@antv/l7-layers 2.9.24 → 2.9.26-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -19
  3. package/es/Geometry/index.js +0 -106
  4. package/es/Geometry/models/billboard.d.ts +0 -26
  5. package/es/Geometry/models/billboard.js +0 -232
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -45
  9. package/es/Geometry/models/plane.js +0 -421
  10. package/es/Geometry/models/sprite.d.ts +0 -47
  11. package/es/Geometry/models/sprite.js +0 -304
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -19
  19. package/es/canvas/index.js +0 -91
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -17
  25. package/es/citybuliding/building.js +0 -88
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -188
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -208
  31. package/es/core/BaseLayer.js +0 -1409
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -486
  34. package/es/core/interface.d.ts +0 -201
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -122
  43. package/es/core/triangulation.js +0 -491
  44. package/es/earth/index.d.ts +0 -17
  45. package/es/earth/index.js +0 -91
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -138
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -212
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -138
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/heatmap/index.d.ts +0 -21
  61. package/es/heatmap/index.js +0 -145
  62. package/es/heatmap/models/grid.d.ts +0 -8
  63. package/es/heatmap/models/grid.js +0 -108
  64. package/es/heatmap/models/grid3d.d.ts +0 -8
  65. package/es/heatmap/models/grid3d.js +0 -147
  66. package/es/heatmap/models/heatmap.d.ts +0 -24
  67. package/es/heatmap/models/heatmap.js +0 -464
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -111
  70. package/es/heatmap/models/index.d.ts +0 -5
  71. package/es/heatmap/models/index.js +0 -12
  72. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  75. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  78. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  81. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  82. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  83. package/es/heatmap/triangulation.d.ts +0 -5
  84. package/es/heatmap/triangulation.js +0 -38
  85. package/es/image/index.d.ts +0 -19
  86. package/es/image/index.js +0 -103
  87. package/es/image/models/dataImage.d.ts +0 -22
  88. package/es/image/models/dataImage.js +0 -225
  89. package/es/image/models/image.d.ts +0 -19
  90. package/es/image/models/image.js +0 -169
  91. package/es/image/models/index.d.ts +0 -5
  92. package/es/image/models/index.js +0 -7
  93. package/es/image/shaders/dataImage_frag.glsl +0 -38
  94. package/es/image/shaders/image_frag.glsl +0 -9
  95. package/es/image/shaders/image_vert.glsl +0 -17
  96. package/es/index.d.ts +0 -16
  97. package/es/index.js +0 -106
  98. package/es/line/index.d.ts +0 -25
  99. package/es/line/index.js +0 -119
  100. package/es/line/models/arc.d.ts +0 -17
  101. package/es/line/models/arc.js +0 -356
  102. package/es/line/models/arc_3d.d.ts +0 -17
  103. package/es/line/models/arc_3d.js +0 -335
  104. package/es/line/models/earthArc_3d.d.ts +0 -17
  105. package/es/line/models/earthArc_3d.js +0 -338
  106. package/es/line/models/great_circle.d.ts +0 -12
  107. package/es/line/models/great_circle.js +0 -294
  108. package/es/line/models/half.d.ts +0 -18
  109. package/es/line/models/half.js +0 -282
  110. package/es/line/models/index.d.ts +0 -5
  111. package/es/line/models/index.js +0 -25
  112. package/es/line/models/line.d.ts +0 -21
  113. package/es/line/models/line.js +0 -442
  114. package/es/line/models/linearline.d.ts +0 -11
  115. package/es/line/models/linearline.js +0 -276
  116. package/es/line/models/simpleLine.d.ts +0 -14
  117. package/es/line/models/simpleLine.js +0 -233
  118. package/es/line/models/tile.d.ts +0 -11
  119. package/es/line/models/tile.js +0 -351
  120. package/es/line/models/wall.d.ts +0 -12
  121. package/es/line/models/wall.js +0 -329
  122. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  123. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  124. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -148
  125. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  126. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  127. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  128. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  129. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  130. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  131. package/es/line/shaders/line_arc_3d_vert.glsl +0 -207
  132. package/es/line/shaders/line_arc_frag.glsl +0 -89
  133. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  134. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -215
  135. package/es/line/shaders/line_arc_vert.glsl +0 -176
  136. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  137. package/es/line/shaders/line_frag.glsl +0 -100
  138. package/es/line/shaders/line_vert.glsl +0 -192
  139. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
  140. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -207
