ruby-opengl 0.40.1 → 0.50.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (154) hide show
  1. data/Rakefile +2 -2
  2. data/doc/build_install.txt +48 -28
  3. data/doc/extensions.txt +361 -0
  4. data/doc/history.txt +8 -2
  5. data/doc/requirements_and_design.txt +0 -13
  6. data/doc/roadmap.txt +11 -13
  7. data/doc/supplies/page_template.html +11 -5
  8. data/doc/thanks.txt +2 -4
  9. data/doc/tutorial.txt +1 -4
  10. data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
  11. data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
  12. data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
  13. data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +388 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +424 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +13 -83
  23. data/examples/RedBook/aaindex.rb +97 -0
  24. data/examples/RedBook/aapoly.rb +142 -0
  25. data/examples/RedBook/aargb.rb +119 -0
  26. data/examples/RedBook/accanti.rb +162 -0
  27. data/examples/RedBook/accpersp.rb +215 -0
  28. data/examples/RedBook/alpha.rb +123 -0
  29. data/examples/RedBook/alpha3D.rb +158 -0
  30. data/examples/RedBook/bezcurve.rb +105 -0
  31. data/examples/RedBook/bezmesh.rb +137 -0
  32. data/examples/RedBook/checker.rb +124 -0
  33. data/examples/RedBook/clip.rb +95 -0
  34. data/examples/RedBook/colormat.rb +135 -0
  35. data/examples/RedBook/cube.rb +69 -0
  36. data/examples/RedBook/depthcue.rb +99 -0
  37. data/examples/RedBook/dof.rb +205 -0
  38. data/examples/{legacy → RedBook}/double.rb +59 -58
  39. data/examples/{legacy → RedBook}/drawf.rb +47 -54
  40. data/examples/RedBook/feedback.rb +145 -0
  41. data/examples/RedBook/fog.rb +167 -0
  42. data/examples/RedBook/font.rb +151 -0
  43. data/examples/RedBook/hello.rb +79 -0
  44. data/examples/RedBook/image.rb +137 -0
  45. data/examples/{legacy → RedBook}/jitter.rb +60 -62
  46. data/examples/RedBook/lines.rb +128 -0
  47. data/examples/RedBook/list.rb +111 -0
  48. data/examples/RedBook/material.rb +275 -0
  49. data/examples/RedBook/mipmap.rb +156 -0
  50. data/examples/{legacy → RedBook}/model.rb +66 -72
  51. data/examples/{legacy → RedBook}/movelight.rb +67 -75
  52. data/examples/RedBook/pickdepth.rb +179 -0
  53. data/examples/{legacy → RedBook}/planet.rb +62 -66
  54. data/examples/RedBook/quadric.rb +158 -0
  55. data/examples/RedBook/robot.rb +115 -0
  56. data/examples/RedBook/select.rb +196 -0
  57. data/examples/RedBook/smooth.rb +95 -0
  58. data/examples/RedBook/stencil.rb +163 -0
  59. data/examples/RedBook/stroke.rb +167 -0
  60. data/examples/RedBook/surface.rb +166 -0
  61. data/examples/RedBook/teaambient.rb +132 -0
  62. data/examples/RedBook/teapots.rb +182 -0
  63. data/examples/RedBook/tess.rb +183 -0
  64. data/examples/RedBook/texbind.rb +147 -0
  65. data/examples/RedBook/texgen.rb +169 -0
  66. data/examples/RedBook/texturesurf.rb +128 -0
  67. data/examples/RedBook/varray.rb +159 -0
  68. data/examples/RedBook/wrap.rb +148 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/font-glut.rb +46 -0
  71. data/examples/{plane.rb → misc/plane.rb} +0 -0
  72. data/examples/misc/readpixel.rb +65 -0
  73. data/examples/{smooth.rb → misc/smooth.rb} +0 -0
  74. data/examples/{test.rb → misc/test.rb} +0 -0
  75. data/ext/common/common.h +252 -70
  76. data/ext/common/gl-enums.h +6102 -7334
  77. data/ext/common/gl-types.h +47 -0
  78. data/ext/common/glu-enums.h +469 -0
  79. data/ext/gl/gl-1.0-1.1.c +842 -2464
  80. data/ext/gl/gl-1.2.c +217 -281
  81. data/ext/gl/gl-1.3.c +113 -133
  82. data/ext/gl/gl-1.4.c +98 -334
  83. data/ext/gl/gl-1.5.c +28 -34
