@antv/l7-layers 2.9.23 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/es/Geometry/models/plane.d.ts +1 -0
  2. package/es/citybuliding/building.js +1 -1
  3. package/es/core/BaseLayer.js +10 -3
  4. package/es/core/interface.d.ts +26 -48
  5. package/es/core/interface.js +3 -0
  6. package/es/core/schema.d.ts +3 -3
  7. package/es/core/triangulation.d.ts +4 -3
  8. package/es/core/triangulation.js +54 -39
  9. package/es/heatmap/models/heatmap.js +1 -1
  10. package/es/image/models/image.js +7 -1
  11. package/es/line/index.js +4 -1
  12. package/es/line/models/arc.js +1 -1
  13. package/es/line/models/simpleLine.js +1 -1
  14. package/es/line/shaders/line_arc_vert.glsl +5 -3
  15. package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
  16. package/es/plugins/FeatureScalePlugin.js +0 -1
  17. package/es/point/index.js +3 -1
  18. package/es/point/models/fill.js +5 -2
  19. package/es/point/models/fillmage.js +9 -3
  20. package/es/point/models/image.js +8 -2
  21. package/es/point/models/radar.js +2 -3
  22. package/es/point/models/tile.js +1 -1
  23. package/es/point/shaders/fill_vert.glsl +13 -6
  24. package/es/point/shaders/image/fillImage_vert.glsl +13 -5
  25. package/es/point/shaders/image_vert.glsl +17 -8
  26. package/es/polygon/index.js +4 -1
  27. package/es/raster/index.js +3 -1
  28. package/es/tile/manager/tileLayerManager.d.ts +3 -2
  29. package/es/tile/manager/tileLayerManager.js +5 -2
  30. package/es/tile/models/tileModel.js +4 -3
  31. package/es/tile/tileFactory/base.d.ts +1 -1
  32. package/es/tile/tileFactory/base.js +32 -5
  33. package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
  34. package/es/tile/tileFactory/vectorLayer.js +22 -1
  35. package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
  36. package/es/tile/tileLayer/baseTileLayer.js +3 -2
  37. package/es/tile/utils.d.ts +2 -0
  38. package/es/tile/utils.js +5 -1
  39. package/lib/Geometry/index.js +114 -77
  40. package/lib/Geometry/models/billboard.js +232 -181
  41. package/lib/Geometry/models/index.js +18 -34
  42. package/lib/Geometry/models/plane.js +407 -278
  43. package/lib/Geometry/models/sprite.js +291 -189
  44. package/lib/canvas/index.js +101 -66
  45. package/lib/canvas/models/canvas.js +207 -140
  46. package/lib/canvas/models/index.js +12 -30
  47. package/lib/citybuliding/building.js +98 -63
  48. package/lib/citybuliding/models/build.js +192 -146
  49. package/lib/core/BaseLayer.js +1331 -809
  50. package/lib/core/BaseModel.js +457 -279
  51. package/lib/core/interface.js +40 -53
  52. package/lib/core/schema.js +21 -39
  53. package/lib/core/shape/Path.js +67 -79
  54. package/lib/core/shape/extrude.js +132 -91
  55. package/lib/core/triangulation.js +412 -213
  56. package/lib/earth/index.js +100 -62
  57. package/lib/earth/models/atmosphere.js +146 -112
  58. package/lib/earth/models/base.js +210 -150
  59. package/lib/earth/models/bloomsphere.js +146 -112
  60. package/lib/earth/utils.js +111 -91
  61. package/lib/heatmap/index.js +149 -92
  62. package/lib/heatmap/models/grid.js +118 -91
  63. package/lib/heatmap/models/grid3d.js +155 -123
  64. package/lib/heatmap/models/heatmap.js +475 -338
  65. package/lib/heatmap/models/hexagon.js +121 -92
  66. package/lib/heatmap/models/index.js +22 -37
  67. package/lib/heatmap/triangulation.js +31 -47
  68. package/lib/image/index.js +111 -74
  69. package/lib/image/models/dataImage.js +232 -174
  70. package/lib/image/models/image.js +175 -123
  71. package/lib/image/models/index.js +15 -32
  72. package/lib/index.js +263 -97
  73. package/lib/line/index.js +131 -83
  74. package/lib/line/models/arc.js +352 -237
  75. package/lib/line/models/arc_3d.js +334 -228
  76. package/lib/line/models/earthArc_3d.js +336 -228
  77. package/lib/line/models/great_circle.js +291 -200
  78. package/lib/line/models/half.js +286 -201
  79. package/lib/line/models/index.js +42 -50
  80. package/lib/line/models/line.js +428 -299
  81. package/lib/line/models/linearline.js +277 -203
  82. package/lib/line/models/simpleLine.js +239 -175
  83. package/lib/line/models/tile.js +348 -237
  84. package/lib/line/models/wall.js +327 -235
  85. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  86. package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
