rmxp_extractor 1.8 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +40 -40
  5. data/LICENSE.txt +21 -21
  6. data/README.md +37 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,307 +0,0 @@
1
- #==============================================================================
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- # ** Interpreter (part 6)
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- #------------------------------------------------------------------------------
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- # This interpreter runs event commands. This class is used within the
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- # Game_System class and the Game_Event class.
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- #==============================================================================
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-
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- class Interpreter
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- #--------------------------------------------------------------------------
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- # * Battle Processing
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- #--------------------------------------------------------------------------
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- def command_301
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- # If not invalid troops
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- if $data_troops[@parameters[0]] != nil
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- # Set battle abort flag
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- $game_temp.battle_abort = true
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- # Set battle calling flag
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- $game_temp.battle_calling = true
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- $game_temp.battle_troop_id = @parameters[0]
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- $game_temp.battle_can_escape = @parameters[1]
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- $game_temp.battle_can_lose = @parameters[2]
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- # Set callback
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- current_indent = @list[@index].indent
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- $game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
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- end
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- # Advance index
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- @index += 1
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- # End
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- return false
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- end
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- #--------------------------------------------------------------------------
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- # * If Win
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- #--------------------------------------------------------------------------
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- def command_601
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- # When battle results = win
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- if @branch[@list[@index].indent] == 0
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- # Delete branch data
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- @branch.delete(@list[@index].indent)
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- # Continue
40
- return true
41
- end
42
- # If it doesn't meet conditions: command skip
43
- return command_skip
44
- end
45
- #--------------------------------------------------------------------------
46
- # * If Escape
47
- #--------------------------------------------------------------------------
48
- def command_602
49
- # If battle results = escape
50
- if @branch[@list[@index].indent] == 1
51
- # Delete branch data
52
- @branch.delete(@list[@index].indent)
53
- # Continue
54
- return true
55
- end
56
- # If it doesn't meet conditions: command skip
57
- return command_skip
58
- end
59
- #--------------------------------------------------------------------------
60
- # * If Lose
61
- #--------------------------------------------------------------------------
62
- def command_603
63
- # If battle results = lose
64
- if @branch[@list[@index].indent] == 2
65
- # Delete branch data
66
- @branch.delete(@list[@index].indent)
67
- # Continue
68
- return true
69
- end
70
- # If it doesn't meet conditions: command skip
71
- return command_skip
72
- end
73
- #--------------------------------------------------------------------------
74
- # * Shop Processing
75
- #--------------------------------------------------------------------------
76
- def command_302
77
- # Set battle abort flag
78
- $game_temp.battle_abort = true
79
- # Set shop calling flag
80
- $game_temp.shop_calling = true
81
- # Set goods list on new item
82
- $game_temp.shop_goods = [@parameters]
83
- # Loop
84
- loop do
85
- # Advance index
86
- @index += 1
87
- # If next event command has shop on second line or after
88
- if @list[@index].code == 605
89
- # Add goods list to new item
90
- $game_temp.shop_goods.push(@list[@index].parameters)
91
- # If event command does not have shop on second line or after
92
- else
93
- # End
94
- return false
95
- end
96
- end
97
- end
98
- #--------------------------------------------------------------------------
99
- # * Name Input Processing
100
- #--------------------------------------------------------------------------
101
- def command_303
102
- # If not invalid actors
103
- if $data_actors[@parameters[0]] != nil
104
- # Set battle abort flag
105
- $game_temp.battle_abort = true
106
- # Set name input calling flag
107
- $game_temp.name_calling = true
108
- end
109
- # Advance index
110
- @index += 1
111
- # End
112
- return false
113
- end
114
- #--------------------------------------------------------------------------
115
- # * Change HP
116
- #--------------------------------------------------------------------------
117
- def command_311
118
- # Get operate value
119
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
120
- # Process with iterator
121
- iterate_actor(@parameters[0]) do |actor|
122
- # If HP are not 0
123
- if actor.hp > 0
124
- # Change HP (if death is not permitted, make HP 1)
125
- if @parameters[4] == false and actor.hp + value <= 0
126
- actor.hp = 1
127
- else
128
- actor.hp += value
129
- end
130
- end
131
- end
132
- # Determine game over
133
- $game_temp.gameover = $game_party.all_dead?
