@antv/l7-layers 2.20.5 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +53 -9
  8. package/es/core/BaseModel.d.ts +1 -1
  9. package/es/core/BaseModel.js +41 -15
  10. package/es/core/CommonStyleAttribute.d.ts +4 -2
  11. package/es/core/CommonStyleAttribute.js +3 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.js +1 -1
  22. package/es/earth/index.d.ts +1 -1
  23. package/es/earth/models/atmosphere.d.ts +8 -2
  24. package/es/earth/models/atmosphere.js +15 -8
  25. package/es/earth/models/base.d.ts +8 -2
  26. package/es/earth/models/base.js +21 -12
  27. package/es/earth/models/bloomsphere.d.ts +8 -2
  28. package/es/earth/models/bloomsphere.js +15 -8
  29. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  30. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  31. package/es/earth/shaders/base/base_frag.glsl +11 -0
  32. package/es/earth/shaders/base/base_vert.glsl +52 -0
  33. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  35. package/es/geometry/index.d.ts +2 -2
  36. package/es/geometry/models/billboard.d.ts +8 -1
  37. package/es/geometry/models/billboard.js +26 -11
  38. package/es/geometry/models/plane.d.ts +8 -1
  39. package/es/geometry/models/plane.js +23 -6
  40. package/es/geometry/models/sprite.d.ts +12 -2
  41. package/es/geometry/models/sprite.js +44 -18
  42. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  43. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  44. package/es/geometry/shaders/plane_frag.glsl +14 -10
  45. package/es/geometry/shaders/plane_vert.glsl +11 -10
  46. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  47. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  48. package/es/heatmap/index.d.ts +3 -3
  49. package/es/heatmap/models/grid.d.ts +8 -1
  50. package/es/heatmap/models/grid.js +25 -12
  51. package/es/heatmap/models/grid3d.d.ts +8 -1
  52. package/es/heatmap/models/grid3d.js +29 -13
  53. package/es/heatmap/models/heatmap.d.ts +6 -4
  54. package/es/heatmap/models/heatmap.js +123 -75
  55. package/es/heatmap/models/hexagon.d.ts +8 -1
  56. package/es/heatmap/models/hexagon.js +25 -12
  57. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  58. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  59. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  60. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  61. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  62. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  63. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  64. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  65. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  66. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  67. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  68. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  69. package/es/image/index.d.ts +2 -2
  70. package/es/image/models/image.d.ts +9 -2
  71. package/es/image/models/image.js +83 -44
  72. package/es/image/shaders/image_frag.glsl +34 -7
  73. package/es/image/shaders/image_vert.glsl +11 -5
  74. package/es/line/index.d.ts +4 -4
  75. package/es/line/index.js +2 -1
  76. package/es/line/models/arc.d.ts +8 -3
  77. package/es/line/models/arc.js +57 -76
  78. package/es/line/models/arc_3d.d.ts +8 -3
  79. package/es/line/models/arc_3d.js +46 -57
  80. package/es/line/models/flow.d.ts +8 -2
  81. package/es/line/models/flow.js +14 -12
  82. package/es/line/models/great_circle.d.ts +8 -3
  83. package/es/line/models/great_circle.js +40 -29
  84. package/es/line/models/index.d.ts +1 -1
  85. package/es/line/models/index.js +3 -6
  86. package/es/line/models/line.d.ts +8 -3
  87. package/es/line/models/line.js +67 -140
  88. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  89. package/es/line/models/simple_line.js +204 -0
  90. package/es/line/models/wall.d.ts +8 -3
  91. package/es/line/models/wall.js +35 -27
  92. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  93. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  94. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  95. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  96. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  97. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  98. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  99. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  100. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  101. package/es/line/shaders/line/line_vert.glsl +114 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  103. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  104. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  105. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  106. package/es/mask/index.d.ts +2 -2
  107. package/es/mask/models/fill.d.ts +1 -1
  108. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.js +1 -3
  110. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  111. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.js +14 -3
  113. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  114. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  115. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  116. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  117. package/es/plugins/LightingPlugin.d.ts +1 -1
  118. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  119. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  120. package/es/plugins/PixelPickingPlugin.js +36 -49
  121. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  122. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.js +11 -6
  124. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  125. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  126. package/es/point/index.d.ts +2 -2
  127. package/es/point/index.js +1 -0
  128. package/es/point/models/billboard_point.d.ts +9 -3
  129. package/es/point/models/billboard_point.js +18 -18
  130. package/es/point/models/earthExtrude.d.ts +7 -12
  131. package/es/point/models/earthExtrude.js +21 -13
  132. package/es/point/models/earthFill.d.ts +8 -3
  133. package/es/point/models/earthFill.js +18 -30
  134. package/es/point/models/extrude.d.ts +1 -4
  135. package/es/point/models/extrude.js +2 -11
  136. package/es/point/models/fill.d.ts +8 -2
