@antv/l7-layers 2.20.5 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +53 -9
- package/es/core/BaseModel.d.ts +1 -1
- package/es/core/BaseModel.js +41 -15
- package/es/core/CommonStyleAttribute.d.ts +4 -2
- package/es/core/CommonStyleAttribute.js +3 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.js +1 -1
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +40 -29
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +1 -4
- package/es/point/models/extrude.js +2 -11
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -17
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +53 -9
- package/lib/core/BaseModel.js +41 -15
- package/lib/core/CommonStyleAttribute.js +3 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +1 -1
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +40 -29
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +2 -11
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -17
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_vert.glsl +0 -3
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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@@ -136,9 +136,7 @@ var DataMappingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
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filterData = layer.processData(filterData); // 目前只有简单线需要处理
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var encodeData = this.mapping(layer, attributes, filterData, undefined);
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// quantile domain 需要根据ID 进行去重
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var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
|
|
12
12
|
var _l7Utils = require("@antv/l7-utils");
|
|
13
13
|
var _inversify = require("inversify");
|
|
14
14
|
require("reflect-metadata");
|
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15
|
var _CommonStyleAttribute = require("../core/CommonStyleAttribute");
|
|
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16
|
var _dec, _class;
|
|
17
|
+
var isNumber = _l7Utils.lodashUtil.isNumber;
|
|
17
18
|
var PickingStage = {
|
|
18
19
|
NONE: 0.0,
|
|
19
20
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ENCODE: 1.0,
|
|
@@ -22,35 +23,42 @@ var PickingStage = {
|
|
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22
23
|
var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
23
24
|
function PixelPickingPlugin() {
|
|
24
25
|
(0, _classCallCheck2.default)(this, PixelPickingPlugin);
|
|
25
|
-
(0, _defineProperty2.default)(this, "PickOption", {
|
|
26
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-
u_HighlightColor: [1, 0, 0, 1],
|
|
27
|
-
u_SelectColor: [1, 0, 0, 1],
|
|
28
|
-
u_PickingColor: [0, 0, 0],
|
|
29
|
-
u_PickingStage: 0,
|
|
30
|
-
u_CurrentSelectedId: [0, 0, 0],
|
|
31
|
-
u_PickingThreshold: 10,
|
|
32
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-
u_PickingBuffer: 0,
|
|
33
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-
// TODO: 更新机制
|
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34
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-
u_shaderPick: 0,
|
|
35
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-
u_EnableSelect: 0,
|
|
36
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-
u_activeMix: 0
|
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-
});
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}
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27
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(0, _createClass2.default)(PixelPickingPlugin, [{
|
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key: "pickOption2Array",
|
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-
value:
|
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-
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value:
|
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/**
|
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* Use map to keep order of insertion.
|
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+
* @see https://stackoverflow.com/questions/5525795/does-javascript-guarantee-object-property-order
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*/
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|
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+
|
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35
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+
function pickOption2Array() {
|
|
36
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+
var array = [];
|
|
37
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+
this.pickingUniformMap.forEach(function (value, key) {
|
|
38
|
+
if (isNumber(value)) {
|
|
39
|
+
array.push(value);
|
|
40
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+
} else {
|
|
41
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+
array.push.apply(array, (0, _toConsumableArray2.default)(value));
|
|
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|
+
}
|
|
43
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+
});
|
|
44
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+
return array;
|
|
43
45
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}
|
|
44
46
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}, {
|
|
45
47
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key: "updatePickOption",
|
|
46
|
-
value: function updatePickOption(
|
|
48
|
+
value: function updatePickOption(options, layer) {
|
|
47
49
|
var _this = this;
|
|
48
|
-
Object.keys(
|
|
49
|
-
_this.