  87. package/lib/mask/index.js +92 -59
  88. package/lib/mask/models/fill.js +134 -82
  89. package/lib/mask/models/index.js +12 -30
  90. package/lib/plugins/DataMappingPlugin.js +342 -224
  91. package/lib/plugins/DataSourcePlugin.js +102 -87
  92. package/lib/plugins/FeatureScalePlugin.js +330 -241
  93. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  94. package/lib/plugins/LayerModelPlugin.js +80 -73
  95. package/lib/plugins/LayerStylePlugin.js +48 -51
  96. package/lib/plugins/LightingPlugin.js +80 -68
  97. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  98. package/lib/plugins/PixelPickingPlugin.js +150 -109
  99. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  100. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  101. package/lib/plugins/UpdateModelPlugin.js +40 -47
  102. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  103. package/lib/point/index.js +226 -148
  104. package/lib/point/models/earthExtrude.js +279 -201
  105. package/lib/point/models/earthFill.js +287 -202
  106. package/lib/point/models/extrude.js +299 -203
  107. package/lib/point/models/fill.js +406 -273
  108. package/lib/point/models/fillmage.js +365 -252
  109. package/lib/point/models/image.js +241 -164
  110. package/lib/point/models/index.js +46 -52
  111. package/lib/point/models/normal.js +183 -134
  112. package/lib/point/models/radar.js +304 -212
  113. package/lib/point/models/simplePoint.js +194 -142
  114. package/lib/point/models/text.js +608 -385
  115. package/lib/point/models/tile.js +314 -223
  116. package/lib/point/shaders/fill_vert.glsl +13 -6
  117. package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
  118. package/lib/point/shaders/image_vert.glsl +17 -8
  119. package/lib/point/shape/extrude.js +56 -52
  120. package/lib/polygon/index.js +154 -100
  121. package/lib/polygon/models/extrude.js +311 -223
  122. package/lib/polygon/models/fill.js +215 -153
  123. package/lib/polygon/models/index.js +46 -52
  124. package/lib/polygon/models/ocean.js +244 -173
  125. package/lib/polygon/models/tile.js +144 -100
  126. package/lib/polygon/models/water.js +222 -153
  127. package/lib/raster/buffers/triangulation.js +27 -40
  128. package/lib/raster/index.js +115 -74
  129. package/lib/raster/models/index.js +16 -33
  130. package/lib/raster/models/raster.js +178 -135
  131. package/lib/raster/raster.js +187 -132
  132. package/lib/tile/interface.js +4 -16
  133. package/lib/tile/manager/tileConfigManager.js +125 -86
  134. package/lib/tile/manager/tileLayerManager.js +314 -227
  135. package/lib/tile/manager/tilePickerManager.js +192 -123
  136. package/lib/tile/models/tileModel.js +71 -51
  137. package/lib/tile/tileFactory/base.js +433 -292
  138. package/lib/tile/tileFactory/index.js +51 -49
  139. package/lib/tile/tileFactory/line.js +65 -50
  140. package/lib/tile/tileFactory/point.js +65 -50
  141. package/lib/tile/tileFactory/polygon.js +65 -50
  142. package/lib/tile/tileFactory/raster.js +66 -54
  143. package/lib/tile/tileFactory/rasterData.js +88 -76
  144. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  145. package/lib/tile/tileFactory/vectorLayer.js +169 -95
  146. package/lib/tile/tileLayer/baseTileLayer.js +420 -220
  147. package/lib/tile/tmsTileLayer.js +110 -67
  148. package/lib/tile/utils.js +113 -87
  149. package/lib/utils/blend.js +59 -79
  150. package/lib/utils/collision-index.js +107 -64
  151. package/lib/utils/dataMappingStyle.js +105 -60
  152. package/lib/utils/extrude_polyline.js +600 -398
  153. package/lib/utils/grid-index.js +163 -111
  154. package/lib/utils/layerData.js +130 -99
  155. package/lib/utils/multiPassRender.js +49 -41
  156. package/lib/utils/polylineNormal.js +148 -96
  157. package/lib/utils/simpleLine.js +100 -85
  158. package/lib/utils/symbol-layout.js +219 -116
  159. package/lib/utils/updateShape.js +15 -41
  160. package/lib/wind/index.js +109 -71
  161. package/lib/wind/models/index.js +12 -30
  162. package/lib/wind/models/utils.js +144 -105
  163. package/lib/wind/models/wind.js +333 -224
  164. package/lib/wind/models/windRender.js +329 -218
  165. package/lib/wind/models/windShader.js +23 -181
  166. package/package.json +7 -6
@@ -1,234 +1,322 @@
1
- var __create = Object.create;
