@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
package/es/tile/tile/Tile.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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-
import { ILayer, ILngLat, ITile } from '@antv/l7-core';
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2
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-
import { SourceTile } from '@antv/l7-utils';
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1
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+
import type { ILayer, ILngLat, ITile } from '@antv/l7-core';
|
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2
|
+
import type { SourceTile } from '@antv/l7-utils';
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3
3
|
import { EventEmitter } from 'eventemitter3';
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4
4
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export type TileEventType = 'loaded';
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5
5
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export default abstract class Tile extends EventEmitter implements ITile {
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@@ -80,7 +80,6 @@ export default abstract class Tile extends EventEmitter implements ITile {
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80
80
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id?: string | HTMLDivElement | undefined;
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81
81
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canvas?: HTMLCanvasElement | undefined;
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gl?: any;
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-
hasBaseMap?: boolean | undefined;
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map?: import("@antv/l7-core").IMapWrapper | undefined;
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logoPosition?: import("@antv/l7-core").PositionName | undefined;
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logoVisible?: boolean | undefined;
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package/es/tile/tile/index.d.ts
CHANGED
|
@@ -5,4 +5,4 @@ export var ProxyFuncs = [
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5
5
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* 1. 需要作用到所属子图层才会生效的方法
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6
6
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* 2. 不需要主动重新创建 model 的方法
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7
7
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*/
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8
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-
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask'];
|
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8
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+
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask', 'addMask', 'removeMask'];
|
package/es/tile/utils/utils.d.ts
CHANGED
package/es/utils/blend.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
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1
|
-
import { IBlendTypes } from '@antv/l7-core';
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1
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+
import type { IBlendTypes } from '@antv/l7-core';
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2
2
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export declare const BlendTypes: IBlendTypes;
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package/es/utils/stencil.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { IRenderOptions, IStencilOptions, MaskOperationType } from '@antv/l7-core';
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1
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+
import type { IRenderOptions, IStencilOptions, MaskOperationType } from '@antv/l7-core';
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2
2
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export declare function getStencil(mask: boolean, maskInside: boolean): Partial<IStencilOptions>;
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3
3
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interface IStencilMaskOptions extends IRenderOptions {
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maskOperation?: MaskOperationType;
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package/es/wind/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
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1
|
-
import { IRenderOptions } from '@antv/l7-core';
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1
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+
import type { IRenderOptions } from '@antv/l7-core';
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2
2
|
import BaseLayer from '../core/BaseLayer';
