@antv/l7-layers 2.9.23 → 2.9.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/es/Geometry/models/plane.d.ts +1 -0
  2. package/es/citybuliding/building.js +1 -1
  3. package/es/core/BaseLayer.js +10 -3
  4. package/es/core/interface.d.ts +26 -48
  5. package/es/core/interface.js +3 -0
  6. package/es/core/schema.d.ts +3 -3
  7. package/es/core/triangulation.d.ts +4 -3
  8. package/es/core/triangulation.js +54 -39
  9. package/es/heatmap/models/heatmap.js +1 -1
  10. package/es/image/models/image.js +7 -1
  11. package/es/line/index.js +4 -1
  12. package/es/line/models/arc.js +1 -1
  13. package/es/line/models/simpleLine.js +1 -1
  14. package/es/line/shaders/line_arc_vert.glsl +5 -3
  15. package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
  16. package/es/plugins/FeatureScalePlugin.js +0 -1
  17. package/es/point/index.js +3 -1
  18. package/es/point/models/fill.js +5 -2
  19. package/es/point/models/fillmage.js +9 -3
  20. package/es/point/models/image.js +8 -2
  21. package/es/point/models/radar.js +2 -3
  22. package/es/point/models/tile.js +1 -1
  23. package/es/point/shaders/fill_vert.glsl +13 -6
  24. package/es/point/shaders/image/fillImage_vert.glsl +13 -5
  25. package/es/point/shaders/image_vert.glsl +17 -8
  26. package/es/polygon/index.js +4 -1
  27. package/es/raster/index.js +3 -1
  28. package/es/tile/manager/tileLayerManager.d.ts +3 -2
  29. package/es/tile/manager/tileLayerManager.js +5 -2
  30. package/es/tile/models/tileModel.js +4 -3
  31. package/es/tile/tileFactory/base.d.ts +1 -1
  32. package/es/tile/tileFactory/base.js +32 -5
  33. package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
  34. package/es/tile/tileFactory/vectorLayer.js +22 -1
  35. package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
  36. package/es/tile/tileLayer/baseTileLayer.js +3 -2
  37. package/es/tile/utils.d.ts +2 -0
  38. package/es/tile/utils.js +5 -1
  39. package/lib/Geometry/index.js +114 -77
  40. package/lib/Geometry/models/billboard.js +232 -181
  41. package/lib/Geometry/models/index.js +18 -34
  42. package/lib/Geometry/models/plane.js +407 -278
  43. package/lib/Geometry/models/sprite.js +291 -189
  44. package/lib/canvas/index.js +101 -66
  45. package/lib/canvas/models/canvas.js +207 -140
  46. package/lib/canvas/models/index.js +12 -30
  47. package/lib/citybuliding/building.js +98 -63
  48. package/lib/citybuliding/models/build.js +192 -146
  49. package/lib/core/BaseLayer.js +1331 -809
  50. package/lib/core/BaseModel.js +457 -279
  51. package/lib/core/interface.js +40 -53
  52. package/lib/core/schema.js +21 -39
  53. package/lib/core/shape/Path.js +67 -79
  54. package/lib/core/shape/extrude.js +132 -91
  55. package/lib/core/triangulation.js +412 -213
  56. package/lib/earth/index.js +100 -62
  57. package/lib/earth/models/atmosphere.js +146 -112
  58. package/lib/earth/models/base.js +210 -150
  59. package/lib/earth/models/bloomsphere.js +146 -112
  60. package/lib/earth/utils.js +111 -91
  61. package/lib/heatmap/index.js +149 -92
  62. package/lib/heatmap/models/grid.js +118 -91
  63. package/lib/heatmap/models/grid3d.js +155 -123
  64. package/lib/heatmap/models/heatmap.js +475 -338
  65. package/lib/heatmap/models/hexagon.js +121 -92
  66. package/lib/heatmap/models/index.js +22 -37
  67. package/lib/heatmap/triangulation.js +31 -47
  68. package/lib/image/index.js +111 -74
  69. package/lib/image/models/dataImage.js +232 -174
  70. package/lib/image/models/image.js +175 -123
  71. package/lib/image/models/index.js +15 -32
  72. package/lib/index.js +263 -97
  73. package/lib/line/index.js +131 -83
  74. package/lib/line/models/arc.js +352 -237
  75. package/lib/line/models/arc_3d.js +334 -228
  76. package/lib/line/models/earthArc_3d.js +336 -228
  77. package/lib/line/models/great_circle.js +291 -200
  78. package/lib/line/models/half.js +286 -201
  79. package/lib/line/models/index.js +42 -50
