@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
|
@@ -1,194 +0,0 @@
|
|
|
1
|
-
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
-
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
3
|
-
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
4
|
-
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
5
|
-
import _inherits from "@babel/runtime/helpers/esm/inherits";
|
|
6
|
-
import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
|
|
7
|
-
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
|
|
8
|
-
import _regeneratorRuntime from "@babel/runtime/regenerator";
|
|
9
|
-
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
10
|
-
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
11
|
-
import { AttributeType, gl } from '@antv/l7-core';
|
|
12
|
-
import { lodashUtil, rgb2arr } from '@antv/l7-utils';
|
|
13
|
-
import BaseModel from "../../core/BaseModel";
|
|
14
|
-
import { SimpleLineTriangulation } from "../../core/triangulation";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/simple/simpleline_frag.glsl' */
|
|
16
|
-
var simple_line_frag = "\nvarying vec4 v_color;\nvoid main() {\n gl_FragColor = v_color;\n\n}\n"; // linear simple line shader
|
|
17
|
-
/* babel-plugin-inline-import '../shaders/simple/simpleline_linear_frag.glsl' */
|
|
18
|
-
var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nvarying float v_distanceScale;\nvarying vec4 v_color;\nvoid main() {\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_distanceScale);\n gl_FragColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
|
|
19
|
-
/* babel-plugin-inline-import '../shaders/simple/simpleline_vert.glsl' */
|
|
20
|
-
var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\n\n\nuniform float u_vertexScale: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\nvarying float v_distanceScale;\n\nvoid main() {\n\n v_color = a_Color; \n v_distanceScale = a_Distance / a_Total_Distance;\n v_color.a = v_color.a * opacity;\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n gl_PointSize = 10.0;\n }\n}\n";
|
|
21
|
-
var isNumber = lodashUtil.isNumber;
|
|
22
|
-
var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
23
|
-
_inherits(SimpleLineModel, _BaseModel);
|
|
24
|
-
var _super = _createSuper(SimpleLineModel);
|
|
25
|
-
function SimpleLineModel() {
|
|
26
|
-
_classCallCheck(this, SimpleLineModel);
|
|
27
|
-
return _super.apply(this, arguments);
|
|
28
|
-
}
|
|
29
|
-
_createClass(SimpleLineModel, [{
|
|
30
|
-
key: "getUninforms",
|
|
31
|
-
value: function getUninforms() {
|
|
32
|
-
var _ref = this.layer.getLayerConfig(),
|
|
33
|
-
_ref$opacity = _ref.opacity,
|
|
34
|
-
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
35
|
-
sourceColor = _ref.sourceColor,
|
|
36
|
-
targetColor = _ref.targetColor,
|
|
37
|
-
_ref$vertexHeightScal = _ref.vertexHeightScale,
|
|
38
|
-
vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal;
|
|
39
|
-
|
|
40
|
-
// 转化渐变色
|
|
41
|
-
var useLinearColor = 0; // 默认不生效
|
|
42
|
-
var sourceColorArr = [0, 0, 0, 0];
|
|
43
|
-
var targetColorArr = [0, 0, 0, 0];
|
|
44
|
-
if (sourceColor && targetColor) {
|
|
45
|
-
sourceColorArr = rgb2arr(sourceColor);
|
|
46
|
-
targetColorArr = rgb2arr(targetColor);
|
|
47
|
-
useLinearColor = 1;
|
|
48
|
-
}
|
|
49
|
-
return _objectSpread({
|
|
50
|
-
// 渐变色支持参数
|
|
51
|
-
u_linearColor: useLinearColor,
|
|
52
|
-
u_sourceColor: sourceColorArr,
|
|
53
|
-
u_targetColor: targetColorArr,
|
|
54
|
-
// 顶点高度 scale
|
|
55
|
-
u_vertexScale: vertexHeightScale
|
|
56
|
-
}, this.getStyleAttribute());
|
|
57
|
-
}
|
|
58
|
-
}, {
|
|
59
|
-
