rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Desktop_Message.rb
DELETED
@@ -1,210 +0,0 @@
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# Displays desktop message boxes
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class Desktop_Message
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HORIZ_MARGIN = 8
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VERT_MARGIN = 8
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HEIGHT = 160
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_bg.bitmap = RPG::Cache.picture('cg_desktop_messagebox') #Bitmap.new(640, 480)
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(640, HEIGHT)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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@sprite_text.bitmap = @contents
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@sprite_text.y = (480 - HEIGHT) / 2
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@sprite_bg.z = 0
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@sprite_text.z = 1
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@sprite_text.zoom_x = @sprite_text.zoom_y = 1
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@viewport.z = 9999
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@viewport.visible = false
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-
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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# Animation flags
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@fade_in = false
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@fade_out = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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terminate_message
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$game_temp.message_window_showing = false
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@contents.dispose
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#@sprite_bg.dispose
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@sprite_text.dispose
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@viewport.dispose
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end
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#--------------------------------------------------------------------------
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# * Terminate Message
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#--------------------------------------------------------------------------
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def terminate_message
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# Call message callback
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if !@skip_message_proc && $game_temp.message_proc != nil
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$game_temp.message_proc.call
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$game_temp.message_proc = nil
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end
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$game_temp.message_desktop_text = nil
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end
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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#--------------------------------------------------------------------------
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def refresh
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# Initialize
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text = ''
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y = -1
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widths = []
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-
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# Pre-process text
|
65
|
-
text_raw = $game_temp.message_desktop_text.to_str
|
66
