rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Window_Item.rb
DELETED
@@ -1,229 +0,0 @@
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#==============================================================================
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# ** Window_Item
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#------------------------------------------------------------------------------
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# This window displays items in possession on the item and battle screens.
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#==============================================================================
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class Window_Item < Window_Selectable
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COLUMN_MAX = 2
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SPECIAL_COLOR = Color.new(128, 255, 128)
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(16, 96, 608, 224)
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@column_max = 2
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refresh
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self.index = 0
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self.back_opacity = 230
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self.z = 9998
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self.visible = false
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self.active = false
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@fade_in = false
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@fade_out = false
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@help_window = Window_Help.new
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end
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#--------------------------------------------------------------------------
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# * Get Item
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#--------------------------------------------------------------------------
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def item
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return @data[self.index]
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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if self.contents != nil
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self.contents.dispose
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self.contents = nil
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end
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@data = []
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# Add item
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for i in 1...$data_items.size
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if $game_party.item_number(i) > 0
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@data.push($data_items[i])
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end
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end
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# If item count is not 0, make a bit map and draw all items
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@item_max = @data.size
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if @item_max > 0
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self.contents = Bitmap.new(width - 32, row_max * 32)
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for i in 0...@item_max
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draw_item(i)
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end
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self.index = 0 if self.index == -1
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self.index = @item_max - 1 if self.index >= @item_max
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else
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self.index = -1
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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# index : item number
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#--------------------------------------------------------------------------
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def draw_item(index)
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item = @data[index]
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# Font color
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71
|
-
if $game_variables[1] == item.id
|
72
|
-
self.contents.font.color = active_item_color
|
73
|
-
elsif item.common_event_id > 0
|
74
|
-
self.contents.font.color = SPECIAL_COLOR
|
75
|
-
else
|
76
|
-
self.contents.font.color = normal_color
|
77
|
-
end
|
78
|
-
|
79
|
-
# Geometry
|
80
|
-
x = index % 2 * (self.width / COLUMN_MAX)
|
81
|
-
y = index / 2 * 32
|
82
|
-
off = index == @index ? 2 : 0
|
83
|
-
rect = Rect.new(x + 32, y, self.width / COLUMN_MAX - 64, 32)
|
84
|
-
self.contents.draw_text(rect, item.name, 1)
|
85
|
-
|
86
|
-
bitmap = RPG::Cache.icon(item.icon_name)
|
87
|
-
self.contents.blt(x + off, y + off, bitmap, Rect.new(off, off, 32 - off * 2, 32 - off * 2), self.contents.font.color.alpha)
|
88
|
-
end
|
89
|
-
#--------------------------------------------------------------------------
|
90
|
-
# * Help Text Update
|
91
|
-
#--------------------------------------------------------------------------
|
92
|
-
def update_help
|
93
|
-
self.contents.clear if self.contents
|
94
|
-
(0...@item_max).each { |i| draw_item(i) }
|
95
|
-
@help_window.set_text(self.item == nil ? tr("No item selected.") : self.item.description, 1)
|
96
|
-
end
|
97
|
-
#--------------------------------------------------------------------------
|
98
|
-
# * Update
|
99
|
-
#--------------------------------------------------------------------------
|
100
|
-
def update
|
101
|
-
if $game_system.map_interpreter.running?