key: "initModels",
|
|
60
|
-
value: function () {
|
|
61
|
-
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
62
|
-
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
63
|
-
while (1) switch (_context.prev = _context.next) {
|
|
64
|
-
case 0:
|
|
65
|
-
return _context.abrupt("return", this.buildModels());
|
|
66
|
-
case 1:
|
|
67
|
-
case "end":
|
|
68
|
-
return _context.stop();
|
|
69
|
-
}
|
|
70
|
-
}, _callee, this);
|
|
71
|
-
}));
|
|
72
|
-
function initModels() {
|
|
73
|
-
return _initModels.apply(this, arguments);
|
|
74
|
-
}
|
|
75
|
-
return initModels;
|
|
76
|
-
}()
|
|
77
|
-
}, {
|
|
78
|
-
key: "getShaders",
|
|
79
|
-
value: function getShaders() {
|
|
80
|
-
var _ref2 = this.layer.getLayerConfig(),
|
|
81
|
-
sourceColor = _ref2.sourceColor,
|
|
82
|
-
targetColor = _ref2.targetColor;
|
|
83
|
-
if (sourceColor && targetColor) {
|
|
84
|
-
// 分离 linear 功能
|
|
85
|
-
return {
|
|
86
|
-
frag: simle_linear_frag,
|
|
87
|
-
vert: simple_line_vert,
|
|
88
|
-
type: 'lineSimpleLinear'
|
|
89
|
-
};
|
|
90
|
-
} else {
|
|
91
|
-
return {
|
|
92
|
-
frag: simple_line_frag,
|
|
93
|
-
vert: simple_line_vert,
|
|
94
|
-
type: 'lineSimpleNormal'
|
|
95
|
-
};
|
|
96
|
-
}
|
|
97
|
-
}
|
|
98
|
-
}, {
|
|
99
|
-
key: "buildModels",
|
|
100
|
-
value: function () {
|
|
101
|
-
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
102
|
-
var _this$getShaders, frag, vert, type, model;
|
|
103
|
-
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
104
|
-
while (1) switch (_context2.prev = _context2.next) {
|
|
105
|
-
case 0:
|
|
106
|
-
_this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
|
|
107
|
-
_context2.next = 3;
|
|
108
|
-
return this.layer.buildLayerModel({
|
|
109
|
-
moduleName: type,
|
|
110
|
-
vertexShader: vert,
|
|
111
|
-
fragmentShader: frag,
|
|
112
|
-
triangulation: SimpleLineTriangulation,
|
|
113
|
-
inject: this.getInject(),
|
|
114
|
-
primitive: gl.LINES,
|
|
115
|
-
depth: {
|
|
116
|
-
enable: false
|
|
117
|
-
},
|
|
118
|
-
pick: false
|
|
119
|
-
});
|
|
120
|
-
case 3:
|
|
121
|
-
model = _context2.sent;
|
|
122
|
-
return _context2.abrupt("return", [model]);
|
|
123
|
-
case 5:
|
|
124
|
-
case "end":
|
|
125
|
-
return _context2.stop();
|
|
126
|
-
}
|
|
127
|
-
}, _callee2, this);
|
|
128
|
-
}));
|
|
129
|
-
function buildModels() {
|
|
130
|
-
return _buildModels.apply(this, arguments);
|
|
131
|
-
}
|
|
132
|
-
return buildModels;
|
|
133
|
-
}()
|
|
134
|
-
}, {
|
|
135
|
-
key: "registerBuiltinAttributes",
|
|
136
|
-
value: function registerBuiltinAttributes() {
|
|
137
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
138
|
-
name: 'distance',
|
|
139
|
-
type: AttributeType.Attribute,
|
|
140
|
-
descriptor: {
|
|
141
|
-
name: 'a_Distance',
|
|
142
|
-
buffer: {
|
|
143
|
-
// give the WebGL driver a hint that this buffer may change
|
|
144
|
-
usage: gl.STATIC_DRAW,
|
|
145
|
-
data: [],
|
|
146
|
-
type: gl.FLOAT
|
|
147
|
-
},
|
|
148
|
-
size: 1,
|
|
149
|
-
update: function update(feature, featureIdx, vertex) {
|
|
150
|
-
return [vertex[3]];
|
|
151
|
-
}
|
|
152
|
-
}
|
|
153
|
-
});
|
|
154
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
155
|
-
name: 'total_distance',
|
|
156
|
-
type: AttributeType.Attribute,
|
|
157
|
-
descriptor: {
|
|
158
|
-
name: 'a_Total_Distance',
|
|
159
|
-
buffer: {
|
|
160
|
-
// give the WebGL driver a hint that this buffer may change
|
|
161
|
-
usage: gl.STATIC_DRAW,
|
|
162
|
-
data: [],
|
|
163
|
-
type: gl.FLOAT
|
|
164
|
-
},
|
|
165
|
-
size: 1,
|
|
166
|
-
update: function update(feature, featureIdx, vertex) {