  84. data/ext/gl/gl-2.0.c +26 -235
  85. data/ext/gl/gl-2.1.c +31 -124
  86. data/ext/gl/gl-enums.c +786 -631
  87. data/ext/gl/gl-ext-arb.c +66 -0
  88. data/ext/gl/gl-ext-ext.c +218 -0
  89. data/ext/gl/gl.c +138 -31
  90. data/ext/gl/mkrf_conf.rb +1 -0
  91. data/ext/glu/glu-enums.c +163 -0
  92. data/ext/glu/glu.c +1003 -1205
  93. data/ext/glu/mkrf_conf.rb +1 -0
  94. data/ext/glut/glut.c +1056 -1175
  95. data/lib/opengl.rb +90 -3
  96. data/test/tc_common.rb +26 -13
  97. data/test/tc_ext_arb.rb +73 -0
  98. data/test/tc_ext_ext.rb +74 -0
  99. data/test/tc_func_12.rb +8 -8
  100. data/test/tc_func_13.rb +17 -11
  101. data/test/tc_func_14.rb +8 -8
  102. data/test/tc_func_15.rb +190 -2
  103. data/test/tc_func_20.rb +36 -10
  104. data/test/tc_func_21.rb +445 -2
  105. data/test/tc_glu.rb +305 -0
  106. data/test/tc_misc.rb +1 -0
  107. metadata +84 -68
  108. data/doc/screenshots.txt +0 -23
  109. data/examples/legacy/COPYRIGHT +0 -8
  110. data/examples/legacy/aaindex.rb +0 -98
  111. data/examples/legacy/aapoly.rb +0 -153
  112. data/examples/legacy/aargb.rb +0 -139
  113. data/examples/legacy/accanti.rb +0 -159
  114. data/examples/legacy/accpersp.rb +0 -216
  115. data/examples/legacy/alpha.rb +0 -133
  116. data/examples/legacy/alpha3D.rb +0 -165
  117. data/examples/legacy/bezcurve.rb +0 -107
  118. data/examples/legacy/bezmesh.rb +0 -131
  119. data/examples/legacy/checker.rb +0 -121
  120. data/examples/legacy/clip.rb +0 -104
  121. data/examples/legacy/colormat.rb +0 -145
  122. data/examples/legacy/cube.rb +0 -73
  123. data/examples/legacy/depthcue.rb +0 -101
  124. data/examples/legacy/dof.rb +0 -212
  125. data/examples/legacy/feedback.rb +0 -152
  126. data/examples/legacy/fog.rb +0 -172
  127. data/examples/legacy/font-glut.rb +0 -41
  128. data/examples/legacy/font.rb +0 -158
  129. data/examples/legacy/hello.rb +0 -75
  130. data/examples/legacy/image.rb +0 -145
  131. data/examples/legacy/lines.rb +0 -135
  132. data/examples/legacy/list.rb +0 -120
  133. data/examples/legacy/material.rb +0 -290
  134. data/examples/legacy/mipmap.rb +0 -159
  135. data/examples/legacy/pickdepth.rb +0 -180
  136. data/examples/legacy/quadric.rb +0 -180
  137. data/examples/legacy/readpixel.rb +0 -59
  138. data/examples/legacy/robot.rb +0 -120
  139. data/examples/legacy/select.rb +0 -207
  140. data/examples/legacy/smooth.rb +0 -41
  141. data/examples/legacy/stencil.rb +0 -154
  142. data/examples/legacy/stroke.rb +0 -170
  143. data/examples/legacy/surface.rb +0 -170
  144. data/examples/legacy/teaambient.rb +0 -132
  145. data/examples/legacy/teapots.rb +0 -188
  146. data/examples/legacy/tess.rb +0 -222
  147. data/examples/legacy/texbind.rb +0 -157
  148. data/examples/legacy/texgen.rb +0 -171
  149. data/examples/legacy/texturesurf.rb +0 -128
  150. data/examples/legacy/varray.rb +0 -167
  151. data/examples/legacy/wrap.rb +0 -158
  152. data/lib/gl_prev.rb +0 -46
  153. data/lib/glu_prev.rb +0 -46
  154. data/lib/glut_prev.rb +0 -45
@@ -1,145 +0,0 @@
1
- #/*
2
- # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
- # * ALL RIGHTS RESERVED
4
- # * Permission to use, copy, modify, and distribute this software for
5
- # * any purpose and without fee is hereby granted, provided that the above
6
- # * copyright notice appear in all copies and that both the copyright notice
7
- # * and this permission notice appear in supporting documentation, and that
8
- # * the name of Silicon Graphics, Inc. not be used in advertising
9
- # * or publicity pertaining to distribution of the software without specific,
10
- # * written prior permission.
