@antv/l7-layers 2.9.23 → 2.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/models/plane.d.ts +1 -0
- package/es/citybuliding/building.js +1 -1
- package/es/core/BaseLayer.js +10 -3
- package/es/core/interface.d.ts +26 -48
- package/es/core/interface.js +3 -0
- package/es/core/schema.d.ts +3 -3
- package/es/core/triangulation.d.ts +4 -3
- package/es/core/triangulation.js +54 -39
- package/es/heatmap/models/heatmap.js +1 -1
- package/es/image/models/image.js +7 -1
- package/es/line/index.js +4 -1
- package/es/line/models/arc.js +1 -1
- package/es/line/models/simpleLine.js +1 -1
- package/es/line/shaders/line_arc_vert.glsl +5 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/es/plugins/FeatureScalePlugin.js +0 -1
- package/es/point/index.js +3 -1
- package/es/point/models/fill.js +5 -2
- package/es/point/models/fillmage.js +9 -3
- package/es/point/models/image.js +8 -2
- package/es/point/models/radar.js +2 -3
- package/es/point/models/tile.js +1 -1
- package/es/point/shaders/fill_vert.glsl +13 -6
- package/es/point/shaders/image/fillImage_vert.glsl +13 -5
- package/es/point/shaders/image_vert.glsl +17 -8
- package/es/polygon/index.js +4 -1
- package/es/raster/index.js +3 -1
- package/es/tile/manager/tileLayerManager.d.ts +3 -2
- package/es/tile/manager/tileLayerManager.js +5 -2
- package/es/tile/models/tileModel.js +4 -3
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +32 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
- package/es/tile/tileFactory/vectorLayer.js +22 -1
- package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
- package/es/tile/tileLayer/baseTileLayer.js +3 -2
- package/es/tile/utils.d.ts +2 -0
- package/es/tile/utils.js +5 -1
- package/lib/Geometry/index.js +114 -77
- package/lib/Geometry/models/billboard.js +232 -181
- package/lib/Geometry/models/index.js +18 -34
- package/lib/Geometry/models/plane.js +407 -278
- package/lib/Geometry/models/sprite.js +291 -189
- package/lib/canvas/index.js +101 -66
- package/lib/canvas/models/canvas.js +207 -140
- package/lib/canvas/models/index.js +12 -30
- package/lib/citybuliding/building.js +98 -63
- package/lib/citybuliding/models/build.js +192 -146
- package/lib/core/BaseLayer.js +1331 -809
- package/lib/core/BaseModel.js +457 -279
- package/lib/core/interface.js +40 -53
- package/lib/core/schema.js +21 -39
- package/lib/core/shape/Path.js +67 -79
- package/lib/core/shape/extrude.js +132 -91
- package/lib/core/triangulation.js +412 -213
- package/lib/earth/index.js +100 -62
- package/lib/earth/models/atmosphere.js +146 -112
- package/lib/earth/models/base.js +210 -150
- package/lib/earth/models/bloomsphere.js +146 -112
- package/lib/earth/utils.js +111 -91
- package/lib/heatmap/index.js +149 -92
- package/lib/heatmap/models/grid.js +118 -91
- package/lib/heatmap/models/grid3d.js +155 -123
- package/lib/heatmap/models/heatmap.js +475 -338
- package/lib/heatmap/models/hexagon.js +121 -92
- package/lib/heatmap/models/index.js +22 -37
- package/lib/heatmap/triangulation.js +31 -47
- package/lib/image/index.js +111 -74
- package/lib/image/models/dataImage.js +232 -174
- package/lib/image/models/image.js +175 -123
- package/lib/image/models/index.js +15 -32
- package/lib/index.js +263 -97
- package/lib/line/index.js +131 -83
- package/lib/line/models/arc.js +352 -237
- package/lib/line/models/arc_3d.js +334 -228
- package/lib/line/models/earthArc_3d.js +336 -228
- package/lib/line/models/great_circle.js +291 -200
- package/lib/line/models/half.js +286 -201
- package/lib/line/models/index.js +42 -50
- package/lib/line/models/line.js +428 -299
- package/lib/line/models/linearline.js +277 -203
- package/lib/line/models/simpleLine.js +239 -175
- package/lib/line/models/tile.js +348 -237
- package/lib/line/models/wall.js +327 -235
- package/lib/line/shaders/line_arc_vert.glsl +5 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/lib/mask/index.js +92 -59
- package/lib/mask/models/fill.js +134 -82
- package/lib/mask/models/index.js +12 -30
- package/lib/plugins/DataMappingPlugin.js +342 -224
- package/lib/plugins/DataSourcePlugin.js +102 -87
- package/lib/plugins/FeatureScalePlugin.js +330 -241
- package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
- package/lib/plugins/LayerModelPlugin.js +80 -73
- package/lib/plugins/LayerStylePlugin.js +48 -51
- package/lib/plugins/LightingPlugin.js +80 -68
- package/lib/plugins/MultiPassRendererPlugin.js +91 -65
- package/lib/plugins/PixelPickingPlugin.js +150 -109
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
- package/lib/plugins/ShaderUniformPlugin.js +118 -99
- package/lib/plugins/UpdateModelPlugin.js +40 -47
- package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
- package/lib/point/index.js +226 -148
- package/lib/point/models/earthExtrude.js +279 -201
- package/lib/point/models/earthFill.js +287 -202
- package/lib/point/models/extrude.js +299 -203
- package/lib/point/models/fill.js +406 -273
- package/lib/point/models/fillmage.js +365 -252
- package/lib/point/models/image.js +241 -164
- package/lib/point/models/index.js +46 -52
- package/lib/point/models/normal.js +183 -134
- package/lib/point/models/radar.js +304 -212
- package/lib/point/models/simplePoint.js +194 -142
- package/lib/point/models/text.js +608 -385
- package/lib/point/models/tile.js +314 -223
- package/lib/point/shaders/fill_vert.glsl +13 -6
- package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
- package/lib/point/shaders/image_vert.glsl +17 -8
- package/lib/point/shape/extrude.js +56 -52
