@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
|
@@ -1,161 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
#define LineTypeDash 1.0
|
|
3
|
-
#define Animate 0.0
|
|
4
|
-
#define LineTexture 1.0
|
|
5
|
-
attribute vec3 a_Position;
|
|
6
|
-
attribute vec4 a_Instance;
|
|
7
|
-
attribute vec4 a_Color;
|
|
8
|
-
attribute float a_Size;
|
|
9
|
-
attribute vec2 a_iconMapUV;
|
|
10
|
-
|
|
11
|
-
uniform float u_globel;
|
|
12
|
-
uniform float u_globel_radius;
|
|
13
|
-
uniform float u_global_height: 10;
|
|
14
|
-
uniform mat4 u_ModelMatrix;
|
|
15
|
-
|
|
16
|
-
uniform float segmentNumber;
|
|
17
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
18
|
-
uniform vec4 u_sourceColor;
|
|
19
|
-
uniform vec4 u_targetColor;
|
|
20
|
-
|
|
21
|
-
uniform float u_line_type: 0.0;
|
|
22
|
-
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
23
|
-
uniform float u_icon_step: 100;
|
|
24
|
-
uniform float u_line_texture: 0.0;
|
|
25
|
-
varying float v_distance_ratio;
|
|
26
|
-
|
|
27
|
-
varying vec4 v_dash_array;
|
|
28
|
-
varying vec4 v_color;
|
|
29
|
-
varying vec2 v_iconMapUV;
|
|
30
|
-
varying vec4 v_Color;
|
|
31
|
-
|
|
32
|
-
#pragma include "projection"
|
|
33
|
-
#pragma include "project"
|
|
34
|
-
#pragma include "picking"
|
|
35
|
-
|
|
36
|
-
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
|
37
|
-
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
float getSegmentRatio(float index) {
|
|
41
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
float paraboloid(vec2 source, vec2 target, float ratio) {
|
|
45
|
-
vec2 x = mix(source, target, ratio);
|
|
46
|
-
vec2 center = mix(source, target, 0.5);
|
|
47
|
-
float dSourceCenter = distance(source, center);
|
|
48
|
-
float dXCenter = distance(x, center);
|
|
49
|
-
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
|
53
|
-
float vertex_height = paraboloid(source, target, segmentRatio);
|
|
54
|
-
|
|
55
|
-
return vec3(
|
|
56
|
-
mix(source, target, segmentRatio),
|
|
57
|
-
sqrt(max(0.0, vertex_height))
|
|
58
|
-
);
|
|
59
|
-
}
|
|
60
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
61
|
-
// normalized direction of the line
|
|
62
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
63
|
-
// rotate by 90 degrees
|
|
64
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
65
|
-
|
|
66
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
67
|
-
|
|
68
|
-
return offset;
|
|
69
|
-
}
|
|
70
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
71
|
-
// normalized direction of the line
|
|
72
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
73
|
-
// rotate by 90 degrees
|
|
74
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
75
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
float torad(float deg) {
|
|
79
|
-
return (deg / 180.0) * acos(-1.0);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
vec3 lglt2xyz(vec2 lnglat) {
|
|
83
|
-
float pi = 3.1415926;
|
|
84
|
-
// + Math.PI/2 是为了对齐坐标
|
|
85
|
-
float lng = torad(lnglat.x) + pi / 2.0;
|
|
86
|
-
float lat = torad(lnglat.y);
|
|
87
|
-
|
|
88
|
-
// 手动增加一些偏移,减轻面的冲突
|
|
89
|
-
float radius = u_globel_radius;
|
|
90
|
-
|
|
91
|
-
float z = radius * cos(lat) * cos(lng);
|
|
92
|
-
float x = radius * cos(lat) * sin(lng);
|
|
93
|
-
float y = radius * sin(lat);
|
|
94
|
-
return vec3(x, y, z);
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
void main() {
|
|
98
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
99
|
-
|
|
100
|
-
v_color = a_Color;
|
|
101
|
-
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
|
102
|
-
