@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
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vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
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// normalized direction of the line
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@@ -101,7 +105,8 @@ vec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {
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vec3 x = vec3(source.x, mid.x, target.x);
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110
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if(abs(angularDist - PI) < 0.001) {
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@@ -155,7 +160,7 @@ void main() {
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// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
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161
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158
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-
v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
|
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163
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+
v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
|
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159
164
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if(LineTexture == u_line_texture) { // 开启贴图模式
|
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160
165
|
// float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;
|
|
161
166
|
float d_arcDistrance = length(source - target);
|
|
@@ -166,17 +171,15 @@ v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
|
|
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166
171
|
d_arcDistrance = project_pixel_allmap(d_arcDistrance);
|
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167
172
|
}
|
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168
173
|
float d_pixelLen = project_pixel(u_icon_step)/8.0;
|
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169
|
-
v_line_data.b = floor(d_arcDistrance/d_pixelLen); // 贴图在弧线上重复的数量
|
|
174
|
+
v_line_data.b = floor(d_arcDistrance/d_pixelLen); // 贴图在弧线上重复的数量
|
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170
175
|
|
|
171
176
|
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
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172
177
|
float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
|
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173
|
-
v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
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178
|
+
v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
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174
179
|
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175
180
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v_iconMapUV = a_iconMapUV;
|
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176
181
|
}
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|
177
182
|
|
|
178
|
-
|
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179
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-
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180
183
|
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
|
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181
184
|
setPickingColor(a_PickingColor);
|
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182
185
|
}
|
|
@@ -1,31 +1,58 @@
|
|
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1
|
-
#extension GL_OES_standard_derivatives : enable
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1
|
+
// #extension GL_OES_standard_derivatives : enable
|
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2
2
|
#define Animate 0.0
|
|
3
3
|
#define LineTexture 1.0
|
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4
|
-
uniform float u_textureBlend;
|
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5
4
|
|
|
6
|
-
uniform float u_strokeWidth: 0.0;
|
|
7
|
-
|
|
8
|
-
uniform vec3 u_blur;
|
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9
|
-
varying vec4 v_color;
|
|
10
|
-
varying vec4 v_stroke;
|
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11
|
-
|
|
12
|
-
// line texture
|
|
13
|
-
uniform float u_line_texture;
|
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14
5
|
uniform sampler2D u_texture;
|
|
15
|
-
uniform
|
|
16
|
-
|
|
17
|
-
|
|
6
|
+
layout(std140) uniform commonUniorm {
|
|
7
|
+
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
8
|
+
vec4 u_dash_array;
|
|
9
|
+
vec4 u_blur;
|
|
10
|
+
vec4 u_sourceColor;
|
|
11
|
+
vec4 u_targetColor;
|
|
12
|
+
vec2 u_textSize;
|
|
13
|
+
float u_icon_step: 100;
|
|
14
|
+
float u_heightfixed: 0.0;
