ruby-opengl 0.40.1 → 0.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (154) hide show
  1. data/Rakefile +2 -2
  2. data/doc/build_install.txt +48 -28
  3. data/doc/extensions.txt +361 -0
  4. data/doc/history.txt +8 -2
  5. data/doc/requirements_and_design.txt +0 -13
  6. data/doc/roadmap.txt +11 -13
  7. data/doc/supplies/page_template.html +11 -5
  8. data/doc/thanks.txt +2 -4
  9. data/doc/tutorial.txt +1 -4
  10. data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
  11. data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
  12. data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
  13. data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +388 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +424 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +13 -83
  23. data/examples/RedBook/aaindex.rb +97 -0
  24. data/examples/RedBook/aapoly.rb +142 -0
  25. data/examples/RedBook/aargb.rb +119 -0
  26. data/examples/RedBook/accanti.rb +162 -0
  27. data/examples/RedBook/accpersp.rb +215 -0
  28. data/examples/RedBook/alpha.rb +123 -0
  29. data/examples/RedBook/alpha3D.rb +158 -0
  30. data/examples/RedBook/bezcurve.rb +105 -0
  31. data/examples/RedBook/bezmesh.rb +137 -0
  32. data/examples/RedBook/checker.rb +124 -0
  33. data/examples/RedBook/clip.rb +95 -0
  34. data/examples/RedBook/colormat.rb +135 -0
  35. data/examples/RedBook/cube.rb +69 -0
  36. data/examples/RedBook/depthcue.rb +99 -0
  37. data/examples/RedBook/dof.rb +205 -0
  38. data/examples/{legacy → RedBook}/double.rb +59 -58
  39. data/examples/{legacy → RedBook}/drawf.rb +47 -54
  40. data/examples/RedBook/feedback.rb +145 -0
  41. data/examples/RedBook/fog.rb +167 -0
  42. data/examples/RedBook/font.rb +151 -0
  43. data/examples/RedBook/hello.rb +79 -0
  44. data/examples/RedBook/image.rb +137 -0
  45. data/examples/{legacy → RedBook}/jitter.rb +60 -62
  46. data/examples/RedBook/lines.rb +128 -0
  47. data/examples/RedBook/list.rb +111 -0
  48. data/examples/RedBook/material.rb +275 -0
  49. data/examples/RedBook/mipmap.rb +156 -0
  50. data/examples/{legacy → RedBook}/model.rb +66 -72
  51. data/examples/{legacy → RedBook}/movelight.rb +67 -75
  52. data/examples/RedBook/pickdepth.rb +179 -0
  53. data/examples/{legacy → RedBook}/planet.rb +62 -66
  54. data/examples/RedBook/quadric.rb +158 -0
  55. data/examples/RedBook/robot.rb +115 -0
  56. data/examples/RedBook/select.rb +196 -0
  57. data/examples/RedBook/smooth.rb +95 -0
  58. data/examples/RedBook/stencil.rb +163 -0
  59. data/examples/RedBook/stroke.rb +167 -0
  60. data/examples/RedBook/surface.rb +166 -0
  61. data/examples/RedBook/teaambient.rb +132 -0
  62. data/examples/RedBook/teapots.rb +182 -0
  63. data/examples/RedBook/tess.rb +183 -0
  64. data/examples/RedBook/texbind.rb +147 -0
  65. data/examples/RedBook/texgen.rb +169 -0
  66. data/examples/RedBook/texturesurf.rb +128 -0
  67. data/examples/RedBook/varray.rb +159 -0
  68. data/examples/RedBook/wrap.rb +148 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/font-glut.rb +46 -0
  71. data/examples/{plane.rb → misc/plane.rb} +0 -0
  72. data/examples/misc/readpixel.rb +65 -0
  73. data/examples/{smooth.rb → misc/smooth.rb} +0 -0
  74. data/examples/{test.rb → misc/test.rb} +0 -0
  75. data/ext/common/common.h +252 -70
  76. data/ext/common/gl-enums.h +6102 -7334
  77. data/ext/common/gl-types.h +47 -0
  78. data/ext/common/glu-enums.h +469 -0
  79. data/ext/gl/gl-1.0-1.1.c +842 -2464
  80. data/ext/gl/gl-1.2.c +217 -281
