rmxp_extractor 1.8 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +40 -40
  5. data/LICENSE.txt +21 -21
  6. data/README.md +37 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,469 +0,0 @@
1
- class Window_Settings
2
- MARGIN = 30
3
- TITLE_TOP_MARGIN = 32
4
- TITLE_MARGIN = 100
5
- ITEM_SPACING = 28
6
- VALUE_MARGIN = 270
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- ACTIVE_MARGIN = MARGIN * 2 + 20
8
- SETTINGS_FILE_NAME = Oneshot::SAVE_PATH + '/settings.conf'
9
-
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- def save_settings
11
- $persistent.save
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- File.open(SETTINGS_FILE_NAME, 'w') do |file|
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- file.puts('bgm_volume=' + Audio.bgm_volume.to_s)
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- file.puts('sfx_volume=' + Audio.sfx_volume.to_s)
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- file.puts('fullscreen=' + Graphics.fullscreen.to_s)
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- file.puts('default_run=' + $game_switches[251].to_s)
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- file.puts('colorblind_mode=' + $game_switches[252].to_s)
18
- file.puts('automash_enabled=' + $game_switches[253].to_s)
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- file.puts('frameskip=' + Graphics.frameskip.to_s)
20
- end
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- end
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-
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- def self.load_settings
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- return false if !FileTest.exist?(SETTINGS_FILE_NAME)
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- File.foreach(SETTINGS_FILE_NAME).with_index do |line, line_num|
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- if !line.include? "="
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- next
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- end
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- vals = line.strip.split("=")
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- case vals[0]
31
- when "bgm_volume"
32
- if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
33
- number = vals[1].to_i
34
- Audio.bgm_volume = number
35
- end
36
- when "sfx_volume"
37
- if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
38
- number = vals[1].to_i
39
- Audio.sfx_volume = number
40
- end
41
- when "fullscreen"
42
- if vals[1] == "true"
43
- Graphics.fullscreen = true
44
- $console = true
45
- elsif vals[1] == "false"
46
- Graphics.fullscreen = false
47
- $console = false
48
- end
49
- when "default_run"
50
- if vals[1] == "true"
51
- $game_switches[251] = true
52
- elsif vals[1] == "false"
53
- $game_switches[251] = false
54
- end
55
- when "colorblind_mode"
56
- if vals[1] == "true"
57
- $game_switches[252] = true
58
- elsif vals[1] == "false"
59
- $game_switches[252] = false
60
- end
61
- when "automash_enabled"
62
- if vals[1] == "true"
63
- $game_switches[253] = true
64
- elsif vals[1] == "false"
65
- $game_switches[253] = false
66
- end
67
- when "frameskip"
68
- if vals[1] == "true"
69
- Graphics.frameskip = true
70
- elsif vals[1] == "false"
71
- Graphics.frameskip = false
72
- end
73
- end
74
- end
75
- end
76
-
77
- def initialize
78
- @viewport = Viewport.new(0, 0, 640, 480)
79
- @bg = Sprite.new(@viewport)
80
- @bg.bitmap = Bitmap.new(640, 480)
81
- @bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
82
- @title = Sprite.new(@viewport)
83
- @title.bitmap = Bitmap.new(320, TITLE_MARGIN)
84
- @title.bitmap.font.size = 40
85
- @title.y = TITLE_TOP_MARGIN
86
- @title.x = MARGIN
87
- @version = Sprite.new(@viewport)
88
- @version.bitmap = Bitmap.new(60, 20)
89
- @version.x = 10
90
- @version.y = 450
91
- @version.opacity = 128
92
- Language.register_text_sprite(self.class.name + "_title", @title)
93
- Language.register_text_sprite(self.class.name + "_ver", @version)
94
- @data_sprites = []
95
- @viewport.z = 9998
96
-
97
- @left_hold_timer = 0
98
- @right_hold_timer = 0
99
-
100
- self.visible = false
101
- @index = 0
102
- @fade_in = false
103
- @fade_out = false
104
-
105
- @transfer_player = nil
106
- @visible = false
107
- end
108
-
109
- def dispose
110
- @bg.dispose
111
- @title.dispose
112
- @version.dispose
113
- @data_sprites.each do |spr|
114
- spr.dispose
115
- end
116
- @viewport.dispose
117
- end
118
-
119
- def open
120
- self.visible = true
121
- self.opacity = 0
122
- @fade_in = true
123
- @data = [
124
- tr('BGM Volume'),
125
- tr('SFX Volume'),
126
- tr('Fullscreen'),
127
- tr('Default movement'),
128
- tr('Colorblind mode'),
129
- tr('Skip Text (R)'),
130
- tr('Frameskip'),
131
- tr('Language'),
132
- tr('Configure Controls (Press F1)'),
133
- ]
134
-
135
- @index = 0
136
- # Load our language settings from persistent, stored differently
137
- @lang_index = Language::LANGUAGES.index($persistent.langcode)
138
- if @lang_index.nil?
