@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -82
  353. package/lib/Geometry/models/billboard.js +0 -195
  354. package/lib/Geometry/models/index.js +0 -38
  355. package/lib/Geometry/models/plane.js +0 -307
  356. package/lib/Geometry/models/sprite.js +0 -216
  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  362. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  363. package/lib/canvas/index.js +0 -69
  364. package/lib/canvas/models/canvas.js +0 -154
  365. package/lib/canvas/models/index.js +0 -34
  366. package/lib/citybuliding/building.js +0 -66
  367. package/lib/citybuliding/models/build.js +0 -157
  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  369. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  370. package/lib/core/BaseLayer.js +0 -891
  371. package/lib/core/BaseModel.js +0 -325
  372. package/lib/core/interface.js +0 -54
  373. package/lib/core/schema.js +0 -51
  374. package/lib/core/shape/Path.js +0 -100
  375. package/lib/core/shape/extrude.js +0 -139
  376. package/lib/core/triangulation.js +0 -373
  377. package/lib/earth/index.js +0 -69
  378. package/lib/earth/models/atmosphere.js +0 -118
  379. package/lib/earth/models/base.js +0 -162
  380. package/lib/earth/models/bloomsphere.js +0 -118
  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  386. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  387. package/lib/earth/utils.js +0 -116
  388. package/lib/heatmap/index.js +0 -101
  389. package/lib/heatmap/models/grid.js +0 -95
  390. package/lib/heatmap/models/grid3d.js +0 -129
  391. package/lib/heatmap/models/heatmap.js +0 -350
  392. package/lib/heatmap/models/hexagon.js +0 -96
  393. package/lib/heatmap/models/index.js +0 -41
  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  403. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  404. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  405. package/lib/heatmap/triangulation.js +0 -61
  406. package/lib/image/index.js +0 -79
  407. package/lib/image/models/dataImage.js +0 -182
  408. package/lib/image/models/image.js +0 -136
  409. package/lib/image/models/index.js +0 -36
  410. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  411. package/lib/image/shaders/image_frag.glsl +0 -9
  412. package/lib/image/shaders/image_vert.glsl +0 -17
  413. package/lib/index.js +0 -100
  414. package/lib/line/index.js +0 -88
  415. package/lib/line/models/arc.js +0 -258
  416. package/lib/line/models/arc_3d.js +0 -247
  417. package/lib/line/models/earthArc_3d.js +0 -248
  418. package/lib/line/models/great_circle.js +0 -219
  419. package/lib/line/models/half.js +0 -214
  420. package/lib/line/models/index.js +0 -54
  421. package/lib/line/models/line.js +0 -330
  422. package/lib/line/models/linearline.js +0 -219
  423. package/lib/line/models/simpleLine.js +0 -184
  424. package/lib/line/models/tile.js +0 -257
  425. package/lib/line/models/wall.js +0 -253
  426. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
  429. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  431. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  438. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  439. package/lib/line/shaders/line_arc_vert.glsl +0 -176
  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  441. package/lib/line/shaders/line_frag.glsl +0 -100
  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
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  445. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  446. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  447. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  448. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  451. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  453. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  454. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
  455. package/lib/line/shaders/wall_frag.glsl +0 -93
  456. package/lib/line/shaders/wall_vert.glsl +0 -111
  457. package/lib/mask/index.js +0 -62
  458. package/lib/mask/models/fill.js +0 -85
  459. package/lib/mask/models/index.js +0 -34
  460. package/lib/mask/shaders/mask_frag.glsl +0 -7
  461. package/lib/mask/shaders/mask_vert.glsl +0 -22
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  491. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  492. package/lib/point/shaders/earth/fill_vert.glsl +0 -126
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