  141. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  142. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  143. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  144. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  145. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  146. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  147. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  148. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  149. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  150. package/es/line/shaders/tile/line_tile_vert.glsl +0 -210
  151. package/es/line/shaders/wall_frag.glsl +0 -93
  152. package/es/line/shaders/wall_vert.glsl +0 -111
  153. package/es/mask/index.d.ts +0 -18
  154. package/es/mask/index.js +0 -82
  155. package/es/mask/models/fill.d.ts +0 -11
  156. package/es/mask/models/fill.js +0 -121
  157. package/es/mask/models/index.d.ts +0 -5
  158. package/es/mask/models/index.js +0 -5
  159. package/es/mask/shaders/mask_frag.glsl +0 -7
  160. package/es/mask/shaders/mask_vert.glsl +0 -22
  161. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  162. package/es/plugins/DataMappingPlugin.js +0 -345
  163. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  164. package/es/plugins/DataSourcePlugin.js +0 -89
  165. package/es/plugins/FeatureScalePlugin.d.ts +0 -25
  166. package/es/plugins/FeatureScalePlugin.js +0 -325
  167. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  168. package/es/plugins/LayerAnimateStylePlugin.js +0 -49
  169. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  170. package/es/plugins/LayerModelPlugin.js +0 -71
  171. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  172. package/es/plugins/LayerStylePlugin.js +0 -39
  173. package/es/plugins/LightingPlugin.d.ts +0 -36
  174. package/es/plugins/LightingPlugin.js +0 -110
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -24
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -77
  177. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  178. package/es/plugins/PixelPickingPlugin.js +0 -146
  179. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  180. package/es/plugins/RegisterStyleAttributePlugin.js +0 -105
  181. package/es/plugins/ShaderUniformPlugin.d.ts +0 -17
  182. package/es/plugins/ShaderUniformPlugin.js +0 -107
  183. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  184. package/es/plugins/UpdateModelPlugin.js +0 -31
  185. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  186. package/es/plugins/UpdateStyleAttributePlugin.js +0 -87
  187. package/es/point/index.d.ts +0 -30
  188. package/es/point/index.js +0 -222
  189. package/es/point/models/earthExtrude.d.ts +0 -24
  190. package/es/point/models/earthExtrude.js +0 -279
  191. package/es/point/models/earthFill.d.ts +0 -11
  192. package/es/point/models/earthFill.js +0 -258
  193. package/es/point/models/extrude.d.ts +0 -24
  194. package/es/point/models/extrude.js +0 -298
  195. package/es/point/models/fill.d.ts +0 -40
  196. package/es/point/models/fill.js +0 -404
  197. package/es/point/models/fillmage.d.ts +0 -25
  198. package/es/point/models/fillmage.js +0 -367
  199. package/es/point/models/image.d.ts +0 -11
  200. package/es/point/models/image.js +0 -239
  201. package/es/point/models/index.d.ts +0 -5
  202. package/es/point/models/index.js +0 -28
  203. package/es/point/models/normal.d.ts +0 -17
  204. package/es/point/models/normal.js +0 -177
  205. package/es/point/models/radar.d.ts +0 -24
  206. package/es/point/models/radar.js +0 -297
  207. package/es/point/models/simplePoint.d.ts +0 -17
  208. package/es/point/models/simplePoint.js +0 -188
  209. package/es/point/models/text.d.ts +0 -57
  210. package/es/point/models/text.js +0 -622
  211. package/es/point/models/tile.d.ts +0 -22
  212. package/es/point/models/tile.js +0 -309
  213. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  214. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  215. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  216. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  217. package/es/point/shaders/earth/fill_vert.glsl +0 -126
  218. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  219. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  220. package/es/point/shaders/fill_frag.glsl +0 -84
  221. package/es/point/shaders/fill_vert.glsl +0 -189
  222. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  223. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  224. package/es/point/shaders/image_frag.glsl +0 -39
  225. package/es/point/shaders/image_vert.glsl +0 -90
  226. package/es/point/shaders/normal_frag.glsl +0 -15
  227. package/es/point/shaders/normal_vert.glsl +0 -79
  228. package/es/point/shaders/radar/radar_frag.glsl +0 -64
  229. package/es/point/shaders/radar/radar_vert.glsl +0 -120
  230. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  231. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  232. package/es/point/shaders/text_frag.glsl +0 -48
  233. package/es/point/shaders/text_vert.glsl +0 -131
  234. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -83
