@antv/l7-layers 2.9.24 → 2.9.26-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +6 -6
- package/es/Geometry/index.d.ts +0 -19
- package/es/Geometry/index.js +0 -106
- package/es/Geometry/models/billboard.d.ts +0 -26
- package/es/Geometry/models/billboard.js +0 -232
- package/es/Geometry/models/index.d.ts +0 -5
- package/es/Geometry/models/index.js +0 -9
- package/es/Geometry/models/plane.d.ts +0 -45
- package/es/Geometry/models/plane.js +0 -421
- package/es/Geometry/models/sprite.d.ts +0 -47
- package/es/Geometry/models/sprite.js +0 -304
- package/es/Geometry/shaders/billboard_frag.glsl +0 -13
- package/es/Geometry/shaders/billboard_vert.glsl +0 -50
- package/es/Geometry/shaders/plane_frag.glsl +0 -22
- package/es/Geometry/shaders/plane_vert.glsl +0 -53
- package/es/Geometry/shaders/sprite_frag.glsl +0 -21
- package/es/Geometry/shaders/sprite_vert.glsl +0 -28
- package/es/canvas/index.d.ts +0 -19
- package/es/canvas/index.js +0 -91
- package/es/canvas/models/canvas.d.ts +0 -18
- package/es/canvas/models/canvas.js +0 -212
- package/es/canvas/models/index.d.ts +0 -5
- package/es/canvas/models/index.js +0 -5
- package/es/citybuliding/building.d.ts +0 -17
- package/es/citybuliding/building.js +0 -88
- package/es/citybuliding/models/build.d.ts +0 -22
- package/es/citybuliding/models/build.js +0 -188
- package/es/citybuliding/shaders/build_frag.glsl +0 -117
- package/es/citybuliding/shaders/build_vert.glsl +0 -54
- package/es/core/BaseLayer.d.ts +0 -208
- package/es/core/BaseLayer.js +0 -1409
- package/es/core/BaseModel.d.ts +0 -140
- package/es/core/BaseModel.js +0 -486
- package/es/core/interface.d.ts +0 -201
- package/es/core/interface.js +0 -30
- package/es/core/schema.d.ts +0 -27
- package/es/core/schema.js +0 -25
- package/es/core/shape/Path.d.ts +0 -39
- package/es/core/shape/Path.js +0 -62
- package/es/core/shape/extrude.d.ts +0 -17
- package/es/core/shape/extrude.js +0 -148
- package/es/core/triangulation.d.ts +0 -122
- package/es/core/triangulation.js +0 -491
- package/es/earth/index.d.ts +0 -17
- package/es/earth/index.js +0 -91
- package/es/earth/models/atmosphere.d.ts +0 -9
- package/es/earth/models/atmosphere.js +0 -138
- package/es/earth/models/base.d.ts +0 -16
- package/es/earth/models/base.js +0 -212
- package/es/earth/models/bloomsphere.d.ts +0 -9
- package/es/earth/models/bloomsphere.js +0 -138
- package/es/earth/shaders/atmosphere_frag.glsl +0 -17
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/earth/utils.d.ts +0 -26
- package/es/earth/utils.js +0 -104
- package/es/heatmap/index.d.ts +0 -21
- package/es/heatmap/index.js +0 -145
- package/es/heatmap/models/grid.d.ts +0 -8
- package/es/heatmap/models/grid.js +0 -108
- package/es/heatmap/models/grid3d.d.ts +0 -8
- package/es/heatmap/models/grid3d.js +0 -147
- package/es/heatmap/models/heatmap.d.ts +0 -24
- package/es/heatmap/models/heatmap.js +0 -464
- package/es/heatmap/models/hexagon.d.ts +0 -8
- package/es/heatmap/models/hexagon.js +0 -111
- package/es/heatmap/models/index.d.ts +0 -5
- package/es/heatmap/models/index.js +0 -12
- package/es/heatmap/shaders/grid_vert.glsl +0 -42
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
- package/es/heatmap/triangulation.d.ts +0 -5
- package/es/heatmap/triangulation.js +0 -38
- package/es/image/index.d.ts +0 -19
- package/es/image/index.js +0 -103
- package/es/image/models/dataImage.d.ts +0 -22
- package/es/image/models/dataImage.js +0 -225
- package/es/image/models/image.d.ts +0 -19
- package/es/image/models/image.js +0 -169
- package/es/image/models/index.d.ts +0 -5
- package/es/image/models/index.js +0 -7
- package/es/image/shaders/dataImage_frag.glsl +0 -38
- package/es/image/shaders/image_frag.glsl +0 -9
- package/es/image/shaders/image_vert.glsl +0 -17
- package/es/index.d.ts +0 -16
- package/es/index.js +0 -106
- package/es/line/index.d.ts +0 -25
- package/es/line/index.js +0 -119
- package/es/line/models/arc.d.ts +0 -17
- package/es/line/models/arc.js +0 -356
- package/es/line/models/arc_3d.d.ts +0 -17
- package/es/line/models/arc_3d.js +0 -335
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -338
- package/es/line/models/great_circle.d.ts +0 -12
- package/es/line/models/great_circle.js +0 -294
- package/es/line/models/half.d.ts +0 -18
- package/es/line/models/half.js +0 -282
- package/es/line/models/index.d.ts +0 -5
- package/es/line/models/index.js +0 -25
- package/es/line/models/line.d.ts +0 -21
- package/es/line/models/line.js +0 -442
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -276
- package/es/line/models/simpleLine.d.ts +0 -14
- package/es/line/models/simpleLine.js +0 -233
- package/es/line/models/tile.d.ts +0 -11
- package/es/line/models/tile.js +0 -351
- package/es/line/models/wall.d.ts +0 -12
- package/es/line/models/wall.js +0 -329
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
- package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
- package/es/line/shaders/line_arc_frag.glsl +0 -89
- package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
- package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
- package/es/line/shaders/line_arc_vert.glsl +0 -176
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_frag.glsl +0 -100
- package/es/line/shaders/line_vert.glsl +0 -192
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
- package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
- package/es/line/shaders/wall_frag.glsl +0 -93
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/index.d.ts +0 -18
- package/es/mask/index.js +0 -82
- package/es/mask/models/fill.d.ts +0 -11
- package/es/mask/models/fill.js +0 -121
- package/es/mask/models/index.d.ts +0 -5
- package/es/mask/models/index.js +0 -5
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/mask/shaders/mask_vert.glsl +0 -22
- package/es/plugins/DataMappingPlugin.d.ts +0 -18
- package/es/plugins/DataMappingPlugin.js +0 -345
- package/es/plugins/DataSourcePlugin.d.ts +0 -7
- package/es/plugins/DataSourcePlugin.js +0 -89
- package/es/plugins/FeatureScalePlugin.d.ts +0 -25
- package/es/plugins/FeatureScalePlugin.js +0 -325
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
- package/es/plugins/LayerAnimateStylePlugin.js +0 -49
- package/es/plugins/LayerModelPlugin.d.ts +0 -10
- package/es/plugins/LayerModelPlugin.js +0 -71
- package/es/plugins/LayerStylePlugin.d.ts +0 -8
- package/es/plugins/LayerStylePlugin.js +0 -39
- package/es/plugins/LightingPlugin.d.ts +0 -36
- package/es/plugins/LightingPlugin.js +0 -110
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