  137. package/es/point/models/fill.js +33 -84
  138. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  139. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  140. package/es/point/models/image.d.ts +8 -1
  141. package/es/point/models/image.js +31 -17
  142. package/es/point/models/index.js +1 -1
  143. package/es/point/models/normal.d.ts +9 -3
  144. package/es/point/models/normal.js +13 -30
  145. package/es/point/models/radar.d.ts +8 -2
  146. package/es/point/models/radar.js +23 -45
  147. package/es/point/models/text.d.ts +9 -2
  148. package/es/point/models/text.js +31 -32
  149. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  151. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  152. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  153. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  154. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  155. package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
  156. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  157. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  158. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  159. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  160. package/es/point/shaders/image/image_frag.glsl +42 -0
  161. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  162. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  163. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  164. package/es/point/shaders/text/text_frag.glsl +44 -0
  165. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  166. package/es/point/shape/extrude.d.ts +1 -1
  167. package/es/polygon/index.d.ts +2 -2
  168. package/es/polygon/models/extrude.d.ts +9 -9
  169. package/es/polygon/models/extrude.js +38 -15
  170. package/es/polygon/models/extrusion.d.ts +8 -1
  171. package/es/polygon/models/extrusion.js +24 -7
  172. package/es/polygon/models/fill.d.ts +9 -4
  173. package/es/polygon/models/fill.js +26 -13
  174. package/es/polygon/models/ocean.d.ts +9 -7
  175. package/es/polygon/models/ocean.js +30 -14
  176. package/es/polygon/models/water.d.ts +9 -4
  177. package/es/polygon/models/water.js +26 -10
  178. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  179. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  180. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  181. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  182. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  183. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  184. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  185. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  186. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  187. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  188. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  189. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  190. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  191. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  192. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  193. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  194. package/es/raster/buffers/triangulation.d.ts +1 -1
  195. package/es/raster/index.d.ts +2 -2
  196. package/es/raster/models/raster.d.ts +9 -8
  197. package/es/raster/models/raster.js +54 -38
  198. package/es/raster/models/rasterRgb.d.ts +9 -7
  199. package/es/raster/models/rasterRgb.js +36 -19
  200. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  201. package/es/raster/models/rasterTerrainRgb.js +2 -2
  202. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  203. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  204. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  205. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  206. package/es/tile/core/BaseLayer.d.ts +2 -2
  207. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  208. package/es/tile/interaction/getRasterData.d.ts +2 -2
  209. package/es/tile/interaction/utils.d.ts +1 -1
  210. package/es/tile/interface.d.ts +2 -2
  211. package/es/tile/service/TileLayerService.d.ts +2 -2
  212. package/es/tile/service/TilePickService.d.ts +2 -2
  213. package/es/tile/service/TileSourceService.d.ts +1 -1
  214. package/es/tile/tile/Tile.d.ts +2 -3
  215. package/es/tile/tile/VectorTile.d.ts +1 -1
  216. package/es/tile/tile/index.d.ts +1 -1
  217. package/es/tile/utils/constants.js +1 -1
  218. package/es/tile/utils/utils.d.ts +1 -1
  219. package/es/utils/blend.d.ts +1 -1
  220. package/es/utils/multiPassRender.d.ts +1 -1
  221. package/es/utils/stencil.d.ts +1 -1
  222. package/es/wind/index.d.ts +3 -3
  223. package/es/wind/models/wind.d.ts +1 -1
  224. package/lib/citybuliding/models/build.js +22 -11
  225. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  226. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  227. package/lib/core/BaseLayer.js +53 -9
  228. package/lib/core/BaseModel.js +41 -15
  229. package/lib/core/CommonStyleAttribute.js +3 -0
  230. package/lib/core/triangulation.js +12 -6
  231. package/lib/core/utils.js +1 -1
  232. package/lib/earth/models/atmosphere.js +15 -8
  233. package/lib/earth/models/base.js +21 -12
  234. package/lib/earth/models/bloomsphere.js +15 -8
  235. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  236. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  237. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  238. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  239. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  240. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  241. package/lib/geometry/models/billboard.js +26 -11
  242. package/lib/geometry/models/plane.js +23 -6
  243. package/lib/geometry/models/sprite.js +44 -18
  244. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  245. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  246. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  247. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  248. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  249. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  250. package/lib/heatmap/models/grid.js +25 -12
  251. package/lib/heatmap/models/grid3d.js +29 -13
  252. package/lib/heatmap/models/heatmap.js +122 -74
