@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
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@@ -1,17 +0,0 @@
1
- import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- import { IPointLayerStyleOptions } from '../../core/interface';
4
- export declare function PointTriangulation(feature: IEncodeFeature): {
5
- vertices: number[];
6
- indices: number[];
7
- size: number;
8
- };
9
- export default class NormalModel extends BaseModel {
10
- getDefaultStyle(): Partial<IPointLayerStyleOptions>;
11
- getUninforms(): IModelUniform;
12
- initModels(callbackModel: (models: IModel[]) => void): void;
13
- buildModels(callbackModel: (models: IModel[]) => void): void;
14
- clearModels(): void;
15
- protected registerBuiltinAttributes(): void;
16
- private defaultStyleOptions;
17
- }
@@ -1,177 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
7
-
8
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
-
10
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
-
12
- import { AttributeType, BlendType, gl } from '@antv/l7-core';
13
- import { getMask } from '@antv/l7-utils';
14
- import { isNumber } from 'lodash';
15
- import BaseModel from "../../core/BaseModel";
16
-
17
- /* babel-plugin-inline-import '../shaders/normal_frag.glsl' */
18
- var normalFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n gl_FragColor = v_color;\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
-
20
- /* babel-plugin-inline-import '../shaders/normal_vert.glsl' */
21
- var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
22
- export function PointTriangulation(feature) {
23
- var coordinates = feature.coordinates;
24
- return {
25
- vertices: _toConsumableArray(coordinates),
26
- indices: [0],
27
- size: coordinates.length
28
- };
29
- }
30
-
31
- var NormalModel = /*#__PURE__*/function (_BaseModel) {
32
- _inherits(NormalModel, _BaseModel);
33
-
34
- var _super = _createSuper(NormalModel);
35
-
36
- function NormalModel() {
37
- _classCallCheck(this, NormalModel);
38
-
39
- return _super.apply(this, arguments);
40
- }
41
-
42
- _createClass(NormalModel, [{
43
- key: "getDefaultStyle",
44
- value: function getDefaultStyle() {
45
- return {
46
- blend: 'additive'
47
- };
48
- }
49
- }, {
50
- key: "getUninforms",
51
- value: function getUninforms() {
52
- var _ref = this.layer.getLayerConfig(),
53
- _ref$opacity = _ref.opacity,
54
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
55
- _ref$offsets = _ref.offsets,
56
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
57
-
58
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
59
- opacity: opacity,
60
- offsets: offsets
61
- })) {
62
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
63
- this.judgeStyleAttributes({
64
- opacity: opacity,
65
- offsets: offsets
66
- });
67
- var encodeData = this.layer.getEncodedData();
68
-
69
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
70
- data = _this$calDataFrame.data,
71
- width = _this$calDataFrame.width,
72
- height = _this$calDataFrame.height;
73
-
74
- this.rowCount = height; // 当前数据纹理有多少行
75
-
76
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
77
- flipY: true,
78
- data: data,
79
- format: gl.LUMINANCE,
80
- type: gl.FLOAT,
81
- width: width,
82
- height: height
83
- }) : this.createTexture2D({
84
- flipY: true,
85
- data: [1],
86
- format: gl.LUMINANCE,
87
- type: gl.FLOAT,
88
- width: 1,
89
- height: 1
90
- });
91
- }
92
-
93
- return {
94
- u_dataTexture: this.dataTexture,
95
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
96
- u_cellTypeLayout: this.getCellTypeLayout(),
97
- u_opacity: isNumber(opacity) ? opacity : 1.0,
98
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
99
- };
100
- }
101
- }, {
102
- key: "initModels",
103
- value: function initModels(callbackModel) {
104
- this.buildModels(callbackModel);
105
- }
106
- }, {
107
- key: "buildModels",
108
- value: function buildModels(callbackModel) {
109
- var _ref2 = this.layer.getLayerConfig(),
110
- _ref2$mask = _ref2.mask,
111
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
112
- _ref2$maskInside = _ref2.maskInside,
113