|
102
|
-
was_active = self.active
|
103
|
-
self.active = false
|
104
|
-
super
|
105
|
-
self.active = was_active
|
106
|
-
return
|
107
|
-
end
|
108
|
-
super
|
109
|
-
|
110
|
-
# Handle fade-in effect
|
111
|
-
if @fade_in
|
112
|
-
if Input.trigger?(Input::MENU)
|
113
|
-
@fade_in = false
|
114
|
-
@fade_out = true
|
115
|
-
else
|
116
|
-
self.opacity += 48
|
117
|
-
self.contents_opacity += 48
|
118
|
-
@help_window.opacity += 48
|
119
|
-
@help_window.contents_opacity += 48
|
120
|
-
if self.contents_opacity == 255
|
121
|
-
@fade_in = false
|
122
|
-
end
|
123
|
-
return
|
124
|
-
end
|
125
|
-
end
|
126
|
-
|
127
|
-
# Handle fade-out effect
|
128
|
-
if @fade_out
|
129
|
-
self.opacity -= 48
|
130
|
-
self.contents_opacity -= 48
|
131
|
-
@help_window.opacity -= 48
|
132
|
-
@help_window.contents_opacity -= 48
|
133
|
-
if self.contents_opacity == 0
|
134
|
-
@fade_out = false
|
135
|
-
self.visible = false
|
136
|
-
self.active = false
|
137
|
-
@help_window.visible = false
|
138
|
-
end
|
139
|
-
return
|
140
|
-
end
|
141
|
-
|
142
|
-
# Don't do anything if not active
|
143
|
-
if !self.active
|
144
|
-
return
|
145
|
-
end
|
146
|
-
|
147
|
-
# Select menu item
|
148
|
-
if Input.trigger?(Input::ACTION)
|
149
|
-
if @item_max == 0
|
150
|
-
$game_system.se_play($data_system.buzzer_se)
|
151
|
-
return
|
152
|
-
end
|
153
|
-
|
154
|
-
# Run common event of item if valid
|
155
|
-
item = @data[@index]
|
156
|
-
if item.common_event_id > 0
|
157
|
-
$game_temp.common_event_id = item.common_event_id
|
158
|
-
$game_system.se_play($data_system.decision_se)
|
159
|
-
return
|
160
|
-
end
|
161
|
-
|
162
|
-
# Select or combine items
|
163
|
-
item_a = $game_variables[1]
|
164
|
-
item_b = @data[@index].id
|
165
|
-
if item_a == item_b
|
166
|
-
$game_variables[1] = 0
|
167
|
-
$game_system.se_play($data_system.cancel_se)
|
168
|
-
else
|
169
|
-
$game_system.se_play($data_system.decision_se)
|
170
|
-
if item_a == 0
|
171
|
-
$game_variables[1] = item_b
|
172
|
-
draw_item(@index)
|
173
|
-
else
|
174
|
-
# Draw both as active
|
175
|
-
$game_variables[1] = item_b
|
176
|
-
draw_item(@index)
|
177
|
-
# Combine items
|
178
|
-
$game_variables[1] = 0
|
179
|
-
$game_variables[2] = Item.combine(item_a, item_b)
|
180
|
-
$game_switches[1] = true
|
181
|
-
end
|
182
|
-
end
|
183
|
-
end
|
184
|
-
|
185
|
-
# Close menu
|
186
|
-
if Input.trigger?(Input::CANCEL) ||
|
187
|
-
Input.trigger?(Input::MENU) ||
|
188
|
-
Input.trigger?(Input::ITEMS)
|
189
|
-
unless Input.trigger?(Input::MENU)
|
190
|
-
$game_system.se_play($data_system.cancel_se)
|
191
|
-
end
|
192
|
-
@fade_out = true
|
193
|
-
return
|
194
|
-
end
|
195
|
-
end
|
196
|
-
#--------------------------------------------------------------------------
|
197
|
-
# * Open
|
198
|
-
#--------------------------------------------------------------------------
|
199
|
-
def open
|
200
|
-
update_help
|
201
|
-
refresh
|
202
|
-
|
203
|
-
# Search for selected item and auto-select
|
204
|
-
if $game_variables[1] > 0
|
205
|
-
@data.each_with_index do |item, i|
|
206
|
-
if $game_variables[1] == item.id
|
207
|
-
self.index = i
|
208
|
-
break
|
209
|
-
end
|
210
|
-
end
|
211
|
-
end
|
212
|
-
|
213
|
-
self.opacity = 0
|
214
|
-
self.contents_opacity = 0
|
215
|
-
self.visible = true
|
216
|
-
@help_window.opacity = 0
|
217
|
-
@help_window.contents_opacity = 0
|
218
|
-
@help_window.visible = true
|
219
|
-
self.active = true
|
220
|
-
@fade_in = true
|
221
|
-
end
|
222
|
-
#--------------------------------------------------------------------------
