@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/atmosphere_frag.glsl' */
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var atmoSphereFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
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var atmoSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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package/lib/earth/models/base.js
CHANGED
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@@ -17,12 +17,13 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/base_frag.glsl' */
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var baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
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/* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
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var baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/bloomsphere_frag.glsl' */
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var bloomSphereFrag = "\
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/* babel-plugin-inline-import '../shaders/bloomsphere_vert.glsl' */
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var bloomSphereVert = "
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/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
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var bloomSphereFrag = "\nin vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
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/* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
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var bloomSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
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var commonOptions = {
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}, {
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uniform
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layout(std140) uniform commonUniforms {
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float u_opacity;
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};
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in vec3 vVertexNormal;
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in float v_offset;
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varying vec4 v_Color;
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|
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#pragma include "scene_uniforms"
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out vec4 outputColor;
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|
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@@ -13,5 +16,5 @@ void main() {
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|
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outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
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@@ -0,0 +1,22 @@
|
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layout(location = 0) in vec3 a_Position;
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|
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layout(location = 1) vec4 a_Color;
|
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|
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layout(location = 13) in vec3 a_Normal;
|
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|
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layout(location = 14) in vec2 a_Uv;
|
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|
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layout(std140) uniform commonUniforms {
|
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|
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float u_opacity;
|
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|
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};
|
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|
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#pragma include "scene_uniforms"
|
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9
|
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out vec3 vVertexNormal;
|
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|
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out vec4 v_Color;
|
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out float v_offset;
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void main() {
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float EARTH_RADIUS = 100.0;
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|
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|
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v_Color = a_Color;
|
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v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
|
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|
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vVertexNormal = a_Normal;
|
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gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
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}
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@@ -0,0 +1,11 @@
|
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|
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uniform sampler2D u_texture;
|
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|
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|
|
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|
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in vec2 v_texCoord;
|
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|
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in float v_lightWeight;
|
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|
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out vec4 outputColor;
|
|
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|
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|
|
7
|
+
void main() {
|
|
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|
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vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));
|
|
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|
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color.xyz = color.xyz * v_lightWeight;
|
|
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|
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outputColor = color;
|
|
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|
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}
|
|
@@ -0,0 +1,52 @@
|
|
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|
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// attribute vec4 a_Color;
|