  81. data/ext/gl/gl-1.3.c +113 -133
  82. data/ext/gl/gl-1.4.c +98 -334
  83. data/ext/gl/gl-1.5.c +28 -34
  84. data/ext/gl/gl-2.0.c +26 -235
  85. data/ext/gl/gl-2.1.c +31 -124
  86. data/ext/gl/gl-enums.c +786 -631
  87. data/ext/gl/gl-ext-arb.c +66 -0
  88. data/ext/gl/gl-ext-ext.c +218 -0
  89. data/ext/gl/gl.c +138 -31
  90. data/ext/gl/mkrf_conf.rb +1 -0
  91. data/ext/glu/glu-enums.c +163 -0
  92. data/ext/glu/glu.c +1003 -1205
  93. data/ext/glu/mkrf_conf.rb +1 -0
  94. data/ext/glut/glut.c +1056 -1175
  95. data/lib/opengl.rb +90 -3
  96. data/test/tc_common.rb +26 -13
  97. data/test/tc_ext_arb.rb +73 -0
  98. data/test/tc_ext_ext.rb +74 -0
  99. data/test/tc_func_12.rb +8 -8
  100. data/test/tc_func_13.rb +17 -11
  101. data/test/tc_func_14.rb +8 -8
  102. data/test/tc_func_15.rb +190 -2
  103. data/test/tc_func_20.rb +36 -10
  104. data/test/tc_func_21.rb +445 -2
  105. data/test/tc_glu.rb +305 -0
  106. data/test/tc_misc.rb +1 -0
  107. metadata +84 -68
  108. data/doc/screenshots.txt +0 -23
  109. data/examples/legacy/COPYRIGHT +0 -8
  110. data/examples/legacy/aaindex.rb +0 -98
  111. data/examples/legacy/aapoly.rb +0 -153
  112. data/examples/legacy/aargb.rb +0 -139
  113. data/examples/legacy/accanti.rb +0 -159
  114. data/examples/legacy/accpersp.rb +0 -216
  115. data/examples/legacy/alpha.rb +0 -133
  116. data/examples/legacy/alpha3D.rb +0 -165
  117. data/examples/legacy/bezcurve.rb +0 -107
  118. data/examples/legacy/bezmesh.rb +0 -131
  119. data/examples/legacy/checker.rb +0 -121
  120. data/examples/legacy/clip.rb +0 -104
  121. data/examples/legacy/colormat.rb +0 -145
  122. data/examples/legacy/cube.rb +0 -73
  123. data/examples/legacy/depthcue.rb +0 -101
  124. data/examples/legacy/dof.rb +0 -212
  125. data/examples/legacy/feedback.rb +0 -152
  126. data/examples/legacy/fog.rb +0 -172
  127. data/examples/legacy/font-glut.rb +0 -41
  128. data/examples/legacy/font.rb +0 -158
  129. data/examples/legacy/hello.rb +0 -75
  130. data/examples/legacy/image.rb +0 -145
  131. data/examples/legacy/lines.rb +0 -135
  132. data/examples/legacy/list.rb +0 -120
  133. data/examples/legacy/material.rb +0 -290
  134. data/examples/legacy/mipmap.rb +0 -159
  135. data/examples/legacy/pickdepth.rb +0 -180
  136. data/examples/legacy/quadric.rb +0 -180
  137. data/examples/legacy/readpixel.rb +0 -59
  138. data/examples/legacy/robot.rb +0 -120
  139. data/examples/legacy/select.rb +0 -207
  140. data/examples/legacy/smooth.rb +0 -41
  141. data/examples/legacy/stencil.rb +0 -154
  142. data/examples/legacy/stroke.rb +0 -170
  143. data/examples/legacy/surface.rb +0 -170
  144. data/examples/legacy/teaambient.rb +0 -132
  145. data/examples/legacy/teapots.rb +0 -188
  146. data/examples/legacy/tess.rb +0 -222
  147. data/examples/legacy/texbind.rb +0 -157
  148. data/examples/legacy/texgen.rb +0 -171
  149. data/examples/legacy/texturesurf.rb +0 -128
  150. data/examples/legacy/varray.rb +0 -167
  151. data/examples/legacy/wrap.rb +0 -158
  152. data/lib/gl_prev.rb +0 -46
  153. data/lib/glu_prev.rb +0 -46
  154. data/lib/glut_prev.rb +0 -45
@@ -1,290 +0,0 @@
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- #
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- #/* Copyright (c) Mark J. Kilgard, 1994. */
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- #
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- #/*
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- # * (c) Copyright 1993, Silicon Graphics, Inc.
