ruby-opengl 0.40.1 → 0.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +2 -2
- data/doc/build_install.txt +48 -28
- data/doc/extensions.txt +361 -0
- data/doc/history.txt +8 -2
- data/doc/requirements_and_design.txt +0 -13
- data/doc/roadmap.txt +11 -13
- data/doc/supplies/page_template.html +11 -5
- data/doc/thanks.txt +2 -4
- data/doc/tutorial.txt +1 -4
- data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
- data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
- data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
- data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +388 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +424 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +13 -83
- data/examples/RedBook/aaindex.rb +97 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/{legacy → RedBook}/double.rb +59 -58
- data/examples/{legacy → RedBook}/drawf.rb +47 -54
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/{legacy → RedBook}/jitter.rb +60 -62
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/{legacy → RedBook}/model.rb +66 -72
- data/examples/{legacy → RedBook}/movelight.rb +67 -75
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/{legacy → RedBook}/planet.rb +62 -66
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/{plane.rb → misc/plane.rb} +0 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/{smooth.rb → misc/smooth.rb} +0 -0
- data/examples/{test.rb → misc/test.rb} +0 -0
- data/ext/common/common.h +252 -70
- data/ext/common/gl-enums.h +6102 -7334
- data/ext/common/gl-types.h +47 -0
- data/ext/common/glu-enums.h +469 -0
- data/ext/gl/gl-1.0-1.1.c +842 -2464
- data/ext/gl/gl-1.2.c +217 -281
- data/ext/gl/gl-1.3.c +113 -133
- data/ext/gl/gl-1.4.c +98 -334
- data/ext/gl/gl-1.5.c +28 -34
- data/ext/gl/gl-2.0.c +26 -235
- data/ext/gl/gl-2.1.c +31 -124
- data/ext/gl/gl-enums.c +786 -631
- data/ext/gl/gl-ext-arb.c +66 -0
- data/ext/gl/gl-ext-ext.c +218 -0
- data/ext/gl/gl.c +138 -31
- data/ext/gl/mkrf_conf.rb +1 -0
- data/ext/glu/glu-enums.c +163 -0
- data/ext/glu/glu.c +1003 -1205
- data/ext/glu/mkrf_conf.rb +1 -0
- data/ext/glut/glut.c +1056 -1175
- data/lib/opengl.rb +90 -3
- data/test/tc_common.rb +26 -13
- data/test/tc_ext_arb.rb +73 -0
- data/test/tc_ext_ext.rb +74 -0
- data/test/tc_func_12.rb +8 -8
- data/test/tc_func_13.rb +17 -11
- data/test/tc_func_14.rb +8 -8
- data/test/tc_func_15.rb +190 -2
- data/test/tc_func_20.rb +36 -10
- data/test/tc_func_21.rb +445 -2
- data/test/tc_glu.rb +305 -0
- data/test/tc_misc.rb +1 -0
- metadata +84 -68
- data/doc/screenshots.txt +0 -23
- data/examples/legacy/COPYRIGHT +0 -8
- data/examples/legacy/aaindex.rb +0 -98
- data/examples/legacy/aapoly.rb +0 -153
- data/examples/legacy/aargb.rb +0 -139
- data/examples/legacy/accanti.rb +0 -159
- data/examples/legacy/accpersp.rb +0 -216
- data/examples/legacy/alpha.rb +0 -133
- data/examples/legacy/alpha3D.rb +0 -165
- data/examples/legacy/bezcurve.rb +0 -107
- data/examples/legacy/bezmesh.rb +0 -131
- data/examples/legacy/checker.rb +0 -121
- data/examples/legacy/clip.rb +0 -104
- data/examples/legacy/colormat.rb +0 -145
- data/examples/legacy/cube.rb +0 -73
- data/examples/legacy/depthcue.rb +0 -101
- data/examples/legacy/dof.rb +0 -212
- data/examples/legacy/feedback.rb +0 -152
- data/examples/legacy/fog.rb +0 -172
- data/examples/legacy/font-glut.rb +0 -41
- data/examples/legacy/font.rb +0 -158
- data/examples/legacy/hello.rb +0 -75
- data/examples/legacy/image.rb +0 -145
- data/examples/legacy/lines.rb +0 -135
- data/examples/legacy/list.rb +0 -120
- data/examples/legacy/material.rb +0 -290
- data/examples/legacy/mipmap.rb +0 -159
- data/examples/legacy/pickdepth.rb +0 -180
- data/examples/legacy/quadric.rb +0 -180
- data/examples/legacy/readpixel.rb +0 -59
- data/examples/legacy/robot.rb +0 -120
- data/examples/legacy/select.rb +0 -207
- data/examples/legacy/smooth.rb +0 -41
- data/examples/legacy/stencil.rb +0 -154
- data/examples/legacy/stroke.rb +0 -170
- data/examples/legacy/surface.rb +0 -170
- data/examples/legacy/teaambient.rb +0 -132
- data/examples/legacy/teapots.rb +0 -188
- data/examples/legacy/tess.rb +0 -222
- data/examples/legacy/texbind.rb +0 -157
- data/examples/legacy/texgen.rb +0 -171
- data/examples/legacy/texturesurf.rb +0 -128
- data/examples/legacy/varray.rb +0 -167
- data/examples/legacy/wrap.rb +0 -158
- data/lib/gl_prev.rb +0 -46
- data/lib/glu_prev.rb +0 -46
- data/lib/glut_prev.rb +0 -45
data/examples/legacy/colormat.rb
DELETED
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#/*
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# * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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# */
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#
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#/*
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# * colormat.c
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# * After initialization, the program will be in
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# * ColorMaterial mode. Interaction: pressing the
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# * mouse buttons will change the diffuse reflection values.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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require "mathn"
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$diffuseMaterial = [0.5,0.5,0.5,1.0];