- package/lib/polygon/index.js +154 -100
- package/lib/polygon/models/extrude.js +311 -223
- package/lib/polygon/models/fill.js +215 -153
- package/lib/polygon/models/index.js +46 -52
- package/lib/polygon/models/ocean.js +244 -173
- package/lib/polygon/models/tile.js +144 -100
- package/lib/polygon/models/water.js +222 -153
- package/lib/raster/buffers/triangulation.js +27 -40
- package/lib/raster/index.js +115 -74
- package/lib/raster/models/index.js +16 -33
- package/lib/raster/models/raster.js +178 -135
- package/lib/raster/raster.js +187 -132
- package/lib/tile/interface.js +4 -16
- package/lib/tile/manager/tileConfigManager.js +125 -86
- package/lib/tile/manager/tileLayerManager.js +314 -227
- package/lib/tile/manager/tilePickerManager.js +192 -123
- package/lib/tile/models/tileModel.js +71 -51
- package/lib/tile/tileFactory/base.js +433 -292
- package/lib/tile/tileFactory/index.js +51 -49
- package/lib/tile/tileFactory/line.js +65 -50
- package/lib/tile/tileFactory/point.js +65 -50
- package/lib/tile/tileFactory/polygon.js +65 -50
- package/lib/tile/tileFactory/raster.js +66 -54
- package/lib/tile/tileFactory/rasterData.js +88 -76
- package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
- package/lib/tile/tileFactory/vectorLayer.js +169 -95
- package/lib/tile/tileLayer/baseTileLayer.js +420 -220
- package/lib/tile/tmsTileLayer.js +110 -67
- package/lib/tile/utils.js +113 -87
- package/lib/utils/blend.js +59 -79
- package/lib/utils/collision-index.js +107 -64
- package/lib/utils/dataMappingStyle.js +105 -60
- package/lib/utils/extrude_polyline.js +600 -398
- package/lib/utils/grid-index.js +163 -111
- package/lib/utils/layerData.js +130 -99
- package/lib/utils/multiPassRender.js +49 -41
- package/lib/utils/polylineNormal.js +148 -96
- package/lib/utils/simpleLine.js +100 -85
- package/lib/utils/symbol-layout.js +219 -116
- package/lib/utils/updateShape.js +15 -41
- package/lib/wind/index.js +109 -71
- package/lib/wind/models/index.js +12 -30
- package/lib/wind/models/utils.js +144 -105
- package/lib/wind/models/wind.js +333 -224
- package/lib/wind/models/windRender.js +329 -218
- package/lib/wind/models/windShader.js +23 -181
- package/package.json +7 -6
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/* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
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var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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/* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
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var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
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var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
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var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
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var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
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var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(HeatMapModel, _BaseModel);
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var _super = _createSuper(HeatMapModel);
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function HeatMapModel() {
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(0, _classCallCheck2.default)(this, HeatMapModel);
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(HeatMapModel, [{
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key: "render",
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value: function render() {
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var _this = this;
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var _this$rendererService = this.rendererService,
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clear = _this$rendererService.clear,
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useFramebuffer = _this$rendererService.useFramebuffer;
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useFramebuffer(this.heatmapFramerBuffer, function () {
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clear({
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color: [0, 0, 0, 0],
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depth: 1,
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stencil: 0,
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framebuffer: _this.heatmapFramerBuffer
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});
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_this.drawIntensityMode();
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}
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this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();
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}, {
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}, {
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key: "initModels",
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value: function () {
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var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
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var _this$rendererService2, createFramebuffer, clear, getViewportSize, createTexture2D, useFramebuffer, shapeAttr, shapeType, _getViewportSize, width, height;
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switch (_context.prev = _context.next) {
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case 0:
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_this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, clear = _this$rendererService2.clear, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D, useFramebuffer = _this$rendererService2.useFramebuffer;
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shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
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shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
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this.shapeType = shapeType; // 生成热力图密度图
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_context.next = 6;
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return this.buildHeatMapIntensity();
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case 6:
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this.intensityModel = _context.sent;
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// 渲染到屏幕
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this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
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: this.build3dHeatMap(); // 3D
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_getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
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this.heatmapFramerBuffer = createFramebuffer({
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color: createTexture2D({
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width: Math.floor(width / 4),
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height: Math.floor(height / 4),
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wrapS: _l7Core.gl.CLAMP_TO_EDGE,
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wrapT: _l7Core.gl.CLAMP_TO_EDGE,
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min: _l7Core.gl.LINEAR,
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mag: _l7Core.gl.LINEAR
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}),
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depth: false
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});
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this.updateColorTexture();
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callbackModel([this.intensityModel, this.colorModel]);
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case "end":
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return _context.stop();
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}
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}
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}, _callee, this);
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}));
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}()
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}, {
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key: "buildModels",
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value: function buildModels(callbackModel) {
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}
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}, {
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key: "registerBuiltinAttributes",
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value: function registerBuiltinAttributes() {
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Dir',
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 2,
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update: function update(feature, featureIdx, vertex, attributeIdx) {
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}); // point layer size;
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descriptor: {
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size: 1,
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update: function update(feature, featureIdx, vertex, attributeIdx) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 1 : _feature$size;
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return [size];
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}
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});
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}
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}, {
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key: "buildHeatMapIntensity",
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value: function () {
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var _buildHeatMapIntensity = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
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var model;
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return _regenerator.default.wrap(function _callee2$(_context2) {
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while (1) {
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switch (_context2.prev = _context2.next) {
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case 0:
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this.layer.triangulation = _triangulation.HeatmapTriangulation;
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_context2.next = 3;
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return this.layer.buildLayerModel({
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moduleName: 'heatmapIntensity',
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vertexShader: heatmapFramebufferVert,
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fragmentShader: heatmapFramebufferFrag,
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triangulation: _triangulation.HeatmapTriangulation,
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depth: {