  235. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -181
  236. package/es/point/shape/extrude.d.ts +0 -15
  237. package/es/point/shape/extrude.js +0 -63
  238. package/es/polygon/index.d.ts +0 -19
  239. package/es/polygon/index.js +0 -145
  240. package/es/polygon/models/extrude.d.ts +0 -28
  241. package/es/polygon/models/extrude.js +0 -306
  242. package/es/polygon/models/fill.d.ts +0 -17
  243. package/es/polygon/models/fill.js +0 -211
  244. package/es/polygon/models/index.d.ts +0 -5
  245. package/es/polygon/models/index.js +0 -28
  246. package/es/polygon/models/ocean.d.ts +0 -23
  247. package/es/polygon/models/ocean.js +0 -236
  248. package/es/polygon/models/tile.d.ts +0 -15
  249. package/es/polygon/models/tile.js +0 -133
  250. package/es/polygon/models/water.d.ts +0 -18
  251. package/es/polygon/models/water.js +0 -213
  252. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  255. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  258. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  259. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  260. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  261. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  262. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  263. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  264. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
  265. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -52
  266. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -73
  267. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -55
  268. package/es/raster/buffers/triangulation.d.ts +0 -6
  269. package/es/raster/buffers/triangulation.js +0 -28
  270. package/es/raster/index.d.ts +0 -19
  271. package/es/raster/index.js +0 -104
  272. package/es/raster/models/index.d.ts +0 -5
  273. package/es/raster/models/index.js +0 -8
  274. package/es/raster/models/raster.d.ts +0 -21
  275. package/es/raster/models/raster.js +0 -167
  276. package/es/raster/raster.d.ts +0 -30
  277. package/es/raster/raster.js +0 -174
  278. package/es/raster/shaders/raster_2d_frag.glsl +0 -28
  279. package/es/raster/shaders/raster_2d_vert.glsl +0 -18
  280. package/es/raster/shaders/raster_frag.glsl +0 -9
  281. package/es/raster/shaders/raster_vert.glsl +0 -44
  282. package/es/tile/interface.d.ts +0 -28
  283. package/es/tile/interface.js +0 -1
  284. package/es/tile/manager/tileConfigManager.d.ts +0 -17
  285. package/es/tile/manager/tileConfigManager.js +0 -121
  286. package/es/tile/manager/tileLayerManager.d.ts +0 -36
  287. package/es/tile/manager/tileLayerManager.js +0 -311
  288. package/es/tile/manager/tilePickerManager.d.ts +0 -21
  289. package/es/tile/manager/tilePickerManager.js +0 -190
  290. package/es/tile/models/tileModel.d.ts +0 -8
  291. package/es/tile/models/tileModel.js +0 -62
  292. package/es/tile/tileFactory/base.d.ts +0 -44
  293. package/es/tile/tileFactory/base.js +0 -444
  294. package/es/tile/tileFactory/index.d.ts +0 -5
  295. package/es/tile/tileFactory/index.js +0 -29
  296. package/es/tile/tileFactory/line.d.ts +0 -12
  297. package/es/tile/tileFactory/line.js +0 -59
  298. package/es/tile/tileFactory/point.d.ts +0 -12
  299. package/es/tile/tileFactory/point.js +0 -59
  300. package/es/tile/tileFactory/polygon.d.ts +0 -12
  301. package/es/tile/tileFactory/polygon.js +0 -59
  302. package/es/tile/tileFactory/raster.d.ts +0 -12
  303. package/es/tile/tileFactory/raster.js +0 -55
  304. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  305. package/es/tile/tileFactory/rasterData.js +0 -80
  306. package/es/tile/tileFactory/rasterDataLayer.d.ts +0 -19
  307. package/es/tile/tileFactory/rasterDataLayer.js +0 -87
  308. package/es/tile/tileFactory/vectorLayer.d.ts +0 -29
  309. package/es/tile/tileFactory/vectorLayer.js +0 -161
  310. package/es/tile/tileLayer/baseTileLayer.d.ts +0 -47
  311. package/es/tile/tileLayer/baseTileLayer.js +0 -438
  312. package/es/tile/tmsTileLayer.d.ts +0 -7
  313. package/es/tile/tmsTileLayer.js +0 -101
  314. package/es/tile/utils.d.ts +0 -11
  315. package/es/tile/utils.js +0 -127
  316. package/es/utils/blend.d.ts +0 -2
  317. package/es/utils/blend.js +0 -54
  318. package/es/utils/collision-index.d.ts +0 -47
  319. package/es/utils/collision-index.js +0 -102
  320. package/es/utils/dataMappingStyle.d.ts +0 -31
  321. package/es/utils/dataMappingStyle.js +0 -147
  322. package/es/utils/extrude_polyline.d.ts +0 -67
  323. package/es/utils/extrude_polyline.js +0 -611
  324. package/es/utils/grid-index.d.ts +0 -28
  325. package/es/utils/grid-index.js +0 -179
  326. package/es/utils/layerData.d.ts +0 -2
  327. package/es/utils/layerData.js +0 -176
  328. package/es/utils/multiPassRender.d.ts +0 -16
  329. package/es/utils/multiPassRender.js +0 -50
  330. package/es/utils/polylineNormal.d.ts +0 -9
  331. package/es/utils/polylineNormal.js +0 -191
  332. package/es/utils/simpleLine.d.ts +0 -23
  333. package/es/utils/simpleLine.js +0 -103
  334. package/es/utils/symbol-layout.d.ts +0 -43
  335. package/es/utils/symbol-layout.js +0 -299
  336. package/es/utils/updateShape.d.ts +0 -2
