ruby-opengl 0.40.1 → 0.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (154) hide show
  1. data/Rakefile +2 -2
  2. data/doc/build_install.txt +48 -28
  3. data/doc/extensions.txt +361 -0
  4. data/doc/history.txt +8 -2
  5. data/doc/requirements_and_design.txt +0 -13
  6. data/doc/roadmap.txt +11 -13
  7. data/doc/supplies/page_template.html +11 -5
  8. data/doc/thanks.txt +2 -4
  9. data/doc/tutorial.txt +1 -4
  10. data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
  11. data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
  12. data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
  13. data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
  14. data/examples/NeHe/nehe_lesson36.rb +303 -0
  15. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  16. data/examples/OrangeBook/brick.frag +36 -0
  17. data/examples/OrangeBook/brick.rb +388 -0
  18. data/examples/OrangeBook/brick.vert +41 -0
  19. data/examples/OrangeBook/particle.frag +17 -0
  20. data/examples/OrangeBook/particle.rb +424 -0
  21. data/examples/OrangeBook/particle.vert +38 -0
  22. data/examples/README +13 -83
  23. data/examples/RedBook/aaindex.rb +97 -0
  24. data/examples/RedBook/aapoly.rb +142 -0
  25. data/examples/RedBook/aargb.rb +119 -0
  26. data/examples/RedBook/accanti.rb +162 -0
  27. data/examples/RedBook/accpersp.rb +215 -0
  28. data/examples/RedBook/alpha.rb +123 -0
  29. data/examples/RedBook/alpha3D.rb +158 -0
  30. data/examples/RedBook/bezcurve.rb +105 -0
  31. data/examples/RedBook/bezmesh.rb +137 -0
  32. data/examples/RedBook/checker.rb +124 -0
  33. data/examples/RedBook/clip.rb +95 -0
  34. data/examples/RedBook/colormat.rb +135 -0
  35. data/examples/RedBook/cube.rb +69 -0
  36. data/examples/RedBook/depthcue.rb +99 -0
  37. data/examples/RedBook/dof.rb +205 -0
  38. data/examples/{legacy → RedBook}/double.rb +59 -58
  39. data/examples/{legacy → RedBook}/drawf.rb +47 -54
  40. data/examples/RedBook/feedback.rb +145 -0
  41. data/examples/RedBook/fog.rb +167 -0
  42. data/examples/RedBook/font.rb +151 -0
  43. data/examples/RedBook/hello.rb +79 -0
  44. data/examples/RedBook/image.rb +137 -0
  45. data/examples/{legacy → RedBook}/jitter.rb +60 -62
  46. data/examples/RedBook/lines.rb +128 -0
  47. data/examples/RedBook/list.rb +111 -0
  48. data/examples/RedBook/material.rb +275 -0
  49. data/examples/RedBook/mipmap.rb +156 -0
  50. data/examples/{legacy → RedBook}/model.rb +66 -72
  51. data/examples/{legacy → RedBook}/movelight.rb +67 -75
  52. data/examples/RedBook/pickdepth.rb +179 -0
  53. data/examples/{legacy → RedBook}/planet.rb +62 -66
  54. data/examples/RedBook/quadric.rb +158 -0
  55. data/examples/RedBook/robot.rb +115 -0
  56. data/examples/RedBook/select.rb +196 -0
  57. data/examples/RedBook/smooth.rb +95 -0
  58. data/examples/RedBook/stencil.rb +163 -0
  59. data/examples/RedBook/stroke.rb +167 -0
  60. data/examples/RedBook/surface.rb +166 -0
  61. data/examples/RedBook/teaambient.rb +132 -0
  62. data/examples/RedBook/teapots.rb +182 -0
  63. data/examples/RedBook/tess.rb +183 -0
  64. data/examples/RedBook/texbind.rb +147 -0