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __getProtoOf = Object.getPrototypeOf;
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- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
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- if (from && typeof from === "object" || typeof from === "function") {
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- for (let key of __getOwnPropNames(from))
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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-
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- // src/polygon/models/extrude.ts
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- var extrude_exports = {};
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- __export(extrude_exports, {
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- default: () => ExtrudeModel
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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  });
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- module.exports = __toCommonJS(extrude_exports);
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- var import_l7_core = require("@antv/l7-core");
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- var import_l7_utils = require("@antv/l7-utils");
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- var import_lodash = require("lodash");
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- var import_BaseModel = __toESM(require("../../core/BaseModel"));
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- var import_triangulation = require("../../core/triangulation");
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- var import_polygon_extrude_frag = __toESM(require("../shaders/extrude/polygon_extrude_frag.glsl"));
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- var import_polygon_extrude_vert = __toESM(require("../shaders/extrude/polygon_extrude_vert.glsl"));
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- var import_polygon_extrudetex_frag = __toESM(require("../shaders/extrude/polygon_extrudetex_frag.glsl"));
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- var import_polygon_extrudetex_vert = __toESM(require("../shaders/extrude/polygon_extrudetex_vert.glsl"));
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- var import_polygon_extrude_picklight_frag = __toESM(require("../shaders/extrude/polygon_extrude_picklight_frag.glsl"));
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- var import_polygon_extrude_picklight_vert = __toESM(require("../shaders/extrude/polygon_extrude_picklight_vert.glsl"));
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- var ExtrudeModel = class extends import_BaseModel.default {
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- getUninforms() {
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- const {
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- opacity = 1,
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- heightfixed = false,
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- raisingHeight = 0,
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- topsurface = true,
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- sidesurface = true,
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- sourceColor,
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- targetColor
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- } = this.layer.getLayerConfig();
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- if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
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- this.judgeStyleAttributes({ opacity });
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- const encodeData = this.layer.getEncodedData();
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- const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
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- this.rowCount = height;
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- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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- flipY: true,
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- data,
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- format: import_l7_core.gl.LUMINANCE,
