rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Game_Player.rb
DELETED
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#==============================================================================
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# ** Game_Player
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#------------------------------------------------------------------------------
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# This class handles the player. Its functions include event starting
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# determinants and map scrolling. Refer to "$game_player" for the one
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# instance of this class.
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#==============================================================================
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class Game_Player < Game_Character
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attr_reader :move_speed
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#--------------------------------------------------------------------------
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# * Invariables
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#--------------------------------------------------------------------------
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CENTER_X = (320 - 16) * 4 # Center screen x-coordinate * 4
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CENTER_Y = (240 - 16) * 4 # Center screen y-coordinate * 4
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#--------------------------------------------------------------------------
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# * Passable Determinants
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# x : x-coordinate
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# y : y-coordinate
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# d : direction (0,2,4,6,8)
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# * 0 = Determines if all directions are impassable (for jumping)
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#--------------------------------------------------------------------------
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def passable?(x, y, d)
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# Get new coordinates
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new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
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new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
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# If coordinates are outside of map
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unless $game_map.valid?(new_x, new_y)
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# Impassable
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return false
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end
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# If debug mode is ON and ctrl key was pressed
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#if $debug and Input.press?(Input::CTRL)
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# # Passable
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# return true
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#end
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super
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end
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#--------------------------------------------------------------------------
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# * Set Map Display Position to Center of Screen
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#--------------------------------------------------------------------------
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def center(x, y)
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if $game_switches[98] == true
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max_x = ($game_map.width - 20) * 128
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max_y = ($game_map.height - 15) * 128
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$game_map.display_x = [0, [x * 128 - CENTER_X, max_x].min].max
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$game_map.display_y = [0, [y * 128 - CENTER_Y, max_y].min].max
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else
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$game_map.display_x = x * 128 - CENTER_X
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$game_map.display_y = y * 128 - CENTER_Y
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end
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end
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#--------------------------------------------------------------------------
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# * Move to Designated Position
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# x : x-coordinate
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# y : y-coordinate
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#--------------------------------------------------------------------------
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def moveto(x, y)
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super
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# Centering
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|
-
if !$game_switches[100]
|
63
|
-
center(x, y)
|
64
|
-
end
|
65
|
-
end
|
66
|
-
#--------------------------------------------------------------------------
|
67
|
-
# * Increaase Steps
|
68
|
-
#--------------------------------------------------------------------------
|
69
|
-
def increase_steps
|
70
|
-
super
|
71
|
-
# If move route is not forcing
|
72
|
-
unless @move_route_forcing
|
73
|
-
# Increase steps
|
74
|
-
$game_party.increase_steps
|
75
|
-
# Number of steps are an even number
|
76
|
-
if $game_party.steps % 2 == 0
|
77
|
-
# Slip damage check
|
78
|
-
$game_party.check_map_slip_damage
|
79
|
-
end
|
80
|
-
end
|
81
|
-
end
|
82
|
-
#--------------------------------------------------------------------------
|
83
|
-
# * Refresh
|
84
|
-
#--------------------------------------------------------------------------
|
85
|
-
def refresh
|
86
|
-
# If party members = 0
|
87
|
-
if $game_party.actors.size == 0
|
88
|
-
# Clear character file name and hue
|
89
|
-
@character_name = ""
|
90
|
-
@character_hue = 0
|
91
|
-
# End method
|
92
|
-
return
|
93
|
-
end
|
94
|
-
# Get lead actor
|
95
|
-
actor = $game_party.actors[0]
|
96
|
-
# Set character file name and hue
|
97
|
-
@character_name = actor.character_name
|
98
|
-
@character_hue = actor.character_hue
|
99
|
-
# Initialize opacity level and blending method
|
100
|
-
@opacity = 255
|
101
|
-
@blend_type = 0
|
102
|
-
end
|
103
|
-
#--------------------------------------------------------------------------
|
104
|
-
# * Same Position Starting Determinant
|
105
|
-
#--------------------------------------------------------------------------
|
106
|
-
def check_event_trigger_here(triggers)
|
107
|
-
result = false
|
108
|
-
# If event is running
|
109
|
-
if $game_system.map_interpreter.running?