- package/es/plugins/MultiPassRendererPlugin.js +0 -77
- package/es/plugins/PixelPickingPlugin.d.ts +0 -8
- package/es/plugins/PixelPickingPlugin.js +0 -146
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
- package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
- package/es/plugins/ShaderUniformPlugin.js +0 -107
- package/es/plugins/UpdateModelPlugin.d.ts +0 -8
- package/es/plugins/UpdateModelPlugin.js +0 -31
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
- package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
- package/es/point/index.d.ts +0 -30
- package/es/point/index.js +0 -222
- package/es/point/models/earthExtrude.d.ts +0 -24
- package/es/point/models/earthExtrude.js +0 -279
- package/es/point/models/earthFill.d.ts +0 -11
- package/es/point/models/earthFill.js +0 -258
- package/es/point/models/extrude.d.ts +0 -24
- package/es/point/models/extrude.js +0 -298
- package/es/point/models/fill.d.ts +0 -40
- package/es/point/models/fill.js +0 -404
- package/es/point/models/fillmage.d.ts +0 -25
- package/es/point/models/fillmage.js +0 -367
- package/es/point/models/image.d.ts +0 -11
- package/es/point/models/image.js +0 -239
- package/es/point/models/index.d.ts +0 -5
- package/es/point/models/index.js +0 -28
- package/es/point/models/normal.d.ts +0 -17
- package/es/point/models/normal.js +0 -177
- package/es/point/models/radar.d.ts +0 -24
- package/es/point/models/radar.js +0 -297
- package/es/point/models/simplePoint.d.ts +0 -17
- package/es/point/models/simplePoint.js +0 -188
- package/es/point/models/text.d.ts +0 -57
- package/es/point/models/text.js +0 -622
- package/es/point/models/tile.d.ts +0 -22
- package/es/point/models/tile.js +0 -309
- package/es/point/shaders/animate/wave_frag.glsl +0 -65
- package/es/point/shaders/earth/extrude_frag.glsl +0 -44
- package/es/point/shaders/earth/extrude_vert.glsl +0 -140
- package/es/point/shaders/earth/fill_frag.glsl +0 -86
- package/es/point/shaders/earth/fill_vert.glsl +0 -126
- package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/es/point/shaders/fill_frag.glsl +0 -84
- package/es/point/shaders/fill_vert.glsl +0 -189
- package/es/point/shaders/image/fillImage_frag.glsl +0 -20
- package/es/point/shaders/image/fillImage_vert.glsl +0 -116
- package/es/point/shaders/image_frag.glsl +0 -39
- package/es/point/shaders/image_vert.glsl +0 -90
- package/es/point/shaders/normal_frag.glsl +0 -15
- package/es/point/shaders/normal_vert.glsl +0 -79
- package/es/point/shaders/radar/radar_frag.glsl +0 -64
- package/es/point/shaders/radar/radar_vert.glsl +0 -120
- package/es/point/shaders/simplePoint_frag.glsl +0 -53
- package/es/point/shaders/simplePoint_vert.glsl +0 -79
- package/es/point/shaders/text_frag.glsl +0 -48
- package/es/point/shaders/text_vert.glsl +0 -131
- package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
- package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
- package/es/point/shape/extrude.d.ts +0 -15
- package/es/point/shape/extrude.js +0 -63
- package/es/polygon/index.d.ts +0 -19
- package/es/polygon/index.js +0 -145
- package/es/polygon/models/extrude.d.ts +0 -28
- package/es/polygon/models/extrude.js +0 -306
- package/es/polygon/models/fill.d.ts +0 -17
- package/es/polygon/models/fill.js +0 -211
- package/es/polygon/models/index.d.ts +0 -5
- package/es/polygon/models/index.js +0 -28
- package/es/polygon/models/ocean.d.ts +0 -23
- package/es/polygon/models/ocean.js +0 -236
- package/es/polygon/models/tile.d.ts +0 -15
- package/es/polygon/models/tile.js +0 -133
- package/es/polygon/models/water.d.ts +0 -18
- package/es/polygon/models/water.js +0 -213
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/es/polygon/shaders/polygon_frag.glsl +0 -12
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/es/polygon/shaders/polygon_vert.glsl +0 -66
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
- package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
- package/es/raster/buffers/triangulation.d.ts +0 -6
- package/es/raster/buffers/triangulation.js +0 -28
- package/es/raster/index.d.ts +0 -19
- package/es/raster/index.js +0 -104
- package/es/raster/models/index.d.ts +0 -5
- package/es/raster/models/index.js +0 -8
- package/es/raster/models/raster.d.ts +0 -21
- package/es/raster/models/raster.js +0 -167
- package/es/raster/raster.d.ts +0 -30
- package/es/raster/raster.js +0 -174
- package/es/raster/shaders/raster_2d_frag.glsl +0 -28
- package/es/raster/shaders/raster_2d_vert.glsl +0 -18
- package/es/raster/shaders/raster_frag.glsl +0 -9
- package/es/raster/shaders/raster_vert.glsl +0 -44
- package/es/tile/interface.d.ts +0 -28
- package/es/tile/interface.js +0 -1
- package/es/tile/manager/tileConfigManager.d.ts +0 -17
- package/es/tile/manager/tileConfigManager.js +0 -121
- package/es/tile/manager/tileLayerManager.d.ts +0 -36
- package/es/tile/manager/tileLayerManager.js +0 -311
- package/es/tile/manager/tilePickerManager.d.ts +0 -21
- package/es/tile/manager/tilePickerManager.js +0 -190
- package/es/tile/models/tileModel.d.ts +0 -8
- package/es/tile/models/tileModel.js +0 -62
- package/es/tile/tileFactory/base.d.ts +0 -44
- package/es/tile/tileFactory/base.js +0 -444
- package/es/tile/tileFactory/index.d.ts +0 -5
- package/es/tile/tileFactory/index.js +0 -29
- package/es/tile/tileFactory/line.d.ts +0 -12
- package/es/tile/tileFactory/line.js +0 -59
- package/es/tile/tileFactory/point.d.ts +0 -12
- package/es/tile/tileFactory/point.js +0 -59
- package/es/tile/tileFactory/polygon.d.ts +0 -12
- package/es/tile/tileFactory/polygon.js +0 -59
- package/es/tile/tileFactory/raster.d.ts +0 -12
- package/es/tile/tileFactory/raster.js +0 -55
- package/es/tile/tileFactory/rasterData.d.ts +0 -12
- package/es/tile/tileFactory/rasterData.js +0 -80
- package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
- package/es/tile/tileFactory/rasterDataLayer.js +0 -87
- package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
- package/es/tile/tileFactory/vectorLayer.js +0 -161
- package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
- package/es/tile/tileLayer/baseTileLayer.js +0 -438
- package/es/tile/tmsTileLayer.d.ts +0 -7
- package/es/tile/tmsTileLayer.js +0 -101
- package/es/tile/utils.d.ts +0 -11
- package/es/tile/utils.js +0 -127
- package/es/utils/blend.d.ts +0 -2
- package/es/utils/blend.js +0 -54
- package/es/utils/collision-index.d.ts +0 -47
- package/es/utils/collision-index.js +0 -102
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -147
- package/es/utils/extrude_polyline.d.ts +0 -67