134
- # Continue
135
- return true
136
- end
137
- #--------------------------------------------------------------------------
138
- # * Change SP
139
- #--------------------------------------------------------------------------
140
- def command_312
141
- # Get operate value
142
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
143
- # Process with iterator
144
- iterate_actor(@parameters[0]) do |actor|
145
- # Change actor SP
146
- actor.sp += value
147
- end
148
- # Continue
149
- return true
150
- end
151
- #--------------------------------------------------------------------------
152
- # * Change State
153
- #--------------------------------------------------------------------------
154
- def command_313
155
- # Process with iterator
156
- iterate_actor(@parameters[0]) do |actor|
157
- # Change state
158
- if @parameters[1] == 0
159
- actor.add_state(@parameters[2])
160
- else
161
- actor.remove_state(@parameters[2])
162
- end
163
- end
164
- # Continue
165
- return true
166
- end
167
- #--------------------------------------------------------------------------
168
- # * Recover All
169
- #--------------------------------------------------------------------------
170
- def command_314
171
- # Process with iterator
172
- iterate_actor(@parameters[0]) do |actor|
173
- # Recover all for actor
174
- actor.recover_all
175
- end
176
- # Continue
177
- return true
178
- end
179
- #--------------------------------------------------------------------------
180
- # * Change EXP
181
- #--------------------------------------------------------------------------
182
- def command_315
183
- # Get operate value
184
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
185
- # Process with iterator
186
- iterate_actor(@parameters[0]) do |actor|
187
- # Change actor EXP
188
- actor.exp += value
189
- end
190
- # Continue
191
- return true
192
- end
193
- #--------------------------------------------------------------------------
194
- # * Change Level
195
- #--------------------------------------------------------------------------
196
- def command_316
197
- # Get operate value
198
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
199
- # Process with iterator
200
- iterate_actor(@parameters[0]) do |actor|
201
- # Change actor level
202
- actor.level += value
203
- end
204
- # Continue
205
- return true
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Change Parameters
209
- #--------------------------------------------------------------------------
210
- def command_317
211
- # Get operate value
212
- value = operate_value(@parameters[2], @parameters[3], @parameters[4])
213
- # Get actor
214
- actor = $game_actors[@parameters[0]]
215
- # Change parameters
216
- if actor != nil
217
- case @parameters[1]
218
- when 0 # MaxHP
219
- actor.maxhp += value
220
- when 1 # MaxSP
221
- actor.maxsp += value
222
- when 2 # strength
223
- actor.str += value
224
- when 3 # dexterity
225
- actor.dex += value
226
- when 4 # agility
227
- actor.agi += value
228
- when 5 # intelligence
229
- actor.int += value
230
- end
231
- end
232
- # Continue
233
- return true
234
- end
235
- #--------------------------------------------------------------------------
236
- # * Change Skills
237
- #--------------------------------------------------------------------------
238
- def command_318
239
- # Get actor
240
- actor = $game_actors[@parameters[0]]
241
- # Change skill
242
- if actor != nil
243
- if @parameters[1] == 0
244
- actor.learn_skill(@parameters[2])
245
- else
246
- actor.forget_skill(@parameters[2])
247
- end
248
- end
249
- # Continue
250
- return true
251
- end
252
- #--------------------------------------------------------------------------
253
- # * Change Equipment
254
- #--------------------------------------------------------------------------
255
- def command_319
256
- # Get actor
257
- actor = $game_actors[@parameters[0]]
258
- # Change Equipment
259
- if actor != nil
260
- actor.equip(@parameters[1], @parameters[2])
261
- end
262
- # Continue
263
- return true
264
- end
265
- #--------------------------------------------------------------------------
266
- # * Change Actor Name
267
- #--------------------------------------------------------------------------
268
- def command_320
269
- # Get actor
270
- actor = $game_actors[@parameters[0]]
271
- # Change name
272
- if actor != nil
273
- actor.name = @parameters[1]
274
- end
275
- # Continue
276
- return true
277
- end
278
- #--------------------------------------------------------------------------
279
- # * Change Actor Class
280
- #--------------------------------------------------------------------------
281
- def command_321
282
- # Get actor
283
- actor = $game_actors[@parameters[0]]
284
- # Change class
285
- if actor != nil
286
- actor.class_id = @parameters[1]
287
- end
288
- # Continue
289
- return true
290
- end
291
- #--------------------------------------------------------------------------
292
- # * Change Actor Graphic
293
- #--------------------------------------------------------------------------
294
- def command_322
295
- # Get actor
296
- actor = $game_actors[@parameters[0]]
297
- # Change graphic
298
- if actor != nil
299
- actor.set_graphic(@parameters[1], @parameters[2],
300
- @parameters[3], @parameters[4])
301
- end
302
- # Refresh player
303
- $game_player.refresh
304
- # Continue
305
- return true
306
- end
307
- end
@@ -1,282 +0,0 @@
1
- #==============================================================================
2
- # ** Interpreter (part 7)
3
- #------------------------------------------------------------------------------
4
- # This interpreter runs event commands. This class is used within the
5
- # Game_System class and the Game_Event class.