|
110
|
-
return result
|
111
|
-
end
|
112
|
-
# All event loops
|
113
|
-
for event in $game_map.events.values
|
114
|
-
# If event coordinates and triggers are consistent
|
115
|
-
if event.x == @x and event.y == @y and triggers.include?(event.trigger)
|
116
|
-
# If starting determinant is same position event (other than jumping)
|
117
|
-
if not event.jumping? and event.over_trigger?
|
118
|
-
event.start
|
119
|
-
result = true
|
120
|
-
end
|
121
|
-
end
|
122
|
-
end
|
123
|
-
return result
|
124
|
-
end
|
125
|
-
#--------------------------------------------------------------------------
|
126
|
-
# * Front Envent Starting Determinant
|
127
|
-
#--------------------------------------------------------------------------
|
128
|
-
def check_event_trigger_there(triggers)
|
129
|
-
result = false
|
130
|
-
# If event is running
|
131
|
-
if $game_system.map_interpreter.running?
|
132
|
-
return result
|
133
|
-
end
|
134
|
-
# Calculate front event coordinates
|
135
|
-
new_x = @x + (@direction == 6 ? 1 : @direction == 4 ? -1 : 0)
|
136
|
-
new_y = @y + (@direction == 2 ? 1 : @direction == 8 ? -1 : 0)
|
137
|
-
# All event loops
|
138
|
-
for event in $game_map.events.values
|
139
|
-
# If event coordinates and triggers are consistent
|
140
|
-
if event.intersects?(new_x, new_y) && triggers.include?(event.trigger)
|
141
|
-
# If starting determinant is front event (other than jumping)
|
142
|
-
if not event.jumping? and not event.over_trigger?
|
143
|
-
event.start
|
144
|
-
result = true
|
145
|
-
end
|
146
|
-
end
|
147
|
-
end
|
148
|
-
return result
|
149
|
-
end
|
150
|
-
#--------------------------------------------------------------------------
|
151
|
-
# * Touch Event Starting Determinant
|
152
|
-
#--------------------------------------------------------------------------
|
153
|
-
def check_event_trigger_touch(x, y)
|
154
|
-
result = false
|
155
|
-
# If event is running
|
156
|
-
if $game_system.map_interpreter.running?
|
157
|
-
return result
|
158
|
-
end
|
159
|
-
# All event loops
|
160
|
-
for event in $game_map.events.values
|
161
|
-
# If event coordinates and triggers are consistent
|
162
|
-
if event.x == x and event.y == y and [1,2].include?(event.trigger)
|
163
|
-
# If starting determinant is front event (other than jumping)
|
164
|
-
if not event.jumping? and not event.over_trigger?
|
165
|
-
event.start
|
166
|
-
result = true
|
167
|
-
end
|
168
|
-
end
|
169
|
-
end
|
170
|
-
return result
|
171
|
-
end
|
172
|
-
#--------------------------------------------------------------------------
|
173
|
-
# * Frame Update
|
174
|
-
#--------------------------------------------------------------------------
|
175
|
-
def update
|
176
|
-
# Remember whether or not moving in local variables
|
177
|
-
last_moving = moving?
|
178
|
-
# If moving, event running, move route forcing, and message window
|
179
|
-
# display are all not occurring
|
180
|
-
unless $game_system.map_interpreter.running? or @move_route_forcing or
|
181
|
-
$game_temp.message_window_showing or $game_temp.menus_visible
|
182
|
-
# Adjust move speed
|
183
|
-
if $game_switches[251] == false
|
184
|
-
@move_speed = Input.press?(Input::RUN) ? 4 : 3
|
185
|
-
else
|
186
|
-
@move_speed = Input.press?(Input::RUN) ? 3 : 4
|
187
|
-
end
|
188
|
-
unless moving?