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
|
103
|
-
float segmentIndex = a_Position.x;
|
|
104
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
105
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
106
|
-
|
|
107
|
-
float d_distance_ratio;
|
|
108
|
-
if(u_line_type == LineTypeDash) {
|
|
109
|
-
d_distance_ratio = segmentIndex / segmentNumber;
|
|
110
|
-
// float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
|
111
|
-
vec2 s = source;
|
|
112
|
-
vec2 t = target;
|
|
113
|
-
|
|
114
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
115
|
-
s = unProjCustomCoord(source);
|
|
116
|
-
t = unProjCustomCoord(target);
|
|
117
|
-
}
|
|
118
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
119
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
120
|
-
}
|
|
121
|
-
if(u_animate.x == Animate) {
|
|
122
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
127
|
-
vec3 curr = getPos(source, target, segmentRatio);
|
|
128
|
-
vec3 next = getPos(source, target, nextSegmentRatio);
|
|
129
|
-
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
130
|
-
|
|
131
|
-
float animateSpeed = 0.0; // 运动速度
|
|
132
|
-
v_Color = mix(u_sourceColor, u_targetColor, a_Position.x/segmentNumber);
|
|
133
|
-
|
|
134
|
-
v_Color.a *= opacity;
|
|
135
|
-
|
|
136
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
|
137
|
-
|
|
138
|
-
// 地球模式
|
|
139
|
-
if(u_globel > 0.0) {
|
|
140
|
-
vec3 startLngLat = lglt2xyz(a_Instance.rg);
|
|
141
|
-
vec3 endLngLat = lglt2xyz(a_Instance.ba);
|
|
142
|
-
float globalRadius = length(startLngLat);
|
|
143
|
-
|
|
144
|
-
vec3 lineDir = normalize(endLngLat - startLngLat);
|
|
145
|
-
vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
|
|
146
|
-
|
|
147
|
-
// 线的偏移
|
|
148
|
-
vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
|
|
149
|
-
// 计算起始点和终止点的距离
|
|
150
|
-
float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
|
|
151
|
-
// 计算飞线各个节点相应的高度
|
|
152
|
-
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
153
|
-
// 地球点位
|
|
154
|
-
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
155
|
-
|
|
156
|
-
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
setPickingColor(a_PickingColor);
|
|
161
|
-
}
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec4 a_Color;
|
|
3
|
-
attribute vec3 a_Position;
|
|
4
|
-
attribute vec4 a_Instance;
|
|
5
|
-
attribute float a_Size;
|
|
6
|
-
uniform mat4 u_ModelMatrix;
|
|
7
|
-
|
|
8
|
-
uniform float segmentNumber;
|
|
9
|
-
varying vec4 v_color;
|
|
10
|
-
varying float v_segmentIndex;
|
|
11
|
-
|
|
12
|
-
uniform float u_lineDir: 1.0;
|
|
13
|
-
|
|
14
|
-
uniform vec4 u_sourceColor;
|
|
15
|
-
uniform vec4 u_targetColor;
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
#pragma include "projection"
|
|
21
|
-
#pragma include "project"
|
|
22
|
-
#pragma include "picking"
|
|
23
|
-
|
|
24
|
-
float bezier3(vec3 arr, float t) {
|
|
25
|
-
float ut = 1. - t;
|
|
26
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
27
|
-
}
|
|
28
|
-
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
29
|
-
vec2 center = target - source;
|
|
30
|
-
float r = length(center);
|
|
31
|
-
float theta = atan(center.y, center.x);
|
|
32
|
-
float thetaOffset = arcThetaOffset;
|
|
33
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
34
|
-
float theta2 = theta + thetaOffset;
|
|
35
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
36
|
-
if(u_lineDir == 1.0) { // 正向
|
|
37
|
-
return mid;
|
|
38
|
-
} else { // 逆向
|
|
39
|
-
// (mid + vmin)/2 = (s + t)/2
|
|
40
|
-
vec2 vmid = source + target - mid;
|
|
41
|
-
return vmid;
|
