ruby-opengl 0.40.1 → 0.50.0
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- data/Rakefile +2 -2
- data/doc/build_install.txt +48 -28
- data/doc/extensions.txt +361 -0
- data/doc/history.txt +8 -2
- data/doc/requirements_and_design.txt +0 -13
- data/doc/roadmap.txt +11 -13
- data/doc/supplies/page_template.html +11 -5
- data/doc/thanks.txt +2 -4
- data/doc/tutorial.txt +1 -4
- data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
- data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
- data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
- data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +388 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +424 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +13 -83
- data/examples/RedBook/aaindex.rb +97 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/{legacy → RedBook}/double.rb +59 -58
- data/examples/{legacy → RedBook}/drawf.rb +47 -54
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/{legacy → RedBook}/jitter.rb +60 -62
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/{legacy → RedBook}/model.rb +66 -72
- data/examples/{legacy → RedBook}/movelight.rb +67 -75
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/{legacy → RedBook}/planet.rb +62 -66
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/{plane.rb → misc/plane.rb} +0 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/{smooth.rb → misc/smooth.rb} +0 -0
- data/examples/{test.rb → misc/test.rb} +0 -0
- data/ext/common/common.h +252 -70
- data/ext/common/gl-enums.h +6102 -7334
- data/ext/common/gl-types.h +47 -0
- data/ext/common/glu-enums.h +469 -0
- data/ext/gl/gl-1.0-1.1.c +842 -2464
- data/ext/gl/gl-1.2.c +217 -281
- data/ext/gl/gl-1.3.c +113 -133
- data/ext/gl/gl-1.4.c +98 -334
- data/ext/gl/gl-1.5.c +28 -34
- data/ext/gl/gl-2.0.c +26 -235
- data/ext/gl/gl-2.1.c +31 -124
- data/ext/gl/gl-enums.c +786 -631
- data/ext/gl/gl-ext-arb.c +66 -0
- data/ext/gl/gl-ext-ext.c +218 -0
- data/ext/gl/gl.c +138 -31
- data/ext/gl/mkrf_conf.rb +1 -0
- data/ext/glu/glu-enums.c +163 -0
- data/ext/glu/glu.c +1003 -1205
- data/ext/glu/mkrf_conf.rb +1 -0
- data/ext/glut/glut.c +1056 -1175
- data/lib/opengl.rb +90 -3
- data/test/tc_common.rb +26 -13
- data/test/tc_ext_arb.rb +73 -0
- data/test/tc_ext_ext.rb +74 -0
- data/test/tc_func_12.rb +8 -8
- data/test/tc_func_13.rb +17 -11
- data/test/tc_func_14.rb +8 -8
- data/test/tc_func_15.rb +190 -2
- data/test/tc_func_20.rb +36 -10
- data/test/tc_func_21.rb +445 -2
- data/test/tc_glu.rb +305 -0
- data/test/tc_misc.rb +1 -0
- metadata +84 -68
- data/doc/screenshots.txt +0 -23
- data/examples/legacy/COPYRIGHT +0 -8
- data/examples/legacy/aaindex.rb +0 -98
- data/examples/legacy/aapoly.rb +0 -153
- data/examples/legacy/aargb.rb +0 -139
- data/examples/legacy/accanti.rb +0 -159
- data/examples/legacy/accpersp.rb +0 -216
- data/examples/legacy/alpha.rb +0 -133
- data/examples/legacy/alpha3D.rb +0 -165
- data/examples/legacy/bezcurve.rb +0 -107
- data/examples/legacy/bezmesh.rb +0 -131
- data/examples/legacy/checker.rb +0 -121
- data/examples/legacy/clip.rb +0 -104
- data/examples/legacy/colormat.rb +0 -145
- data/examples/legacy/cube.rb +0 -73
- data/examples/legacy/depthcue.rb +0 -101
- data/examples/legacy/dof.rb +0 -212
- data/examples/legacy/feedback.rb +0 -152
- data/examples/legacy/fog.rb +0 -172
- data/examples/legacy/font-glut.rb +0 -41
- data/examples/legacy/font.rb +0 -158
- data/examples/legacy/hello.rb +0 -75
- data/examples/legacy/image.rb +0 -145
- data/examples/legacy/lines.rb +0 -135
- data/examples/legacy/list.rb +0 -120
- data/examples/legacy/material.rb +0 -290
- data/examples/legacy/mipmap.rb +0 -159
- data/examples/legacy/pickdepth.rb +0 -180
- data/examples/legacy/quadric.rb +0 -180
- data/examples/legacy/readpixel.rb +0 -59
- data/examples/legacy/robot.rb +0 -120
- data/examples/legacy/select.rb +0 -207
- data/examples/legacy/smooth.rb +0 -41
- data/examples/legacy/stencil.rb +0 -154
- data/examples/legacy/stroke.rb +0 -170
- data/examples/legacy/surface.rb +0 -170
- data/examples/legacy/teaambient.rb +0 -132
- data/examples/legacy/teapots.rb +0 -188
- data/examples/legacy/tess.rb +0 -222
- data/examples/legacy/texbind.rb +0 -157
