ruby-opengl 0.40.1 → 0.50.0
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- data/Rakefile +2 -2
- data/doc/build_install.txt +48 -28
- data/doc/extensions.txt +361 -0
- data/doc/history.txt +8 -2
- data/doc/requirements_and_design.txt +0 -13
- data/doc/roadmap.txt +11 -13
- data/doc/supplies/page_template.html +11 -5
- data/doc/thanks.txt +2 -4
- data/doc/tutorial.txt +1 -4
- data/examples/{nehe_lesson02.rb → NeHe/nehe_lesson02.rb} +0 -0
- data/examples/{nehe_lesson03.rb → NeHe/nehe_lesson03.rb} +0 -0
- data/examples/{nehe_lesson04.rb → NeHe/nehe_lesson04.rb} +0 -0
- data/examples/{nehe_lesson05.rb → NeHe/nehe_lesson05.rb} +0 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +388 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +424 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +13 -83
- data/examples/RedBook/aaindex.rb +97 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/{legacy → RedBook}/double.rb +59 -58
- data/examples/{legacy → RedBook}/drawf.rb +47 -54
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/{legacy → RedBook}/jitter.rb +60 -62
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/{legacy → RedBook}/model.rb +66 -72
- data/examples/{legacy → RedBook}/movelight.rb +67 -75
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/{legacy → RedBook}/planet.rb +62 -66
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/{plane.rb → misc/plane.rb} +0 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/{smooth.rb → misc/smooth.rb} +0 -0
- data/examples/{test.rb → misc/test.rb} +0 -0
- data/ext/common/common.h +252 -70
- data/ext/common/gl-enums.h +6102 -7334
- data/ext/common/gl-types.h +47 -0
- data/ext/common/glu-enums.h +469 -0
- data/ext/gl/gl-1.0-1.1.c +842 -2464
- data/ext/gl/gl-1.2.c +217 -281
- data/ext/gl/gl-1.3.c +113 -133
- data/ext/gl/gl-1.4.c +98 -334
- data/ext/gl/gl-1.5.c +28 -34
- data/ext/gl/gl-2.0.c +26 -235
- data/ext/gl/gl-2.1.c +31 -124
- data/ext/gl/gl-enums.c +786 -631
- data/ext/gl/gl-ext-arb.c +66 -0
- data/ext/gl/gl-ext-ext.c +218 -0
- data/ext/gl/gl.c +138 -31
- data/ext/gl/mkrf_conf.rb +1 -0
- data/ext/glu/glu-enums.c +163 -0
- data/ext/glu/glu.c +1003 -1205
- data/ext/glu/mkrf_conf.rb +1 -0
- data/ext/glut/glut.c +1056 -1175
- data/lib/opengl.rb +90 -3
- data/test/tc_common.rb +26 -13
- data/test/tc_ext_arb.rb +73 -0
- data/test/tc_ext_ext.rb +74 -0
- data/test/tc_func_12.rb +8 -8
- data/test/tc_func_13.rb +17 -11
- data/test/tc_func_14.rb +8 -8
- data/test/tc_func_15.rb +190 -2
- data/test/tc_func_20.rb +36 -10
- data/test/tc_func_21.rb +445 -2
- data/test/tc_glu.rb +305 -0
- data/test/tc_misc.rb +1 -0
- metadata +84 -68
- data/doc/screenshots.txt +0 -23
- data/examples/legacy/COPYRIGHT +0 -8
- data/examples/legacy/aaindex.rb +0 -98
- data/examples/legacy/aapoly.rb +0 -153
- data/examples/legacy/aargb.rb +0 -139
- data/examples/legacy/accanti.rb +0 -159
- data/examples/legacy/accpersp.rb +0 -216
- data/examples/legacy/alpha.rb +0 -133
- data/examples/legacy/alpha3D.rb +0 -165
- data/examples/legacy/bezcurve.rb +0 -107
- data/examples/legacy/bezmesh.rb +0 -131
- data/examples/legacy/checker.rb +0 -121
- data/examples/legacy/clip.rb +0 -104
- data/examples/legacy/colormat.rb +0 -145
- data/examples/legacy/cube.rb +0 -73
- data/examples/legacy/depthcue.rb +0 -101
- data/examples/legacy/dof.rb +0 -212
- data/examples/legacy/feedback.rb +0 -152
- data/examples/legacy/fog.rb +0 -172
- data/examples/legacy/font-glut.rb +0 -41
- data/examples/legacy/font.rb +0 -158
- data/examples/legacy/hello.rb +0 -75
- data/examples/legacy/image.rb +0 -145
- data/examples/legacy/lines.rb +0 -135
- data/examples/legacy/list.rb +0 -120
- data/examples/legacy/material.rb +0 -290
- data/examples/legacy/mipmap.rb +0 -159
- data/examples/legacy/pickdepth.rb +0 -180
- data/examples/legacy/quadric.rb +0 -180
- data/examples/legacy/readpixel.rb +0 -59
- data/examples/legacy/robot.rb +0 -120
- data/examples/legacy/select.rb +0 -207
- data/examples/legacy/smooth.rb +0 -41
- data/examples/legacy/stencil.rb +0 -154
- data/examples/legacy/stroke.rb +0 -170
- data/examples/legacy/surface.rb +0 -170
- data/examples/legacy/teaambient.rb +0 -132
- data/examples/legacy/teapots.rb +0 -188
- data/examples/legacy/tess.rb +0 -222
- data/examples/legacy/texbind.rb +0 -157
- data/examples/legacy/texgen.rb +0 -171