|
42
|
-
}
|
|
43
|
-
// return mid;
|
|
44
|
-
}
|
|
45
|
-
float getSegmentRatio(float index) {
|
|
46
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
47
|
-
}
|
|
48
|
-
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
49
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
50
|
-
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
51
|
-
vec3 x = vec3(source.x, mid.x, target.x);
|
|
52
|
-
vec3 y = vec3(source.y, mid.y, target.y);
|
|
53
|
-
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
54
|
-
}
|
|
55
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
56
|
-
// normalized direction of the line
|
|
57
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
58
|
-
// rotate by 90 degrees
|
|
59
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
60
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
61
|
-
return offset;
|
|
62
|
-
}
|
|
63
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
64
|
-
// normalized direction of the line
|
|
65
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
66
|
-
// rotate by 90 degrees
|
|
67
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
68
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
void main() {
|
|
72
|
-
v_color = a_Color;
|
|
73
|
-
|
|
74
|
-
vec2 source = a_Instance.rg; // 起始点
|
|
75
|
-
vec2 target = a_Instance.ba; // 终点
|
|
76
|
-
float segmentIndex = a_Position.x;
|
|
77
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
78
|
-
|
|
79
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
80
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
81
|
-
float d_distance_ratio;
|
|
82
|
-
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));
|
|
83
|
-
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));
|
|
84
|
-
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
85
|
-
//unProjCustomCoord
|
|
86
|
-
|
|
87
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
91
|
-
|
|
92
|
-
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
93
|
-
v_color.a *= opacity;
|
|
94
|
-
|
|
95
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
|
|
96
|
-
|
|
97
|
-
setPickingColor(a_PickingColor);
|
|
98
|
-
}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
varying vec4 v_color;
|
|
2
|
-
varying vec4 v_texture_data;
|
|
3
|
-
uniform float u_linearDir: 1.0;
|
|
4
|
-
uniform float u_linearColor: 0;
|
|
5
|
-
uniform vec4 u_sourceColor;
|
|
6
|
-
uniform vec4 u_targetColor;
|
|
7
|
-
|
|
8
|
-
#pragma include "picking"
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
float linearRadio = v_texture_data.r; // 当前点位距离占线总长的比例
|
|
13
|
-
if(u_linearDir < 1.0) {
|
|
14
|
-
linearRadio = v_texture_data.a;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
18
|
-
gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);
|
|
19
|
-
gl_FragColor.a *= v_color.a;
|
|
20
|
-
} else { // 使用 color 方法传入的颜色
|
|
21
|
-
gl_FragColor = v_color;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
25
|
-
}
|
|
@@ -1,93 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute float a_Miter;
|
|
3
|
-
attribute vec2 a_Size;
|
|
4
|
-
attribute vec3 a_Normal;
|
|
5
|
-
attribute vec3 a_Position;
|
|
6
|
-
|
|
7
|
-
// dash line
|
|
8
|
-
attribute float a_Total_Distance;
|
|
9
|
-
attribute vec2 a_DistanceAndIndex;
|
|
10
|
-
|
|
11
|
-
uniform mat4 u_ModelMatrix;
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
uniform float u_heightfixed: 0.0;
|
|
15
|
-
uniform float u_vertexScale: 1.0;
|
|
16
|
-
uniform float u_raisingHeight: 0.0;
|
|
17
|
-
uniform sampler2D u_texture;
|
|
18
|
-
uniform float u_linearDir: 1.0;
|
|
19
|
-
varying vec4 v_Color;