|
-
|
67
|
-
# Substitute variables, actors, player name, newlines, etc
|
68
|
-
text_raw.gsub!(/\\v\[([0-9]+)\]/) do
|
69
|
-
$game_variables[$1.to_i]
|
70
|
-
end
|
71
|
-
text_raw.gsub!(/\\n\[([0-9]+)\]/) do
|
72
|
-
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
|
73
|
-
end
|
74
|
-
text_raw.gsub!("\\p", $game_oneshot.player_name)
|
75
|
-
text_raw.gsub!("\\n", "\n")
|
76
|
-
# Handle text-rendering escape sequences
|
77
|
-
text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
|
78
|
-
# Finally convert the backslash back
|
79
|
-
text_raw.gsub!("\\\\", "\\")
|
80
|
-
|
81
|
-
# Now split text into lines by measuring text metrics
|
82
|
-
x = y = 0
|
83
|
-
maxwidth = @contents.width - HORIZ_MARGIN * 2
|
84
|
-
spacesize = @contents.text_size(' ')
|
85
|
-
for i in text_raw.split(/ /)
|
86
|
-
# Split each word around newlines
|
87
|
-
newline = false
|
88
|
-
for j in i.split("\n")
|
89
|
-
# Handle newline
|
90
|
-
if newline
|
91
|
-
text << "\n"
|
92
|
-
widths << x
|
93
|
-
x = 0
|
94
|
-
y += 1
|
95
|
-
else
|
96
|
-
newline = true
|
97
|
-
end
|
98
|
-
|
99
|
-
# Get width of this word and see if it goes out of bounds
|
100
|
-
width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
|
101
|
-
if x + width > maxwidth
|
102
|
-
text << "\n"
|
103
|
-
x = 0
|
104
|
-
y += 1
|
105
|
-
end
|
106
|
-
|
107
|
-
# Append word to list
|
108
|
-
if x == 0
|
109
|
-
text << j
|
110
|
-
else
|
111
|
-
text << ' ' << j
|
112
|
-
end
|
113
|
-
x += width + spacesize.width
|
114
|
-
end
|
115
|
-
end
|
116
|
-
widths << x if y < 4
|
117
|
-
|
118
|
-
# Prepare renderer
|
119
|
-
@contents.clear
|
120
|
-
@contents.font.color = Color.new(44, 37, 54, 255)
|
121
|
-
y_top = (HEIGHT - widths.length * 24) / 2
|
122
|
-
x = (640 - widths[0]) / 2
|
123
|
-
y = 0
|
124
|
-
|
125
|
-
# Get 1 text character in c (loop until unable to get text)
|
126
|
-
while ((c = text.slice!(/./m)) != nil)
|
127
|
-
# \n
|
128
|
-
if c == "\n"
|
129
|
-
y += 1
|
130
|
-
x = (640 - widths[y]) / 2
|
131
|
-
next
|
132
|
-
end
|
133
|
-
# \c[n]
|
134
|
-
if c == "\000"
|
135
|
-
# Change text color
|
136
|
-
text.sub!(/\[([0-9]+)\]/, "")
|
137
|
-
color = $1.to_i
|
138
|
-
if color >= 0 and color <= 7
|
139
|
-
@contents.font.color = Window_Base.text_color(color)
|
140
|
-
end
|
141
|
-
# go to next text
|
142
|
-
next
|
143
|
-
end
|
144
|
-
# Draw text
|
145
|
-
@contents.draw_text(x+2, y_top + y * 24, 40, 24, c)
|
146
|
-
# Add x to drawn text width
|
147
|
-
x += @contents.text_size(c).width
|
148
|
-
end
|
149
|
-
Graphics.frame_reset
|
150
|
-
end
|
151
|
-
#--------------------------------------------------------------------------
|
152
|
-
# * Frame Update
|
153
|
-
#--------------------------------------------------------------------------
|
154
|
-
def update
|
155
|
-
# Handle fade-out effect
|
156
|
-
if @fade_out
|
157
|
-
@sprite_text.opacity -= 200
|
158
|
-
@sprite_bg.opacity -= 200
|
159
|
-
if @sprite_text.opacity <= 0
|
160
|
-
@sprite_bg.opacity = 0
|
161
|
-
@fade_out = false
|
162
|
-
@viewport.visible = false
|
163
|
-
$game_temp.message_window_showing = false
|
164
|
-
end
|
165
|
-
return
|
166
|
-
end
|
167
|
-
|
168
|
-
# Handle fade-in effect
|
169
|
-
if @fade_in
|
170
|
-
@sprite_text.opacity += 200
|
171
|
-
@sprite_bg.opacity += 200
|
172
|
-
if @sprite_text.opacity >= 255
|
173
|
-
@sprite_bg.opacity = 255
|
174
|
-
@fade_in = false
|
175
|
-
$game_temp.message_window_showing = true
|
176
|
-
end
|
177
|
-
return
|
178
|
-
end
|
179
|
-
|
180
|
-
if visible
|
181
|
-
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
|
182
|
-
terminate_message
|
183
|
-
@fade_out = true
|
184
|
-
end
|
185
|
-
end
|
186
|
-
|
187
|
-
# Message is over and should be hidden or advanced to next
|
188
|
-
if $game_temp.message_desktop_text == nil
|