6
- #==============================================================================
7
-
8
- class Interpreter
9
- #--------------------------------------------------------------------------
10
- # * Change Enemy HP
11
- #--------------------------------------------------------------------------
12
- def command_331
13
- # Get operate value
14
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
15
- # Process with iterator
16
- iterate_enemy(@parameters[0]) do |enemy|
17
- # If HP is not 0
18
- if enemy.hp > 0
19
- # Change HP (if death is not permitted then change HP to 1)
20
- if @parameters[4] == false and enemy.hp + value <= 0
21
- enemy.hp = 1
22
- else
23
- enemy.hp += value
24
- end
25
- end
26
- end
27
- # Continue
28
- return true
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Change Enemy SP
32
- #--------------------------------------------------------------------------
33
- def command_332
34
- # Get operate value
35
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
36
- # Process with iterator
37
- iterate_enemy(@parameters[0]) do |enemy|
38
- # Change SP
39
- enemy.sp += value
40
- end
41
- # Continue
42
- return true
43
- end
44
- #--------------------------------------------------------------------------
45
- # * Change Enemy State
46
- #--------------------------------------------------------------------------
47
- def command_333
48
- # Process with iterator
49
- iterate_enemy(@parameters[0]) do |enemy|
50
- # If [regard HP 0] state option is valid
51
- if $data_states[@parameters[2]].zero_hp
52
- # Clear immortal flag
53
- enemy.immortal = false
54
- end
55
- # Change
56
- if @parameters[1] == 0
57
- enemy.add_state(@parameters[2])
58
- else
59
- enemy.remove_state(@parameters[2])
60
- end
61
- end
62
- # Continue
63
- return true
64
- end
65
- #--------------------------------------------------------------------------
66
- # * Enemy Recover All
67
- #--------------------------------------------------------------------------
68
- def command_334
69
- # Process with iterator
70
- iterate_enemy(@parameters[0]) do |enemy|
71
- # Recover all
72
- enemy.recover_all
73
- end
74
- # Continue
75
- return true
76
- end
77
- #--------------------------------------------------------------------------
78
- # * Enemy Appearance
79
- #--------------------------------------------------------------------------
80
- def command_335
81
- # Get enemy
82
- enemy = $game_troop.enemies[@parameters[0]]
83
- # Clear hidden flag
84
- if enemy != nil
85
- enemy.hidden = false
86
- end
87
- # Continue
88
- return true
89
- end
90
- #--------------------------------------------------------------------------
91
- # * Enemy Transform
92
- #--------------------------------------------------------------------------
93
- def command_336
94
- # Get enemy
95
- enemy = $game_troop.enemies[@parameters[0]]
96
- # Transform processing
97
- if enemy != nil
98
- enemy.transform(@parameters[1])
99
- end
100
- # Continue
101
- return true
102
- end
103
- #--------------------------------------------------------------------------
104
- # * Show Battle Animation
105
- #--------------------------------------------------------------------------
106
- def command_337
107
- # Process with iterator
108
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
109
- # If battler exists
110
- if battler.exist?
111
- # Set animation ID
112
- battler.animation_id = @parameters[2]
113
- end
114
- end
115
- # Continue
116
- return true
117
- end
118
- #--------------------------------------------------------------------------
119
- # * Deal Damage
120
- #--------------------------------------------------------------------------
121
- def command_338
122
- # Get operate value
123
- value = operate_value(0, @parameters[2], @parameters[3])
124
- # Process with iterator
125
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
126
- # If battler exists
127
- if battler.exist?
128
- # Change HP
129
- battler.hp -= value
130
- # If in battle
131
- if $game_temp.in_battle
132
- # Set damage
133
- battler.damage = value
134
- battler.damage_pop = true
135
- end
136
- end
137
- end
138
- # Continue
139
- return true
140
- end
141
- #--------------------------------------------------------------------------
142
- # * Force Action
143
- #--------------------------------------------------------------------------
144
- def command_339
145
- # Ignore if not in battle
146
- unless $game_temp.in_battle
147
- return true
148
- end
149
- # Ignore if number of turns = 0
150
- if $game_temp.battle_turn == 0
151
- return true
152
- end
153
- # Process with iterator (For convenience, this process won't be repeated)
154
- iterate_battler(@parameters[0], @parameters[1]) do |battler|
155
- # If battler exists
156
- if battler.exist?