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- # * ALL RIGHTS RESERVED
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- # * Permission to use, copy, modify, and distribute this software for
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- # * any purpose and without fee is hereby granted, provided that the above
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- # * copyright notice appear in all copies and that both the copyright notice
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- # * and this permission notice appear in supporting documentation, and that
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- # * the name of Silicon Graphics, Inc. not be used in advertising
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- # * or publicity pertaining to distribution of the software without specific,
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- # * written prior permission.
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- # *
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- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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- # *
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- # * US Government Users Restricted Rights
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- # * Use, duplication, or disclosure by the Government is subject to
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- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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- # * clause at DFARS 252.227-7013 and/or in similar or successor
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- # * clauses in the FAR or the DOD or NASA FAR Supplement.
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- # * Unpublished-- rights reserved under the copyright laws of the
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- # * United States. Contractor/manufacturer is Silicon Graphics,
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- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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- # *
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- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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- # */
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- #/*
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- # * material.c
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- # * This program demonstrates the use of the GL lighting model.
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- # * Several objects are drawn using different material characteristics.
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- # * A single light source illuminates the objects.
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- # */
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-
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- require "gl_prev"
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- require "glu_prev"
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- require "glut_prev"
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-
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-
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- #/* Initialize z-buffer, projection matrix, light source,
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- # * and lighting model. Do not specify a material property here.
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- # */
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- def myinit
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- ambient = [ 0.0, 0.0, 0.0, 1.0 ];
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- diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
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- position = [ 0.0, 3.0, 2.0, 0.0 ];
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- lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ];
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- local_view = [ 0.0 ];
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-
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- GL::Enable(GL::DEPTH_TEST);
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- GL::DepthFunc(GL::LESS);
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-
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- GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
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- GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
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- GL::Light(GL::LIGHT0, GL::POSITION, position);
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- GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
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- GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
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-
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- GL::Enable(GL::LIGHTING);
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- GL::Enable(GL::LIGHT0);
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-
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- GL::ClearColor(0.0, 0.1, 0.1, 0.0);
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- end
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-
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- #/* Draw twelve spheres in 3 rows with 4 columns.
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- # * The spheres in the first row have materials with no ambient reflection.
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- # * The second row has materials with significant ambient reflection.
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- # * The third row has materials with colored ambient reflection.
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- # *
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- # * The first column has materials with blue, diffuse reflection only.
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- # * The second column has blue diffuse reflection, as well as specular
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- # * reflection with a low shininess exponent.
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- # * The third column has blue diffuse reflection, as well as specular
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- # * reflection with a high shininess exponent (a more concentrated highlight).
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- # * The fourth column has materials which also include an emissive component.
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- # *
