87
- _ref$vMin = _ref.vMin,
88
- vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
89
- _ref$vMax = _ref.vMax,
90
- vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
91
- _ref$fadeOpacity = _ref.fadeOpacity,
92
- fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
93
- _ref$speedFactor = _ref.speedFactor,
94
- speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
95
- _ref$dropRate = _ref.dropRate,
96
- dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
97
- _ref$dropRateBump = _ref.dropRateBump,
98
- dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
99
- _ref$rampColors = _ref.rampColors,
100
- rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
101
- _ref$sizeScale = _ref.sizeScale,
102
- sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
103
- _ref$mask = _ref.mask,
104
- mask = _ref$mask === void 0 ? false : _ref$mask,
105
- _ref$maskInside = _ref.maskInside,
106
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
107
-
108
- var createTexture2D = this.rendererService.createTexture2D;
109
- var source = this.layer.getSource();
110
- this.texture = createTexture2D({
111
- height: 0,
112
- width: 0
113
- });
114
- this.cacheZoom = Math.floor(this.mapService.getZoom());
115
- var glContext = this.rendererService.getGLContext();
116
- this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
117
- (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
118
- var _this3$texture;
119
-
120
- _this3.sizeScale = sizeScale * _this3.getZoomScale();
121
-
122
- var _this3$getWindSize = _this3.getWindSize(),
123
- imageWidth = _this3$getWindSize.imageWidth,
124
- imageHeight = _this3$getWindSize.imageHeight;
125
-
126
- var options = {
127
- glContext: glContext,
128
- imageWidth: imageWidth,
129
- imageHeight: imageHeight,
130
- fadeOpacity: fadeOpacity,
131
- speedFactor: speedFactor,
132
- dropRate: dropRate,
133
- dropRateBump: dropRateBump,
134
- rampColors: rampColors
135
- };
136
- _this3.wind = new Wind(options); // imageData[0] 风场图
137
-
138
- _this3.wind.setWind({
139
- uMin: uMin,
140
- uMax: uMax,
141
- vMin: vMin,
142
- vMax: vMax,
143
- image: imageData[0]
144
- });
145
-
146
- (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
147
- _this3.texture = createTexture2D({
148
- width: imageWidth,
149
- height: imageHeight
150
- });
151
-
152
- _this3.layerService.updateLayerRenderList();
153
-
154
- _this3.layerService.renderLayers();
155
- });
156
- this.layer.buildLayerModel({
157
- moduleName: 'wind',
158
- vertexShader: WindVert,
159
- fragmentShader: WindFrag,
160
- triangulation: RasterImageTriangulation,
161
- primitive: gl.TRIANGLES,
162
- depth: {
163
- enable: false
164
- },
165
- blend: this.getBlend()
166
- }).then(function (model) {
167
- _this3.colorModel = model;
168
- callbackModel([model]);
169
- }).catch(function (err) {
170
- console.warn(err);
171
- callbackModel([]);
172
- });
173
- }
174
- }, {
175
- key: "getWindSize",
176
- value: function getWindSize() {
177
- var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
178
- var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
179
- var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
180
- var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
181
- return {
182
- imageWidth: imageWidth,
183
- imageHeight: imageHeight
184
- };
185
- }
186
- }, {
187
- key: "buildModels",
188
- value: function buildModels(callbackModel) {
189
- this.initModels(callbackModel);
190
- }
191
- }, {
192
- key: "clearModels",
193
- value: function clearModels() {
194
- var _this$texture, _this$wind;
195
-
196
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
197
- (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
198
- }
199
- }, {
200
- key: "getConfigSchema",
201
- value: function getConfigSchema() {
202
- return {
203
- properties: {
204
- opacity: {
205
- type: 'number',
206
- minimum: 0,
207
- maximum: 1
208
- }
209
- }
210
- };
211
- }
212
- }, {
213
- key: "registerBuiltinAttributes",
214
- value: function registerBuiltinAttributes() {
215
- // point layer size;
216
- this.styleAttributeService.registerStyleAttribute({
217
- name: 'uv',
218
- type: AttributeType.Attribute,
219
- descriptor: {
220
- name: 'a_Uv',
221
- buffer: {
222
- // give the WebGL driver a hint that this buffer may change
223
- usage: gl.DYNAMIC_DRAW,
224
- data: [],
225
- type: gl.FLOAT
226
- },
227
- size: 2,
228
- update: function update(feature, featureIdx, vertex, attributeIdx) {
229
- return [vertex[3], vertex[4]];
230
- }
231
- }
232
- });
233
- }
234
- }, {
235
- key: "getZoomScale",
236
- value: function getZoomScale() {
237
- return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
238
- }
239
- }, {
240
- key: "drawWind",
241
- value: function drawWind() {
242
- if (this.wind) {
243
- var _ref2 = this.layer.getLayerConfig(),
244
- _ref2$uMin = _ref2.uMin,
245
- uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
246
- _ref2$uMax = _ref2.uMax,
247
- uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
248
- _ref2$vMin = _ref2.vMin,
249
- vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
250
- _ref2$vMax = _ref2.vMax,
251
- vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
252
- _ref2$numParticles = _ref2.numParticles,