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- type: import_l7_core.gl.FLOAT,
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- width,
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- height
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- }) : this.createTexture2D({
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- flipY: true,
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- data: [1],
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- format: import_l7_core.gl.LUMINANCE,
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- type: import_l7_core.gl.FLOAT,
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- width: 1,
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- height: 1
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- });
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- }
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- let useLinearColor = 0;
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- let sourceColorArr = [1, 1, 1, 1];
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- let targetColorArr = [1, 1, 1, 1];
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- if (sourceColor && targetColor) {
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- sourceColorArr = (0, import_l7_utils.rgb2arr)(sourceColor);
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- targetColorArr = (0, import_l7_utils.rgb2arr)(targetColor);
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- useLinearColor = 1;
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- }
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- return {
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- u_topsurface: Number(topsurface),
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- u_sidesurface: Number(sidesurface),
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- u_heightfixed: Number(heightfixed),
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- u_dataTexture: this.dataTexture,
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- u_cellTypeLayout: this.getCellTypeLayout(),
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- u_raisingHeight: Number(raisingHeight),
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- u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
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- u_linearColor: useLinearColor,
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- u_sourceColor: sourceColorArr,
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- u_targetColor: targetColorArr,
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- u_texture: this.texture
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- };
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- }
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- initModels(callbackModel) {
94
- this.loadTexture();
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- this.buildModels(callbackModel);
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- }
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- buildModels(callbackModel) {
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- const {
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- mask = false,
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- maskInside = true
101
- } = this.layer.getLayerConfig();
102
- const { frag, vert, type } = this.getShaders();
103
- this.layer.buildLayerModel({
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- moduleName: type,
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- vertexShader: vert,
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- fragmentShader: frag,
107
- triangulation: import_triangulation.PolygonExtrudeTriangulation,
108
- stencil: (0, import_l7_utils.getMask)(mask, maskInside)
109
- }).then((model) => {
110
- callbackModel([model]);
111
- }).catch((err) => {
112
- console.warn(err);
113
- callbackModel([]);
114
- });
8
+ exports.default = void 0;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _lodash = require("lodash");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
37
+ var polygonExtrudeFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0]; \n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // extrude
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+