11
- # *
12
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
- # *
25
- # * US Government Users Restricted Rights
26
- # * Use, duplication, or disclosure by the Government is subject to
27
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
- # * clause at DFARS 252.227-7013 and/or in similar or successor
30
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
- # * Unpublished-- rights reserved under the copyright laws of the
32
- # * United States. Contractor/manufacturer is Silicon Graphics,
33
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
- # *
35
- # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
- # */
37
- #
38
- #/*
39
- # * colormat.c
40
- # * After initialization, the program will be in
41
- # * ColorMaterial mode. Interaction: pressing the
42
- # * mouse buttons will change the diffuse reflection values.
43
- # */
44
-
45
- require "gl_prev"
46
- require "glu_prev"
47
- require "glut_prev"
48
- require "mathn"
49
-
50
- $diffuseMaterial = [0.5,0.5,0.5,1.0];
51
-
52
- #/* Initialize material property, light source, lighting model,
53
- # * and depth buffer.
54
- # */
55
- def init
56
- mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
57
- light_position = [ 1.0, 1.0, 1.0, 0.0 ];
58
-
59
- GL.ClearColor(0.0, 0.0, 0.0, 0.0);
60
- GL.ShadeModel(GL::SMOOTH);
61
- GL.Enable(GL::DEPTH_TEST);
62
- GL.Material(GL::FRONT, GL::DIFFUSE, $diffuseMaterial);
63
- GL.Material(GL::FRONT, GL::SPECULAR, mat_specular);
64
- GL.Material(GL::FRONT, GL::SHININESS, 25.0);
65
- GL.Light(GL::LIGHT0, GL::POSITION, light_position);
66
- GL.Enable(GL::LIGHTING);
67
- GL.Enable(GL::LIGHT0);
68
-
69
- GL.ColorMaterial(GL::FRONT, GL::DIFFUSE);
70
- GL.Enable(GL::COLOR_MATERIAL);
71
- end
72
-
73
- display = Proc.new {
74
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
75
- GLUT.SolidSphere(1.0, 20, 16);
76
- GL.Flush();
77
- }
78
-
79
- reshape = Proc.new {|w, h|
80
- GL.Viewport(0, 0, w, h);
81
- GL.MatrixMode (GL::PROJECTION);
82
- GL.LoadIdentity();
83
- if (w <= h)
84
- GL.Ortho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0);
85
- else
86
- GL.Ortho(-1.5*w/h, 1.5*w/h, -1.5, 1.5, -10.0, 10.0);
87
- end
88
- GL.MatrixMode(GL::MODELVIEW);
89
- GL.LoadIdentity();
90
- }
91
-
92
- # /* ARGSUSED2 */
93
- mouse = Proc.new {|button, state, x, y|
94
- case (button)
95
- when GLUT::LEFT_BUTTON
96
- if (state == GLUT::DOWN)
97
- $diffuseMaterial[0] = $diffuseMaterial[0] + 0.1;
98
- if ($diffuseMaterial[0] > 1.0)
99
- $diffuseMaterial[0] = 0.0;
100
- end
101
- GL.Color($diffuseMaterial);
102
- GLUT.PostRedisplay();
103
- end
104
- when GLUT::MIDDLE_BUTTON
105
- if (state == GLUT::DOWN)
106
- $diffuseMaterial[1] = $diffuseMaterial[1] + 0.1;
107
- if ($diffuseMaterial[1] > 1.0)
108
- $diffuseMaterial[1] = 0.0;
109
- end
110
- GL.Color($diffuseMaterial);
111
- GLUT.PostRedisplay();
112
- end
113
- when GLUT::RIGHT_BUTTON
114
- if (state == GLUT::DOWN)
115
- $diffuseMaterial[2] = $diffuseMaterial[2] + 0.1;
116
- if ($diffuseMaterial[2] > 1.0)
117
- $diffuseMaterial[2] = 0.0;
118
- end
119
- GL.Color($diffuseMaterial);
120
- GLUT.PostRedisplay();
121
- end
122
- end
123
- }
124
