@antv/l7-layers 2.9.23 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/es/Geometry/models/plane.d.ts +1 -0
  2. package/es/citybuliding/building.js +1 -1
  3. package/es/core/BaseLayer.js +10 -3
  4. package/es/core/interface.d.ts +26 -48
  5. package/es/core/interface.js +3 -0
  6. package/es/core/schema.d.ts +3 -3
  7. package/es/core/triangulation.d.ts +4 -3
  8. package/es/core/triangulation.js +54 -39
  9. package/es/heatmap/models/heatmap.js +1 -1
  10. package/es/image/models/image.js +7 -1
  11. package/es/line/index.js +4 -1
  12. package/es/line/models/arc.js +1 -1
  13. package/es/line/models/simpleLine.js +1 -1
  14. package/es/line/shaders/line_arc_vert.glsl +5 -3
  15. package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
  16. package/es/plugins/FeatureScalePlugin.js +0 -1
  17. package/es/point/index.js +3 -1
  18. package/es/point/models/fill.js +5 -2
  19. package/es/point/models/fillmage.js +9 -3
  20. package/es/point/models/image.js +8 -2
  21. package/es/point/models/radar.js +2 -3
  22. package/es/point/models/tile.js +1 -1
  23. package/es/point/shaders/fill_vert.glsl +13 -6
  24. package/es/point/shaders/image/fillImage_vert.glsl +13 -5
  25. package/es/point/shaders/image_vert.glsl +17 -8
  26. package/es/polygon/index.js +4 -1
  27. package/es/raster/index.js +3 -1
  28. package/es/tile/manager/tileLayerManager.d.ts +3 -2
  29. package/es/tile/manager/tileLayerManager.js +5 -2
  30. package/es/tile/models/tileModel.js +4 -3
  31. package/es/tile/tileFactory/base.d.ts +1 -1
  32. package/es/tile/tileFactory/base.js +32 -5
  33. package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
  34. package/es/tile/tileFactory/vectorLayer.js +22 -1
  35. package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
  36. package/es/tile/tileLayer/baseTileLayer.js +3 -2
  37. package/es/tile/utils.d.ts +2 -0
  38. package/es/tile/utils.js +5 -1
  39. package/lib/Geometry/index.js +114 -77
  40. package/lib/Geometry/models/billboard.js +232 -181
  41. package/lib/Geometry/models/index.js +18 -34
  42. package/lib/Geometry/models/plane.js +407 -278
  43. package/lib/Geometry/models/sprite.js +291 -189
  44. package/lib/canvas/index.js +101 -66
  45. package/lib/canvas/models/canvas.js +207 -140
  46. package/lib/canvas/models/index.js +12 -30
  47. package/lib/citybuliding/building.js +98 -63
  48. package/lib/citybuliding/models/build.js +192 -146
  49. package/lib/core/BaseLayer.js +1331 -809
  50. package/lib/core/BaseModel.js +457 -279
  51. package/lib/core/interface.js +40 -53
  52. package/lib/core/schema.js +21 -39
  53. package/lib/core/shape/Path.js +67 -79
  54. package/lib/core/shape/extrude.js +132 -91
  55. package/lib/core/triangulation.js +412 -213
  56. package/lib/earth/index.js +100 -62
  57. package/lib/earth/models/atmosphere.js +146 -112
  58. package/lib/earth/models/base.js +210 -150
  59. package/lib/earth/models/bloomsphere.js +146 -112
  60. package/lib/earth/utils.js +111 -91
  61. package/lib/heatmap/index.js +149 -92
  62. package/lib/heatmap/models/grid.js +118 -91
  63. package/lib/heatmap/models/grid3d.js +155 -123
  64. package/lib/heatmap/models/heatmap.js +475 -338
  65. package/lib/heatmap/models/hexagon.js +121 -92
  66. package/lib/heatmap/models/index.js +22 -37
  67. package/lib/heatmap/triangulation.js +31 -47
  68. package/lib/image/index.js +111 -74
  69. package/lib/image/models/dataImage.js +232 -174
  70. package/lib/image/models/image.js +175 -123
  71. package/lib/image/models/index.js +15 -32
  72. package/lib/index.js +263 -97
  73. package/lib/line/index.js +131 -83
  74. package/lib/line/models/arc.js +352 -237
  75. package/lib/line/models/arc_3d.js +334 -228
  76. package/lib/line/models/earthArc_3d.js +336 -228
  77. package/lib/line/models/great_circle.js +291 -200
  78. package/lib/line/models/half.js +286 -201
  79. package/lib/line/models/index.js +42 -50
  80. package/lib/line/models/line.js +428 -299
  81. package/lib/line/models/linearline.js +277 -203