- data/examples/legacy/texturesurf.rb +0 -128
- data/examples/legacy/varray.rb +0 -167
- data/examples/legacy/wrap.rb +0 -158
- data/lib/gl_prev.rb +0 -46
- data/lib/glu_prev.rb +0 -46
- data/lib/glut_prev.rb +0 -45
data/doc/history.txt
CHANGED
@@ -52,5 +52,11 @@ Thu's original `utils/mkwrap.rb` script.
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Development stalled in October 2006.
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Development picked up again towards the end of 2006. After a long hiatus
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and getting a new release of mkrf out the door.
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-
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and getting a new release of mkrf out the door, version 0.33 (following the
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numbering of original Yoshi's bindings which stalled at 0.32) was released.
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During first half of 2007, we added large portion of code, as well as number
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of unit tests, creating near-complete support for OpenGL 2.1.
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Support for MS Windows was also added during this time.
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Version 0.40 was released in July 2007.
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@@ -73,11 +73,6 @@ Requirements
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on the following platforms: Mac OS X, GNU/Linux. MS Windows operating
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systems may also be supported in the future.
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* Provide backwards compatiblity for the older ruby-opengl function and
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constant naming style (possibly in a layer built on top of the Base layers).
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The support should be as minimally invasive as possible, perhaps via:
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`require 'gl_prev'`, `require 'glu_prev'`, and `require 'glut_prev'`.
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-
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* The project will make a number of pre-compiled extensions available as gems.
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* The project will supply source code and build scripts (via svn checkout)
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* There shall be a test suite that exercises each call in each of the Base
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modules.
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* There shall be tools supplied which can:
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* generate source code from existing OpenGL/GLUT header files which,
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probably with some fine-tuning, can be used to update the module.
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* show differences in coverage between ruby-opengl and a given set
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of OpenGL/GLUT header files.
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* All project documentation will be in Markdown format in files that end in
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`.txt`.
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data/doc/roadmap.txt
CHANGED
@@ -1,23 +1,21 @@
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Roadmap
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=======
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*
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*
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*
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* Create a set of test images for functional test comparison
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* Get BaseGLUT updated.
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* Add RDoc documentation comments to C API
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* Make sure this can build cleanly under Windows under the current
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build system.