- data/examples/legacy/texgen.rb +0 -171
- data/examples/legacy/texturesurf.rb +0 -128
- data/examples/legacy/varray.rb +0 -167
- data/examples/legacy/wrap.rb +0 -158
- data/lib/gl_prev.rb +0 -46
- data/lib/glu_prev.rb +0 -46
- data/lib/glut_prev.rb +0 -45
data/examples/legacy/material.rb
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#/* Copyright (c) Mark J. Kilgard, 1994. */
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#/*
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# * (c) Copyright 1993, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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# */
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#/*
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# * material.c
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# * This program demonstrates the use of the GL lighting model.
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# * Several objects are drawn using different material characteristics.
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# * A single light source illuminates the objects.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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#/* Initialize z-buffer, projection matrix, light source,
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# * and lighting model. Do not specify a material property here.
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# */
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def myinit
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ambient = [ 0.0, 0.0, 0.0, 1.0 ];
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diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
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position = [ 0.0, 3.0, 2.0, 0.0 ];
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lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ];
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local_view = [ 0.0 ];
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GL::Enable(GL::DEPTH_TEST);
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GL::DepthFunc(GL::LESS);
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GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
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GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
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GL::Light(GL::LIGHT0, GL::POSITION, position);
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GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
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GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
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GL::Enable(GL::LIGHTING);
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GL::Enable(GL::LIGHT0);
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GL::ClearColor(0.0, 0.1, 0.1, 0.0);
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end
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#/* Draw twelve spheres in 3 rows with 4 columns.
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# * The spheres in the first row have materials with no ambient reflection.
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# * The second row has materials with significant ambient reflection.
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# * The third row has materials with colored ambient reflection.
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# *
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# * The first column has materials with blue, diffuse reflection only.
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# * The second column has blue diffuse reflection, as well as specular
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# * reflection with a low shininess exponent.
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# * The third column has blue diffuse reflection, as well as specular
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# * reflection with a high shininess exponent (a more concentrated highlight).
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# * The fourth column has materials which also include an emissive component.
