@antv/l7-layers 2.9.23 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/es/Geometry/models/plane.d.ts +1 -0
  2. package/es/citybuliding/building.js +1 -1
  3. package/es/core/BaseLayer.js +10 -3
  4. package/es/core/interface.d.ts +26 -48
  5. package/es/core/interface.js +3 -0
  6. package/es/core/schema.d.ts +3 -3
  7. package/es/core/triangulation.d.ts +4 -3
  8. package/es/core/triangulation.js +54 -39
  9. package/es/heatmap/models/heatmap.js +1 -1
  10. package/es/image/models/image.js +7 -1
  11. package/es/line/index.js +4 -1
  12. package/es/line/models/arc.js +1 -1
  13. package/es/line/models/simpleLine.js +1 -1
  14. package/es/line/shaders/line_arc_vert.glsl +5 -3
  15. package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
  16. package/es/plugins/FeatureScalePlugin.js +0 -1
  17. package/es/point/index.js +3 -1
  18. package/es/point/models/fill.js +5 -2
  19. package/es/point/models/fillmage.js +9 -3
  20. package/es/point/models/image.js +8 -2
  21. package/es/point/models/radar.js +2 -3
  22. package/es/point/models/tile.js +1 -1
  23. package/es/point/shaders/fill_vert.glsl +13 -6
  24. package/es/point/shaders/image/fillImage_vert.glsl +13 -5
  25. package/es/point/shaders/image_vert.glsl +17 -8
  26. package/es/polygon/index.js +4 -1
  27. package/es/raster/index.js +3 -1
  28. package/es/tile/manager/tileLayerManager.d.ts +3 -2
  29. package/es/tile/manager/tileLayerManager.js +5 -2
  30. package/es/tile/models/tileModel.js +4 -3
  31. package/es/tile/tileFactory/base.d.ts +1 -1
  32. package/es/tile/tileFactory/base.js +32 -5
  33. package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
  34. package/es/tile/tileFactory/vectorLayer.js +22 -1
  35. package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
  36. package/es/tile/tileLayer/baseTileLayer.js +3 -2
  37. package/es/tile/utils.d.ts +2 -0
  38. package/es/tile/utils.js +5 -1
  39. package/lib/Geometry/index.js +114 -77
  40. package/lib/Geometry/models/billboard.js +232 -181
  41. package/lib/Geometry/models/index.js +18 -34
  42. package/lib/Geometry/models/plane.js +407 -278
  43. package/lib/Geometry/models/sprite.js +291 -189
  44. package/lib/canvas/index.js +101 -66
  45. package/lib/canvas/models/canvas.js +207 -140
  46. package/lib/canvas/models/index.js +12 -30
  47. package/lib/citybuliding/building.js +98 -63
  48. package/lib/citybuliding/models/build.js +192 -146
  49. package/lib/core/BaseLayer.js +1331 -809
  50. package/lib/core/BaseModel.js +457 -279
  51. package/lib/core/interface.js +40 -53
  52. package/lib/core/schema.js +21 -39
  53. package/lib/core/shape/Path.js +67 -79
  54. package/lib/core/shape/extrude.js +132 -91
  55. package/lib/core/triangulation.js +412 -213
  56. package/lib/earth/index.js +100 -62
  57. package/lib/earth/models/atmosphere.js +146 -112
  58. package/lib/earth/models/base.js +210 -150
  59. package/lib/earth/models/bloomsphere.js +146 -112
  60. package/lib/earth/utils.js +111 -91
  61. package/lib/heatmap/index.js +149 -92
  62. package/lib/heatmap/models/grid.js +118 -91
  63. package/lib/heatmap/models/grid3d.js +155 -123
  64. package/lib/heatmap/models/heatmap.js +475 -338
  65. package/lib/heatmap/models/hexagon.js +121 -92
  66. package/lib/heatmap/models/index.js +22 -37
  67. package/lib/heatmap/triangulation.js +31 -47
  68. package/lib/image/index.js +111 -74
  69. package/lib/image/models/dataImage.js +232 -174
  70. package/lib/image/models/image.js +175 -123
  71. package/lib/image/models/index.js +15 -32
  72. package/lib/index.js +263 -97
  73. package/lib/line/index.js +131 -83
  74. package/lib/line/models/arc.js +352 -237
  75. package/lib/line/models/arc_3d.js +334 -228
  76. package/lib/line/models/earthArc_3d.js +336 -228
  77. package/lib/line/models/great_circle.js +291 -200
  78. package/lib/line/models/half.js +286 -201
  79. package/lib/line/models/index.js +42 -50
  80. package/lib/line/models/line.js +428 -299
  81. package/lib/line/models/linearline.js +277 -203
  82. package/lib/line/models/simpleLine.js +239 -175
  83. package/lib/line/models/tile.js +348 -237
  84. package/lib/line/models/wall.js +327 -235
  85. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  86. package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
  87. package/lib/mask/index.js +92 -59