- package/es/utils/extrude_polyline.js +0 -611
- package/es/utils/grid-index.d.ts +0 -28
- package/es/utils/grid-index.js +0 -179
- package/es/utils/layerData.d.ts +0 -2
- package/es/utils/layerData.js +0 -176
- package/es/utils/multiPassRender.d.ts +0 -16
- package/es/utils/multiPassRender.js +0 -50
- package/es/utils/polylineNormal.d.ts +0 -9
- package/es/utils/polylineNormal.js +0 -191
- package/es/utils/simpleLine.d.ts +0 -23
- package/es/utils/simpleLine.js +0 -103
- package/es/utils/symbol-layout.d.ts +0 -43
- package/es/utils/symbol-layout.js +0 -299
- package/es/utils/updateShape.d.ts +0 -2
- package/es/utils/updateShape.js +0 -20
- package/es/wind/index.d.ts +0 -20
- package/es/wind/index.js +0 -100
- package/es/wind/models/index.d.ts +0 -5
- package/es/wind/models/index.js +0 -5
- package/es/wind/models/utils.d.ts +0 -19
- package/es/wind/models/utils.js +0 -226
- package/es/wind/models/wind.d.ts +0 -33
- package/es/wind/models/wind.js +0 -331
- package/es/wind/models/windRender.d.ts +0 -104
- package/es/wind/models/windRender.js +0 -357
- package/es/wind/models/windShader.d.ts +0 -12
- package/es/wind/models/windShader.js +0 -12
- package/es/wind/shaders/wind_frag.glsl +0 -9
- package/es/wind/shaders/wind_vert.glsl +0 -17
- package/lib/Geometry/index.js +0 -82
- package/lib/Geometry/models/billboard.js +0 -195
- package/lib/Geometry/models/index.js +0 -38
- package/lib/Geometry/models/plane.js +0 -307
- package/lib/Geometry/models/sprite.js +0 -216
- package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
- package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
- package/lib/Geometry/shaders/plane_frag.glsl +0 -22
- package/lib/Geometry/shaders/plane_vert.glsl +0 -53
- package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
- package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
- package/lib/canvas/index.js +0 -69
- package/lib/canvas/models/canvas.js +0 -154
- package/lib/canvas/models/index.js +0 -34
- package/lib/citybuliding/building.js +0 -66
- package/lib/citybuliding/models/build.js +0 -157
- package/lib/citybuliding/shaders/build_frag.glsl +0 -117
- package/lib/citybuliding/shaders/build_vert.glsl +0 -54
- package/lib/core/BaseLayer.js +0 -891
- package/lib/core/BaseModel.js +0 -325
- package/lib/core/interface.js +0 -54
- package/lib/core/schema.js +0 -51
- package/lib/core/shape/Path.js +0 -100
- package/lib/core/shape/extrude.js +0 -139
- package/lib/core/triangulation.js +0 -373
- package/lib/earth/index.js +0 -69
- package/lib/earth/models/atmosphere.js +0 -118
- package/lib/earth/models/base.js +0 -162
- package/lib/earth/models/bloomsphere.js +0 -118
- package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/earth/utils.js +0 -116
- package/lib/heatmap/index.js +0 -101
- package/lib/heatmap/models/grid.js +0 -95
- package/lib/heatmap/models/grid3d.js +0 -129
- package/lib/heatmap/models/heatmap.js +0 -350
- package/lib/heatmap/models/hexagon.js +0 -96
- package/lib/heatmap/models/index.js +0 -41
- package/lib/heatmap/shaders/grid_vert.glsl +0 -42
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
- package/lib/heatmap/triangulation.js +0 -61
- package/lib/image/index.js +0 -79
- package/lib/image/models/dataImage.js +0 -182
- package/lib/image/models/image.js +0 -136
- package/lib/image/models/index.js +0 -36
- package/lib/image/shaders/dataImage_frag.glsl +0 -38
- package/lib/image/shaders/image_frag.glsl +0 -9
- package/lib/image/shaders/image_vert.glsl +0 -17
- package/lib/index.js +0 -100
- package/lib/line/index.js +0 -88
- package/lib/line/models/arc.js +0 -258
- package/lib/line/models/arc_3d.js +0 -247
- package/lib/line/models/earthArc_3d.js +0 -248
- package/lib/line/models/great_circle.js +0 -219
- package/lib/line/models/half.js +0 -214
- package/lib/line/models/index.js +0 -54
- package/lib/line/models/line.js +0 -330
- package/lib/line/models/linearline.js +0 -219
- package/lib/line/models/simpleLine.js +0 -184
- package/lib/line/models/tile.js +0 -257
- package/lib/line/models/wall.js +0 -253
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
- package/lib/line/shaders/half/line_half_frag.glsl +0 -53
- package/lib/line/shaders/half/line_half_vert.glsl +0 -169
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
- package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
- package/lib/line/shaders/line_arc_frag.glsl +0 -89
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -215
- package/lib/line/shaders/line_arc_vert.glsl +0 -176
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_frag.glsl +0 -100
- package/lib/line/shaders/line_vert.glsl +0 -192
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
- package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
- package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
- package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/lib/line/shaders/tile/line_tile_vert.glsl +0 -210
- package/lib/line/shaders/wall_frag.glsl +0 -93
- package/lib/line/shaders/wall_vert.glsl +0 -111
- package/lib/mask/index.js +0 -62
- package/lib/mask/models/fill.js +0 -85
- package/lib/mask/models/index.js +0 -34
- package/lib/mask/shaders/mask_frag.glsl +0 -7
- package/lib/mask/shaders/mask_vert.glsl +0 -22
- package/lib/plugins/DataMappingPlugin.js +0 -242
- package/lib/plugins/DataSourcePlugin.js +0 -93
- package/lib/plugins/FeatureScalePlugin.js +0 -259
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -58
- package/lib/plugins/LayerModelPlugin.js +0 -75
- package/lib/plugins/LayerStylePlugin.js +0 -53
- package/lib/plugins/LightingPlugin.js +0 -113
- package/lib/plugins/MultiPassRendererPlugin.js +0 -67
- package/lib/plugins/PixelPickingPlugin.js +0 -118
- package/lib/plugins/RegisterStyleAttributePlugin.js +0 -117
- package/lib/plugins/ShaderUniformPlugin.js +0 -101
- package/lib/plugins/UpdateModelPlugin.js +0 -49
- package/lib/plugins/UpdateStyleAttributePlugin.js +0 -80
- package/lib/point/index.js +0 -160
- package/lib/point/models/earthExtrude.js +0 -217
- package/lib/point/models/earthFill.js +0 -208
- package/lib/point/models/extrude.js +0 -219
- package/lib/point/models/fill.js +0 -289
- package/lib/point/models/fillmage.js +0 -274
- package/lib/point/models/image.js +0 -182
- package/lib/point/models/index.js +0 -56
- package/lib/point/models/normal.js +0 -145
- package/lib/point/models/radar.js +0 -221
- package/lib/point/models/simplePoint.js +0 -153
- package/lib/point/models/text.js +0 -414
- package/lib/point/models/tile.js +0 -234
- package/lib/point/shaders/animate/wave_frag.glsl +0 -65