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  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,126 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
-
7
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
8
-
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
-
12
- varying vec4 v_data;
13
- varying vec4 v_color;
14
- varying float v_radius;
15
-
16
- uniform float u_opacity : 1;
17
- uniform float u_stroke_opacity : 1;
18
- uniform float u_stroke_width : 2;
19
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
20
- uniform vec2 u_offsets;
21
-
22
- uniform float u_blur : 0.0;
23
-
24
- #pragma include "styleMapping"
25
- #pragma include "styleMappingCalOpacity"
26
- #pragma include "styleMappingCalStrokeOpacity"
27
- #pragma include "styleMappingCalStrokeWidth"
28
-
29
- #pragma include "projection"
30
- #pragma include "picking"
31
-
32
-
33
- void main() {
34
- vec3 extrude = a_Extrude;
35
- float shape_type = a_Shape;
36
- /*
37
- * setPickingSize 设置拾取大小
38
- */
39
- float newSize = setPickingSize(a_Size);
40
- // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
41
-
42
- // cal style mapping - 数据纹理映射部分的计算
43
- styleMappingMat = mat4(
44
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
45
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
46
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
47
- 0.0, 0.0, 0.0, 0.0
48
- );
49
-
50
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
51
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
52
- float columnWidth = 1.0/columnCount; // 列宽
53
- float rowHeight = 1.0/rowCount; // 行高
54
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
55
- float id = a_vertexId; // 第n个顶点
56
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
57
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
58
-
59
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
60
- // 按顺序从 cell 中取值、若没有则自动往下取值
61
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
62
-
63
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
64
- styleMappingMat[0][0] = opacityAndOffset.r;
65
- textureOffset = opacityAndOffset.g;
66
-
67
- vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
68
- styleMappingMat[0][1] = strokeOpacityAndOffset.r;
69
- textureOffset = strokeOpacityAndOffset.g;
70
-
71
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
72
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
73
- textureOffset = strokeWidthAndOffset.g;
74
-
75
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
76
- if(hasStroke()) {
77
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
78
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
79
- textureOffset += 1.0;
80
-
81
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
82
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
83
- textureOffset += 1.0;
84
-
85
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
86
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
87
- textureOffset += 1.0;
88
-
89
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
90
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
91
- textureOffset += 1.0;
92
- } else {
93
- if(u_stroke_color == vec4(0.0)) {
94
- styleMappingMat[1][0] = v_color.r;
95
- styleMappingMat[1][1] = v_color.g;
96
- styleMappingMat[1][2] = v_color.b;
97
- styleMappingMat[1][3] = v_color.a;
98
- } else {
99
- styleMappingMat[1][0] = u_stroke_color.r;
100
- styleMappingMat[1][1] = u_stroke_color.g;
101
- styleMappingMat[1][2] = u_stroke_color.b;
102
- styleMappingMat[1][3] = u_stroke_color.a;
103
- }
104
- }
105
-
106
- // cal style mapping
107
-
108
- // unpack color(vec2)
109
- v_color = a_Color;
110
-
111
- // radius(16-bit)
112
- v_radius = newSize;
113
-
114
- // TODO: billboard
115
- // anti-alias
116
- // float antialiased_blur = -max(u_blur, antialiasblur);
117
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
118
-
119
- // TODP: /abs(extrude.x) 是为了兼容地球模式
120
- v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
121
-
122
-
123
- gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);
124
-
125
- setPickingColor(a_PickingColor);
126
- }
@@ -1,44 +0,0 @@
1
- varying vec4 v_color;
2
- uniform float u_opacity: 1.0;
3
-
4
- uniform float u_pickLight: 0.0;
5
-
6
- #pragma include "picking"
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- uniform float u_linearColor: 0;
11
- uniform vec4 u_sourceColor;
12
- uniform vec4 u_targetColor;
13
-
14
- uniform float u_opacitylinear: 0.0;
15
- uniform float u_opacitylinear_dir: 1.0;
16
-
17