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
114
-
115
- this.layer.triangulation = PointTriangulation;
116
- this.layer.buildLayerModel({
117
- moduleName: 'pointNormal',
118
- vertexShader: normalVert,
119
- fragmentShader: normalFrag,
120
- triangulation: PointTriangulation,
121
- depth: {
122
- enable: false
123
- },
124
- primitive: gl.POINTS,
125
- blend: this.getBlend(),
126
- stencil: getMask(mask, maskInside)
127
- }).then(function (model) {
128
- callbackModel([model]);
129
- }).catch(function (err) {
130
- console.warn(err);
131
- callbackModel([]);
132
- });
133
- }
134
- }, {
135
- key: "clearModels",
136
- value: function clearModels() {
137
- var _this$dataTexture;
138
-
139
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
140
- }
141
- }, {
142
- key: "registerBuiltinAttributes",
143
- value: function registerBuiltinAttributes() {
144
- // point layer size;
145
- this.styleAttributeService.registerStyleAttribute({
146
- name: 'size',
147
- type: AttributeType.Attribute,
148
- descriptor: {
149
- name: 'a_Size',
150
- buffer: {
151
- // give the WebGL driver a hint that this buffer may change
152
- usage: gl.DYNAMIC_DRAW,
153
- data: [],
154
- type: gl.FLOAT
155
- },
156
- size: 1,
157
- update: function update(feature, featureIdx, vertex, attributeIdx) {
158
- var _feature$size = feature.size,
159
- size = _feature$size === void 0 ? 1 : _feature$size;
160
- return Array.isArray(size) ? [size[0]] : [size];
161
- }
162
- }
163
- });
164
- }
165
- }, {
166
- key: "defaultStyleOptions",
167
- value: function defaultStyleOptions() {
168
- return {
169
- blend: BlendType.additive
170
- };
171
- }
172
- }]);
173
-
174
- return NormalModel;
175
- }(BaseModel);
176
-
177
- export { NormalModel as default };
@@ -1,24 +0,0 @@
1
- import { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class RadarModel extends BaseModel {
4
- meter2coord: number;
5
- private isMeter;
6
- getUninforms(): IModelUniform;
7
- getAnimateUniforms(): IModelUniform;
8
- getAttribute(): {
9
- attributes: {
10
- [attributeName: string]: IAttribute;
11
- };
12
- elements: IElements;
13
- };
14
- initModels(callbackModel: (models: IModel[]) => void): void;
15
- /**
16
- * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
17
- * @returns
18
- */
19
- calMeter2Coord(): void;
20
- buildModels(callbackModel: (models: IModel[]) => void): void;
21
- clearModels(): void;
22
- protected animateOption2Array(option: Partial<IAnimateOption>): number[];
23
- protected registerBuiltinAttributes(): void;
24
- }
@@ -1,297 +0,0 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
- import _inherits from "@babel/runtime/helpers/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
-
10
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
-
12
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
-
14
- import { AttributeType, gl } from '@antv/l7-core';
15
- import { getMask } from '@antv/l7-utils';
16
- import { isNumber } from 'lodash';
17
- import BaseModel from "../../core/BaseModel";
18
- import { PointFillTriangulation } from "../../core/triangulation";
19
-
20
- /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
21
- var pointFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = styleMappingMat[2].ba;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
22
-
23
- /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
24
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y\n 0.0, 0.0, 0.0, 0.0 // \n );\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> empty -> empty ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
25
- import { Version } from '@antv/l7-maps';
26
-
27
- var RadarModel = /*#__PURE__*/function (_BaseModel) {
28
- _inherits(RadarModel, _BaseModel);
29
-
30
- var _super = _createSuper(RadarModel);
31
-
32
- function RadarModel() {
33
- var _this;
34
-
35
- _classCallCheck(this, RadarModel);
36
-
37
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
- args[_key] = arguments[_key];
39
- }
40
-
41
- _this = _super.call.apply(_super, [this].concat(args));
42
-
43
- _defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
44
-
45