189
|
-
@fade_out = true if @viewport.visible
|
190
|
-
else
|
191
|
-
if !@viewport.visible
|
192
|
-
# Fade in
|
193
|
-
refresh
|
194
|
-
@viewport.visible = true
|
195
|
-
@fade_in = true
|
196
|
-
Audio.se_play("Audio/SE/pc_messagebox.wav", 90, 150)
|
197
|
-
end
|
198
|
-
end
|
199
|
-
|
200
|
-
end
|
201
|
-
#--------------------------------------------------------------------------
|
202
|
-
# * Variables
|
203
|
-
#--------------------------------------------------------------------------
|
204
|
-
def visible
|
205
|
-
@viewport.visible
|
206
|
-
end
|
207
|
-
def visible=(val)
|
208
|
-
@viewport.visible = val
|
209
|
-
end
|
210
|
-
end
|
data/Scripts/Doc_Message.rb
DELETED
@@ -1,273 +0,0 @@
|
|
1
|
-
# Displays doc message boxes
|
2
|
-
class Doc_Message
|
3
|
-
HORIZ_MARGIN = 8
|
4
|
-
VERT_MARGIN = 8
|
5
|
-
|
6
|
-
#--------------------------------------------------------------------------
|
7
|
-
# * Object Initialization
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
def initialize
|
10
|
-
@viewport = Viewport.new(0, 0, 640, 480)
|
11
|
-
@sprite_bg = Sprite.new(@viewport)
|
12
|
-
@sprite_scroll_up = Sprite.new(@viewport)
|
13
|
-
@sprite_scroll_down = Sprite.new(@viewport)
|
14
|
-
if $game_switches[124] == true
|
15
|
-
@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
|
16
|
-
@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
|
17
|
-
@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
|
18
|
-
else
|
19
|
-
@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
|
20
|
-
@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
|
21
|
-
@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
|
22
|
-
end
|
23
|
-
@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
|
24
|
-
@sprite_bg.x = 120
|
25
|
-
@sprite_bg.y = 24
|
26
|
-
@sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
|
27
|
-
@sprite_scroll_up.x = 524
|
28
|
-
@sprite_scroll_up.y = 24
|
29
|
-
@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
|
30
|
-
@sprite_scroll_down.x = 524
|
31
|
-
@sprite_scroll_down.y = 424
|
32
|
-
#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
|
33
|
-
@sprite_text = Sprite.new(@viewport)
|
34
|
-
@contents = Bitmap.new(200, 216)
|
35
|
-
Language.register_text_sprite(self.class.name + "_contents", @contents)
|
36
|
-
@contents.font.size = 16
|
37
|
-
@sprite_text.bitmap = @contents
|
38
|
-
@sprite_text.x = 120
|
39
|
-
@sprite_text.y = 24
|
40
|
-
@sprite_bg.z = 0
|
41
|
-
@sprite_text.z = 1
|
42
|
-
@sprite_text.zoom_x = @sprite_text.zoom_y = 2
|
43
|
-
@viewport.z = 9999
|
44
|
-
@viewport.visible = false
|
45
|
-
|
46
|
-
@sprite_bg.opacity = 0
|
47
|
-
@sprite_text.opacity = 0
|
48
|
-
@sprite_scroll_down.opacity = 0
|
49
|
-
@sprite_scroll_up.opacity = 0
|
50
|
-
|
51
|
-
@y_offset = 0
|
52
|
-
@scroll_limit = 0
|
53
|
-
|
54
|
-
# Animation flags
|
55
|
-
@fade_in = false
|
56
|
-
@fade_out = false
|
57
|
-
end
|
58
|
-
#--------------------------------------------------------------------------
|
59
|
-
# * Dispose
|
60
|
-
#--------------------------------------------------------------------------
|
61
|
-
def dispose
|
62
|
-
terminate_message
|
63
|
-
$game_temp.message_window_showing = false
|
64
|
-
@contents.dispose
|
65
|
-
#@sprite_bg.dispose
|
66
|
-
@sprite_text.dispose
|
67
|
-
@viewport.dispose
|
68
|
-
end
|
69
|
-
#--------------------------------------------------------------------------
|
70
|
-
# * Terminate Message
|
71
|
-
#--------------------------------------------------------------------------
|
72
|
-
def terminate_message
|
73
|
-
# Call message callback
|
74
|
-
if !@skip_message_proc && $game_temp.message_proc != nil
|
75
|
-
$game_temp.message_proc.call
|
76
|
-
$game_temp.message_proc = nil
|
77
|
-
end
|
78
|
-
$game_temp.message_doc_text = nil
|
79
|
-
@y_offset = 0