  80. package/lib/line/models/line.js +428 -299
  81. package/lib/line/models/linearline.js +277 -203
  82. package/lib/line/models/simpleLine.js +239 -175
  83. package/lib/line/models/tile.js +348 -237
  84. package/lib/line/models/wall.js +327 -235
  85. package/lib/line/shaders/line_arc_vert.glsl +5 -3
  86. package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
  87. package/lib/mask/index.js +92 -59
  88. package/lib/mask/models/fill.js +134 -82
  89. package/lib/mask/models/index.js +12 -30
  90. package/lib/plugins/DataMappingPlugin.js +342 -224
  91. package/lib/plugins/DataSourcePlugin.js +102 -87
  92. package/lib/plugins/FeatureScalePlugin.js +330 -241
  93. package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
  94. package/lib/plugins/LayerModelPlugin.js +80 -73
  95. package/lib/plugins/LayerStylePlugin.js +48 -51
  96. package/lib/plugins/LightingPlugin.js +80 -68
  97. package/lib/plugins/MultiPassRendererPlugin.js +91 -65
  98. package/lib/plugins/PixelPickingPlugin.js +150 -109
  99. package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
  100. package/lib/plugins/ShaderUniformPlugin.js +118 -99
  101. package/lib/plugins/UpdateModelPlugin.js +40 -47
  102. package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
  103. package/lib/point/index.js +226 -148
  104. package/lib/point/models/earthExtrude.js +279 -201
  105. package/lib/point/models/earthFill.js +287 -202
  106. package/lib/point/models/extrude.js +299 -203
  107. package/lib/point/models/fill.js +406 -273
  108. package/lib/point/models/fillmage.js +365 -252
  109. package/lib/point/models/image.js +241 -164
  110. package/lib/point/models/index.js +46 -52
  111. package/lib/point/models/normal.js +183 -134
  112. package/lib/point/models/radar.js +304 -212
  113. package/lib/point/models/simplePoint.js +194 -142
  114. package/lib/point/models/text.js +608 -385
  115. package/lib/point/models/tile.js +314 -223
  116. package/lib/point/shaders/fill_vert.glsl +13 -6
  117. package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
  118. package/lib/point/shaders/image_vert.glsl +17 -8
  119. package/lib/point/shape/extrude.js +56 -52
  120. package/lib/polygon/index.js +154 -100
  121. package/lib/polygon/models/extrude.js +311 -223
  122. package/lib/polygon/models/fill.js +215 -153
  123. package/lib/polygon/models/index.js +46 -52
  124. package/lib/polygon/models/ocean.js +244 -173
  125. package/lib/polygon/models/tile.js +144 -100
  126. package/lib/polygon/models/water.js +222 -153
  127. package/lib/raster/buffers/triangulation.js +27 -40
  128. package/lib/raster/index.js +115 -74
  129. package/lib/raster/models/index.js +16 -33
  130. package/lib/raster/models/raster.js +178 -135
  131. package/lib/raster/raster.js +187 -132
  132. package/lib/tile/interface.js +4 -16
  133. package/lib/tile/manager/tileConfigManager.js +125 -86
  134. package/lib/tile/manager/tileLayerManager.js +314 -227
  135. package/lib/tile/manager/tilePickerManager.js +192 -123
  136. package/lib/tile/models/tileModel.js +71 -51
  137. package/lib/tile/tileFactory/base.js +433 -292
  138. package/lib/tile/tileFactory/index.js +51 -49
  139. package/lib/tile/tileFactory/line.js +65 -50
  140. package/lib/tile/tileFactory/point.js +65 -50
  141. package/lib/tile/tileFactory/polygon.js +65 -50
  142. package/lib/tile/tileFactory/raster.js +66 -54
  143. package/lib/tile/tileFactory/rasterData.js +88 -76
  144. package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
  145. package/lib/tile/tileFactory/vectorLayer.js +169 -95
  146. package/lib/tile/tileLayer/baseTileLayer.js +420 -220
  147. package/lib/tile/tmsTileLayer.js +110 -67
  148. package/lib/tile/utils.js +113 -87
  149. package/lib/utils/blend.js +59 -79
  150. package/lib/utils/collision-index.js +107 -64
  151. package/lib/utils/dataMappingStyle.js +105 -60
  152. package/lib/utils/extrude_polyline.js +600 -398