  253. package/lib/heatmap/models/hexagon.js +25 -12
  254. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  255. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  256. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  257. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  258. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  259. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  260. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  261. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  262. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  263. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  264. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  265. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  266. package/lib/image/models/image.js +83 -44
  267. package/lib/image/shaders/image_frag.glsl +34 -7
  268. package/lib/image/shaders/image_vert.glsl +11 -5
  269. package/lib/line/index.js +2 -1
  270. package/lib/line/models/arc.js +57 -76
  271. package/lib/line/models/arc_3d.js +47 -59
  272. package/lib/line/models/flow.js +14 -12
  273. package/lib/line/models/great_circle.js +40 -29
  274. package/lib/line/models/index.js +4 -7
  275. package/lib/line/models/line.js +67 -142
  276. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  277. package/lib/line/models/wall.js +35 -27
  278. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  279. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  280. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  281. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  282. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  283. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  284. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  285. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  286. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  287. package/lib/line/shaders/line/line_vert.glsl +114 -0
  288. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  289. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  290. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  291. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  292. package/lib/plugins/DataMappingPlugin.js +1 -3
  293. package/lib/plugins/FeatureScalePlugin.js +14 -3
  294. package/lib/plugins/PixelPickingPlugin.js +35 -48
  295. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  296. package/lib/point/index.js +1 -0
  297. package/lib/point/models/billboard_point.js +18 -18
  298. package/lib/point/models/earthExtrude.js +21 -13
  299. package/lib/point/models/earthFill.js +18 -30
  300. package/lib/point/models/extrude.js +2 -11
  301. package/lib/point/models/fill.js +33 -84
  302. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  303. package/lib/point/models/image.js +31 -17
  304. package/lib/point/models/index.js +2 -2
  305. package/lib/point/models/normal.js +13 -30
  306. package/lib/point/models/radar.js +23 -45
  307. package/lib/point/models/text.js +31 -32
  308. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  309. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  310. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  311. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  312. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  313. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  314. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
  315. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  316. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  317. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  318. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  319. package/lib/point/shaders/image/image_frag.glsl +42 -0
  320. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  321. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  322. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  323. package/lib/point/shaders/text/text_frag.glsl +44 -0
  324. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  325. package/lib/polygon/models/extrude.js +38 -15
  326. package/lib/polygon/models/extrusion.js +24 -7
  327. package/lib/polygon/models/fill.js +26 -13
  328. package/lib/polygon/models/ocean.js +30 -14
  329. package/lib/polygon/models/water.js +26 -10
  330. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  331. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  332. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  333. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  334. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  336. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  337. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  338. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  339. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  340. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  341. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  342. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  343. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  344. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  345. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  346. package/lib/raster/models/raster.js +54 -38
  347. package/lib/raster/models/rasterRgb.js +36 -19
  348. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  349. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  350. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  351. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  352. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  353. package/lib/tile/utils/constants.js +1 -1
  354. package/package.json +7 -7
  355. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  356. package/es/earth/shaders/base_frag.glsl +0 -13
  357. package/es/earth/shaders/base_vert.glsl +0 -52
  358. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  359. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  360. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  361. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  362. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  363. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  364. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  365. package/es/line/models/earthArc_3d.d.ts +0 -17