  65. data/examples/RedBook/texgen.rb +169 -0
  66. data/examples/RedBook/texturesurf.rb +128 -0
  67. data/examples/RedBook/varray.rb +159 -0
  68. data/examples/RedBook/wrap.rb +148 -0
  69. data/examples/misc/anisotropic.rb +194 -0
  70. data/examples/misc/font-glut.rb +46 -0
  71. data/examples/{plane.rb → misc/plane.rb} +0 -0
  72. data/examples/misc/readpixel.rb +65 -0
  73. data/examples/{smooth.rb → misc/smooth.rb} +0 -0
  74. data/examples/{test.rb → misc/test.rb} +0 -0
  75. data/ext/common/common.h +252 -70
  76. data/ext/common/gl-enums.h +6102 -7334
  77. data/ext/common/gl-types.h +47 -0
  78. data/ext/common/glu-enums.h +469 -0
  79. data/ext/gl/gl-1.0-1.1.c +842 -2464
  80. data/ext/gl/gl-1.2.c +217 -281
  81. data/ext/gl/gl-1.3.c +113 -133
  82. data/ext/gl/gl-1.4.c +98 -334
  83. data/ext/gl/gl-1.5.c +28 -34
  84. data/ext/gl/gl-2.0.c +26 -235
  85. data/ext/gl/gl-2.1.c +31 -124
  86. data/ext/gl/gl-enums.c +786 -631
  87. data/ext/gl/gl-ext-arb.c +66 -0
  88. data/ext/gl/gl-ext-ext.c +218 -0
  89. data/ext/gl/gl.c +138 -31
  90. data/ext/gl/mkrf_conf.rb +1 -0
  91. data/ext/glu/glu-enums.c +163 -0
  92. data/ext/glu/glu.c +1003 -1205
  93. data/ext/glu/mkrf_conf.rb +1 -0
  94. data/ext/glut/glut.c +1056 -1175
  95. data/lib/opengl.rb +90 -3
  96. data/test/tc_common.rb +26 -13
  97. data/test/tc_ext_arb.rb +73 -0
  98. data/test/tc_ext_ext.rb +74 -0
  99. data/test/tc_func_12.rb +8 -8
  100. data/test/tc_func_13.rb +17 -11
  101. data/test/tc_func_14.rb +8 -8
  102. data/test/tc_func_15.rb +190 -2
  103. data/test/tc_func_20.rb +36 -10
  104. data/test/tc_func_21.rb +445 -2
  105. data/test/tc_glu.rb +305 -0
  106. data/test/tc_misc.rb +1 -0
  107. metadata +84 -68
  108. data/doc/screenshots.txt +0 -23
  109. data/examples/legacy/COPYRIGHT +0 -8
  110. data/examples/legacy/aaindex.rb +0 -98
  111. data/examples/legacy/aapoly.rb +0 -153
  112. data/examples/legacy/aargb.rb +0 -139
  113. data/examples/legacy/accanti.rb +0 -159
  114. data/examples/legacy/accpersp.rb +0 -216
  115. data/examples/legacy/alpha.rb +0 -133
  116. data/examples/legacy/alpha3D.rb +0 -165
  117. data/examples/legacy/bezcurve.rb +0 -107
  118. data/examples/legacy/bezmesh.rb +0 -131
  119. data/examples/legacy/checker.rb +0 -121
  120. data/examples/legacy/clip.rb +0 -104
  121. data/examples/legacy/colormat.rb +0 -145
  122. data/examples/legacy/cube.rb +0 -73
  123. data/examples/legacy/depthcue.rb +0 -101
  124. data/examples/legacy/dof.rb +0 -212
  125. data/examples/legacy/feedback.rb +0 -152
  126. data/examples/legacy/fog.rb +0 -172
  127. data/examples/legacy/font-glut.rb +0 -41
  128. data/examples/legacy/font.rb +0 -158
  129. data/examples/legacy/hello.rb +0 -75
  130. data/examples/legacy/image.rb +0 -145
  131. data/examples/legacy/lines.rb +0 -135
  132. data/examples/legacy/list.rb +0 -120
  133. data/examples/legacy/material.rb +0 -290
  134. data/examples/legacy/mipmap.rb +0 -159
  135. data/examples/legacy/pickdepth.rb +0 -180
  136. data/examples/legacy/quadric.rb +0 -180
  137. data/examples/legacy/readpixel.rb +0 -59