  153. package/lib/utils/grid-index.js +163 -111
  154. package/lib/utils/layerData.js +130 -99
  155. package/lib/utils/multiPassRender.js +49 -41
  156. package/lib/utils/polylineNormal.js +148 -96
  157. package/lib/utils/simpleLine.js +100 -85
  158. package/lib/utils/symbol-layout.js +219 -116
  159. package/lib/utils/updateShape.js +15 -41
  160. package/lib/wind/index.js +109 -71
  161. package/lib/wind/models/index.js +12 -30
  162. package/lib/wind/models/utils.js +144 -105
  163. package/lib/wind/models/wind.js +333 -224
  164. package/lib/wind/models/windRender.js +329 -218
  165. package/lib/wind/models/windShader.js +23 -181
  166. package/package.json +7 -6
@@ -1,253 +1,345 @@
1
- var __create = Object.create;
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __getProtoOf = Object.getPrototypeOf;
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- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
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- if (from && typeof from === "object" || typeof from === "function") {
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- for (let key of __getOwnPropNames(from))
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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-
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- // src/line/models/wall.ts
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- var wall_exports = {};
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- __export(wall_exports, {
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- default: () => LineWallModel
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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  });
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- module.exports = __toCommonJS(wall_exports);
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- var import_l7_core = require("@antv/l7-core");
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- var import_l7_utils = require("@antv/l7-utils");
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- var import_lodash = require("lodash");
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- var import_BaseModel = __toESM(require("../../core/BaseModel"));
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- var import_triangulation = require("../../core/triangulation");
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- var import_wall_frag = __toESM(require("../shaders/wall_frag.glsl"));
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- var import_wall_vert = __toESM(require("../shaders/wall_vert.glsl"));
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- var LineWallModel = class extends import_BaseModel.default {
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- constructor() {
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- super(...arguments);
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- this.updateTexture = () => {
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- const { createTexture2D } = this.rendererService;
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- if (this.texture) {
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- this.texture.update({
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- data: this.iconService.getCanvas()
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _lodash = require("lodash");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
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+ var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/wall_vert.glsl' */
42
+ var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
43
+
44
+ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
45
+ (0, _inherits2.default)(LineWallModel, _BaseModel);
46
+
47
+ var _super = _createSuper(LineWallModel);
48
+
49
+ function LineWallModel() {
50
+ var _this;
51
+
52
+ (0, _classCallCheck2.default)(this, LineWallModel);
53
+
54
