@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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var Raster_terrainFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nuniform vec4 u_unpack;\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture2D(u_texture, coord,bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue =(value- u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture2D(u_colorTexture, coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord,0.0);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else {\n \n gl_FragColor = getColor(value);\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n if(gl_FragColor.a < 0.01)\n discard;\n }\n}\n";
|
|
23
|
-
/* babel-plugin-inline-import '../shaders/
|
|
23
|
+
/* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
|
|
24
24
|
var Raster_terrainVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
|
|
25
25
|
var RasterTerrainRGB = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
26
26
|
(0, _inherits2.default)(RasterTerrainRGB, _BaseModel);
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
layout(std140) uniform commonUniforms {
|
|
2
|
+
vec2 u_domain;
|
|
3
|
+
float u_opacity;
|
|
4
|
+
float u_noDataValue;
|
|
5
|
+
bool u_clampLow;
|
|
6
|
+
bool u_clampHigh;
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
uniform sampler2D u_rasterTexture;
|
|
10
|
+
uniform sampler2D u_colorTexture;
|
|
11
|
+
|
|
12
|
+
in vec2 v_texCoord;
|
|
13
|
+
|
|
14
|
+
bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }
|
|
15
|
+
|
|
16
|
+
out vec4 outputColor;
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
// Can use any component here since u_rasterTexture is under luminance format.
|
|
20
|
+
float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r * 255.0;
|
|
21
|
+
if (value == u_noDataValue || isnan_emu(value)) {
|
|
22
|
+
discard;
|
|
23
|
+
} else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {
|
|
24
|
+
discard;
|
|
25
|
+
} else {
|
|
26
|
+
float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);
|
|
27
|
+
vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));
|
|
28
|
+
|
|
29
|
+
outputColor = color;
|
|
30
|
+
outputColor.a = outputColor.a * u_opacity ;
|
|
31
|
+
if (outputColor.a < 0.01)
|
|
32
|
+
discard;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
|
|
2
|
+
layout(location = 0) in vec3 a_Position;
|
|
3
|
+
layout(location = 14) in vec2 a_Uv;
|
|
4
|
+
|
|
5
|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
vec2 u_domain;
|
|
7
|
+
float u_opacity;
|
|
8
|
+
float u_noDataValue;
|
|
9
|
+
bool u_clampLow;
|
|
10
|
+
bool u_clampHigh;
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
out vec2 v_texCoord;
|
|
14
|
+
|
|
15
|
+
#pragma include "projection"
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
v_texCoord = a_Uv;
|
|
19
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
20
|
+
gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
|
|
21
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
uniform sampler2D u_texture;
|
|
2
|
+
layout(std140) uniform commonUniforms {
|
|
3
|
+
vec2 u_rminmax;
|
|
4
|
+
vec2 u_gminmax;
|
|
5
|
+
vec2 u_bminmax;
|
|
6
|
+
float u_opacity;
|
|
7
|
+
float u_noDataValue;
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
in vec2 v_texCoord;
|
|
11
|
+
|
|
12
|
+
out vec4 outputColor;
|
|
13
|
+
|
|
14
|
+
void main() {
|
|
15
|
+
|
|
16
|
+
vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;
|
|
17
|
+
|
|
18
|
+
if(rgb == vec3(u_noDataValue)) {
|
|
19
|
+
outputColor = vec4(0.0, 0, 0, 0.0);
|
|
20
|
+
} else {
|
|
21
|
+
outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);
|
|
22
|
+
}
|
|
23
|
+
if(outputColor.a < 0.01)
|
|
24
|
+
discard;
|
|
25
|
+
|
|
26
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
|
|
2
|
+
layout(location = 0) in vec3 a_Position;
|
|
3
|
+
layout(location = 14) in vec2 a_Uv;
|
|
4
|
+
|
|
5
|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
vec2 u_rminmax;
|
|
7
|
+
vec2 u_gminmax;
|
|
8
|
+
vec2 u_bminmax;
|
|
9
|
+
float u_opacity;
|
|
10
|
+
float u_noDataValue;
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
out vec2 v_texCoord;
|
|
14
|
+
|
|
15
|
+
#pragma include "projection"
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
v_texCoord = a_Uv;
|
|
19
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
20
|
+
gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
|
|
21
|
+
}
|
|
@@ -11,4 +11,4 @@ var ProxyFuncs = exports.ProxyFuncs = [
|
|
|
11
11
|
* 1. 需要作用到所属子图层才会生效的方法
|
|
12
12
|
* 2. 不需要主动重新创建 model 的方法
|
|
13
13
|
*/
|
|
14
|
-
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask'];
|
|
14
|
+
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask', 'addMask', 'removeMask'];
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@antv/l7-layers",
|
|
3
|
-
"version": "2.20.
|
|
3
|
+
"version": "2.20.6",
|
|
4
4
|
"description": "L7's collection of built-in layers",
|
|
5
5
|
"main": "lib/index.js",
|
|
6
6
|
"module": "es/index.js",
|
|
@@ -27,10 +27,10 @@
|
|
|
27
27
|
"license": "ISC",
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"@antv/async-hook": "^2.2.9",
|
|
30
|
-
"@antv/l7-core": "2.20.