- _defineProperty(_assertThisInitialized(_this), "isMeter", false);
46
-
47
- return _this;
48
- }
49
-
50
- _createClass(RadarModel, [{
51
- key: "getUninforms",
52
- value: function getUninforms() {
53
- var _ref = this.layer.getLayerConfig(),
54
- _ref$opacity = _ref.opacity,
55
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
56
- _ref$offsets = _ref.offsets,
57
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
58
- blend = _ref.blend,
59
- _ref$speed = _ref.speed,
60
- speed = _ref$speed === void 0 ? 1 : _ref$speed;
61
-
62
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
63
- opacity: opacity,
64
- offsets: offsets
65
- })) {
66
- // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
67
- this.judgeStyleAttributes({
68
- opacity: opacity,
69
- offsets: offsets
70
- });
71
- var encodeData = this.layer.getEncodedData();
72
-
73
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
74
- data = _this$calDataFrame.data,
75
- width = _this$calDataFrame.width,
76
- height = _this$calDataFrame.height;
77
-
78
- this.rowCount = height; // 当前数据纹理有多少行
79
-
80
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
81
- flipY: true,
82
- data: data,
83
- format: gl.LUMINANCE,
84
- type: gl.FLOAT,
85
- width: width,
86
- height: height
87
- }) : this.createTexture2D({
88
- flipY: true,
89
- data: [1],
90
- format: gl.LUMINANCE,
91
- type: gl.FLOAT,
92
- width: 1,
93
- height: 1
94
- });
95
- }
96
-
97
- return {
98
- u_isMeter: Number(this.isMeter),
99
- u_speed: speed,
100
- u_additive: blend === 'additive' ? 1.0 : 0.0,
101
- u_dataTexture: this.dataTexture,
102
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
103
- u_cellTypeLayout: this.getCellTypeLayout(),
104
- u_opacity: isNumber(opacity) ? opacity : 1.0,
105
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
106
- };
107
- }
108
- }, {
109
- key: "getAnimateUniforms",
110
- value: function getAnimateUniforms() {
111
- var _ref2 = this.layer.getLayerConfig(),
112
- _ref2$animateOption = _ref2.animateOption,
113
- animateOption = _ref2$animateOption === void 0 ? {
114
- enable: false
115
- } : _ref2$animateOption;
116
-
117
- return {
118
- u_aimate: this.animateOption2Array(animateOption),
119
- u_time: this.layer.getLayerAnimateTime()
120
- };
121
- }
122
- }, {
123
- key: "getAttribute",
124
- value: function getAttribute() {
125
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
126
- }
127
- }, {
128
- key: "initModels",
129
- value: function initModels(callbackModel) {
130
- var _ref3 = this.layer.getLayerConfig(),
131
- _ref3$unit = _ref3.unit,
132
- unit = _ref3$unit === void 0 ? 'l7size' : _ref3$unit;
133
-
134
- var version = this.mapService.version;
135
-
136
- if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
137
- this.isMeter = true;
138
- this.calMeter2Coord();
139
- }
140
-
141
- this.buildModels(callbackModel);
142
- }
143
- /**
144
- * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
145
- * @returns
146
- */
147
-
148
- }, {
149
- key: "calMeter2Coord",
150
- value: function calMeter2Coord() {
151
- var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
152
- minLng = _this$layer$getSource[0],
153
- minLat = _this$layer$getSource[1],
154
- maxLng = _this$layer$getSource[2],
155
- maxLat = _this$layer$getSource[3];
156
-
157
- var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
158
- var version = this.mapService.version;
159
-
160
- if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
161
- var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
162
- lng: center[0],
163
- lat: center[1]
164
- }, 0);
165
- var offsetInMeters = 1;
166
- var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
167
- var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
168
- var westLnglat = westCoord.toLngLat();
169
- this.meter2coord = center[0] - westLnglat.lng;
170
- return;
171
- } // @ts-ignore
172
-
173
-
174
- var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
175
-
176
- var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
177
- this.meter2coord = (m1 + m2) / 2;
178
-
179
- if (!this.meter2coord) {
180
- // Tip: 兼容单个数据导致的 m1、m2 为 NaN
181
