@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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var planeFrag = "\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
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var planeVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
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declare enum SPRITE_ANIMATE_DIR {
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@@ -22,13 +22,23 @@ export default class SpriteModel extends BaseModel {
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[key: string]: any;
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};
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};
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@@ -1,4 +1,5 @@
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1
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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|
@@ -14,9 +15,9 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
|
|
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|
import { gl } from '@antv/l7-core';
|
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|
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/* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
|
|
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var spriteFrag = "\
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var spriteFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
|
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/* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
|
|
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|
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var spriteVert = "
|
|
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|
+
var spriteVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy, a_Position.z, 1.0));\ngl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
|
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|
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|
|
@@ -58,16 +59,26 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
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|
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_this.
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|
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|
|
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|
|
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|
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*/
|
|
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|
+
_defineProperty(_assertThisInitialized(_this), "updatePosition", function () {
|
|
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|
+
var _this$styleAttributeS;
|
|
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|
+
_this.planeGeometryUpdateTriangulation();
|
|
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|
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var vertexAttribute = (_this$styleAttributeS = _this.styleAttributeService.getLayerStyleAttribute('position')) === null || _this$styleAttributeS === void 0 ? void 0 : _this$styleAttributeS.vertexAttribute;
|
|
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|
+
if (vertexAttribute) {
|
|
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|
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// [x1, y1, z1, x2, y2, z2...]
|
|
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|
+
var updated = [];
|
|
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|
+
for (var i = 0; i < _this.positions.length; i += 5) {
|
|
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|
+
updated.push(_this.positions[i], _this.positions[i + 1], _this.positions[i + 2]);
|
|
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|
+
}
|
|
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|
+
vertexAttribute.updateBuffer({
|
|
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|
+
data: updated,
|
|
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|
+
offset: 0
|
|
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|
+
});
|
|
79
|
+
}
|
|
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80
|
_this.layerService.throttleRenderLayers();
|
|
70
|
-
_this.timer = requestAnimationFrame(_this.
|
|
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|
+
_this.timer = requestAnimationFrame(_this.updatePosition);
|
|
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82
|
});
|
|
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83
|
_defineProperty(_assertThisInitialized(_this), "planeGeometryTriangulation", function () {
|
|
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|
var _this2;
|
|
@@ -133,6 +144,14 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
|
|
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|
}, {
|
|
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|
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|
|
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|
value: function getUninforms() {
|
|
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|
+
var commoninfo = this.getCommonUniformsInfo();
|
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|
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var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
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|
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this.updateStyleUnifoms();
|
|
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|
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return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
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|
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}
|
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|
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}, {
|
|
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|
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|
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value: function getCommonUniformsInfo() {
|
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|
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|
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|
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|
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|
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|
|
@@ -142,14 +161,18 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
|
|
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|
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|
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|
|
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|
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|
|
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|
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this.textures = [];
|
|
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|
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|
|
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|
}
|
|
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|
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|
|
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|
+
var commonOptions = {
|
|
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168
|
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|
|
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169
|
u_mapFlag: mapTexture ? 1 : 0,
|
|
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|
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|
|
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|
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|
|
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|
+
u_Scale: spriteScale,
|
|
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|
+
u_texture: this.texture
|
|
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|
};
|
|
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|
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this.textures = [this.texture];
|
|
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|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
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|
+
return commonBufferInfo;
|
|
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|
}
|
|
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|
}, {
|
|
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|
key: "clearModels",
|
|
@@ -157,6 +180,7 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
157
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|
var _this$texture2;
|
|
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|
cancelAnimationFrame(this.timer);
|
|
159
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|
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
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|
+
this.textures = [];
|
|
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|
}
|
|
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|
}, {
|
|
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|
key: "initModels",
|
|
@@ -168,6 +192,7 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
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|
while (1) switch (_context.prev = _context.next) {
|
|
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|
case 0:
|
|
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|
_ref6 = this.layer.getLayerConfig(), mapTexture = _ref6.mapTexture, _ref6$spriteTop = _ref6.spriteTop, spriteTop = _ref6$spriteTop === void 0 ? 5000000 : _ref6$spriteTop, _ref6$spriteUpdate = _ref6.spriteUpdate, spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate, _ref6$spriteAnimate = _ref6.spriteAnimate, spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
|
|
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|
+
this.initUniformsBuffer();
|
|
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|
this.mapTexture = mapTexture;
|
|
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|
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|
|
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|
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|
|
@@ -179,24 +204,25 @@ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
179
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|
});
|
|
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|
this.updateTexture(mapTexture);
|
|
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|
setTimeout(function () {
|
|
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|
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_this3.