  366. package/es/line/models/earthArc_3d.js +0 -285
  367. package/es/line/models/linearline.d.ts +0 -11
  368. package/es/line/models/linearline.js +0 -241
  369. package/es/line/models/simpleLine.js +0 -194
  370. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  371. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  372. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  373. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  374. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  375. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  376. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  377. package/es/line/shaders/line_vert.glsl +0 -165
  378. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  379. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  380. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  381. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  382. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  383. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  384. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  385. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  386. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  387. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  388. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  389. package/es/point/shaders/image_frag.glsl +0 -37
  390. package/es/point/shaders/text_frag.glsl +0 -39
  391. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  392. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  393. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  394. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  395. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  396. package/es/raster/shaders/raster_frag.glsl +0 -11
  397. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  398. package/es/raster/shaders/raster_vert.glsl +0 -34
  399. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  400. package/lib/earth/shaders/base_frag.glsl +0 -13
  401. package/lib/earth/shaders/base_vert.glsl +0 -52
  402. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  403. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  404. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  405. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  406. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  407. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  408. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  409. package/lib/line/models/earthArc_3d.js +0 -291
  410. package/lib/line/models/linearline.js +0 -247
  411. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  412. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  413. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  414. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  415. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  416. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  417. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  418. package/lib/line/shaders/line_vert.glsl +0 -165
  419. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  420. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  421. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  422. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  423. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  424. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  425. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  426. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  427. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  428. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  429. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  430. package/lib/point/shaders/image_frag.glsl +0 -37
  431. package/lib/point/shaders/text_frag.glsl +0 -39
  432. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  433. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  434. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  435. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  436. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  437. package/lib/raster/shaders/raster_frag.glsl +0 -11
  438. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  439. package/lib/raster/shaders/raster_vert.glsl +0 -34
  440. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  441. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  442. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  443. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  444. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  445. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  446. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  447. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
@@ -15,12 +16,13 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
15
16
  var _l7Core = require("@antv/l7-core");
16
17
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
17
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  var _triangulation = require("../../core/triangulation");
19
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
18
20
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
19
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
20
- /* babel-plugin-inline-import '../shaders/hexagon_3d_vert.glsl' */
21
- var heatmapGrid3dVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\n\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\n\nvarying vec4 v_color;\n\nuniform vec2 u_sceneCenterMercator;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
22
- /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
23
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
+ /* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
23
+ var grid_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec3 a_Pos;\nlayout(location = 13) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w * u_opacity);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
24
+ /* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
25
+ var grid_3d_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
24
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  var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  (0, _inherits2.default)(Grid3DModel, _BaseModel);