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
#pragma include "projection"
|
|
23
|
-
#pragma include "picking"
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
void main() {
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
|
|
30
|
-
|
|
31
|
-
vec2 offset = project_pixel(size.xy);
|
|
32
|
-
|
|
33
|
-
float lineDistance = a_DistanceAndIndex.x;
|
|
34
|
-
float currentLinePointRatio = lineDistance / a_Total_Distance;
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
|
|
38
|
-
float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
|
|
39
|
-
float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
40
|
-
|
|
41
|
-
float linearRadio =currentLinePointRatio; // 当前点位距离占线总长的比例
|
|
42
|
-
if(u_linearDir < 1.0) {
|
|
43
|
-
linearRadio = texV;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
v_Color = texture2D(u_texture, vec2(linearRadio, 0.5));
|
|
47
|
-
|
|
48
|
-
v_Color.a *= opacity; // 全局透明度
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
53
|
-
|
|
54
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
|
|
55
|
-
|
|
56
|
-
float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
|
|
57
|
-
float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
|
|
58
|
-
|
|
59
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
60
|
-
lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
|
|
61
|
-
h *= 0.2;
|
|
62
|
-
if(u_heightfixed < 1.0) {
|
|
63
|
-
lineHeight = project_pixel(a_Size.y);
|
|
64
|
-
}
|
|
65
|
-
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
|
|
66
|
-
} else {
|
|
67
|
-
// mapbox - amap
|
|
68
|
-
|
|
69
|
-
// 兼容 mapbox 在线高度上的效果表现基本一致
|
|
70
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
71
|
-
// mapbox
|
|
72
|
-
// 保持高度相对不变
|
|
73
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
74
|
-
h *= mapboxZoomScale;
|
|
75
|
-
h += u_raisingHeight * mapboxZoomScale;
|
|
76
|
-
if(u_heightfixed > 0.0) {
|
|
77
|
-
lineHeight *= mapboxZoomScale;
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
} else {
|
|
81
|
-
// amap
|
|
82
|
-
h += u_raisingHeight;
|
|
83
|
-
// lineHeight 顶点偏移高度
|
|
84
|
-
if(u_heightfixed < 1.0) {
|
|
85
|
-
lineHeight *= pow(2.0, 20.0 - u_Zoom);
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
setPickingColor(a_PickingColor);
|
|
93
|
-
}
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
uniform float u_additive;
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
varying vec4 v_data;
|
|
6
|
-
varying vec4 v_color;
|
|
7
|
-
varying float v_radius;
|
|
8
|
-
uniform float u_time;
|
|
9
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
10
|
-
|
|
11
|
-
#pragma include "sdf_2d"
|
|
12
|
-
#pragma include "picking"
|
|
13
|
-
|
|
14
|
-
void main() {
|
|
15
|
-
|
|
16
|
-
lowp float antialiasblur = v_data.z;
|
|
17
|
-
float r = v_radius / (v_radius);
|
|
18
|
-
|
|
19
|
-
float outer_df;
|
|
20
|
-
float inner_df;
|
|
21
|
-
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
22
|
-
|
|
23
|
-
outer_df = sdCircle(v_data.xy, 1.0);
|
|
24
|
-
inner_df = sdCircle(v_data.xy, r);
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
28
|
-
|
|
29
|
-
float color_t = smoothstep(
|
|
30
|
-
antialiasblur,
|
|
31
|
-
0.0,
|
|
32
|
-
inner_df
|
|
33
|
-
);
|
|
34
|
-
float PI = 3.14159;
|
|
35
|
-
float N_RINGS = 3.0;
|
|
36
|
-
float FREQ = 1.0;
|
|
37
|
-
|
|
38
|
-
gl_FragColor = v_color;
|
|
39
|
-
|
|
40
|
-
float d = length(v_data.xy);
|
|
41
|
-
if(d > 0.5) {
|
|
42
|
-
discard;
|
|
43
|
-
}
|
|
44
|
-
float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
|
|
45
|
-
|
|
46
|
-
// 根据叠加模式选择效果
|