|
189
|
-
# Move player in the direction the directional button is being pressed
|
190
|
-
case Input.dir4
|
191
|
-
when 2
|
192
|
-
if $game_switches[112] == false
|
193
|
-
move_down
|
194
|
-
else
|
195
|
-
turn_down
|
196
|
-
end
|
197
|
-
when 4
|
198
|
-
move_left
|
199
|
-
when 6
|
200
|
-
move_right
|
201
|
-
when 8
|
202
|
-
if $game_switches[112] == false
|
203
|
-
move_up
|
204
|
-
else
|
205
|
-
turn_up
|
206
|
-
end
|
207
|
-
end
|
208
|
-
end
|
209
|
-
else
|
210
|
-
@move_speed = 2
|
211
|
-
end
|
212
|
-
# Remember coordinates in local variables
|
213
|
-
last_real_x = @real_x
|
214
|
-
last_real_y = @real_y
|
215
|
-
super
|
216
|
-
# Emit footsteps
|
217
|
-
if moving? || last_real_x != @real_x || last_real_y != @real_y
|
218
|
-
@footstep_timer += 1
|
219
|
-
if (@move_speed <= 3 && @footstep_timer >= 16) || (@move_speed >= 4 && @footstep_timer >= 12)
|
220
|
-
emit_footstep
|
221
|
-
@footstep_timer = 0
|
222
|
-
end
|
223
|
-
else
|
224
|
-
@footstep_timer = 8
|
225
|
-
end
|
226
|
-
if !$game_switches[100]
|
227
|
-
# If character moves down and is positioned lower than the center
|
228
|
-
# of the screen
|
229
|
-
if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
|
230
|
-
# Scroll map down
|
231
|
-
$game_map.scroll_down(@real_y - last_real_y)
|
232
|
-
end
|
233
|
-
# If character moves left and is positioned more let on-screen than
|
234
|
-
# center
|
235
|
-
if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
|
236
|
-
# Scroll map left
|
237
|
-
$game_map.scroll_left(last_real_x - @real_x)
|
238
|
-
end
|
239
|
-
# If character moves right and is positioned more right on-screen than
|
240
|
-
# center
|
241
|
-
if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
|
242
|
-
# Scroll map right
|
243
|
-
$game_map.scroll_right(@real_x - last_real_x)
|
244
|
-
end
|
245
|
-
# If character moves up and is positioned higher than the center
|
246
|
-
# of the screen
|
247
|
-
if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
|
248
|
-
# Scroll map up
|
249
|
-
$game_map.scroll_up(last_real_y - @real_y)
|
250
|
-
end
|
251
|
-
end
|
252
|
-
# If not moving
|
253
|
-
unless moving? or $game_temp.menus_visible
|
254
|
-
# If player was moving last time
|
255
|
-
if last_moving
|
256
|
-
# Event determinant is via touch of same position event
|
257
|
-
check_event_trigger_here([1,2])
|
258
|
-
end
|
259
|
-
# If C button was pressed
|
260
|
-
if Input.trigger?(Input::ACTION)
|
261
|
-
# Same position and front event determinant
|
262
|
-
check_event_trigger_here([0])
|
263
|
-
check_event_trigger_there([0,1,2])
|
264
|
-
end
|
265
|
-
end
|
266
|
-
end
|
267
|
-
|
268
|
-
# Footsteps
|
269
|
-
def emit_footstep
|
270
|
-
return unless $game_temp.footstep_sfx
|
271
|
-
tag = $game_map.terrain_tag(@x, @y) - 1
|
272
|
-
if tag >= 0 && tag < $game_temp.footstep_sfx.size
|
273
|
-
name = $game_temp.footstep_sfx[tag]
|
274
|
-
if name.kind_of?(Array)
|
275
|
-
name, volume = name
|
276
|
-
else
|
277
|
-
volume = 1.0
|
278
|
-
end
|
279
|
-
if FOOTSTEP_AMT.include? name
|
280
|
-
name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
|
281
|
-
end
|
282
|
-
pitch = 85 + rand(30)
|
283
|
-
vol = 70 + rand(20)
|
284
|
-
if $game_switches[112] == true
|
285
|
-
name = "wheel_squeak1"
|
286
|
-
pitch = 120 + rand(10)
|
287
|
-
if @wheel_squeak != true
|
288
|
-
pitch += 10
|
289
|
-
@wheel_squeak = true
|
290
|
-
else
|
291
|
-
@wheel_squeak = false
|
292
|
-
end
|
293
|
-
end
|
294
|
-
Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
|
295
|
-
end
|
296
|
-
emit_footsplash(@direction)
|
297
|
-
end
|
298
|
-
end
|
data/Scripts/Game_Screen.rb
DELETED
@@ -1,148 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Screen
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles screen maintenance data, such as change in color tone,