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- # * GL::Translatef() is used to move spheres to their appropriate locations.
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- # */
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- #
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- display = proc {
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- no_mat = [ 0.0, 0.0, 0.0, 1.0 ];
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- mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ];
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- mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ];
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- mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ];
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- mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
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- no_shininess = [ 0.0 ];
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- low_shininess = [ 5.0 ];
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- high_shininess = [ 100.0 ];
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- mat_emission = [0.3, 0.2, 0.2, 0.0];
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-
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- GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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-
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- #/* draw sphere in first row, first column
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- # * diffuse reflection only; no ambient or specular
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- # */
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- GL::PushMatrix();
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- GL::Translate(-3.75, 3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in first row, second column
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- # * diffuse and specular reflection; low shininess; no ambient
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- # */
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- GL::PushMatrix();
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- GL::Translate(-1.25, 3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in first row, third column
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- # * diffuse and specular reflection; high shininess; no ambient
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- # */
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- GL::PushMatrix();
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- GL::Translate(1.25, 3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in first row, fourth column
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- # * diffuse reflection; emission; no ambient or specular reflection
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- # */
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- GL::PushMatrix();
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- GL::Translate(3.75, 3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in second row, first column
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- # * ambient and diffuse reflection; no specular
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- # */
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- GL::PushMatrix();
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- GL::Translate(-3.75, 0.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in second row, second column
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- # * ambient, diffuse and specular reflection; low shininess
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- # */
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- GL::PushMatrix();
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- GL::Translate(-1.25, 0.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in second row, third column
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- # * ambient, diffuse and specular reflection; high shininess
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- # */
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- GL::PushMatrix();
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- GL::Translate(1.25, 0.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in second row, fourth column
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- # * ambient and diffuse reflection; emission; no specular
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- # */
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- GL::PushMatrix();
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- GL::Translate(3.75, 0.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in third row, first column
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- # * colored ambient and diffuse reflection; no specular
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- # */
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- GL::PushMatrix();
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- GL::Translate(-3.75, -3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in third row, second column
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- # * colored ambient, diffuse and specular reflection; low shininess
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- # */
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- GL::PushMatrix();
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- GL::Translate(-1.25, -3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in third row, third column
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- # * colored ambient, diffuse and specular reflection; high shininess
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- # */
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- GL::PushMatrix();
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- GL::Translate(1.25, -3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- #/* draw sphere in third row, fourth column
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- # * colored ambient and diffuse reflection; emission; no specular
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- # */
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- GL::PushMatrix();
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- GL::Translate(3.75, -3.0, 0.0);
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- GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
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- GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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- GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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- GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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- GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