|
47
|
-
if(u_additive > 0.0) {
|
|
48
|
-
gl_FragColor *= intensity;
|
|
49
|
-
// 优化水波点 blend additive 模式下有的拾取效果
|
|
50
|
-
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
51
|
-
} else {
|
|
52
|
-
gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
|
|
53
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
54
|
-
}
|
|
55
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
varying vec4 v_color;
|
|
2
|
-
uniform float u_opacity: 1.0;
|
|
3
|
-
|
|
4
|
-
uniform float u_pickLight: 0.0;
|
|
5
|
-
|
|
6
|
-
#pragma include "picking"
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
uniform float u_linearColor: 0;
|
|
10
|
-
uniform vec4 u_sourceColor;
|
|
11
|
-
uniform vec4 u_targetColor;
|
|
12
|
-
|
|
13
|
-
uniform float u_opacitylinear: 0.0;
|
|
14
|
-
uniform float u_opacitylinear_dir: 1.0;
|
|
15
|
-
varying float v_lightWeight;
|
|
16
|
-
varying float v_barLinearZ;
|
|
17
|
-
void main() {
|
|
18
|
-
|
|
19
|
-
gl_FragColor = v_color;
|
|
20
|
-
|
|
21
|
-
// 开启透明度渐变
|
|
22
|
-
if(u_opacitylinear > 0.0) {
|
|
23
|
-
gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_barLinearZ): v_barLinearZ;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
// picking
|
|
27
|
-
if(u_pickLight > 0.0) {
|
|
28
|
-
gl_FragColor = filterColorAlpha(gl_FragColor, v_lightWeight);
|
|
29
|
-
} else {
|
|
30
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
31
|
-
}
|
|
32
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
uniform vec2 u_textSize;
|
|
3
|
-
uniform float u_opacity : 1;
|
|
4
|
-
|
|
5
|
-
#pragma include "sdf_2d"
|
|
6
|
-
#pragma include "picking"
|
|
7
|
-
varying vec2 v_uv; // 本身的 uv 坐标
|
|
8
|
-
varying vec2 v_Iconuv;
|
|
9
|
-
varying float v_opacity;
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
|
|
13
|
-
vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
|
|
14
|
-
gl_FragColor = texture2D(u_texture, pos);
|
|
15
|
-
gl_FragColor.a *= v_opacity;
|
|
16
|
-
|
|
17
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
18
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
uniform sampler2D u_texture;
|
|
3
|
-
varying vec4 v_color;
|
|
4
|
-
varying vec2 v_uv;
|
|
5
|
-
varying float v_opacity;
|
|
6
|
-
uniform vec2 u_textSize;
|
|
7
|
-
|
|
8
|
-
#pragma include "picking"
|
|
9
|
-
|
|
10
|
-
void main(){
|
|
11
|
-
vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;
|
|
12
|
-
vec4 textureColor;
|
|
13
|
-
|
|
14
|
-
// Y = 0.299R + 0.587G + 0.114B // 亮度提取
|
|
15
|
-
|
|
16
|
-
textureColor = texture2D(u_texture, pos);
|
|
17
|
-
|
|
18
|
-
// Tip: 去除边缘部分 mipmap 导致的混合变暗
|
|
19
|
-
float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);
|
|
20
|
-
if(fragmengTocenter >= 0.5) {
|
|
21
|
-
float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;
|
|
22
|
-
textureColor.a *= luma;
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){
|
|
28
|
-
gl_FragColor= textureColor;
|
|
29
|
-
}else {
|
|
30
|
-
gl_FragColor= step(0.01, textureColor.z) * v_color;
|
|
31
|
-
}
|
|
32
|
-
gl_FragColor.a *= v_opacity;
|
|
33
|
-
if (gl_FragColor.a < 0.01) {
|
|
34
|
-
discard;
|
|
35
|
-
}
|
|
36
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
37
|
-
}
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
#define SDF_PX 8.0
|
|
2
|
-
#define EDGE_GAMMA 0.105
|
|
3
|
-
#define FONT_SIZE 48.0
|
|
4
|
-
uniform sampler2D u_sdf_map;
|
|
5
|
-
uniform float u_gamma_scale : 0.5;
|
|
6
|
-
uniform float u_stroke_width : 2.0;
|
|
7
|
-
uniform float u_halo_blur : 0.5;
|
|
8
|
-
uniform float u_DevicePixelRatio;
|
|
9
|
-
|
|
10
|
-
varying vec4 v_color;
|
|
11
|
-