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
55
+ args[_key] = arguments[_key];
56
+ }
57
+
58
+ _this = _super.call.apply(_super, [this].concat(args));
59
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
60
+ var createTexture2D = _this.rendererService.createTexture2D;
61
+
62
+ if (_this.texture) {
63
+ _this.texture.update({
64
+ data: _this.iconService.getCanvas()
43
65
  });
44
- this.layer.render();
66
+
67
+ _this.layer.render();
68
+
45
69
  return;
46
70
  }
47
- this.texture = createTexture2D({
48
- data: this.iconService.getCanvas(),
49
- mag: import_l7_core.gl.NEAREST,
50
- min: import_l7_core.gl.NEAREST,
71
+
72
+ _this.texture = createTexture2D({
73
+ data: _this.iconService.getCanvas(),
74
+ mag: _l7Core.gl.NEAREST,
75
+ min: _l7Core.gl.NEAREST,
51
76
  premultiplyAlpha: false,
52
77
  width: 1024,
53
- height: this.iconService.canvasHeight || 128
78
+ height: _this.iconService.canvasHeight || 128
54
79
  });
55
- };
80
+ });
81
+ return _this;
56
82
  }
57
- getUninforms() {
58
- const {
59
- opacity = 1,
60
- sourceColor,
61
- targetColor,
62
- textureBlend = "normal",
63
- heightfixed = false,
64
- lineTexture = false,
65
- iconStep = 100,
66
- iconStepCount = 1
67
- } = this.layer.getLayerConfig();
68
- if (this.rendererService.getDirty()) {
69
- this.texture.bind();
83
+
84
+ (0, _createClass2.default)(LineWallModel, [{
85
+ key: "getUninforms",
86
+ value: function getUninforms() {
87
+ var _ref = this.layer.getLayerConfig(),
88
+ _ref$opacity = _ref.opacity,
89
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
90
+ sourceColor = _ref.sourceColor,
91
+ targetColor = _ref.targetColor,
92
+ _ref$textureBlend = _ref.textureBlend,
93
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
94
+ _ref$heightfixed = _ref.heightfixed,
95
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
96
+ _ref$lineTexture = _ref.lineTexture,
97
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
98
+ _ref$iconStep = _ref.iconStep,
99
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
100
+ _ref$iconStepCount = _ref.iconStepCount,
101
+ iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
102
+
103
+ if (this.rendererService.getDirty()) {
104
+ this.texture.bind();
105
+ } // 转化渐变色
106
+
107
+
108
+ var useLinearColor = 0; // 默认不生效
109
+
110
+ var sourceColorArr = [0, 0, 0, 0];
111
+ var targetColorArr = [0, 0, 0, 0];
112
+
113
+ if (sourceColor && targetColor) {
114
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
115
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
116
+ useLinearColor = 1;
117
+ }
118
+
119
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
120
+ opacity: opacity
121
+ })) {
122
+ this.judgeStyleAttributes({
123
+ opacity: opacity
124
+ });
125
+ var encodeData = this.layer.getEncodedData();
126
+
127
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
128
+ data = _this$calDataFrame.data,
129
+ width = _this$calDataFrame.width,
130
+ height = _this$calDataFrame.height;
131
+
132
+ this.rowCount = height; // 当前数据纹理有多少行
133
+
134
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
135
+ flipY: true,
136
+ data: data,
137
+ format: _l7Core.gl.LUMINANCE,
138
+ type: _l7Core.gl.FLOAT,
139
+ width: width,
140
+ height: height
141
+ }) : this.createTexture2D({
142
+ flipY: true,
143
+ data: [1],
144
+ format: _l7Core.gl.LUMINANCE,
145
+ type: _l7Core.gl.FLOAT,
146
+ width: 1,
147
+ height: 1
148
+ });
149
+ }
150
+
151
+ return {
152
+ u_heightfixed: Number(heightfixed),
153
+ u_dataTexture: this.dataTexture,
154
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
155
+ u_cellTypeLayout: this.getCellTypeLayout(),
156
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
157
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
158
+ // 纹理支持参数
159
+ u_texture: this.texture,
160
+ // 贴图
161
+ u_line_texture: lineTexture ? 1.0 : 0.0,
162
+ // 传入线的标识
163
+ u_iconStepCount: iconStepCount,
164
+ u_icon_step: iconStep,
165