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#/* Initialize material property, light source, lighting model,
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# * and depth buffer.
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# */
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def init
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mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
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light_position = [ 1.0, 1.0, 1.0, 0.0 ];
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GL.ClearColor(0.0, 0.0, 0.0, 0.0);
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GL.ShadeModel(GL::SMOOTH);
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GL.Enable(GL::DEPTH_TEST);
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GL.Material(GL::FRONT, GL::DIFFUSE, $diffuseMaterial);
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GL.Material(GL::FRONT, GL::SPECULAR, mat_specular);
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GL.Material(GL::FRONT, GL::SHININESS, 25.0);
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GL.Light(GL::LIGHT0, GL::POSITION, light_position);
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GL.Enable(GL::LIGHTING);
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GL.Enable(GL::LIGHT0);
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GL.ColorMaterial(GL::FRONT, GL::DIFFUSE);
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end
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display = Proc.new {
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GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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GLUT.SolidSphere(1.0, 20, 16);
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GL.Flush();
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GL.Ortho(-1.5, 1.5, -1.5*h/w, 1.5*h/w, -10.0, 10.0);
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GL.MatrixMode(GL::MODELVIEW);
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GL.LoadIdentity();
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}
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mouse = Proc.new {|button, state, x, y|
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case (button)
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when GLUT::LEFT_BUTTON
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if (state == GLUT::DOWN)
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$diffuseMaterial[0] = $diffuseMaterial[0] + 0.1;
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if ($diffuseMaterial[0] > 1.0)
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$diffuseMaterial[0] = 0.0;
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end
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GL.Color($diffuseMaterial);
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GLUT.PostRedisplay();
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end
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when GLUT::MIDDLE_BUTTON
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if (state == GLUT::DOWN)
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$diffuseMaterial[1] = $diffuseMaterial[1] + 0.1;
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$diffuseMaterial[1] = 0.0;
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end
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GL.Color($diffuseMaterial);
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GLUT.PostRedisplay();
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end
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if (state == GLUT::DOWN)
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$diffuseMaterial[2] = $diffuseMaterial[2] + 0.1;
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$diffuseMaterial[2] = 0.0;
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end
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GL.Color($diffuseMaterial);
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GLUT.PostRedisplay();
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end
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end
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}
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keyboard = Proc.new {|key, x, y|
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case (key)
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when 27
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exit(0);
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end
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}
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#int main(int argc, char** argv)
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#{
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GLUT.Init
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GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
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GLUT.InitWindowSize(500, 500);
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GLUT.InitWindowPosition(100, 100);
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GLUT.CreateWindow($0);
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init();
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GLUT.DisplayFunc(display);
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GLUT.ReshapeFunc(reshape);