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- GLUT::SolidSphere(1.0, 16, 16);
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- GL::PopMatrix();
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-
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- GL::Flush();
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- }
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-
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- myReshape = proc {|w, h|
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- GL::Viewport(0, 0, w, h);
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- GL::MatrixMode(GL::PROJECTION);
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- GL::LoadIdentity();
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- if (w <= (h * 2))
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- GL::Ortho(-6.0, 6.0, -3.0*(h.to_f*2)/w,
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- 3.0*(h.to_f*2)/w, -10.0, 10.0);
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- else
272
- GL::Ortho(-6.0*w.to_f/(h*2),
273
- 6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0);
274
- end
275
- GL::MatrixMode(GL::MODELVIEW);
276
- }
277
-
278
- #/* Main Loop
279
- # * Open window with initial window size, title bar,
280
- # * RGBA display mode, and handle input events.
281
- # */
282
- GLUT::Init();
283
- GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
284
- GLUT::InitWindowSize(600, 450);
285
- GLUT::CreateWindow();
286
- myinit();
287
- GLUT::ReshapeFunc(myReshape);
288
- GLUT::DisplayFunc(display);
289
- GLUT::MainLoop();
290
-
@@ -1,159 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/* mipmap.c
41
- # * This program demonstrates using mipmaps for texture maps.
42
- # * To overtly show the effect of mipmaps, each mipmap reduction
43
- # * level has a solidly colored, contrasting texture image.
44
- # * Thus, the quadrilateral which is drawn is drawn with several
45
- # * different colors.
46
- # */
47
-
48
- require "gl_prev"
49
- require "glu_prev"
50
- require "glut_prev"
51
- require "mathn"
52
-
53
- $mipmapImage32 = []
54
- $mipmapImage16 = []
55
- $mipmapImage8 = []
56
- $mipmapImage4 = []
57
- $mipmapImage2 = []
58
- $mipmapImage1 = []
59
-
60
- def makeImages
61
- for i in 0..31
62
- for j in 0..31
63
- $mipmapImage32[(j*32+i)*3+0] = 255;
64
- $mipmapImage32[(j*32+i)*3+1] = 255;
65
- $mipmapImage32[(j*32+i)*3+2] = 0;
66
- end
67
- end
68
- for i in 0..15
69
- for j in 0..15
70
- $mipmapImage16[(j*16+i)*3+0] = 255;
71
- $mipmapImage16[(j*16+i)*3+1] = 0;
72
- $mipmapImage16[(j*16+i)*3+2] = 255;
73
- end
74
- end
75
- for i in 0..7
76
- for j in 0..7
77
- $mipmapImage8[(j*8+i)*3+0] = 255;
78
- $mipmapImage8[(j*8+i)*3+1] = 0;
79
- $mipmapImage8[(j*8+i)*3+2] = 0;
80
- end
81
- end
82
- for i in 0..3
83
- for j in 0..3
84
- $mipmapImage4[(j*4+i)*3+0] = 0;
85
- $mipmapImage4[(j*4+i)*3+1] = 255;
86
- $mipmapImage4[(j*4+i)*3+2] = 0;
87
- end
88
- end
89
- for i in 0..1
90
- for j in 0..1
91
- $mipmapImage2[(j*2+i)*3+0] = 0;
92
- $mipmapImage2[(j*2+i)*3+1] = 0;
93
- $mipmapImage2[(j*2+i)*3+2] = 255;
94
- end
95
- end
96
- $mipmapImage1[0] = 255;
97
- $mipmapImage1[1] = 255;
98
- $mipmapImage1[2] = 255;
99
- end
100
-
101
- def myinit
102
- GL.Enable(GL::DEPTH_TEST);
103
- GL.DepthFunc(GL::LESS);
104
- GL.ShadeModel(GL::FLAT);
105
-
106
- GL.Translate(0.0, 0.0, -3.6);
107
- makeImages();
108
- GL.PixelStore(GL::UNPACK_ALIGNMENT, 1);
109
- GL.TexImage2D(GL::TEXTURE_2D, 0, 3, 32, 32, 0,
110
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage32.pack("C*"));
111
- GL.TexImage2D(GL::TEXTURE_2D, 1, 3, 16, 16, 0,
112
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage16.pack("C*"));
113
- GL.TexImage2D(GL::TEXTURE_2D, 2, 3, 8, 8, 0,
114
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage8.pack("C*"));
115
- GL.TexImage2D(GL::TEXTURE_2D, 3, 3, 4, 4, 0,
116
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage4.pack("C*"));
117
- GL.TexImage2D(GL::TEXTURE_2D, 4, 3, 2, 2, 0,
118
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage2.pack("C*"));
119
- GL.TexImage2D(GL::TEXTURE_2D, 5, 3, 1, 1, 0,
120
- GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage1.pack("C*"));
121
- GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT);
122
- GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT);
123
- GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::NEAREST);
124
- GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER,
125
- GL::NEAREST_MIPMAP_NEAREST);
126
- GL.TexEnv(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::DECAL);
127
- GL.Enable(GL::TEXTURE_2D);
128
- end
129
-
130
- display = Proc.new {
131
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
132
- GL.Begin(GL::QUADS);
133
- GL.TexCoord(0.0, 0.0); GL.Vertex(-2.0, -1.0, 0.0);
134
- GL.TexCoord(0.0, 8.0); GL.Vertex(-2.0, 1.0, 0.0);
135
- GL.TexCoord(8.0, 8.0); GL.Vertex(2000.0, 1.0, -6000.0);
136
- GL.TexCoord(8.0, 0.0); GL.Vertex(2000.0, -1.0, -6000.0);
137
- GL.End();
138
- GL.Flush();
139
- }
140
-
141
- myReshape = Proc.new {|w, h|
142
- GL.Viewport(0, 0, w, h);
143
- GL.MatrixMode(GL::PROJECTION);
144
- GL.LoadIdentity();
145
- GLU.Perspective(60.0, 1.0*w/h, 1.0, 30000.0);
146
- GL.MatrixMode(GL::MODELVIEW);
147
- GL.LoadIdentity();
148
- }
149
-
150
- #int main(int argc, char** argv)
151
- #{
152
- GLUT.Init
153
- GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
154
- GLUT.InitWindowSize(500, 500);
155
- GLUT.CreateWindow($0);
156
- myinit();
157
- GLUT.ReshapeFunc(myReshape);
158
- GLUT.DisplayFunc(display);
159
- GLUT.MainLoop();
@@ -1,180 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/*
41
- # * pickdepth.c
42
- # * Picking is demonstrated in this program. In
43
- # * rendering mode, three overlapping rectangles are
44
- # * drawn. When the left mouse button is pressed,
45
- # * selection mode is entered with the picking matrix.
46
- # * Rectangles which are drawn under the cursor position
47
- # * are "picked." Pay special attention to the depth
48
- # * value range, which is returned.
49
- # */
50
-
51
- require "gl_prev"
52
- require "glu_prev"
53
- require "glut_prev"
54
-
55
-
56
- def myinit
57
- GL::ClearColor(0.0, 0.0, 0.0, 0.0);
58
- GL::DepthFunc(GL::LESS);
59
- GL::Enable(GL::DEPTH_TEST);
60
- GL::ShadeModel(GL::FLAT);
61
- GL::DepthRange(0.0, 1.0); #/* The default z mapping */
62
- end
63
-
64
- #/* The three rectangles are drawn. In selection mode,
65
- # * each rectangle is given the same name. Note that
66
- # * each rectangle is drawn with a different z value.