- void main() {
18
- float opacity = styleMappingMat[0][0];
19
- float lightWeight = styleMappingMat[1][3];
20
- float barLinearZ = styleMappingMat[2][3];
21
-
22
- // 设置圆柱的底色
23
- if(u_linearColor == 1.0) { // 使用渐变颜色
24
- gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
- gl_FragColor.rgb *= lightWeight;
26
- } else { // 使用 color 方法传入的颜色
27
- gl_FragColor = v_color;
28
- }
29
-
30
- // 应用透明度
31
- gl_FragColor.a *= opacity;
32
-
33
- // 开启透明度渐变
34
- if(u_opacitylinear > 0.0) {
35
- gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
- }
37
-
38
- // picking
39
- if(u_pickLight > 0.0) {
40
- gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
- } else {
42
- gl_FragColor = filterColor(gl_FragColor);
43
- }
44
- }
@@ -1,121 +0,0 @@
1
- precision highp float;
2
-
3
- #define pi 3.1415926535
4
- #define ambientRatio 0.5
5
- #define diffuseRatio 0.3
6
- #define specularRatio 0.2
7
-
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Pos;
10
- attribute vec4 a_Color;
11
- attribute vec3 a_Size;
12
- attribute vec3 a_Normal;
13
-
14
- uniform float u_heightfixed: 0.0; // 默认不固定
15
- uniform float u_r;
16
- uniform mat4 u_ModelMatrix;
17
- uniform mat4 u_Mvp;
18
- varying vec4 v_color;
19
-
20
- uniform float u_opacity : 1;
21
- uniform float u_lightEnable: 1;
22
-
23
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
24
-
25
- #pragma include "styleMapping"
26
- #pragma include "styleMappingCalOpacity"
27
-
28
- #pragma include "projection"
29
- #pragma include "light"
30
- #pragma include "picking"
31
-
32
- float getYRadian(float x, float z) {
33
- if(x > 0.0 && z > 0.0) {
34
- return atan(x/z);
35
- } else if(x > 0.0 && z <= 0.0){
36
- return atan(-z/x) + pi/2.0;
37
- } else if(x <= 0.0 && z <= 0.0) {
38
- return pi + atan(x/z); //atan(x/z) +
39
- } else {
40
- return atan(z/-x) + pi*3.0/2.0;
41
- }
42
- }
43
-
44
- float getXRadian(float y, float r) {
45
- return atan(y/r);
46
- }
47
-
48
- void main() {
49
-
50
- // cal style mapping - 数据纹理映射部分的计算
51
- styleMappingMat = mat4(
52
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
53
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
54
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
55
- 0.0, 0.0, 0.0, 0.0
56
- );
57
-
58
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
59
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
60
- float columnWidth = 1.0/columnCount; // 列宽
61
- float rowHeight = 1.0/rowCount; // 行高
62
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
63
- float id = a_vertexId; // 第n个顶点
64
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
65
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
66
-
67
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
68
- // 按顺序从 cell 中取值、若没有则自动往下取值
69
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
70
-
71
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
72
- styleMappingMat[0][0] = opacityAndOffset.r;
73
- textureOffset = opacityAndOffset.g;
74
- // cal style mapping - 数据纹理映射部分的计算
75
- vec3 size = a_Size * a_Position;
76
-
77
- // a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
78
- styleMappingMat[2][3] = a_Position.z;
79
-
80
- vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
81
- if(u_heightfixed < 1.0) { // 圆柱体不固定高度
82
-
83
- if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
84
- // P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
85
- offset = offset * pow(2.0, (19.0 - u_Zoom));
86
- }
87
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
88
- // P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
89
- offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
90
- }
91
- } else {// 圆柱体固定高度 ( 处理 mapbox )
92
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
93
- offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
94
- }
95
- }
96
-
97
-
98
- vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
99
-
100
- // u_r 控制圆柱的生长
101
- vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
102
-
103
- // 圆柱光照效果
104
- float lightWeight = 1.0;
105
- if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
106
- lightWeight = calc_lighting(pos);
107
- }
108
- styleMappingMat[1][3] = lightWeight;
109
-
110
- v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
111
-
112
- // gl_Position = project_common_position_to_clipspace(pos);
113
-
114
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
115
- gl_Position = u_Mvp * pos;
116
- } else {
117
- gl_Position = project_common_position_to_clipspace(pos);