  88. package/lib/mask/models/fill.js +134 -82
  89. package/lib/mask/models/index.js +12 -30
  90. package/lib/plugins/DataMappingPlugin.js +342 -224
  91. package/lib/plugins/DataSourcePlugin.js +102 -87
  92. package/lib/plugins/FeatureScalePlugin.js +330 -241
  93. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  94. package/lib/plugins/LayerModelPlugin.js +80 -73
  95. package/lib/plugins/LayerStylePlugin.js +48 -51
  96. package/lib/plugins/LightingPlugin.js +80 -68
  97. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  98. package/lib/plugins/PixelPickingPlugin.js +150 -109
  99. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  100. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  101. package/lib/plugins/UpdateModelPlugin.js +40 -47
  102. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  103. package/lib/point/index.js +226 -148
  104. package/lib/point/models/earthExtrude.js +279 -201
  105. package/lib/point/models/earthFill.js +287 -202
  106. package/lib/point/models/extrude.js +299 -203
  107. package/lib/point/models/fill.js +406 -273
  108. package/lib/point/models/fillmage.js +365 -252
  109. package/lib/point/models/image.js +241 -164
  110. package/lib/point/models/index.js +46 -52
  111. package/lib/point/models/normal.js +183 -134
  112. package/lib/point/models/radar.js +304 -212
  113. package/lib/point/models/simplePoint.js +194 -142
  114. package/lib/point/models/text.js +608 -385
  115. package/lib/point/models/tile.js +314 -223
  116. package/lib/point/shaders/fill_vert.glsl +13 -6
  117. package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
  118. package/lib/point/shaders/image_vert.glsl +17 -8
  119. package/lib/point/shape/extrude.js +56 -52
  120. package/lib/polygon/index.js +154 -100
  121. package/lib/polygon/models/extrude.js +311 -223
  122. package/lib/polygon/models/fill.js +215 -153
  123. package/lib/polygon/models/index.js +46 -52
  124. package/lib/polygon/models/ocean.js +244 -173
  125. package/lib/polygon/models/tile.js +144 -100
  126. package/lib/polygon/models/water.js +222 -153
  127. package/lib/raster/buffers/triangulation.js +27 -40
  128. package/lib/raster/index.js +115 -74
  129. package/lib/raster/models/index.js +16 -33
  130. package/lib/raster/models/raster.js +178 -135
  131. package/lib/raster/raster.js +187 -132
  132. package/lib/tile/interface.js +4 -16
  133. package/lib/tile/manager/tileConfigManager.js +125 -86
  134. package/lib/tile/manager/tileLayerManager.js +314 -227
  135. package/lib/tile/manager/tilePickerManager.js +192 -123
  136. package/lib/tile/models/tileModel.js +71 -51
  137. package/lib/tile/tileFactory/base.js +433 -292
  138. package/lib/tile/tileFactory/index.js +51 -49
  139. package/lib/tile/tileFactory/line.js +65 -50
  140. package/lib/tile/tileFactory/point.js +65 -50
  141. package/lib/tile/tileFactory/polygon.js +65 -50
  142. package/lib/tile/tileFactory/raster.js +66 -54
  143. package/lib/tile/tileFactory/rasterData.js +88 -76
  144. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  145. package/lib/tile/tileFactory/vectorLayer.js +169 -95
  146. package/lib/tile/tileLayer/baseTileLayer.js +420 -220
  147. package/lib/tile/tmsTileLayer.js +110 -67
  148. package/lib/tile/utils.js +113 -87
  149. package/lib/utils/blend.js +59 -79
  150. package/lib/utils/collision-index.js +107 -64
  151. package/lib/utils/dataMappingStyle.js +105 -60
  152. package/lib/utils/extrude_polyline.js +600 -398
  153. package/lib/utils/grid-index.js +163 -111
  154. package/lib/utils/layerData.js +130 -99
  155. package/lib/utils/multiPassRender.js +49 -41
  156. package/lib/utils/polylineNormal.js +148 -96
  157. package/lib/utils/simpleLine.js +100 -85
  158. package/lib/utils/symbol-layout.js +219 -116
  159. package/lib/utils/updateShape.js +15 -41
  160. package/lib/wind/index.js +109 -71
  161. package/lib/wind/models/index.js +12 -30
  162. package/lib/wind/models/utils.js +144 -105
  163. package/lib/wind/models/wind.js +333 -224
  164. package/lib/wind/models/windRender.js +329 -218
  165. package/lib/wind/models/windShader.js +23 -181
  166. package/package.json +7 -6
@@ -1,183 +1,25 @@
1
- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
4
- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