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# *
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# */
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#
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display = proc {
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no_mat = [ 0.0, 0.0, 0.0, 1.0 ];
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mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ];
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mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ];
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mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ];
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mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
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no_shininess = [ 0.0 ];
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low_shininess = [ 5.0 ];
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high_shininess = [ 100.0 ];
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mat_emission = [0.3, 0.2, 0.2, 0.0];
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GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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#/* draw sphere in first row, first column
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# * diffuse reflection only; no ambient or specular
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# */
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GL::PushMatrix();
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GL::Translate(-3.75, 3.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in first row, second column
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# * diffuse and specular reflection; low shininess; no ambient
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# */
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GL::PushMatrix();
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GL::Translate(-1.25, 3.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in first row, third column
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# * diffuse and specular reflection; high shininess; no ambient
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# */
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GL::PushMatrix();
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GL::Translate(1.25, 3.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in first row, fourth column
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# * diffuse reflection; emission; no ambient or specular reflection
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# */
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GL::PushMatrix();
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GL::Translate(3.75, 3.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in second row, first column
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# * ambient and diffuse reflection; no specular
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# */
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GL::PushMatrix();
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GL::Translate(-3.75, 0.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
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GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in second row, second column
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# * ambient, diffuse and specular reflection; low shininess
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# */
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GL::PushMatrix();
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GL::Translate(-1.25, 0.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in second row, third column
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# * ambient, diffuse and specular reflection; high shininess
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# */
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GL::PushMatrix();
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GL::Translate(1.25, 0.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
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GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
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GL::Material(GL::FRONT, GL::EMISSION, no_mat);
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GLUT::SolidSphere(1.0, 16, 16);
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GL::PopMatrix();
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#/* draw sphere in second row, fourth column
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# * ambient and diffuse reflection; emission; no specular
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# */
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GL::PushMatrix();
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GL::Translate(3.75, 0.0, 0.0);
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GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
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GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
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GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
204
|
-
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
205
|
-
GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
|
206
|
-
GLUT::SolidSphere(1.0, 16, 16);
|
207
|
-
GL::PopMatrix();
|
208
|
-
|
209
|
-
#/* draw sphere in third row, first column
|
210
|
-
# * colored ambient and diffuse reflection; no specular
|
211
|
-
# */
|
212
|
-
GL::PushMatrix();
|
213
|
-
GL::Translate(-3.75, -3.0, 0.0);
|
214
|
-
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
215
|
-
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
216
|
-
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
217
|
-
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
218
|
-
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
219
|
-
GLUT::SolidSphere(1.0, 16, 16);
|
220
|
-
GL::PopMatrix();
|
221
|
-
|
222
|
-
#/* draw sphere in third row, second column
|
223
|
-
# * colored ambient, diffuse and specular reflection; low shininess
|
224
|
-
# */
|
225
|
-
GL::PushMatrix();
|
226
|
-
GL::Translate(-1.25, -3.0, 0.0);
|
227
|
-
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
228
|
-
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
229
|
-
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
230
|
-
GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
|
231
|
-
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
232
|
-
GLUT::SolidSphere(1.0, 16, 16);
|
233
|
-
GL::PopMatrix();
|
234
|
-
|
235
|
-
#/* draw sphere in third row, third column
|
236
|
-
# * colored ambient, diffuse and specular reflection; high shininess
|
237
|
-
# */
|
238
|
-
GL::PushMatrix();
|
239
|
-
GL::Translate(1.25, -3.0, 0.0);
|
240
|
-
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
241
|
-
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
242
|
-
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
243
|
-
GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
|
244
|
-
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
245
|
-
GLUT::SolidSphere(1.0, 16, 16);
|
246
|
-
GL::PopMatrix();
|
247
|
-
|
248
|
-
#/* draw sphere in third row, fourth column
|
249
|
-
# * colored ambient and diffuse reflection; emission; no specular
|
250
|
-
# */
|
251
|
-
GL::PushMatrix();
|
252
|
-
GL::Translate(3.75, -3.0, 0.0);
|
253
|
-
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
254
|
-
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
255
|
-
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
256
|
-
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
257
|
-
GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
|
258
|
-
GLUT::SolidSphere(1.0, 16, 16);
|
259
|
-
GL::PopMatrix();
|
260
|
-
|
261
|
-
GL::Flush();
|
262
|
-
}
|
263
|
-
|
264
|
-
myReshape = proc {|w, h|
|
265
|
-
GL::Viewport(0, 0, w, h);
|
266
|
-
GL::MatrixMode(GL::PROJECTION);
|
267
|
-
GL::LoadIdentity();
|
268
|
-
if (w <= (h * 2))
|
269
|
-
GL::Ortho(-6.0, 6.0, -3.0*(h.to_f*2)/w,
|
270
|
-
3.0*(h.to_f*2)/w, -10.0, 10.0);
|
271
|
-
else
|
272
|
-
GL::Ortho(-6.0*w.to_f/(h*2),
|
273
|
-
6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0);
|
274
|
-
end
|
275
|
-
GL::MatrixMode(GL::MODELVIEW);