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
166
+ // 渐变色支持参数
167
+ u_linearColor: useLinearColor,
168
+ u_sourceColor: sourceColorArr,
169
+ u_targetColor: targetColorArr
170
+ };
70
171
  }
71
- let useLinearColor = 0;
72
- let sourceColorArr = [0, 0, 0, 0];
73
- let targetColorArr = [0, 0, 0, 0];
74
- if (sourceColor && targetColor) {
75
- sourceColorArr = (0, import_l7_utils.rgb2arr)(sourceColor);
76
- targetColorArr = (0, import_l7_utils.rgb2arr)(targetColor);
77
- useLinearColor = 1;
172
+ }, {
173
+ key: "getAnimateUniforms",
174
+ value: function getAnimateUniforms() {
175
+ var _ref2 = this.layer.getLayerConfig(),
176
+ animateOption = _ref2.animateOption;
177
+
178
+ return {
179
+ u_aimate: this.animateOption2Array(animateOption),
180
+ u_time: this.layer.getLayerAnimateTime()
181
+ };
78
182
  }
79
- if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
80
- this.judgeStyleAttributes({ opacity });
81
- const encodeData = this.layer.getEncodedData();
82
- const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
83
- this.rowCount = height;
84
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
85
- flipY: true,
86
- data,
87
- format: import_l7_core.gl.LUMINANCE,
88
- type: import_l7_core.gl.FLOAT,
89
- width,
90
- height
91
- }) : this.createTexture2D({
92
- flipY: true,
93
- data: [1],
94
- format: import_l7_core.gl.LUMINANCE,
95
- type: import_l7_core.gl.FLOAT,
96
- width: 1,
97
- height: 1
98
- });
183
+ }, {
184
+ key: "initModels",
185
+ value: function initModels(callbackModel) {
186
+ this.updateTexture();
187
+ this.iconService.on('imageUpdate', this.updateTexture);
188
+ this.buildModels(callbackModel);
99
189
  }
100
- return {
101
- u_heightfixed: Number(heightfixed),
102
- u_dataTexture: this.dataTexture,
103
- u_cellTypeLayout: this.getCellTypeLayout(),
104
- u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
105
- u_textureBlend: textureBlend === "normal" ? 0 : 1,
106
- u_texture: this.texture,
107
- u_line_texture: lineTexture ? 1 : 0,
108
- u_iconStepCount: iconStepCount,
109
- u_icon_step: iconStep,
110
- u_textSize: [1024, this.iconService.canvasHeight || 128],
111
- u_linearColor: useLinearColor,
112
- u_sourceColor: sourceColorArr,
113
- u_targetColor: targetColorArr
114
- };
115
- }
116
- getAnimateUniforms() {
117
- const { animateOption } = this.layer.getLayerConfig();
118
- return {
119
- u_aimate: this.animateOption2Array(animateOption),
120
- u_time: this.layer.getLayerAnimateTime()
121
- };
122
- }
123
- initModels(callbackModel) {
124
- this.updateTexture();
125
- this.iconService.on("imageUpdate", this.updateTexture);
126
- this.buildModels(callbackModel);
127
- }
128
- clearModels() {
129
- var _a, _b;
130
- (_a = this.texture) == null ? void 0 : _a.destroy();
131
- (_b = this.dataTexture) == null ? void 0 : _b.destroy();
132
- this.iconService.off("imageUpdate", this.updateTexture);
133
- }
134
- buildModels(callbackModel) {
135
- this.layer.buildLayerModel({
136
- moduleName: "lineWall",
137
- vertexShader: import_wall_vert.default,
138
- fragmentShader: import_wall_frag.default,
139
- triangulation: import_triangulation.LineTriangulation,
140
- depth: { enable: false },
141
- blend: this.getBlend()
142
- }).then((model) => {
143
- callbackModel([model]);
144
- }).catch((err) => {
145
- console.warn(err);
146
- callbackModel([]);
147
- });
148
- }
149
- registerBuiltinAttributes() {
150
- this.styleAttributeService.registerStyleAttribute({
151
- name: "distance",
152
- type: import_l7_core.AttributeType.Attribute,
153
- descriptor: {
154
- name: "a_Distance",
155
- buffer: {
156
- usage: import_l7_core.gl.STATIC_DRAW,
157
- data: [],
158
- type: import_l7_core.gl.FLOAT
190
+ }, {
191
+ key: "clearModels",
192
+ value: function clearModels() {
193
+ var _this$texture, _this$dataTexture;
194
+
195
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
196
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