-
125
- # /* ARGSUSED1 */
126
- keyboard = Proc.new {|key, x, y|
127
- case (key)
128
- when 27
129
- exit(0);
130
- end
131
- }
132
-
133
- #int main(int argc, char** argv)
134
- #{
135
- GLUT.Init
136
- GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
137
- GLUT.InitWindowSize(500, 500);
138
- GLUT.InitWindowPosition(100, 100);
139
- GLUT.CreateWindow($0);
140
- init();
141
- GLUT.DisplayFunc(display);
142
- GLUT.ReshapeFunc(reshape);
143
- GLUT.MouseFunc(mouse);
144
- GLUT.KeyboardFunc(keyboard);
145
- GLUT.MainLoop();
@@ -1,73 +0,0 @@
1
- #!/usr/bin/env ruby -rubygems
2
- require "gl_prev"
3
- require "glu_prev"
4
- require "glut_prev"
5
-
6
-
7
- $light_diffuse = [1.0, 0.0, 0.0, 1.0]
8
- $light_position = [1.0, 1.0, 1.0, 0.0]
9
- $n = [
10
- [-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
11
- [0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
12
- $faces = [
13
- [0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
14
- [4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
15
- $v = 0
16
-
17
- def drawBox
18
- for i in (0..5)
19
- GL.Begin(GL::QUADS);
20
- GL.Normal(*($n[i]));
21
- # tmp = $v.to_array
22
- # GL.Vertex3f(*$v[$faces[i][0]]);
23
- # GL.Vertex3f(*$v[$faces[i][1]]);
24
- # GL.Vertex3f(*$v[$faces[i][2]]);
25
- # GL.Vertex3f(*$v[$faces[i][3]]);
26
- GL.Vertex($v[$faces[i][0]]);
27
- GL.Vertex($v[$faces[i][1]]);
28
- GL.Vertex($v[$faces[i][2]]);
29
- GL.Vertex($v[$faces[i][3]]);
30
- GL.End()
31
- end
32
- end
33
-
34
- display = Proc.new {
35
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
36
- drawBox
37
- GLUT.SwapBuffers
38
- }
39
-
40
- def myinit
41
- # $v[0,0] = $v[1,0] = $v[2,0] = $v[3,0] = -1;
42
- # $v[4,0] = $v[5,0] = $v[6,0] = $v[7,0] = 1;
43
- # $v[0,1] = $v[1,1] = $v[4,1] = $v[5,1] = -1;
44
- # $v[2,1] = $v[3,1] = $v[6,1] = $v[7,1] = 1;
45
- # $v[0,2] = $v[3,2] = $v[4,2] = $v[7,2] = 1;
46
- # $v[1,2] = $v[2,2] = $v[5,2] = $v[6,2] = -1;
47
-
48
- $v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
49
- [1, -1,-1], [1, 1,-1], [1,1,1]]
50
-
51
- GL.Light(GL::LIGHT0, GL::DIFFUSE, $light_diffuse);
52
- GL.Light(GL::LIGHT0, GL::POSITION, $light_position);
53
- GL.Enable(GL::LIGHT0);
54
- GL.Enable(GL::LIGHTING);
55
-
56
- GL.Enable(GL::DEPTH_TEST);
57
-
58
- GL.MatrixMode(GL::PROJECTION);
59
- GLU.Perspective(40.0, 1.0, 1.0, 10.0);
60
- GL.MatrixMode(GL::MODELVIEW);
61
- GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
62
-
63
- GL.Translate(0.0, 0.0, -1.0);
64
- GL.Rotate(60, 1.0, 0.0, 0.0);
65
- GL.Rotate(-20, 0.0, 0.0, 1.0);
66
- end
67
-
68
- GLUT.Init
69
- GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
70
- GLUT.CreateWindow("red 3D lighted cube");
71
- GLUT.DisplayFunc(display);
72
- myinit
73
- GLUT.MainLoop();
@@ -1,101 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/*
41
- # * depthcue.c
42
- # * This program draws a wireframe model, which uses
43
- # * intensity (brightness) to give clues to distance.
44
- # * Fog is used to achieve this effect.
45
- # */
46
- require "gl_prev"
47
- require "glu_prev"
48
- require "glut_prev"
49
- require "mathn"
50
-
51
- #/* Initialize linear fog for depth cueing.