|
223
|
-
# * Dispose
|
224
|
-
#--------------------------------------------------------------------------
|
225
|
-
def dispose
|
226
|
-
super
|
227
|
-
@help_window.dispose
|
228
|
-
end
|
229
|
-
end
|
data/Scripts/Window_MainMenu.rb
DELETED
@@ -1,150 +0,0 @@
|
|
1
|
-
# The main menu window
|
2
|
-
class Window_MainMenu < Window_Selectable
|
3
|
-
def initialize
|
4
|
-
super(16, 16, 608, 64)
|
5
|
-
|
6
|
-
# Set up menu options
|
7
|
-
@commands = Array.new
|
8
|
-
@commands << 'Travel'
|
9
|
-
@commands << 'Notes'
|
10
|
-
@commands << 'Settings'
|
11
|
-
@item_max = @commands.size
|
12
|
-
@column_max = @item_max
|
13
|
-
|
14
|
-
# Make invisible by default
|
15
|
-
self.visible = false
|
16
|
-
self.active = false
|
17
|
-
self.back_opacity = 230
|
18
|
-
@fade_in = false
|
19
|
-
@fade_out = false
|
20
|
-
|
21
|
-
# Render menu
|
22
|
-
self.contents = Bitmap.new(width - 32, 32)
|
23
|
-
Language.register_text_sprite(self.class.name + "_contents", self.contents)
|
24
|
-
for i in 0...@item_max
|
25
|
-
draw_item(i, normal_color)
|
26
|
-
end
|
27
|
-
self.z = 9998
|
28
|
-
end
|
29
|
-
#--------------------------------------------------------------------------
|
30
|
-
# * Dispose
|
31
|
-
#--------------------------------------------------------------------------
|
32
|
-
def dispose
|
33
|
-
# Dispose of windows
|
34
|
-
super
|
35
|
-
end
|
36
|
-
#--------------------------------------------------------------------------
|
37
|
-
# * Draw Item
|
38
|
-
# index : item number
|
39
|
-
# color : text color
|
40
|
-
#--------------------------------------------------------------------------
|
41
|
-
def draw_item(index, color)
|
42
|
-
# Set color
|
43
|
-
self.contents.font.color = color
|
44
|
-
|
45
|
-
# Get width of text and cap
|
46
|
-
w = self.width / @item_max
|
47
|
-
|
48
|
-
# Update item
|
49
|
-
rect = Rect.new(w * index, 0, w - 32, 32)
|
50
|
-
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
51
|
-
self.contents.draw_text(rect, tr(@commands[index]), 1)
|
52
|
-
end
|
53
|
-
#--------------------------------------------------------------------------
|
54
|
-
# * Disable Item
|
55
|
-
# index : item number
|
56
|
-
#--------------------------------------------------------------------------
|
57
|
-
def disable_item(index)
|
58
|
-
draw_item(index, disabled_color)
|
59
|
-
end
|
60
|
-
|
61
|
-
# Open/show the menu
|
62
|
-
def open
|
63
|
-
# redraw in case language has been updated
|
64
|
-
for i in 0...@item_max
|
65
|
-
draw_item(i, normal_color)
|
66
|
-
end
|
67
|
-
self.opacity = 0
|
68
|
-
self.contents_opacity = 0
|
69
|
-
self.visible = true
|
70
|
-
@fade_in = true
|
71
|
-
self.index = 0
|
72
|
-
self.active = true
|
73
|
-
end
|
74
|
-
|
75
|
-
# Update
|
76
|
-
def update
|
77
|
-
super
|
78
|
-
|
79
|
-
# Handle fade-in effect
|
80
|
-
if @fade_in
|
81
|
-
if Input.trigger?(Input::ITEMS)
|
82
|
-
@fade_in = false
|
83
|
-
@fade_out = true
|
84
|
-
else
|
85
|
-
self.opacity += 48
|
86
|
-
self.contents_opacity += 48
|
87
|
-
if self.contents_opacity == 255
|
88
|
-
@fade_in = false
|
89
|
-
end
|
90
|
-
return
|
91
|
-
end
|
92
|
-
end
|
93
|
-
|
94
|
-
# Handle fade-out effect
|
95
|
-
if @fade_out
|
96
|
-
self.opacity -= 48
|
97
|
-
self.contents_opacity -= 48
|
98
|
-
if self.contents_opacity == 0
|
99
|
-
@fade_out = false
|
100
|
-
self.visible = false
|
101
|
-
self.active = false
|
102
|
-
end
|
103
|
-
return
|
104
|
-
end
|
105
|
-
|
106
|
-
# Don't do anything if not active
|
107
|
-
if !self.active || $game_system.map_interpreter.running?