- this.meter2coord = 7.70681090738883;
182
- }
183
- }
184
- }, {
185
- key: "buildModels",
186
- value: function buildModels(callbackModel) {
187
- var _ref4 = this.layer.getLayerConfig(),
188
- _ref4$mask = _ref4.mask,
189
- mask = _ref4$mask === void 0 ? false : _ref4$mask,
190
- _ref4$maskInside = _ref4.maskInside,
191
- maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
192
-
193
- this.layer.buildLayerModel({
194
- moduleName: 'pointRadar',
195
- vertexShader: pointFillVert,
196
- fragmentShader: pointFillFrag,
197
- triangulation: PointFillTriangulation,
198
- depth: {
199
- enable: false
200
- },
201
- blend: this.getBlend(),
202
- stencil: getMask(mask, maskInside)
203
- }).then(function (model) {
204
- callbackModel([model]);
205
- }).catch(function (err) {
206
- console.warn(err);
207
- callbackModel([]);
208
- });
209
- }
210
- }, {
211
- key: "clearModels",
212
- value: function clearModels() {
213
- var _this$dataTexture;
214
-
215
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
216
- } // overwrite baseModel func
217
-
218
- }, {
219
- key: "animateOption2Array",
220
- value: function animateOption2Array(option) {
221
- return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
222
- }
223
- }, {
224
- key: "registerBuiltinAttributes",
225
- value: function registerBuiltinAttributes() {
226
- var _this2 = this;
227
-
228
- this.styleAttributeService.registerStyleAttribute({
229
- name: 'extrude',
230
- type: AttributeType.Attribute,
231
- descriptor: {
232
- name: 'a_Extrude',
233
- buffer: {
234
- // give the WebGL driver a hint that this buffer may change
235
- usage: gl.DYNAMIC_DRAW,
236
- data: [],
237
- type: gl.FLOAT
238
- },
239
- size: 3,
240
- update: function update(feature, featureIdx, vertex, attributeIdx) {
241
- var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
242
- var extrudeIndex = attributeIdx % 4 * 3;
243
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
244
- }
245
- }
246
- }); // point layer size;
247
-
248
- this.styleAttributeService.registerStyleAttribute({
249
- name: 'size',
250
- type: AttributeType.Attribute,
251
- descriptor: {
252
- name: 'a_Size',
253
- buffer: {
254
- // give the WebGL driver a hint that this buffer may change
255
- usage: gl.DYNAMIC_DRAW,
256
- data: [],
257
- type: gl.FLOAT
258
- },
259
- size: 1,
260
- update: function update(feature, featureIdx, vertex, attributeIdx) {
261
- var _feature$size = feature.size,
262
- size = _feature$size === void 0 ? 5 : _feature$size;
263
- return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
264
- }
265
- }
266
- }); // point layer size;
267
-
268
- this.styleAttributeService.registerStyleAttribute({
269
- name: 'shape',
270
- type: AttributeType.Attribute,
271
- descriptor: {
272
- name: 'a_Shape',
273
- buffer: {
274
- // give the WebGL driver a hint that this buffer may change
275
- usage: gl.DYNAMIC_DRAW,
276
- data: [],
277
- type: gl.FLOAT
278
- },
279
- size: 1,
280
- update: function update(feature, featureIdx, vertex, attributeIdx) {
281
- var _feature$shape = feature.shape,
282
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
283
-
284
- var shape2d = _this2.layer.getLayerConfig().shape2d;
285
-
286
- var shapeIndex = shape2d.indexOf(shape);
287
- return [shapeIndex];
288
- }
289
- }
290
- });
291
- }
292
- }]);
293
-
294
- return RadarModel;
295
- }(BaseModel);
296
-
297
- export { RadarModel as default };
@@ -1,17 +0,0 @@
1
- import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- import { IPointLayerStyleOptions } from '../../core/interface';
4
- export declare function PointTriangulation(feature: IEncodeFeature): {
5
- vertices: number[];
6
- indices: number[];
7
- size: number;
8
- };
9
- export default class SimplePointModel extends BaseModel {
10
- getDefaultStyle(): Partial<IPointLayerStyleOptions>;
11
- getUninforms(): IModelUniform;
12
- initModels(callbackModel: (models: IModel[]) => void): void;
13
- buildModels(callbackModel: (models: IModel[]) => void): void;
14
- clearModels(): void;
15
- protected registerBuiltinAttributes(): void;
16
- private defaultStyleOptions;
17
- }