10
- if (from && typeof from === "object" || typeof from === "function") {
11
- for (let key of __getOwnPropNames(from))
12
- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
1
+ "use strict";
18
2
 
19
- // src/wind/models/windShader.ts
20
- var windShader_exports = {};
21
- __export(windShader_exports, {
22
- drawFrag: () => drawFrag,
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- drawVert: () => drawVert,
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- fullScreenFrag: () => fullScreenFrag,
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- fullScreenVert: () => fullScreenVert,
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- updateFrag: () => updateFrag,
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- updateVert: () => updateVert
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- });
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- module.exports = __toCommonJS(windShader_exports);
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- var drawVert = `
31
- precision mediump float;
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-
33
- attribute float a_index;
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-
35
- uniform sampler2D u_particles;
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- uniform float u_particles_res;
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-
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- varying vec2 v_particle_pos;
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-
40
- void main() {
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- vec4 color = texture2D(u_particles, vec2(
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- fract(a_index / u_particles_res),
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- floor(a_index / u_particles_res) / u_particles_res)
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- );
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-
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- // decode current particle position from the pixel's RGBA value
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- v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);
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-
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- gl_PointSize = 1.0;
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- gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);
51
- }`;
52
- var drawFrag = `
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- precision mediump float;
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-
55
- uniform sampler2D u_wind;
56
- uniform vec2 u_wind_min;
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- uniform vec2 u_wind_max;
58
- uniform sampler2D u_color_ramp;
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-
60
- varying vec2 v_particle_pos;
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-
62
- void main() {
63
- vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);
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- float speed_t = length(velocity) / length(u_wind_max);
65
-
66
- // color ramp is encoded in a 16x16 texture
67
- vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);
68
-
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- gl_FragColor = texture2D(u_color_ramp, ramp_pos);
70
- }`;
71
- var updateVert = `
72
- precision mediump float;
73
-
74
- attribute vec2 a_pos;
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-
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- varying vec2 v_tex_pos;
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-
78
- void main() {
79
- v_tex_pos = a_pos;
80
- gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);
81
- // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture
82
- }`;
83
- var updateFrag = `
84
- precision highp float;
85
-
86
- uniform sampler2D u_particles;
87
- uniform sampler2D u_wind;
88
- uniform vec2 u_wind_res;
89
- uniform vec2 u_wind_min;
90
- uniform vec2 u_wind_max;
91
- uniform float u_rand_seed;
92
- uniform float u_speed_factor;
93
- uniform float u_drop_rate;
94
- uniform float u_drop_rate_bump;
95
-
96
- varying vec2 v_tex_pos;
97
-
98
- // pseudo-random generator
99
- const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);
100
- float rand(const vec2 co) {
101
- float t = dot(rand_constants.xy, co);