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3
|
-
import { IWindLayerStyleOptions } from '../core/interface';
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4
|
-
import { WindModelType } from './models';
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3
|
+
import type { IWindLayerStyleOptions } from '../core/interface';
|
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4
|
+
import type { WindModelType } from './models';
|
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5
5
|
export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
|
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6
6
|
type: string;
|
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7
7
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buildModels(): Promise<void>;
|
package/es/wind/models/wind.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
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1
|
+
import type { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
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2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class WindModel extends BaseModel {
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4
4
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protected texture: ITexture2D;
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@@ -8,6 +8,7 @@ exports.default = void 0;
|
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8
8
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var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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9
9
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var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
10
10
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var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
|
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11
|
+
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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11
12
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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12
13
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
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13
14
|
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
|
|
@@ -17,12 +18,13 @@ var _l7Core = require("@antv/l7-core");
|
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|
17
18
|
var _l7Utils = require("@antv/l7-utils");
|
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18
19
|
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
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19
20
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var _triangulation = require("../../core/triangulation");
|
|
21
|
+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
20
22
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
21
23
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
|
|
23
|
-
var buildFrag = "
|
|
25
|
+
var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\
|
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|
+
var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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|
var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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(0, _inherits2.default)(CityBuildModel, _BaseModel);
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var _super = _createSuper(CityBuildModel);
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@@ -31,8 +33,8 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(CityBuildModel, [{
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key: "
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value: function
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key: "getCommonUniformsInfo",
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value: function getCommonUniformsInfo() {
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
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} : _ref$sweep;
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var commonOptions = {
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u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
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u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
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u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
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u_circleSweepColor: [].concat((0, _toConsumableArray2.default)((0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3)), [1.0]),
|
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
|
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
|
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweepSpeed: sweep.sweepSpeed,
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u_opacity: opacity,
