@antv/l7-layers 2.9.23 → 2.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/models/plane.d.ts +1 -0
- package/es/citybuliding/building.js +1 -1
- package/es/core/BaseLayer.js +10 -3
- package/es/core/interface.d.ts +26 -48
- package/es/core/interface.js +3 -0
- package/es/core/schema.d.ts +3 -3
- package/es/core/triangulation.d.ts +4 -3
- package/es/core/triangulation.js +54 -39
- package/es/heatmap/models/heatmap.js +1 -1
- package/es/image/models/image.js +7 -1
- package/es/line/index.js +4 -1
- package/es/line/models/arc.js +1 -1
- package/es/line/models/simpleLine.js +1 -1
- package/es/line/shaders/line_arc_vert.glsl +5 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/es/plugins/FeatureScalePlugin.js +0 -1
- package/es/point/index.js +3 -1
- package/es/point/models/fill.js +5 -2
- package/es/point/models/fillmage.js +9 -3
- package/es/point/models/image.js +8 -2
- package/es/point/models/radar.js +2 -3
- package/es/point/models/tile.js +1 -1
- package/es/point/shaders/fill_vert.glsl +13 -6
- package/es/point/shaders/image/fillImage_vert.glsl +13 -5
- package/es/point/shaders/image_vert.glsl +17 -8
- package/es/polygon/index.js +4 -1
- package/es/raster/index.js +3 -1
- package/es/tile/manager/tileLayerManager.d.ts +3 -2
- package/es/tile/manager/tileLayerManager.js +5 -2
- package/es/tile/models/tileModel.js +4 -3
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +32 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +3 -1
- package/es/tile/tileFactory/vectorLayer.js +22 -1
- package/es/tile/tileLayer/baseTileLayer.d.ts +1 -1
- package/es/tile/tileLayer/baseTileLayer.js +3 -2
- package/es/tile/utils.d.ts +2 -0
- package/es/tile/utils.js +5 -1
- package/lib/Geometry/index.js +114 -77
- package/lib/Geometry/models/billboard.js +232 -181
- package/lib/Geometry/models/index.js +18 -34
- package/lib/Geometry/models/plane.js +407 -278
- package/lib/Geometry/models/sprite.js +291 -189
- package/lib/canvas/index.js +101 -66
- package/lib/canvas/models/canvas.js +207 -140
- package/lib/canvas/models/index.js +12 -30
- package/lib/citybuliding/building.js +98 -63
- package/lib/citybuliding/models/build.js +192 -146
- package/lib/core/BaseLayer.js +1331 -809
- package/lib/core/BaseModel.js +457 -279
- package/lib/core/interface.js +40 -53
- package/lib/core/schema.js +21 -39
- package/lib/core/shape/Path.js +67 -79
- package/lib/core/shape/extrude.js +132 -91
- package/lib/core/triangulation.js +412 -213
- package/lib/earth/index.js +100 -62
- package/lib/earth/models/atmosphere.js +146 -112
- package/lib/earth/models/base.js +210 -150
- package/lib/earth/models/bloomsphere.js +146 -112
- package/lib/earth/utils.js +111 -91
- package/lib/heatmap/index.js +149 -92
- package/lib/heatmap/models/grid.js +118 -91
- package/lib/heatmap/models/grid3d.js +155 -123
- package/lib/heatmap/models/heatmap.js +475 -338
- package/lib/heatmap/models/hexagon.js +121 -92
- package/lib/heatmap/models/index.js +22 -37
- package/lib/heatmap/triangulation.js +31 -47
- package/lib/image/index.js +111 -74
- package/lib/image/models/dataImage.js +232 -174
- package/lib/image/models/image.js +175 -123
- package/lib/image/models/index.js +15 -32
- package/lib/index.js +263 -97
- package/lib/line/index.js +131 -83
- package/lib/line/models/arc.js +352 -237
- package/lib/line/models/arc_3d.js +334 -228
- package/lib/line/models/earthArc_3d.js +336 -228
- package/lib/line/models/great_circle.js +291 -200
- package/lib/line/models/half.js +286 -201
- package/lib/line/models/index.js +42 -50
- package/lib/line/models/line.js +428 -299
- package/lib/line/models/linearline.js +277 -203
- package/lib/line/models/simpleLine.js +239 -175
- package/lib/line/models/tile.js +348 -237
- package/lib/line/models/wall.js +327 -235
- package/lib/line/shaders/line_arc_vert.glsl +5 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +1 -0
- package/lib/mask/index.js +92 -59
- package/lib/mask/models/fill.js +134 -82
- package/lib/mask/models/index.js +12 -30
- package/lib/plugins/DataMappingPlugin.js +342 -224
- package/lib/plugins/DataSourcePlugin.js +102 -87
- package/lib/plugins/FeatureScalePlugin.js +330 -241
- package/lib/plugins/LayerAnimateStylePlugin.js +61 -55
- package/lib/plugins/LayerModelPlugin.js +80 -73
- package/lib/plugins/LayerStylePlugin.js +48 -51
- package/lib/plugins/LightingPlugin.js +80 -68
- package/lib/plugins/MultiPassRendererPlugin.js +91 -65
- package/lib/plugins/PixelPickingPlugin.js +150 -109
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -110
- package/lib/plugins/ShaderUniformPlugin.js +118 -99
- package/lib/plugins/UpdateModelPlugin.js +40 -47