139
- @lang_index = 0
140
- end
141
-
142
- # Create title
143
- @title.bitmap.clear
144
- @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
145
-
146
- # Create version string
147
- @version.bitmap.clear
148
- @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
149
-
150
- # Create menu options
151
- @data.each_with_index do |item, i|
152
- spr = Sprite.new(@viewport)
153
- spr.bitmap = Bitmap.new(400, ITEM_SPACING)
154
- spr.x = MARGIN
155
- spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
156
- spr.opacity = 0
157
- Language.register_text_sprite(self.class.name + "_option_#{i}", spr)
158
- redraw_setting(spr, i)
159
-
160
- @data_sprites << spr
161
- end
162
- end
163
-
164
- def redraw_setting(spr, i)
165
- if @visible == false
166
- return
167
- end
168
- spr.bitmap.clear
169
- spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
170
- spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
171
- case i
172
- when 0
173
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.bgm_volume.to_s)
174
- when 1
175
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, Audio.sfx_volume.to_s)
176
- when 2 #fullscreen
177
- if(Graphics.fullscreen == true)
178
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
179
- else
180
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
181
- end
182
- when 3 #default movement
183
- if($game_switches[251] == true)
184
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("RUN"))
185
- else
186
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("WALK"))
187
- end
188
- when 4 #colorblind mode
189
- if($game_switches[252] == true)
190
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
191
- else
192
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
193
- end
194
- when 5 #automash
195
- if($game_switches[253] == true)
196
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
197
- else
198
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
199
- end
200
- when 6 #frameskip
201
- if(Graphics.frameskip == true)
202
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
203
- else
204
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
205
- end
206
- when 7 # Language
207
- l = Language::LANGUAGES[@lang_index] rescue Language::LANGUAGES[0]
208
- spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr(l))
209
- end
210
- end
211
-
212
-
213
- def redraw_setting_index(i)
214
- if !@data_sprites.kind_of?(Array)
215
- return
216
- end
217
- if @data_sprites.length - 1 < i
218
- return
219
- end
220
- redraw_setting(@data_sprites[i], i)
221
- end
222
-
223
-
224
- def redraw_all_settings
225
- @title.bitmap.clear
226
- @title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
227
- @version.bitmap.clear
228
- @version.bitmap.draw_text(0, 0, @version.bitmap.width, @version.bitmap.height, tr("POT_VERSION"))
229
- for i in 0..(@data_sprites.length - 1)
230
- redraw_setting_index(i)
231
- end
232
- end
233
-
234
-
235
- def update
236
-
237
- @version.opacity = 128
238
-
239
- if @fade_in
240
- self.opacity += 20
241
- active_spr = nil
242
- @data_sprites.each do |spr|
243
- spr.opacity += 10
244
- spr.opacity = 128 if spr.opacity > 128
245
- active_spr = spr if !active_spr && spr.x < MARGIN * 2
246
- end
247
- if active_spr
248
- active_spr.x += 6
249
- active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
250
- elsif self.opacity == 255
251
- @fade_in = false
252
- end
253
- @version.opacity = 128
254
- return
255
- end
256
-
257
- if @fade_out
258
- self.opacity -= 20
259
- @data_sprites.each do |spr|
260
- spr.opacity -= 10
261
- end
262
- if self.opacity == 0
263
- @fade_out = false
264
- self.visible = false
265
- @data_sprites.each do |spr|
266
- spr.dispose
267
- end
268
- @data_sprites = []
269
-
270
- if @transfer_player
271
- $game_temp.player_transferring = true
272
- $game_temp.player_new_map_id = @transfer_player.id
273
- $game_temp.player_new_x = @transfer_player.x
274
- $game_temp.player_new_y = @transfer_player.y
275
- $game_temp.player_new_direction = @transfer_player.dir
276
- Graphics.freeze
277
- $game_temp.transition_processing = true
278
- $game_temp.transition_name = "black"
279
- @transfer_player = nil
280
- end
281