|
|
31
|
-
"@antv/l7-maps": "2.20.
|
|
32
|
-
"@antv/l7-source": "2.20.
|
|
33
|
-
"@antv/l7-utils": "2.20.
|
|
30
|
+
"@antv/l7-core": "2.20.6",
|
|
31
|
+
"@antv/l7-maps": "2.20.6",
|
|
32
|
+
"@antv/l7-source": "2.20.6",
|
|
33
|
+
"@antv/l7-utils": "2.20.6",
|
|
34
34
|
"@babel/runtime": "^7.7.7",
|
|
35
35
|
"@mapbox/martini": "^0.2.0",
|
|
36
36
|
"@turf/clone": "^6.5.0",
|
|
@@ -52,7 +52,7 @@
|
|
|
52
52
|
"reflect-metadata": "^0.1.13"
|
|
53
53
|
},
|
|
54
54
|
"devDependencies": {
|
|
55
|
-
"@antv/l7-test-utils": "2.20.
|
|
55
|
+
"@antv/l7-test-utils": "2.20.6",
|
|
56
56
|
"@types/d3-array": "^2.0.0",
|
|
57
57
|
"@types/d3-color": "^1.2.2",
|
|
58
58
|
"@types/d3-interpolate": "1.1.6",
|
|
@@ -61,7 +61,7 @@
|
|
|
61
61
|
"@types/gl-matrix": "^2.4.5",
|
|
62
62
|
"@types/lodash": "^4.14.138"
|
|
63
63
|
},
|
|
64
|
-
"gitHead": "
|
|
64
|
+
"gitHead": "b5af1f23f8f5524cbbb2ea858399fefba63b0163",
|
|
65
65
|
"publishConfig": {
|
|
66
66
|
"access": "public"
|
|
67
67
|
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Normal;
|
|
4
|
-
attribute vec2 a_Uv;
|
|
5
|
-
attribute vec4 a_Color;
|
|
6
|
-
uniform vec3 u_CameraPosition;
|
|
7
|
-
varying float v_CamreaDistance;
|
|
8
|
-
|
|
9
|
-
uniform mat4 u_ViewProjectionMatrix;
|
|
10
|
-
uniform mat4 u_ModelMatrix;
|
|
11
|
-
uniform mat4 u_ViewMatrix;
|
|
12
|
-
|
|
13
|
-
varying vec3 vVertexNormal;
|
|
14
|
-
varying vec4 v_Color;
|
|
15
|
-
varying float v_offset;
|
|
16
|
-
|
|
17
|
-
void main() {
|
|
18
|
-
float EARTH_RADIUS = 100.0;
|
|
19
|
-
|
|
20
|
-
v_Color = a_Color;
|
|
21
|
-
|
|
22
|
-
v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
|
|
23
|
-
vVertexNormal = a_Normal;
|
|
24
|
-
|
|
25
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
26
|
-
}
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
// attribute vec4 a_Color;
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Normal;
|
|
4
|
-
attribute vec2 a_Uv;
|
|
5
|
-
varying vec2 v_texCoord;
|
|
6
|
-
|
|
7
|
-
// attribute vec2 a_Extrude;
|
|
8
|
-
// attribute float a_Size;
|
|
9
|
-
// attribute float a_Shape;
|
|
10
|
-
|
|
11
|
-
uniform vec3 u_CameraPosition;
|
|
12
|
-
uniform mat4 u_ViewProjectionMatrix;
|
|
13
|
-
uniform mat4 u_ModelMatrix;
|
|
14
|
-
uniform float u_ambientRatio : 0.5;
|
|
15
|
-
uniform float u_diffuseRatio : 0.3;
|
|
16
|
-
uniform float u_specularRatio : 0.2;
|
|
17
|
-
uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
float calc_lighting(vec4 pos) {
|
|
22
|
-
|
|
23
|
-
vec3 worldPos = vec3(pos * u_ModelMatrix);
|
|
24
|
-
|
|
25
|
-
vec3 worldNormal = a_Normal;
|
|
26
|
-
|
|
27
|
-
// cal light weight
|
|
28
|
-
vec3 viewDir = normalize(u_CameraPosition - worldPos);
|
|
29
|
-
|
|
30
|
-
vec3 lightDir = normalize(u_sunLight);
|
|
31
|
-
|
|
32
|
-
vec3 halfDir = normalize(viewDir+lightDir);
|
|
33
|
-
// lambert
|
|
34
|
-
float lambert = dot(worldNormal, lightDir);
|
|
35
|
-
// specular
|
|
36
|
-
float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
|
|
37
|
-
//sum to light weight
|
|
38
|
-
float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
|
|
39
|
-
|
|
40
|
-
return lightWeight;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
varying float v_lightWeight;
|
|
44
|
-
void main() {
|
|
45
|
-
|
|
46
|
-
v_texCoord = a_Uv;
|
|
47
|
-
|
|
48
|
-
float lightWeight = calc_lighting(vec4(a_Position, 1.0));
|
|
49
|
-
v_lightWeight = lightWeight;
|
|
50
|
-
|
|
51
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
52
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
uniform float u_opacity;
|
|
3
|
-
uniform vec3 u_CameraPosition;
|
|
4
|
-
varying vec3 vVertexNormal;
|
|
5
|
-
|
|
6
|
-
varying vec4 v_Color;
|
|
7
|
-
void main() {
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
|
|
11
|
-
// 去除背面
|
|
12
|
-
if(intensity > 1.0) intensity = 0.0;
|
|
13
|
-
|
|
14
|
-
gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