118
- }
119
-
120
- setPickingColor(a_PickingColor);
121
- }
@@ -1,84 +0,0 @@
1
- uniform float u_additive;
2
-
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
-
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
- float stroke_opacity = styleMappingMat[0][1];
25
- float strokeWidth = styleMappingMat[0][2];
26
- vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
27
-
28
- lowp float antialiasblur = v_data.z;
29
- float r = v_radius / (v_radius + strokeWidth);
30
-
31
- float outer_df;
32
- float inner_df;
33
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
34
- if (shape == 0) {
35
- outer_df = sdCircle(v_data.xy, 1.0);
36
- inner_df = sdCircle(v_data.xy, r);
37
- } else if (shape == 1) {
38
- outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
39
- inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
40
- } else if (shape == 2) {
41
- outer_df = sdBox(v_data.xy, vec2(1.));
42
- inner_df = sdBox(v_data.xy, vec2(r));
43
- } else if (shape == 3) {
44
- outer_df = sdPentagon(v_data.xy, 0.8);
45
- inner_df = sdPentagon(v_data.xy, r * 0.8);
46
- } else if (shape == 4) {
47
- outer_df = sdHexagon(v_data.xy, 0.8);
48
- inner_df = sdHexagon(v_data.xy, r * 0.8);
49
- } else if (shape == 5) {
50
- outer_df = sdOctogon(v_data.xy, 1.0);
51
- inner_df = sdOctogon(v_data.xy, r);
52
- } else if (shape == 6) {
53
- outer_df = sdHexagram(v_data.xy, 0.52);
54
- inner_df = sdHexagram(v_data.xy, r * 0.52);
55
- } else if (shape == 7) {
56
- outer_df = sdRhombus(v_data.xy, vec2(1.0));
57
- inner_df = sdRhombus(v_data.xy, vec2(r));
58
- } else if (shape == 8) {
59
- outer_df = sdVesica(v_data.xy, 1.1, 0.8);
60
- inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
61
- }
62
-
63
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
64
-
65
- float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
66
- antialiasblur,
67
- 0.0,
68
- inner_df
69
- );
70
-
71
- if(strokeWidth < 0.01) {
72
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
73
- } else {
74
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
75
- }
76
-
77
- if(u_additive > 0.0) {
78
- gl_FragColor *= opacity_t;
79
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
80
- } else {
81
- gl_FragColor.a *= opacity_t;
82
- gl_FragColor = filterColor(gl_FragColor);
83
- }
84
- }
@@ -1,189 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
-
7
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
8
-
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
- uniform float u_meter2coord;
12
- uniform float u_meteryScale;
13
- uniform float u_isMeter;
14
-
15
- varying vec4 v_data;
16
- varying vec4 v_color;
17
- varying float v_radius;
18
-
19
- uniform float u_opacity : 1;
20
- uniform float u_stroke_opacity : 1;
21
- uniform float u_stroke_width : 2;
22
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
23
- uniform vec2 u_offsets;
24
-
25
- uniform float u_blur : 0.0;
26
- uniform float u_raisingHeight: 0.0;
27
- uniform float u_heightfixed: 0.0;
28
-
29
- #pragma include "styleMapping"
30
- #pragma include "styleMappingCalOpacity"
31
- #pragma include "styleMappingCalStrokeOpacity"
32
- #pragma include "styleMappingCalStrokeWidth"
33
-
34
- #pragma include "projection"
35
- #pragma include "picking"
36
-
37
-
38
- void main() {
39
- vec3 extrude = a_Extrude;
40
- float shape_type = a_Shape;
41
- /*
42
- * setPickingSize 设置拾取大小
43
- * u_meter2coord 在等面积大小的时候设置单位
44
- */
45
- float newSize = setPickingSize(a_Size) * u_meter2coord;
46
- // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
47
-
48
- // cal style mapping - 数据纹理映射部分的计算
49
- styleMappingMat = mat4(
50
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
51
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
52
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
53
- 0.0, 0.0, 0.0, 0.0
54
- );
55
-
56
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
57
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
58
- float columnWidth = 1.0/columnCount; // 列宽
59
- float rowHeight = 1.0/rowCount; // 行高
60
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
61
- float id = a_vertexId; // 第n个顶点
62
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
63
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
64
-
65
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
66
- // 按顺序从 cell 中取值、若没有则自动往下取值
67
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
68
-
69
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
70