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* Add the ESC keyboard handler to smooth.rb
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* Add all of Yoshi's examples into examples
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* Add ARB and other core OpenGL extensions
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* Write better getting started tutorial
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* Write comprehensive API documentation
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* Create more example code
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*
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-
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* Support all pixelstore modes (currently forced to default values by
|
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any function getting/setting data affected by it)
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* Add direct mapping on ruby types for vertex arrays, buffers and image data to allow
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high performance data operations from within ruby (currently data has to be converted to/from string when being passed to OpenGL and so does not allow fast in-place modifications)
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- this should be modeled after Perl's OpenGL::Array
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Possible Features
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========
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*
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* Add **all** OpenGL extensions (some are obsolete or not really used or useful at all)
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* Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
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* Add image handling wrapper for easy image handling (textures,screenshots) using RMagick (ImageMagick) - this may not be needed as API as using RMagick to do this stuff is trivial, maybe writing usage guide as part of tutorial is better alternative
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<br/>
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<br/>
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<ul id="tabnav">
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<li><a href="./index.html">Home</a></li>
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<li><a href="./tutorial.html">Tutorial</a></li>
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<li><a href="./screenshots.html">Screenshots</a></li>
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<li><a href="./requirements_and_design.html">Req's doc</a></li>
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<li><a href="./build_install.html">Build/Install</a></li>
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<li><a href="./history.html">History</a></li>
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<li><a href="./roadmap.html">Roadmap</a></li>
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<li><a href="./requirements_and_design.html">Req's doc</a></li>
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<li><a href="./history.html">History</a></li>
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</ul>
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<div id="sidebar">
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<h3>Contact</h3>
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<ul>
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<li><a href="http://rubyforge.org/mail/?group_id=2103">Mailing list</a></li>
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<li><a href="http://rubyforge.org/tracker/?atid=8185&group_id=2103&func=browse">Bug tracker</a></li>
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<li><a href="http://rubyforge.org/projects/ruby-opengl">Project page</a></li>
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</ul>
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<h3>Download</h3>
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<ul>
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<li><a href="http://rubyforge.org/frs/?group_id=2103">Releases</a></li>
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<li><a href="http://rubyforge.org/scm/?group_id=2103">SVN</a></li>
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</ul>
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<h3>Other docs</h3>
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<ul>
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<li><a href="./extensions.html">Extension support</a></li>
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<li><a href="./thanks.html">Thanks</a></li>
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<li><a href="./scientific_use.html">Scientific use</a></li>
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</ul>
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<li><a href="http://freeglut.sourceforge.net/">freeglut</a></li>
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<li><a href="http://rubyforge.org/projects/ruby-ftgl/">ruby-ftgl</a></li>
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<li><a href="http://www.rubygarden.org/ruby?OpenGL">Ruby wiki GL page</a></li>
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<li><a href="http://rubygame.
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<li><a href="http://rubygame.sourceforge.net">RubyGame</a></li>
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</ul>
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</div>
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data/doc/thanks.txt
CHANGED
@@ -1,8 +1,7 @@
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Thank you
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---------
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Aside from big thank-you's to the core devs, special thanks
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by first name) also goes to:
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Aside from big thank-you's to the core devs, special thanks also goes to:
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* Bill Kelly -- provided some pilot code changing how users can call method and constant names.
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* Ilmari Heikkinen -- provided code for changing how users can call method and constant names.
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@@ -10,10 +9,9 @@ by first name) also goes to:
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* Tony Hursh -- Mac OS X glut build tweak
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* Sean Long -- More Mac OS X fixes
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* John Gabriele -- Numerous fixes, documentation, and project support
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*
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* Ronald Pijnacker -- Windows support and bugfixes
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* **Yoshi** -- providing ruby-opengl-0.32g from which to work off of.
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<br/>
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<br/>
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<br/>
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data/doc/tutorial.txt
CHANGED
@@ -106,10 +106,7 @@ extra directories added.
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* `doc/` -- Contains documentation for the project (from which this
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website is generated).
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* `examples
|
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copied from Yoshi's examples while being updated and neatened up.
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* `experimental` -- Pure Ruby modules that are intended to make ruby-opengl
|
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usage more "Rubyish". These may eventually become part of ruby-opengl proper.
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* `examples/` -- Example programs.
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* `ext/` -- Contains subdirectories, one for each of the three extension
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modules (gl, glu, glut). Herein are the files needed to compile the extension
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modules.