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  var _super = _createSuper(Grid3DModel);
@@ -31,16 +33,26 @@ var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  (0, _createClass2.default)(Grid3DModel, [{
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  key: "getUninforms",
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  value: function getUninforms() {
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+ var commoninfo = this.getCommonUniformsInfo();
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+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
38
+ this.updateStyleUnifoms();
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+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
40
+ }
41
+ }, {
42
+ key: "getCommonUniformsInfo",
43
+ value: function getCommonUniformsInfo() {
34
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  var _ref = this.layer.getLayerConfig(),
35
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  opacity = _ref.opacity,
36
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  coverage = _ref.coverage,
37
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  angle = _ref.angle;
38
- return {
48
+ var commonOptions = {
49
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
39
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  u_opacity: opacity || 1.0,
40
- u_coverage: coverage || 1.0,
41
- u_angle: angle || 0,
42
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
51
+ u_coverage: coverage || 0.9,
52
+ u_angle: angle || 0
43
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  };
54
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
55
+ return commonBufferInfo;
44
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  }
45
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  }, {
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  key: "initModels",
@@ -69,21 +81,22 @@ var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  return _regenerator.default.wrap(function _callee2$(_context2) {
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  while (1) switch (_context2.prev = _context2.next) {
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  case 0:
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- _context2.next = 2;
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+ this.initUniformsBuffer();
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+ _context2.next = 3;
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  return this.layer.buildLayerModel({
74
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  moduleName: 'heatmapGrid3d',
75
- vertexShader: heatmapGrid3dVert,
76
- fragmentShader: heatmapGridFrag,
88
+ vertexShader: grid_3d_vert,
89
+ fragmentShader: grid_3d_frag,
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  triangulation: _triangulation.PointExtrudeTriangulation,
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  primitive: _l7Core.gl.TRIANGLES,
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  depth: {
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  enable: true
81
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  }
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  });
83
- case 2:
96
+ case 3:
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  return _context2.abrupt("return", [model]);
86
- case 4:
99
+ case 5:
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  case "end":
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  return _context2.stop();
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  }
@@ -101,6 +114,7 @@ var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  name: 'size',
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  type: _l7Core.AttributeType.Attribute,
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  descriptor: {
117
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
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  name: 'a_Size',
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  buffer: {
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  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -119,6 +133,7 @@ var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  type: _l7Core.AttributeType.Attribute,
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  descriptor: {
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  name: 'a_Normal',
136
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
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  buffer: {
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  usage: _l7Core.gl.STATIC_DRAW,
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  data: [],
@@ -136,6 +151,7 @@ var Grid3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
136
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  type: _l7Core.AttributeType.Attribute,
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  descriptor: {
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  name: 'a_Pos',
154
+ shaderLocation: 10,
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  buffer: {
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  usage: _l7Core.gl.DYNAMIC_DRAW,
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  data: [],
@@ -6,14 +6,16 @@ Object.defineProperty(exports, "__esModule", {
6
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  });
7
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  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
10
9
  var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
11
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
12
12
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
13
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
14
15
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
16
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
16
17
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
18
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
19
  var _l7Core = require("@antv/l7-core");
18
20
  var _l7Utils = require("@antv/l7-utils");
19
21
  var _glMatrix = require("gl-matrix");
@@ -21,34 +23,42 @@ var _inversify = require("inversify");
21
23
  require("reflect-metadata");
22
24
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