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GLUT.MouseFunc(mouse);
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GLUT.MainLoop();
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#!/usr/bin/env ruby -rubygems
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require "gl_prev"
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require "glut_prev"
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$light_diffuse = [1.0, 0.0, 0.0, 1.0]
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$light_position = [1.0, 1.0, 1.0, 0.0]
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$n = [
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[-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
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[0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
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$faces = [
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[0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
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[4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
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$v = 0
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for i in (0..5)
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}
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def myinit
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# $v[0,0] = $v[1,0] = $v[2,0] = $v[3,0] = -1;
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# $v[0,1] = $v[1,1] = $v[4,1] = $v[5,1] = -1;
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# $v[2,1] = $v[3,1] = $v[6,1] = $v[7,1] = 1;
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[1, -1,-1], [1, 1,-1], [1,1,1]]
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GL.Light(GL::LIGHT0, GL::DIFFUSE, $light_diffuse);
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GL.Light(GL::LIGHT0, GL::POSITION, $light_position);
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GL.Enable(GL::LIGHT0);
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GL.Enable(GL::LIGHTING);
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GL.Enable(GL::DEPTH_TEST);
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GL.MatrixMode(GL::PROJECTION);
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GLU.Perspective(40.0, 1.0, 1.0, 10.0);
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GL.MatrixMode(GL::MODELVIEW);
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GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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GL.Translate(0.0, 0.0, -1.0);
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GL.Rotate(60, 1.0, 0.0, 0.0);
|
65
|
-
GL.Rotate(-20, 0.0, 0.0, 1.0);
|
66
|
-
end
|
67
|
-
|
68
|
-
GLUT.Init
|
69
|
-
GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
|
70
|
-
GLUT.CreateWindow("red 3D lighted cube");
|
71
|
-
GLUT.DisplayFunc(display);
|
72
|
-
myinit
|
73
|
-
GLUT.MainLoop();
|
data/examples/legacy/depthcue.rb
DELETED
@@ -1,101 +0,0 @@
|
|
1
|
-
#
|
2
|
-
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
-
#
|
4
|
-
#/*
|
5
|
-
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
-
# * ALL RIGHTS RESERVED
|
7
|
-
# * Permission to use, copy, modify, and distribute this software for
|
8
|
-
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
-
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
-
# * and this permission notice appear in supporting documentation, and that
|
11
|
-
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
-
# * or publicity pertaining to distribution of the software without specific,
|
13
|
-
# * written prior permission.
|
14
|
-
# *
|
15
|
-
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
-
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
-
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
-
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
-
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
-
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
-
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
-
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
-
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
-
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
-
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
-
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
-
# *
|
28
|
-
# * US Government Users Restricted Rights
|
29
|
-
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
-
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
-
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
-
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
-
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
-
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
-
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
-
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
-
# *
|
38
|
-
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
-
# */
|
40
|
-
#/*
|
41
|
-
# * depthcue.c
|
42
|
-
# * This program draws a wireframe model, which uses
|
43
|
-
# * intensity (brightness) to give clues to distance.
|
44
|
-
# * Fog is used to achieve this effect.
|
45
|
-
# */
|
46
|
-
require "gl_prev"
|
47
|
-
require "glu_prev"
|
48
|
-
require "glut_prev"
|
49
|
-
require "mathn"
|
50
|
-
|
51
|
-
#/* Initialize linear fog for depth cueing.