|
276
|
-
}
|
277
|
-
|
278
|
-
#/* Main Loop
|
279
|
-
# * Open window with initial window size, title bar,
|
280
|
-
# * RGBA display mode, and handle input events.
|
281
|
-
# */
|
282
|
-
GLUT::Init();
|
283
|
-
GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
|
284
|
-
GLUT::InitWindowSize(600, 450);
|
285
|
-
GLUT::CreateWindow();
|
286
|
-
myinit();
|
287
|
-
GLUT::ReshapeFunc(myReshape);
|
288
|
-
GLUT::DisplayFunc(display);
|
289
|
-
GLUT::MainLoop();
|
290
|
-
|
data/examples/legacy/mipmap.rb
DELETED
@@ -1,159 +0,0 @@
|
|
1
|
-
#
|
2
|
-
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
-
#
|
4
|
-
#/*
|
5
|
-
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
-
# * ALL RIGHTS RESERVED
|
7
|
-
# * Permission to use, copy, modify, and distribute this software for
|
8
|
-
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
-
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
-
# * and this permission notice appear in supporting documentation, and that
|
11
|
-
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
-
# * or publicity pertaining to distribution of the software without specific,
|
13
|
-
# * written prior permission.
|
14
|
-
# *
|
15
|
-
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
-
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
-
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
-
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
-
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
-
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
-
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
-
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
-
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
-
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
-
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
-
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
-
# *
|
28
|
-
# * US Government Users Restricted Rights
|
29
|
-
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
-
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
-
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
-
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
-
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
-
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
-
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
-
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
-
# *
|
38
|
-
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
-
# */
|
40
|
-
#/* mipmap.c
|
41
|
-
# * This program demonstrates using mipmaps for texture maps.
|
42
|
-
# * To overtly show the effect of mipmaps, each mipmap reduction
|
43
|
-
# * level has a solidly colored, contrasting texture image.
|
44
|
-
# * Thus, the quadrilateral which is drawn is drawn with several
|
45
|
-
# * different colors.
|
46
|
-
# */
|
47
|
-
|
48
|
-
require "gl_prev"
|
49
|
-
require "glu_prev"
|
50
|
-
require "glut_prev"
|
51
|
-
require "mathn"
|
52
|
-
|
53
|
-
$mipmapImage32 = []
|
54
|
-
$mipmapImage16 = []
|
55
|
-
$mipmapImage8 = []
|
56
|
-
$mipmapImage4 = []
|
57
|
-
$mipmapImage2 = []
|
58
|
-
$mipmapImage1 = []
|
59
|
-
|
60
|
-
def makeImages
|
61
|
-
for i in 0..31
|
62
|
-
for j in 0..31
|
63
|
-
$mipmapImage32[(j*32+i)*3+0] = 255;
|
64
|
-
$mipmapImage32[(j*32+i)*3+1] = 255;
|
65
|
-
$mipmapImage32[(j*32+i)*3+2] = 0;
|
66
|
-
end
|
67
|
-
end
|
68
|
-
for i in 0..15
|
69
|
-
for j in 0..15
|
70
|
-
$mipmapImage16[(j*16+i)*3+0] = 255;