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+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
40
+ var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[3][0] = a_uvs[2];\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n";
41
+
42
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
43
+ var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float lightWeight = styleMappingMat[3][1];\n float topU = styleMappingMat[2][2];\n float topV = styleMappingMat[2][3];\n\n float sidey = styleMappingMat[3][0];\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n } else {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = texture2D(u_texture, vec2(topU, topV));\n }\n \n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // texture
44
+
45
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
46
+ var polygonExtrudeTexVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n v_Color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n \n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[2][2] = a_uvs[0];\n styleMappingMat[2][3] = 1.0 - a_uvs[1];\n styleMappingMat[3][0] = a_uvs[2];\n\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
47
+
48
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
49
+ var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n // side notuse linear\n gl_FragColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n}\n";
50
+
51
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
52
+ var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[3][0] = a_uvs[2];\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n";
53
+
54
+ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
55
+ (0, _inherits2.default)(ExtrudeModel, _BaseModel);
56
+
57
+ var _super = _createSuper(ExtrudeModel);
58
+
59
+ function ExtrudeModel() {
60
+ (0, _classCallCheck2.default)(this, ExtrudeModel);
61
+ return _super.apply(this, arguments);
115
62
  }
116
- getShaders() {
117
- const {
118
- pickLight,
119
- mapTexture
120
- } = this.layer.getLayerConfig();
121
- if (mapTexture) {
63
+
64
+ (0, _createClass2.default)(ExtrudeModel, [{
65
+ key: "getUninforms",
66
+ value: function getUninforms() {
67
+ var _ref = this.layer.getLayerConfig(),
68
+ _ref$opacity = _ref.opacity,
69
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
70
+ _ref$heightfixed = _ref.heightfixed,
71
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
72
+ _ref$raisingHeight = _ref.raisingHeight,
73
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
74
+ _ref$topsurface = _ref.topsurface,
75
+ topsurface = _ref$topsurface === void 0 ? true : _ref$topsurface,
76
+ _ref$sidesurface = _ref.sidesurface,
77
+ sidesurface = _ref$sidesurface === void 0 ? true : _ref$sidesurface,
78
+ sourceColor = _ref.sourceColor,
79
+ targetColor = _ref.targetColor;
80
+
81
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
82
+ opacity: opacity
83
+ })) {
84
+ this.judgeStyleAttributes({
85
+ opacity: opacity
86
+ });
87
+ var encodeData = this.layer.getEncodedData();
88
+
89
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
90
+ data = _this$calDataFrame.data,
91
+ width = _this$calDataFrame.width,
92
+ height = _this$calDataFrame.height;
93
+
94
+ this.rowCount = height; // 当前数据纹理有多少行
95
+
96
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
97
+ flipY: true,
98
+ data: data,
99
+ format: _l7Core.gl.LUMINANCE,
100
+ type: _l7Core.gl.FLOAT,
101
+ width: width,
102
+ height: height
103
+ }) : this.createTexture2D({
104
+ flipY: true,
105
+ data: [1],
106
+ format: _l7Core.gl.LUMINANCE,
107
+ type: _l7Core.gl.FLOAT,
108
+ width: 1,
109
+ height: 1
110
+ });
111
+ } // 转化渐变色
112
+
113
+
114
+ var useLinearColor = 0; // 默认不生效
115
+
116
+ var sourceColorArr = [1, 1, 1, 1];
117
+ var targetColorArr = [1, 1, 1, 1];
118
+
119
+ if (sourceColor && targetColor) {
120
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
121
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
122
+ useLinearColor = 1;
123
+ }
124
+
122
125
  return {
123
- frag: import_polygon_extrudetex_frag.default,
124
- vert: import_polygon_extrudetex_vert.default,
125
- type: "polygonExtrudeTexture"
126
+ // 控制侧面和顶面的显示隐藏
127
+ u_topsurface: Number(topsurface),
128
+ u_sidesurface: Number(sidesurface),
129
+ u_heightfixed: Number(heightfixed),
130