23
25
  var _triangulation = require("../../core/triangulation");
26
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
24
27
  var _triangulation2 = require("../triangulation");
25
28
  var _dec, _class;
26
29
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
27
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
28
- /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
29
- var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
30
- /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
31
- var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
32
- /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
33
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
34
- /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
35
- var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
36
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
37
- var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
38
- /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
39
- var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\n\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
31
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
32
+ var heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
33
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
34
+ var heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
35
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
36
+ var heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
37
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
38
+ var heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
39
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
40
+ var heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin float v_weight;\nin vec2 v_extrude;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
41
+ /* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
42
+ var heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
40
43
  var isEqual = _l7Utils.lodashUtil.isEqual;
41
44
  var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
42
45
  (0, _inherits2.default)(HeatMapModel, _BaseModel);
43
46
  var _super = _createSuper(HeatMapModel);
44
47
  function HeatMapModel() {
48
+ var _this;
45
49
  (0, _classCallCheck2.default)(this, HeatMapModel);
46
- return _super.apply(this, arguments);
50
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
51
+ args[_key] = arguments[_key];
52
+ }
53
+ _this = _super.call.apply(_super, [this].concat(args));
54
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "colorModelUniformBuffer", []);
55
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "heat3DModelUniformBuffer", []);
56
+ return _this;
47
57
  }
48
58
  (0, _createClass2.default)(HeatMapModel, [{
49
59
  key: "render",
50
60
  value: function render(options) {
51
- var _this = this;
61
+ var _this2 = this;
52
62
  var _this$rendererService = this.rendererService,
53
63
  clear = _this$rendererService.clear,
54
64
  useFramebuffer = _this$rendererService.useFramebuffer;
@@ -59,14 +69,16 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
59
69
  color: [0, 0, 0, 0],
60
70
  depth: 1,
61
71
  stencil: 0,
62
- framebuffer: _this.heatmapFramerBuffer
72
+ framebuffer: _this2.heatmapFramerBuffer
63
73
  });
64
- _this.drawIntensityMode();
74
+ _this2.drawIntensityMode(); // 密度图
65
75
  });
76
+
66
77
  if (!isEqual(this.preRampColors, rampColors)) {
67
78
  this.updateColorTexture();
68
79
  }
69
- this.shapeType === 'heatmap' ? this.drawColorMode(options) : this.draw3DHeatMap(options);
80
+ this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
81
+ : this.draw3DHeatMap(options); // 3D
70
82
  }
71
83
  }, {
72
84
  key: "getUninforms",
@@ -92,23 +104,25 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
92
104
  case 6:
93
105
  this.intensityModel = _context.sent;
94
106
  // 渲染到屏幕
95
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
107
+ this.colorModel = shapeType === 'heatmap' ? this.buildHeatmap() // 2D
96
108
  : this.build3dHeatMap(); // 3D
97
109
  _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
110
+ this.heatmapTexture = createTexture2D({
111
+ width: Math.floor(width / 4),
112
+ height: Math.floor(height / 4),
113
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
114
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
115
+ min: _l7Core.gl.LINEAR,
116
+ mag: _l7Core.gl.LINEAR,
117
+ usage: _l7Core.TextureUsage.RENDER_TARGET
118
+ });
98
119
  this.heatmapFramerBuffer = createFramebuffer({
99
- color: createTexture2D({
100
- width: Math.floor(width / 4),
101
- height: Math.floor(height / 4),
102
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
103
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
104
- min: _l7Core.gl.LINEAR,
105
- mag: _l7Core.gl.LINEAR
106
- }),
120
+ color: this.heatmapTexture,
107
121
  depth: false
108
122
  });
109
123
  this.updateColorTexture();
110
124
  return _context.abrupt("return", [this.intensityModel, this.colorModel]);
111
- case 12:
125
+ case 13:
112
126
  case "end":
113
127
  return _context.stop();
114
128
  }
@@ -146,6 +160,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
146
160
  type: _l7Core.AttributeType.Attribute,
147
161
  descriptor: {
148
162
  name: 'a_Dir',
163
+ shaderLocation: 10,
149
164
  buffer: {
150
165
  usage: _l7Core.gl.DYNAMIC_DRAW,
151
166
  data: [],
@@ -162,6 +177,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
162
177
  type: _l7Core.AttributeType.Attribute,
163
178
  descriptor: {
164
179
  name: 'a_Size',
180
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
165
181
  buffer: {
166
182
  // give the WebGL driver a hint that this buffer may change
167
183
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -185,12 +201,18 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
185
201
  return _regenerator.default.wrap(function _callee3$(_context3) {
186
202
  while (1) switch (_context3.prev = _context3.next) {
187
203
  case 0:
204
+ this.uniformBuffers = [this.rendererService.createBuffer({
205
+ // opacity
206
+ data: new Float32Array(4).fill(0),
207
+ // 长度需要大于等于 4
208
+ isUBO: true
209
+ })];
188
210
  this.layer.triangulation = _triangulation.HeatmapTriangulation;
189
- _context3.next = 3;
