rmxp_extractor 1.8 → 2.0.0

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +40 -40
  5. data/LICENSE.txt +21 -21
  6. data/README.md +37 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,229 +0,0 @@
1
- #==============================================================================
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- # ** Window_Item
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- #------------------------------------------------------------------------------
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- # This window displays items in possession on the item and battle screens.
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- #==============================================================================
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-
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- class Window_Item < Window_Selectable
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- COLUMN_MAX = 2
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- SPECIAL_COLOR = Color.new(128, 255, 128)
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-
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- #--------------------------------------------------------------------------
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- def initialize
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- super(16, 96, 608, 224)
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- @column_max = 2
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- refresh
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- self.index = 0
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- self.back_opacity = 230
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- self.z = 9998
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- self.visible = false
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- self.active = false
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-
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- @fade_in = false
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- @fade_out = false
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-
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- @help_window = Window_Help.new
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- end
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- #--------------------------------------------------------------------------
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- # * Get Item
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- #--------------------------------------------------------------------------
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- def item
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- return @data[self.index]
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- end
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- #--------------------------------------------------------------------------
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- # * Refresh
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- #--------------------------------------------------------------------------
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- def refresh
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- if self.contents != nil
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- self.contents.dispose
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- self.contents = nil
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- end
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- @data = []
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- # Add item
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- for i in 1...$data_items.size
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- if $game_party.item_number(i) > 0
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- @data.push($data_items[i])
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- end
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- end
50
- # If item count is not 0, make a bit map and draw all items
51
- @item_max = @data.size
52
- if @item_max > 0
53
- self.contents = Bitmap.new(width - 32, row_max * 32)
54
- for i in 0...@item_max
55
- draw_item(i)
56
- end
57
- self.index = 0 if self.index == -1
58
- self.index = @item_max - 1 if self.index >= @item_max
59
- else
60
- self.index = -1
61
- end
62
- end
63
- #--------------------------------------------------------------------------
64
- # * Draw Item
65
- # index : item number
66
- #--------------------------------------------------------------------------
67
- def draw_item(index)
68
- item = @data[index]
69
-
70
- # Font color
71
- if $game_variables[1] == item.id
72
- self.contents.font.color = active_item_color
73
- elsif item.common_event_id > 0
74
- self.contents.font.color = SPECIAL_COLOR
75
- else
76
- self.contents.font.color = normal_color
77
- end
78
-
79
- # Geometry
80
- x = index % 2 * (self.width / COLUMN_MAX)
81
- y = index / 2 * 32
82
- off = index == @index ? 2 : 0
83
- rect = Rect.new(x + 32, y, self.width / COLUMN_MAX - 64, 32)
84
- self.contents.draw_text(rect, item.name, 1)
85
-
86
- bitmap = RPG::Cache.icon(item.icon_name)
87
- self.contents.blt(x + off, y + off, bitmap, Rect.new(off, off, 32 - off * 2, 32 - off * 2), self.contents.font.color.alpha)
88
- end
89
- #--------------------------------------------------------------------------
90
- # * Help Text Update
91
- #--------------------------------------------------------------------------
92
- def update_help
93
- self.contents.clear if self.contents
94
- (0...@item_max).each { |i| draw_item(i) }
95
- @help_window.set_text(self.item == nil ? tr("No item selected.") : self.item.description, 1)
96
- end
97
- #--------------------------------------------------------------------------
98
- # * Update
99
- #--------------------------------------------------------------------------
100
- def update
101
- if $game_system.map_interpreter.running?