  337. package/es/utils/updateShape.js +0 -20
  338. package/es/wind/index.d.ts +0 -20
  339. package/es/wind/index.js +0 -100
  340. package/es/wind/models/index.d.ts +0 -5
  341. package/es/wind/models/index.js +0 -5
  342. package/es/wind/models/utils.d.ts +0 -19
  343. package/es/wind/models/utils.js +0 -226
  344. package/es/wind/models/wind.d.ts +0 -33
  345. package/es/wind/models/wind.js +0 -331
  346. package/es/wind/models/windRender.d.ts +0 -104
  347. package/es/wind/models/windRender.js +0 -357
  348. package/es/wind/models/windShader.d.ts +0 -12
  349. package/es/wind/models/windShader.js +0 -12
  350. package/es/wind/shaders/wind_frag.glsl +0 -9
  351. package/es/wind/shaders/wind_vert.glsl +0 -17
  352. package/lib/Geometry/index.js +0 -82
  353. package/lib/Geometry/models/billboard.js +0 -195
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  357. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  358. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  359. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  360. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  361. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
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  368. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
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  371. package/lib/core/BaseModel.js +0 -325
  372. package/lib/core/interface.js +0 -54
  373. package/lib/core/schema.js +0 -51
  374. package/lib/core/shape/Path.js +0 -100
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  377. package/lib/earth/index.js +0 -69
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  381. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  382. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  383. package/lib/earth/shaders/base_frag.glsl +0 -13
  384. package/lib/earth/shaders/base_vert.glsl +0 -52
  385. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
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  387. package/lib/earth/utils.js +0 -116
  388. package/lib/heatmap/index.js +0 -101
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  390. package/lib/heatmap/models/grid3d.js +0 -129
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  394. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  395. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  396. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  397. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  398. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  399. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  400. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  401. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  402. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
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  427. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  428. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -148
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  430. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
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  432. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  433. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  434. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  435. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -207
  436. package/lib/line/shaders/line_arc_frag.glsl +0 -89
  437. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
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  440. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
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  442. package/lib/line/shaders/line_vert.glsl +0 -192
  443. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -47
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  449. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  450. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
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  452. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
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  488. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  489. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  490. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
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  494. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
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  503. package/lib/point/shaders/radar/radar_frag.glsl +0 -64
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  505. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
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  510. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -181
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  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
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  529. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  530. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -82
  531. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -248