|
80
|
-
end
|
81
|
-
#--------------------------------------------------------------------------
|
82
|
-
# * Refresh: Load new message text and pre-process it
|
83
|
-
#--------------------------------------------------------------------------
|
84
|
-
def refresh
|
85
|
-
# Initialize
|
86
|
-
text = ''
|
87
|
-
y = -1
|
88
|
-
|
89
|
-
if $game_switches[124] == true
|
90
|
-
@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
|
91
|
-
else
|
92
|
-
@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
|
93
|
-
end
|
94
|
-
|
95
|
-
# Pre-process text
|
96
|
-
text_raw = $game_temp.message_doc_text.to_str
|
97
|
-
|
98
|
-
# Substitute variables, actors, player name, newlines, etc
|
99
|
-
text_raw.gsub!(/\\v\[([0-9]+)\]/) do
|
100
|
-
$game_variables[$1.to_i]
|
101
|
-
end
|
102
|
-
text_raw.gsub!(/\\n\[([0-9]+)\]/) do
|
103
|
-
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
|
104
|
-
end
|
105
|
-
text_raw.gsub!("\\p", $game_oneshot.player_name)
|
106
|
-
text_raw.gsub!("\\n", "\n")
|
107
|
-
# Handle text-rendering escape sequences
|
108
|
-
text_raw.gsub!(/\\c\[([0-9]+)\]/, "\000[\\1]")
|
109
|
-
# Finally convert the backslash back
|
110
|
-
text_raw.gsub!("\\\\", "\\")
|
111
|
-
|
112
|
-
# Now split text into lines by measuring text metrics
|
113
|
-
x = 0
|
114
|
-
y = 1
|
115
|
-
maxwidth = @contents.width - HORIZ_MARGIN * 2
|
116
|
-
spacesize = @contents.text_size(' ')
|
117
|
-
for i in text_raw.split(/ /)
|
118
|
-
# Split each word around newlines
|
119
|
-
newline = false
|
120
|
-
for j in i.split("\n")
|
121
|
-
# Handle newline
|
122
|
-
if newline
|
123
|
-
text << "\n"
|
124
|
-
x = 0
|
125
|
-
y += 1
|
126
|
-
else
|
127
|
-
newline = true
|
128
|
-
end
|
129
|
-
|
130
|
-
# Get width of this word and see if it goes out of bounds
|
131
|
-
width = @contents.text_size(j.gsub(/\000\[[0-9]+\]/, '')).width
|
132
|
-
if x + width > maxwidth
|
133
|
-
text << "\n"
|
134
|
-
x = 0
|
135
|
-
y += 1
|
136
|
-
end
|
137
|
-
|
138
|
-
# Append word to list
|
139
|
-
if x == 0
|
140
|
-
text << j
|
141
|
-
else
|
142
|
-
text << ' ' << j
|
143
|
-
end
|
144
|
-
x += width + spacesize.width
|
145
|
-
end
|
146
|
-
end
|
147
|
-
|
148
|
-
@scroll_limit = 11 - y
|
149
|
-
if @scroll_limit > 0
|
150
|
-
@scroll_limit = 0
|
151
|
-
end
|
152
|
-
|
153
|
-
# Prepare renderer
|
154
|
-
@contents.clear
|
155
|
-
@contents.font.color = Color.new(100, 92, 255, 255)
|
156
|
-
if $game_switches[124] == true
|
157
|
-
@contents.font.color = Color.new(255, 92, 100, 255)
|
158
|
-
end
|
159
|
-
x = 0
|
160
|
-
y = 1
|
161
|
-
|
162
|
-
# Get 1 text character in c (loop until unable to get text)
|
163
|
-
while ((c = text.slice!(/./m)) != nil)
|
164
|
-
# \n
|
165
|
-
if c == "\n"
|
166
|
-
y += 1
|
167
|
-
x = 0
|
168
|
-
next
|
169
|
-
end
|
170
|
-
# \c[n]
|
171
|
-
if c == "\000"
|
172
|
-
# Change text color
|
173
|
-
text.sub!(/\[([0-9]+)\]/, "")
|
174
|
-
color = $1.to_i
|
175
|
-
if color >= 0 and color <= 7
|
176
|
-
@contents.font.color = Window_Base.text_color(color)
|
177
|
-
end
|
178
|
-
# go to next text
|
179
|
-
next
|
180
|
-
end
|
181
|
-
# Draw text
|
182
|
-
@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
|
183
|
-
# Add x to drawn text width
|
184
|
-
x += @contents.text_size(c).width
|
185
|
-
end
|
186
|
-
Graphics.frame_reset
|
187
|
-
end
|
188
|
-
#--------------------------------------------------------------------------
|
189
|
-
# * Frame Update
|
190
|
-
#--------------------------------------------------------------------------
|
191
|
-
def update
|
192
|
-
# Handle fade-out effect
|
193
|
-
if @fade_out
|
194
|
-
@sprite_text.opacity -= 18
|
195
|
-
@sprite_bg.opacity -= 22
|
196
|
-
if @sprite_text.opacity <= 0
|
197
|
-
@sprite_text.opacity = 0
|
198
|
-
@sprite_bg.opacity = 0
|
199
|
-
@fade_out = false