|
5
|
-
# flashing, etc. Refer to "$game_screen" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_Screen
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Public Instance Variables
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
attr_reader :tone # color tone
|
13
|
-
attr_reader :flash_color # flash color
|
14
|
-
attr_reader :shake # shake positioning
|
15
|
-
attr_reader :pictures # pictures
|
16
|
-
attr_reader :weather_type # weather type
|
17
|
-
attr_reader :weather_max # max number of weather sprites
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Object Initialization
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def initialize
|
22
|
-
@tone = Tone.new(0, 0, 0, 0)
|
23
|
-
@tone_target = Tone.new(0, 0, 0, 0)
|
24
|
-
@tone_duration = 0
|
25
|
-
@flash_color = Color.new(0, 0, 0, 0)
|
26
|
-
@flash_duration = 0
|
27
|
-
@shake_power = 0
|
28
|
-
@shake_speed = 0
|
29
|
-
@shake_duration = 0
|
30
|
-
@shake_direction = 1
|
31
|
-
@shake = 0
|
32
|
-
@pictures = [nil]
|
33
|
-
for i in 1..100
|
34
|
-
@pictures.push(Game_Picture.new(i))
|
35
|
-
end
|
36
|
-
@weather_type = 0
|
37
|
-
@weather_max = 0.0
|
38
|
-
@weather_type_target = 0
|
39
|
-
@weather_max_target = 0.0
|
40
|
-
@weather_duration = 0
|
41
|
-
end
|
42
|
-
#--------------------------------------------------------------------------
|
43
|
-
# * Start Changing Color Tone
|
44
|
-
# tone : color tone
|
45
|
-
# duration : time
|
46
|
-
#--------------------------------------------------------------------------
|
47
|
-
def start_tone_change(tone, duration)
|
48
|
-
@tone_target = tone.clone
|
49
|
-
@tone_duration = duration
|
50
|
-
if @tone_duration == 0
|
51
|
-
@tone = @tone_target.clone
|
52
|
-
end
|
53
|
-
end
|
54
|
-
#--------------------------------------------------------------------------
|
55
|
-
# * Start Flashing
|
56
|
-
# color : color
|
57
|
-
# duration : time
|
58
|
-
#--------------------------------------------------------------------------
|
59
|
-
def start_flash(color, duration)
|
60
|
-
@flash_color = color.clone
|
61
|
-
@flash_duration = duration
|
62
|
-
end
|
63
|
-
#--------------------------------------------------------------------------
|
64
|
-
# * Start Shaking
|
65
|
-
# power : strength
|
66
|
-
# speed : speed
|
67
|
-
# duration : time
|
68
|
-
#--------------------------------------------------------------------------
|
69
|
-
def start_shake(power, speed, duration)
|
70
|
-
@shake_power = power
|
71
|
-
@shake_speed = speed
|
72
|
-
@shake_duration = duration
|
73
|
-
end
|
74
|
-
#--------------------------------------------------------------------------
|
75
|
-
# * Set Weather
|
76
|
-
# type : type
|
77
|
-
# power : strength
|
78
|
-
# duration : time
|
79
|
-
#--------------------------------------------------------------------------
|
80
|
-
def weather(type, power, duration)
|
81
|
-
@weather_type_target = type
|
82
|
-
if @weather_type_target != 0
|
83
|
-
@weather_type = @weather_type_target
|
84
|
-
end
|
85
|
-
if @weather_type_target == 0
|
86
|
-
@weather_max_target = 0.0
|
87
|
-
else
|
88
|
-
@weather_max_target = (power + 1) * 4.0
|
89
|
-
end
|
90
|
-
@weather_duration = duration
|
91
|
-
if @weather_duration == 0
|
92
|
-
@weather_type = @weather_type_target
|
93
|
-
@weather_max = @weather_max_target
|
94
|
-
end
|
95
|
-
end
|
96
|
-
#--------------------------------------------------------------------------
|
97
|
-
# * Frame Update
|
98
|
-
#--------------------------------------------------------------------------
|
99
|
-
def update
|
100
|
-
if @tone_duration >= 1
|
101
|
-
d = @tone_duration
|
102
|
-
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
|
103
|
-
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
|
104
|
-