|
|
15
|
+
float u_vertexScale: 1.0;
|
|
16
|
+
float u_raisingHeight: 0.0;
|
|
17
|
+
float u_strokeWidth: 0.0;
|
|
18
|
+
float u_textureBlend;
|
|
19
|
+
float u_line_texture;
|
|
20
|
+
float u_linearDir: 1.0;
|
|
21
|
+
float u_linearColor: 0;
|
|
22
|
+
float u_time;
|
|
23
|
+
};
|
|
18
24
|
|
|
25
|
+
in vec4 v_color;
|
|
26
|
+
in vec4 v_stroke;
|
|
27
|
+
in vec2 v_iconMapUV;
|
|
28
|
+
in vec4 v_texture_data;
|
|
29
|
+
// dash
|
|
30
|
+
in vec4 v_dash_array;
|
|
31
|
+
in float v_d_distance_ratio;
|
|
19
32
|
|
|
33
|
+
out vec4 outputColor;
|
|
20
34
|
#pragma include "picking"
|
|
21
35
|
|
|
22
|
-
uniform float u_time;
|
|
23
|
-
uniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // 控制运动
|
|
24
36
|
// [animate, duration, interval, trailLength],
|
|
25
37
|
void main() {
|
|
38
|
+
if(u_dash_array!=vec4(0.0)){
|
|
39
|
+
float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
40
|
+
if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
|
|
41
|
+
// 虚线部分
|
|
42
|
+
discard;
|
|
43
|
+
};
|
|
44
|
+
}
|
|
26
45
|
float animateSpeed = 0.0; // 运动速度
|
|
27
46
|
float d_distance_ratio = v_texture_data.r; // 当前点位距离占线总长的比例
|
|
28
|
-
|
|
47
|
+
if(u_linearDir < 1.0) {
|
|
48
|
+
d_distance_ratio = v_texture_data.a;
|
|
49
|
+
}
|
|
50
|
+
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
51
|
+
outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);
|
|
52
|
+
outputColor.a *= v_color.a;
|
|
53
|
+
} else { // 使用 color 方法传入的颜色
|
|
54
|
+
outputColor = v_color;
|
|
55
|
+
}
|
|
29
56
|
// anti-alias
|
|
30
57
|
// float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
|
|
31
58
|
if(u_animate.x == Animate) {
|
|
@@ -33,7 +60,7 @@ void main() {
|
|
|
33
60
|
float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
|
|
34
61
|
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
35
62
|
alpha = smoothstep(0., 1., alpha);
|
|
36
|
-
|
|
63
|
+
outputColor.a *= alpha;
|
|
37
64
|
}
|
|
38
65
|
|
|
39
66
|
if(u_line_texture == LineTexture) { // while load texture
|
|
@@ -44,17 +71,17 @@ void main() {
|
|
|
44
71
|
|
|
45
72
|
// v = max(smoothstep(0.95, 1.0, v), v);
|
|
46
73
|
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
47
|
-
vec4 pattern =
|
|
74
|
+
vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
|
|
48
75
|
|
|
49
76
|
if(u_textureBlend == 0.0) { // normal
|
|
50
77
|
pattern.a = 0.0;
|
|
51
|
-
|
|
78
|
+
outputColor += pattern;
|
|
52
79
|
} else { // replace
|
|
53
80
|
pattern.a *= v_color.a;
|
|
54
|
-
if(
|
|
81
|
+
if(outputColor.a <= 0.0) {
|
|
55
82
|
pattern.a = 0.0;
|
|
56
83
|
}
|
|
57
|
-
|
|
84
|
+
outputColor = pattern;
|
|
58
85
|
}
|
|
59
86
|
}
|
|
60
87
|
|
|
@@ -69,27 +96,27 @@ void main() {
|
|
|
69
96
|
if(v > strokeWidth) { // 外侧
|
|
70
97
|
float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);
|
|
71
98
|
// float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);
|
|
72
|
-
|
|
99
|
+
outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);
|
|
73
100
|
} else if(v <= strokeWidth) {
|
|
74
101
|
float linear = smoothstep(0.0, 1.0, v/strokeWidth);
|
|
75
|
-
|
|
102
|
+
outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);
|
|
76
103
|
}
|
|
77
104
|
}
|
|
78
105
|
|
|
79
106
|
if(v < borderOuterWidth) {
|
|
80
|
-
|
|
107
|
+
outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);
|
|
81
108
|
} else if(v > 1.0 - borderOuterWidth) {
|
|
82
|
-
|
|
109
|
+
outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
|
|
83
110
|
}
|
|
84
111
|
}
|
|
85
112
|
|
|
86
113
|
// blur
|
|
87
114
|
float blurV = v_texture_data.a;
|
|
88
115
|
if(blurV < 0.5) {
|
|
89
|
-
|
|
116
|
+
outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
|
|
90
117
|
} else {
|
|
91
|
-
|
|
118
|
+
outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
|
|
92
119
|
}
|
|
93
120
|
|
|
94
|
-
|
|
121
|
+
outputColor = filterColor(outputColor);
|
|
95
122
|
}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
|
|
2
|
+
#define Animate 0.0
|
|
3
|
+
|
|
4
|
+
layout(location = 0) in vec3 a_Position;
|
|
5
|
+
layout(location = 1) in vec4 a_Color;
|
|
6
|
+
layout(location = 9) in vec4 a_SizeDistanceAndTotalDistance;
|
|
7
|
+
layout(location = 13) in vec4 a_NormalAndMiter;
|
|
8
|
+
layout(location = 14) in vec2 a_iconMapUV;
|
|
9
|
+
|
|
10
|
+
layout(std140) uniform commonUniorm {
|
|
11
|
+
vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
12
|
+
vec4 u_dash_array;
|
|
13
|
+
vec4 u_blur;
|
|
14
|
+
vec4 u_sourceColor;
|
|
15
|
+
vec4 u_targetColor;
|
|
16
|
+
vec2 u_textSize;
|
|
17
|
+
float u_icon_step: 100;
|
|
18
|
+
float u_heightfixed: 0.0;
|
|
19
|
+
float u_vertexScale: 1.0;
|
|
20
|
+
float u_raisingHeight: 0.0;