|
71
|
-
$mipmapImage16[(j*16+i)*3+1] = 0;
|
72
|
-
$mipmapImage16[(j*16+i)*3+2] = 255;
|
73
|
-
end
|
74
|
-
end
|
75
|
-
for i in 0..7
|
76
|
-
for j in 0..7
|
77
|
-
$mipmapImage8[(j*8+i)*3+0] = 255;
|
78
|
-
$mipmapImage8[(j*8+i)*3+1] = 0;
|
79
|
-
$mipmapImage8[(j*8+i)*3+2] = 0;
|
80
|
-
end
|
81
|
-
end
|
82
|
-
for i in 0..3
|
83
|
-
for j in 0..3
|
84
|
-
$mipmapImage4[(j*4+i)*3+0] = 0;
|
85
|
-
$mipmapImage4[(j*4+i)*3+1] = 255;
|
86
|
-
$mipmapImage4[(j*4+i)*3+2] = 0;
|
87
|
-
end
|
88
|
-
end
|
89
|
-
for i in 0..1
|
90
|
-
for j in 0..1
|
91
|
-
$mipmapImage2[(j*2+i)*3+0] = 0;
|
92
|
-
$mipmapImage2[(j*2+i)*3+1] = 0;
|
93
|
-
$mipmapImage2[(j*2+i)*3+2] = 255;
|
94
|
-
end
|
95
|
-
end
|
96
|
-
$mipmapImage1[0] = 255;
|
97
|
-
$mipmapImage1[1] = 255;
|
98
|
-
$mipmapImage1[2] = 255;
|
99
|
-
end
|
100
|
-
|
101
|
-
def myinit
|
102
|
-
GL.Enable(GL::DEPTH_TEST);
|
103
|
-
GL.DepthFunc(GL::LESS);
|
104
|
-
GL.ShadeModel(GL::FLAT);
|
105
|
-
|
106
|
-
GL.Translate(0.0, 0.0, -3.6);
|
107
|
-
makeImages();
|
108
|
-
GL.PixelStore(GL::UNPACK_ALIGNMENT, 1);
|
109
|
-
GL.TexImage2D(GL::TEXTURE_2D, 0, 3, 32, 32, 0,
|
110
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage32.pack("C*"));
|
111
|
-
GL.TexImage2D(GL::TEXTURE_2D, 1, 3, 16, 16, 0,
|
112
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage16.pack("C*"));
|
113
|
-
GL.TexImage2D(GL::TEXTURE_2D, 2, 3, 8, 8, 0,
|
114
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage8.pack("C*"));
|
115
|
-
GL.TexImage2D(GL::TEXTURE_2D, 3, 3, 4, 4, 0,
|
116
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage4.pack("C*"));
|
117
|
-
GL.TexImage2D(GL::TEXTURE_2D, 4, 3, 2, 2, 0,
|
118
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage2.pack("C*"));
|
119
|
-
GL.TexImage2D(GL::TEXTURE_2D, 5, 3, 1, 1, 0,
|
120
|
-
GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage1.pack("C*"));
|
121
|
-
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT);
|
122
|
-
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT);
|
123
|
-
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::NEAREST);
|
124
|
-
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER,
|
125
|
-
GL::NEAREST_MIPMAP_NEAREST);
|
126
|
-
GL.TexEnv(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::DECAL);
|
127
|
-
GL.Enable(GL::TEXTURE_2D);
|
128
|
-
end
|
129
|
-
|
130
|
-
display = Proc.new {
|
131
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
132
|
-
GL.Begin(GL::QUADS);
|
133
|
-
GL.TexCoord(0.0, 0.0); GL.Vertex(-2.0, -1.0, 0.0);
|
134
|
-
GL.TexCoord(0.0, 8.0); GL.Vertex(-2.0, 1.0, 0.0);
|
135
|
-
GL.TexCoord(8.0, 8.0); GL.Vertex(2000.0, 1.0, -6000.0);
|
136
|
-
GL.TexCoord(8.0, 0.0); GL.Vertex(2000.0, -1.0, -6000.0);
|
137
|
-
GL.End();
|
138
|
-
GL.Flush();
|
139
|
-
}
|
140
|
-
|
141
|
-
myReshape = Proc.new {|w, h|
|
142
|
-
GL.Viewport(0, 0, w, h);
|
143
|
-
GL.MatrixMode(GL::PROJECTION);
|
144
|
-
GL.LoadIdentity();
|
145
|
-
GLU.Perspective(60.0, 1.0*w/h, 1.0, 30000.0);
|
146
|
-
GL.MatrixMode(GL::MODELVIEW);
|
147
|
-
GL.LoadIdentity();
|
148
|
-
}
|
149
|
-
|
150
|
-
#int main(int argc, char** argv)
|
151
|
-
#{
|
152
|
-
GLUT.Init
|
153
|
-
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
|
154
|
-
GLUT.InitWindowSize(500, 500);
|
155
|
-
GLUT.CreateWindow($0);
|
156
|
-
myinit();
|
157
|
-
GLUT.ReshapeFunc(myReshape);
|
158
|
-
GLUT.DisplayFunc(display);
|
159
|
-
GLUT.MainLoop();