|
|
50
|
+
Object.keys(options).forEach(function (key) {
|
|
51
|
+
_this.pickingUniformMap.set(key, options[key]);
|
|
50
52
|
});
|
|
51
|
-
|
|
53
|
+
var u_PickingBuffer = layer.getLayerConfig().pickingBuffer || 0;
|
|
54
|
+
// Tip: 当前地图是否在拖动
|
|
55
|
+
var u_shaderPick = Number(layer.getShaderPickStat());
|
|
56
|
+
this.pickingUniformMap.set('u_PickingBuffer', u_PickingBuffer);
|
|
57
|
+
this.pickingUniformMap.set('u_shaderPick', u_shaderPick);
|
|
58
|
+
var uniformBuffer = layer.getPickingUniformBuffer();
|
|
59
|
+
uniformBuffer.subData({
|
|
52
60
|
offset: 0,
|
|
53
|
-
data:
|
|
61
|
+
data: this.pickOption2Array()
|
|
54
62
|
});
|
|
55
63
|
}
|
|
56
64
|
}, {
|
|
@@ -59,28 +67,8 @@ var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
|
|
|
59
67
|
var _this2 = this;
|
|
60
68
|
var rendererService = _ref.rendererService,
|
|
61
69
|
styleAttributeService = _ref.styleAttributeService;
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
var uniformBuffer = rendererService.createBuffer({
|
|
65
|
-
// vec4 u_HighlightColor;
|
|
66
|
-
// vec4 u_SelectColor;
|
|
67
|
-
// vec3 u_PickingColor;
|
|
68
|
-
// float u_PickingStage;
|
|
69
|
-
// vec3 u_CurrentSelectedId;
|
|
70
|
-
// float u_PickingThreshold;
|
|
71
|
-
// float u_PickingBuffer;
|
|
72
|
-
// float u_shaderPick;
|
|
73
|
-
// float u_EnableSelect;
|
|
74
|
-
// float u_activeMix;
|
|
75
|
-
data: new Float32Array(this.pickOption2Array().length),
|
|
76
|
-
isUBO: true
|
|
77
|
-
});
|
|
78
|
-
rendererService.uniformBuffers[1] = uniformBuffer;
|
|
79
|
-
this.updatePickOption({}, rendererService);
|
|
80
|
-
}
|
|
81
|
-
// u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
|
|
82
|
-
// // Tip: 当前地图是否在拖动
|
|
83
|
-
// u_shaderPick: Number(layer.getShaderPickStat()),
|
|
70
|
+
var uniformBuffer;
|
|
71
|
+
this.pickingUniformMap = new Map([['u_HighlightColor', [1, 0, 0, 1]], ['u_SelectColor', [1, 0, 0, 1]], ['u_PickingColor', [0, 0, 0]], ['u_PickingStage', 0], ['u_CurrentSelectedId', [0, 0, 0]], ['u_PickingThreshold', 10], ['u_PickingBuffer', 0], ['u_shaderPick', 0], ['u_EnableSelect', 0], ['u_activeMix', 0]]);
|
|
84
72
|
|
|
85
73
|
// TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
|
|
86
74
|
layer.hooks.init.tapPromise('PixelPickingPlugin', function () {
|
|
@@ -113,7 +101,7 @@ var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
|
|
|
113
101
|
if (enablePicking && layer.isVisible()) {
|
|
114
102
|
_this2.updatePickOption({
|
|
115
103
|
u_PickingStage: PickingStage.ENCODE
|
|
116
|
-
},
|
|
104
|
+
}, layer);
|
|
117
105
|
layer.models.forEach(function (model) {
|
|
118
106
|
return model.addUniforms({
|
|
119
107
|
u_PickingStage: PickingStage.ENCODE
|
|
@@ -128,7 +116,7 @@ var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
|
|
|
128
116
|
if (enablePicking && layer.isVisible()) {
|
|
129
117
|
_this2.updatePickOption({
|
|
130
118
|
u_PickingStage: PickingStage.HIGHLIGHT
|
|
131
|
-
},
|
|
119
|
+
}, layer);
|
|
132
120
|
layer.models.forEach(function (model) {
|
|
133
121
|
return model.addUniforms({
|
|
134
122
|
u_PickingStage: PickingStage.HIGHLIGHT
|
|
@@ -153,7 +141,7 @@ var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
|
|
|
153
141
|
}),
|
|
154
142
|
u_activeMix: activeMix
|
|
155
143
|
};
|
|
156
|
-
_this2.updatePickOption(option,
|
|
144
|
+
_this2.updatePickOption(option, layer);
|
|
157
145
|
layer.models.forEach(function (model) {
|
|
158
146
|
return model.addUniforms(option);
|
|
159
147
|
});
|
|
@@ -180,8 +168,7 @@ var PixelPickingPlugin = exports.default = (_dec = (0, _inversify.injectable)(),
|
|
|
180
168
|
}),
|
|
181
169
|
u_EnableSelect: 1
|
|
182
170
|
};
|
|
183
|
-
|
|
184
|
-
_this2.updatePickOption(option, rendererService);
|
|
171
|
+
_this2.updatePickOption(option, layer);
|
|
185
172
|
layer.models.forEach(function (model) {
|
|
186
173
|
return model.addUniforms(option);
|
|
187
174
|
});
|
|
@@ -5,8 +5,8 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
5
5
|
value: true
|
|
6
6
|
});
|
|
7
7
|
exports.default = void 0;
|
|
8
|
-
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
9
8
|
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
9
|
+
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
10
10
|
var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