  138. data/examples/legacy/robot.rb +0 -120
  139. data/examples/legacy/select.rb +0 -207
  140. data/examples/legacy/smooth.rb +0 -41
  141. data/examples/legacy/stencil.rb +0 -154
  142. data/examples/legacy/stroke.rb +0 -170
  143. data/examples/legacy/surface.rb +0 -170
  144. data/examples/legacy/teaambient.rb +0 -132
  145. data/examples/legacy/teapots.rb +0 -188
  146. data/examples/legacy/tess.rb +0 -222
  147. data/examples/legacy/texbind.rb +0 -157
  148. data/examples/legacy/texgen.rb +0 -171
  149. data/examples/legacy/texturesurf.rb +0 -128
  150. data/examples/legacy/varray.rb +0 -167
  151. data/examples/legacy/wrap.rb +0 -158
  152. data/lib/gl_prev.rb +0 -46
  153. data/lib/glu_prev.rb +0 -46
  154. data/lib/glut_prev.rb +0 -45
@@ -1,145 +0,0 @@
1
- #/*
2
- # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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- # * ALL RIGHTS RESERVED
4
- # * Permission to use, copy, modify, and distribute this software for
5
- # * any purpose and without fee is hereby granted, provided that the above
6
- # * copyright notice appear in all copies and that both the copyright notice
7
- # * and this permission notice appear in supporting documentation, and that
8
- # * the name of Silicon Graphics, Inc. not be used in advertising
9
- # * or publicity pertaining to distribution of the software without specific,
10
- # * written prior permission.
11
- # *
12
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
- # *
25
- # * US Government Users Restricted Rights
26
- # * Use, duplication, or disclosure by the Government is subject to
27
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
- # * clause at DFARS 252.227-7013 and/or in similar or successor
30
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
- # * Unpublished-- rights reserved under the copyright laws of the
32
- # * United States. Contractor/manufacturer is Silicon Graphics,
33
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
- # *
35
- # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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- # */
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- #
38
- #/*
39
- # * colormat.c
40
- # * After initialization, the program will be in
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- # * ColorMaterial mode. Interaction: pressing the
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- # * mouse buttons will change the diffuse reflection values.
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- # */
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-
45
- require "gl_prev"
46
- require "glu_prev"
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- require "glut_prev"
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- require "mathn"
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-
50
- $diffuseMaterial = [0.5,0.5,0.5,1.0];
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-
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- #/* Initialize material property, light source, lighting model,
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- # * and depth buffer.