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
- package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
- package/lib/point/shaders/earth/fill_frag.glsl +0 -86
- package/lib/point/shaders/earth/fill_vert.glsl +0 -126
- package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
- package/lib/point/shaders/fill_frag.glsl +0 -84
- package/lib/point/shaders/fill_vert.glsl +0 -189
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
- package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
- package/lib/point/shaders/image_frag.glsl +0 -39
- package/lib/point/shaders/image_vert.glsl +0 -90
- package/lib/point/shaders/normal_frag.glsl +0 -15
- package/lib/point/shaders/normal_vert.glsl +0 -79
- package/lib/point/shaders/radar/radar_frag.glsl +0 -64
- package/lib/point/shaders/radar/radar_vert.glsl +0 -120
- package/lib/point/shaders/simplePoint_frag.glsl +0 -53
- package/lib/point/shaders/simplePoint_vert.glsl +0 -79
- package/lib/point/shaders/text_frag.glsl +0 -48
- package/lib/point/shaders/text_vert.glsl +0 -131
- package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -83
- package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
- package/lib/point/shape/extrude.js +0 -74
- package/lib/polygon/index.js +0 -108
- package/lib/polygon/models/extrude.js +0 -234
- package/lib/polygon/models/fill.js +0 -164
- package/lib/polygon/models/index.js +0 -56
- package/lib/polygon/models/ocean.js +0 -181
- package/lib/polygon/models/tile.js +0 -103
- package/lib/polygon/models/water.js +0 -160
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
- package/lib/polygon/shaders/polygon_frag.glsl +0 -12
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
- package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
- package/lib/polygon/shaders/polygon_vert.glsl +0 -66
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -55
- package/lib/raster/buffers/triangulation.js +0 -51
- package/lib/raster/index.js +0 -78
- package/lib/raster/models/index.js +0 -37
- package/lib/raster/models/raster.js +0 -139
- package/lib/raster/raster.js +0 -136
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -28
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -18
- package/lib/raster/shaders/raster_frag.glsl +0 -9
- package/lib/raster/shaders/raster_vert.glsl +0 -44
- package/lib/tile/interface.js +0 -17
- package/lib/tile/manager/tileConfigManager.js +0 -94
- package/lib/tile/manager/tileLayerManager.js +0 -245
- package/lib/tile/manager/tilePickerManager.js +0 -132
- package/lib/tile/models/tileModel.js +0 -55
- package/lib/tile/tileFactory/base.js +0 -343
- package/lib/tile/tileFactory/index.js +0 -57
- package/lib/tile/tileFactory/line.js +0 -55
- package/lib/tile/tileFactory/point.js +0 -55
- package/lib/tile/tileFactory/polygon.js +0 -55
- package/lib/tile/tileFactory/raster.js +0 -56
- package/lib/tile/tileFactory/rasterData.js +0 -81
- package/lib/tile/tileFactory/rasterDataLayer.js +0 -65
- package/lib/tile/tileFactory/vectorLayer.js +0 -117
- package/lib/tile/tileLayer/baseTileLayer.js +0 -248
- package/lib/tile/tmsTileLayer.js +0 -74
- package/lib/tile/utils.js +0 -132
- package/lib/utils/blend.js +0 -85
- package/lib/utils/collision-index.js +0 -75
- package/lib/utils/dataMappingStyle.js +0 -106
- package/lib/utils/extrude_polyline.js +0 -451
- package/lib/utils/grid-index.js +0 -136
- package/lib/utils/layerData.js +0 -156
- package/lib/utils/multiPassRender.js +0 -53
- package/lib/utils/polylineNormal.js +0 -178
- package/lib/utils/simpleLine.js +0 -101
- package/lib/utils/symbol-layout.js +0 -205
- package/lib/utils/updateShape.js +0 -53
- package/lib/wind/index.js +0 -75
- package/lib/wind/models/index.js +0 -34
- package/lib/wind/models/utils.js +0 -214
- package/lib/wind/models/wind.js +0 -237
- package/lib/wind/models/windRender.js +0 -262
- package/lib/wind/models/windShader.js +0 -183
- package/lib/wind/shaders/wind_frag.glsl +0 -9
- package/lib/wind/shaders/wind_vert.glsl +0 -17
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec3 a_Extrude;
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attribute float a_Size;
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attribute float a_Shape;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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varying vec4 v_data;
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varying vec4 v_color;
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varying float v_radius;
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uniform float u_opacity : 1;
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uniform float u_stroke_opacity : 1;
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uniform float u_stroke_width : 2;
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uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
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uniform vec2 u_offsets;
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uniform float u_blur : 0.0;
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "styleMappingCalStrokeOpacity"
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#pragma include "styleMappingCalStrokeWidth"
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#pragma include "projection"
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#pragma include "picking"
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void main() {
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vec3 extrude = a_Extrude;
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float shape_type = a_Shape;
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/*
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* setPickingSize 设置拾取大小
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*/
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float newSize = setPickingSize(a_Size);
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// float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
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// cal style mapping - 数据纹理映射部分的计算
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styleMappingMat = mat4(
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0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
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0.0, 0.0, 0.0, 0.0
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);
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float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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float columnWidth = 1.0/columnCount; // 列宽