52
- # */
53
- def myinit
54
- fogColor = [0.0, 0.0, 0.0, 1.0];
55
-
56
- GL.Enable(GL::FOG);
57
- GL.Fog(GL::FOG_MODE, GL::LINEAR);
58
- GL.Hint(GL::FOG_HINT, GL::NICEST); #/* per pixel */
59
- GL.Fog(GL::FOG_START, 3.0);
60
- GL.Fog(GL::FOG_END, 5.0);
61
- GL.Fog(GL::FOG_COLOR, fogColor);
62
- GL.ClearColor(0.0, 0.0, 0.0, 1.0);
63
-
64
- GL.DepthFunc(GL::LESS);
65
- GL.Enable(GL::DEPTH_TEST);
66
- GL.ShadeModel(GL::FLAT);
67
- end
68
-
69
- #/* display() draws an icosahedron.
70
- # */
71
- display = Proc.new {
72
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
73
- GL.Color(1.0, 1.0, 1.0);
74
- GLUT.WireIcosahedron();
75
- GL.Flush();
76
- }
77
-
78
- myReshape = Proc.new {|w, h|
79
- GL.Viewport(0, 0, w, h);
80
- GL.MatrixMode(GL::PROJECTION);
81
- GL.LoadIdentity();
82
- GLU.Perspective(45.0, w/h, 3.0, 5.0);
83
- GL.MatrixMode(GL::MODELVIEW);
84
- GL.LoadIdentity();
85
- GL.Translate(0.0, 0.0, -4.0); #/* move object into view */
86
- }
87
-
88
- #/* Main Loop
89
- # */
90
- #int main(int argc, char** argv)
91
- #{
92
- GLUT.Init
93
- GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
94
- GLUT.CreateWindow($0);
95
- myinit();
96
- GLUT.ReshapeFunc(myReshape);
97
- GLUT.DisplayFunc(display);
98
- GLUT.MainLoop();
99
- # return 0; /* ANSI C requires main to return int. */
100
- #}
101
-
@@ -1,212 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/*
41
- # * dof.c
42
- # * This program demonstrates use of the accumulation buffer to
43
- # * create an out-of-focus depth-of-field effect. The teapots
44
- # * are drawn several times into the accumulation buffer. The
45
- # * viewing volume is jittered, except at the focal point, where
46
- # * the viewing volume is at the same position, each time. In
47
- # * this case, the gold teapot remains in focus.
48
- # */
49
- require "gl_prev"
50
- require "glu_prev"
51
- require "glut_prev"
52
- require "jitter"
53
-
54
- PI_=3.14159265358979323846
55
-
56
- #/* accFrustum()
57
- # * The first 6 arguments are identical to the glFrustum() call.
58
- # *
59
- # * pixdx and pixdy are anti-alias jitter in pixels.
60
- # * Set both equal to 0.0 for no anti-alias jitter.
61
- # * eyedx and eyedy are depth-of field jitter in pixels.
62
- # * Set both equal to 0.0 for no depth of field effects.
63
- # *
64
- # * focus is distance from eye to plane in focus.
65
- # * focus must be greater than, but not equal to 0.0.
66
- # *
67
- # * Note that accFrustum() calls glTranslatef(). You will
68
- # * probably want to insure that your ModelView matrix has been
69
- # * initialized to identity before calling accFrustum().
70
- # */
71
- def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
72
-
73
- viewport = GL::GetDoublev(GL::VIEWPORT);
74
-
75
- xwsize = right - left;
76
- ywsize = top - bottom;
77
-
78
- dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus);
79
- dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus);
80
-
81
- GL::MatrixMode(GL::PROJECTION);
82
- GL::LoadIdentity();
83
- GL::Frustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
84
- GL::MatrixMode(GL::MODELVIEW);
85
- GL::LoadIdentity();
86
- GL::Translate(-eyedx, -eyedy, 0.0);
87
- end
88
-
89
- #/* accPerspective()
90
- # *
91
- # * The first 4 arguments are identical to the gluPerspective() call.
92
- # * pixdx and pixdy are anti-alias jitter in pixels.
93
- # * Set both equal to 0.0 for no anti-alias jitter.
94
- # * eyedx and eyedy are depth-of field jitter in pixels.
95
- # * Set both equal to 0.0 for no depth of field effects.