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File without changes
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File without changes
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File without changes
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File without changes
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@@ -0,0 +1,303 @@
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# Nehe Lesson 36 Code
|
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# modified from immediate mode to use vertex arrays for helix drawing
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require 'opengl'
|
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include Gl,Glu,Glut
|
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include Math
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def emptyTexture
|
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# Create Storage Space For Texture Data (128x128x4)
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data = ([0]*4*128*128).pack("f*")
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txtnumber = glGenTextures(1) # Create 1 Texture
|
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glBindTexture(GL_TEXTURE_2D, txtnumber[0]) # Bind The Texture
|
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glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
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GL_RGBA, GL_FLOAT, data) # Build Texture Using Information In data
|
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
|
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
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return txtnumber[0] # Return The Texture ID
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end
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def init
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global_ambient = [0.2, 0.2, 0.2, 1.0] # Set Ambient Lighting To Fairly Dark Light (No Color)
|
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light0pos = [0.0, 5.0, 10.0, 1.0] # Set The Light Position
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light0ambient = [0.2, 0.2, 0.2, 1.0] # More Ambient Light
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light0diffuse = [0.3, 0.3, 0.3, 1.0] # Set The Diffuse Light A Bit Brighter
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light0specular = [0.8, 0.8, 0.8, 1.0] # Fairly Bright Specular Lighting
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lmodel_ambient = [0.2,0.2,0.2,1.0] # And More Ambient Light
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$angle = 0.0 # Set Starting Angle To Zero
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$lasttime = 0
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$blurTexture = emptyTexture() # Create Our Empty Texture
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$helix_v,$helix_n = createHelix()
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glVertexPointer(3,GL_FLOAT,0,$helix_v.flatten.pack("f*"))
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glNormalPointer(GL_FLOAT,0,$helix_n.flatten.pack("f*"))
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glLoadIdentity() # Reset The Modelview Matrix
|
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glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient) # Set The Ambient Light Model
|
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT,global_ambient) # Set The Global Ambient Light Model
|
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glLightfv(GL_LIGHT0, GL_POSITION, light0pos) # Set The Lights Position
|
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glLightfv(GL_LIGHT0, GL_AMBIENT, light0ambient) # Set The Ambient Light
|
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light0diffuse) # Set The Diffuse Light
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glLightfv(GL_LIGHT0, GL_SPECULAR, light0specular) # Set Up Specular Lighting
|
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glEnable(GL_LIGHTING) # Enable Lighting
|
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glEnable(GL_LIGHT0) # Enable Light0
|
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glShadeModel(GL_SMOOTH) # Select Smooth Shading
|
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glMateriali(GL_FRONT, GL_SHININESS, 128)
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glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
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end
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+
# Keyboard handler to exit when ESC is typed
|
59
|
+
keyboard = lambda do |key, x, y|
|
60
|
+
case(key)
|
61
|
+
when 27
|
62
|
+
exit(0)
|
63
|
+
end
|
64
|
+
glutPostRedisplay
|
65
|
+
end
|
66
|
+
|
67
|
+
reshape = lambda do |w,h|
|
68
|
+
glMatrixMode(GL_PROJECTION)
|
69
|
+
glViewport(0,0,w,h)
|
70
|
+
glLoadIdentity()
|
71
|
+
width = 0.5
|
72
|
+
height = 0.5 * h/w;
|
73
|
+
glFrustum(-width,width,-height,height,1.0,2000.0)
|
74
|
+
glMatrixMode(GL_MODELVIEW)
|
75
|
+
glViewport(0,0,w,h)
|
76
|
+
end
|
77
|
+
|
78
|
+
def viewOrtho
|
79
|
+
glMatrixMode(GL_PROJECTION) # Select Projection
|
80
|
+
glPushMatrix() # Push The Matrix
|
81
|
+
glLoadIdentity() # Reset The Matrix
|
82
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
83
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
84
|
+
glOrtho( 0, width , height , 0, -1, 1 ) # Select Ortho Mode (widthxheight)
|
85
|
+
glMatrixMode(GL_MODELVIEW) # Select Modelview Matrix
|
86
|
+
glPushMatrix() # Push The Matrix
|
87
|
+
glLoadIdentity() # Reset The Matrix
|
88
|
+
end
|
89
|
+
|
90
|
+
def viewPerspective # Set Up A Perspective View
|
91
|
+
glMatrixMode( GL_PROJECTION ) # Select Projection
|
92
|
+
glPopMatrix() # Pop The Matrix
|
93
|
+
glMatrixMode( GL_MODELVIEW ) # Select Modelview
|
94
|
+
glPopMatrix() # Pop The Matrix
|
95
|
+
end
|
96
|
+
|
97
|
+
def normalize(v)
|
98
|
+
len = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
|
99
|
+
return v if len==0
|
100
|
+
[ v[0] / len, v[1] / len, v[2] / len ]