- end
282
- return
283
- end
284
-
285
- return if !self.visible
286
-
287
- # Adjust position and visibility
288
- @data_sprites.each_with_index do |spr, i|
289
- if i == @index
290
- if spr.x < ACTIVE_MARGIN
291
- spr.x += 6
292
- spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
293
- end
294
- spr.opacity += 10 if spr.opacity < 255
295
- else
296
- if spr.x > MARGIN * 2
297
- spr.x -= 6
298
- spr.x = MARGIN * 2 if spr.x < MARGIN * 2
299
- end
300
- spr.opacity -= 10 if spr.opacity > 128
301
- spr.opacity = 128 if spr.opacity < 128
302
- end
303
- end
304
-
305
- if Input.trigger?(Input::UP)
306
- @index = (@index - 1) % @data.size
307
- $game_system.se_play($data_system.cursor_se)
308
- end
309
- if Input.trigger?(Input::DOWN)
310
- @index = (@index + 1) % @data.size
311
- $game_system.se_play($data_system.cursor_se)
312
- end
313
-
314
- if Input.press?(Input::LEFT)
315
- @left_hold_timer += 1
316
- else
317
- @left_hold_timer = 0
318
- end
319
-
320
- if Input.press?(Input::RIGHT)
321
- @right_hold_timer += 1
322
- else
323
- @right_hold_timer = 0
324
- end
325
-
326
- case @index
327
- when 0 #bgm vol
328
- old_vol = Audio.bgm_volume
329
- if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
330
- @left_hold_timer -= 2
331
- Audio.bgm_volume -= 1
332
- if old_vol > 1
333
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
334
- redraw_setting_index(0)
335
- end
336
- elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
337
- @right_hold_timer -= 2
338
- Audio.bgm_volume += 1
339
- if old_vol < 100
340
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
341
- redraw_setting_index(0)
342
- end
343
- end
344
-
345
- when 1 #sfx vol
346
- old_vol = Audio.sfx_volume
347
- if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
348
- @left_hold_timer -= 2
349
- Audio.sfx_volume -= 1
350
- if old_vol > 1
351
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
352
- redraw_setting_index(1)
353
- end
354
- elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
355
- @right_hold_timer -= 2
356
- Audio.sfx_volume += 1
357
- if old_vol < 100
358
- Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
359
- redraw_setting_index(1)
360
- end
361
- end
362
-
363
- when 2 #fullscreen
364
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
365
-
366
- $game_system.se_play($data_system.decision_se)
367
- if Graphics.fullscreen == true
368
- Graphics.fullscreen = false
369
- $console = false
370
- else
371
- Graphics.fullscreen = true
372
- $console = true
373
- end
374
- sleep(0.500)
375
- redraw_setting_index(2)
376
- sleep(0.500)
377
- end
378
-
379
- when 3 #default movement
380
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
381
-
382
- $game_system.se_play($data_system.decision_se)
383
- if $game_switches[251] == true
384
- $game_switches[251] = false
385
- else
386
- $game_switches[251] = true
387
- end
388
- redraw_setting_index(3)
389
- end
390
-
391
- when 4 #colorblind mode
392
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
393
-
394
- $game_system.se_play($data_system.decision_se)
395
- if $game_switches[252] == true
396
- $game_switches[252] = false
397
- else
398
- $game_switches[252] = true
399
- end
400
- redraw_setting_index(4)
401
- end
402
-
403
- when 5 #automash
404
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
405
-
406
- $game_system.se_play($data_system.decision_se)
407
- if $game_switches[253] == true
408
- $game_switches[253] = false
409
- else
410
- $game_switches[253] = true
411
- end
412
- redraw_setting_index(5)
413
- end
414
-
415
- when 6 #frameskip
416
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
417
-
418
- $game_system.se_play($data_system.decision_se)
419
- if Graphics.frameskip == true
420
- Graphics.frameskip = false
421
- else
422
- Graphics.frameskip = true
423
- end
424
- redraw_setting_index(6)
425
- end
426
-
427
- when 7 #language
428
- if Input.trigger?(Input::ACTION) || Input.trigger?(Input::RIGHT)
429
- @lang_index += 1
430
- if @lang_index >= Language::LANGUAGES.length
431
- @lang_index = 0
432
- end
433
- $persistent.lang = Language::LANGUAGES[@lang_index]
434
- redraw_all_settings()
435
- end
436
- if Input.trigger?(Input::LEFT)