96
- # *
97
- # * focus is distance from eye to plane in focus.
98
- # * focus must be greater than, but not equal to 0.0.
99
- # *
100
- # * Note that accPerspective() calls accFrustum().
101
- # */
102
- def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
103
- fov2 = ((fovy*PI_) / 180.0) / 2.0;
104
-
105
- top = nnear / (Math::cos(fov2) / Math::sin(fov2));
106
- bottom = -top;
107
-
108
- right = top * aspect;
109
- left = -right;
110
-
111
- accFrustum(left, right, bottom, top, nnear, ffar,
112
- pixdx, pixdy, eyedx, eyedy, focus);
113
- end
114
-
115
-
116
- def myinit
117
- ambient = [ 0.0, 0.0, 0.0, 1.0 ];
118
- diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
119
- position = [ 0.0, 3.0, 3.0, 0.0 ];
120
-
121
- lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ];
122
- local_view = [ 0.0 ];
123
-
124
- GL::Enable(GL::DEPTH_TEST);
125
- GL::DepthFunc(GL::LESS);
126
-
127
- GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
128
- GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
129
- GL::Light(GL::LIGHT0, GL::POSITION, position);
130
-
131
- GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
132
- GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
133
-
134
- GL::FrontFace(GL::CW);
135
- GL::Enable(GL::LIGHTING);
136
- GL::Enable(GL::LIGHT0);
137
- GL::Enable(GL::AUTO_NORMAL);
138
- GL::Enable(GL::NORMALIZE);
139
-
140
- GL::MatrixMode(GL::MODELVIEW);
141
- GL::LoadIdentity();
142
-
143
- GL::ClearColor(0.0, 0.0, 0.0, 0.0);
144
- GL::ClearAccum(0.0, 0.0, 0.0, 0.0);
145
- end
146
-
147
- def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
148
- GL::PushMatrix();
149
- GL::Translate(x, y, z);
150
- mat = []
151
- mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;
152
- GL::Material(GL::FRONT, GL::AMBIENT, mat);
153
- mat[0] = difr; mat[1] = difg; mat[2] = difb;
154
- GL::Material(GL::FRONT, GL::DIFFUSE, mat);
155
- mat[0] = specr; mat[1] = specg; mat[2] = specb;
156
- GL::Material(GL::FRONT, GL::SPECULAR, mat);
157
- GL::Material(GL::FRONT, GL::SHININESS, shine*128.0);
158
- GLUT::SolidTeapot(0.5);
159
- GL::PopMatrix();
160
- end
161
-
162
- #/* display() draws 5 teapots into the accumulation buffer
163
- # * several times; each time with a jittered perspective.
164
- # * The focal point is at z = 5.0, so the gold teapot will
165
- # * stay in focus. The amount of jitter is adjusted by the
166
- # * magnitude of the accPerspective() jitter; in this example, 0.33.
167
- # * In this example, the teapots are drawn 8 times. See jitter.h
168
- # */
169
- display = proc {
170
- viewport = GL::GetDoublev(GL::VIEWPORT);
171
- GL::Clear(GL::ACCUM_BUFFER_BIT);
172
-
173
- for jitter in 0...8
174
- GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
175
- accPerspective(45.0,
176
- viewport[2]/ viewport[3],
177
- 1.0, 15.0, 0.0, 0.0,
178
- 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0);
179
- #/* ruby, gold, silver, emerald, and cyan teapots */
180
- renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
181
- 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
182
- renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
183
- 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
184
- renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
185
- 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
186
- renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
187
- 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
188
- renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
189
- 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25);
190
- GL::Accum(GL::ACCUM, 0.125);
191
- end
192
-
193
- GL::Accum(GL::RETURN, 1.0);
194
- GL::Flush();
195
- }
196
-
197
- myReshape = proc {|w, h|
198
- GL::Viewport(0, 0, w, h);
199
- }
200
-
201
- #/* Main Loop
202
- # * Open window with initial window size, title bar,
203
- # * RGBA display mode, depth buffer, and handle input events.
204
- # */
205
- GLUT::Init();
206
- GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::ACCUM | GLUT::DEPTH);
207
- GLUT::CreateWindow()
208
- myinit();
209
- GLUT::ReshapeFunc(myReshape);
210
- GLUT::DisplayFunc(display);
211
- GLUT::MainLoop();
212
-