|
101
|
+
end
|
102
|
+
|
103
|
+
def calcNormal(v) # Calculates Normal For A Quad Using 3 Points
|
104
|
+
# Finds The Vector Between 2 Points By Subtracting
|
105
|
+
# The x,y,z Coordinates From One Point To Another.
|
106
|
+
# Calculate The Vector From Point 1 To Point 0
|
107
|
+
v1, v2, out = [], [], []
|
108
|
+
x,y,z = 0,1,2
|
109
|
+
|
110
|
+
v1[x] = v[0][x] - v[1][x] # Vector 1.x=Vertex[0].x-Vertex[1].x
|
111
|
+
v1[y] = v[0][y] - v[1][y] # Vector 1.y=Vertex[0].y-Vertex[1].y
|
112
|
+
v1[z] = v[0][z] - v[1][z] # Vector 1.z=Vertex[0].y-Vertex[1].z
|
113
|
+
# Calculate The Vector From Point 2 To Point 1
|
114
|
+
v2[x] = v[1][x] - v[2][x] # Vector 2.x=Vertex[0].x-Vertex[1].x
|
115
|
+
v2[y] = v[1][y] - v[2][y] # Vector 2.y=Vertex[0].y-Vertex[1].y
|
116
|
+
v2[z] = v[1][z] - v[2][z] # Vector 2.z=Vertex[0].z-Vertex[1].z
|
117
|
+
# Compute The Cross Product To Give Us A Surface Normal
|
118
|
+
out[x] = v1[y]*v2[z] - v1[z]*v2[y] # Cross Product For Y - Z
|
119
|
+
out[y] = v1[z]*v2[x] - v1[x]*v2[z] # Cross Product For X - Z
|
120
|
+
out[z] = v1[x]*v2[y] - v1[y]*v2[x] # Cross Product For X - Y
|
121
|
+
|
122
|
+
normalize(out)
|
123
|
+
end
|
124
|
+
|
125
|
+
def createHelix() # creates helix VA
|
126
|
+
twists = 5
|
127
|
+
r = 1.5
|
128
|
+
|
129
|
+
helix_v = []
|
130
|
+
helix_n = []
|
131
|
+
|
132
|
+
0.step(360,20) do |phi| # 360 Degrees In Steps Of 20
|
133
|
+
0.step(360*twists,20) do |theta| # 360 Degrees * Number Of Twists In Steps Of 20
|
134
|
+
v= phi/180.0*PI # Calculate Angle Of First Point ( 0 )
|
135
|
+
u= theta/180.0*PI # Calculate Angle Of First Point ( 0 )
|
136
|
+
|
137
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (1st Point)
|
138
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (1st Point)
|
139
|
+
z=((u-(2.0*PI)) + sin(v))*r # Calculate z Position (1st Point)
|
140
|
+
|
141
|
+
v0 = [x,y,z]
|
142
|
+
|
143
|
+
v= phi/180.0*PI # Calculate Angle Of Second Point ( 0 )
|
144
|
+
u= (theta+20)/180.0*PI # Calculate Angle Of Second Point ( 20 )
|
145
|
+
|
146
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (2nd Point)
|
147
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (2nd Point)
|
148
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (2nd Point)
|
149
|
+
|
150
|
+
v1 = [x,y,z]
|
151
|
+
|
152
|
+
v= (phi+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
|
153
|
+
u= (theta+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
|
154
|
+
|
155
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (3rd Point)
|
156
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (3rd Point)
|
157
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (3rd Point)
|
158
|
+
|
159
|
+
v2 = [x,y,z]
|
160
|
+
|
161
|
+
v= (phi+20)/180.0*PI # Calculate Angle Of Fourth Point ( 20 )
|
162
|
+
u= (theta)/180.0*PI # Calculate Angle Of Fourth Point ( 0 )
|
163
|
+
|
164
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (4th Point)