|
52
|
-
# */
|
53
|
-
def myinit
|
54
|
-
fogColor = [0.0, 0.0, 0.0, 1.0];
|
55
|
-
|
56
|
-
GL.Enable(GL::FOG);
|
57
|
-
GL.Fog(GL::FOG_MODE, GL::LINEAR);
|
58
|
-
GL.Hint(GL::FOG_HINT, GL::NICEST); #/* per pixel */
|
59
|
-
GL.Fog(GL::FOG_START, 3.0);
|
60
|
-
GL.Fog(GL::FOG_END, 5.0);
|
61
|
-
GL.Fog(GL::FOG_COLOR, fogColor);
|
62
|
-
GL.ClearColor(0.0, 0.0, 0.0, 1.0);
|
63
|
-
|
64
|
-
GL.DepthFunc(GL::LESS);
|
65
|
-
GL.Enable(GL::DEPTH_TEST);
|
66
|
-
GL.ShadeModel(GL::FLAT);
|
67
|
-
end
|
68
|
-
|
69
|
-
#/* display() draws an icosahedron.
|
70
|
-
# */
|
71
|
-
display = Proc.new {
|
72
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
73
|
-
GL.Color(1.0, 1.0, 1.0);
|
74
|
-
GLUT.WireIcosahedron();
|
75
|
-
GL.Flush();
|
76
|
-
}
|
77
|
-
|
78
|
-
myReshape = Proc.new {|w, h|
|
79
|
-
GL.Viewport(0, 0, w, h);
|
80
|
-
GL.MatrixMode(GL::PROJECTION);
|
81
|
-
GL.LoadIdentity();
|
82
|
-
GLU.Perspective(45.0, w/h, 3.0, 5.0);
|
83
|
-
GL.MatrixMode(GL::MODELVIEW);
|
84
|
-
GL.LoadIdentity();
|
85
|
-
GL.Translate(0.0, 0.0, -4.0); #/* move object into view */
|
86
|
-
}
|
87
|
-
|
88
|
-
#/* Main Loop
|
89
|
-
# */
|
90
|
-
#int main(int argc, char** argv)
|
91
|
-
#{
|
92
|
-
GLUT.Init
|
93
|
-
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
|
94
|
-
GLUT.CreateWindow($0);
|
95
|
-
myinit();
|
96
|
-
GLUT.ReshapeFunc(myReshape);
|
97
|
-
GLUT.DisplayFunc(display);
|
98
|
-
GLUT.MainLoop();