|
|
167
|
-
return [vertex[5]];
|
|
168
|
-
}
|
|
169
|
-
}
|
|
170
|
-
});
|
|
171
|
-
this.styleAttributeService.registerStyleAttribute({
|
|
172
|
-
name: 'size',
|
|
173
|
-
type: AttributeType.Attribute,
|
|
174
|
-
descriptor: {
|
|
175
|
-
name: 'a_Size',
|
|
176
|
-
buffer: {
|
|
177
|
-
// give the WebGL driver a hint that this buffer may change
|
|
178
|
-
usage: gl.DYNAMIC_DRAW,
|
|
179
|
-
data: [],
|
|
180
|
-
type: gl.FLOAT
|
|
181
|
-
},
|
|
182
|
-
size: 2,
|
|
183
|
-
update: function update(feature) {
|
|
184
|
-
var _feature$size = feature.size,
|
|
185
|
-
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
186
|
-
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
187
|
-
}
|
|
188
|
-
}
|
|
189
|
-
});
|
|
190
|
-
}
|
|
191
|
-
}]);
|
|
192
|
-
return SimpleLineModel;
|
|
193
|
-
}(BaseModel);
|
|
194
|
-
export { SimpleLineModel as default };
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
vec2 interpolate (vec2 source, vec2 target, float t) {
|
|
2
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
3
|
-
vec2 mid = midPoint(source, target);
|
|
4
|
-
vec3 x = vec3(source.x, mid.x, target.x);
|
|
5
|
-
vec3 y = vec3(source.y, mid.y, target.y)
|
|
6
|
-
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
7
|
-
}
|
|
8
|
-
float bezier3(vec3 arr, float t) {
|
|
9
|
-
float ut = 1 - t
|
|
10
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
|
|
11
|
-
}
|
|
12
|
-
vec2 midPoint(vec2 source, vec2 target) {
|
|
13
|
-
vec2 center = target - source;
|
|
14
|
-
float r = length(center);
|
|
15
|
-
float theta = atan(center.y, center.x);
|
|
16
|
-
float thetaOffset = 0.314;
|
|
17
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
18
|
-
float theta2 = theta + thetaOffset;
|
|
19
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
20
|
-
return mid;
|
|
21
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
varying vec4 v_dash_array;
|
|
2
|
-
varying vec4 v_color;
|
|
3
|
-
varying float v_distance_ratio;
|
|
4
|
-
|
|
5
|
-
uniform float segmentNumber;
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
#pragma include "picking"
|
|
9
|
-
|
|
10
|
-
void main() {
|
|
11
|
-
gl_FragColor = v_color;
|
|
12
|
-
|
|
13
|
-
float flag = 0.;
|
|
14
|
-
float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
15
|
-
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
16
|
-
flag = 1.;
|
|
17
|
-
};
|
|
18
|
-
gl_FragColor.a *=flag;
|
|
19
|
-
|
|
20
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
21
|
-
}
|
|
@@ -1,102 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec4 a_Color;
|
|
3
|
-
attribute vec3 a_Position;
|
|
4
|
-
attribute vec4 a_Instance;
|
|
5
|
-
attribute float a_Size;
|
|
6
|
-
uniform mat4 u_ModelMatrix;
|
|
7
|
-
|
|
8
|
-
uniform float segmentNumber;
|
|
9
|
-
varying vec4 v_color;
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
13
|
-
uniform float u_lineDir: 1.0;
|
|
14
|
-
varying vec4 v_dash_array;
|
|
15
|
-
varying float v_distance_ratio;
|
|
16
|
-
#pragma include "projection"
|
|
17
|
-
#pragma include "project"
|
|
18
|
-
#pragma include "picking"
|
|
19
|
-
|
|
20
|
-
float bezier3(vec3 arr, float t) {
|
|
21
|
-
float ut = 1. - t;
|
|
22
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
23
|
-
}
|
|
24
|
-
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
25
|
-
vec2 center = target - source;
|
|
26
|
-
float r = length(center);
|
|
27
|
-
float theta = atan(center.y, center.x);
|
|
28
|
-
float thetaOffset = arcThetaOffset;
|
|
29
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
30
|
-
float theta2 = theta + thetaOffset;
|
|