|
165
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (4th Point)
|
166
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (4th Point)
|
167
|
+
|
168
|
+
v3 = [x,y,z]
|
169
|
+
|
170
|
+
normal = calcNormal([v0,v1,v2,v3]) # Calculate The Quad Normal
|
171
|
+
helix_v << v0 << v1 << v2 << v3
|
172
|
+
helix_n << normal << normal << normal << normal
|
173
|
+
end
|
174
|
+
end
|
175
|
+
[helix_v,helix_n]
|
176
|
+
end
|
177
|
+
|
178
|
+
def processHelix() # Draws A Helix
|
179
|
+
glfMaterialColor = [0.4,0.2,0.8,1.0] # Set The Material Color
|
180
|
+
specular = [1.0,1.0,1.0,1.0] # Sets Up Specular Lighting
|
181
|
+
|
182
|
+
glLoadIdentity() # Reset The Modelview Matrix
|
183
|
+
gluLookAt(0, 5, 50, 0, 0, 0, 0, 1, 0) # Eye Position (0,5,50) Center Of Scene (0,0,0), Up On Y Axis
|
184
|
+
|
185
|
+
glPushMatrix() # Push The Modelview Matrix
|
186
|
+
|
187
|
+
glTranslatef(0,0,-50) # Translate 50 Units Into The Screen
|
188
|
+
glRotatef($angle/2.0,1,0,0) # Rotate By angle/2 On The X-Axis
|
189
|
+
glRotatef($angle/3.0,0,1,0) # Rotate By angle/3 On The Y-Axis
|
190
|
+
|
191
|
+
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,glfMaterialColor)
|
192
|
+
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular)
|
193
|
+
|
194
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
195
|
+
glEnableClientState(GL_NORMAL_ARRAY)
|
196
|
+
glDrawArrays(GL_QUADS,0,$helix_v.size)
|
197
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
198
|
+
glDisableClientState(GL_NORMAL_ARRAY)
|
199
|
+
|
200
|
+
glPopMatrix() # Pop The Matrix
|
201
|
+
end
|
202
|
+
|
203
|
+
def drawBlur(times,inc)
|
204
|
+
spost = 0.0 # Starting Texture Coordinate Offset
|
205
|
+
alphainc = 0.9 / times # Fade Speed For Alpha Blending
|
206
|
+
alpha = 0.2 # Starting Alpha Value
|
207
|
+
|
208
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
209
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
210
|
+
# Disable AutoTexture Coordinates
|
211
|
+
glDisable(GL_TEXTURE_GEN_S)
|
212
|
+
glDisable(GL_TEXTURE_GEN_T)
|
213
|
+
|
214
|
+
glEnable(GL_TEXTURE_2D) # Enable 2D Texture Mapping
|
215
|
+
glDisable(GL_DEPTH_TEST) # Disable Depth Testing
|
216
|
+
glBlendFunc(GL_SRC_ALPHA,GL_ONE) # Set Blending Mode
|
217
|
+
glEnable(GL_BLEND) # Enable Blending
|
218
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
219
|
+
viewOrtho() # Switch To An Ortho View
|
220
|
+
|
221
|
+
alphainc = alpha / times # alphainc=0.2 / Times To Render Blur
|
222
|
+
|
223
|
+
glBegin(GL_QUADS) # Begin Drawing Quads
|
224
|
+
0.upto(times-1) do |num| # Number Of Times To Render Blur
|
225
|
+
glColor4f(1.0, 1.0, 1.0, alpha) # Set The Alpha Value (Starts At 0.2)
|
226
|
+
glTexCoord2f(0+spost,1-spost) # Texture Coordinate ( 0, 1 )
|
227
|
+
glVertex2f(0,0) # First Vertex ( 0, 0 )
|
228
|
+
|
229
|
+
glTexCoord2f(0+spost,0+spost) # Texture Coordinate ( 0, 0 )
|
230
|
+