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  533. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -73
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  536. package/lib/raster/index.js +0 -78
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  577. package/lib/wind/models/windShader.js +0 -183
  578. package/lib/wind/shaders/wind_frag.glsl +0 -9
  579. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,464 +0,0 @@
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- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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- import _objectSpread from "@babel/runtime/helpers/objectSpread2";
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- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
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- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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- import _createClass from "@babel/runtime/helpers/createClass";
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- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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-
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- var _dec, _class;
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-
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- import _regeneratorRuntime from "@babel/runtime/regenerator";
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-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- import { AttributeType, gl } from '@antv/l7-core';
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- import { generateColorRamp, getCullFace, getMask } from '@antv/l7-utils';
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- import { mat4 } from 'gl-matrix';
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- import { injectable } from 'inversify';
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- import 'reflect-metadata';
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- import BaseModel from "../../core/BaseModel";
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- import { HeatmapTriangulation } from "../../core/triangulation";
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-
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- /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
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- var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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-
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- /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
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- var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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-
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- /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
33
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
34
-
35
- /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
36
- var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
37
-
38
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
39
- var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
40
-
41
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
42
- var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
43
- import { heatMap3DTriangulation } from "../triangulation";
44
- var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
45
- _inherits(HeatMapModel, _BaseModel);
46
-
47
- var _super = _createSuper(HeatMapModel);
48
-
49
- function HeatMapModel() {
50
- _classCallCheck(this, HeatMapModel);
51
-
52
- return _super.apply(this, arguments);
53
- }
54
-
55
- _createClass(HeatMapModel, [{
56
- key: "render",
57
- value: function render() {
58
- var _this = this;
59
-
60
- var _this$rendererService = this.rendererService,
61
- clear = _this$rendererService.clear,
62
- useFramebuffer = _this$rendererService.useFramebuffer;
63
- useFramebuffer(this.heatmapFramerBuffer, function () {
64
- clear({
65
- color: [0, 0, 0, 0],
66
- depth: 1,
67
- stencil: 0,
68
- framebuffer: _this.heatmapFramerBuffer
69
- });
70
-
71
- _this.drawIntensityMode();
72
- });
73
-
74
- if (this.layer.styleNeedUpdate) {
75
- this.updateColorTexture();
76
- }
77
-
78
- this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();
79
- }
80
- }, {
81
- key: "getUninforms",
82
- value: function getUninforms() {
83
- throw new Error('Method not implemented.');
84
- }
85
- }, {
86
- key: "initModels",
87
- value: function () {
88
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
89
- var _shapeAttr$scale;
90
-
91
- var _this$rendererService2, createFramebuffer, clear, getViewportSize, createTexture2D, useFramebuffer, shapeAttr, shapeType, _getViewportSize, width, height;
92
-
93
- return _regeneratorRuntime.wrap(function _callee$(_context) {
94
- while (1) {
95
- switch (_context.prev = _context.next) {
96
- case 0:
97
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, clear = _this$rendererService2.clear, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D, useFramebuffer = _this$rendererService2.useFramebuffer;
98