|
|
11
11
|
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
12
12
|
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
|
@@ -44,7 +44,7 @@ var ShaderUniformPlugin = exports.default = (_dec = (0, _inversify.injectable)()
|
|
|
44
44
|
if (!this.rendererService.uniformBuffers[0]) {
|
|
45
45
|
// Create a Uniform Buffer Object(UBO).
|
|
46
46
|
uniformBuffer = this.rendererService.createBuffer({
|
|
47
|
-
data: new Float32Array(16 *
|
|
47
|
+
data: new Float32Array(16 * 4 + 4 * 7),
|
|
48
48
|
isUBO: true
|
|
49
49
|
});
|
|
50
50
|
this.rendererService.uniformBuffers[0] = uniformBuffer;
|
|
@@ -61,6 +61,11 @@ var ShaderUniformPlugin = exports.default = (_dec = (0, _inversify.injectable)()
|
|
|
61
61
|
// mvp = amapCustomCoords.getMVPMatrix()
|
|
62
62
|
// @ts-ignore
|
|
63
63
|
sceneCenterMercator = _this.mapService.getCustomCoordCenter();
|
|
64
|
+
var _uniformBuffer = layer.getLayerUniformBuffer();
|
|
65
|
+
_uniformBuffer.subData({
|
|
66
|
+
offset: 0,
|
|
67
|
+
data: new Uint8Array(new Float32Array([].concat((0, _toConsumableArray2.default)(mvp), (0, _toConsumableArray2.default)(sceneCenterMercator))).buffer)
|
|
68
|
+
});
|
|
64
69
|
}
|
|
65
70
|
var _this$rendererService = _this.rendererService.getViewportSize(),
|
|
66
71
|
width = _this$rendererService.width,
|
|
@@ -121,7 +126,7 @@ var ShaderUniformPlugin = exports.default = (_dec = (0, _inversify.injectable)()
|
|
|
121
126
|
var u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
|
|
122
127
|
var u_ViewportSize = [width, height];
|
|
123
128
|
var u_FocalDistance = this.cameraService.getFocalDistance();
|
|
124
|
-
var data = [].concat((0, _toConsumableArray2.default)(u_ViewMatrix), (0, _toConsumableArray2.default)(u_ProjectionMatrix), (0, _toConsumableArray2.default)(u_ViewProjectionMatrix), (0, _toConsumableArray2.default)(u_ModelMatrix), (0, _toConsumableArray2.default)(
|
|
129
|
+
var data = [].concat((0, _toConsumableArray2.default)(u_ViewMatrix), (0, _toConsumableArray2.default)(u_ProjectionMatrix), (0, _toConsumableArray2.default)(u_ViewProjectionMatrix), (0, _toConsumableArray2.default)(u_ModelMatrix), (0, _toConsumableArray2.default)(u_ViewportCenterProjection), (0, _toConsumableArray2.default)(u_PixelsPerDegree), [
|
|
125
130
|
// 4
|
|
126
131
|
u_Zoom], (0, _toConsumableArray2.default)(u_PixelsPerDegree2), [
|
|
127
132
|
// 4
|
|
@@ -129,11 +134,11 @@ var ShaderUniformPlugin = exports.default = (_dec = (0, _inversify.injectable)()
|
|
|
129
134
|
// 4
|
|
130
135
|
u_CoordinateSystem], (0, _toConsumableArray2.default)(u_CameraPosition), [
|
|
131
136
|
// 4
|
|
132
|
-
u_DevicePixelRatio], (0, _toConsumableArray2.default)(u_ViewportCenter), u_ViewportSize,
|
|
133
|
-
//
|
|
137
|
+
u_DevicePixelRatio], (0, _toConsumableArray2.default)(u_ViewportCenter), u_ViewportSize, [
|
|
138
|
+
// 4
|
|
134
139
|
u_FocalDistance,
|
|
135
140
|
// 1
|
|
136
|
-
0]);
|
|
141
|
+
0, 0, 0]);
|
|
137
142
|
return {
|
|
138
143
|
data: data,
|
|
139
144
|
uniforms: (_uniforms = {}, (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ProjectionMatrix, u_ProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewMatrix, u_ViewMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.Zoom, u_Zoom), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ZoomScale, u_ZoomScale), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.FocalDistance, u_FocalDistance), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.CameraPosition, u_CameraPosition), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.CoordinateSystem, u_CoordinateSystem), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenter, u_ViewportCenter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.Mvp, u_Mvp), (0, _defineProperty2.default)(_uniforms, "u_sceneCenterMercator", sceneCenterMercator), (0, _defineProperty2.default)(_uniforms, "u_ViewportSize", u_ViewportSize), (0, _defineProperty2.default)(_uniforms, "u_ModelMatrix", u_ModelMatrix), (0, _defineProperty2.default)(_uniforms, "u_DevicePixelRatio", u_DevicePixelRatio), _uniforms)
|
package/lib/point/index.js
CHANGED
|
@@ -33,6 +33,7 @@ var PointLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
|
|
|
33
33
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
34
34