|
@@ -1,180 +0,0 @@
|
|
1
|
-
#
|
2
|
-
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
-
#
|
4
|
-
#/*
|
5
|
-
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
-
# * ALL RIGHTS RESERVED
|
7
|
-
# * Permission to use, copy, modify, and distribute this software for
|
8
|
-
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
-
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
-
# * and this permission notice appear in supporting documentation, and that
|
11
|
-
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
-
# * or publicity pertaining to distribution of the software without specific,
|
13
|
-
# * written prior permission.
|
14
|
-
# *
|
15
|
-
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
-
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
-
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
-
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
-
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
-
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
-
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
-
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
-
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
-
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
-
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
-
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
-
# *
|
28
|
-
# * US Government Users Restricted Rights
|
29
|
-
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
-
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
-
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
-
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
-
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
-
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
-
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
-
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
-
# *
|
38
|
-
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
-
# */
|
40
|
-
#/*
|
41
|
-
# * pickdepth.c
|
42
|
-
# * Picking is demonstrated in this program. In
|
43
|
-
# * rendering mode, three overlapping rectangles are
|
44
|
-
# * drawn. When the left mouse button is pressed,
|
45
|
-
# * selection mode is entered with the picking matrix.
|
46
|
-
# * Rectangles which are drawn under the cursor position
|
47
|
-
# * are "picked." Pay special attention to the depth
|
48
|
-
# * value range, which is returned.
|
49
|
-
# */
|
50
|
-
|
51
|
-
require "gl_prev"
|
52
|
-
require "glu_prev"
|
53
|
-
require "glut_prev"
|
54
|
-
|
55
|
-
|
56
|
-
def myinit
|
57
|
-
GL::ClearColor(0.0, 0.0, 0.0, 0.0);
|
58
|
-
GL::DepthFunc(GL::LESS);
|
59
|
-
GL::Enable(GL::DEPTH_TEST);
|
60
|
-
GL::ShadeModel(GL::FLAT);
|
61
|
-
GL::DepthRange(0.0, 1.0); #/* The default z mapping */
|
62
|
-
end
|
63
|
-
|
64
|
-
#/* The three rectangles are drawn. In selection mode,
|
65
|
-
# * each rectangle is given the same name. Note that
|
66
|
-
# * each rectangle is drawn with a different z value.
|
67
|
-
# */
|
68
|
-
def drawRects(mode)
|
69
|
-
if (mode == GL::SELECT)
|
70
|
-
GL::LoadName(1);
|
71
|
-
end
|
72
|
-
GL::Begin(GL::QUADS);
|
73
|
-
GL::Color(1.0, 1.0, 0.0);
|
74
|
-
GL::Vertex(2, 0, 0);
|
75
|
-
GL::Vertex(2, 6, 0);
|
76
|
-
GL::Vertex(6, 6, 0);
|
77
|
-
GL::Vertex(6, 0, 0);
|
78
|
-
GL::End();
|
79
|
-
if (mode == GL::SELECT)
|
80
|
-
GL::LoadName(2);
|
81
|
-
end
|
82
|
-
GL::Begin(GL::QUADS);
|
83
|
-
GL::Color(0.0, 1.0, 1.0);
|
84
|
-
GL::Vertex(3, 2, -1);
|
85
|
-
GL::Vertex(3, 8, -1);
|
86
|
-
GL::Vertex(8, 8, -1);
|
87
|
-
GL::Vertex(8, 2, -1);
|
88
|
-
GL::End();
|
89
|
-
if (mode == GL::SELECT)
|
90
|
-
GL::LoadName(3);
|
91
|
-
end
|
92
|
-
GL::Begin(GL::QUADS);
|
93
|
-
GL::Color(1.0, 0.0, 1.0);
|
94
|
-
GL::Vertex(0, 2, -2);
|
95
|
-
GL::Vertex(0, 7, -2);
|
96
|
-
GL::Vertex(5, 7, -2);
|
97
|
-
GL::Vertex(5, 2, -2);
|
98
|
-
GL::End();