- package/lib/plugins/UpdateStyleAttributePlugin.js +93 -75
- package/lib/point/index.js +226 -148
- package/lib/point/models/earthExtrude.js +279 -201
- package/lib/point/models/earthFill.js +287 -202
- package/lib/point/models/extrude.js +299 -203
- package/lib/point/models/fill.js +406 -273
- package/lib/point/models/fillmage.js +365 -252
- package/lib/point/models/image.js +241 -164
- package/lib/point/models/index.js +46 -52
- package/lib/point/models/normal.js +183 -134
- package/lib/point/models/radar.js +304 -212
- package/lib/point/models/simplePoint.js +194 -142
- package/lib/point/models/text.js +608 -385
- package/lib/point/models/tile.js +314 -223
- package/lib/point/shaders/fill_vert.glsl +13 -6
- package/lib/point/shaders/image/fillImage_vert.glsl +13 -5
- package/lib/point/shaders/image_vert.glsl +17 -8
- package/lib/point/shape/extrude.js +56 -52
- package/lib/polygon/index.js +154 -100
- package/lib/polygon/models/extrude.js +311 -223
- package/lib/polygon/models/fill.js +215 -153
- package/lib/polygon/models/index.js +46 -52
- package/lib/polygon/models/ocean.js +244 -173
- package/lib/polygon/models/tile.js +144 -100
- package/lib/polygon/models/water.js +222 -153
- package/lib/raster/buffers/triangulation.js +27 -40
- package/lib/raster/index.js +115 -74
- package/lib/raster/models/index.js +16 -33
- package/lib/raster/models/raster.js +178 -135
- package/lib/raster/raster.js +187 -132
- package/lib/tile/interface.js +4 -16
- package/lib/tile/manager/tileConfigManager.js +125 -86
- package/lib/tile/manager/tileLayerManager.js +314 -227
- package/lib/tile/manager/tilePickerManager.js +192 -123
- package/lib/tile/models/tileModel.js +71 -51
- package/lib/tile/tileFactory/base.js +433 -292
- package/lib/tile/tileFactory/index.js +51 -49
- package/lib/tile/tileFactory/line.js +65 -50
- package/lib/tile/tileFactory/point.js +65 -50
- package/lib/tile/tileFactory/polygon.js +65 -50
- package/lib/tile/tileFactory/raster.js +66 -54
- package/lib/tile/tileFactory/rasterData.js +88 -76
- package/lib/tile/tileFactory/rasterDataLayer.js +97 -62
- package/lib/tile/tileFactory/vectorLayer.js +169 -95
- package/lib/tile/tileLayer/baseTileLayer.js +420 -220
- package/lib/tile/tmsTileLayer.js +110 -67
- package/lib/tile/utils.js +113 -87
- package/lib/utils/blend.js +59 -79
- package/lib/utils/collision-index.js +107 -64
- package/lib/utils/dataMappingStyle.js +105 -60
- package/lib/utils/extrude_polyline.js +600 -398
- package/lib/utils/grid-index.js +163 -111
- package/lib/utils/layerData.js +130 -99
- package/lib/utils/multiPassRender.js +49 -41
- package/lib/utils/polylineNormal.js +148 -96
- package/lib/utils/simpleLine.js +100 -85
- package/lib/utils/symbol-layout.js +219 -116
- package/lib/utils/updateShape.js +15 -41
- package/lib/wind/index.js +109 -71
- package/lib/wind/models/index.js +12 -30
- package/lib/wind/models/utils.js +144 -105
- package/lib/wind/models/wind.js +333 -224
- package/lib/wind/models/windRender.js +329 -218
- package/lib/wind/models/windShader.js +23 -181
- package/package.json +7 -6
package/lib/line/models/half.js
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/* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
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var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
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var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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var LineModel = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(LineModel, _BaseModel);
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var _super = _createSuper(LineModel);
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function LineModel() {
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}
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(0, _createClass2.default)(LineModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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sourceColor = _ref.sourceColor,
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targetColor = _ref.targetColor,
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_ref$arrow = _ref.arrow,
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arrow = _ref$arrow === void 0 ? {
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arrowWidth: 2,
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arrowHeight: 3,
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tailWidth: 1
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} : _ref$arrow; // 转化渐变色
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var useLinearColor = 0; // 默认不生效