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float rowHeight = 1.0/rowCount; // 行高
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float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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float id = a_vertexId; // 第n个顶点
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float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
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float textureOffset = 0.0; // 在 cell 中取值的偏移量
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vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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styleMappingMat[0][0] = opacityAndOffset.r;
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textureOffset = opacityAndOffset.g;
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vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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styleMappingMat[0][1] = strokeOpacityAndOffset.r;
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textureOffset = strokeOpacityAndOffset.g;
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vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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styleMappingMat[0][2] = strokeWidthAndOffset.r;
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textureOffset = strokeWidthAndOffset.g;
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vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
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if(hasStroke()) {
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vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
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styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
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textureOffset += 1.0;
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vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
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styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
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textureOffset += 1.0;
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vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
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styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
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textureOffset += 1.0;
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vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
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styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
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textureOffset += 1.0;
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} else {
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if(u_stroke_color == vec4(0.0)) {
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styleMappingMat[1][0] = v_color.r;
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styleMappingMat[1][1] = v_color.g;
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styleMappingMat[1][2] = v_color.b;
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styleMappingMat[1][3] = v_color.a;
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} else {
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styleMappingMat[1][0] = u_stroke_color.r;
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styleMappingMat[1][1] = u_stroke_color.g;
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styleMappingMat[1][2] = u_stroke_color.b;
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styleMappingMat[1][3] = u_stroke_color.a;
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}
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}
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// cal style mapping
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// unpack color(vec2)
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v_color = a_Color;
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// radius(16-bit)
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v_radius = newSize;
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// TODO: billboard
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// anti-alias
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// float antialiased_blur = -max(u_blur, antialiasblur);
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float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
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// TODP: /abs(extrude.x) 是为了兼容地球模式
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v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
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gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);
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setPickingColor(a_PickingColor);
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}
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varying vec4 v_color;
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uniform float u_opacity: 1.0;
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uniform float u_pickLight: 0.0;
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#pragma include "picking"
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varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
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uniform float u_linearColor: 0;
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uniform vec4 u_sourceColor;
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uniform vec4 u_targetColor;
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uniform float u_opacitylinear: 0.0;
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uniform float u_opacitylinear_dir: 1.0;
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void main() {
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float opacity = styleMappingMat[0][0];
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float lightWeight = styleMappingMat[1][3];
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float barLinearZ = styleMappingMat[2][3];
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// 设置圆柱的底色
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if(u_linearColor == 1.0) { // 使用渐变颜色
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gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