437
- @lang_index -= 1
438
- if @lang_index < 0
439
- @lang_index = Language::LANGUAGES.length - 1
440
- end
441
- $persistent.lang = Language::LANGUAGES[@lang_index]
442
- redraw_all_settings()
443
- end
444
- end
445
-
446
- if Input.trigger?(Input::CANCEL)
447
- $game_system.se_play($data_system.cancel_se)
448
- @fade_out = true
449
- save_settings
450
- end
451
- end
452
-
453
- # Attributes
454
- def visible
455
- return @visible
456
- end
457
- def visible=(val)
458
- @viewport.visible = val
459
- @visible = val
460
- end
461
- def opacity=(val)
462
- @bg.opacity = val
463
- @title.opacity = val
464
- @version.opacity = val
465
- end
466
- def opacity
467
- @bg.opacity
468
- end
469
- end
@@ -1,93 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopBuy
3
- #------------------------------------------------------------------------------
4
- # This window displays buyable goods on the shop screen.
5
- #==============================================================================
6
-
7
- class Window_ShopBuy < Window_Selectable
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- # shop_goods : goods
11
- #--------------------------------------------------------------------------
12
- def initialize(shop_goods)
13
- super(0, 128, 368, 352)
14
- @shop_goods = shop_goods
15
- refresh
16
- self.index = 0
17
- end
18
- #--------------------------------------------------------------------------
19
- # * Item Acquisition
20
- #--------------------------------------------------------------------------
21
- def item
22
- return @data[self.index]
23
- end
24
- #--------------------------------------------------------------------------
25
- # * Refresh
26
- #--------------------------------------------------------------------------
27
- def refresh
28
- if self.contents != nil
29
- self.contents.dispose
30
- self.contents = nil
31
- end
32
- @data = []
33
- for goods_item in @shop_goods
34
- case goods_item[0]
35
- when 0
36
- item = $data_items[goods_item[1]]
37
- when 1
38
- item = $data_weapons[goods_item[1]]
39
- when 2
40
- item = $data_armors[goods_item[1]]
41
- end
42
- if item != nil
43
- @data.push(item)
44
- end
45
- end
46
- # If item count is not 0, make a bit map and draw all items
47
- @item_max = @data.size
48
- if @item_max > 0
49
- self.contents = Bitmap.new(width - 32, row_max * 32)
50
- for i in 0...@item_max
51
- draw_item(i)
52
- end
53
- end
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Draw Item
57
- # index : item number
58
- #--------------------------------------------------------------------------
59
- def draw_item(index)
60
- item = @data[index]
61
- # Get items in possession
62
- case item
63
- when RPG::Item
64
- number = $game_party.item_number(item.id)
65
- when RPG::Weapon
66
- number = $game_party.weapon_number(item.id)
67
- when RPG::Armor
68
- number = $game_party.armor_number(item.id)
69
- end
70
- # If price is less than money in possession, and amount in possession is
71
- # not 99, then set to normal text color. Otherwise set to disabled color
72
- if item.price <= $game_party.gold and number < 99
73
- self.contents.font.color = normal_color
74
- else
75
- self.contents.font.color = disabled_color
76
- end
77
- x = 4
78
- y = index * 32
79
- rect = Rect.new(x, y, self.width - 32, 32)
80
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
81
- bitmap = RPG::Cache.icon(item.icon_name)
82
- opacity = self.contents.font.color == normal_color ? 255 : 128
83
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
84
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
85
- self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
86
- end
87
- #--------------------------------------------------------------------------
88
- # * Help Text Update
89
- #--------------------------------------------------------------------------
90
- def update_help
91
- @help_window.set_text(self.item == nil ? "" : self.item.description)
92
- end
93
- end
@@ -1,37 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopCommand
3
- #------------------------------------------------------------------------------
4
- # This window is used to choose your business on the shop screen.