31
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
32
|
-
if(u_lineDir == 1.0) { // 正向
|
|
33
|
-
return mid;
|
|
34
|
-
} else { // 逆向
|
|
35
|
-
// (mid + vmin)/2 = (s + t)/2
|
|
36
|
-
vec2 vmid = source + target - mid;
|
|
37
|
-
return vmid;
|
|
38
|
-
}
|
|
39
|
-
// return mid;
|
|
40
|
-
}
|
|
41
|
-
float getSegmentRatio(float index) {
|
|
42
|
-
// dash: index / (segmentNumber - 1.);
|
|
43
|
-
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
44
|
-
return index / (segmentNumber - 1.);
|
|
45
|
-
}
|
|
46
|
-
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
47
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
48
|
-
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
49
|
-
vec3 x = vec3(source.x, mid.x, target.x);
|
|
50
|
-
vec3 y = vec3(source.y, mid.y, target.y);
|
|
51
|
-
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
52
|
-
}
|
|
53
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
54
|
-
// normalized direction of the line
|
|
55
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
56
|
-
// rotate by 90 degrees
|
|
57
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
58
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
59
|
-
return offset;
|
|
60
|
-
}
|
|
61
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
62
|
-
// normalized direction of the line
|
|
63
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
64
|
-
// rotate by 90 degrees
|
|
65
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
66
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
void main() {
|
|
70
|
-
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
|
71
|
-
|
|
72
|
-
vec2 source = a_Instance.rg; // 起始点
|
|
73
|
-
vec2 target = a_Instance.ba; // 终点
|
|
74
|
-
float segmentIndex = a_Position.x;
|
|
75
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
76
|
-
|
|
77
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
78
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
79
|
-
|
|
80
|
-
vec2 s = source;
|
|
81
|
-
vec2 t = target;
|
|
82
|
-
|
|
83
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
84
|
-
s = unProjCustomCoord(source);
|
|
85
|
-
t = unProjCustomCoord(target);
|
|
86
|
-
}
|
|
87
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
88
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
89
|
-
|
|
90
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
91
|
-
|
|
92
|
-
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));
|
|
93
|
-
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
97
|
-
|
|
98
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
|
|
99
|
-
|
|
100
|
-
gl_PointSize = 5.0;
|
|
101
|
-
setPickingColor(a_PickingColor);
|
|
102
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
varying vec4 v_color;
|
|
3
|
-
|
|
4
|
-
// dash
|
|
5
|
-
varying vec4 v_dash_array;
|
|
6
|
-
varying float v_d_distance_ratio;
|
|
7
|
-
|
|
8
|
-
#pragma include "picking"
|
|
9
|
-
|
|
10
|
-
uniform float u_time;
|
|
11
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
|
|
12
|
-
|
|
13
|
-
// [animate, duration, interval, trailLength],
|
|
14
|
-
void main() {
|
|
15
|
-
|
|
16
|
-
gl_FragColor = v_color;
|
|
17
|
-
|
|
18
|
-
float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
19
|
-
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
20
|
-
// 实线部分
|
|
21
|
-
} else {
|
|
22
|
-
// 虚线部分
|
|
23
|
-
discard;
|
|
24
|
-
};
|
|
25
|
-
|
|
26
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
27
|
-
}
|
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
#define LineTypeDash 1.0
|
|
3
|
-
#define Animate 0.0
|
|
4
|
-
|
|
5
|
-