|
|
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|
+
_this3.updatePosition();
|
|
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|
}, 100);
|
|
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|
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_context.next =
|
|
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|
+
_context.next = 12;
|
|
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210
|
return this.layer.buildLayerModel({
|
|
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|
moduleName: 'geometrySprite',
|
|
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|
vertexShader: spriteVert,
|
|
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|
fragmentShader: spriteFrag,
|
|
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214
|
triangulation: this.planeGeometryTriangulation,
|
|
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|
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inject: this.getInject(),
|
|
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|
primitive: gl.POINTS,
|
|
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|
depth: {
|
|
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|
enable: false
|
|
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|
},
|
|
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|
blend: this.getBlend()
|
|
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|
});
|
|
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|
-
case
|
|
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|
+
case 12:
|
|
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223
|
model = _context.sent;
|
|
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|
return _context.abrupt("return", [model]);
|
|
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|
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case
|
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|
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|
|
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|
case "end":
|
|
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|
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|
|
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|
}
|
|
@@ -1,13 +1,18 @@
|
|
|
1
|
+
layout(std140) uniform commonUniforms {
|
|
2
|
+
vec2 u_size;
|
|
3
|
+
float u_raisingHeight;
|
|
4
|
+
float u_rotation;
|
|
5
|
+
float u_opacity;
|
|
6
|
+
};
|
|
1
7
|
|
|
2
8
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform float u_opacity;
|
|
4
9
|
|
|
5
|
-
|
|
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|
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|
|
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|
+
in vec2 v_uv;
|
|
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|
+
out vec4 outputColor;
|
|
7
12
|
|
|
8
13
|
#pragma include "picking"
|
|
9
14
|
void main() {
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
15
|
+
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
16
|
+
outputColor.a *= u_opacity;
|
|
17
|
+
outputColor = filterColor(outputColor);
|
|
13
18
|
}
|
|
@@ -1,25 +1,22 @@
|
|
|
1
|
-
|
|
2
|
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|
|
3
|
-
|
|
4
|
-
uniform float u_opacity;
|
|
5
|
-
uniform vec2 u_size: [1.0, 1.0];
|
|
6
|
-
uniform mat2 u_RotateMatrix;
|
|
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|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 11) in vec3 a_Extrude;
|
|
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|
+
layout(location = 14) in vec2 a_Uv;
|
|
7
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|
|
|
8
|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
vec2 u_size;
|
|
7
|
+
float u_raisingHeight;
|
|
8
|
+
float u_rotation;
|
|
9
|
+
float u_opacity;
|
|
10
|
+
};
|
|
12
11
|
|
|
13
|
-
|
|
14
|
-
varying vec2 v_uv;
|
|
12
|
+
out vec2 v_uv;
|
|
15
13
|
|
|
16
14
|
#pragma include "projection"
|
|
17
15
|
#pragma include "picking"
|
|
16
|
+
#pragma include "rotation_2d"
|
|
18
17
|
void main() {
|
|
19
18
|
vec3 extrude = a_Extrude;
|
|
20
|
-
v_Color = a_Color;
|
|
21
19
|
v_uv = a_Uv;
|
|
22
|
-
|
|
23
20
|
float raiseHeight = u_raisingHeight;
|
|
24
21
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
25
22
|
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
@@ -30,7 +27,7 @@ void main() {
|
|
|
30
27
|
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
31
28
|
|
|
32
29
|
// 计算绕 z 轴旋转后的偏移
|
|
33
|
-
vec2 offsetXY = project_pixel(
|
|
30
|
+
vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));
|
|
34
31
|
// 绕 z 轴旋转