102
- was_active = self.active
103
- self.active = false
104
- super
105
- self.active = was_active
106
- return
107
- end
108
- super
109
-
110
- # Handle fade-in effect
111
- if @fade_in
112
- if Input.trigger?(Input::MENU)
113
- @fade_in = false
114
- @fade_out = true
115
- else
116
- self.opacity += 48
117
- self.contents_opacity += 48
118
- @help_window.opacity += 48
119
- @help_window.contents_opacity += 48
120
- if self.contents_opacity == 255
121
- @fade_in = false
122
- end
123
- return
124
- end
125
- end
126
-
127
- # Handle fade-out effect
128
- if @fade_out
129
- self.opacity -= 48
130
- self.contents_opacity -= 48
131
- @help_window.opacity -= 48
132
- @help_window.contents_opacity -= 48
133
- if self.contents_opacity == 0
134
- @fade_out = false
135
- self.visible = false
136
- self.active = false
137
- @help_window.visible = false
138
- end
139
- return
140
- end
141
-
142
- # Don't do anything if not active
143
- if !self.active
144
- return
145
- end
146
-
147
- # Select menu item
148
- if Input.trigger?(Input::ACTION)
149
- if @item_max == 0
150
- $game_system.se_play($data_system.buzzer_se)
151
- return
152
- end
153
-
154
- # Run common event of item if valid
155
- item = @data[@index]
156
- if item.common_event_id > 0
157
- $game_temp.common_event_id = item.common_event_id
158
- $game_system.se_play($data_system.decision_se)
159
- return
160
- end
161
-
162
- # Select or combine items
163
- item_a = $game_variables[1]
164
- item_b = @data[@index].id
165
- if item_a == item_b
166
- $game_variables[1] = 0
167
- $game_system.se_play($data_system.cancel_se)
168
- else
169
- $game_system.se_play($data_system.decision_se)
170
- if item_a == 0
171
- $game_variables[1] = item_b
172
- draw_item(@index)
173
- else
174
- # Draw both as active
175
- $game_variables[1] = item_b
176
- draw_item(@index)
177
- # Combine items
178
- $game_variables[1] = 0
179
- $game_variables[2] = Item.combine(item_a, item_b)
180
- $game_switches[1] = true
181
- end
182
- end
183
- end
184
-
185
- # Close menu
186
- if Input.trigger?(Input::CANCEL) ||
187
- Input.trigger?(Input::MENU) ||
188
- Input.trigger?(Input::ITEMS)
189
- unless Input.trigger?(Input::MENU)
190
- $game_system.se_play($data_system.cancel_se)
191
- end
192
- @fade_out = true
193
- return
194
- end
195
- end
196
- #--------------------------------------------------------------------------
197
- # * Open
198
- #--------------------------------------------------------------------------
199
- def open
200
- update_help
201
- refresh
202
-
203
- # Search for selected item and auto-select
204
- if $game_variables[1] > 0
205
- @data.each_with_index do |item, i|
206
- if $game_variables[1] == item.id
207
- self.index = i
208
- break
209
- end
210
- end
211
- end
212
-
213
- self.opacity = 0
214
- self.contents_opacity = 0
215
- self.visible = true
216
- @help_window.opacity = 0
217
- @help_window.contents_opacity = 0
218
- @help_window.visible = true
219
- self.active = true
220
- @fade_in = true
221
- end
222
- #--------------------------------------------------------------------------
223
- # * Dispose
224
- #--------------------------------------------------------------------------
225
- def dispose
226
- super
227
- @help_window.dispose
228
- end
229
- end
@@ -1,150 +0,0 @@
1
- # The main menu window
2
- class Window_MainMenu < Window_Selectable
3
- def initialize
4
- super(16, 16, 608, 64)
5
-
6
- # Set up menu options
7
- @commands = Array.new
8
- @commands << 'Travel'
9
- @commands << 'Notes'
10
- @commands << 'Settings'
11
- @item_max = @commands.size
12
- @column_max = @item_max
13
-
14
- # Make invisible by default
15
- self.visible = false
16
- self.active = false
17
- self.back_opacity = 230
18
- @fade_in = false
19
- @fade_out = false
20
-
21
- # Render menu
22
- self.contents = Bitmap.new(width - 32, 32)
23
- Language.register_text_sprite(self.class.name + "_contents", self.contents)
24
- for i in 0...@item_max
25
- draw_item(i, normal_color)
26
- end
27
- self.z = 9998
28
- end
29
- #--------------------------------------------------------------------------
30
- # * Dispose
31
- #--------------------------------------------------------------------------
32
- def dispose
33
- # Dispose of windows
34
- super
35
- end
36
- #--------------------------------------------------------------------------
37
- # * Draw Item
38
- # index : item number
39
- # color : text color
40
- #--------------------------------------------------------------------------
41
- def draw_item(index, color)
42
- # Set color