attribute float a_Miter;
|
|
6
|
-
attribute vec4 a_Color;
|
|
7
|
-
attribute vec2 a_Size;
|
|
8
|
-
attribute vec3 a_Normal;
|
|
9
|
-
attribute vec3 a_Position;
|
|
10
|
-
|
|
11
|
-
attribute vec2 a_iconMapUV;
|
|
12
|
-
|
|
13
|
-
// dash line
|
|
14
|
-
attribute float a_Total_Distance;
|
|
15
|
-
attribute vec2 a_DistanceAndIndex;
|
|
16
|
-
uniform float u_raisingHeight: 0.0;
|
|
17
|
-
uniform float u_heightfixed: 0.0;
|
|
18
|
-
|
|
19
|
-
uniform mat4 u_ModelMatrix;
|
|
20
|
-
|
|
21
|
-
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
22
|
-
|
|
23
|
-
uniform float u_vertexScale: 1.0;
|
|
24
|
-
|
|
25
|
-
#pragma include "projection"
|
|
26
|
-
#pragma include "picking"
|
|
27
|
-
|
|
28
|
-
varying vec4 v_color;
|
|
29
|
-
varying vec4 v_dash_array;
|
|
30
|
-
varying float v_d_distance_ratio;
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
void main() {
|
|
34
|
-
|
|
35
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
|
|
36
|
-
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
|
37
|
-
|
|
38
|
-
vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
|
|
39
|
-
vec2 offset = project_pixel(size.xy);
|
|
40
|
-
v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
44
|
-
|
|
45
|
-
float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
|
|
46
|
-
float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
|
|
47
|
-
|
|
48
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
49
|
-
lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
|
|
50
|
-
h *= 0.2;
|
|
51
|
-
if(u_heightfixed < 1.0) {
|
|
52
|
-
lineHeight = project_pixel(a_Size.y);
|
|
53
|
-
}
|
|
54
|
-
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
|
|
55
|
-
} else {
|
|
56
|
-
// mapbox - amap
|
|
57
|
-
|
|
58
|
-
// 兼容 mapbox 在线高度上的效果表现基本一致
|
|
59
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
60
|
-
// mapbox
|
|
61
|
-
// 保持高度相对不变
|
|
62
|
-
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
63
|
-
h *= mapboxZoomScale;
|
|
64
|
-
h += u_raisingHeight * mapboxZoomScale;
|
|
65
|
-
if(u_heightfixed > 0.0) {
|
|
66
|
-
lineHeight *= mapboxZoomScale;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
} else {
|
|
70
|
-
// amap
|
|
71
|
-
h += u_raisingHeight;
|
|
72
|
-
// lineHeight 顶点偏移高度
|
|
73
|
-
if(u_heightfixed < 1.0) {
|
|
74
|
-
lineHeight *= pow(2.0, 20.0 - u_Zoom);
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
setPickingColor(a_PickingColor);
|
|
82
|
-
}
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
#define LineTypeDash 1.0
|
|
3
|
-
#define Animate 0.0
|
|
4
|
-
attribute vec4 a_Color;
|
|
5
|
-
attribute vec3 a_Position;
|
|
6
|
-
attribute vec4 a_Instance;
|
|
7
|
-
attribute float a_Size;
|
|
8
|
-
uniform mat4 u_ModelMatrix;
|
|
9
|
-
uniform float segmentNumber;
|
|
10
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
11
|
-
varying vec4 v_color;
|
|
12
|
-
varying vec2 v_normal;
|
|
13
|
-
|
|
14
|
-
varying float v_distance_ratio;
|
|
15
|
-
uniform float u_line_type: 0.0;
|
|
16
|
-
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
17
|
-
varying vec4 v_dash_array;
|
|
18
|
-
|
|
19
|
-
#pragma include "projection"
|
|
20
|
-
#pragma include "project"
|
|
21
|
-
#pragma include "picking"
|
|
22
|
-
|
|
23
|
-
float maps (float value, float start1, float stop1, float start2, float stop2) {
|
|
24
|
-
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
float getSegmentRatio(float index) {
|
|
28
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
float paraboloid(vec2 source, vec2 target, float ratio) {
|
|
32
|
-
vec2 x = mix(source, target, ratio);
|
|
33
|
-