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var sourceColorArr = [0, 0, 0, 0];
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}
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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height = _this$calDataFrame.height;
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height: height
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}) : this.createTexture2D({
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return {
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_linearColor: useLinearColor,
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u_sourceColor: sourceColorArr,
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u_arrow: Number(arrow.enable),
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}, {
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}
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},
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update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
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}
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}, {
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key: "clearModels",
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value: function clearModels() {
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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}
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}, {
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key: "buildModels",
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value: function () {
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var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
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var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
|
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|
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|
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return _regenerator.default.wrap(function _callee$(_context) {
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while (1) {
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|
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switch (_context.prev = _context.next) {
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|
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case 0:
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|
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_ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
|
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|
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_this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
|
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|
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this.layer.triangulation = _triangulation.LineTriangulation;
|
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this.layer.buildLayerModel({
|
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moduleName: 'lineHalf',
|
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|
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: _triangulation.LineTriangulation,
|
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depth: {
|
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enable: depth
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},
|
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blend: this.getBlend(),
|
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+
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
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|
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}).then(function (model) {
|
|
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|
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callbackModel([model]);
|
|
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|
+
}).catch(function (err) {
|
|
168
|
+
console.warn(err);
|
|
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|
+
callbackModel([]);
|
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|
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});
|
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case 4:
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case "end":
|
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return _context.stop();
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}
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}
|
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|
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}, _callee, this);