|
99
|
-
# return 0; /* ANSI C requires main to return int. */
|
100
|
-
#}
|
101
|
-
|
data/examples/legacy/dof.rb
DELETED
@@ -1,212 +0,0 @@
|
|
1
|
-
#
|
2
|
-
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
-
#
|
4
|
-
#/*
|
5
|
-
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
-
# * ALL RIGHTS RESERVED
|
7
|
-
# * Permission to use, copy, modify, and distribute this software for
|
8
|
-
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
-
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
-
# * and this permission notice appear in supporting documentation, and that
|
11
|
-
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
-
# * or publicity pertaining to distribution of the software without specific,
|
13
|
-
# * written prior permission.
|
14
|
-
# *
|
15
|
-
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
-
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
-
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
-
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
-
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
-
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
-
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
-
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
-
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
-
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
-
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
-
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
-
# *
|
28
|
-
# * US Government Users Restricted Rights
|
29
|
-
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
-
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
-
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
-
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
-
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
-
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
-
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
-
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
-
# *
|
38
|
-
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
-
# */
|
40
|
-
#/*
|
41
|
-
# * dof.c
|
42
|
-
# * This program demonstrates use of the accumulation buffer to
|
43
|
-
# * create an out-of-focus depth-of-field effect. The teapots
|
44
|
-
# * are drawn several times into the accumulation buffer. The
|
45
|
-
# * viewing volume is jittered, except at the focal point, where
|
46
|
-
# * the viewing volume is at the same position, each time. In
|
47
|
-
# * this case, the gold teapot remains in focus.
|
48
|
-
# */
|
49
|
-
require "gl_prev"
|
50
|
-
require "glu_prev"
|
51
|
-
require "glut_prev"
|
52
|
-
require "jitter"
|
53
|
-
|
54
|
-
PI_=3.14159265358979323846
|
55
|
-
|
56
|
-
#/* accFrustum()
|
57
|
-
# * The first 6 arguments are identical to the glFrustum() call.
|
58
|
-
# *
|
59
|
-
# * pixdx and pixdy are anti-alias jitter in pixels.
|
60
|
-
# * Set both equal to 0.0 for no anti-alias jitter.
|
61
|
-
# * eyedx and eyedy are depth-of field jitter in pixels.
|
62
|
-
# * Set both equal to 0.0 for no depth of field effects.
|
63
|
-
# *
|
64
|
-
# * focus is distance from eye to plane in focus.
|
65
|
-
# * focus must be greater than, but not equal to 0.0.
|
66
|
-
# *
|
67
|
-
# * Note that accFrustum() calls glTranslatef(). You will
|
68
|
-
# * probably want to insure that your ModelView matrix has been
|
69
|
-
# * initialized to identity before calling accFrustum().
|
70
|
-
# */
|
71
|
-
def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
72
|
-
|
73
|
-
viewport = GL::GetDoublev(GL::VIEWPORT);
|
74
|
-
|
75
|
-
xwsize = right - left;
|
76
|
-
ywsize = top - bottom;
|
77
|
-
|
78
|
-
dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus);
|
79
|
-
dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus);
|
80
|
-
|
81
|
-
GL::MatrixMode(GL::PROJECTION);
|
82
|
-
GL::LoadIdentity();
|
83
|
-
GL::Frustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
|
84
|
-
GL::MatrixMode(GL::MODELVIEW);
|
85
|
-
GL::LoadIdentity();
|
86
|
-
GL::Translate(-eyedx, -eyedy, 0.0);
|
87
|
-
end
|
88
|
-
|
89
|
-
#/* accPerspective()
|
90
|
-
# *
|
91
|
-
# * The first 4 arguments are identical to the gluPerspective() call.
|
92
|
-
# * pixdx and pixdy are anti-alias jitter in pixels.
|
93
|
-
# * Set both equal to 0.0 for no anti-alias jitter.
|
94
|
-
# * eyedx and eyedy are depth-of field jitter in pixels.
|
95
|
-
# * Set both equal to 0.0 for no depth of field effects.
|
96
|
-
# *
|
97
|
-
# * focus is distance from eye to plane in focus.
|
98
|
-