  82. package/lib/line/models/simpleLine.js +239 -175
  83. package/lib/line/models/tile.js +348 -237
  84. package/lib/line/models/wall.js +327 -235
  85. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  86. package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
  87. package/lib/mask/index.js +92 -59
  88. package/lib/mask/models/fill.js +134 -82
  89. package/lib/mask/models/index.js +12 -30
  90. package/lib/plugins/DataMappingPlugin.js +342 -224
  91. package/lib/plugins/DataSourcePlugin.js +102 -87
  92. package/lib/plugins/FeatureScalePlugin.js +330 -241
  93. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  94. package/lib/plugins/LayerModelPlugin.js +80 -73
  95. package/lib/plugins/LayerStylePlugin.js +48 -51
  96. package/lib/plugins/LightingPlugin.js +80 -68
  97. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  98. package/lib/plugins/PixelPickingPlugin.js +150 -109
  99. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  100. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  101. package/lib/plugins/UpdateModelPlugin.js +40 -47
  102. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  103. package/lib/point/index.js +226 -148
  104. package/lib/point/models/earthExtrude.js +279 -201
  105. package/lib/point/models/earthFill.js +287 -202
  106. package/lib/point/models/extrude.js +299 -203
  107. package/lib/point/models/fill.js +406 -273
  108. package/lib/point/models/fillmage.js +365 -252
  109. package/lib/point/models/image.js +241 -164
  110. package/lib/point/models/index.js +46 -52
  111. package/lib/point/models/normal.js +183 -134
  112. package/lib/point/models/radar.js +304 -212
  113. package/lib/point/models/simplePoint.js +194 -142
  114. package/lib/point/models/text.js +608 -385
  115. package/lib/point/models/tile.js +314 -223
  116. package/lib/point/shaders/fill_vert.glsl +13 -6
  117. package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
  118. package/lib/point/shaders/image_vert.glsl +17 -8
  119. package/lib/point/shape/extrude.js +56 -52
  120. package/lib/polygon/index.js +154 -100
  121. package/lib/polygon/models/extrude.js +311 -223
  122. package/lib/polygon/models/fill.js +215 -153
  123. package/lib/polygon/models/index.js +46 -52
  124. package/lib/polygon/models/ocean.js +244 -173
  125. package/lib/polygon/models/tile.js +144 -100
  126. package/lib/polygon/models/water.js +222 -153
  127. package/lib/raster/buffers/triangulation.js +27 -40
  128. package/lib/raster/index.js +115 -74
  129. package/lib/raster/models/index.js +16 -33
  130. package/lib/raster/models/raster.js +178 -135
  131. package/lib/raster/raster.js +187 -132
  132. package/lib/tile/interface.js +4 -16
  133. package/lib/tile/manager/tileConfigManager.js +125 -86
  134. package/lib/tile/manager/tileLayerManager.js +314 -227
  135. package/lib/tile/manager/tilePickerManager.js +192 -123
  136. package/lib/tile/models/tileModel.js +71 -51
  137. package/lib/tile/tileFactory/base.js +433 -292
  138. package/lib/tile/tileFactory/index.js +51 -49
  139. package/lib/tile/tileFactory/line.js +65 -50
  140. package/lib/tile/tileFactory/point.js +65 -50
  141. package/lib/tile/tileFactory/polygon.js +65 -50
  142. package/lib/tile/tileFactory/raster.js +66 -54
  143. package/lib/tile/tileFactory/rasterData.js +88 -76
  144. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  145. package/lib/tile/tileFactory/vectorLayer.js +169 -95
  146. package/lib/tile/tileLayer/baseTileLayer.js +420 -220
  147. package/lib/tile/tmsTileLayer.js +110 -67
  148. package/lib/tile/utils.js +113 -87
  149. package/lib/utils/blend.js +59 -79
  150. package/lib/utils/collision-index.js +107 -64
  151. package/lib/utils/dataMappingStyle.js +105 -60
  152. package/lib/utils/extrude_polyline.js +600 -398
  153. package/lib/utils/grid-index.js +163 -111
  154. package/lib/utils/layerData.js +130 -99
  155. package/lib/utils/multiPassRender.js +49 -41
  156. package/lib/utils/polylineNormal.js +148 -96
  157. package/lib/utils/simpleLine.js +100 -85