|
|
21
|
+
float u_strokeWidth: 0.0;
|
|
22
|
+
float u_textureBlend;
|
|
23
|
+
float u_line_texture;
|
|
24
|
+
float u_linearDir: 1.0;
|
|
25
|
+
float u_linearColor: 0;
|
|
26
|
+
float u_time;
|
|
27
|
+
};
|
|
28
|
+
#pragma include "projection"
|
|
29
|
+
#pragma include "picking"
|
|
30
|
+
|
|
31
|
+
out vec4 v_color;
|
|
32
|
+
out vec4 v_stroke;
|
|
33
|
+
//dash
|
|
34
|
+
out vec4 v_dash_array;
|
|
35
|
+
out float v_d_distance_ratio;
|
|
36
|
+
|
|
37
|
+
// texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
|
|
38
|
+
out vec2 v_iconMapUV;
|
|
39
|
+
out vec4 v_texture_data;
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
//dash输出
|
|
43
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;
|
|
44
|
+
v_d_distance_ratio = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;
|
|
45
|
+
|
|
46
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
47
|
+
float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
|
|
48
|
+
v_iconMapUV = a_iconMapUV;
|
|
49
|
+
d_texPixelLen = project_float_pixel(u_icon_step);
|
|
50
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
51
|
+
d_texPixelLen *= 10.0;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
v_color = a_Color;
|
|
55
|
+
v_color.a *= opacity;
|
|
56
|
+
v_stroke = stroke;
|
|
57
|
+
|
|
58
|
+
vec3 size = a_NormalAndMiter.w * setPickingSize(a_SizeDistanceAndTotalDistance.x) * reverse_offset_normal(a_NormalAndMiter.xyz);
|
|
59
|
+
|
|
60
|
+
vec2 offset = project_pixel(size.xy);
|
|
61
|
+
|
|
62
|
+
float lineDistance = a_SizeDistanceAndTotalDistance.b;
|
|
63
|
+
float currentLinePointRatio = lineDistance / a_SizeDistanceAndTotalDistance.a;
|
|
64
|
+
|
|
65
|
+
|
|
66
|
+
float lineOffsetWidth = length(offset + offset * sign(a_NormalAndMiter.w)); // 线横向偏移的距离(向两侧偏移的和)
|
|
67
|
+
float linePixelSize = project_pixel(a_SizeDistanceAndTotalDistance.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
|
|
68
|
+
float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
69
|
+
|
|
70
|
+
v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);
|
|
71
|
+
// 设置数据集的参数
|
|
72
|
+
|
|
73
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
74
|
+
|
|
75
|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
|
|
76
|
+
|
|
77
|
+
float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
|
|
78
|
+
float lineHeight = a_SizeDistanceAndTotalDistance.y; // size 第二个参数代表的高度 [linewidth, lineheight]
|
|
79
|
+
|
|
80
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
81
|
+
lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
|
|
82
|
+
h *= 0.2;
|
|
83
|
+
if(u_heightfixed < 1.0) {
|
|
84
|
+
lineHeight = project_pixel(a_SizeDistanceAndTotalDistance.y);
|
|
85
|
+
}
|
|
86
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
|
|
87
|
+
} else {
|
|
88
|
+
// mapbox - amap
|
|
89
|
+
|
|
90
|
+
// 兼容 mapbox 在线高度上的效果表现基本一致
|
|
91
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
92
|
+
// mapbox
|
|
93
|
+
// 保持高度相对不变
|
|
94
|
+
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
95
|
+
h *= mapboxZoomScale;
|
|
96
|
+
h += u_raisingHeight * mapboxZoomScale;
|
|
97
|
+
if(u_heightfixed > 0.0) {
|
|
98
|
+
lineHeight *= mapboxZoomScale;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
} else {
|
|
102
|
+
// amap
|
|
103
|
+
h += u_raisingHeight;
|
|
104
|
+
// lineHeight 顶点偏移高度
|
|
105
|
+
if(u_heightfixed < 1.0) {
|
|
106
|
+
lineHeight *= pow(2.0, 20.0 - u_Zoom);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
setPickingColor(a_PickingColor);
|
|
114
|
+
}
|
|
@@ -1,6 +1,30 @@
|
|
|
1
1
|
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
2
|
+
layout(std140) uniform commonUniorm {
|
|
3
|
+
vec4 u_sourceColor;
|
|
4
|
+
vec4 u_targetColor;
|
|
5
|
+
vec4 u_dash_array;
|
|
6
|
+
float u_vertexScale: 1.0;
|
|
7
|
+
float u_linearColor: 0;
|
|
8
|
+
};
|
|
9
|
+
in float v_distanceScale;
|
|
10
|
+
in vec4 v_color;
|
|
11
|
+
//dash
|
|
12
|
+
in vec4 v_dash_array;
|
|
5
13
|
|
|
14
|
+
out vec4 outputColor;
|
|
15
|
+
void main() {
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16
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+
if(u_dash_array!=vec4(0.0)){
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17
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+
float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
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18
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+
if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
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19
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+
// 虚线部分
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20