+ u_dataTexture: this.dataTexture,
131
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
132
+ u_cellTypeLayout: this.getCellTypeLayout(),
133
+ u_raisingHeight: Number(raisingHeight),
134
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
135
+ // 渐变色支持参数
136
+ u_linearColor: useLinearColor,
137
+ u_sourceColor: sourceColorArr,
138
+ u_targetColor: targetColorArr,
139
+ u_texture: this.texture
126
140
  };
127
141
  }
128
- if (pickLight) {
129
- return {
130
- frag: import_polygon_extrude_picklight_frag.default,
131
- vert: import_polygon_extrude_picklight_vert.default,
132
- type: "polygonExtrudePickLight"
133
- };
134
- } else {
135
- return {
136
- frag: import_polygon_extrude_frag.default,
137
- vert: import_polygon_extrude_vert.default,
138
- type: "polygonExtrude"
139
- };
142
+ }, {
143
+ key: "initModels",
144
+ value: function initModels(callbackModel) {
145
+ this.loadTexture();
146
+ this.buildModels(callbackModel);
140
147
  }
141
- }
142
- clearModels() {
143
- var _a, _b;
144
- (_a = this.dataTexture) == null ? void 0 : _a.destroy();
145
- (_b = this.texture) == null ? void 0 : _b.destroy();
146
- }
147
- registerBuiltinAttributes() {
148
- const bbox = this.layer.getSource().extent;
149
- const [minLng, minLat, maxLng, maxLat] = bbox;
150
- const lngLen = maxLng - minLng;
151
- const latLen = maxLat - minLat;
152
- this.styleAttributeService.registerStyleAttribute({
153
- name: "uvs",
154
- type: import_l7_core.AttributeType.Attribute,
155
- descriptor: {
156
- name: "a_uvs",
157
- buffer: {
158
- usage: import_l7_core.gl.STATIC_DRAW,
159
- data: [],
160
- type: import_l7_core.gl.FLOAT
161
- },
162
- size: 3,
163
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
164
- const lng = vertex[0];
165
- const lat = vertex[1];
166
- return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];
167
- }
148
+ }, {
149
+ key: "buildModels",
150
+ value: function buildModels(callbackModel) {
151
+ var _ref2 = this.layer.getLayerConfig(),
152
+ _ref2$mask = _ref2.mask,
153
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
154
+ _ref2$maskInside = _ref2.maskInside,
155
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
156
+
157
+ var _this$getShaders = this.getShaders(),
158
+ frag = _this$getShaders.frag,
159
+ vert = _this$getShaders.vert,
160
+ type = _this$getShaders.type;
161
+
162
+ this.layer.buildLayerModel({
163
+ moduleName: type,
164
+ vertexShader: vert,
165
+ fragmentShader: frag,
166
+ triangulation: _triangulation.PolygonExtrudeTriangulation,
167
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
168
+ }).then(function (model) {
169
+ callbackModel([model]);
170
+ }).catch(function (err) {
171
+ console.warn(err);
172
+ callbackModel([]);
173
+ });
174
+ }
175
+ }, {
176
+ key: "getShaders",
177
+ value: function getShaders() {
178
+ var _ref3 = this.layer.getLayerConfig(),
179
+ pickLight = _ref3.pickLight,
180
+ mapTexture = _ref3.mapTexture;
181
+
182
+ if (mapTexture) {
183
+ return {
184
+ frag: polygonExtrudeTexFrag,
185
+ vert: polygonExtrudeTexVert,
186
+ type: 'polygonExtrudeTexture'
187
+ };
168
188
  }
169
- });
170
- this.styleAttributeService.registerStyleAttribute({
171
- name: "normal",
172
- type: import_l7_core.AttributeType.Attribute,
173
- descriptor: {
174
- name: "a_Normal",
175
- buffer: {
176
- usage: import_l7_core.gl.STATIC_DRAW,
177
- data: [],
178
- type: import_l7_core.gl.FLOAT
179
- },
180
- size: 3,
181
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
182
- return normal;
183
- }
189
+
190
+ if (pickLight) {
191
+ return {
192
+ frag: polygonExtrudePickLightFrag,
193
+ vert: polygonExtrudePickLightVert,
194
+ type: 'polygonExtrudePickLight'
195
+ };
196
+ } else {
197
+ return {
198
+ frag: polygonExtrudeFrag,
199
+ vert: polygonExtrudeVert,
200
+ type: 'polygonExtrude'
201
+ };
184
202
  }
185
- });
186
- this.styleAttributeService.registerStyleAttribute({
187
- name: "size",
188
- type: import_l7_core.AttributeType.Attribute,
189
- descriptor: {
190
- name: "a_Size",
191
- buffer: {
192
- usage: import_l7_core.gl.DYNAMIC_DRAW,
193
- data: [],
194
- type: import_l7_core.gl.FLOAT
195
- },
196
- size: 1,
197
- update: (feature, featureIdx, vertex, attributeIdx) => {
198
- const { size = 10 } = feature;
199