  158. package/lib/utils/symbol-layout.js +219 -116
  159. package/lib/utils/updateShape.js +15 -41
  160. package/lib/wind/index.js +109 -71
  161. package/lib/wind/models/index.js +12 -30
  162. package/lib/wind/models/utils.js +144 -105
  163. package/lib/wind/models/wind.js +333 -224
  164. package/lib/wind/models/windRender.js +329 -218
  165. package/lib/wind/models/windShader.js +23 -181
  166. package/package.json +7 -6
@@ -1,330 +1,459 @@
1
- var __create = Object.create;
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __getProtoOf = Object.getPrototypeOf;
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- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
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- if (from && typeof from === "object" || typeof from === "function") {
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- for (let key of __getOwnPropNames(from))
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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- // src/line/models/line.ts
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- var line_exports = {};
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- __export(line_exports, {
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- default: () => LineModel
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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  });
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- module.exports = __toCommonJS(line_exports);
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- var import_l7_core = require("@antv/l7-core");
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- var import_l7_utils = require("@antv/l7-utils");
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- var import_lodash = require("lodash");
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- var import_BaseModel = __toESM(require("../../core/BaseModel"));
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- var import_interface = require("../../core/interface");
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- var import_line_dash_frag = __toESM(require("../shaders/dash/line_dash_frag.glsl"));
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- var import_line_dash_vert = __toESM(require("../shaders/dash/line_dash_vert.glsl"));
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- var import_line_frag = __toESM(require("../shaders/line_frag.glsl"));
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- var import_line_vert = __toESM(require("../shaders/line_vert.glsl"));
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- var import_line_linear_frag = __toESM(require("../shaders/linear/line_linear_frag.glsl"));
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _lodash = require("lodash");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _interface = require("../../core/interface");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
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+ // import { LineTriangulation } from '../../core/triangulation';
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+ // dash line shader
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+ var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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+ var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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+
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+ /* babel-plugin-inline-import '../shaders/line_frag.glsl' */
47
+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
48
+
49
+ /* babel-plugin-inline-import '../shaders/line_vert.glsl' */
50
+ var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
51
+
52
+ /* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
53
+ var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
38
54
  var lineStyleObj = {
39
- solid: 0,
40
- dash: 1
55
+ solid: 0.0,
56
+ dash: 1.0
41
57
  };
42
- var LineModel = class extends import_BaseModel.default {
43
- constructor() {
44
- super(...arguments);
45