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+
discard;
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21
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+
};
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22
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+
}
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23
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+
if(u_linearColor==1.0){
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24
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+
outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);
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25
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+
outputColor.a *= v_color.a; // 全局透明度
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26
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+
}
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27
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+
else{
|
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28
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+
outputColor = v_color;
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29
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+
}
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6
30
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}
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@@ -1,37 +1,37 @@
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1
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-
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2
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-
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3
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-
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4
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-
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5
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6
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-
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7
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9
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10
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11
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12
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-
uniform vec4 u_sourceColor;
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13
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-
uniform vec4 u_targetColor;
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14
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-
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15
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-
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1
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+
layout(location = 0) in vec3 a_Position;
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2
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+
layout(location = 1) in vec4 a_Color;
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3
|
+
layout(location = 9) in vec4 a_SizeDistanceAndTotalDistance;
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4
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+
|
|
5
|
+
layout(std140) uniform commonUniorm {
|
|
6
|
+
vec4 u_sourceColor;
|
|
7
|
+
vec4 u_targetColor;
|
|
8
|
+
vec4 u_dash_array;
|
|
9
|
+
float u_vertexScale: 1.0;
|
|
10
|
+
float u_linearColor: 0;
|
|
11
|
+
};
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|
16
12
|
|
|
17
13
|
#pragma include "projection"
|
|
14
|
+
#pragma include "picking"
|
|
18
15
|
|
|
19
|
-
|
|
20
|
-
|
|
16
|
+
out vec4 v_color;
|
|
17
|
+
out float v_distanceScale;
|
|
18
|
+
out vec4 v_dash_array;
|
|
21
19
|
|
|
22
20
|
void main() {
|
|
21
|
+
//dash输出
|
|
22
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;
|
|
23
23
|
|
|
24
24
|
v_color = a_Color;
|
|
25
|
-
v_distanceScale =
|
|
25
|
+
v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;
|
|
26
26
|
v_color.a = v_color.a * opacity;
|
|
27
27
|
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
28
28
|
|
|
29
29
|
float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况
|
|
30
30
|
|
|
31
31
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
32
|
-
gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(
|
|
32
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_SizeDistanceAndTotalDistance.y) + h * 0.2, 1.0));
|
|
33
33
|
} else {
|
|
34
|
-
float lineHeight =
|
|
34
|
+
float lineHeight = a_SizeDistanceAndTotalDistance.y;
|
|
35
35
|
// 兼容 mapbox 在线高度上的效果表现基本一致
|
|
36
36
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
37
37
|
// 保持高度相对不变
|