glVertex2f(0,height) # Second Vertex ( 0, height )
|
231
|
+
|
232
|
+
glTexCoord2f(1-spost,0+spost) # Texture Coordinate ( 1, 0 )
|
233
|
+
glVertex2f(width,height) # Third Vertex ( width, height )
|
234
|
+
|
235
|
+
glTexCoord2f(1-spost,1-spost) # Texture Coordinate ( 1, 1 )
|
236
|
+
glVertex2f(width,0) # Fourth Vertex ( width, 0 )
|
237
|
+
|
238
|
+
spost += inc # Gradually Increase spost (Zooming Closer To Texture Center)
|
239
|
+
alpha = alpha - alphainc # Gradually Decrease alpha (Gradually Fading Image Out)
|
240
|
+
end
|
241
|
+
glEnd() # Done Drawing Quads
|
242
|
+
|
243
|
+
viewPerspective() # Switch To A Perspective View
|
244
|
+
|
245
|
+
glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
246
|
+
glDisable(GL_TEXTURE_2D) # Disable 2D Texture Mapping
|
247
|
+
glDisable(GL_BLEND) # Disable Blending
|
248
|
+
glBindTexture(GL_TEXTURE_2D,0) # Unbind The Blur Texture
|
249
|
+
end
|
250
|
+
|
251
|
+
|
252
|
+
def renderToTexture
|
253
|
+
glViewport(0,0,128,128); # Set Our Viewport (Match Texture Size)
|
254
|
+
|
255
|
+
processHelix() # Render The Helix
|
256
|
+
|
257
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
258
|
+
|
259
|
+
# Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
|
260
|
+
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0)
|
261
|
+
|
262
|
+
glClearColor(0.0, 0.0, 0.5, 0.5) # Set The Clear Color To Medium Blue
|
263
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear The Screen And Depth Buffer
|
264
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
265
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
266
|
+
glViewport(0 , 0,width,height) # Set Viewport (0,0 to widthxheight)
|
267
|
+
end
|
268
|
+
|
269
|
+
drawGLScene = lambda do # Draw The Scene
|
270
|
+
glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
271
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear Screen And Depth Buffer
|
272
|
+
glLoadIdentity() # Reset The View
|
273
|
+
renderToTexture() # Render To A Texture
|
274
|
+
processHelix() # Draw Our Helix
|
275
|
+
drawBlur(25,0.02) # Draw The Blur Effect
|
276
|
+
glFlush() # Flush The GL Rendering Pipeline
|
277
|
+
glutSwapBuffers()
|
278
|
+
sleep(0.001) # don't hog all cpu time
|
279
|
+
end
|
280
|
+
|
281
|
+
idle = lambda do
|
282
|
+
now = glutGet(GLUT_ELAPSED_TIME)
|
283
|
+
elapsed = now - $lasttime
|
284
|
+
$angle += (elapsed * 0.03) # Update angle Based On The Clock
|
285
|
+
$lasttime = now
|
286
|
+
|
287
|
+
glutPostRedisplay()
|
288
|
+
end
|
289
|
+
|
290
|
+
# Main
|
291
|
+
glutInit()
|
292
|
+
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
|
293
|
+
glutInitWindowPosition(100,100)
|
294
|
+
glutInitWindowSize(640,480)
|
295
|
+
glutCreateWindow("NeHe's Lesson 36")
|
296
|
+
glutDisplayFunc(drawGLScene)
|
297
|
+
glutIdleFunc(idle)
|
298
|
+
glutReshapeFunc(reshape)
|
299
|
+
glutKeyboardFunc(keyboard)
|
300
|
+
|
301
|
+
init()
|
302
|
+
|
303
|
+
glutMainLoop()
|