- this.updateTexture = () => {
46
- const { createTexture2D } = this.rendererService;
47
- if (this.texture) {
48
- this.texture.update({
49
- data: this.iconService.getCanvas()
58
+
59
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
60
+ (0, _inherits2.default)(LineModel, _BaseModel);
61
+
62
+ var _super = _createSuper(LineModel);
63
+
64
+ function LineModel() {
65
+ var _this;
66
+
67
+ (0, _classCallCheck2.default)(this, LineModel);
68
+
69
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
70
+ args[_key] = arguments[_key];
71
+ }
72
+
73
+ _this = _super.call.apply(_super, [this].concat(args));
74
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
75
+ var createTexture2D = _this.rendererService.createTexture2D;
76
+
77
+ if (_this.texture) {
78
+ _this.texture.update({
79
+ data: _this.iconService.getCanvas()
50
80
  });
51
- this.layer.render();
81
+
82
+ _this.layer.render();
83
+
52
84
  return;
53
85
  }
54
- this.texture = createTexture2D({
55
- data: this.iconService.getCanvas(),
56
- mag: import_l7_core.gl.NEAREST,
57
- min: import_l7_core.gl.NEAREST,
86
+
87
+ _this.texture = createTexture2D({
88
+ data: _this.iconService.getCanvas(),
89
+ mag: _l7Core.gl.NEAREST,
90
+ min: _l7Core.gl.NEAREST,
58
91
  premultiplyAlpha: false,
59
92
  width: 1024,
60
- height: this.iconService.canvasHeight || 128
93
+ height: _this.iconService.canvasHeight || 128
61
94
  });
62
- };
95
+ });
96
+ return _this;
63
97
  }
64
- getUninforms() {
65
- const {
66
- opacity = 1,
67
- sourceColor,
68
- targetColor,
69
- textureBlend = "normal",
70
- lineType = "solid",
71
- dashArray = [10, 5, 0, 0],
72
- lineTexture = false,
73
- iconStep = 100,
74
- vertexHeightScale = 20,
75
- borderWidth = 0,
76
- borderColor = "#ccc",
77
- raisingHeight = 0,
78
- heightfixed = false,
79
- linearDir = import_interface.LinearDir.VERTICAL,
80
- blur = [1, 1, 1],
81
- arrow = {
98
+
99
+ (0, _createClass2.default)(LineModel, [{
100
+ key: "getUninforms",
101
+ value: function getUninforms() {
102
+ var _ref = this.layer.getLayerConfig(),
103
+ _ref$opacity = _ref.opacity,
104
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
105
+ sourceColor = _ref.sourceColor,
106
+ targetColor = _ref.targetColor,
107
+ _ref$textureBlend = _ref.textureBlend,
108
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
109
+ _ref$lineType = _ref.lineType,
110
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
111
+ _ref$dashArray = _ref.dashArray,
112
+ dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
113
+ _ref$lineTexture = _ref.lineTexture,
114
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
115
+ _ref$iconStep = _ref.iconStep,
116
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
117
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
118
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
119
+ _ref$borderWidth = _ref.borderWidth,
120
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
121
+ _ref$borderColor = _ref.borderColor,
122
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
123
+ _ref$raisingHeight = _ref.raisingHeight,
124
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
125
+ _ref$heightfixed = _ref.heightfixed,
126
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
127
+ _ref$linearDir = _ref.linearDir,
128
+ linearDir = _ref$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref$linearDir,
129
+ _ref$blur = _ref.blur,
130
+ blur = _ref$blur === void 0 ? [1, 1, 1] : _ref$blur,
131
+ _ref$arrow = _ref.arrow,
132
+ arrow = _ref$arrow === void 0 ? {
82
133
  enable: false,
83
134
  arrowWidth: 2,
84
135
  arrowHeight: 3,
85
136
  tailWidth: 1
137
+ } : _ref$arrow;
138
+
139
+ if (dashArray.length === 2) {
140
+ dashArray.push(0, 0);
86
141
  }
87
- } = this.layer.getLayerConfig();
88
- if (dashArray.length === 2) {
89
- dashArray.push(0, 0);
90
- }
91
- if (this.rendererService.getDirty()) {
92
- this.texture.bind();
93
- }
94
- let useLinearColor = 0;
95
- let sourceColorArr = [0, 0, 0, 0];
96
- let targetColorArr = [0, 0, 0, 0];
97