|
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|
+
}));
|
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|
|
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|
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function buildModels(_x) {
|
|
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|
+
return _buildModels.apply(this, arguments);
|
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182
|
}
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|
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|
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|
|
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|
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|
|
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|
+
|
|
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|
+
return buildModels;
|
|
185
|
+
}()
|
|
186
|
+
/**
|
|
187
|
+
* 根据参数获取不同的 shader 代码
|
|
188
|
+
* @returns
|
|
189
|
+
*/
|
|
190
|
+
|
|
191
|
+
}, {
|
|
192
|
+
key: "getShaders",
|
|
193
|
+
value: function getShaders() {
|
|
194
|
+
return {
|
|
195
|
+
frag: line_half_frag,
|
|
196
|
+
vert: line_half_vert,
|
|
197
|
+
type: 'normal'
|
|
198
|
+
};
|
|
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|
+
}
|
|
200
|
+
}, {
|
|
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|
+
key: "registerBuiltinAttributes",
|
|
202
|
+
value: function registerBuiltinAttributes() {
|
|
203
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
204
|
+
name: 'distanceAndIndex',
|
|
205
|
+
type: _l7Core.AttributeType.Attribute,
|
|
206
|
+
descriptor: {
|
|
207
|
+
name: 'a_DistanceAndIndex',
|
|
208
|
+
buffer: {
|
|
209
|
+
// give the WebGL driver a hint that this buffer may change
|
|
210
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
211
|
+
data: [],
|
|
212
|
+
type: _l7Core.gl.FLOAT
|
|
213
|
+
},
|
|
214
|
+
size: 3,
|
|
215
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
|
|
216
|
+
return vertexIndex === undefined ? [vertex[3], 10, vertex[5]] : [vertex[3], vertexIndex, vertex[5]];
|
|
217
|
+
}
|
|
159
218
|
}
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
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|
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|
|
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|
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|
|
166
|
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|
|
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|
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|
|
168
|
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|
|
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|
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|
|
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|
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|
|
171
|
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|
|
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|
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|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
219
|
+
});
|
|
220
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
221
|
+
name: 'dirPoints',
|
|
222
|
+
type: _l7Core.AttributeType.Attribute,
|
|
223
|
+
descriptor: {
|
|
224
|
+
name: 'a_dirPoints',
|
|
225
|
+
buffer: {
|
|
226
|
+
// give the WebGL driver a hint that this buffer may change
|
|
227
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
228
|
+
data: [],
|
|
229
|
+
type: _l7Core.gl.FLOAT
|
|
230
|
+
},
|
|
231
|
+
size: 4,
|
|
232
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
233
|
+
// console.log(feature)
|
|
234
|
+
var startPoint = feature.coordinates[0] || [0, 0];
|
|
235
|
+
var endPoint = feature.coordinates[3] || [0, 0];
|
|
236
|
+
return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];
|
|
237
|
+
}
|
|
176
238
|
}
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
239
|
+
});
|
|
240
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
241
|
+
name: 'size',
|
|
242
|
+
type: _l7Core.AttributeType.Attribute,
|
|
243
|
+
descriptor: {
|
|
244
|
+
name: 'a_Size',
|
|
245
|
+
buffer: {
|
|
246
|
+
// give the WebGL driver a hint that this buffer may change
|
|
247
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
248
|
+
data: [],
|
|
249
|
+
type: _l7Core.gl.FLOAT
|
|
250
|
+
},
|
|
251
|
+
size: 2,
|
|
252
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
253
|
+
var _feature$size = feature.size,
|
|
254
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
255
|
+
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
256
|
+
}
|
|
192
257
|
}
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