- return Array.isArray(size) ? [size[0]] : [size];
203
+ }
204
+ }, {
205
+ key: "clearModels",
206
+ value: function clearModels() {
207
+ var _this$dataTexture, _this$texture;
208
+
209
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
210
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
211
+ }
212
+ }, {
213
+ key: "registerBuiltinAttributes",
214
+ value: function registerBuiltinAttributes() {
215
+ var bbox = this.layer.getSource().extent;
216
+
217
+ var _bbox = (0, _slicedToArray2.default)(bbox, 4),
218
+ minLng = _bbox[0],
219
+ minLat = _bbox[1],
220
+ maxLng = _bbox[2],
221
+ maxLat = _bbox[3];
222
+
223
+ var lngLen = maxLng - minLng;
224
+ var latLen = maxLat - minLat;
225
+ this.styleAttributeService.registerStyleAttribute({
226
+ name: 'uvs',
227
+ type: _l7Core.AttributeType.Attribute,
228
+ descriptor: {
229
+ name: 'a_uvs',
230
+ buffer: {
231
+ // give the WebGL driver a hint that this buffer may change
232
+ usage: _l7Core.gl.STATIC_DRAW,
233
+ data: [],
234
+ type: _l7Core.gl.FLOAT
235
+ },
236
+ size: 3,
237
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
238
+ var lng = vertex[0];
239
+ var lat = vertex[1];
240
+ return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];
241
+ }
242
+ }
243
+ }); // point layer size;
244
+
245
+ this.styleAttributeService.registerStyleAttribute({
246
+ name: 'normal',
247
+ type: _l7Core.AttributeType.Attribute,
248
+ descriptor: {
249
+ name: 'a_Normal',
250
+ buffer: {
251
+ // give the WebGL driver a hint that this buffer may change
252
+ usage: _l7Core.gl.STATIC_DRAW,
253
+ data: [],
254
+ type: _l7Core.gl.FLOAT
255
+ },
256
+ size: 3,
257
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
258
+ return normal;
259
+ }
260
+ }
261
+ });
262
+ this.styleAttributeService.registerStyleAttribute({
263
+ name: 'size',
264
+ type: _l7Core.AttributeType.Attribute,
265
+ descriptor: {
266
+ name: 'a_Size',
267
+ buffer: {
268
+ // give the WebGL driver a hint that this buffer may change
269
+ usage: _l7Core.gl.DYNAMIC_DRAW,
270
+ data: [],
271
+ type: _l7Core.gl.FLOAT
272
+ },
273
+ size: 1,
274
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
275
+ var _feature$size = feature.size,
276
+ size = _feature$size === void 0 ? 10 : _feature$size;
277
+ return Array.isArray(size) ? [size[0]] : [size];
278
+ }
200
279
  }
280
+ });
281
+ }
282
+ }, {
283
+ key: "loadTexture",
284
+ value: function loadTexture() {
285
+ var _this = this;
286
+
287
+ var _ref4 = this.layer.getLayerConfig(),
288
+ mapTexture = _ref4.mapTexture;
289
+
290
+ var createTexture2D = this.rendererService.createTexture2D;
291
+ this.texture = createTexture2D({
292
+ height: 0,
293
+ width: 0
294
+ });
295
+
296
+ if (mapTexture) {
297
+ var image = new Image();
298
+ image.crossOrigin = '';
299
+ image.src = mapTexture;
300
+
301
+ image.onload = function () {
302
+ _this.texture = createTexture2D({
303
+ data: image,
304
+ width: image.width,
305
+ height: image.height,
306
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
307
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
308
+ min: _l7Core.gl.LINEAR,
309
+ mag: _l7Core.gl.LINEAR
310
+ });
311
+
312
+ _this.layerService.updateLayerRenderList();
313
+
314
+ _this.layerService.renderLayers();
315
+ };
201
316
  }
202
- });
203
- }
204
- loadTexture() {
205
- const {
206
- mapTexture
207
- } = this.layer.getLayerConfig();
208
- const { createTexture2D } = this.rendererService;
209
- this.texture = createTexture2D({
210
- height: 0,
211
- width: 0
212
- });
213
- if (mapTexture) {
214
- const image = new Image();
215
- image.crossOrigin = "";
216
- image.src = mapTexture;
217
- image.onload = () => {
218
- this.texture = createTexture2D({
219
- data: image,
220
- width: image.width,
221
- height: image.height,
222
- wrapS: import_l7_core.gl.CLAMP_TO_EDGE,
223
- wrapT: import_l7_core.gl.CLAMP_TO_EDGE,
224
- min: import_l7_core.gl.LINEAR,
225
- mag: import_l7_core.gl.LINEAR
226
- });
227
- this.layerService.updateLayerRenderList();
228
- this.layerService.renderLayers();
229
- };
230
317
  }
231
- }
232
- };
233
- // Annotate the CommonJS export names for ESM import in node:
234
- 0 && (module.exports = {});
318
+ }]);
319
+ return ExtrudeModel;
320
+ }(_BaseModel2.default);
321
+
322
+ exports.default = ExtrudeModel;