- if (sourceColor && targetColor) {
98
- sourceColorArr = (0, import_l7_utils.rgb2arr)(sourceColor);
99
- targetColorArr = (0, import_l7_utils.rgb2arr)(targetColor);
100
- useLinearColor = 1;
101
- }
102
- if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
103
- this.judgeStyleAttributes({ opacity });
104
- const encodeData = this.layer.getEncodedData();
105
- const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
106
- this.rowCount = height;
107
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
108
- flipY: true,
109
- data,
110
- format: import_l7_core.gl.LUMINANCE,
111
- type: import_l7_core.gl.FLOAT,
112
- width,
113
- height
114
- }) : this.createTexture2D({
115
- flipY: true,
116
- data: [1],
117
- format: import_l7_core.gl.LUMINANCE,
118
- type: import_l7_core.gl.FLOAT,
119
- width: 1,
120
- height: 1
121
- });
122
- }
123
- return {
124
- u_dataTexture: this.dataTexture,
125
- u_cellTypeLayout: this.getCellTypeLayout(),
126
- u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
127
- u_textureBlend: textureBlend === import_interface.TextureBlend.NORMAL ? 0 : 1,
128
- u_line_type: lineStyleObj[lineType],
129
- u_dash_array: dashArray,
130
- u_blur: blur,
131
- u_texture: this.texture,
132
- u_line_texture: lineTexture ? 1 : 0,
133
- u_icon_step: iconStep,
134
- u_textSize: [1024, this.iconService.canvasHeight || 128],
135
- u_borderWidth: borderWidth,
136
- u_borderColor: (0, import_l7_utils.rgb2arr)(borderColor),
137
- u_linearDir: linearDir === import_interface.LinearDir.VERTICAL ? 1 : 0,
138
- u_linearColor: useLinearColor,
139
- u_sourceColor: sourceColorArr,
140
- u_targetColor: targetColorArr,
141
- u_heightfixed: Number(heightfixed),
142
- u_vertexScale: vertexHeightScale,
143
- u_raisingHeight: Number(raisingHeight),
144
- u_arrow: Number(arrow.enable),
145
- u_arrowHeight: arrow.arrowHeight || 3,
146
- u_arrowWidth: arrow.arrowWidth || 2,
147
- u_tailWidth: arrow.tailWidth === void 0 ? 1 : arrow.tailWidth
148
- };
149
- }
150
- getAnimateUniforms() {
151
- const { animateOption } = this.layer.getLayerConfig();
152
- return {
153
- u_aimate: this.animateOption2Array(animateOption),
154
- u_time: this.layer.getLayerAnimateTime()
155
- };
156
- }
157
- initModels(callbackModel) {
158
- this.updateTexture();
159
- this.iconService.on("imageUpdate", this.updateTexture);
160
- this.buildModels(callbackModel);
161
- }
162
- clearModels() {
163
- var _a, _b;
164
- (_a = this.texture) == null ? void 0 : _a.destroy();
165
- (_b = this.dataTexture) == null ? void 0 : _b.destroy();
166
- this.iconService.off("imageUpdate", this.updateTexture);
167
- }
168
- buildModels(callbackModel) {
169
- const {
170
- mask = false,
171
- maskInside = true,
172
- depth = false,
173
- workerEnabled = false,
174
- enablePicking
175
- } = this.layer.getLayerConfig();
176
- const { frag, vert, type } = this.getShaders();
177
- this.layer.triangulation = import_l7_utils.LineTriangulation;
178
- this.layer.buildLayerModel({
179
- moduleName: "line" + type,
180
- vertexShader: vert,
181
- fragmentShader: frag,
182
- triangulation: import_l7_utils.LineTriangulation,
183
- depth: { enable: depth },
184
- blend: this.getBlend(),
185
- stencil: (0, import_l7_utils.getMask)(mask, maskInside),
186
- workerEnabled,
187
- workerOptions: {
188
- modelType: "line" + type,
189
- enablePicking,
190
- iconMap: this.iconService.getIconMap()
142
+
143
+ if (this.rendererService.getDirty()) {
144
+ this.texture.bind();
145
+ } // 转化渐变色
146
+
147
+
148
+ var useLinearColor = 0; // 默认不生效
149
+
150
+ var sourceColorArr = [0, 0, 0, 0];
151
+ var targetColorArr = [0, 0, 0, 0];
152
+
153
+ if (sourceColor && targetColor) {
154
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
155
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
156
+ useLinearColor = 1;
191
157
  }
192
- }).then((model) => {
193
- callbackModel([model]);
194
- }).catch((err) => {
195
- console.warn(err);
196
- callbackModel([]);
197
- });
198
- }
199
- getShaders() {
200
- const {
201
- sourceColor,
202
- targetColor,
203
- lineType