102
- return fract(sin(t) * (rand_constants.z + t));
103
- }
104
-
105
- // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation
106
- vec2 lookup_wind(const vec2 uv) {
107
- // return texture2D(u_wind, uv).rg; // lower-res hardware filtering
108
- vec2 px = 1.0 / u_wind_res;
109
- vec2 vc = (floor(uv * u_wind_res)) * px;
110
- vec2 f = fract(uv * u_wind_res);
111
- vec2 tl = texture2D(u_wind, vc).rg;
112
- vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;
113
- vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;
114
- vec2 br = texture2D(u_wind, vc + px).rg;
115
- return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
116
- }
117
-
118
- void main() {
119
- vec4 color = texture2D(u_particles, v_tex_pos);
120
- vec2 pos = vec2(
121
- color.r / 255.0 + color.b,
122
- color.g / 255.0 + color.a); // decode particle position from pixel RGBA
123
- vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));
124
- float speed_t = length(velocity) / length(u_wind_max);
125
-
126
- // take EPSG:4236 distortion into account for calculating where the particle moved
127
- float distortion = cos(radians(pos.y * 180.0 - 90.0));
128
- vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;
129
-
130
- // update particle position, wrapping around the date line
131
- pos = fract(1.0 + pos + offset);
132
-
133
- // a random seed to use for the particle drop
134
- vec2 seed = (pos + v_tex_pos) * u_rand_seed;
135
-
136
- // drop rate is a chance a particle will restart at random position, to avoid degeneration
137
- float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;
138
- float drop = step(1.0 - drop_rate, rand(seed));
139
-
140
- vec2 random_pos = vec2(
141
- rand(seed + 1.3),
142
- rand(seed + 2.1));
143
- pos = mix(pos, random_pos, drop);
144
-
145
- // encode the new particle position back into RGBA
146
- gl_FragColor = vec4(
147
- fract(pos * 255.0),
148
- floor(pos * 255.0) / 255.0);
149
- }`;
150
- var fullScreenVert = `
151
- precision mediump float;
152
-
153
- attribute vec2 a_pos;
154
-
155
- varying vec2 v_tex_pos;
156
-
157
- void main() {
158
- v_tex_pos = a_pos;
159
- gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);
160
- gl_PointSize = 100.0;
161
- }`;
162
- var fullScreenFrag = `
163
- precision mediump float;
164
-
165
- uniform sampler2D u_screen;
166
- uniform float u_opacity;
167
- varying vec2 v_tex_pos;
168
-
169
- void main() {
170
- vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);
171
-
172
- // a hack to guarantee opacity fade out even with a value close to 1.0
173
- gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);
174
- }`;
175
- // Annotate the CommonJS export names for ESM import in node:
176
- 0 && (module.exports = {
177
- drawFrag,
178
- drawVert,
179
- fullScreenFrag,
180
- fullScreenVert,
181
- updateFrag,
182
- updateVert
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
183
5
  });
6
+ exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
7
+
8
+ /**
9
+ * drawProgram drawVert drawFrag
10
+ * screenProgram screenVert screenFrag
11
+ * updateProgram updateVert updateFrag
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+ * fullScreenProgram fullScreenVert fullScreenFrag
13
+ */
14
+ var drawVert = "\n precision mediump float;\n\n attribute float a_index;\n\n uniform sampler2D u_particles;\n uniform float u_particles_res;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec4 color = texture2D(u_particles, vec2(\n fract(a_index / u_particles_res),\n floor(a_index / u_particles_res) / u_particles_res)\n );\n\n // decode current particle position from the pixel's RGBA value\n v_particle_pos = vec2( color.r / 255.0 + color.b, color.g / 255.0 + color.a);\n\n gl_PointSize = 1.0;\n gl_Position = vec4(2.0 * v_particle_pos.x - 1.0, 1.0 - 2.0 * v_particle_pos.y, 0, 1);\n }";
15
+ exports.drawVert = drawVert;
16
+ var drawFrag = "\n precision mediump float;\n\n uniform sampler2D u_wind;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform sampler2D u_color_ramp;\n\n varying vec2 v_particle_pos;\n\n void main() {\n vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);\n float speed_t = length(velocity) / length(u_wind_max);\n\n // color ramp is encoded in a 16x16 texture\n vec2 ramp_pos = vec2( fract(16.0 * speed_t), floor(16.0 * speed_t) / 16.0);\n\n gl_FragColor = texture2D(u_color_ramp, ramp_pos);\n }";