157
- # Set action
158
- battler.current_action.kind = @parameters[2]
159
- if battler.current_action.kind == 0
160
- battler.current_action.basic = @parameters[3]
161
- else
162
- battler.current_action.skill_id = @parameters[3]
163
- end
164
- # Set action target
165
- if @parameters[4] == -2
166
- if battler.is_a?(Game_Enemy)
167
- battler.current_action.decide_last_target_for_enemy
168
- else
169
- battler.current_action.decide_last_target_for_actor
170
- end
171
- elsif @parameters[4] == -1
172
- if battler.is_a?(Game_Enemy)
173
- battler.current_action.decide_random_target_for_enemy
174
- else
175
- battler.current_action.decide_random_target_for_actor
176
- end
177
- elsif @parameters[4] >= 0
178
- battler.current_action.target_index = @parameters[4]
179
- end
180
- # Set force flag
181
- battler.current_action.forcing = true
182
- # If action is valid and [run now]
183
- if battler.current_action.valid? and @parameters[5] == 1
184
- # Set battler being forced into action
185
- $game_temp.forcing_battler = battler
186
- # Advance index
187
- @index += 1
188
- # End
189
- return false
190
- end
191
- end
192
- end
193
- # Continue
194
- return true
195
- end
196
- #--------------------------------------------------------------------------
197
- # * Abort Battle
198
- #--------------------------------------------------------------------------
199
- def command_340
200
- # Set battle abort flag
201
- $game_temp.battle_abort = true
202
- # Advance index
203
- @index += 1
204
- # End
205
- return false
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Call Menu Screen
209
- #--------------------------------------------------------------------------
210
- def command_351
211
- # Set battle abort flag
212
- $game_temp.battle_abort = true
213
- # Set menu calling flag
214
- $game_temp.menu_calling = true
215
- # Advance index
216
- @index += 1
217
- # End
218
- return false
219
- end
220
- #--------------------------------------------------------------------------
221
- # * Call Save Screen
222
- #--------------------------------------------------------------------------
223
- def command_352
224
- # Set battle abort flag
225
- $game_temp.battle_abort = true
226
- # Set save calling flag
227
- $game_temp.save_calling = true
228
- # Advance index
229
- @index += 1
230
- # End
231
- return false
232
- end
233
- #--------------------------------------------------------------------------
234
- # * Game Over
235
- #--------------------------------------------------------------------------
236
- def command_353
237
- # Set game over flag
238
- $game_temp.gameover = true
239
- # End
240
- return false
241
- end
242
- #--------------------------------------------------------------------------
243
- # * Return to Title Screen
244
- #--------------------------------------------------------------------------
245
- def command_354
246
- # Set return to title screen flag
247
- $game_temp.to_title = true
248
- # End
249
- return false
250
- end
251
- #--------------------------------------------------------------------------
252
- # * Script
253
- #--------------------------------------------------------------------------
254
- def command_355
255
- # Set first line to script
256
- script = @list[@index].parameters[0] + "\n"
257
- # Loop
258
- loop do
259
- # If next event command is second line of script or after
260
- if @list[@index+1].code == 655
261
- # Add second line or after to script
262
- script += @list[@index+1].parameters[0] + "\n"
263
- # If event command is not second line or after
264
- else
265
- # Abort loop
266
- break
267
- end
268
- # Advance index
269
- @index += 1
270
- end
271
- # Evaluation
272
- #result = eval(script)
273
- # If return value is false
274
- #if result == false
275
- # # End
276
- # return false
277
- #end
278
- # Continue
279
- eval(script)
280
- return true
281
- end
282
- end
data/Scripts/Main.rb DELETED
@@ -1,50 +0,0 @@
1
- #==============================================================================
2
- # ** Main
3
- #------------------------------------------------------------------------------
4
- # After defining each class, actual processing begins here.
5
- #==============================================================================
6
-
7
- at_exit do
8
- Wallpaper.reset
9
- save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
10
- end
11
-
12
- begin
13
- $console = Graphics.fullscreen
14
- Graphics.frame_rate = 60
15
- Font.default_size = 20
16
-
17
- # Load persistent data
18
- Persistent.load
19
-
20
- # Prepare for transition
21
- Graphics.freeze
22
- $demo = false
23
- $GDC = false
24
- # Make scene object (title screen)
25
- $scene = Scene_Title.new
26
- Oneshot.allow_exit false
27
- Oneshot.exiting false
28
-
29
- # x = Oneshot.textinput("Foo Bar")
30
- # print("#{x}")
31
-
32
- # Call main method as long as $scene is effective
33
- while $scene != nil
34
- $scene.main
35
- end
36
- # Fade out
37
- Oneshot.exiting true
38
- Graphics.transition(20)
39
-
40
- if Journal.active?
41
- Journal.set ''
42
- end
43
-
44
- Oneshot.allow_exit true
45
- rescue Errno::ENOENT
46
- # Supplement Errno::ENOENT exception
47
- # If unable to open file, display message and end
48
- filename = $!.message.sub("No such file or directory - ", "")
49
- print("Unable to find file #{filename}.")
50
- end