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enable: false
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},
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cull: {
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enable: true,
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face: (0, _l7Utils.getCullFace)(this.mapService.version)
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},
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blend: {
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enable: true,
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func: {
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srcRGB: _l7Core.gl.ONE,
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srcAlpha: 1,
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dstRGB: _l7Core.gl.ONE,
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dstAlpha: 1
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}
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}
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});
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case 3:
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model = _context2.sent;
|
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return _context2.abrupt("return", model);
|
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case 5:
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case "end":
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return _context2.stop();
|
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}
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}
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}, _callee2, this);
|
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}));
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function buildHeatMapIntensity() {
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return _buildHeatMapIntensity.apply(this, arguments);
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}
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});
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}
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}, {
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key: "drawIntensityMode",
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value: function drawIntensityMode() {
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var _this$intensityModel;
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var _ref2 = this.layer.getLayerConfig(),
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opacity = _ref2.opacity,
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_ref2$intensity = _ref2.intensity,
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intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
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_ref2$radius = _ref2.radius,
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|
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radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
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(_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
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+
uniforms: {
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|
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u_opacity: opacity || 1.0,
|
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|
+
u_radius: radius,
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|
+
u_intensity: intensity
|
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|
+
}
|
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|
+
});
|
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|
+
}
|
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|
+
}, {
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|
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key: "drawColorMode",
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|
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value: function drawColorMode() {
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|
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var _this$colorModel;
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|
+
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|
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var _ref3 = this.layer.getLayerConfig(),
|
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|
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opacity = _ref3.opacity;
|
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|
+
|
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|
+
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
|
|
347
|
+
uniforms: {
|
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348
|
+
u_opacity: opacity || 1.0,
|
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349
|
+
u_colorTexture: this.colorTexture,
|
|
350
|
+
u_texture: this.heatmapFramerBuffer
|
|
351
|
+
}
|
|
352
|
+
});
|
|
353
|
+
}
|
|
354
|
+
}, {
|
|
355
|
+
key: "draw3DHeatMap",
|
|
356
|
+
value: function draw3DHeatMap() {
|
|
357
|
+
var _this$colorModel2;
|
|
358
|
+
|
|
359
|
+
var _ref4 = this.layer.getLayerConfig(),
|
|
360
|
+
opacity = _ref4.opacity; // const invert = mat4.invert(
|
|
361
|
+
// mat4.create(),
|
|
362
|
+
// mat4.fromValues(
|
|
363
|
+
// // @ts-ignore
|
|
364
|
+
// ...this.cameraService.getViewProjectionMatrixUncentered(),
|
|
365
|
+
// ),
|
|
366
|
+
// ) as mat4;
|
|
367
|
+
|
|
368
|
+
|
|
369
|
+