|
108
|
-
return
|
109
|
-
end
|
110
|
-
|
111
|
-
|
112
|
-
# Cancel menu
|
113
|
-
if Input.trigger?(Input::CANCEL) ||
|
114
|
-
Input.trigger?(Input::MENU) ||
|
115
|
-
Input.trigger?(Input::ITEMS)
|
116
|
-
unless Input.trigger?(Input::ITEMS)
|
117
|
-
$game_system.se_play($data_system.cancel_se)
|
118
|
-
end
|
119
|
-
@fade_out = true
|
120
|
-
return
|
121
|
-
end
|
122
|
-
|
123
|
-
# Select menu item
|
124
|
-
if Input.trigger?(Input::ACTION)
|
125
|
-
self.active = false
|
126
|
-
self.opacity = 127
|
127
|
-
case @index
|
128
|
-
when 0
|
129
|
-
if $game_fasttravel.enabled?
|
130
|
-
$game_system.se_play($data_system.decision_se)
|
131
|
-
$game_temp.travel_menu_calling = true
|
132
|
-
@fade_out = true
|
133
|
-
else
|
134
|
-
$game_system.se_play($data_system.buzzer_se)
|
135
|
-
$game_temp.message_ed_text = tr("You cannot fast travel right now.")
|
136
|
-
$game_temp.message_proc = Proc.new { self.active = true; self.opacity = 255 }
|
137
|
-
end
|
138
|
-
when 1
|
139
|
-
$game_temp.common_event_id = 15
|
140
|
-
@fade_out = true
|
141
|
-
else
|
142
|
-
$game_system.se_play($data_system.decision_se)
|
143
|
-
$game_temp.window_settings_calling = true
|
144
|
-
@fade_out = true
|
145
|
-
end
|
146
|
-
return
|
147
|
-
end
|
148
|
-
|
149
|
-
end
|
150
|
-
end
|
@@ -1,48 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_MenuStatus
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays party member status on the menu screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_MenuStatus < Window_Selectable
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
|
-
super(0, 0, 480, 480)
|
13
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
-
refresh
|
15
|
-
self.active = false
|
16
|
-
self.index = -1
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
@item_max = $game_party.actors.size
|
24
|
-
for i in 0...$game_party.actors.size
|
25
|
-
x = 64
|
26
|
-
y = i * 116
|
27
|
-
actor = $game_party.actors[i]
|
28
|
-
draw_actor_graphic(actor, x - 40, y + 80)
|
29
|
-
draw_actor_name(actor, x, y)
|
30
|
-
draw_actor_class(actor, x + 144, y)
|
31
|
-
draw_actor_level(actor, x, y + 32)
|
32
|
-
draw_actor_state(actor, x + 90, y + 32)
|
33
|
-
draw_actor_exp(actor, x, y + 64)
|
34
|
-
draw_actor_hp(actor, x + 236, y + 32)
|
35
|
-
draw_actor_sp(actor, x + 236, y + 64)
|
36
|
-
end
|
37
|
-
end
|
38
|
-
#--------------------------------------------------------------------------
|
39
|
-
# * Cursor Rectangle Update
|
40
|
-
#--------------------------------------------------------------------------
|
41
|
-
def update_cursor_rect
|
42
|
-
if @index < 0
|
43
|
-
self.cursor_rect.empty
|
44
|
-
else
|
45
|
-
self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
|
46
|
-
end
|
47
|
-
end
|
48
|
-
end
|