204
- } = this.layer.getLayerConfig();
205
- if (lineType === "dash") {
158
+
159
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
160
+ opacity: opacity
161
+ })) {
162
+ this.judgeStyleAttributes({
163
+ opacity: opacity
164
+ });
165
+ var encodeData = this.layer.getEncodedData();
166
+
167
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
168
+ data = _this$calDataFrame.data,
169
+ width = _this$calDataFrame.width,
170
+ height = _this$calDataFrame.height;
171
+
172
+ this.rowCount = height; // 当前数据纹理有多少行
173
+
174
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
175
+ flipY: true,
176
+ data: data,
177
+ format: _l7Core.gl.LUMINANCE,
178
+ type: _l7Core.gl.FLOAT,
179
+ width: width,
180
+ height: height
181
+ }) : this.createTexture2D({
182
+ flipY: true,
183
+ data: [1],
184
+ format: _l7Core.gl.LUMINANCE,
185
+ type: _l7Core.gl.FLOAT,
186
+ width: 1,
187
+ height: 1
188
+ });
189
+ }
190
+
206
191
  return {
207
- frag: import_line_dash_frag.default,
208
- vert: import_line_dash_vert.default,
209
- type: "Dash"
192
+ u_dataTexture: this.dataTexture,
193
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
194
+ u_cellTypeLayout: this.getCellTypeLayout(),
195
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
196
+ u_textureBlend: textureBlend === _interface.TextureBlend.NORMAL ? 0.0 : 1.0,
197
+ u_line_type: lineStyleObj[lineType],
198
+ u_dash_array: dashArray,
199
+ u_blur: blur,
200
+ // 纹理支持参数
201
+ u_texture: this.texture,
202
+ // 贴图
203
+ u_line_texture: lineTexture ? 1.0 : 0.0,
204
+ // 传入线的标识
205
+ u_icon_step: iconStep,
206
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
207
+ // line border 参数
208
+ u_borderWidth: borderWidth,
209
+ u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
210
+ // 渐变色支持参数
211
+ u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
212
+ u_linearColor: useLinearColor,
213
+ u_sourceColor: sourceColorArr,
214
+ u_targetColor: targetColorArr,
215
+ // 是否固定高度
216
+ u_heightfixed: Number(heightfixed),
217
+ // 顶点高度 scale
218
+ u_vertexScale: vertexHeightScale,
219
+ u_raisingHeight: Number(raisingHeight),
220
+ // arrow
221
+ u_arrow: Number(arrow.enable),
222
+ u_arrowHeight: arrow.arrowHeight || 3,
223
+ u_arrowWidth: arrow.arrowWidth || 2,
224
+ u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
210
225
  };
211
226
  }
212
- if (sourceColor && targetColor) {
213
- return {
214
- frag: import_line_linear_frag.default,
215
- vert: import_line_vert.default,
216
- type: "Linear"
217
- };
218
- } else {
227
+ }, {
228
+ key: "getAnimateUniforms",
229
+ value: function getAnimateUniforms() {
230
+ var _ref2 = this.layer.getLayerConfig(),
231
+ animateOption = _ref2.animateOption;
232
+
219
233
  return {
220
- frag: import_line_frag.default,
221
- vert: import_line_vert.default,
222
- type: ""
234
+ u_aimate: this.animateOption2Array(animateOption),
235
+ u_time: this.layer.getLayerAnimateTime()
223
236
  };
224
237
  }
225
- }
226
- registerBuiltinAttributes() {
227
- this.styleAttributeService.registerStyleAttribute({
228
- name: "distanceAndIndex",
229
- type: import_l7_core.AttributeType.Attribute,
230
- descriptor: {
231
- name: "a_DistanceAndIndex",
232
- buffer: {
233
- usage: import_l7_core.gl.STATIC_DRAW,
234
- data: [],
235
- type: import_l7_core.gl.FLOAT
238
+ }, {
239
+ key: "initModels",
240
+ value: function initModels(callbackModel) {
241
+ this.updateTexture();
242
+ this.iconService.on('imageUpdate', this.updateTexture);
243
+ this.buildModels(callbackModel);
244
+ }
245
+ }, {
246
+ key: "clearModels",
247
+ value: function clearModels() {
248
+ var _this$texture, _this$dataTexture;
249
+
250
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
251
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
252
+ this.iconService.off('imageUpdate', this.updateTexture);
253
+ }
254
+ }, {
255
+ key: "buildModels",
256
+ value: function buildModels(callbackModel) {
257
+ var _ref3 = this.layer.getLayerConfig(),
258
+ _ref3$mask = _ref3.mask,
259
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