|
|
35
32
|
float x = project_pos.x + offsetXY.x;
|
|
36
33
|
float y = project_pos.y + offsetXY.y;
|
|
@@ -1,22 +1,26 @@
|
|
|
1
1
|
|
|
2
2
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform
|
|
4
|
-
|
|
3
|
+
layout(std140) uniform commonUniforms {
|
|
4
|
+
float u_opacity;
|
|
5
|
+
float u_mapFlag;
|
|
6
|
+
float u_terrainClipHeight;
|
|
7
|
+
};
|
|
5
8
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
+
in vec3 v_Color;
|
|
10
|
+
in vec2 v_uv;
|
|
11
|
+
in float v_clip;
|
|
12
|
+
out vec4 outputColor;
|
|
9
13
|
|
|
10
14
|
#pragma include "picking"
|
|
11
15
|
void main() {
|
|
12
16
|
// gl_FragColor = vec4(v_Color, u_opacity);
|
|
13
17
|
if(u_mapFlag > 0.0) {
|
|
14
|
-
|
|
15
|
-
|
|
18
|
+
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
19
|
+
outputColor.a *= u_opacity;
|
|
16
20
|
} else {
|
|
17
21
|
// gl_FragColor = vec4(v_uv, 0.0, u_opacity);
|
|
18
|
-
|
|
22
|
+
outputColor = vec4(v_Color, u_opacity);
|
|
19
23
|
}
|
|
20
|
-
|
|
21
|
-
|
|
24
|
+
outputColor.a *= v_clip;
|
|
25
|
+
outputColor = filterColor(outputColor);
|
|
22
26
|
}
|
|
@@ -1,16 +1,17 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
uniform mat4 u_ModelMatrix;
|
|
3
1
|
|
|
4
|
-
|
|
5
|
-
|
|
2
|
+
layout(location = 0) in vec3 a_Position;
|
|
3
|
+
layout(location = 1) in vec3 a_Color;
|
|
4
|
+
layout(location = 14) in vec2 a_Uv;
|
|
6
5
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
layout(std140) uniform commonUniforms {
|
|
7
|
+
float u_opacity;
|
|
8
|
+
float u_mapFlag;
|
|
9
|
+
float u_terrainClipHeight;
|
|
10
|
+
};
|
|
10
11
|
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
12
|
+
out vec3 v_Color;
|
|
13
|
+
out vec2 v_uv;
|
|
14
|
+
out float v_clip;
|
|
14
15
|
|
|
15
16
|
#pragma include "projection"
|
|
16
17
|
#pragma include "picking"
|
|
@@ -1,10 +1,14 @@
|
|
|
1
1
|
|
|
2
|
+
layout(std140) uniform commonUniforms {
|
|
3
|
+
float u_opacity;
|
|
4
|
+
float u_mapFlag;
|
|
5
|
+
float u_Scale;
|
|
6
|
+
};
|
|
2
7
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform float u_mapFlag;
|
|
4
|
-
uniform float u_opacity;
|
|
5
8
|
|
|
6
|
-
|
|
7
|
-
|
|
9
|
+
in vec3 v_Color;
|
|
10
|
+
in float v_d;
|
|
11
|
+
out vec4 outputColor;
|
|
8
12
|
|
|
9
13
|
void main() {
|
|
10
14
|
|
|
@@ -13,9 +17,9 @@ void main() {
|
|
|
13
17
|
}
|
|
14
18
|
|
|
15
19
|
if(u_mapFlag > 0.0) {
|
|
16
|
-
|
|
17
|
-
|
|
20
|
+
outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);
|
|
21
|
+
outputColor.a *= u_opacity;
|
|
18
22
|
} else {
|
|
19
|
-
|
|
23
|
+
outputColor = vec4(v_Color, u_opacity);
|
|
20
24
|
}
|
|
21
25
|
}
|
|
@@ -1,17 +1,18 @@
|
|
|
1
|
-
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 1) in vec3 a_Color;
|
|
2
3
|
|
|
3
|
-
|
|
4
|
-
|
|
4
|
+
layout(std140) uniform commonUniforms {
|
|
5
|
+
float u_opacity;
|
|
6
|
+
float u_mapFlag;
|
|
7
|
+
float u_Scale;
|
|
8
|
+
};
|
|
5
9
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
uniform float u_Scale;
|
|
9
|
-
varying vec3 v_Color;
|
|
10
|
-
varying float v_d;
|
|
10
|
+
out vec3 v_Color;
|
|
11
|
+
out float v_d;
|
|
11
12
|
|
|
12
13
|
#pragma include "projection"
|
|
13
14
|
void main() {
|
|
14
|
-
v_Color = a_Color;
|
|
15
|
+
v_Color = a_Color.xyz;
|
|
15
16
|
|
|
16
17
|
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
17
18
|
|
package/es/heatmap/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { IAttributeAndElements, IRenderOptions } from '@antv/l7-core';
|
|
1
|
+
import type { IAttributeAndElements, IRenderOptions } from '@antv/l7-core';
|
|
2
2
|
import BaseLayer from '../core/BaseLayer';
|
|
3
|
-
import { IHeatMapLayerStyleOptions } from '../core/interface';
|
|
4
|
-
import { HeatMapModelType } from './models';
|
|
3
|
+
import type { IHeatMapLayerStyleOptions } from '../core/interface';
|
|
4
|
+
import type { HeatMapModelType } from './models';
|
|
5
5
|
export default class HeatMapLayer extends BaseLayer<IHeatMapLayerStyleOptions> {
|
|
6
6
|
type: string;
|
|
7
7
|
buildModels(): Promise<void>;
|
|
@@ -1,7 +1,14 @@
|
|
|
1
|
-
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class GridModel extends BaseModel {
|
|
4
4
|
getUninforms(): IModelUniform;
|
|
5
|
+
protected getCommonUniformsInfo(): {
|
|
6
|
+
uniformsArray: number[];
|
|
7
|
+
uniformsLength: number;
|
|
8
|
+
uniformsOption: {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
};
|
|
11
|
+
};
|
|
5
12
|
initModels(): Promise<IModel[]>;
|
|
6
13
|
buildModels(): Promise<IModel[]>;
|
|
7
14
|
protected registerBuiltinAttributes(): void;
|