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|
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layout(location = 0) in vec3 a_Position;
|
|
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|
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layout(location = 13) in vec3 a_Normal;
|
|
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|
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layout(location = 14) in vec2 a_Uv;
|
|
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|
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|
|
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|
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// attribute vec2 a_Extrude;
|
|
7
|
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// attribute float a_Size;
|
|
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|
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// attribute float a_Shape;
|
|
9
|
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|
|
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|
+
layout(std140) uniform commonUniforms {
|
|
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|
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vec4 u_sunLight: [1.0, -10.5, 12.0,0.0];
|
|
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|
+
float u_ambientRatio : 0.5;
|
|
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|
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float u_diffuseRatio : 0.3;
|
|
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|
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float u_specularRatio : 0.2;
|
|
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|
+
};
|
|
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|
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|
|
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|
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#pragma include "scene_uniforms"
|
|
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|
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|
|
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|
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out vec2 v_texCoord;
|
|
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|
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out float v_lightWeight;
|
|
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|
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|
|
22
|
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float calc_lighting(vec4 pos) {
|
|
23
|
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|
|
24
|
+
vec3 worldPos = vec3(pos * u_ModelMatrix);
|
|
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|
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|
|
26
|
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vec3 worldNormal = a_Normal;
|
|
27
|
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|
|
28
|
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// cal light weight
|
|
29
|
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vec3 viewDir = normalize(u_CameraPosition - worldPos);
|
|
30
|
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|
|
31
|
+
vec3 lightDir = normalize(u_sunLight.xyz);
|
|
32
|
+
|
|
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|
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vec3 halfDir = normalize(viewDir+lightDir);
|
|
34
|
+
// lambert
|
|
35
|
+
float lambert = dot(worldNormal, lightDir);
|
|
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|
+
// specular
|
|
37
|
+
float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
|
|
38
|
+
//sum to light weight
|
|
39
|
+
float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
|
|
40
|
+
|
|
41
|
+
return lightWeight;
|
|
42
|
+
}
|
|
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|
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|
|
44
|
+
void main() {
|
|
45
|
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|
|
46
|
+
v_texCoord = a_Uv;
|
|
47
|
+
|
|
48
|
+
float lightWeight = calc_lighting(vec4(a_Position, 1.0));
|
|
49
|
+
v_lightWeight = lightWeight;
|
|
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|
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|
|
51
|
+
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
|
52
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
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|
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|
|
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|
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in vec3 vVertexNormal;
|
|
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|
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in vec4 v_Color;
|
|
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|
+
|
|
5
|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
float u_opacity;
|
|
7
|
+
};
|
|
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|
+
out vec4 outputColor;
|
|
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|
+
#pragma include "scene_uniforms"
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10
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+
void main() {
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11
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+
float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
|
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12
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+
// 去除背面
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13
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+
if(intensity > 1.0) intensity = 0.0;
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14
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+
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15
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+
outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
|
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16
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+
}
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@@ -0,0 +1,19 @@
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1
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+
layout(location = 0) in vec3 a_Position;
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2
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+
layout(location = 1) vec4 a_Color;
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3
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+
layout(location = 13) in vec3 a_Normal;
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4
|
+
layout(location = 14) in vec2 a_Uv;
|
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5
