@antv/l7-layers 2.9.23 → 2.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/models/plane.d.ts +1 -0
- package/es/citybuliding/building.js +1 -1
- package/es/core/BaseLayer.js +10 -3
- package/es/core/interface.d.ts +26 -48
- package/es/core/interface.js +3 -0
- package/es/core/schema.d.ts +3 -3
- package/es/core/triangulation.d.ts +4 -3
- package/es/core/triangulation.js +54 -39
- package/es/heatmap/models/heatmap.js +1 -1
- package/es/image/models/image.js +7 -1
- package/es/line/index.js +4 -1
- package/es/line/models/arc.js +1 -1
- package/es/line/models/simpleLine.js +1 -1
- package/es/line/shaders/line_arc_vert.glsl +5 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/es/plugins/FeatureScalePlugin.js +0 -1
- package/es/point/index.js +3 -1
- package/es/point/models/fill.js +5 -2
- package/es/point/models/fillmage.js +9 -3
- package/es/point/models/image.js +8 -2
- package/es/point/models/radar.js +2 -3
- package/es/point/models/tile.js +1 -1
- package/es/point/shaders/fill_vert.glsl +13 -6
- package/es/point/shaders/image/fillImage_vert.glsl +13 -5
- package/es/point/shaders/image_vert.glsl +17 -8
- package/es/polygon/index.js +4 -1
- package/es/raster/index.js +3 -1
- package/es/tile/manager/tileLayerManager.d.ts +3 -2
- package/es/tile/manager/tileLayerManager.js +5 -2
- package/es/tile/models/tileModel.js +4 -3
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +32 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
- package/es/tile/tileFactory/vectorLayer.js +22 -1
- package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
- package/es/tile/tileLayer/baseTileLayer.js +3 -2
- package/es/tile/utils.d.ts +2 -0
- package/es/tile/utils.js +5 -1
- package/lib/Geometry/index.js +114 -77
- package/lib/Geometry/models/billboard.js +232 -181
- package/lib/Geometry/models/index.js +18 -34
- package/lib/Geometry/models/plane.js +407 -278
- package/lib/Geometry/models/sprite.js +291 -189
- package/lib/canvas/index.js +101 -66
- package/lib/canvas/models/canvas.js +207 -140
- package/lib/canvas/models/index.js +12 -30
- package/lib/citybuliding/building.js +98 -63
- package/lib/citybuliding/models/build.js +192 -146
- package/lib/core/BaseLayer.js +1331 -809
- package/lib/core/BaseModel.js +457 -279
- package/lib/core/interface.js +40 -53
- package/lib/core/schema.js +21 -39
- package/lib/core/shape/Path.js +67 -79
- package/lib/core/shape/extrude.js +132 -91
- package/lib/core/triangulation.js +412 -213
- package/lib/earth/index.js +100 -62
- package/lib/earth/models/atmosphere.js +146 -112
- package/lib/earth/models/base.js +210 -150
- package/lib/earth/models/bloomsphere.js +146 -112
- package/lib/earth/utils.js +111 -91
- package/lib/heatmap/index.js +149 -92
- package/lib/heatmap/models/grid.js +118 -91
- package/lib/heatmap/models/grid3d.js +155 -123
- package/lib/heatmap/models/heatmap.js +475 -338
- package/lib/heatmap/models/hexagon.js +121 -92
- package/lib/heatmap/models/index.js +22 -37
- package/lib/heatmap/triangulation.js +31 -47
- package/lib/image/index.js +111 -74
- package/lib/image/models/dataImage.js +232 -174
- package/lib/image/models/image.js +175 -123
- package/lib/image/models/index.js +15 -32
- package/lib/index.js +263 -97
- package/lib/line/index.js +131 -83
- package/lib/line/models/arc.js +352 -237
- package/lib/line/models/arc_3d.js +334 -228
- package/lib/line/models/earthArc_3d.js +336 -228
- package/lib/line/models/great_circle.js +291 -200
- package/lib/line/models/half.js +286 -201
- package/lib/line/models/index.js +42 -50
- package/lib/line/models/line.js +428 -299
- package/lib/line/models/linearline.js +277 -203
- package/lib/line/models/simpleLine.js +239 -175
- package/lib/line/models/tile.js +348 -237
- package/lib/line/models/wall.js +327 -235
- package/lib/line/shaders/line_arc_vert.glsl +5 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/lib/mask/index.js +92 -59
- package/lib/mask/models/fill.js +134 -82
- package/lib/mask/models/index.js +12 -30
- package/lib/plugins/DataMappingPlugin.js +342 -224
- package/lib/plugins/DataSourcePlugin.js +102 -87
- package/lib/plugins/FeatureScalePlugin.js +330 -241
- package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
- package/lib/plugins/LayerModelPlugin.js +80 -73
- package/lib/plugins/LayerStylePlugin.js +48 -51
- package/lib/plugins/LightingPlugin.js +80 -68
- package/lib/plugins/MultiPassRendererPlugin.js +91 -65
- package/lib/plugins/PixelPickingPlugin.js +150 -109
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
- package/lib/plugins/ShaderUniformPlugin.js +118 -99
- package/lib/plugins/UpdateModelPlugin.js +40 -47
- package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
- package/lib/point/index.js +226 -148
- package/lib/point/models/earthExtrude.js +279 -201
- package/lib/point/models/earthFill.js +287 -202
- package/lib/point/models/extrude.js +299 -203
- package/lib/point/models/fill.js +406 -273
- package/lib/point/models/fillmage.js +365 -252
- package/lib/point/models/image.js +241 -164
- package/lib/point/models/index.js +46 -52
- package/lib/point/models/normal.js +183 -134
- package/lib/point/models/radar.js +304 -212
- package/lib/point/models/simplePoint.js +194 -142
- package/lib/point/models/text.js +608 -385
- package/lib/point/models/tile.js +314 -223
- package/lib/point/shaders/fill_vert.glsl +13 -6
- package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
- package/lib/point/shaders/image_vert.glsl +17 -8
- package/lib/point/shape/extrude.js +56 -52
- package/lib/polygon/index.js +154 -100
- package/lib/polygon/models/extrude.js +311 -223
- package/lib/polygon/models/fill.js +215 -153
- package/lib/polygon/models/index.js +46 -52
- package/lib/polygon/models/ocean.js +244 -173
- package/lib/polygon/models/tile.js +144 -100
- package/lib/polygon/models/water.js +222 -153
- package/lib/raster/buffers/triangulation.js +27 -40
- package/lib/raster/index.js +115 -74
- package/lib/raster/models/index.js +16 -33
- package/lib/raster/models/raster.js +178 -135
- package/lib/raster/raster.js +187 -132
- package/lib/tile/interface.js +4 -16
- package/lib/tile/manager/tileConfigManager.js +125 -86
- package/lib/tile/manager/tileLayerManager.js +314 -227
- package/lib/tile/manager/tilePickerManager.js +192 -123
- package/lib/tile/models/tileModel.js +71 -51
- package/lib/tile/tileFactory/base.js +433 -292
- package/lib/tile/tileFactory/index.js +51 -49
- package/lib/tile/tileFactory/line.js +65 -50
- package/lib/tile/tileFactory/point.js +65 -50