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- # */
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- def init
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- mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
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- light_position = [ 1.0, 1.0, 1.0, 0.0 ];
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-
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- GL.ClearColor(0.0, 0.0, 0.0, 0.0);
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- GL.ShadeModel(GL::SMOOTH);
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- GL.Enable(GL::DEPTH_TEST);
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- GL.Material(GL::FRONT, GL::DIFFUSE, $diffuseMaterial);
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- GL.Material(GL::FRONT, GL::SPECULAR, mat_specular);
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- GL.Material(GL::FRONT, GL::SHININESS, 25.0);
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- GL.Light(GL::LIGHT0, GL::POSITION, light_position);
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- GL.Enable(GL::LIGHTING);
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- GL.Enable(GL::LIGHT0);
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-
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- GL.ColorMaterial(GL::FRONT, GL::DIFFUSE);
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- GL.Enable(GL::COLOR_MATERIAL);
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- end
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-
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- display = Proc.new {
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- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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- GLUT.SolidSphere(1.0, 20, 16);
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- GL.Flush();
77
- }
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-
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- reshape = Proc.new {|w, h|
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- GL.Viewport(0, 0, w, h);
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- GL.MatrixMode (GL::PROJECTION);
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- GL.LoadIdentity();
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- if (w <= h)
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- GL.Ortho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0);
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- else
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- GL.Ortho(-1.5*w/h, 1.5*w/h, -1.5, 1.5, -10.0, 10.0);
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- end
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- GL.MatrixMode(GL::MODELVIEW);
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- GL.LoadIdentity();
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- }
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-
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- # /* ARGSUSED2 */
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- mouse = Proc.new {|button, state, x, y|
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- case (button)
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- when GLUT::LEFT_BUTTON
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- if (state == GLUT::DOWN)
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- $diffuseMaterial[0] = $diffuseMaterial[0] + 0.1;
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- if ($diffuseMaterial[0] > 1.0)
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- $diffuseMaterial[0] = 0.0;
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- end
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- GL.Color($diffuseMaterial);
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- GLUT.PostRedisplay();
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- end
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- when GLUT::MIDDLE_BUTTON
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- if (state == GLUT::DOWN)
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- $diffuseMaterial[1] = $diffuseMaterial[1] + 0.1;
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- if ($diffuseMaterial[1] > 1.0)
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- $diffuseMaterial[1] = 0.0;
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- end
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- GL.Color($diffuseMaterial);
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- GLUT.PostRedisplay();
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- end
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- when GLUT::RIGHT_BUTTON
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- if (state == GLUT::DOWN)
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- $diffuseMaterial[2] = $diffuseMaterial[2] + 0.1;
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- if ($diffuseMaterial[2] > 1.0)
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- $diffuseMaterial[2] = 0.0;
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- end
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- GL.Color($diffuseMaterial);
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- GLUT.PostRedisplay();
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- end
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- end
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- }
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-
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- # /* ARGSUSED1 */
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- keyboard = Proc.new {|key, x, y|
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- case (key)
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- when 27
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- exit(0);
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- end
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- }
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-
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- #int main(int argc, char** argv)
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- #{
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- GLUT.Init
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- GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