211
+ _context3.next = 4;
190
212
  return this.layer.buildLayerModel({
191
213
  moduleName: 'heatmapIntensity',
192
- vertexShader: heatmapFramebufferVert,
193
- fragmentShader: heatmapFramebufferFrag,
214
+ vertexShader: heatmap_framebuffer_vert,
215
+ fragmentShader: heatmap_framebuffer_frag,
194
216
  triangulation: _triangulation.HeatmapTriangulation,
195
217
  depth: {
196
218
  enable: false
@@ -200,10 +222,10 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
200
222
  face: (0, _l7Utils.getCullFace)(this.mapService.version)
201
223
  }
202
224
  });
203
- case 3:
225
+ case 4:
204
226
  model = _context3.sent;
205
227
  return _context3.abrupt("return", model);
206
- case 5:
228
+ case 6:
207
229
  case "end":
208
230
  return _context3.stop();
209
231
  }
@@ -215,12 +237,18 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
215
237
  return buildHeatMapIntensity;
216
238
  }()
217
239
  }, {
218
- key: "buildHeatmapColor",
219
- value: function buildHeatmapColor() {
240
+ key: "buildHeatmap",
241
+ value: function buildHeatmap() {
220
242
  this.shaderModuleService.registerModule('heatmapColor', {
221
- vs: heatmapColorVert,
222
- fs: heatmapColorFrag
243
+ vs: heatmap_vert,
244
+ fs: heatmap_frag
223
245
  });
246
+ this.colorModelUniformBuffer = [this.rendererService.createBuffer({
247
+ // opacity
248
+ data: new Float32Array(4).fill(0),
249
+ // 长度需要大于等于 4
250
+ isUBO: true
251
+ })];
224
252
  var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
225
253
  vs = _this$shaderModuleSer.vs,
226
254
  fs = _this$shaderModuleSer.fs,
@@ -233,8 +261,10 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
233
261
  return createModel({
234
262
  vs: vs,
235
263
  fs: fs,
264
+ uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.colorModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
236
265
  attributes: {
237
266
  a_Position: createAttribute({
267
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
238
268
  buffer: createBuffer({
239
269
  data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
240
270
  type: _l7Core.gl.FLOAT
@@ -242,6 +272,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
242
272
  size: 3
243
273
  }),
244
274
  a_Uv: createAttribute({
275
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
245
276
  buffer: createBuffer({
246
277
  data: [0, 1, 1, 1, 0, 0, 1, 0],
247
278
  type: _l7Core.gl.FLOAT
@@ -260,25 +291,30 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
260
291
  })
261
292
  });
262
293
  }
294
+ // 绘制密度图
263
295
  }, {
264
296
  key: "drawIntensityMode",
265
297
  value: function drawIntensityMode() {
266
298
  var _this$intensityModel;
267
299
  var _ref2 = this.layer.getLayerConfig(),
268
- opacity = _ref2.opacity,
269
300
  _ref2$intensity = _ref2.intensity,
270
301
  intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
271
302
  _ref2$radius = _ref2.radius,
272
303
  radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
304
+ var commonOptions = {
305
+ u_radius: radius,
306
+ u_intensity: intensity
307
+ };
308
+ this.uniformBuffers[0].subData({
309
+ offset: 0,
310
+ data: [radius, intensity]
311
+ });
273
312
  this.layerService.beforeRenderData(this.layer);
274
313
  this.layer.hooks.beforeRender.call();
314
+
275
315
  // 绘制密度图
276
316
  (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
277
- uniforms: {
278
- u_opacity: opacity || 1.0,
279
- u_radius: radius,
280
- u_intensity: intensity
281
- },
317
+ uniforms: commonOptions,
282
318
  blend: {
283
319
  enable: true,
284
320
  func: {
@@ -302,17 +338,25 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
302
338
  this.layer.hooks.afterRender.call();
303
339
  }
304
340
  }, {
305
- key: "drawColorMode",
306
- value: function drawColorMode(options) {
341
+ key: "drawHeatMap",
342
+ value: function drawHeatMap(options) {
307
343
  var _this$colorModel;
308
344
  var _ref3 = this.layer.getLayerConfig(),
309
- opacity = _ref3.opacity;
345
+ _ref3$opacity = _ref3.opacity,
346
+ opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity;
347
+ var commonOptions = {
348
+ u_opacity: opacity,
349
+ u_colorTexture: this.colorTexture,
350
+ u_texture: this.heatmapFramerBuffer
351
+ };
352
+ var textures = [this.heatmapTexture, this.colorTexture];
353
+ this.colorModelUniformBuffer[0].subData({
354
+ offset: 0,
355
+ data: [opacity]
356
+ });
310
357
  (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
311
- uniforms: {
312
- u_opacity: opacity || 1.0,
313
- u_colorTexture: this.colorTexture,
314
- u_texture: this.heatmapFramerBuffer
315
- },
358
+ uniforms: commonOptions,
359
+ textures: textures,
316
360
  blend: this.getBlend(),
317
361
  stencil: this.getStencil(options)
318
362
  });
@@ -322,25 +366,25 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
322
366
  value: function draw3DHeatMap(options) {
323
367
  var _this$colorModel2;
324
368
  var _ref4 = this.layer.getLayerConfig(),
325
- opacity = _ref4.opacity;
326
-
327
- // const invert = mat4.invert(
328
- // mat4.create(),
329
- // mat4.fromValues(
330
- // // @ts-ignore
331
- // ...this.cameraService.getViewProjectionMatrixUncentered(),
332
- // ),
333
- // ) as mat4;
369
+ _ref4$opacity = _ref4.opacity,
370
+ opacity = _ref4$opacity === void 0 ? 1.0 : _ref4$opacity;
334
371
  var invert = _glMatrix.mat4.create();
335
372
  _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
373
+ var commonOptions = {
374
+ u_opacity: opacity,
375
+ u_colorTexture: this.colorTexture,
376
+ u_texture: this.heatmapFramerBuffer,
377
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
378
+ u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
379
+ };
380
+ this.heat3DModelUniformBuffer[0].subData({
381
+ offset: 0,
382
+ data: [].concat((0, _toConsumableArray2.default)(commonOptions.u_ViewProjectionMatrixUncentered), (0, _toConsumableArray2.default)(commonOptions.u_InverseViewProjectionMatrix), [opacity])
383
+ });
384
+ var textures = [this.heatmapTexture, this.colorTexture];
336
385
  (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
337
- uniforms: {
338
- u_opacity: opacity || 1.0,
339
- u_colorTexture: this.colorTexture,
340
- u_texture: this.heatmapFramerBuffer,
341
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