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gl_FragColor.rgb *= lightWeight;
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} else { // 使用 color 方法传入的颜色
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gl_FragColor = v_color;
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}
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// 应用透明度
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gl_FragColor.a *= opacity;
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// 开启透明度渐变
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if(u_opacitylinear > 0.0) {
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gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
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}
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// picking
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if(u_pickLight > 0.0) {
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gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
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} else {
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gl_FragColor = filterColor(gl_FragColor);
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}
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}
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@@ -1,121 +0,0 @@
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precision highp float;
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#define pi 3.1415926535
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#define ambientRatio 0.5
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#define diffuseRatio 0.3
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#define specularRatio 0.2
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attribute vec3 a_Position;
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attribute vec3 a_Pos;
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attribute vec4 a_Color;
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attribute vec3 a_Size;
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attribute vec3 a_Normal;
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uniform float u_heightfixed: 0.0; // 默认不固定
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uniform float u_r;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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varying vec4 v_color;
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uniform float u_opacity : 1;
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uniform float u_lightEnable: 1;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "projection"
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#pragma include "light"
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#pragma include "picking"
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float getYRadian(float x, float z) {
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if(x > 0.0 && z > 0.0) {
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return atan(x/z);
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} else if(x > 0.0 && z <= 0.0){
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return atan(-z/x) + pi/2.0;
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} else if(x <= 0.0 && z <= 0.0) {
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return pi + atan(x/z); //atan(x/z) +
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} else {
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return atan(z/-x) + pi*3.0/2.0;
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}
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|
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}
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44
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float getXRadian(float y, float r) {
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return atan(y/r);
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}
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|
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|
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48
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void main() {
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// cal style mapping - 数据纹理映射部分的计算
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51
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styleMappingMat = mat4(
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52
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0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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53
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0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
|
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0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
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0.0, 0.0, 0.0, 0.0
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);
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58
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float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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59
|
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float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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60
|
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float columnWidth = 1.0/columnCount; // 列宽
|
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61
|
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float rowHeight = 1.0/rowCount; // 行高
|
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62
|
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float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
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63
|
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float id = a_vertexId; // 第n个顶点
|
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64
|
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float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
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65
|
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float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
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66
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|
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67
|
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// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