- package/lib/tile/tileFactory/polygon.js +65 -50
- package/lib/tile/tileFactory/raster.js +66 -54
- package/lib/tile/tileFactory/rasterData.js +88 -76
- package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
- package/lib/tile/tileFactory/vectorLayer.js +169 -95
- package/lib/tile/tileLayer/baseTileLayer.js +420 -220
- package/lib/tile/tmsTileLayer.js +110 -67
- package/lib/tile/utils.js +113 -87
- package/lib/utils/blend.js +59 -79
- package/lib/utils/collision-index.js +107 -64
- package/lib/utils/dataMappingStyle.js +105 -60
- package/lib/utils/extrude_polyline.js +600 -398
- package/lib/utils/grid-index.js +163 -111
- package/lib/utils/layerData.js +130 -99
- package/lib/utils/multiPassRender.js +49 -41
- package/lib/utils/polylineNormal.js +148 -96
- package/lib/utils/simpleLine.js +100 -85
- package/lib/utils/symbol-layout.js +219 -116
- package/lib/utils/updateShape.js +15 -41
- package/lib/wind/index.js +109 -71
- package/lib/wind/models/index.js +12 -30
- package/lib/wind/models/utils.js +144 -105
- package/lib/wind/models/wind.js +333 -224
- package/lib/wind/models/windRender.js +329 -218
- package/lib/wind/models/windShader.js +23 -181
- package/package.json +7 -6
package/lib/line/models/tile.js
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/tile/line_tile_frag.glsl' */
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var line_tile_frag = "#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/tile/line_tile_vert.glsl' */
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var line_tile_vert = "\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n} else {\n vec2 pointPos = a_Position.xy;\n vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n tileWorld.xy += pointOffset;\n\n tileWorld.xy += offset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n tileWorld.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;\n}\n\n\n setPickingColor(a_PickingColor);\n\n\n}\n";
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var LineModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(LineModel, _BaseModel);
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var _super = _createSuper(LineModel);
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function LineModel() {
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var _this;
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(0, _classCallCheck2.default)(this, LineModel);
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
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var createTexture2D = _this.rendererService.createTexture2D;
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if (_this.texture) {
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_this.texture.update({
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data: _this.iconService.getCanvas()
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});
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_this.layer.render();
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return;
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}
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_this.texture = createTexture2D({
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data: _this.iconService.getCanvas(),
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mag: _l7Core.gl.NEAREST,
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min: _l7Core.gl.NEAREST,
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premultiplyAlpha: false,
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width: 1024,
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height:
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height: _this.iconService.canvasHeight || 128
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});
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};
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});
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return _this;
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}
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(0, _createClass2.default)(LineModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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_ref$textureBlend = _ref.textureBlend,
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textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
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_ref$lineTexture = _ref.lineTexture,
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lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
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_ref$iconStep = _ref.iconStep,
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iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
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_ref$vertexHeightScal = _ref.vertexHeightScale,
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vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
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_ref$borderWidth = _ref.borderWidth,
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borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
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_ref$borderColor = _ref.borderColor,
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borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
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_ref$heightfixed = _ref.heightfixed,
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heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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_ref$arrow = _ref.arrow,
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arrow = _ref$arrow === void 0 ? {
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enable: false,
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arrowWidth: 2,
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arrowHeight: 3,
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tailWidth: 1
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},
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this.
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} : _ref$arrow,
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_ref$coord = _ref.coord,
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coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
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tileOrigin = _ref.tileOrigin;
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if (this.rendererService.getDirty()) {
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this.texture.bind();