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- GLUT.InitWindowSize(500, 500);
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- GLUT.InitWindowPosition(100, 100);
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- GLUT.CreateWindow($0);
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- init();
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- GLUT.DisplayFunc(display);
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- GLUT.ReshapeFunc(reshape);
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- GLUT.MouseFunc(mouse);
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- GLUT.KeyboardFunc(keyboard);
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- GLUT.MainLoop();
@@ -1,73 +0,0 @@
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- #!/usr/bin/env ruby -rubygems
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- require "gl_prev"
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- require "glu_prev"
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- require "glut_prev"
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-
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-
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- $light_diffuse = [1.0, 0.0, 0.0, 1.0]
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- $light_position = [1.0, 1.0, 1.0, 0.0]
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- $n = [
10
- [-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
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- [0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
12
- $faces = [
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- [0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
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- [4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
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- $v = 0
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-
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- def drawBox
18
- for i in (0..5)
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- GL.Begin(GL::QUADS);
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- GL.Normal(*($n[i]));
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- # tmp = $v.to_array
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- # GL.Vertex3f(*$v[$faces[i][0]]);
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- # GL.Vertex3f(*$v[$faces[i][1]]);
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- # GL.Vertex3f(*$v[$faces[i][2]]);
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- # GL.Vertex3f(*$v[$faces[i][3]]);
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- GL.Vertex($v[$faces[i][0]]);
27
- GL.Vertex($v[$faces[i][1]]);
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- GL.Vertex($v[$faces[i][2]]);
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- GL.Vertex($v[$faces[i][3]]);
30
- GL.End()
31
- end
32
- end
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-
34
- display = Proc.new {
35
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
36
- drawBox
37
- GLUT.SwapBuffers
38
- }
39
-
40
- def myinit
41
- # $v[0,0] = $v[1,0] = $v[2,0] = $v[3,0] = -1;
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- # $v[4,0] = $v[5,0] = $v[6,0] = $v[7,0] = 1;
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- # $v[0,1] = $v[1,1] = $v[4,1] = $v[5,1] = -1;
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- # $v[2,1] = $v[3,1] = $v[6,1] = $v[7,1] = 1;
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- # $v[0,2] = $v[3,2] = $v[4,2] = $v[7,2] = 1;
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- # $v[1,2] = $v[2,2] = $v[5,2] = $v[6,2] = -1;
47
-
48
- $v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
49
- [1, -1,-1], [1, 1,-1], [1,1,1]]
50
-
51
- GL.Light(GL::LIGHT0, GL::DIFFUSE, $light_diffuse);
52
- GL.Light(GL::LIGHT0, GL::POSITION, $light_position);
53
- GL.Enable(GL::LIGHT0);
54
- GL.Enable(GL::LIGHTING);
55
-
56
- GL.Enable(GL::DEPTH_TEST);
57
-
58
- GL.MatrixMode(GL::PROJECTION);
59
- GLU.Perspective(40.0, 1.0, 1.0, 10.0);
60
- GL.MatrixMode(GL::MODELVIEW);
61
- GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
62
-
63
- GL.Translate(0.0, 0.0, -1.0);
64
- GL.Rotate(60, 1.0, 0.0, 0.0);
65
- GL.Rotate(-20, 0.0, 0.0, 1.0);
66
- end
67
-
68
- GLUT.Init
69
- GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
70
- GLUT.CreateWindow("red 3D lighted cube");
71
- GLUT.DisplayFunc(display);
72
- myinit
73
- GLUT.MainLoop();
@@ -1,101 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/*
41
- # * depthcue.c
42
- # * This program draws a wireframe model, which uses
43
- # * intensity (brightness) to give clues to distance.
44
- # * Fog is used to achieve this effect.
45
- # */
46
- require "gl_prev"
47
- require "glu_prev"
48
- require "glut_prev"
49
- require "mathn"
50
-
51
- #/* Initialize linear fog for depth cueing.
52
- # */
53
- def myinit
54
- fogColor = [0.0, 0.0, 0.0, 1.0];
55
-
56
- GL.Enable(GL::FOG);
57
- GL.Fog(GL::FOG_MODE, GL::LINEAR);
58
- GL.Hint(GL::FOG_HINT, GL::NICEST); #/* per pixel */
59
- GL.Fog(GL::FOG_START, 3.0);
60
- GL.Fog(GL::FOG_END, 5.0);
61
- GL.Fog(GL::FOG_COLOR, fogColor);
62
- GL.ClearColor(0.0, 0.0, 0.0, 1.0);
63
-
64
- GL.DepthFunc(GL::LESS);
65
- GL.Enable(GL::DEPTH_TEST);
66
- GL.ShadeModel(GL::FLAT);
67
- end
68
-
69
- #/* display() draws an icosahedron.
70
- # */
71
- display = Proc.new {
72
- GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
73
- GL.Color(1.0, 1.0, 1.0);
74
- GLUT.WireIcosahedron();
75
- GL.Flush();
76
- }
77
-
78
- myReshape = Proc.new {|w, h|
79
- GL.Viewport(0, 0, w, h);
80
- GL.MatrixMode(GL::PROJECTION);
81
- GL.LoadIdentity();
82
- GLU.Perspective(45.0, w/h, 3.0, 5.0);
83
- GL.MatrixMode(GL::MODELVIEW);
84
- GL.LoadIdentity();
85
- GL.Translate(0.0, 0.0, -4.0); #/* move object into view */
86
- }
87
-
88
- #/* Main Loop
89
- # */
90
- #int main(int argc, char** argv)
91
- #{
92
- GLUT.Init
93
- GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
94
- GLUT.CreateWindow($0);
95
- myinit();
96
- GLUT.ReshapeFunc(myReshape);
97
- GLUT.DisplayFunc(display);
98
- GLUT.MainLoop();
99
- # return 0; /* ANSI C requires main to return int. */
100
- #}
101
-
@@ -1,212 +0,0 @@
1
- #
2
- #/* Copyright (c) Mark J. Kilgard, 1994. */
3
- #
4
- #/*
5
- # * (c) Copyright 1993, Silicon Graphics, Inc.