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68
|
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// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
69
|
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float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
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70
|
-
|
|
71
|
-
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
72
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
73
|
-
textureOffset = opacityAndOffset.g;
|
|
74
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
75
|
-
vec3 size = a_Size * a_Position;
|
|
76
|
-
|
|
77
|
-
// a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
|
|
78
|
-
styleMappingMat[2][3] = a_Position.z;
|
|
79
|
-
|
|
80
|
-
vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
|
|
81
|
-
if(u_heightfixed < 1.0) { // 圆柱体不固定高度
|
|
82
|
-
|
|
83
|
-
if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
|
|
84
|
-
// P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
|
|
85
|
-
offset = offset * pow(2.0, (19.0 - u_Zoom));
|
|
86
|
-
}
|
|
87
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
88
|
-
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
89
|
-
offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
|
|
90
|
-
}
|
|
91
|
-
} else {// 圆柱体固定高度 ( 处理 mapbox )
|
|
92
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
93
|
-
offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
|
|
99
|
-
|
|
100
|
-
// u_r 控制圆柱的生长
|
|
101
|
-
vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
|
|
102
|
-
|
|
103
|
-
// 圆柱光照效果
|
|
104
|
-
float lightWeight = 1.0;
|
|
105
|
-
if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
|
|
106
|
-
lightWeight = calc_lighting(pos);
|
|
107
|
-
}
|
|
108
|
-
styleMappingMat[1][3] = lightWeight;
|
|
109
|
-
|
|
110
|
-
v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
111
|
-
|
|
112
|
-
// gl_Position = project_common_position_to_clipspace(pos);
|
|
113
|
-
|
|
114
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
115
|
-
gl_Position = u_Mvp * pos;
|
|
116
|
-
} else {
|
|
117
|
-
gl_Position = project_common_position_to_clipspace(pos);
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
setPickingColor(a_PickingColor);
|
|
121
|
-
}
|
|
@@ -1,84 +0,0 @@
|
|
|
1
|
-
uniform float u_additive;
|
|
2
|
-
|
|
3
|
-
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
4
|
-
|
|
5
|
-
varying vec4 v_data;
|
|
6
|
-
varying vec4 v_color;
|
|
7
|
-
varying float v_radius;
|
|
8
|
-
|
|
9
|
-
#pragma include "sdf_2d"
|
|
10
|
-
#pragma include "picking"
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
void main() {
|
|
14
|
-
int shape = int(floor(v_data.w + 0.5));
|
|
15
|
-
|
|
16
|
-
vec4 textrueStroke = vec4(
|
|
17
|
-
styleMappingMat[1][0],
|
|
18
|
-
styleMappingMat[1][1],
|
|
19
|
-
styleMappingMat[1][2],
|
|
20
|
-
styleMappingMat[1][3]
|
|
21
|
-
);
|
|
22
|
-
|
|
23
|
-
float opacity = styleMappingMat[0][0];
|
|
24
|
-
float stroke_opacity = styleMappingMat[0][1];
|
|
25
|
-
float strokeWidth = styleMappingMat[0][2];
|
|
26
|
-
vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
|
|
27
|
-
|
|
28
|
-
lowp float antialiasblur = v_data.z;
|
|
29
|
-
float r = v_radius / (v_radius + strokeWidth);
|
|
30
|
-
|
|
31
|
-
float outer_df;
|
|
32
|
-
float inner_df;
|
|
33
|
-
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
34
|
-
if (shape == 0) {
|
|
35
|
-
outer_df = sdCircle(v_data.xy, 1.0);
|
|
36
|
-
inner_df = sdCircle(v_data.xy, r);
|
|
37
|
-
} else if (shape == 1) {
|
|
38
|
-
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
|
|
39
|
-
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
|
|
40
|
-
} else if (shape == 2) {
|
|
41
|
-
outer_df = sdBox(v_data.xy, vec2(1.));
|
|
42
|
-
inner_df = sdBox(v_data.xy, vec2(r));
|
|
43
|
-
} else if (shape == 3) {
|
|
44
|
-
outer_df = sdPentagon(v_data.xy, 0.8);
|
|
45
|
-
inner_df = sdPentagon(v_data.xy, r * 0.8);
|
|
46
|
-
} else if (shape == 4) {
|
|
47
|
-
outer_df = sdHexagon(v_data.xy, 0.8);
|
|
48
|
-
inner_df = sdHexagon(v_data.xy, r * 0.8);
|
|
49
|
-
} else if (shape == 5) {
|
|
50
|
-
outer_df = sdOctogon(v_data.xy, 1.0);
|
|
51
|
-
inner_df = sdOctogon(v_data.xy, r);
|
|
52
|
-
} else if (shape == 6) {
|
|
53
|
-
outer_df = sdHexagram(v_data.xy, 0.52);
|
|
54
|
-
inner_df = sdHexagram(v_data.xy, r * 0.52);
|
|
55
|
-
} else if (shape == 7) {
|
|
56
|
-
outer_df = sdRhombus(v_data.xy, vec2(1.0));
|
|
57
|
-
inner_df = sdRhombus(v_data.xy, vec2(r));
|
|
58
|
-
} else if (shape == 8) {
|
|
59
|
-
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
|
|
60
|
-
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
64
|
-
|
|
65
|
-
float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
|
|
66
|
-
antialiasblur,
|
|
67
|
-
0.0,
|
|
68
|
-
inner_df
|
|
69
|
-
);
|
|
70
|
-
|
|
71
|
-
if(strokeWidth < 0.01) {
|
|
72
|
-
gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
|
|
73
|
-
} else {
|
|
74
|
-
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
if(u_additive > 0.0) {
|
|
78
|
-
gl_FragColor *= opacity_t;
|
|
79
|
-
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
80
|
-
} else {
|
|
81
|
-
gl_FragColor.a *= opacity_t;
|
|
82
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
83
|
-
}
|
|
84
|
-
}
|
|
@@ -1,189 +0,0 @@
|
|
|
1
|
-
attribute vec4 a_Color;
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Extrude;
|
|
4
|
-
attribute float a_Size;
|
|
5
|
-
attribute float a_Shape;
|
|
6
|
-
|
|
7
|
-
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
8
|
-
|
|
9
|
-
uniform mat4 u_ModelMatrix;
|
|
10
|
-
uniform mat4 u_Mvp;
|
|
11
|
-
uniform float u_meter2coord;
|
|
12
|
-
uniform float u_meteryScale;
|
|
13
|
-
uniform float u_isMeter;
|
|
14
|
-
|
|
15
|
-
varying vec4 v_data;
|
|
16
|
-
varying vec4 v_color;
|
|
17
|
-
varying float v_radius;
|
|
18
|
-
|
|
19
|
-
uniform float u_opacity : 1;
|
|
20
|
-
uniform float u_stroke_opacity : 1;
|
|
21
|
-
uniform float u_stroke_width : 2;
|
|
22
|
-
uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
|
|
23
|
-
uniform vec2 u_offsets;
|
|
24
|
-
|
|
25
|
-
uniform float u_blur : 0.0;
|
|
26
|
-
uniform float u_raisingHeight: 0.0;
|
|
27
|
-
uniform float u_heightfixed: 0.0;
|
|
28
|
-
|
|
29
|
-
#pragma include "styleMapping"
|
|
30
|
-
#pragma include "styleMappingCalOpacity"
|
|
31
|
-
#pragma include "styleMappingCalStrokeOpacity"
|
|
32
|
-
#pragma include "styleMappingCalStrokeWidth"
|
|
33
|
-
|
|
34
|
-
#pragma include "projection"
|
|
35
|
-
#pragma include "picking"