# * focus must be greater than, but not equal to 0.0.
|
99
|
-
# *
|
100
|
-
# * Note that accPerspective() calls accFrustum().
|
101
|
-
# */
|
102
|
-
def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
|
103
|
-
fov2 = ((fovy*PI_) / 180.0) / 2.0;
|
104
|
-
|
105
|
-
top = nnear / (Math::cos(fov2) / Math::sin(fov2));
|
106
|
-
bottom = -top;
|
107
|
-
|
108
|
-
right = top * aspect;
|
109
|
-
left = -right;
|
110
|
-
|
111
|
-
accFrustum(left, right, bottom, top, nnear, ffar,
|
112
|
-
pixdx, pixdy, eyedx, eyedy, focus);
|
113
|
-
end
|
114
|
-
|
115
|
-
|
116
|
-
def myinit
|
117
|
-
ambient = [ 0.0, 0.0, 0.0, 1.0 ];
|
118
|
-
diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
|
119
|
-
position = [ 0.0, 3.0, 3.0, 0.0 ];
|
120
|
-
|
121
|
-
lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ];
|
122
|
-
local_view = [ 0.0 ];
|
123
|
-
|
124
|
-
GL::Enable(GL::DEPTH_TEST);
|
125
|
-
GL::DepthFunc(GL::LESS);
|
126
|
-
|
127
|
-
GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
|
128
|
-
GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
|
129
|
-
GL::Light(GL::LIGHT0, GL::POSITION, position);
|
130
|
-
|
131
|
-
GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
132
|
-
GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
|
133
|
-
|
134
|
-
GL::FrontFace(GL::CW);
|
135
|
-
GL::Enable(GL::LIGHTING);
|
136
|
-
GL::Enable(GL::LIGHT0);
|
137
|
-
GL::Enable(GL::AUTO_NORMAL);
|
138
|
-
GL::Enable(GL::NORMALIZE);
|
139
|
-
|
140
|
-
GL::MatrixMode(GL::MODELVIEW);
|
141
|
-
GL::LoadIdentity();
|
142
|
-
|
143
|
-
GL::ClearColor(0.0, 0.0, 0.0, 0.0);
|
144
|
-
GL::ClearAccum(0.0, 0.0, 0.0, 0.0);
|
145
|
-
end
|
146
|
-
|
147
|
-
def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
|
148
|
-
GL::PushMatrix();
|
149
|
-
GL::Translate(x, y, z);
|
150
|
-
mat = []
|
151
|
-
mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;
|
152
|
-
GL::Material(GL::FRONT, GL::AMBIENT, mat);
|
153
|
-
mat[0] = difr; mat[1] = difg; mat[2] = difb;
|
154
|
-
GL::Material(GL::FRONT, GL::DIFFUSE, mat);
|
155
|
-
mat[0] = specr; mat[1] = specg; mat[2] = specb;
|
156
|
-
GL::Material(GL::FRONT, GL::SPECULAR, mat);
|
157
|
-
GL::Material(GL::FRONT, GL::SHININESS, shine*128.0);
|
158
|
-
GLUT::SolidTeapot(0.5);
|
159
|
-
GL::PopMatrix();
|
160
|
-
end
|
161
|
-
|
162
|
-
#/* display() draws 5 teapots into the accumulation buffer
|
163
|
-
# * several times; each time with a jittered perspective.
|
164
|
-
# * The focal point is at z = 5.0, so the gold teapot will
|
165
|
-
# * stay in focus. The amount of jitter is adjusted by the
|
166
|
-
# * magnitude of the accPerspective() jitter; in this example, 0.33.
|
167
|
-
# * In this example, the teapots are drawn 8 times. See jitter.h
|
168
|
-
# */
|
169
|
-
display = proc {
|
170
|
-
viewport = GL::GetDoublev(GL::VIEWPORT);
|
171
|
-
GL::Clear(GL::ACCUM_BUFFER_BIT);
|
172
|
-
|
173
|
-
for jitter in 0...8
|
174
|
-
GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
175
|
-
accPerspective(45.0,
|
176
|
-
viewport[2]/ viewport[3],
|
177
|
-
1.0, 15.0, 0.0, 0.0,
|
178
|
-
0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0);
|
179
|
-
#/* ruby, gold, silver, emerald, and cyan teapots */
|
180
|
-
renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
|
181
|
-
0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
|
182
|
-
renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
|
183
|
-
0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
|
184
|
-
renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
|
185
|
-
0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
|
186
|
-
renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
|
187
|
-
0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
|
188
|
-
renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
|
189
|
-
0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25);
|
190
|
-
GL::Accum(GL::ACCUM, 0.125);
|
191
|
-
end
|
192
|
-
|
193
|
-
GL::Accum(GL::RETURN, 1.0);
|
194
|
-
GL::Flush();
|
195
|
-
}
|
196
|
-
|
197
|
-
myReshape = proc {|w, h|
|
198
|
-
GL::Viewport(0, 0, w, h);
|
199
|
-
}
|
200
|
-
|
201
|
-
#/* Main Loop
|
202
|
-
# * Open window with initial window size, title bar,
|
203
|
-
# * RGBA display mode, depth buffer, and handle input events.
|
204
|
-
# */
|
205
|
-
GLUT::Init();
|
206
|
-
GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::ACCUM | GLUT::DEPTH);
|
207
|
-
GLUT::CreateWindow()
|
208
|
-
myinit();
|
209
|
-
GLUT::ReshapeFunc(myReshape);
|
210
|
-
GLUT::DisplayFunc(display);
|
211
|
-
GLUT::MainLoop();
|
212
|
-
|