6
- # * ALL RIGHTS RESERVED
7
- # * Permission to use, copy, modify, and distribute this software for
8
- # * any purpose and without fee is hereby granted, provided that the above
9
- # * copyright notice appear in all copies and that both the copyright notice
10
- # * and this permission notice appear in supporting documentation, and that
11
- # * the name of Silicon Graphics, Inc. not be used in advertising
12
- # * or publicity pertaining to distribution of the software without specific,
13
- # * written prior permission.
14
- # *
15
- # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
- # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
- # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
- # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
- # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
- # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
- # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
- # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
- # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
- # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
- # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
- # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
- # *
28
- # * US Government Users Restricted Rights
29
- # * Use, duplication, or disclosure by the Government is subject to
30
- # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
- # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
- # * clause at DFARS 252.227-7013 and/or in similar or successor
33
- # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
- # * Unpublished-- rights reserved under the copyright laws of the
35
- # * United States. Contractor/manufacturer is Silicon Graphics,
36
- # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
- # *
38
- # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
- # */
40
- #/*
41
- # * dof.c
42
- # * This program demonstrates use of the accumulation buffer to
43
- # * create an out-of-focus depth-of-field effect. The teapots
44
- # * are drawn several times into the accumulation buffer. The
45
- # * viewing volume is jittered, except at the focal point, where
46
- # * the viewing volume is at the same position, each time. In
47
- # * this case, the gold teapot remains in focus.
48
- # */
49
- require "gl_prev"
50
- require "glu_prev"
51
- require "glut_prev"
52
- require "jitter"
53
-
54
- PI_=3.14159265358979323846
55
-
56
- #/* accFrustum()
57
- # * The first 6 arguments are identical to the glFrustum() call.
58
- # *
59
- # * pixdx and pixdy are anti-alias jitter in pixels.
60
- # * Set both equal to 0.0 for no anti-alias jitter.
61
- # * eyedx and eyedy are depth-of field jitter in pixels.
62
- # * Set both equal to 0.0 for no depth of field effects.
63
- # *
64
- # * focus is distance from eye to plane in focus.
65
- # * focus must be greater than, but not equal to 0.0.
66
- # *
67
- # * Note that accFrustum() calls glTranslatef(). You will
68
- # * probably want to insure that your ModelView matrix has been
69
- # * initialized to identity before calling accFrustum().
70
- # */
71
- def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
72
-
73
- viewport = GL::GetDoublev(GL::VIEWPORT);
74
-
75
- xwsize = right - left;
76
- ywsize = top - bottom;
77
-
78
- dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus);
79
- dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus);
80
-
81
- GL::MatrixMode(GL::PROJECTION);
82
- GL::LoadIdentity();
83
- GL::Frustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
84
- GL::MatrixMode(GL::MODELVIEW);
85
- GL::LoadIdentity();
86
- GL::Translate(-eyedx, -eyedy, 0.0);
87
- end
88
-
89
- #/* accPerspective()
90
- # *
91
- # * The first 4 arguments are identical to the gluPerspective() call.
92
- # * pixdx and pixdy are anti-alias jitter in pixels.
93
- # * Set both equal to 0.0 for no anti-alias jitter.
94
- # * eyedx and eyedy are depth-of field jitter in pixels.
95
- # * Set both equal to 0.0 for no depth of field effects.
96
- # *
97
- # * focus is distance from eye to plane in focus.
98
- # * focus must be greater than, but not equal to 0.0.
99
- # *
100
- # * Note that accPerspective() calls accFrustum().