17
+ exports.drawFrag = drawFrag;
18
+ var updateVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);\n // framebuffer \u59CB\u7EC8\u7528\u94FA\u6EE1\u5C4F\u5E55\u7684 texture\n }";
19
+ exports.updateVert = updateVert;
20
+ var updateFrag = "\n precision highp float;\n\n uniform sampler2D u_particles;\n uniform sampler2D u_wind;\n uniform vec2 u_wind_res;\n uniform vec2 u_wind_min;\n uniform vec2 u_wind_max;\n uniform float u_rand_seed;\n uniform float u_speed_factor;\n uniform float u_drop_rate;\n uniform float u_drop_rate_bump;\n\n varying vec2 v_tex_pos;\n\n // pseudo-random generator\n const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);\n float rand(const vec2 co) {\n float t = dot(rand_constants.xy, co);\n return fract(sin(t) * (rand_constants.z + t));\n }\n\n // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation\n vec2 lookup_wind(const vec2 uv) {\n // return texture2D(u_wind, uv).rg; // lower-res hardware filtering\n vec2 px = 1.0 / u_wind_res;\n vec2 vc = (floor(uv * u_wind_res)) * px;\n vec2 f = fract(uv * u_wind_res);\n vec2 tl = texture2D(u_wind, vc).rg;\n vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;\n vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;\n vec2 br = texture2D(u_wind, vc + px).rg;\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n }\n\n void main() {\n vec4 color = texture2D(u_particles, v_tex_pos);\n vec2 pos = vec2(\n color.r / 255.0 + color.b,\n color.g / 255.0 + color.a); // decode particle position from pixel RGBA\n vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));\n float speed_t = length(velocity) / length(u_wind_max);\n\n // take EPSG:4236 distortion into account for calculating where the particle moved\n float distortion = cos(radians(pos.y * 180.0 - 90.0));\n vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;\n\n // update particle position, wrapping around the date line\n pos = fract(1.0 + pos + offset);\n\n // a random seed to use for the particle drop\n vec2 seed = (pos + v_tex_pos) * u_rand_seed;\n\n // drop rate is a chance a particle will restart at random position, to avoid degeneration\n float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;\n float drop = step(1.0 - drop_rate, rand(seed));\n\n vec2 random_pos = vec2(\n rand(seed + 1.3),\n rand(seed + 2.1));\n pos = mix(pos, random_pos, drop);\n\n // encode the new particle position back into RGBA\n gl_FragColor = vec4(\n fract(pos * 255.0),\n floor(pos * 255.0) / 255.0);\n }";
21
+ exports.updateFrag = updateFrag;
22
+ var fullScreenVert = "\n precision mediump float;\n\n attribute vec2 a_pos;\n\n varying vec2 v_tex_pos;\n\n void main() {\n v_tex_pos = a_pos;\n gl_Position = vec4(1.0 - 2.0 * a_pos, 0.0, 1.0);\n gl_PointSize = 100.0;\n }";
23
+ exports.fullScreenVert = fullScreenVert;
24
+ var fullScreenFrag = "\n precision mediump float;\n\n uniform sampler2D u_screen;\n uniform float u_opacity;\n varying vec2 v_tex_pos;\n\n void main() {\n vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);\n\n // a hack to guarantee opacity fade out even with a value close to 1.0\n gl_FragColor = vec4(floor(255.0 * color * u_opacity) / 255.0);\n }";
25
+ exports.fullScreenFrag = fullScreenFrag;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.9.23",
3
+ "version": "2.9.25",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -27,14 +27,15 @@
27
27
  "license": "ISC",
28
28
  "dependencies": {
29
29
  "@antv/async-hook": "^2.1.0",
30
- "@antv/l7-core": "2.9.23",
31
- "@antv/l7-maps": "2.9.23",
32
- "@antv/l7-source": "2.9.23",
33
- "@antv/l7-utils": "2.9.23",
30
+ "@antv/l7-core": "2.9.25",
31
+ "@antv/l7-maps": "2.9.25",
32
+ "@antv/l7-source": "2.9.25",
33
+ "@antv/l7-utils": "2.9.25",
34
34
  "@babel/runtime": "^7.7.7",
35
35
  "@mapbox/martini": "^0.2.0",
36
36
  "@turf/helpers": "^6.1.4",
37
37
  "@turf/meta": "^6.0.2",
38
+ "@turf/polygon-to-line": "^6.5.0",
38
39
  "@turf/union": "^6.5.0",
39
40
  "d3-array": "1",
40
41
  "d3-color": "^1.4.0",
@@ -60,7 +61,7 @@
60
61
  "@types/gl-matrix": "^2.4.5",
61
62
  "@types/lodash": "^4.14.138"
62
63
  },
63
- "gitHead": "b8bef9861bce80ff9b27a53d7bfb386c74005087",
64
+ "gitHead": "fe8fde9091697af0b11e0fe5713ffef7c71405be",
64
65
  "publishConfig": {
65
66
  "access": "public"
66
67
  }