varying vec4 v_stroke_color;
|
|
12
|
-
varying vec2 v_uv;
|
|
13
|
-
varying float v_gamma_scale;
|
|
14
|
-
varying float v_fontScale;
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
#pragma include "picking"
|
|
18
|
-
void main() {
|
|
19
|
-
// get style data mapping
|
|
20
|
-
|
|
21
|
-
// get sdf from atlas
|
|
22
|
-
float dist = texture2D(u_sdf_map, v_uv).a;
|
|
23
|
-
|
|
24
|
-
lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
|
|
25
|
-
highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
|
|
26
|
-
|
|
27
|
-
highp float gamma_scaled = gamma * v_gamma_scale;
|
|
28
|
-
|
|
29
|
-
highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
|
|
30
|
-
|
|
31
|
-
gl_FragColor = mix(v_color, v_stroke_color, smoothstep(0., 0.5, 1.- dist));
|
|
32
|
-
|
|
33
|
-
gl_FragColor.a *= alpha;
|
|
34
|
-
// 作为 mask 模板时需要丢弃透明的像素
|
|
35
|
-
if (gl_FragColor.a < 0.01) {
|
|
36
|
-
discard;
|
|
37
|
-
}
|
|
38
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
39
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
#pragma include "picking"
|
|
2
|
-
uniform float u_opacitylinear: 0.0;
|
|
3
|
-
uniform float u_dir: 1.0;
|
|
4
|
-
varying vec3 v_linear;
|
|
5
|
-
varying vec2 v_pos;
|
|
6
|
-
varying vec4 v_Color;
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
void main() {
|
|
10
|
-
gl_FragColor = v_Color;
|
|
11
|
-
if(u_opacitylinear > 0.0) {
|
|
12
|
-
gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;
|
|
13
|
-
}
|
|
14
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
15
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
attribute vec2 a_uv;
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
uniform mat4 u_ModelMatrix;
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
varying vec2 v_uv;
|
|
7
|
-
|
|
8
|
-
#pragma include "projection"
|
|
9
|
-
|
|
10
|
-
void main() {
|
|
11
|
-
v_uv = a_uv;
|
|
12
|
-
|
|
13
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
14
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));
|
|
15
|
-
}
|
|
16
|
-
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
precision mediump float;
|
|
2
|
-
uniform float u_opacity: 1.0;
|
|
3
|
-
uniform sampler2D u_texture;
|
|
4
|
-
uniform sampler2D u_colorTexture;
|
|
5
|
-
uniform float u_min;
|
|
6
|
-
uniform float u_max;
|
|
7
|
-
uniform vec2 u_domain;
|
|
8
|
-
uniform float u_noDataValue;
|
|
9
|
-
uniform bool u_clampLow: true;
|
|
10
|
-
uniform bool u_clampHigh: true;
|
|
11
|
-
varying vec2 v_texCoord;
|
|
12
|
-
bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
void main() {
|
|
16
|
-
|
|
17
|
-
float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;
|
|
18
|
-
if (value == u_noDataValue || isnan_emu(value))
|
|
19
|
-
discard;
|
|
20
|
-
else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))
|
|
21
|
-
discard;
|
|
22
|
-
else {
|
|
23
|
-
float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);
|
|
24
|
-
vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));
|
|
25
|
-
|
|
26
|
-
gl_FragColor = color;
|
|
27
|
-
gl_FragColor.a = gl_FragColor.a * u_opacity ;
|
|
28
|
-
if(gl_FragColor.a < 0.01)
|
|
29
|
-
discard;
|
|
30
|
-
|
|
31
|
-
}
|
|
32
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
uniform mat4 u_ModelMatrix;
|
|
3
|
-
|
|
4
|
-
attribute vec3 a_Position;
|
|
5
|
-
attribute vec2 a_Uv;
|
|
6
|
-
varying vec2 v_texCoord;
|
|
7
|
-
#pragma include "projection"
|
|
8
|
-
void main() {
|
|
9
|
-
v_texCoord = a_Uv;
|
|
10
|
-
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
11
|
-
|
|
12
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
|
|
13
|
-
}
|