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}
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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|
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return {
|
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u_tileOrigin: tileOrigin || [0, 0],
|
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u_coord: coord === 'lnglat' ? 1.0 : 0.0,
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
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u_cellTypeLayout: this.getCellTypeLayout(),
|
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u_opacity: Number(opacity),
|
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u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
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+
// 纹理支持参数
|
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u_texture: this.texture,
|
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// 贴图
|
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u_line_texture: lineTexture ? 1.0 : 0.0,
|
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// 传入线的标识
|
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u_icon_step: iconStep,
|
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|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
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168
|
+
// line border 参数
|
|
169
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u_borderWidth: borderWidth,
|
|
170
|
+
u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
|
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value: function initModels(callbackModel) {
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this.updateTexture();
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registerBuiltinAttributes() {
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(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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value: function () {
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var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
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var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth;
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switch (_context.prev = _context.next) {
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case 0:
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_ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
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this.layer.triangulation = _triangulation.LineTriangulation;
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this.layer.buildLayerModel({
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moduleName: 'lineTile',
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vertexShader: line_tile_vert,
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fragmentShader: line_tile_frag,
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triangulation: _triangulation.LineTriangulation,
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blend: this.getBlend(),
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depth: {
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enable: depth
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},
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// depth: { enable: true },
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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}).then(function (model) {
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callbackModel([model]);
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}).catch(function (err) {
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console.warn(err);
|
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callbackModel([]);
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|
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});
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case 3:
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case "end":
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return _context.stop();
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}
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}
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}, _callee, this);
|
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}));
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function buildModels(_x) {
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|
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return _buildModels.apply(this, arguments);
|
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}
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return buildModels;
|
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}()
|
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}, {
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key: "registerBuiltinAttributes",
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|
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value: function registerBuiltinAttributes() {
|
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|
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var _this2 = this;
|
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|
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|
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|
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this.styleAttributeService.registerStyleAttribute({
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|
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name: 'distanceAndIndex',
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|
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type: _l7Core.AttributeType.Attribute,
|
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descriptor: {
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name: 'a_DistanceAndIndex',
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buffer: {
|
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// give the WebGL driver a hint that this buffer may change
|
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|
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usage: _l7Core.gl.STATIC_DRAW,
|
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|
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data: [],
|
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|
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type: _l7Core.gl.FLOAT
|