101
- # */
102
- def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
103
- fov2 = ((fovy*PI_) / 180.0) / 2.0;
104
-
105
- top = nnear / (Math::cos(fov2) / Math::sin(fov2));
106
- bottom = -top;
107
-
108
- right = top * aspect;
109
- left = -right;
110
-
111
- accFrustum(left, right, bottom, top, nnear, ffar,
112
- pixdx, pixdy, eyedx, eyedy, focus);
113
- end
114
-
115
-
116
- def myinit
117
- ambient = [ 0.0, 0.0, 0.0, 1.0 ];
118
- diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
119
- position = [ 0.0, 3.0, 3.0, 0.0 ];
120
-
121
- lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ];
122
- local_view = [ 0.0 ];
123
-
124
- GL::Enable(GL::DEPTH_TEST);
125
- GL::DepthFunc(GL::LESS);
126
-
127
- GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
128
- GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
129
- GL::Light(GL::LIGHT0, GL::POSITION, position);
130
-
131
- GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
132
- GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
133
-
134
- GL::FrontFace(GL::CW);
135
- GL::Enable(GL::LIGHTING);
136
- GL::Enable(GL::LIGHT0);
137
- GL::Enable(GL::AUTO_NORMAL);
138
- GL::Enable(GL::NORMALIZE);
139
-
140
- GL::MatrixMode(GL::MODELVIEW);
141
- GL::LoadIdentity();
142
-
143
- GL::ClearColor(0.0, 0.0, 0.0, 0.0);
144
- GL::ClearAccum(0.0, 0.0, 0.0, 0.0);
145
- end
146
-
147
- def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
148
- GL::PushMatrix();
149
- GL::Translate(x, y, z);
150
- mat = []
151
- mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;
152
- GL::Material(GL::FRONT, GL::AMBIENT, mat);
153
- mat[0] = difr; mat[1] = difg; mat[2] = difb;
154
- GL::Material(GL::FRONT, GL::DIFFUSE, mat);
155
- mat[0] = specr; mat[1] = specg; mat[2] = specb;
156
- GL::Material(GL::FRONT, GL::SPECULAR, mat);
157
- GL::Material(GL::FRONT, GL::SHININESS, shine*128.0);
158
- GLUT::SolidTeapot(0.5);
159
- GL::PopMatrix();
160
- end
161
-
162
- #/* display() draws 5 teapots into the accumulation buffer
163
- # * several times; each time with a jittered perspective.
164
- # * The focal point is at z = 5.0, so the gold teapot will
165
- # * stay in focus. The amount of jitter is adjusted by the
166
- # * magnitude of the accPerspective() jitter; in this example, 0.33.
167
- # * In this example, the teapots are drawn 8 times. See jitter.h
168
- # */
169
- display = proc {
170
- viewport = GL::GetDoublev(GL::VIEWPORT);
171
- GL::Clear(GL::ACCUM_BUFFER_BIT);
172
-
173
- for jitter in 0...8
174
- GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
175
- accPerspective(45.0,
176
- viewport[2]/ viewport[3],
177
- 1.0, 15.0, 0.0, 0.0,
178
- 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0);
179
- #/* ruby, gold, silver, emerald, and cyan teapots */
180
- renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
181
- 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
182
- renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
183
- 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
184
- renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
185
- 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
186
- renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
187
- 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
188
- renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
189
- 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25);
190
- GL::Accum(GL::ACCUM, 0.125);
191
- end
192
-
193
- GL::Accum(GL::RETURN, 1.0);
194
- GL::Flush();
195
- }
196
-
197
- myReshape = proc {|w, h|
198
- GL::Viewport(0, 0, w, h);
199
- }
200
-
201
- #/* Main Loop
202
- # * Open window with initial window size, title bar,
203
- # * RGBA display mode, depth buffer, and handle input events.
204
- # */
205
- GLUT::Init();
206
- GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::ACCUM | GLUT::DEPTH);
207
- GLUT::CreateWindow()
208
- myinit();
209
- GLUT::ReshapeFunc(myReshape);
210
- GLUT::DisplayFunc(display);
211
- GLUT::MainLoop();
212
-