258
|
+
}); // point layer size;
|
|
259
|
+
|
|
260
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
261
|
+
name: 'normal',
|
|
262
|
+
type: _l7Core.AttributeType.Attribute,
|
|
263
|
+
descriptor: {
|
|
264
|
+
name: 'a_Normal',
|
|
265
|
+
buffer: {
|
|
266
|
+
// give the WebGL driver a hint that this buffer may change
|
|
267
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
268
|
+
data: [],
|
|
269
|
+
type: _l7Core.gl.FLOAT
|
|
270
|
+
},
|
|
271
|
+
size: 3,
|
|
272
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
273
|
+
return normal;
|
|
274
|
+
}
|
|
208
275
|
}
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
276
|
+
});
|
|
277
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
278
|
+
name: 'miter',
|
|
279
|
+
type: _l7Core.AttributeType.Attribute,
|
|
280
|
+
descriptor: {
|
|
281
|
+
name: 'a_Miter',
|
|
282
|
+
buffer: {
|
|
283
|
+
// give the WebGL driver a hint that this buffer may change
|
|
284
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
285
|
+
data: [],
|
|
286
|
+
type: _l7Core.gl.FLOAT
|
|
287
|
+
},
|
|
288
|
+
size: 1,
|
|
289
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
290
|
+
return [vertex[4]];
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
});
|
|
294
|
+
}
|
|
295
|
+
}]);
|
|
296
|
+
return LineModel;
|
|
297
|
+
}(_BaseModel2.default);
|
|
298
|
+
|
|
299
|
+
exports.default = LineModel;
|
package/lib/line/models/index.js
CHANGED
|
@@ -1,54 +1,46 @@
|
|
|
1
|
-
|
|
2
|
-
var __defProp = Object.defineProperty;
|
|
3
|
-
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
4
|
-
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
5
|
-
var __getProtoOf = Object.getPrototypeOf;
|
|
6
|
-
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
7
|
-
var __export = (target, all) => {
|
|
8
|
-
for (var name in all)
|
|
9
|
-
__defProp(target, name, { get: all[name], enumerable: true });
|
|
10
|
-
};
|
|
11
|
-
var __copyProps = (to, from, except, desc) => {
|
|
12
|
-
if (from && typeof from === "object" || typeof from === "function") {
|
|
13
|
-
for (let key of __getOwnPropNames(from))
|
|
14
|
-
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
15
|
-
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
16
|
-
}
|
|
17
|
-
return to;
|
|
18
|
-
};
|
|
19
|
-
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
|
|
20
|
-
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
1
|
+
"use strict";
|
|
21
2
|
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
3
|
+
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
+
|
|
5
|
+
Object.defineProperty(exports, "__esModule", {
|
|
6
|
+
value: true
|
|
26
7
|
});
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
var
|
|
30
|
-
|
|
31
|
-
var
|
|
32
|
-
|
|
33
|
-
var
|
|
34
|
-
|
|
35
|
-
var
|
|
36
|
-
|
|
37
|
-
var
|
|
38
|
-
|
|
8
|
+
exports.default = void 0;
|
|
9
|
+
|
|
10
|
+
var _tileModel = _interopRequireDefault(require("../../tile/models/tileModel"));
|
|
11
|
+
|
|
12
|
+
var _arc = _interopRequireDefault(require("./arc"));
|
|
13
|
+
|
|
14
|
+
var _arc_3d = _interopRequireDefault(require("./arc_3d"));
|
|
15
|
+
|
|
16
|
+
var _earthArc_3d = _interopRequireDefault(require("./earthArc_3d"));
|
|
17
|
+
|
|
18
|
+
var _great_circle = _interopRequireDefault(require("./great_circle"));
|
|
19
|
+
|
|
20
|
+
var _half = _interopRequireDefault(require("./half"));
|
|
21
|
+
|
|
22
|
+
var _line = _interopRequireDefault(require("./line"));
|
|
23
|
+
|
|
24
|
+
var _linearline = _interopRequireDefault(require("./linearline"));
|
|
25
|
+
|
|
26
|
+
var _simpleLine = _interopRequireDefault(require("./simpleLine"));
|
|
27
|
+
|
|
28
|
+
var _tile = _interopRequireDefault(require("./tile"));
|
|
29
|
+
|
|
30
|
+
var _wall = _interopRequireDefault(require("./wall"));
|
|
31
|
+
|
|
39
32
|
var LineModels = {
|
|
40
|
-
arc:
|
|
41
|
-
arc3d:
|
|
42
|
-
greatcircle:
|
|
43
|
-
wall:
|
|
44
|
-
line:
|
|
45
|
-
halfLine:
|
|
46
|
-
simple:
|
|
47
|
-
linearline:
|
|
48
|
-
vectorline:
|
|
49
|
-
tileLine:
|
|
50
|
-
earthArc3d:
|
|
33
|
+
arc: _arc.default,
|
|
34
|
+
arc3d: _arc_3d.default,
|
|
35
|
+
greatcircle: _great_circle.default,
|
|
36
|
+
wall: _wall.default,
|
|
37
|
+
line: _line.default,
|
|
38
|
+
halfLine: _half.default,
|
|
39
|
+
simple: _simpleLine.default,
|
|
40
|
+
linearline: _linearline.default,
|
|
41
|
+
vectorline: _tileModel.default,
|
|
42
|
+
tileLine: _tile.default,
|
|
43
|
+
earthArc3d: _earthArc_3d.default
|
|
51
44
|
};
|
|
52
|
-
var
|
|
53
|
-
|
|
54
|
-
0 && (module.exports = {});
|
|
45
|
+
var _default = LineModels;
|
|
46
|
+
exports.default = _default;
|