|
99
|
-
end
|
100
|
-
|
101
|
-
#/* processHits() prints out the contents of the
|
102
|
-
# * selection array.
|
103
|
-
# */
|
104
|
-
def processHits(hits, buffer)
|
105
|
-
printf("hits = %d\n", hits);
|
106
|
-
ptr = buffer.unpack("I*")
|
107
|
-
p = 0
|
108
|
-
for i in 0...hits #/* for each hit */
|
109
|
-
names = ptr[p]
|
110
|
-
printf(" number of names for hit = %d\n", names); p+=1;
|
111
|
-
printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
|
112
|
-
printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
|
113
|
-
printf(" the name is ");
|
114
|
-
for j in 0...names # /* for each name */
|
115
|
-
printf("%d ", ptr[p]); p+=1
|
116
|
-
end
|
117
|
-
printf("\n");
|
118
|
-
end
|
119
|
-
end
|
120
|
-
|
121
|
-
#/* pickRects() sets up selection mode, name stack,
|
122
|
-
# * and projection matrix for picking. Then the objects
|
123
|
-
# * are drawn.
|
124
|
-
# */
|
125
|
-
BUFSIZE=512
|
126
|
-
|
127
|
-
pickRects = proc {|button, state, x, y|
|
128
|
-
|
129
|
-
if (button == GLUT::LEFT_BUTTON && state == GLUT::DOWN)
|
130
|
-
viewport = GL::GetDoublev(GL::VIEWPORT);
|
131
|
-
|
132
|
-
selectBuf = GL::SelectBuffer(BUFSIZE);
|
133
|
-
GL::RenderMode(GL::SELECT);
|
134
|
-
|
135
|
-
GL::InitNames();
|
136
|
-
GL::PushName(~0);
|
137
|
-
|
138
|
-
GL::MatrixMode(GL::PROJECTION);
|
139
|
-
GL::PushMatrix();
|
140
|
-
GL::LoadIdentity();
|
141
|
-
#/* create 5x5 pixel picking region near cursor location */
|
142
|
-
GLU::PickMatrix( x, viewport[3] - y, 5.0, 5.0, viewport);
|
143
|
-
GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
|
144
|
-
drawRects(GL::SELECT);
|
145
|
-
GL::PopMatrix();
|
146
|
-
GL::Flush();
|
147
|
-
|
148
|
-
hits = GL::RenderMode(GL::RENDER);
|
149
|
-
processHits(hits, selectBuf);
|
150
|
-
end
|
151
|
-
}
|
152
|
-
|
153
|
-
display = proc {
|
154
|
-
GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
155
|
-
drawRects(GL::RENDER);
|
156
|
-
GLUT::SwapBuffers();
|
157
|
-
}
|
158
|
-
|
159
|
-
myReshape = proc {|w, h|
|
160
|
-
GL::Viewport(0, 0, w, h);
|
161
|
-
GL::MatrixMode(GL::PROJECTION);
|
162
|
-
GL::LoadIdentity();
|
163
|
-
GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
|
164
|
-
GL::MatrixMode(GL::MODELVIEW);
|
165
|
-
GL::LoadIdentity();
|
166
|
-
}
|
167
|
-
|
168
|
-
#/* Main Loop
|
169
|
-
# * Open window with initial window size, title bar,
|
170
|
-
# * RGBA display mode, depth buffer, and handle input events.
|
171
|
-
# */
|
172
|
-
GLUT::InitWindowSize(200, 200);
|
173
|
-
GLUT::InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
|
174
|
-
GLUT::Init();
|
175
|
-
GLUT::CreateWindow();
|
176
|
-
myinit();
|
177
|
-
GLUT::MouseFunc(pickRects);
|
178
|
-
GLUT::ReshapeFunc(myReshape);
|
179
|
-
GLUT::DisplayFunc(display);
|
180
|
-
GLUT::MainLoop();
|