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u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
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u_near: 0,
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u_far: 1,
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u_time: this.layer.getLayerAnimateTime() || time
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
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return commonBufferInfo;
|
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}
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}, {
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key: "calCityGeo",
|
|
@@ -97,9 +103,10 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
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103
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while (1) switch (_context.prev = _context.next) {
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case 0:
|
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this.calCityGeo();
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this.initUniformsBuffer();
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this.startModelAnimate();
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return _context.abrupt("return", this.buildModels());
|
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case
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return _context.stop();
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}
|
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@@ -127,6 +134,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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depth: {
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enable: true
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},
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inject: this.getInject(),
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cull: {
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enable: true,
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face: _l7Core.gl.BACK
|
|
@@ -155,6 +163,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
|
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buffer: {
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usage: _l7Core.gl.STATIC_DRAW,
|
|
@@ -172,6 +181,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
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buffer: {
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usage: _l7Core.gl.DYNAMIC_DRAW,
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|
@@ -191,6 +201,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
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buffer: {
|
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// give the WebGL driver a hint that this buffer may change
|
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usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -1,22 +1,25 @@
|
|
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1
|
-
|
|
2
|
-
uniform
|
|
3
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-
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4
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-
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5
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-
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9
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-
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-
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-
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|
15
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-
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16
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-
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17
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-
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|
1
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+
precision highp float;
|
|
2
|
+
layout(std140) uniform commonUniforms {
|
|
3
|
+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
|
4
|
+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
5
|
+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
6
|
+
vec4 u_circleSweepColor;
|
|
7
|
+
vec2 u_cityCenter;
|
|
8
|
+
float u_circleSweep;
|
|
9
|
+
float u_cityMinSize;
|
|
10
|
+
float u_circleSweepSpeed;
|
|
11
|
+
float u_opacity: 1.0;
|
|
12
|
+
float u_near : 0;
|
|
13
|
+
float u_far : 1;
|
|
14
|
+
float u_time;
|
|
15
|
+
};
|
|
16
|
+
in vec4 v_Color;
|
|
17
|
+
in vec2 v_texCoord;
|
|
18
|
+
in float v_worldDis;
|
|
19
|
+
out vec4 outputColor;
|
|
18
20
|
|
|
19
21
|
#pragma include "picking"
|
|
22
|
+
#pragma include "scene_uniforms"
|
|
20
23
|
|
|
21
24
|
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