260
+ _ref3$maskInside = _ref3.maskInside,
261
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
262
+ _ref3$depth = _ref3.depth,
263
+ depth = _ref3$depth === void 0 ? false : _ref3$depth,
264
+ _ref3$workerEnabled = _ref3.workerEnabled,
265
+ workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
266
+ enablePicking = _ref3.enablePicking;
267
+
268
+ var _this$getShaders = this.getShaders(),
269
+ frag = _this$getShaders.frag,
270
+ vert = _this$getShaders.vert,
271
+ type = _this$getShaders.type;
272
+
273
+ this.layer.triangulation = _l7Utils.LineTriangulation;
274
+ this.layer.buildLayerModel({
275
+ moduleName: 'line' + type,
276
+ vertexShader: vert,
277
+ fragmentShader: frag,
278
+ triangulation: _l7Utils.LineTriangulation,
279
+ depth: {
280
+ enable: depth
236
281
  },
237
- size: 2,
238
- update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
239
- return vertexIndex === void 0 ? [vertex[3], 10] : [vertex[3], vertexIndex];
282
+ blend: this.getBlend(),
283
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
284
+ workerEnabled: workerEnabled,
285
+ workerOptions: {
286
+ modelType: 'line' + type,
287
+ enablePicking: enablePicking,
288
+ iconMap: this.iconService.getIconMap()
240
289
  }
290
+ }).then(function (model) {
291
+ callbackModel([model]);
292
+ }).catch(function (err) {
293
+ console.warn(err);
294
+ callbackModel([]);
295
+ });
296
+ }
297
+ /**
298
+ * 根据参数获取不同的 shader 代码
299
+ * @returns
300
+ */
301
+
302
+ }, {
303
+ key: "getShaders",
304
+ value: function getShaders() {
305
+ var _ref4 = this.layer.getLayerConfig(),
306
+ sourceColor = _ref4.sourceColor,
307
+ targetColor = _ref4.targetColor,
308
+ lineType = _ref4.lineType;
309
+
310
+ if (lineType === 'dash') {
311
+ return {
312
+ frag: line_dash_frag,
313
+ vert: line_dash_vert,
314
+ type: 'Dash'
315
+ };
241
316
  }
242
- });
243
- this.styleAttributeService.registerStyleAttribute({
244
- name: "total_distance",
245
- type: import_l7_core.AttributeType.Attribute,
246
- descriptor: {
247
- name: "a_Total_Distance",
248
- buffer: {
249
- usage: import_l7_core.gl.STATIC_DRAW,
250
- data: [],
251
- type: import_l7_core.gl.FLOAT
252
- },
253
- size: 1,
254
- update: (feature, featureIdx, vertex, attributeIdx) => {
255
- return [vertex[5]];
256
- }
317
+
318
+ if (sourceColor && targetColor) {
319
+ // 分离 linear 功能
320
+ return {
321
+ frag: linear_line_frag,
322
+ vert: line_vert,
323
+ type: 'Linear'
324
+ };
325
+ } else {
326
+ return {
327
+ frag: line_frag,
328
+ vert: line_vert,
329
+ type: ''
330
+ };
257
331
  }
258
- });
259
- this.styleAttributeService.registerStyleAttribute({
260
- name: "size",
261
- type: import_l7_core.AttributeType.Attribute,
262
- descriptor: {
263
- name: "a_Size",
264
- buffer: {
265
- usage: import_l7_core.gl.DYNAMIC_DRAW,
266
- data: [],
267
- type: import_l7_core.gl.FLOAT
268
- },
269
- size: 2,
270
- update: (feature, featureIdx, vertex, attributeIdx) => {
271
- const { size = 1 } = feature;
272
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
332
+ }
333
+ }, {
334
+ key: "registerBuiltinAttributes",
335
+ value: function registerBuiltinAttributes() {
336
+ var _this2 = this;
337
+
338
+ this.styleAttributeService.registerStyleAttribute({
339
+ name: 'distanceAndIndex',
340
+ type: _l7Core.AttributeType.Attribute,
341
+ descriptor: {
342
+ name: 'a_DistanceAndIndex',
343
+ buffer: {
344
+ // give the WebGL driver a hint that this buffer may change
345
+ usage: _l7Core.gl.STATIC_DRAW,
346
+ data: [],
347
+ type: _l7Core.gl.FLOAT
348
+ },
349
+ size: 2,
350
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
351
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
352
+ }
273
353
  }
274
- }
275
- });
276
- this.styleAttributeService.registerStyleAttribute({
277
- name: "normal",
278
- type: import_l7_core.AttributeType.Attribute,
279
- descriptor: {
280
- name: "a_Normal",
281
- buffer: {
282
- usage: import_l7_core.gl.STATIC_DRAW,
283
- data: [],
284
- type: import_l7_core.gl.FLOAT
285
- },
286
- size: 3,