253
- numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
254
- _ref2$fadeOpacity = _ref2.fadeOpacity,
255
- fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
256
- _ref2$speedFactor = _ref2.speedFactor,
257
- speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
258
- _ref2$dropRate = _ref2.dropRate,
259
- dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
260
- _ref2$dropRateBump = _ref2.dropRateBump,
261
- dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
262
- _ref2$rampColors = _ref2.rampColors,
263
- rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
264
- _ref2$sizeScale = _ref2.sizeScale,
265
- sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
266
-
267
- var newNumParticles = numParticles;
268
- var currentZoom = Math.floor(this.mapService.getZoom());
269
-
270
- if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
271
- var zoomScale = this.getZoomScale();
272
- this.sizeScale = sizeScale;
273
- newNumParticles *= zoomScale;
274
-
275
- var _this$getWindSize = this.getWindSize(),
276
- imageWidth = _this$getWindSize.imageWidth,
277
- imageHeight = _this$getWindSize.imageHeight;
278
-
279
- this.wind.reSize(imageWidth, imageHeight);
280
- this.cacheZoom = currentZoom;
281
- }
282
-
283
- this.wind.updateWindDir(uMin, uMax, vMin, vMax);
284
- this.wind.updateParticelNum(newNumParticles);
285
- this.wind.updateColorRampTexture(rampColors);
286
- this.wind.fadeOpacity = fadeOpacity;
287
- this.wind.speedFactor = speedFactor;
288
- this.wind.dropRate = dropRate;
289
- this.wind.dropRateBump = dropRateBump;
290
-
291
- var _this$wind$draw = this.wind.draw(),
292
- d = _this$wind$draw.d,
293
- w = _this$wind$draw.w,
294
- h = _this$wind$draw.h; // TODO: 恢复 L7 渲染流程中 gl 状态
295
-
296
-
297
- this.rendererService.setBaseState();
298
- this.texture.update({
299
- data: d,
300
- width: w,
301
- height: h
302
- });
303
- }
304
- }
305
- }, {
306
- key: "drawColorMode",
307
- value: function drawColorMode() {
308
- var _this$colorModel;
309
-
310
- var _ref3 = this.layer.getLayerConfig(),
311
- opacity = _ref3.opacity;
312
-
313
- this.layer.masks.map(function (m) {
314
- m.hooks.beforeRenderData.call();
315
- m.hooks.beforeRender.call();
316
- m.render();
317
- m.hooks.afterRender.call();
318
- });
319
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
320
- uniforms: {
321
- u_opacity: opacity || 1.0,
322
- u_texture: this.texture
323
- }
324
- });
325
- }
326
- }]);
327
-
328
- return WindModel;
329
- }(BaseModel);
330
-
331
- export { WindModel as default };
@@ -1,104 +0,0 @@
1
- export interface IWindData {
2
- uMin: number;
3
- uMax: number;
4
- vMin: number;
5
- vMax: number;
6
- image: HTMLImageElement;
7
- }
8
- export interface IWind {
9
- width: number;
10
- height: number;
11
- fadeOpacity: number;
12
- speedFactor: number;
13
- dropRate: number;
14
- dropRateBump: number;
15
- setWind: (windData: IWindData) => void;
16
- draw: () => {
17
- d: Uint8Array;
18
- w: number;
19
- h: number;
20
- };
21
- updateParticelNum: (num: number) => void;
22
- updateWindDir: (uMin: number, uMax: number, vMin: number, vMax: number) => void;
23
- updateColorRampTexture: (rampColors: {
24
- [key: number]: string;
25
- }) => void;
26
- reSize: (width: number, height: number) => void;
27
- destroy: () => void;
28
- }
29
- export interface IWindProps {
30
- glContext: WebGLRenderingContext;
31
- imageWidth: number;
32
- imageHeight: number;
33
- fadeOpacity: number;
34
- speedFactor: number;
35
- dropRate: number;
36
- dropRateBump: number;
37
- rampColors: {
38
- [key: number]: string;
39
- };
40
- }
41
- export declare class Wind {
42
- width: number;
43
- height: number;
44
- pixels: Uint8Array;
45
- fadeOpacity: number;
46
- speedFactor: number;
47
- dropRate: number;
48
- dropRateBump: number;
49
- private gl;
50
- private drawProgram;
51
- private fullScreenProgram;
52
- private updateProgram;
53
- private rampColors;
54
- private numParticles;
55
- private numParticlesSize;
56
- private particleStateResolution;
57
- private quadBuffer;
58
- private particleIndexBuffer;
59
- private framebuffer;
60
- private colorRampTexture;
61
- private backgroundTexture;
62
- private screenTexture;
63
- private particleStateTexture0;
64
- private particleStateTexture1;
65
- private windTexture;
66
- private windData;
67
- constructor(options: IWindProps);
68
- init(): void;
69
- setWind(windData: IWindData): void;
70
- /**
71
- * 更新风场粒子数量
72
- * @param num
73
- */
74
- updateParticelNum(num: number): void;
75
- /**
76
- * 更新风场风向风速
77
- * @param uMin
78
- * @param uMax
79
- * @param vMin
80
- * @param vMax
81
- */
82
- updateWindDir(uMin: number, uMax: number, vMin: number, vMax: number): void;
83
- /**
84
- * update rampColors
85
- * @param rampColors
86
- */
87
- updateColorRampTexture(rampColors: {
88
- [key: number]: string;
89
- }): void;
90
- isColorChanged(rampColors: {
91
- [key: number]: string;
92
- }): boolean;
93
- reSize(width: number, height: number): void;
94
- draw(): {
95
- d: Uint8Array;
96
- w: number;
97
- h: number;
98
- };
99
- drawScreen(): void;
100
- drawFullTexture(texture: any, opacity: number): void;
101
- drawParticles(): void;
102
- updateParticles(): void;
103
- destroy(): void;
104
- }