197
+ this.iconService.off('imageUpdate', this.updateTexture);
198
+ }
199
+ }, {
200
+ key: "buildModels",
201
+ value: function buildModels(callbackModel) {
202
+ this.layer.buildLayerModel({
203
+ moduleName: 'lineWall',
204
+ vertexShader: line_vert,
205
+ fragmentShader: line_frag,
206
+ triangulation: _triangulation.LineTriangulation,
207
+ depth: {
208
+ enable: false
159
209
  },
160
- size: 1,
161
- update: (feature, featureIdx, vertex, attributeIdx) => {
162
- return [vertex[3]];
210
+ blend: this.getBlend()
211
+ }).then(function (model) {
212
+ callbackModel([model]);
213
+ }).catch(function (err) {
214
+ console.warn(err);
215
+ callbackModel([]);
216
+ });
217
+ }
218
+ }, {
219
+ key: "registerBuiltinAttributes",
220
+ value: function registerBuiltinAttributes() {
221
+ var _this2 = this;
222
+
223
+ this.styleAttributeService.registerStyleAttribute({
224
+ name: 'distance',
225
+ type: _l7Core.AttributeType.Attribute,
226
+ descriptor: {
227
+ name: 'a_Distance',
228
+ buffer: {
229
+ // give the WebGL driver a hint that this buffer may change
230
+ usage: _l7Core.gl.STATIC_DRAW,
231
+ data: [],
232
+ type: _l7Core.gl.FLOAT
233
+ },
234
+ size: 1,
235
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
236
+ return [vertex[3]];
237
+ }
163
238
  }
164
- }
165
- });
166
- this.styleAttributeService.registerStyleAttribute({
167
- name: "total_distance",
168
- type: import_l7_core.AttributeType.Attribute,
169
- descriptor: {
170
- name: "a_Total_Distance",
171
- buffer: {
172
- usage: import_l7_core.gl.STATIC_DRAW,
173
- data: [],
174
- type: import_l7_core.gl.FLOAT
175
- },
176
- size: 1,
177
- update: (feature, featureIdx, vertex, attributeIdx) => {
178
- return [vertex[5]];
239
+ });
240
+ this.styleAttributeService.registerStyleAttribute({
241
+ name: 'total_distance',
242
+ type: _l7Core.AttributeType.Attribute,
243
+ descriptor: {
244
+ name: 'a_Total_Distance',
245
+ buffer: {
246
+ // give the WebGL driver a hint that this buffer may change
247
+ usage: _l7Core.gl.STATIC_DRAW,
248
+ data: [],
249
+ type: _l7Core.gl.FLOAT
250
+ },
251
+ size: 1,
252
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
253
+ return [vertex[5]];
254
+ }
179
255
  }
180
- }
181
- });
182
- this.styleAttributeService.registerStyleAttribute({
183
- name: "size",
184
- type: import_l7_core.AttributeType.Attribute,
185
- descriptor: {
186
- name: "a_Size",
187
- buffer: {
188
- usage: import_l7_core.gl.DYNAMIC_DRAW,
189
- data: [],
190
- type: import_l7_core.gl.FLOAT
191
- },
192
- size: 2,
193
- update: (feature, featureIdx, vertex, attributeIdx) => {
194
- const { size = 1 } = feature;
195
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
256
+ });
257
+ this.styleAttributeService.registerStyleAttribute({
258
+ name: 'size',
259
+ type: _l7Core.AttributeType.Attribute,
260
+ descriptor: {
261
+ name: 'a_Size',
262
+ buffer: {
263
+ // give the WebGL driver a hint that this buffer may change
264
+ usage: _l7Core.gl.DYNAMIC_DRAW,
265
+ data: [],
266
+ type: _l7Core.gl.FLOAT
267
+ },
268
+ size: 2,
269
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
270
+ var _feature$size = feature.size,
271
+ size = _feature$size === void 0 ? 1 : _feature$size;
272
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
273
+ }
196
274
  }
197
- }
198
- });
199
- this.styleAttributeService.registerStyleAttribute({
200
- name: "normal",
201
- type: import_l7_core.AttributeType.Attribute,
202
- descriptor: {
203
- name: "a_Normal",
204
- buffer: {
205
- usage: import_l7_core.gl.STATIC_DRAW,
206
- data: [],
207
- type: import_l7_core.gl.FLOAT
208
- },
209
- size: 3,
210
- update: (feature, featureIdx, vertex, attributeIdx, normal) => {
211
- return normal;
275
+ }); // point layer size;
276
+
277
+ this.styleAttributeService.registerStyleAttribute({
278
+ name: 'normal',
279
+ type: _l7Core.AttributeType.Attribute,
280
+ descriptor: {
281
+ name: 'a_Normal',
282