|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
float u_opacity;
|
|
7
|
+
};
|
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8
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+
#pragma include "scene_uniforms"
|
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9
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+
|
|
10
|
+
out vec3 vVertexNormal;
|
|
11
|
+
out vec4 v_Color;
|
|
12
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+
|
|
13
|
+
void main() {
|
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14
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+
v_Color = a_Color;
|
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15
|
+
|
|
16
|
+
vVertexNormal = a_Normal;
|
|
17
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+
|
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18
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+
gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
|
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19
|
+
}
|
|
@@ -7,6 +7,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
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7
7
|
exports.default = void 0;
|
|
8
8
|
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
|
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9
9
|
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
10
|
+
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
10
11
|
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
11
12
|
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
12
13
|
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
|
@@ -17,12 +18,13 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
|
|
|
17
18
|
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
18
19
|
var _l7Core = require("@antv/l7-core");
|
|
19
20
|
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
|
21
|
+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
20
22
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
21
23
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
22
24
|
/* babel-plugin-inline-import '../shaders/billboard_frag.glsl' */
|
|
23
|
-
var planeFrag = "\
|
|
25
|
+
var planeFrag = "layout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nuniform sampler2D u_texture;\n\nin vec2 v_uv;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
|
|
24
26
|
/* babel-plugin-inline-import '../shaders/billboard_vert.glsl' */
|
|
25
|
-
var planeVert = "
|
|
27
|
+
var planeVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_size;\n float u_raisingHeight;\n float u_rotation;\n float u_opacity;\n};\n\nout vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = a_Uv;\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n // \u8BA1\u7B97\u7ECF\u7EAC\u5EA6\u70B9\u4F4D\u5750\u6807\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // \u8BA1\u7B97\u7ED5 z \u8F74\u65CB\u8F6C\u540E\u7684\u504F\u79FB\n vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));\n // \u7ED5 z \u8F74\u65CB\u8F6C\n float x = project_pos.x + offsetXY.x;\n float y = project_pos.y + offsetXY.y;\n // z \u8F74\u4E0D\u53C2\u4E0E\u65CB\u8F6C\n float z = project_pixel(extrude.y * u_size.y + raiseHeight);\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(x , y, z , 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
26
28
|
var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
27
29
|
(0, _inherits2.default)(BillBoardModel, _BaseModel);
|
|
28
30
|
var _super = _createSuper(BillBoardModel);
|
|
@@ -50,6 +52,14 @@ var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
|
50
52
|
(0, _createClass2.default)(BillBoardModel, [{
|
|
51
53
|
key: "getUninforms",
|
|
52
54
|
value: function getUninforms() {
|
|
55
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
56
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
57
|
+
this.updateStyleUnifoms();
|
|
58
|
+
return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
59
|
+
}
|
|
60
|
+
}, {
|
|
61
|
+
key: "getCommonUniformsInfo",
|
|
62
|
+
value: function getCommonUniformsInfo() {
|
|
53
63
|
var _ref2 = this.layer.getLayerConfig(),
|
|
54
64
|
opacity = _ref2.opacity,
|
|
55
65
|
_ref2$width = _ref2.width,
|
|
@@ -72,15 +82,16 @@ var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
|
72
82
|
}
|
|
73
83
|
// 控制图标的旋转角度(绕 Z 轴旋转)
|
|
74
84
|
this.radian = rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
|
|
75
|
-
|
|
85
|
+
var commonOptions = {
|
|
86
|
+
u_size: [width, height],
|
|
76
87
|
u_raisingHeight: Number(raisingHeight),
|
|
77
|
-
|
|
78
|
-
// z
|
|
79
|
-
Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
|
|
88
|
+
u_rotation: this.radian,
|
|
80
89
|
u_opacity: opacity || 1,
|
|
81
|
-
u_texture: this.texture
|
|
82
|
-
u_size: [width, height]
|
|
90
|
+
u_texture: this.texture
|
|
83
91
|
};
|
|
92
|
+
this.textures = [this.texture];
|
|
93
|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
94
|
+
return commonBufferInfo;
|
|
84
95
|
}
|
|
85
96
|
}, {
|
|
86
97
|
key: "clearModels",
|
|
@@ -105,21 +116,23 @@ var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
|
105
116
|
if (drawCanvas) {
|
|
106
117
|
this.updateTexture(drawCanvas);
|
|
107
118
|
}
|
|
108
|
-
|
|
119
|
+
this.initUniformsBuffer();
|
|
120
|
+
_context.next = 7;
|
|
109
121
|
return this.layer.buildLayerModel({
|
|
110
122
|
moduleName: 'geometryBillboard',
|
|
111
123
|
vertexShader: planeVert,
|
|
112
124
|
fragmentShader: planeFrag,
|
|
113
125
|
triangulation: this.planeGeometryTriangulation,
|
|
126
|
+
inject: this.getInject(),
|
|
114
127
|
primitive: _l7Core.gl.TRIANGLES,
|
|
115
128
|
depth: {
|
|
116
129
|
enable: true
|
|
117
130
|
}
|
|
118
131
|
});
|
|
119
|
-
case
|
|
132
|
+
case 7:
|
|
120
133
|
model = _context.sent;
|
|
121
134
|
return _context.abrupt("return", [model]);
|
|
122
|
-
case
|
|
135
|
+
case 9:
|
|
123
136
|
case "end":
|
|
124
137
|
return _context.stop();
|
|
125
138
|
}
|
|
@@ -182,6 +195,7 @@ var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
|
182
195
|
type: _l7Core.AttributeType.Attribute,
|
|
183
196
|
descriptor: {
|
|
184
197
|
name: 'a_Extrude',
|
|
198
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
|
|
185
199
|
buffer: {
|
|
186
200
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
187
201
|
data: [],
|
|
@@ -200,6 +214,7 @@ var BillBoardModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
|
200
214
|
type: _l7Core.AttributeType.Attribute,
|
|
201
215
|
descriptor: {
|
|
202
216
|
name: 'a_Uv',
|
|
217
|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
|
|
203
218
|
buffer: {
|
|
204
219
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
205
220
|
data: [],
|