287
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
288
- return normal;
354
+ });
355
+ this.styleAttributeService.registerStyleAttribute({
356
+ name: 'total_distance',
357
+ type: _l7Core.AttributeType.Attribute,
358
+ descriptor: {
359
+ name: 'a_Total_Distance',
360
+ buffer: {
361
+ // give the WebGL driver a hint that this buffer may change
362
+ usage: _l7Core.gl.STATIC_DRAW,
363
+ data: [],
364
+ type: _l7Core.gl.FLOAT
365
+ },
366
+ size: 1,
367
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
368
+ return [vertex[5]];
369
+ }
289
370
  }
290
- }
291
- });
292
- this.styleAttributeService.registerStyleAttribute({
293
- name: "miter",
294
- type: import_l7_core.AttributeType.Attribute,
295
- descriptor: {
296
- name: "a_Miter",
297
- buffer: {
298
- usage: import_l7_core.gl.STATIC_DRAW,
299
- data: [],
300
- type: import_l7_core.gl.FLOAT
301
- },
302
- size: 1,
303
- update: (feature, featureIdx, vertex, attributeIdx) => {
304
- return [vertex[4]];
371
+ });
372
+ this.styleAttributeService.registerStyleAttribute({
373
+ name: 'size',
374
+ type: _l7Core.AttributeType.Attribute,
375
+ descriptor: {
376
+ name: 'a_Size',
377
+ buffer: {
378
+ // give the WebGL driver a hint that this buffer may change
379
+ usage: _l7Core.gl.DYNAMIC_DRAW,
380
+ data: [],
381
+ type: _l7Core.gl.FLOAT
382
+ },
383
+ size: 2,
384
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
385
+ var _feature$size = feature.size,
386
+ size = _feature$size === void 0 ? 1 : _feature$size;
387
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
388
+ }
305
389
  }
306
- }
307
- });
308
- this.styleAttributeService.registerStyleAttribute({
309
- name: "uv",
310
- type: import_l7_core.AttributeType.Attribute,
311
- descriptor: {
312
- name: "a_iconMapUV",
313
- buffer: {
314
- usage: import_l7_core.gl.DYNAMIC_DRAW,
315
- data: [],
316
- type: import_l7_core.gl.FLOAT
317
- },
318
- size: 2,
319
- update: (feature, featureIdx, vertex, attributeIdx) => {
320
- const iconMap = this.iconService.getIconMap();
321
- const { texture } = feature;
322
- const { x, y } = iconMap[texture] || { x: 0, y: 0 };
323
- return [x, y];
390
+ }); // point layer size;
391
+
392
+ this.styleAttributeService.registerStyleAttribute({
393
+ name: 'normal',
394
+ type: _l7Core.AttributeType.Attribute,
395
+ descriptor: {
396
+ name: 'a_Normal',
397
+ buffer: {
398
+ // give the WebGL driver a hint that this buffer may change
399
+ usage: _l7Core.gl.STATIC_DRAW,
400
+ data: [],
401
+ type: _l7Core.gl.FLOAT
402
+ },
403
+ size: 3,
404
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
405
+ return normal;
406
+ }
324
407
  }
325
- }
326
- });
327
- }
328
- };
329
- // Annotate the CommonJS export names for ESM import in node:
330
- 0 && (module.exports = {});
408
+ });
409
+ this.styleAttributeService.registerStyleAttribute({
410
+ name: 'miter',
411
+ type: _l7Core.AttributeType.Attribute,
412
+ descriptor: {
413
+ name: 'a_Miter',
414
+ buffer: {
415
+ // give the WebGL driver a hint that this buffer may change
416
+ usage: _l7Core.gl.STATIC_DRAW,
417
+ data: [],
418
+ type: _l7Core.gl.FLOAT
419
+ },
420
+ size: 1,
421
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
422
+ return [vertex[4]];
423
+ }
424
+ }
425
+ });
426
+ this.styleAttributeService.registerStyleAttribute({
427
+ name: 'uv',
428
+ type: _l7Core.AttributeType.Attribute,
429
+ descriptor: {
430
+ name: 'a_iconMapUV',
431
+ buffer: {
432
+ // give the WebGL driver a hint that this buffer may change
433
+ usage: _l7Core.gl.DYNAMIC_DRAW,
434
+ data: [],
435
+ type: _l7Core.gl.FLOAT
436
+ },
437
+ size: 2,
438
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
439
+ var iconMap = _this2.iconService.getIconMap();
440
+
441
+ var texture = feature.texture;
442
+
443
+ var _ref5 = iconMap[texture] || {
444
+ x: 0,
445
+ y: 0
446
+ },
447
+ x = _ref5.x,
448
+ y = _ref5.y;
449
+
450
+ return [x, y];
451
+ }
452
+ }
453
+ });
454
+ }
455
+ }]);
456
+ return LineModel;
457
+ }(_BaseModel2.default);
458
+
459
+ exports.default = LineModel;