|
22
25
|
float s = step(hot, n);
|
|
@@ -48,7 +51,7 @@ float sdRect(vec2 p, vec2 sz) {
|
|
|
48
51
|
}
|
|
49
52
|
|
|
50
53
|
void main() {
|
|
51
|
-
|
|
54
|
+
outputColor = v_Color;
|
|
52
55
|
vec3 baseColor = u_baseColor.xyz;
|
|
53
56
|
vec3 brightColor = u_brightColor.xyz;
|
|
54
57
|
vec3 windowColor = u_windowColor.xyz;
|
|
@@ -57,7 +60,7 @@ void main() {
|
|
|
57
60
|
vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
|
58
61
|
if(v_texCoord.x < 0.) { //顶部颜色
|
|
59
62
|
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
|
60
|
-
|
|
63
|
+
outputColor = vec4( foggedColor, v_Color.w);
|
|
61
64
|
}else { // 侧面颜色
|
|
62
65
|
vec2 st = v_texCoord;
|
|
63
66
|
vec2 UvScale = v_texCoord;
|
|
@@ -103,15 +106,15 @@ void main() {
|
|
|
103
106
|
|
|
104
107
|
vec3 foggedColor = fog(color,fogColor,depth);
|
|
105
108
|
|
|
106
|
-
|
|
109
|
+
outputColor = vec4(foggedColor,1.0);
|
|
107
110
|
}
|
|
108
111
|
|
|
109
112
|
|
|
110
113
|
if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
|
111
114
|
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
112
|
-
|
|
115
|
+
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
|
113
116
|
}
|
|
114
117
|
|
|
115
|
-
|
|
116
|
-
|
|
118
|
+
outputColor.a *= u_opacity;
|
|
119
|
+
outputColor = filterColor(outputColor);
|
|
117
120
|
}
|
|
@@ -4,22 +4,30 @@ precision highp float;
|
|
|
4
4
|
#define diffuseRatio 0.3
|
|
5
5
|
#define specularRatio 0.2
|
|
6
6
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
7
|
+
layout(location = 0) in vec3 a_Position;
|
|
8
|
+
layout(location = 1) in vec4 a_Color;
|
|
9
|
+
layout(location = 9) in float a_Size;
|
|
10
|
+
layout(location = 13) in vec3 a_Normal;
|
|
11
|
+
layout(location = 14) in vec2 a_Uv;
|
|
12
|
+
|
|
13
|
+
out vec2 v_texCoord;
|
|
14
|
+
out vec4 v_Color;
|
|
15
|
+
out float v_worldDis;
|
|
16
|
+
|
|
17
|
+
layout(std140) uniform commonUniforms {
|
|
18
|
+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
|
19
|
+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
20
|
+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
21
|
+
vec4 u_circleSweepColor;
|
|
22
|
+
vec2 u_cityCenter;
|
|
23
|
+
float u_circleSweep;
|
|
24
|
+
float u_cityMinSize;
|
|
25
|
+
float u_circleSweepSpeed;
|
|
26
|
+
float u_opacity: 1.0;
|
|
27
|
+
float u_near : 0;
|
|
28
|
+
float u_far : 1;
|
|
29
|
+
float u_time;
|
|
30
|
+
};
|
|
23
31
|
#pragma include "projection"
|
|
24
32
|
#pragma include "light"
|
|
25
33
|
#pragma include "picking"
|
package/lib/core/BaseLayer.js
CHANGED
|
@@ -50,8 +50,6 @@ var layerIdCounter = 0;
|
|
|
50
50
|
var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigService), (_class = /*#__PURE__*/function (_ref) {
|
|
51
51
|
(0, _inherits2.default)(BaseLayer, _ref);
|
|
52
52
|
var _super = _createSuper(BaseLayer);
|
|
53
|
-
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
54
|
-
|
|
55
53
|
function BaseLayer() {
|
|
56
54
|
var _this;
|
|
57
55
|
var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
@@ -123,6 +121,8 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
123
121
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "scaleOptions", {});
|
|
124
122
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "animateStatus", false);
|
|
125
123
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isDestroyed", false);
|
|
124
|
+
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
125
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "uniformBuffers", []);
|
|
126
126
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "encodeDataLength", 0);
|
|
127
127
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sourceEvent", function () {
|
|
128
128
|
_this.dataState.dataSourceNeedUpdate = true;
|
|
@@ -146,6 +146,9 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
146
146
|
key: "addMask",
|
|
147
147
|
value: function addMask(layer) {
|
|
148
148
|
this.masks.push(layer);
|
|
149
|
+
this.updateLayerConfig({
|
|
150
|
+
maskLayers: this.masks
|
|
151
|
+
});
|
|
149
152
|
this.enableMask();
|
|
150
153
|
}
|
|
151
154
|
}, {
|
|
@@ -155,6 +158,9 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
155
158
|
if (layerIndex > -1) {
|
|
156
159
|
this.masks.splice(layerIndex, 1);
|
|
157
160
|
}
|
|
161
|
+
this.updateLayerConfig({
|
|
162
|
+
maskLayers: this.masks
|
|
163
|
+
});
|
|
158
164
|
}
|
|
159
165
|
}, {
|
|
160
166
|
key: "disableMask",
|
|
@@ -170,13 +176,21 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
170
176
|
enableMask: true
|
|
171
177
|
});
|
|
172
178
|
}
|
|
173
|
-
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* 将废弃
|
|
182
|
+
* @deprecated
|
|
183
|
+
*/
|
|
174
184
|
}, {
|
|
175
185
|
key: "addMaskLayer",
|
|
176
186
|
value: function addMaskLayer(maskLayer) {
|
|
177
187
|
this.masks.push(maskLayer);
|
|
178
188
|
}
|
|
179
|