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'PointLayer');
|
|
35
35
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
|
|
36
|
+
//4+2+1+1
|
|
36
37
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
|
|
37
38
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "defaultSourceConfig", {
|
|
38
39
|
data: [],
|
|
@@ -17,12 +17,13 @@ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers
|
|
|
17
17
|
var _l7Core = require("@antv/l7-core");
|
|
18
18
|
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
|
19
19
|
var _l7Utils = require("@antv/l7-utils");
|
|
20
|
+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
20
21
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
21
22
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
22
|
-
/* babel-plugin-inline-import '../shaders/billboard_point_frag.glsl' */
|
|
23
|
-
var simplePointFrag = "\
|
|
24
|
-
/* babel-plugin-inline-import '../shaders/billboard_point_vert.glsl' */
|
|
25
|
-
var simplePointVert = "\
|
|
23
|
+
/* babel-plugin-inline-import '../shaders/billboard/billboard_point_frag.glsl' */
|
|
24
|
+
var simplePointFrag = "\nlayout(std140) uniform commonUniorm {\n vec4 u_stroke_color;\n float u_additive;\n float u_stroke_opacity;\n float u_stroke_width;\n};\n\nin vec4 v_color;\nin float v_blur;\nin float v_innerRadius;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n vec2 center = vec2(0.5);\n\n // Tip: \u7247\u5143\u5230\u4E2D\u5FC3\u70B9\u7684\u8DDD\u79BB 0 - 1\n float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;\n // Tip: \u7247\u5143\u7684\u526A\u5207\u6210\u5706\u5F62\n float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);\n\n\n if(v_innerRadius < 0.99) {\n // \u5F53\u5B58\u5728 stroke \u4E14 stroke > 0.01\n float blurWidth = (1.0 - v_blur)/2.0;\n vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);\n if(fragmengTocenter > v_innerRadius + blurWidth) {\n outputColor = stroke;\n } else if(fragmengTocenter > v_innerRadius - blurWidth){\n float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);\n outputColor = mix(v_color, stroke, mixR);\n } else {\n outputColor = v_color;\n }\n } else {\n // \u5F53\u4E0D\u5B58\u5728 stroke \u6216 stroke <= 0.01\n outputColor = v_color;\n }\n\n outputColor = filterColor(outputColor);\n \n if(u_additive > 0.0) {\n outputColor *= circleClipOpacity;\n } else {\n outputColor.a *= circleClipOpacity;\n }\n\n}\n";
|
|
25
|
+
/* babel-plugin-inline-import '../shaders/billboard/billboard_point_vert.glsl' */
|
|
26
|
+
var simplePointVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_stroke_color;\n float u_additive;\n float u_stroke_opacity;\n float u_stroke_width;\n};\n\nout vec4 v_color;\nout float v_blur;\nout float v_innerRadius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_blur = 1.0 - max(2.0/a_Size, 0.05);\n v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);\n \n vec2 offset = project_pixel(u_offsets);\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n \n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
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function PointTriangulation(feature) {
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var coordinates = feature.coordinates;
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return {
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@@ -46,13 +47,9 @@ var SimplePointModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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};
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}
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}, {
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-
key: "
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-
value: function
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+
key: "getCommonUniformsInfo",
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+
value: function getCommonUniformsInfo() {
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var _ref = this.layer.getLayerConfig(),
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-
_ref$opacity = _ref.opacity,
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-
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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-
_ref$offsets = _ref.offsets,
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-
offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
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blend = _ref.blend,
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_ref$strokeOpacity = _ref.strokeOpacity,
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strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
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@@ -60,14 +57,14 @@ var SimplePointModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
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_ref$stroke = _ref.stroke,
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stroke = _ref$stroke === void 0 ? '#fff' : _ref$stroke;
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-
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+
var commonOptions = {
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+
u_stroke_color: (0, _l7Utils.rgb2arr)(stroke),
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u_additive: blend === 'additive' ? 1.0 : 0.0,
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-
u_opacity: opacity,
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u_offsets: offsets,
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u_stroke_opacity: strokeOpacity,
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u_stroke_width: strokeWidth
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u_stroke_color: (0, _l7Utils.rgb2arr)(stroke)
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+
u_stroke_width: strokeWidth
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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}, {
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key: "initModels",
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@@ -97,21 +94,23 @@ var SimplePointModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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while (1) switch (_context2.prev = _context2.next) {
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case 0:
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this.layer.triangulation = PointTriangulation;
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-
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97
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+
this.initUniformsBuffer();
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+
_context2.next = 4;
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return this.layer.buildLayerModel({
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moduleName: 'pointSimple',
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vertexShader: simplePointVert,
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fragmentShader: simplePointFrag,
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+
inject: this.getInject(),
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triangulation: PointTriangulation,
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depth: {
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enable: false
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},
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primitive: _l7Core.gl.POINTS
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});
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-
case
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+
case 4:
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model = _context2.sent;
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return _context2.abrupt("return", [model]);
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-
case
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113
|
+
case 6:
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case "end":
|
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return _context2.stop();
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}
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@@ -130,6 +129,7 @@ var SimplePointModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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|
+
shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
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buffer: {
|
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usage: _l7Core.gl.DYNAMIC_DRAW,
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data: [],
|