vec2 center = mix(source, target, 0.5);
|
|
34
|
-
float dSourceCenter = distance(source, center);
|
|
35
|
-
float dXCenter = distance(x, center);
|
|
36
|
-
return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
|
|
40
|
-
float vertex_height = paraboloid(source, target, segmentRatio);
|
|
41
|
-
|
|
42
|
-
return vec3(
|
|
43
|
-
mix(source, target, segmentRatio),
|
|
44
|
-
sqrt(max(0.0, vertex_height))
|
|
45
|
-
);
|
|
46
|
-
}
|
|
47
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
48
|
-
// normalized direction of the line
|
|
49
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
50
|
-
// rotate by 90 degrees
|
|
51
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
52
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
53
|
-
return offset * vec2(1.0, -1.0);
|
|
54
|
-
}
|
|
55
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
56
|
-
// normalized direction of the line
|
|
57
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
58
|
-
// rotate by 90 degrees
|
|
59
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
60
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
61
|
-
}
|
|
62
|
-
float getAngularDist (vec2 source, vec2 target) {
|
|
63
|
-
vec2 delta = source - target;
|
|
64
|
-
vec2 sin_half_delta = sin(delta / 2.0);
|
|
65
|
-
float a =
|
|
66
|
-
sin_half_delta.y * sin_half_delta.y +
|
|
67
|
-
cos(source.y) * cos(target.y) *
|
|
68
|
-
sin_half_delta.x * sin_half_delta.x;
|
|
69
|
-
return 2.0 * atan(sqrt(a), sqrt(1.0 - a));
|
|
70
|
-
}
|
|
71
|
-
vec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {
|
|
72
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
73
|
-
if(abs(angularDist - PI) < 0.001) {
|
|
74
|
-
return (1.0 - t) * source + t * target;
|
|
75
|
-
}
|
|
76
|
-
float a = sin((1.0 - t) * angularDist) / sin(angularDist);
|
|
77
|
-
float b = sin(t * angularDist) / sin(angularDist);
|
|
78
|
-
vec2 sin_source = sin(source);
|
|
79
|
-
vec2 cos_source = cos(source);
|
|
80
|
-
vec2 sin_target = sin(target);
|
|
81
|
-
vec2 cos_target = cos(target);
|
|
82
|
-
float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;
|
|
83
|
-
float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;
|
|
84
|
-
float z = a * sin_source.y + b * sin_target.y;
|
|
85
|
-
return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
void main() {
|
|
89
|
-
v_color = a_Color;
|
|
90
|
-
vec2 source = radians(a_Instance.rg);
|
|
91
|
-
vec2 target = radians(a_Instance.ba);
|
|
92
|
-
float angularDist = getAngularDist(source, target);
|
|
93
|
-
float segmentIndex = a_Position.x;
|
|
94
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
95
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
96
|
-
if(u_line_type == LineTypeDash) {
|
|
97
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
98
|
-
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba);
|
|
99
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
100
|
-
}
|
|
101
|
-
if(u_animate.x == Animate) {
|
|
102
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
103
|
-
}
|
|
104
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
105
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
106
|
-
vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));
|
|
107
|
-
vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));
|
|
108
|
-
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
109
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
110
|
-
// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
|
|
111
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, curr.z, 1.0));
|
|
112
|
-
setPickingColor(a_PickingColor);