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
99
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
100
- this.shapeType = shapeType; // 生成热力图密度图
101
-
102
- _context.next = 6;
103
- return this.buildHeatMapIntensity();
104
-
105
- case 6:
106
- this.intensityModel = _context.sent;
107
- // 渲染到屏幕
108
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
109
- : this.build3dHeatMap(); // 3D
110
-
111
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
112
-
113
- this.heatmapFramerBuffer = createFramebuffer({
114
- color: createTexture2D({
115
- width: Math.floor(width / 4),
116
- height: Math.floor(height / 4),
117
- wrapS: gl.CLAMP_TO_EDGE,
118
- wrapT: gl.CLAMP_TO_EDGE,
119
- min: gl.LINEAR,
120
- mag: gl.LINEAR
121
- }),
122
- depth: false
123
- });
124
- this.updateColorTexture();
125
- callbackModel([this.intensityModel, this.colorModel]);
126
-
127
- case 12:
128
- case "end":
129
- return _context.stop();
130
- }
131
- }
132
- }, _callee, this);
133
- }));
134
-
135
- function initModels(_x) {
136
- return _initModels.apply(this, arguments);
137
- }
138
-
139
- return initModels;
140
- }()
141
- }, {
142
- key: "buildModels",
143
- value: function buildModels(callbackModel) {
144
- this.initModels(callbackModel);
145
- }
146
- }, {
147
- key: "registerBuiltinAttributes",
148
- value: function registerBuiltinAttributes() {
149
- this.styleAttributeService.registerStyleAttribute({
150
- name: 'dir',
151
- type: AttributeType.Attribute,
152
- descriptor: {
153
- name: 'a_Dir',
154
- buffer: {
155
- // give the WebGL driver a hint that this buffer may change
156
- usage: gl.DYNAMIC_DRAW,
157
- data: [],
158
- type: gl.FLOAT
159
- },
160
- size: 2,
161
- update: function update(feature, featureIdx, vertex, attributeIdx) {
162
- return [vertex[3], vertex[4]];
163
- }
164
- }
165
- }); // point layer size;
166
-
167
- this.styleAttributeService.registerStyleAttribute({
168
- name: 'size',
169
- type: AttributeType.Attribute,
170
- descriptor: {
171
- name: 'a_Size',
172
- buffer: {
173
- // give the WebGL driver a hint that this buffer may change
174
- usage: gl.DYNAMIC_DRAW,
175
- data: [],
176
- type: gl.FLOAT
177
- },
178
- size: 1,
179
- update: function update(feature, featureIdx, vertex, attributeIdx) {
180
- var _feature$size = feature.size,
181
- size = _feature$size === void 0 ? 1 : _feature$size;
182
- return [size];
183
- }
184
- }
185
- });
186
- }
187
- }, {
188
- key: "buildHeatMapIntensity",
189
- value: function () {
190
- var _buildHeatMapIntensity = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
191
- var model;
192
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
193
- while (1) {
194
- switch (_context2.prev = _context2.next) {
195
- case 0:
196
- this.layer.triangulation = HeatmapTriangulation;
197
- _context2.next = 3;
198
- return this.layer.buildLayerModel({
199
- moduleName: 'heatmapIntensity',
200
- vertexShader: heatmapFramebufferVert,
201
- fragmentShader: heatmapFramebufferFrag,
202
- triangulation: HeatmapTriangulation,
203
- depth: {
204
- enable: false
205
- },
206
- cull: {
207
- enable: true,
208
- face: getCullFace(this.mapService.version)
209
- },
210
- blend: {
211
- enable: true,
212
- func: {
213
- srcRGB: gl.ONE,
214
- srcAlpha: 1,
215
- dstRGB: gl.ONE,
216
- dstAlpha: 1
217
- }
218
- }
219
- });
220
-
221
- case 3:
222
- model = _context2.sent;
223
- return _context2.abrupt("return", model);
224
-
225
- case 5:
226
- case "end":
227
- return _context2.stop();
228
- }
229
- }
230
- }, _callee2, this);
231
- }));
232
-
233
- function buildHeatMapIntensity() {
234
- return _buildHeatMapIntensity.apply(this, arguments);
235
- }
236
-
237
- return buildHeatMapIntensity;
238
- }()
239
- }, {
240
- key: "buildHeatmapColor",
241
- value: function buildHeatmapColor() {
242
- var _ref = this.layer.getLayerConfig(),
243
- _ref$mask = _ref.mask,
244
- mask = _ref$mask === void 0 ? false : _ref$mask,
245
- _ref$maskInside = _ref.maskInside,
246
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
247
-
248
- this.shaderModuleService.registerModule('heatmapColor', {
249
- vs: heatmapColorVert,
250
- fs: heatmapColorFrag
251
- });
252
-
253
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
254
- vs = _this$shaderModuleSer.vs,
255
- fs = _this$shaderModuleSer.fs,
256
- uniforms = _this$shaderModuleSer.uniforms;
257
-
258
- var _this$rendererService3 = this.rendererService,
259
- createAttribute = _this$rendererService3.createAttribute,
260
- createElements = _this$rendererService3.createElements,
261
- createBuffer = _this$rendererService3.createBuffer,
262
- createModel = _this$rendererService3.createModel;
263
- return createModel({
264
- vs: vs,
265
- fs: fs,
266
- attributes: {
267
- a_Position: createAttribute({
268
- buffer: createBuffer({
269
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
270
- type: gl.FLOAT
271
- }),
272
- size: 3
273
- }),
274
- a_Uv: createAttribute({
275
- buffer: createBuffer({
276
- data: [0, 1, 1, 1, 0, 0, 1, 0],
277
- type: gl.FLOAT
278
- }),
279
- size: 2
280
- })
281
- },
282
- uniforms: _objectSpread({}, uniforms),
283
- depth: {
284