342
- u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
343
- },
386
+ uniforms: commonOptions,
387
+ textures: textures,
344
388
  blend: {
345
389
  enable: true,
346
390
  func: {
@@ -362,9 +406,15 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
362
406
  height = _getViewportSize2.height;
363
407
  var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
364
408
  this.shaderModuleService.registerModule('heatmap3dColor', {
365
- vs: heatmap3DVert,
366
- fs: heatmap3DFrag
409
+ vs: heatmap_3d_vert,
410
+ fs: heatmap_3d_frag
367
411
  });
412
+ this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
413
+ // opacity
414
+ data: new Float32Array(16 * 2 + 4).fill(0),
415
+ // 长度需要大于等于 4
416
+ isUBO: true
417
+ })];
368
418
  var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
369
419
  vs = _this$shaderModuleSer2.vs,
370
420
  fs = _this$shaderModuleSer2.fs,
@@ -379,6 +429,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
379
429
  fs: fs,
380
430
  attributes: {
381
431
  a_Position: createAttribute({
432
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
382
433
  buffer: createBuffer({
383
434
  data: triangulation.vertices,
384
435
  type: _l7Core.gl.FLOAT
@@ -386,6 +437,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
386
437
  size: 3
387
438
  }),
388
439
  a_Uv: createAttribute({
440
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
389
441
  buffer: createBuffer({
390
442
  data: triangulation.uvs,
391
443
  type: _l7Core.gl.FLOAT
@@ -394,6 +446,7 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
394
446
  })
395
447
  },
396
448
  primitive: _l7Core.gl.TRIANGLES,
449
+ uniformBuffers: [].concat((0, _toConsumableArray2.default)(this.heat3DModelUniformBuffer), (0, _toConsumableArray2.default)(this.rendererService.uniformBuffers)),
397
450
  uniforms: (0, _objectSpread2.default)({}, uniforms),
398
451
  depth: {
399
452
  enable: true
@@ -414,11 +467,6 @@ var HeatMapModel = exports.default = (_dec = (0, _inversify.injectable)(), _dec(
414
467
  })
415
468
  });
416
469
  }
417
- }, {
418
- key: "updateStyle",
419
- value: function updateStyle() {
420
- this.updateColorTexture();
421
- }
422
470
  }, {
423
471
  key: "updateColorTexture",
424
472
  value: function updateColorTexture() {
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
11
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
13
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
@@ -17,10 +18,10 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
17
18
  var _triangulation = require("../../core/triangulation");
18
19
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
19
20
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
20
- /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
21
- var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
- /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
23
- var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\n\nvarying vec4 v_color;\n\nuniform vec2 u_sceneCenterMercator;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
21
+ /* babel-plugin-inline-import '../shaders/hexagon/hexagon_frag.glsl' */
22
+ var hexagon_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
23
+ /* babel-plugin-inline-import '../shaders/hexagon/hexagon_vert.glsl' */
24
+ var hexagon_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 10) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
24
25
  var HexagonModel = exports.default = /*#__PURE__*/function (_BaseModel) {
25
26
  (0, _inherits2.default)(HexagonModel, _BaseModel);
26
27
  var _super = _createSuper(HexagonModel);
@@ -31,16 +32,26 @@ var HexagonModel = exports.default = /*#__PURE__*/function (_BaseModel) {
31
32
  (0, _createClass2.default)(HexagonModel, [{
32
33
  key: "getUninforms",
33
34
  value: function getUninforms() {
35
+ var commoninfo = this.getCommonUniformsInfo();
36
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
37
+ this.updateStyleUnifoms();
38
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
39
+ }
40
+ }, {
41
+ key: "getCommonUniformsInfo",
42
+ value: function getCommonUniformsInfo() {
34
43
  var _ref = this.layer.getLayerConfig(),
35
44
  opacity = _ref.opacity,
36
45
  coverage = _ref.coverage,
37
46
  angle = _ref.angle;
38
- return {
47
+ var commonOptions = {
48
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
39
49
  u_opacity: opacity || 1.0,
40
50
  u_coverage: coverage || 0.9,
41
- u_angle: angle || 0,
42
- u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
51
+ u_angle: angle || 0
43
52
  };
53
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
54
+ return commonBufferInfo;
44
55
  }
45
56
  }, {
46
57
  key: "initModels",
@@ -69,21 +80,22 @@ var HexagonModel = exports.default = /*#__PURE__*/function (_BaseModel) {
69
80
  return _regenerator.default.wrap(function _callee2$(_context2) {
70
81
  while (1) switch (_context2.prev = _context2.next) {
71
82
  case 0:
72
- _context2.next = 2;
83
+ this.initUniformsBuffer();
84
+ _context2.next = 3;
73
85
  return this.layer.buildLayerModel({
74
86
  moduleName: 'heatmapHexagon',
75
- vertexShader: heatmapGridVert,
76
- fragmentShader: heatmapGridFrag,
87
+ vertexShader: hexagon_vert,
88
+ fragmentShader: hexagon_frag,
77
89
  triangulation: _triangulation.HeatmapGridTriangulation,
78
90
  depth: {
79
91
  enable: false
80
92
  },
81
93
  primitive: _l7Core.gl.TRIANGLES
82
94
  });
83
- case 2:
95
+ case 3:
84
96
  model = _context2.sent;
85
97
  return _context2.abrupt("return", [model]);
86
- case 4:
98
+ case 5:
87
99
  case "end":
88
100
  return _context2.stop();
89
101
  }
@@ -103,6 +115,7 @@ var HexagonModel = exports.default = /*#__PURE__*/function (_BaseModel) {
103
115
  type: _l7Core.AttributeType.Attribute,
104
116
  descriptor: {
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117
  name: 'a_Pos',
118
+ shaderLocation: 10,
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  buffer: {
107
120
  usage: _l7Core.gl.DYNAMIC_DRAW,
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  data: [],
@@ -0,0 +1,8 @@
1
+ in vec4 v_color;
2
+
3
+ #pragma include "picking"
4
+ out vec4 outputColor;
5
+ void main() {
6
+ outputColor = v_color;
7
+ outputColor = filterColor(outputColor);
8
+ }