43
- self.contents.font.color = color
44
-
45
- # Get width of text and cap
46
- w = self.width / @item_max
47
-
48
- # Update item
49
- rect = Rect.new(w * index, 0, w - 32, 32)
50
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
51
- self.contents.draw_text(rect, tr(@commands[index]), 1)
52
- end
53
- #--------------------------------------------------------------------------
54
- # * Disable Item
55
- # index : item number
56
- #--------------------------------------------------------------------------
57
- def disable_item(index)
58
- draw_item(index, disabled_color)
59
- end
60
-
61
- # Open/show the menu
62
- def open
63
- # redraw in case language has been updated
64
- for i in 0...@item_max
65
- draw_item(i, normal_color)
66
- end
67
- self.opacity = 0
68
- self.contents_opacity = 0
69
- self.visible = true
70
- @fade_in = true
71
- self.index = 0
72
- self.active = true
73
- end
74
-
75
- # Update
76
- def update
77
- super
78
-
79
- # Handle fade-in effect
80
- if @fade_in
81
- if Input.trigger?(Input::ITEMS)
82
- @fade_in = false
83
- @fade_out = true
84
- else
85
- self.opacity += 48
86
- self.contents_opacity += 48
87
- if self.contents_opacity == 255
88
- @fade_in = false
89
- end
90
- return
91
- end
92
- end
93
-
94
- # Handle fade-out effect
95
- if @fade_out
96
- self.opacity -= 48
97
- self.contents_opacity -= 48
98
- if self.contents_opacity == 0
99
- @fade_out = false
100
- self.visible = false
101
- self.active = false
102
- end
103
- return
104
- end
105
-
106
- # Don't do anything if not active
107
- if !self.active || $game_system.map_interpreter.running?
108
- return
109
- end
110
-
111
-
112
- # Cancel menu
113
- if Input.trigger?(Input::CANCEL) ||
114
- Input.trigger?(Input::MENU) ||
115
- Input.trigger?(Input::ITEMS)
116
- unless Input.trigger?(Input::ITEMS)
117
- $game_system.se_play($data_system.cancel_se)
118
- end
119
- @fade_out = true
120
- return
121
- end
122
-
123
- # Select menu item
124
- if Input.trigger?(Input::ACTION)
125
- self.active = false
126
- self.opacity = 127
127
- case @index
128
- when 0
129
- if $game_fasttravel.enabled?
130
- $game_system.se_play($data_system.decision_se)
131
- $game_temp.travel_menu_calling = true
132
- @fade_out = true
133
- else
134
- $game_system.se_play($data_system.buzzer_se)
135
- $game_temp.message_ed_text = tr("You cannot fast travel right now.")
136
- $game_temp.message_proc = Proc.new { self.active = true; self.opacity = 255 }
137
- end
138
- when 1
139
- $game_temp.common_event_id = 15
140
- @fade_out = true
141
- else
142
- $game_system.se_play($data_system.decision_se)
143
- $game_temp.window_settings_calling = true
144
- @fade_out = true
145
- end
146
- return
147
- end
148
-
149
- end
150
- end
@@ -1,48 +0,0 @@
1
- #==============================================================================
2
- # ** Window_MenuStatus
3
- #------------------------------------------------------------------------------
4
- # This window displays party member status on the menu screen.
5
- #==============================================================================
6
-
7
- class Window_MenuStatus < Window_Selectable
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- #--------------------------------------------------------------------------
11
- def initialize
12
- super(0, 0, 480, 480)
13
- self.contents = Bitmap.new(width - 32, height - 32)
14
- refresh
15
- self.active = false
16
- self.index = -1
17
- end
18
- #--------------------------------------------------------------------------
19
- # * Refresh
20
- #--------------------------------------------------------------------------
21
- def refresh
22
- self.contents.clear
23
- @item_max = $game_party.actors.size
24
- for i in 0...$game_party.actors.size
25
- x = 64
26
- y = i * 116
27
- actor = $game_party.actors[i]
28
- draw_actor_graphic(actor, x - 40, y + 80)
29
- draw_actor_name(actor, x, y)
30
- draw_actor_class(actor, x + 144, y)
31
- draw_actor_level(actor, x, y + 32)
32
- draw_actor_state(actor, x + 90, y + 32)
33
- draw_actor_exp(actor, x, y + 64)
34
- draw_actor_hp(actor, x + 236, y + 32)
35
- draw_actor_sp(actor, x + 236, y + 64)
36
- end
37
- end
38
- #--------------------------------------------------------------------------
39
- # * Cursor Rectangle Update
40
- #--------------------------------------------------------------------------
41
- def update_cursor_rect
42
- if @index < 0
43
- self.cursor_rect.empty
44
- else
45
- self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
46
- end
47
- end
48
- end