- enable: false
285
- },
286
- blend: this.getBlend(),
287
- count: 6,
288
- elements: createElements({
289
- data: [0, 2, 1, 2, 3, 1],
290
- type: gl.UNSIGNED_INT,
291
- count: 6
292
- }),
293
- stencil: getMask(mask, maskInside)
294
- });
295
- }
296
- }, {
297
- key: "drawIntensityMode",
298
- value: function drawIntensityMode() {
299
- var _this$intensityModel;
300
-
301
- var _ref2 = this.layer.getLayerConfig(),
302
- opacity = _ref2.opacity,
303
- _ref2$intensity = _ref2.intensity,
304
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
305
- _ref2$radius = _ref2.radius,
306
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
307
-
308
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
309
- uniforms: {
310
- u_opacity: opacity || 1.0,
311
- u_radius: radius,
312
- u_intensity: intensity
313
- }
314
- });
315
- }
316
- }, {
317
- key: "drawColorMode",
318
- value: function drawColorMode() {
319
- var _this$colorModel;
320
-
321
- var _ref3 = this.layer.getLayerConfig(),
322
- opacity = _ref3.opacity;
323
-
324
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
325
- uniforms: {
326
- u_opacity: opacity || 1.0,
327
- u_colorTexture: this.colorTexture,
328
- u_texture: this.heatmapFramerBuffer
329
- }
330
- });
331
- }
332
- }, {
333
- key: "draw3DHeatMap",
334
- value: function draw3DHeatMap() {
335
- var _this$colorModel2;
336
-
337
- var _ref4 = this.layer.getLayerConfig(),
338
- opacity = _ref4.opacity; // const invert = mat4.invert(
339
- // mat4.create(),
340
- // mat4.fromValues(
341
- // // @ts-ignore
342
- // ...this.cameraService.getViewProjectionMatrixUncentered(),
343
- // ),
344
- // ) as mat4;
345
-
346
-
347
- var invert = mat4.create();
348
- mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
349
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
350
- uniforms: {
351
- u_opacity: opacity || 1.0,
352
- u_colorTexture: this.colorTexture,
353
- u_texture: this.heatmapFramerBuffer,
354
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
355
- u_InverseViewProjectionMatrix: _toConsumableArray(invert)
356
- }
357
- });
358
- }
359
- }, {
360
- key: "build3dHeatMap",
361
- value: function build3dHeatMap() {
362
- var _ref5 = this.layer.getLayerConfig(),
363
- _ref5$mask = _ref5.mask,
364
- mask = _ref5$mask === void 0 ? false : _ref5$mask,
365
- _ref5$maskInside = _ref5.maskInside,
366
- maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside;
367
-
368
- var getViewportSize = this.rendererService.getViewportSize;
369
-
370
- var _getViewportSize2 = getViewportSize(),
371
- width = _getViewportSize2.width,
372
- height = _getViewportSize2.height;
373
-
374
- var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
375
- this.shaderModuleService.registerModule('heatmap3dColor', {
376
- vs: heatmap3DVert,
377
- fs: heatmap3DFrag
378
- });
379
-
380
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
381
- vs = _this$shaderModuleSer2.vs,
382
- fs = _this$shaderModuleSer2.fs,
383
- uniforms = _this$shaderModuleSer2.uniforms;
384
-
385
- var _this$rendererService4 = this.rendererService,
386
- createAttribute = _this$rendererService4.createAttribute,
387
- createElements = _this$rendererService4.createElements,
388
- createBuffer = _this$rendererService4.createBuffer,
389
- createModel = _this$rendererService4.createModel;
390
- return createModel({
391
- vs: vs,
392
- fs: fs,
393
- attributes: {
394
- a_Position: createAttribute({
395
- buffer: createBuffer({
396
- data: triangulation.vertices,
397
- type: gl.FLOAT
398
- }),
399
- size: 3
400
- }),
401
- a_Uv: createAttribute({
402
- buffer: createBuffer({
403
- data: triangulation.uvs,
404
- type: gl.FLOAT
405
- }),
406
- size: 2
407
- })
408
- },
409
- primitive: gl.TRIANGLES,
410
- uniforms: _objectSpread({}, uniforms),
411
- depth: {
412
- enable: true
413
- },
414
- blend: {
415
- enable: true,
416
- func: {
417
- srcRGB: gl.SRC_ALPHA,
418
- srcAlpha: 1,
419
- dstRGB: gl.ONE_MINUS_SRC_ALPHA,
420
- dstAlpha: 1
421
- }
422
- },
423
- elements: createElements({
424
- data: triangulation.indices,
425
- type: gl.UNSIGNED_INT,
426
- count: triangulation.indices.length
427
- }),
428
- stencil: getMask(mask, maskInside)
429
- });
430
- }
431
- }, {
432
- key: "updateStyle",
433
- value: function updateStyle() {
434
- this.updateColorTexture();
435
- }
436
- }, {
437
- key: "updateColorTexture",
438
- value: function updateColorTexture() {
439
- var createTexture2D = this.rendererService.createTexture2D;
440
-
441
- if (this.texture) {
442
- this.texture.destroy();
443
- }
444
-
445
- var _ref6 = this.layer.getLayerConfig(),
446
- rampColors = _ref6.rampColors;
447
-
448
- var imageData = generateColorRamp(rampColors);
449
- this.colorTexture = createTexture2D({
450
- data: new Uint8Array(imageData.data),
451
- width: imageData.width,
452
- height: imageData.height,
453
- wrapS: gl.CLAMP_TO_EDGE,
454
- wrapT: gl.CLAMP_TO_EDGE,
455
- min: gl.NEAREST,
456
- mag: gl.NEAREST,
457
- flipY: false
458
- });
459
- }
460
- }]);
461
-
462
- return HeatMapModel;
463
- }(BaseModel)) || _class);
464
- export { HeatMapModel as default };