|
15
|
-
}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec3 a_Position;
|
|
3
|
-
attribute vec3 a_Normal;
|
|
4
|
-
attribute vec2 a_Uv;
|
|
5
|
-
attribute vec4 a_Color;
|
|
6
|
-
uniform vec3 u_CameraPosition;
|
|
7
|
-
uniform mat4 u_ViewProjectionMatrix;
|
|
8
|
-
uniform mat4 u_ModelMatrix;
|
|
9
|
-
uniform mat4 u_ViewMatrix;
|
|
10
|
-
|
|
11
|
-
varying vec3 vVertexNormal;
|
|
12
|
-
varying vec4 v_Color;
|
|
13
|
-
|
|
14
|
-
void main() {
|
|
15
|
-
v_Color = a_Color;
|
|
16
|
-
|
|
17
|
-
vVertexNormal = a_Normal;
|
|
18
|
-
|
|
19
|
-
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
20
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture;
|
|
2
|
-
uniform sampler2D u_colorTexture;
|
|
3
|
-
uniform float u_opacity;
|
|
4
|
-
varying vec2 v_texCoord;
|
|
5
|
-
varying float v_intensity;
|
|
6
|
-
|
|
7
|
-
void main(){
|
|
8
|
-
|
|
9
|
-
float intensity = texture2D(u_texture, v_texCoord).r;
|
|
10
|
-
vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
|
|
11
|
-
gl_FragColor = color;
|
|
12
|
-
// gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
|
|
13
|
-
gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
|
|
14
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
uniform sampler2D u_texture; // 热力强度图
|
|
2
|
-
uniform sampler2D u_colorTexture; // 根据强度分布的色带
|
|
3
|
-
uniform float u_opacity;
|
|
4
|
-
varying vec2 v_texCoord;
|
|
5
|
-
|
|
6
|
-
uniform vec2 u_ViewportSize;
|
|
7
|
-
|
|
8
|
-
float getBlurIndusty() {
|
|
9
|
-
float vW = 2.0/u_ViewportSize.x;
|
|
10
|
-
float vH = 2.0/u_ViewportSize.y;
|
|
11
|
-
vec2 vUv = v_texCoord;
|
|
12
|
-
float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
13
|
-
float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
14
|
-
float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
|
|
15
|
-
|
|
16
|
-
float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
|
|
17
|
-
float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
|
|
18
|
-
float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
|
|
19
|
-
|
|
20
|
-
float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
|
|
21
|
-
float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
|
|
22
|
-
float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
|
|
23
|
-
|
|
24
|
-
return(
|
|
25
|
-
i11 +
|
|
26
|
-
i12 +
|
|
27
|
-
i13 +
|
|
28
|
-
i21 +
|
|
29
|
-
i21 +
|
|
30
|
-
i22 +
|
|
31
|
-
i23 +
|
|
32
|
-
i31 +
|
|
33
|
-
i32 +
|
|
34
|
-
i33
|
|
35
|
-
)/9.0;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
void main(){
|
|
40
|
-
// float intensity = texture2D(u_texture, v_texCoord).r;
|
|
41
|
-
float intensity = getBlurIndusty();
|
|
42
|
-
vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
|
|
43
|
-
|
|
44
|
-
gl_FragColor =color;
|
|
45
|
-
gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
|
|
46
|
-
|
|
47
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
uniform float u_intensity;
|
|
3
|
-
varying float v_weight;
|
|
4
|
-
varying vec2 v_extrude;
|
|
5
|
-
#define GAUSS_COEF 0.3989422804014327
|
|
6
|
-
void main(){
|
|
7
|
-
float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
|
|
8
|
-
float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
|
|
9
|
-
gl_FragColor = vec4(val, 1., 1., 1.);
|
|
10
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
|
|
2
|
-
import BaseModel from '../../core/BaseModel';
|
|
3
|
-
export default class Arc3DModel extends BaseModel {
|
|
4
|
-
protected texture: ITexture2D;
|
|
5
|
-
getUninforms(): IModelUniform;
|
|
6
|
-
getAnimateUniforms(): IModelUniform;
|
|
7
|
-
initModels(): Promise<IModel[]>;
|
|
8
|
-
clearModels(): void;
|
|
9
|
-
getShaders(): {
|
|
10
|
-
frag: string;
|
|
11
|
-
vert: string;
|
|
12
|
-
type: string;
|
|
13
|
-
};
|
|
14
|
-
buildModels(): Promise<IModel[]>;
|
|
15
|
-
protected registerBuiltinAttributes(): void;
|
|
16
|
-
private updateTexture;
|
|
17
|
-
}
|