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|
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},
|
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|
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size: 2,
|
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|
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update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
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|
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return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
|
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|
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}
|
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|
}
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|
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}
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|
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|
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});
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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|
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name: 'total_distance',
|
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|
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type: _l7Core.AttributeType.Attribute,
|
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|
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descriptor: {
|
|
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|
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name: 'a_Total_Distance',
|
|
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|
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buffer: {
|
|
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|
+
// give the WebGL driver a hint that this buffer may change
|
|
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|
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usage: _l7Core.gl.STATIC_DRAW,
|
|
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|
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data: [],
|
|
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|
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|
|
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|
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},
|
|
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|
+
size: 1,
|
|
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|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
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|
+
return [vertex[5]];
|
|
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|
+
}
|
|
200
279
|
}
|
|
201
|
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}
|
|
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|
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|
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|
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|
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|
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|
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|
|
214
|
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|
|
215
|
-
|
|
280
|
+
});
|
|
281
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
282
|
+
name: 'size',
|
|
283
|
+
type: _l7Core.AttributeType.Attribute,
|
|
284
|
+
descriptor: {
|
|
285
|
+
name: 'a_Size',
|
|
286
|
+
buffer: {
|
|
287
|
+
// give the WebGL driver a hint that this buffer may change
|
|
288
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
289
|
+
data: [],
|
|
290
|
+
type: _l7Core.gl.FLOAT
|
|
291
|
+
},
|
|
292
|
+
size: 2,
|
|
293
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
294
|
+
var _feature$size = feature.size,
|
|
295
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
296
|
+
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
297
|
+
}
|
|
216
298
|
}
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
|
|
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|
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|
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221
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
299
|
+
}); // point layer size;
|
|
300
|
+
|
|
301
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
302
|
+
name: 'normal',
|
|
303
|
+
type: _l7Core.AttributeType.Attribute,
|
|
304
|
+
descriptor: {
|
|
305
|
+
name: 'a_Normal',
|
|
306
|
+
buffer: {
|
|
307
|
+
// give the WebGL driver a hint that this buffer may change
|
|
308
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
309
|
+
data: [],
|
|
310
|
+
type: _l7Core.gl.FLOAT
|
|
311
|
+
},
|
|
312
|
+
size: 3,
|
|
313
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
314
|
+
return normal;
|
|
315
|
+
}
|
|
232
316
|
}
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
const { x, y } = iconMap[texture] || { x: 0, y: 0 };
|
|
250
|
-
return [x, y];
|
|
317
|
+
});
|
|
318
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
319
|
+
name: 'miter',
|
|
320
|
+
type: _l7Core.AttributeType.Attribute,
|
|
321
|
+
descriptor: {
|
|
322
|
+
name: 'a_Miter',
|
|
323
|
+
buffer: {
|
|
324
|
+
// give the WebGL driver a hint that this buffer may change
|
|
325
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
326
|
+
data: [],
|
|
327
|
+
type: _l7Core.gl.FLOAT
|
|
328
|
+
},
|
|
329
|
+
size: 1,
|
|
330
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
331
|
+
return [vertex[4]];
|
|
332
|
+
}
|
|
251
333
|
}
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
334
|
+
});
|
|
335
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
336
|
+
name: 'uv',
|
|
337
|
+
type: _l7Core.AttributeType.Attribute,
|
|
338
|
+
descriptor: {
|
|
339
|
+
name: 'a_iconMapUV',
|
|
340
|
+
buffer: {
|
|
341
|
+
// give the WebGL driver a hint that this buffer may change
|
|
342
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
343
|
+
data: [],
|
|
344
|
+
type: _l7Core.gl.FLOAT
|
|
345
|
+
},
|
|
346
|
+
size: 2,
|
|
347
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
348
|
+
var iconMap = _this2.iconService.getIconMap();
|
|
349
|
+
|
|
350
|
+
var texture = feature.texture;
|
|
351
|
+
|
|
352
|
+
var _ref3 = iconMap[texture] || {
|
|
353
|
+
x: 0,
|
|
354
|
+
y: 0
|
|
355
|
+
},
|
|
356
|
+
x = _ref3.x,
|
|
357
|
+
y = _ref3.y;
|
|
358
|
+
|
|
359
|
+
return [x, y];
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
}]);
|
|
365
|
+
return LineModel;
|
|
366
|
+
}(_BaseModel2.default);
|
|
367
|
+
|
|
368
|
+
exports.default = LineModel;
|