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
void main() {
|
|
39
|
-
vec3 extrude = a_Extrude;
|
|
40
|
-
float shape_type = a_Shape;
|
|
41
|
-
/*
|
|
42
|
-
* setPickingSize 设置拾取大小
|
|
43
|
-
* u_meter2coord 在等面积大小的时候设置单位
|
|
44
|
-
*/
|
|
45
|
-
float newSize = setPickingSize(a_Size) * u_meter2coord;
|
|
46
|
-
// float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
|
|
47
|
-
|
|
48
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
49
|
-
styleMappingMat = mat4(
|
|
50
|
-
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
51
|
-
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
52
|
-
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
53
|
-
0.0, 0.0, 0.0, 0.0
|
|
54
|
-
);
|
|
55
|
-
|
|
56
|
-
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
57
|
-
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
58
|
-
float columnWidth = 1.0/columnCount; // 列宽
|
|
59
|
-
float rowHeight = 1.0/rowCount; // 行高
|
|
60
|
-
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
61
|
-
float id = a_vertexId; // 第n个顶点
|
|
62
|
-
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
63
|
-
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
64
|
-
|
|
65
|
-
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
66
|
-
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
67
|
-
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
68
|
-
|
|
69
|
-
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
70
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
71
|
-
textureOffset = opacityAndOffset.g;
|
|
72
|
-
|
|
73
|
-
vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
74
|
-
styleMappingMat[0][1] = strokeOpacityAndOffset.r;
|
|
75
|
-
textureOffset = strokeOpacityAndOffset.g;
|
|
76
|
-
|
|
77
|
-
vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
78
|
-
styleMappingMat[0][2] = strokeWidthAndOffset.r;
|
|
79
|
-
textureOffset = strokeWidthAndOffset.g;
|
|
80
|
-
|
|
81
|
-
vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
|
|
82
|
-
if(hasStroke()) {
|
|
83
|
-
vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
84
|
-
styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
|
|
85
|
-
textureOffset += 1.0;
|
|
86
|
-
|
|
87
|
-
vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
88
|
-
styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
|
|
89
|
-
textureOffset += 1.0;
|
|
90
|
-
|
|
91
|
-
vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
92
|
-
styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
|
|
93
|
-
textureOffset += 1.0;
|
|
94
|
-
|
|
95
|
-
vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
96
|
-
styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
|
|
97
|
-
textureOffset += 1.0;
|
|
98
|
-
} else {
|
|
99
|
-
if(u_stroke_color == vec4(0.0)) {
|
|
100
|
-
styleMappingMat[1][0] = v_color.r;
|
|
101
|
-
styleMappingMat[1][1] = v_color.g;
|
|
102
|
-
styleMappingMat[1][2] = v_color.b;
|
|
103
|
-
styleMappingMat[1][3] = v_color.a;
|
|
104
|
-
} else {
|
|
105
|
-
styleMappingMat[1][0] = u_stroke_color.r;
|
|
106
|
-
styleMappingMat[1][1] = u_stroke_color.g;
|
|
107
|
-
styleMappingMat[1][2] = u_stroke_color.b;
|
|
108
|
-
styleMappingMat[1][3] = u_stroke_color.a;
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
vec2 textrueOffsets = vec2(0.0, 0.0);
|
|
113
|
-
if(hasOffsets()) {
|
|
114
|
-
vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
115
|
-
textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
|
|
116
|
-
textureOffset += 1.0;
|
|
117
|
-
|
|
118
|
-
vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
119
|
-
textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
|
|
120
|
-
textureOffset += 1.0;
|
|
121
|
-
} else {
|
|
122
|
-
textrueOffsets = u_offsets;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
// cal style mapping
|
|
126
|
-
|
|
127
|
-
// unpack color(vec2)
|
|
128
|
-
v_color = a_Color;
|
|
129
|
-
|
|
130
|
-
// radius(16-bit)
|
|
131
|
-
v_radius = newSize;
|
|
132
|
-
|
|
133
|
-
// TODO: billboard
|
|
134
|
-
// anti-alias
|
|
135
|
-
// float antialiased_blur = -max(u_blur, antialiasblur);
|
|
136
|
-
float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
|
|
137
|
-
|
|
138
|
-
vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
|
|
139
|
-
vec3 aPosition = a_Position;
|
|
140
|
-
if(u_isMeter < 1.0) {
|
|
141
|
-
// 不以米为实际单位
|
|
142
|
-
offset = project_pixel(offset);
|
|
143
|
-
} else {
|
|
144
|
-
// 以米为实际单位
|
|
145
|
-
if(newSize * pow(2.0, u_Zoom) < 48.0) {
|
|
146
|
-
antialiasblur = max(antialiasblur, -0.05);
|
|
147
|
-
} else if(newSize * pow(2.0, u_Zoom) < 128.0) {
|
|
148
|
-
antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));
|
|
149
|
-
} else {
|
|
150
|
-
antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
154
|
-
aPosition.x += offset.x / u_meteryScale;
|
|
155
|
-
aPosition.y += offset.y;
|
|
156
|
-
offset = vec2(0.0);
|
|
157
|
-
}
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
// TODP: /abs(extrude.x) 是为了兼容地球模式
|
|
161
|
-
v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
// vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
165
|
-
vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
|
|
166
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
|
|
167
|
-
|
|
168
|
-
float raisingHeight = u_raisingHeight;
|
|
169
|
-
|
|
170
|
-
if(u_heightfixed < 1.0) { // false
|
|
171
|
-
raisingHeight = project_pixel(u_raisingHeight);
|
|
172
|
-
} else {
|
|
173
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
174
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
175
|
-
raisingHeight = u_raisingHeight * mapboxZoomScale;
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
181
|
-
gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
|
|
182
|
-
} else {
|
|
183
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
|
|
187
|
-
|
|
188
|
-
setPickingColor(a_PickingColor);
|
|
189
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
uniform vec2 u_textSize;
|
|
3
|
-
|
|
4
|
-
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
5
|
-
|
|
6
|
-
#pragma include "sdf_2d"
|
|
7
|
-
#pragma include "picking"
|
|
8
|
-
varying vec2 v_uv; // 本身的 uv 坐标
|
|
9
|
-
varying vec2 v_Iconuv;
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
|
|
13
|
-
float opacity = styleMappingMat[0][0];
|
|
14
|
-
|
|
15
|
-
vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
|
|
16
|
-
gl_FragColor = texture2D(u_texture, pos);
|
|
17
|
-
gl_FragColor.a *= opacity;
|
|
18
|
-
|
|
19
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
20
|
-
}
|