+ buffer: {
283
+ // give the WebGL driver a hint that this buffer may change
284
+ usage: _l7Core.gl.STATIC_DRAW,
285
+ data: [],
286
+ type: _l7Core.gl.FLOAT
287
+ },
288
+ size: 3,
289
+ // @ts-ignore
290
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
291
+ return normal;
292
+ }
212
293
  }
213
- }
214
- });
215
- this.styleAttributeService.registerStyleAttribute({
216
- name: "miter",
217
- type: import_l7_core.AttributeType.Attribute,
218
- descriptor: {
219
- name: "a_Miter",
220
- buffer: {
221
- usage: import_l7_core.gl.STATIC_DRAW,
222
- data: [],
223
- type: import_l7_core.gl.FLOAT
224
- },
225
- size: 1,
226
- update: (feature, featureIdx, vertex, attributeIdx) => {
227
- return [vertex[4]];
294
+ });
295
+ this.styleAttributeService.registerStyleAttribute({
296
+ name: 'miter',
297
+ type: _l7Core.AttributeType.Attribute,
298
+ descriptor: {
299
+ name: 'a_Miter',
300
+ buffer: {
301
+ // give the WebGL driver a hint that this buffer may change
302
+ usage: _l7Core.gl.STATIC_DRAW,
303
+ data: [],
304
+ type: _l7Core.gl.FLOAT
305
+ },
306
+ size: 1,
307
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
308
+ return [vertex[4]];
309
+ }
228
310
  }
229
- }
230
- });
231
- this.styleAttributeService.registerStyleAttribute({
232
- name: "uv",
233
- type: import_l7_core.AttributeType.Attribute,
234
- descriptor: {
235
- name: "a_iconMapUV",
236
- buffer: {
237
- usage: import_l7_core.gl.DYNAMIC_DRAW,
238
- data: [],
239
- type: import_l7_core.gl.FLOAT
240
- },
241
- size: 2,
242
- update: (feature, featureIdx, vertex, attributeIdx) => {
243
- const iconMap = this.iconService.getIconMap();
244
- const { texture } = feature;
245
- const { x, y } = iconMap[texture] || { x: 0, y: 0 };
246
- return [x, y];
311
+ });
312
+ this.styleAttributeService.registerStyleAttribute({
313
+ name: 'uv',
314
+ type: _l7Core.AttributeType.Attribute,
315
+ descriptor: {
316
+ name: 'a_iconMapUV',
317
+ buffer: {
318
+ // give the WebGL driver a hint that this buffer may change
319
+ usage: _l7Core.gl.DYNAMIC_DRAW,
320
+ data: [],
321
+ type: _l7Core.gl.FLOAT
322
+ },
323
+ size: 2,
324
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
325
+ var iconMap = _this2.iconService.getIconMap();
326
+
327
+ var texture = feature.texture;
328
+
329
+ var _ref3 = iconMap[texture] || {
330
+ x: 0,
331
+ y: 0
332
+ },
333
+ x = _ref3.x,
334
+ y = _ref3.y;
335
+
336
+ return [x, y];
337
+ }
247
338
  }
248
- }
249
- });
250
- }
251
- };
252
- // Annotate the CommonJS export names for ESM import in node:
253
- 0 && (module.exports = {});
339
+ });
340
+ }
341
+ }]);
342
+ return LineWallModel;
343
+ }(_BaseModel2.default);
344
+
345
+ exports.default = LineWallModel;
@@ -52,7 +52,8 @@ vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
52
52
  // return mid;
53
53
  }
54
54
  float getSegmentRatio(float index) {
55
- return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
55
+ // return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
56
+ return index / (segmentNumber - 1.);
56
57
  }
57
58
  vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
58
59
  // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
@@ -130,8 +131,9 @@ void main() {
130
131
  styleMappingMat[3].b = d_distance_ratio;
131
132
 
132
133
  // styleMappingMat[0][1] - arcThetaOffset
133
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
134
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
134
+ float arcThetaOffset = styleMappingMat[0][1];
135
+ vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, arcThetaOffset), 0.0, 1.0));
136
+ vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, arcThetaOffset), 0.0, 1.0));
135
137
  // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
136
138
  //unProjCustomCoord
137
139
 
@@ -74,5 +74,6 @@ void main() {
74
74
  }
75
75
 
76
76
  gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));
77
+ gl_PointSize = 10.0;
77
78
  }
78
79
  }