var invert = _glMatrix.mat4.create();
|
|
370
|
+
|
|
371
|
+
_glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
|
|
372
|
+
|
|
373
|
+
(_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
|
|
374
|
+
uniforms: {
|
|
375
|
+
u_opacity: opacity || 1.0,
|
|
376
|
+
u_colorTexture: this.colorTexture,
|
|
377
|
+
u_texture: this.heatmapFramerBuffer,
|
|
378
|
+
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
379
|
+
u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
|
|
380
|
+
}
|
|
381
|
+
});
|
|
382
|
+
}
|
|
383
|
+
}, {
|
|
384
|
+
key: "build3dHeatMap",
|
|
385
|
+
value: function build3dHeatMap() {
|
|
386
|
+
var _ref5 = this.layer.getLayerConfig(),
|
|
387
|
+
_ref5$mask = _ref5.mask,
|
|
388
|
+
mask = _ref5$mask === void 0 ? false : _ref5$mask,
|
|
389
|
+
_ref5$maskInside = _ref5.maskInside,
|
|
390
|
+
maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside;
|
|
391
|
+
|
|
392
|
+
var getViewportSize = this.rendererService.getViewportSize;
|
|
393
|
+
|
|
394
|
+
var _getViewportSize2 = getViewportSize(),
|
|
395
|
+
width = _getViewportSize2.width,
|
|
396
|
+
height = _getViewportSize2.height;
|
|
397
|
+
|
|
398
|
+
var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
|
|
399
|
+
this.shaderModuleService.registerModule('heatmap3dColor', {
|
|
400
|
+
vs: heatmap3DVert,
|
|
401
|
+
fs: heatmap3DFrag
|
|
402
|
+
});
|
|
403
|
+
|
|
404
|
+
var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
|
|
405
|
+
vs = _this$shaderModuleSer2.vs,
|
|
406
|
+
fs = _this$shaderModuleSer2.fs,
|
|
407
|
+
uniforms = _this$shaderModuleSer2.uniforms;
|
|
408
|
+
|
|
409
|
+
var _this$rendererService4 = this.rendererService,
|
|
410
|
+
createAttribute = _this$rendererService4.createAttribute,
|
|
411
|
+
createElements = _this$rendererService4.createElements,
|
|
412
|
+
createBuffer = _this$rendererService4.createBuffer,
|
|
413
|
+
createModel = _this$rendererService4.createModel;
|
|
414
|
+
return createModel({
|
|
415
|
+
vs: vs,
|
|
416
|
+
fs: fs,
|
|
417
|
+
attributes: {
|
|
418
|
+
a_Position: createAttribute({
|
|
419
|
+
buffer: createBuffer({
|
|
420
|
+
data: triangulation.vertices,
|
|
421
|
+
type: _l7Core.gl.FLOAT
|
|
422
|
+
}),
|
|
423
|
+
size: 3
|
|
287
424
|
}),
|
|
288
|
-
|
|
425
|
+
a_Uv: createAttribute({
|
|
426
|
+
buffer: createBuffer({
|
|
427
|
+
data: triangulation.uvs,
|
|
428
|
+
type: _l7Core.gl.FLOAT
|
|
429
|
+
}),
|
|
430
|
+
size: 2
|
|
431
|
+
})
|
|
432
|
+
},
|
|
433
|
+
primitive: _l7Core.gl.TRIANGLES,
|
|
434
|
+
uniforms: (0, _objectSpread2.default)({}, uniforms),
|
|
435
|
+
depth: {
|
|
436
|
+
enable: true
|
|
437
|
+
},
|
|
438
|
+
blend: {
|
|
439
|
+
enable: true,
|
|
440
|
+
func: {
|
|
441
|
+
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
442
|
+
srcAlpha: 1,
|
|
443
|
+
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
444
|
+
dstAlpha: 1
|
|
445
|
+
}
|
|
446
|
+
},
|
|
447
|
+
elements: createElements({
|
|
448
|
+
data: triangulation.indices,
|
|
449
|
+
type: _l7Core.gl.UNSIGNED_INT,
|
|
450
|
+
count: triangulation.indices.length
|
|
289
451
|
}),
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
data: triangulation.uvs,
|
|
293
|
-
type: import_l7_core.gl.FLOAT
|
|
294
|
-
}),
|
|
295
|
-
size: 2
|
|
296
|
-
})
|
|
297
|
-
},
|
|
298
|
-
primitive: import_l7_core.gl.TRIANGLES,
|
|
299
|
-
uniforms: {
|
|
300
|
-
...uniforms
|
|
301
|
-
},
|
|
302
|
-
depth: {
|
|
303
|
-
enable: true
|
|
304
|
-
},
|
|
305
|
-
blend: {
|
|
306
|
-
enable: true,
|
|
307
|
-
func: {
|
|
308
|
-
srcRGB: import_l7_core.gl.SRC_ALPHA,
|
|
309
|
-
srcAlpha: 1,
|
|
310
|
-
dstRGB: import_l7_core.gl.ONE_MINUS_SRC_ALPHA,
|
|
311
|
-
dstAlpha: 1
|
|
312
|
-
}
|
|
313
|
-
},
|
|
314
|
-
elements: createElements({
|
|
315
|
-
data: triangulation.indices,
|
|
316
|
-
type: import_l7_core.gl.UNSIGNED_INT,
|
|
317
|
-
count: triangulation.indices.length
|
|
318
|
-
}),
|
|
319
|
-
stencil: (0, import_l7_utils.getMask)(mask, maskInside)
|
|
320
|
-
});
|
|
321
|
-
}
|
|
322
|
-
updateStyle() {
|
|
323
|
-
this.updateColorTexture();
|
|
324
|
-
}
|
|
325
|
-
updateColorTexture() {
|
|
326
|
-
const { createTexture2D } = this.rendererService;
|
|
327
|
-
if (this.texture) {
|
|
328
|
-
this.texture.destroy();
|
|
452
|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
453
|
+
});
|
|
329
454
|
}
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
455
|
+
}, {
|
|
456
|
+
key: "updateStyle",
|
|
457
|
+
value: function updateStyle() {
|
|
458
|
+
this.updateColorTexture();
|
|
459
|
+
}
|
|
460
|
+
}, {
|
|
461
|
+
key: "updateColorTexture",
|
|
462
|
+
value: function updateColorTexture() {
|
|
463
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
464
|
+
|
|
465
|
+
if (this.texture) {
|
|
466
|
+
this.texture.destroy();
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
var _ref6 = this.layer.getLayerConfig(),
|
|
470
|
+
rampColors = _ref6.rampColors;
|
|
471
|
+
|
|
472
|
+
var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
|
|
473
|
+
this.colorTexture = createTexture2D({
|
|
474
|
+
data: new Uint8Array(imageData.data),
|
|
475
|
+
width: imageData.width,
|
|
476
|
+
height: imageData.height,
|
|
477
|
+
wrapS: _l7Core.gl.CLAMP_TO_EDGE,
|
|
478
|
+
wrapT: _l7Core.gl.CLAMP_TO_EDGE,
|
|
479
|
+
min: _l7Core.gl.NEAREST,
|
|
480
|
+
mag: _l7Core.gl.NEAREST,
|
|
481
|
+
flipY: false
|
|
482
|
+
});
|
|
483
|
+
}
|
|
484
|
+
}]);
|
|
485
|
+
return HeatMapModel;
|
|
486
|
+
}(_BaseModel2.default)) || _class);
|
|
487
|
+
exports.default = HeatMapModel;
|