-
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* 将废弃
|
|
192
|
+
* @deprecated
|
|
193
|
+
*/
|
|
180
194
|
}, {
|
|
181
195
|
key: "removeMaskLayer",
|
|
182
196
|
value: function removeMaskLayer(maskLayer) {
|
|
@@ -1195,7 +1209,7 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1195
1209
|
vs: vs,
|
|
1196
1210
|
elements: elements,
|
|
1197
1211
|
blend: _blend.BlendTypes[_l7Core.BlendType.normal],
|
|
1198
|
-
uniformBuffers: [].concat((0, _toConsumableArray2.default)(_this10.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this10.rendererService.uniformBuffers)),
|
|
1212
|
+
uniformBuffers: [].concat((0, _toConsumableArray2.default)(_this10.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this10.rendererService.uniformBuffers), [_this10.getLayerUniformBuffer(), _this10.getPickingUniformBuffer()]),
|
|
1199
1213
|
textures: _this10.layerModel.textures
|
|
1200
1214
|
}, rest);
|
|
1201
1215
|
if (count) {
|
|
@@ -1345,7 +1359,8 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1345
1359
|
model.draw({
|
|
1346
1360
|
uniforms: _this11.layerModel.getUninforms(),
|
|
1347
1361
|
blend: _this11.layerModel.getBlend(),
|
|
1348
|
-
stencil: _this11.layerModel.getStencil(options)
|
|
1362
|
+
stencil: _this11.layerModel.getStencil(options),
|
|
1363
|
+
textures: _this11.layerModel.textures
|
|
1349
1364
|
}, (options === null || options === void 0 ? void 0 : options.ispick) || false);
|
|
1350
1365
|
});
|
|
1351
1366
|
this.hooks.afterRender.call();
|
|
@@ -1439,6 +1454,7 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1439
1454
|
key: "initLayerModels",
|
|
1440
1455
|
value: function () {
|
|
1441
1456
|
var _initLayerModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee7() {
|
|
1457
|
+
var layerUniforms, pickingUniforms;
|
|
1442
1458
|
return _regenerator.default.wrap(function _callee7$(_context7) {
|
|
1443
1459
|
while (1) switch (_context7.prev = _context7.next) {
|
|
1444
1460
|
case 0:
|
|
@@ -1446,11 +1462,29 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1446
1462
|
return model.destroy();
|
|
1447
1463
|
});
|
|
1448
1464
|
this.models = [];
|
|
1449
|
-
|
|
1465
|
+
this.uniformBuffers.forEach(function (buffer) {
|
|
1466
|
+
buffer.destroy();
|
|
1467
|
+
});
|
|
1468
|
+
this.uniformBuffers = [];
|
|
1469
|
+
// Layer Uniform
|
|
1470
|
+
layerUniforms = this.rendererService.createBuffer({
|
|
1471
|
+
data: new Float32Array(16 + 4).fill(0),
|
|
1472
|
+
// u_Mvp
|
|
1473
|
+
isUBO: true
|
|
1474
|
+
});
|
|
1475
|
+
this.uniformBuffers.push(layerUniforms);
|
|
1476
|
+
|
|
1477
|
+
// Picking Uniform
|
|
1478
|
+
pickingUniforms = this.rendererService.createBuffer({
|
|
1479
|
+
data: new Float32Array(20).fill(0),
|
|
1480
|
+
isUBO: true
|
|
1481
|
+
});
|
|
1482
|
+
this.uniformBuffers.push(pickingUniforms);
|
|
1483
|
+
_context7.next = 10;
|
|
1450
1484
|
return this.layerModel.initModels();
|
|
1451
|
-
case
|
|
1485
|
+
case 10:
|
|
1452
1486
|
this.models = _context7.sent;
|
|
1453
|
-
case
|
|
1487
|
+
case 11:
|
|
1454
1488
|
case "end":
|
|
1455
1489
|
return _context7.stop();
|
|
1456
1490
|
}
|
|
@@ -1461,6 +1495,16 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1461
1495
|
}
|
|
1462
1496
|
return initLayerModels;
|
|
1463
1497
|
}()
|
|
1498
|
+
}, {
|
|
1499
|
+
key: "getLayerUniformBuffer",
|
|
1500
|
+
value: function getLayerUniformBuffer() {
|
|
1501
|
+
return this.uniformBuffers[0];
|
|
1502
|
+
}
|
|
1503
|
+
}, {
|
|
1504
|
+
key: "getPickingUniformBuffer",
|
|
1505
|
+
value: function getPickingUniformBuffer() {
|
|
1506
|
+
return this.uniformBuffers[1];
|
|
1507
|
+
}
|
|
1464
1508
|
}, {
|
|
1465
1509
|
key: "reRender",
|
|
1466
1510
|
value: function reRender() {
|
package/lib/core/BaseModel.js
CHANGED
|
@@ -28,7 +28,8 @@ var shaderLocationMap = {
|
|
|
28
28
|
stroke: _CommonStyleAttribute.ShaderLocation.STROKE,
|
|
29
29
|
offsets: _CommonStyleAttribute.ShaderLocation.OFFSETS,
|
|
30
30
|
rotation: _CommonStyleAttribute.ShaderLocation.ROTATION,
|
|
31
|
-
extrusionBase: _CommonStyleAttribute.ShaderLocation.EXTRUSION_BASE
|
|
31
|
+
extrusionBase: _CommonStyleAttribute.ShaderLocation.EXTRUSION_BASE,
|
|
32
|
+
thetaOffset: 15
|
|
32
33
|
};
|
|
33
34
|
|
|
34
35
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
@@ -121,10 +122,21 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
121
122
|
value: function getDefaultStyle() {
|
|
122
123
|
return {};
|
|
123
124
|
}
|
|
125
|
+
// public getUninforms(): IModelUniform {
|
|
126
|
+
// throw new Error('Method not implemented.');
|
|
127
|
+
// }
|
|
124
128
|
}, {
|
|
125
129
|
key: "getUninforms",
|
|
126
130
|
value: function getUninforms() {
|
|
127
|
-
|
|
131
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
132
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
133
|
+
this.updateStyleUnifoms();