|
200
|
-
@viewport.visible = false
|
201
|
-
$game_temp.message_window_showing = false
|
202
|
-
end
|
203
|
-
end
|
204
|
-
|
205
|
-
# Handle fade-in effect
|
206
|
-
if @fade_in
|
207
|
-
@sprite_text.opacity += 18
|
208
|
-
@sprite_bg.opacity += 22
|
209
|
-
if @sprite_text.opacity >= 180
|
210
|
-
@sprite_text.opacity = 180
|
211
|
-
@sprite_bg.opacity = 220
|
212
|
-
@fade_in = false
|
213
|
-
$game_temp.message_window_showing = true
|
214
|
-
end
|
215
|
-
end
|
216
|
-
|
217
|
-
# set the scroll indicators to the opacity of the bg,
|
218
|
-
# or 0 if they cannot scroll further
|
219
|
-
if @y_offset < 0
|
220
|
-
@sprite_scroll_up.opacity = @sprite_bg.opacity
|
221
|
-
else
|
222
|
-
@sprite_scroll_up.opacity = 0
|
223
|
-
end
|
224
|
-
if @y_offset > @scroll_limit
|
225
|
-
@sprite_scroll_down.opacity = @sprite_bg.opacity
|
226
|
-
else
|
227
|
-
@sprite_scroll_down.opacity = 0
|
228
|
-
end
|
229
|
-
|
230
|
-
# don't perform control actions while fading msg box
|
231
|
-
if @fade_in || @fade_out
|
232
|
-
return
|
233
|
-
end
|
234
|
-
|
235
|
-
if visible
|
236
|
-
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::CANCEL) || (Input.press?(Input::R) && $game_switches[253])
|
237
|
-
terminate_message
|
238
|
-
@fade_out = true
|
239
|
-
end
|
240
|
-
if Input.trigger?(Input::UP) && @y_offset < 0
|
241
|
-
@y_offset += 1
|
242
|
-
refresh()
|
243
|
-
end
|
244
|
-
if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
|
245
|
-
@y_offset -= 1
|
246
|
-
refresh()
|
247
|
-
end
|
248
|
-
end
|
249
|
-
|
250
|
-
# Message is over and should be hidden or advanced to next
|
251
|
-
if $game_temp.message_doc_text == nil
|
252
|
-
@fade_out = true if @viewport.visible
|
253
|
-
else
|
254
|
-
if !@viewport.visible
|
255
|
-
# Fade in
|
256
|
-
refresh
|
257
|
-
@viewport.visible = true
|
258
|
-
@fade_in = true
|
259
|
-
Audio.se_play("Audio/SE/page.wav", 100)
|
260
|
-
end
|
261
|
-
end
|
262
|
-
|
263
|
-
end
|
264
|
-
#--------------------------------------------------------------------------
|
265
|
-
# * Variables
|
266
|
-
#--------------------------------------------------------------------------
|
267
|
-
def visible
|
268
|
-
@viewport.visible
|
269
|
-
end
|
270
|
-
def visible=(val)
|
271
|
-
@viewport.visible = val
|
272
|
-
end
|
273
|
-
end
|
data/Scripts/EdText.rb
DELETED
@@ -1,50 +0,0 @@
|
|
1
|
-
module EdText
|
2
|
-
def self.blue_understand
|
3
|
-
self.msgbox(Oneshot::Msg::YESNO, tr("Do you understand what this means?"))
|
4
|
-
end
|
5
|
-
|
6
|
-
def self.info(text)
|
7
|
-
# TODO tr text
|
8
|
-
self.msgbox(Oneshot::Msg::INFO, text)
|
9
|
-
end
|
10
|
-
|
11
|
-
def self.yesno(text)
|
12
|
-
# TODO tr text
|
13
|
-
self.msgbox(Oneshot::Msg::YESNO, text)
|
14
|
-
end
|
15
|
-
|
16
|
-
def self.err(text)
|
17
|
-
# TODO tr text
|
18
|
-
self.msgbox(Oneshot::Msg::ERR, text)
|
19
|
-
end
|
20
|
-
|
21
|
-
def self.msgbox(type, text)
|
22
|
-
if Graphics.fullscreen
|
23
|
-
Graphics.fullscreen = false
|
24
|
-
$console = false
|
25
|
-
if Oneshot::OS == "macos"
|
26
|
-
sleep 0.65
|
27
|
-
else
|
28
|
-
sleep 0.2
|
29
|
-
end
|
30
|
-
Graphics.update
|
31
|
-
end
|
32
|
-
result = nil
|
33
|
-
# so here, we strip unescaped newlines from the untranslated text
|
34
|
-
# for the translator to find the right string. Then from the
|
35
|
-
# translated text, we replace escaped newlines with empty strings.
|
36
|
-
# yeah.
|
37
|
-
text = Language.tr(text.to_s.gsub(/\s*\n\s*/, " ").strip)
|
38
|
-
.to_s.gsub(/\s*\\n\s*/, "").strip
|
39
|
-
thread = Thread.new do
|
40
|
-
result = Oneshot.msgbox(type, text
|
41
|
-
.gsub("\\p", $game_oneshot.player_name) +
|
42
|
-
" " * 10)
|
43
|
-
# HACK: Fuck
|
44
|
-
end
|
45
|
-
while thread.alive?
|
46
|
-
Graphics.update
|
47
|
-
end
|
48
|
-
result
|
49
|
-
end
|
50
|
-
end
|