|
|
113
|
-
}
|
|
114
|
-
|
|
@@ -1,85 +0,0 @@
|
|
|
1
|
-
#define LineTypeSolid 0.0
|
|
2
|
-
#define LineTypeDash 1.0
|
|
3
|
-
#define Animate 0.0
|
|
4
|
-
attribute vec4 a_Color;
|
|
5
|
-
attribute vec3 a_Position;
|
|
6
|
-
attribute vec4 a_Instance;
|
|
7
|
-
attribute float a_Size;
|
|
8
|
-
uniform mat4 u_ModelMatrix;
|
|
9
|
-
uniform float segmentNumber;
|
|
10
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
11
|
-
varying vec4 v_color;
|
|
12
|
-
varying vec2 v_normal;
|
|
13
|
-
|
|
14
|
-
varying float v_distance_ratio;
|
|
15
|
-
uniform float u_line_type: 0.0;
|
|
16
|
-
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
17
|
-
varying vec4 v_dash_array;
|
|
18
|
-
#pragma include "projection"
|
|
19
|
-
#pragma include "project"
|
|
20
|
-
#pragma include "picking"
|
|
21
|
-
|
|
22
|
-
float bezier3(vec3 arr, float t) {
|
|
23
|
-
float ut = 1. - t;
|
|
24
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
25
|
-
}
|
|
26
|
-
vec2 midPoint(vec2 source, vec2 target) {
|
|
27
|
-
vec2 center = target - source;
|
|
28
|
-
float r = length(center);
|
|
29
|
-
float theta = atan(center.y, center.x);
|
|
30
|
-
float thetaOffset = 0.314;
|
|
31
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
32
|
-
float theta2 = theta + thetaOffset;
|
|
33
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
34
|
-
return mid;
|
|
35
|
-
}
|
|
36
|
-
float getSegmentRatio(float index) {
|
|
37
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
38
|
-
}
|
|
39
|
-
vec2 interpolate (vec2 source, vec2 target, float t) {
|
|
40
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
41
|
-
vec2 mid = midPoint(source, target);
|
|
42
|
-
vec3 x = vec3(source.x, mid.x, target.x);
|
|
43
|
-
vec3 y = vec3(source.y, mid.y, target.y);
|
|
44
|
-
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
45
|
-
}
|
|
46
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
47
|
-
// normalized direction of the line
|
|
48
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
49
|
-
// rotate by 90 degrees
|
|
50
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
51
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
52
|
-
return offset * vec2(1.0, -1.0);
|
|
53
|
-
}
|
|
54
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
55
|
-
// normalized direction of the line
|
|
56
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
57
|
-
// rotate by 90 degrees
|
|
58
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
59
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
void main() {
|
|
63
|
-
v_color = a_Color;
|
|
64
|
-
vec2 source = a_Instance.rg;
|
|
65
|
-
vec2 target = a_Instance.ba;
|
|
66
|
-
float segmentIndex = a_Position.x;
|
|
67
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
68
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
69
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
70
|
-
if(u_line_type == LineTypeDash) {
|
|
71
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
72
|
-
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
|
73
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
74
|
-
}
|
|
75
|
-
if(u_animate.x == Animate) {
|
|
76
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
77
|
-
}
|
|
78
|
-
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
|
|
79
|
-
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
|
|
80
|
-
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
81
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
82
|
-
|
|
83
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
|
|
84
|
-
setPickingColor(a_PickingColor);
|
|
85
|
-
}
|