|
|
134
|
+
var result = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
|
|
135
|
+
//如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
|
|
136
|
+
if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
|
|
137
|
+
result['u_texture'] = this.textures[0];
|
|
138
|
+
}
|
|
139
|
+
return result;
|
|
128
140
|
}
|
|
129
141
|
}, {
|
|
130
142
|
key: "getAnimateUniforms",
|
|
@@ -244,6 +256,10 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
244
256
|
} else {
|
|
245
257
|
uniforms.push(" ".concat(_constant.DefaultUniformStyleType[key], " u_").concat(key, ";"));
|
|
246
258
|
}
|
|
259
|
+
var location = shaderLocationMap[key];
|
|
260
|
+
if (!location && key === 'THETA_OFFSET') {
|
|
261
|
+
location = 15;
|
|
262
|
+
}
|
|
247
263
|
str += "\n #ifdef USE_ATTRIBUTE_".concat(key.toUpperCase(), "\n layout(location = ").concat(shaderLocationMap[key], ") in ").concat(_constant.DefaultUniformStyleType[key], " a_").concat(key.charAt(0).toUpperCase() + key.slice(1), ";\n #endif\n\n ");
|
|
248
264
|
});
|
|
249
265
|
var attributeUniforms = uniforms.length ? "\nlayout(std140) uniform AttributeUniforms {\n".concat(uniforms.join('\n'), "\n};\n ") : '';
|
|
@@ -305,16 +321,21 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
305
321
|
value: function initUniformsBuffer() {
|
|
306
322
|
var attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
307
323
|
var commonUniforms = this.getCommonUniformsInfo();
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
324
|
+
if (attrUniforms.uniformsLength !== 0) {
|
|
325
|
+
this.attributeUnifoms = this.rendererService.createBuffer({
|
|
326
|
+
data: new Float32Array((0, _utils.MultipleOfFourNumber)(attrUniforms.uniformsLength)).fill(0),
|
|
327
|
+
// 长度需要大于等于 4
|
|
328
|
+
isUBO: true
|
|
329
|
+
});
|
|
330
|
+
this.uniformBuffers.push(this.attributeUnifoms);
|
|
331
|
+
}
|
|
332
|
+
if (commonUniforms.uniformsLength !== 0) {
|
|
333
|
+
this.commonUnifoms = this.rendererService.createBuffer({
|
|
334
|
+
data: new Float32Array((0, _utils.MultipleOfFourNumber)(commonUniforms.uniformsLength)).fill(0),
|
|
335
|
+
isUBO: true
|
|
336
|
+
});
|
|
337
|
+
this.uniformBuffers.push(this.commonUnifoms);
|
|
338
|
+
}
|
|
318
339
|
}
|
|
319
340
|
// 获取数据映射 uniform 信息
|
|
320
341
|
}, {
|
|
@@ -326,9 +347,13 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
326
347
|
if (Array.isArray(value)) {
|
|
327
348
|
uniformsArray.push.apply(uniformsArray, (0, _toConsumableArray2.default)(value));
|
|
328
349
|
uniformsLength += value.length;
|
|
329
|
-
} else {
|
|
350
|
+
} else if (typeof value === 'number') {
|
|
351
|
+
// 排除纹理
|
|
330
352
|
uniformsArray.push(value);
|
|
331
353
|
uniformsLength += 1;
|
|
354
|
+
} else if (typeof value === 'boolean') {
|
|
355
|
+
uniformsArray.push(Number(value));
|
|
356
|
+
uniformsLength += 1;
|
|
332
357
|
}
|
|
333
358
|
});
|
|
334
359
|
return {
|
|
@@ -351,15 +376,16 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
351
376
|
}, {
|
|
352
377
|
key: "updateStyleUnifoms",
|
|
353
378
|
value: function updateStyleUnifoms() {
|
|
379
|
+
var _this$attributeUnifom, _this$commonUnifoms;
|
|
354
380
|
var _this$getUniformsBuff = this.getUniformsBufferInfo(this.getStyleAttribute()),
|
|
355
381
|
uniformsArray = _this$getUniformsBuff.uniformsArray;
|
|
356
382
|
var _this$getCommonUnifor = this.getCommonUniformsInfo(),
|
|
357
383
|
commonUniformsArray = _this$getCommonUnifor.uniformsArray;
|
|
358
|
-
this.attributeUnifoms.subData({
|
|
384
|
+
(_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
|
|
359
385
|
offset: 0,
|
|
360
386
|
data: new Uint8Array(new Float32Array(uniformsArray).buffer)
|
|
361
387
|
});
|
|
362
|
-
this.commonUnifoms.subData({
|
|
388
|
+
(_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
|
|
363
389
|
offset: 0,
|
|
364
390
|
data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
|
|
365
391
|
});
|
|
@@ -21,6 +21,8 @@ var ShaderLocation = exports.ShaderLocation = /*#__PURE__*/function (ShaderLocat
|
|
|
21
21
|
ShaderLocation[ShaderLocation["EXTRUDE"] = 11] = "EXTRUDE";
|
|
22
22
|
ShaderLocation[ShaderLocation["MAX"] = 12] = "MAX";
|
|
23
23
|
ShaderLocation[ShaderLocation["NORMAL"] = 13] = "NORMAL";
|
|
24
|
+
ShaderLocation[ShaderLocation["UV"] = 14] = "UV";
|
|
25
|
+
ShaderLocation[ShaderLocation["LINEAR"] = 15] = "LINEAR";
|
|
24
26
|
return ShaderLocation;
|
|
25
27
|
}({});
|
|
26
28
|
function getCommonStyleAttributeOptions(name) {
|
|
@@ -135,6 +137,7 @@ function getCommonStyleAttributeOptions(name) {
|
|
|
135
137
|
type: _l7Core.AttributeType.Attribute,
|
|
136
138
|
descriptor: {
|
|
137
139
|
name: 'a_ThetaOffset',
|
|
140
|
+
shaderLocation: 15,
|
|
138
141
|
buffer: {
|
|
139
142
|
// give the WebGL driver a hint that this buffer may change
|
|
140
143
|
usage: _l7Core.gl.STATIC_DRAW,
|