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
|
105
|
-
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
|
106
|
-
@tone_duration -= 1
|
107
|
-
end
|
108
|
-
if @flash_duration >= 1
|
109
|
-
d = @flash_duration
|
110
|
-
@flash_color.alpha = @flash_color.alpha * (d - 1) / d
|
111
|
-
@flash_duration -= 1
|
112
|
-
end
|
113
|
-
if @shake_duration >= 1 or @shake != 0
|
114
|
-
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
|
115
|
-
if @shake_duration <= 1 and @shake * (@shake + delta) < 0
|
116
|
-
@shake = 0
|
117
|
-
else
|
118
|
-
@shake += delta
|
119
|
-
end
|
120
|
-
if @shake > @shake_power * 2
|
121
|
-
@shake_direction = -1
|
122
|
-
end
|
123
|
-
if @shake < - @shake_power * 2
|
124
|
-
@shake_direction = 1
|
125
|
-
end
|
126
|
-
if @shake_duration >= 1
|
127
|
-
@shake_duration -= 1
|
128
|
-
end
|
129
|
-
end
|
130
|
-
if @weather_duration >= 1
|
131
|
-
d = @weather_duration
|
132
|
-
@weather_max = (@weather_max * (d - 1) + @weather_max_target) / d
|
133
|
-
@weather_duration -= 1
|
134
|
-
if @weather_duration == 0
|
135
|
-
@weather_type = @weather_type_target
|
136
|
-
end
|
137
|
-
end
|
138
|
-
if $game_temp.in_battle
|
139
|
-
for i in 51..100
|
140
|
-
@pictures[i].update
|
141
|
-
end
|
142
|
-
else
|
143
|
-
for i in 1..50
|
144
|
-
@pictures[i].update
|
145
|
-
end
|
146
|
-
end
|
147
|
-
end
|
148
|
-
end
|
@@ -1,30 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_SelfSwitches
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles self switches. It's a wrapper for the built-in class
|
5
|
-
# "Hash." Refer to "$game_self_switches" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_SelfSwitches
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
@data = {}
|
14
|
-
end
|
15
|
-
#--------------------------------------------------------------------------
|
16
|
-
# * Get Self Switch
|
17
|
-
# key : key
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def [](key)
|
20
|
-
return @data[key] == true ? true : false
|
21
|
-
end
|
22
|
-
#--------------------------------------------------------------------------
|
23
|
-
# * Set Self Switch
|
24
|
-
# key : key
|
25
|
-
# value : ON (true) / OFF (false)
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
def []=(key, value)
|
28
|
-
@data[key] = value
|
29
|
-
end
|
30
|
-
end
|
data/Scripts/Game_Switches.rb
DELETED
@@ -1,45 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Game_Switches
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This class handles switches. It's a wrapper for the built-in class "Array."
|
5
|
-
# Refer to "$game_switches" for the instance of this class.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Game_Switches
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
@data = []
|
14
|
-
end
|
15
|
-
#--------------------------------------------------------------------------
|
16
|
-
# * Get Switch
|
17
|
-
# switch_id : switch ID
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def [](switch_id)
|
20
|
-
assert_not_deprecated(switch_id)
|
21
|
-
return true if switch_id == 25
|
22
|
-
if switch_id <= 5000 and @data[switch_id] != nil
|
23
|
-
return @data[switch_id]
|
24
|
-
else
|
25
|
-
return false
|
26
|
-
end
|
27
|
-
end
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
# * Set Switch
|
30
|
-
# switch_id : switch ID
|
31
|
-
# value : ON (true) / OFF (false)
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
def []=(switch_id, value)
|
34
|
-
assert_not_deprecated(switch_id)
|
35
|
-
if switch_id <= 5000
|
36
|
-
@data[switch_id] = value
|
37
|
-
end
|
38
|
-
end
|
39
|
-
|
40
|
-
def assert_not_deprecated(switch_id)
|
41
|
-
if switch_id == 10 || switch_id == 21
|
42
|
-
STDERR.puts "deprecated switch referenced in map #{$game_map.map_id}"
|
43
|
-
end
|
44
|
-
end
|
45
|
-
end
|