- styleMappingMat[0][0] = opacityAndOffset.r;
71
- textureOffset = opacityAndOffset.g;
72
-
73
- vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
74
- styleMappingMat[0][1] = strokeOpacityAndOffset.r;
75
- textureOffset = strokeOpacityAndOffset.g;
76
-
77
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
78
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
79
- textureOffset = strokeWidthAndOffset.g;
80
-
81
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
82
- if(hasStroke()) {
83
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
84
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
85
- textureOffset += 1.0;
86
-
87
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
88
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
89
- textureOffset += 1.0;
90
-
91
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
92
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
93
- textureOffset += 1.0;
94
-
95
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
96
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
97
- textureOffset += 1.0;
98
- } else {
99
- if(u_stroke_color == vec4(0.0)) {
100
- styleMappingMat[1][0] = v_color.r;
101
- styleMappingMat[1][1] = v_color.g;
102
- styleMappingMat[1][2] = v_color.b;
103
- styleMappingMat[1][3] = v_color.a;
104
- } else {
105
- styleMappingMat[1][0] = u_stroke_color.r;
106
- styleMappingMat[1][1] = u_stroke_color.g;
107
- styleMappingMat[1][2] = u_stroke_color.b;
108
- styleMappingMat[1][3] = u_stroke_color.a;
109
- }
110
- }
111
-
112
- vec2 textrueOffsets = vec2(0.0, 0.0);
113
- if(hasOffsets()) {
114
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
115
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
116
- textureOffset += 1.0;
117
-
118
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
119
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
120
- textureOffset += 1.0;
121
- } else {
122
- textrueOffsets = u_offsets;
123
- }
124
-
125
- // cal style mapping
126
-
127
- // unpack color(vec2)
128
- v_color = a_Color;
129
-
130
- // radius(16-bit)
131
- v_radius = newSize;
132
-
133
- // TODO: billboard
134
- // anti-alias
135
- // float antialiased_blur = -max(u_blur, antialiasblur);
136
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
137
-
138
- vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
139
- vec3 aPosition = a_Position;
140
- if(u_isMeter < 1.0) {
141
- // 不以米为实际单位
142
- offset = project_pixel(offset);
143
- } else {
144
- // 以米为实际单位
145
- if(newSize * pow(2.0, u_Zoom) < 48.0) {
146
- antialiasblur = max(antialiasblur, -0.05);
147
- } else if(newSize * pow(2.0, u_Zoom) < 128.0) {
148
- antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));
149
- } else {
150
- antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));
151
- }
152
-
153
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
154
- aPosition.x += offset.x / u_meteryScale;
155
- aPosition.y += offset.y;
156
- offset = vec2(0.0);
157
- }
158
- }
159
-
160
- // TODP: /abs(extrude.x) 是为了兼容地球模式
161
- v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
162
-
163
-
164
- // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
165
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
166
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
167
-
168
- float raisingHeight = u_raisingHeight;
169
-
170
- if(u_heightfixed < 1.0) { // false
171
- raisingHeight = project_pixel(u_raisingHeight);
172
- } else {
173
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
174
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
175
- raisingHeight = u_raisingHeight * mapboxZoomScale;
176
- }
177
- }
178
-
179
-
180
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
181
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
182
- } else {
183
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
184
- }
185
-
186
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
187
-
188
- setPickingColor(a_PickingColor);
189
- }
@@ -1,20 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform vec2 u_textSize;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- #pragma include "sdf_2d"
7
- #pragma include "picking"
8
- varying vec2 v_uv; // 本身的 uv 坐标
9
- varying vec2 v_Iconuv;
10
-
11
- void main() {
12
-
13
- float opacity = styleMappingMat[0][0];
14
-
15
- vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
16
- gl_FragColor = texture2D(u_texture, pos);
17
- gl_FragColor.a *= opacity;
18
-
19
- gl_FragColor = filterColor(gl_FragColor);
20
- }