@@ -1,8 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class HexagonModel extends BaseModel {
4
- getUninforms(): IModelUniform;
5
- initModels(callbackModel: (models: IModel[]) => void): void;
6
- buildModels(callbackModel: (models: IModel[]) => void): void;
7
- protected registerBuiltinAttributes(): void;
8
- }
@@ -1,111 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
-
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
-
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
-
11
- import { AttributeType, gl } from '@antv/l7-core';
12
- import { getMask } from '@antv/l7-utils';
13
- import BaseModel from "../../core/BaseModel";
14
- import { HeatmapGridTriangulation } from "../../core/triangulation";
15
-
16
- /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
17
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
-
19
- /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
20
- var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
21
-
22
- var HexagonModel = /*#__PURE__*/function (_BaseModel) {
23
- _inherits(HexagonModel, _BaseModel);
24
-
25
- var _super = _createSuper(HexagonModel);
26
-
27
- function HexagonModel() {
28
- _classCallCheck(this, HexagonModel);
29
-
30
- return _super.apply(this, arguments);
31
- }
32
-
33
- _createClass(HexagonModel, [{
34
- key: "getUninforms",
35
- value: function getUninforms() {
36
- var _ref = this.layer.getLayerConfig(),
37
- opacity = _ref.opacity,
38
- coverage = _ref.coverage,
39
- angle = _ref.angle;
40
-
41
- return {
42
- u_opacity: opacity || 1.0,
43
- u_coverage: coverage || 0.9,
44
- u_angle: angle || 0,
45
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
46
- };
47
- }
48
- }, {
49
- key: "initModels",
50
- value: function initModels(callbackModel) {
51
- this.buildModels(callbackModel);
52
- }
53
- }, {
54
- key: "buildModels",
55
- value: function buildModels(callbackModel) {
56
- var _ref2 = this.layer.getLayerConfig(),
57
- _ref2$mask = _ref2.mask,
58
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
59
- _ref2$maskInside = _ref2.maskInside,
60
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
61
-
62
- this.layer.buildLayerModel({
63
- moduleName: 'heatmapHexagon',
64
- vertexShader: heatmapGridVert,
65
- fragmentShader: heatmapGridFrag,
66
- triangulation: HeatmapGridTriangulation,
67
- depth: {
68
- enable: false
69
- },
70
- primitive: gl.TRIANGLES,
71
- blend: this.getBlend(),
72
- stencil: getMask(mask, maskInside)
73
- }).then(function (model) {
74
- callbackModel([model]);
75
- }).catch(function (err) {
76
- console.warn(err);
77
- callbackModel([]);
78
- });
79
- }
80
- }, {
81
- key: "registerBuiltinAttributes",
82
- value: function registerBuiltinAttributes() {
83
- this.styleAttributeService.registerStyleAttribute({
84
- name: 'pos',
85
- // 顶点经纬度位置
86
- type: AttributeType.Attribute,
87
- descriptor: {
88
- name: 'a_Pos',
89
- buffer: {
90
- // give the WebGL driver a hint that this buffer may change
91
- usage: gl.DYNAMIC_DRAW,
92
- data: [],
93
- type: gl.FLOAT
94
- },
95
- size: 3,
96
- update: function update(feature, featureIdx) {
97
- // const coordinates = (feature.verison==='GAODE2.x'?feature.originoordinates:feature.coordinates) as number[];
98
- var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates; // const coordinates = feature.coordinates as number[];
99
- // const coordinates = feature.originCoordinates as number[];
100
-
101
- return [coordinates[0], coordinates[1], 0];
102
- }
103
- }
104
- });
105
- }
106
- }]);
107
-
108
- return HexagonModel;
109
- }(BaseModel);
110
-
111
- export { HexagonModel as default };
@@ -1,5 +0,0 @@
1
- export declare type HeatMapModelType = 'heatmap' | 'heatmap3d' | 'hexagon' | 'grid' | 'grid3d';
2
- declare const HeatMapModels: {
3
- [key in HeatMapModelType]: any;
4
- };
5
- export default HeatMapModels;
@@ -1,12 +0,0 @@
1
- import GridModel from "./grid";
2
- import Grid3DModel from "./grid3d";
3
- import HeatMapModel from "./heatmap";
4
- import HexagonModel from "./hexagon";
5
- var HeatMapModels = {
6
- heatmap: HeatMapModel,
7
- heatmap3d: HeatMapModel,
8
- grid: GridModel,
9
- grid3d: Grid3DModel,
10
- hexagon: HexagonModel
11
- };
12
- export default HeatMapModels;
@@ -1,42 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
26
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
28
- // gl_Position = project_common_position_to_clipspace(project_pos);
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
32
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
33
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
34
- gl_Position = u_Mvp * (project_pos);
35
- } else {
36
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(project_pos);
39
- }
40
-
41
- setPickingColor(a_PickingColor);
42
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform sampler2D u_colorTexture;
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
- varying float v_intensity;
6
-
7
- void main(){
8
-
9
- float intensity = texture2D(u_texture, v_texCoord).r;
10
- vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
- gl_FragColor = color;
12
- // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
- }