67
- # */
68
- def drawRects(mode)
69
- if (mode == GL::SELECT)
70
- GL::LoadName(1);
71
- end
72
- GL::Begin(GL::QUADS);
73
- GL::Color(1.0, 1.0, 0.0);
74
- GL::Vertex(2, 0, 0);
75
- GL::Vertex(2, 6, 0);
76
- GL::Vertex(6, 6, 0);
77
- GL::Vertex(6, 0, 0);
78
- GL::End();
79
- if (mode == GL::SELECT)
80
- GL::LoadName(2);
81
- end
82
- GL::Begin(GL::QUADS);
83
- GL::Color(0.0, 1.0, 1.0);
84
- GL::Vertex(3, 2, -1);
85
- GL::Vertex(3, 8, -1);
86
- GL::Vertex(8, 8, -1);
87
- GL::Vertex(8, 2, -1);
88
- GL::End();
89
- if (mode == GL::SELECT)
90
- GL::LoadName(3);
91
- end
92
- GL::Begin(GL::QUADS);
93
- GL::Color(1.0, 0.0, 1.0);
94
- GL::Vertex(0, 2, -2);
95
- GL::Vertex(0, 7, -2);
96
- GL::Vertex(5, 7, -2);
97
- GL::Vertex(5, 2, -2);
98
- GL::End();
99
- end
100
-
101
- #/* processHits() prints out the contents of the
102
- # * selection array.
103
- # */
104
- def processHits(hits, buffer)
105
- printf("hits = %d\n", hits);
106
- ptr = buffer.unpack("I*")
107
- p = 0
108
- for i in 0...hits #/* for each hit */
109
- names = ptr[p]
110
- printf(" number of names for hit = %d\n", names); p+=1;
111
- printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
112
- printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
113
- printf(" the name is ");
114
- for j in 0...names # /* for each name */
115
- printf("%d ", ptr[p]); p+=1
116
- end
117
- printf("\n");
118
- end
119
- end
120
-
121
- #/* pickRects() sets up selection mode, name stack,
122
- # * and projection matrix for picking. Then the objects
123
- # * are drawn.
124
- # */
125
- BUFSIZE=512
126
-
127
- pickRects = proc {|button, state, x, y|
128
-
129
- if (button == GLUT::LEFT_BUTTON && state == GLUT::DOWN)
130
- viewport = GL::GetDoublev(GL::VIEWPORT);
131
-
132
- selectBuf = GL::SelectBuffer(BUFSIZE);
133
- GL::RenderMode(GL::SELECT);
134
-
135
- GL::InitNames();
136
- GL::PushName(~0);
137
-
138
- GL::MatrixMode(GL::PROJECTION);
139
- GL::PushMatrix();
140
- GL::LoadIdentity();
141
- #/* create 5x5 pixel picking region near cursor location */
142
- GLU::PickMatrix( x, viewport[3] - y, 5.0, 5.0, viewport);
143
- GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
144
- drawRects(GL::SELECT);
145
- GL::PopMatrix();
146
- GL::Flush();
147
-
148
- hits = GL::RenderMode(GL::RENDER);
149
- processHits(hits, selectBuf);
150
- end
151
- }
152
-
153
- display = proc {
154
- GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
155
- drawRects(GL::RENDER);
156
- GLUT::SwapBuffers();
157
- }
158
-
159
- myReshape = proc {|w, h|
160
- GL::Viewport(0, 0, w, h);
161
- GL::MatrixMode(GL::PROJECTION);
162
- GL::LoadIdentity();
163
- GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
164
- GL::MatrixMode(GL::MODELVIEW);
165
- GL::LoadIdentity();
166
- }
167
-
168
- #/* Main Loop
169
- # * Open window with initial window size, title bar,
170
- # * RGBA display mode, depth buffer, and handle input events.
171
- # */
172
- GLUT::InitWindowSize(200, 200);
173
- GLUT::InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
174
- GLUT::Init();
175
- GLUT::CreateWindow();
176
- myinit();
177
- GLUT::MouseFunc(pickRects);
178
- GLUT::ReshapeFunc(myReshape);
179
- GLUT::DisplayFunc(display);
180
- GLUT::MainLoop();