5
- #==============================================================================
6
-
7
- class Window_ShopCommand < Window_Selectable
8
- #--------------------------------------------------------------------------
9
- # * Object Initialization
10
- #--------------------------------------------------------------------------
11
- def initialize
12
- super(0, 64, 480, 64)
13
- self.contents = Bitmap.new(width - 32, height - 32)
14
- @item_max = 3
15
- @column_max = 3
16
- @commands = ["Buy", "Sell", "Exit"]
17
- refresh
18
- self.index = 0
19
- end
20
- #--------------------------------------------------------------------------
21
- # * Refresh
22
- #--------------------------------------------------------------------------
23
- def refresh
24
- self.contents.clear
25
- for i in 0...@item_max
26
- draw_item(i)
27
- end
28
- end
29
- #--------------------------------------------------------------------------
30
- # * Draw Item
31
- # index : item number
32
- #--------------------------------------------------------------------------
33
- def draw_item(index)
34
- x = 4 + index * 160
35
- self.contents.draw_text(x, 0, 128, 32, @commands[index])
36
- end
37
- end
@@ -1,87 +0,0 @@
1
- #==============================================================================
2
- # ** Window_ShopNumber
3
- #------------------------------------------------------------------------------
4
- # This window is for inputting quantity of items to buy or sell on the
5
- # shop screen.
6
- #==============================================================================
7
-
8
- class Window_ShopNumber < Window_Base
9
- #--------------------------------------------------------------------------
10
- # * Object Initialization
11
- #--------------------------------------------------------------------------
12
- def initialize
13
- super(0, 128, 368, 352)
14
- self.contents = Bitmap.new(width - 32, height - 32)
15
- @item = nil
16
- @max = 1
17
- @price = 0
18
- @number = 1
19
- end
20
- #--------------------------------------------------------------------------
21
- # * Set Items, Max Quantity, and Price
22
- #--------------------------------------------------------------------------
23
- def set(item, max, price)
24
- @item = item
25
- @max = max
26
- @price = price
27
- @number = 1
28
- refresh
29
- end
30
- #--------------------------------------------------------------------------
31
- # * Set Inputted Quantity
32
- #--------------------------------------------------------------------------
33
- def number
34
- return @number
35
- end
36
- #--------------------------------------------------------------------------
37
- # * Refresh
38
- #--------------------------------------------------------------------------
39
- def refresh
40
- self.contents.clear
41
- draw_item_name(@item, 4, 96)
42
- self.contents.font.color = normal_color
43
- self.contents.draw_text(272, 96, 32, 32, "×")
44
- self.contents.draw_text(308, 96, 24, 32, @number.to_s, 2)
45
- self.cursor_rect.set(304, 96, 32, 32)
46
- # Draw total price and currency units
47
- domination = $data_system.words.gold
48
- cx = contents.text_size(domination).width
49
- total_price = @price * @number
50
- self.contents.font.color = normal_color
51
- self.contents.draw_text(4, 160, 328-cx-2, 32, total_price.to_s, 2)
52
- self.contents.font.color = system_color
53
- self.contents.draw_text(332-cx, 160, cx, 32, domination, 2)
54
- end
55
- #--------------------------------------------------------------------------
56
- # * Frame Update
57
- #--------------------------------------------------------------------------
58
- def update
59
- super
60
- if self.active
61
- # Cursor right (+1)
62
- if Input.repeat?(Input::RIGHT) and @number < @max
63
- $game_system.se_play($data_system.cursor_se)
64
- @number += 1
65
- refresh
66
- end
67
- # Cursor left (-1)
68
- if Input.repeat?(Input::LEFT) and @number > 1
69
- $game_system.se_play($data_system.cursor_se)
70
- @number -= 1
71
- refresh
72
- end
73
- # Cursdr up (+10)
74
- if Input.repeat?(Input::UP) and @number < @max
75
- $game_system.se_play($data_system.cursor_se)
76
- @number = [@number + 10, @max].min
77
- refresh
78
- end
79
- # Cursor down (-10)
80
- if Input.repeat?(Input::DOWN) and @number > 1
81
- $game_system.se_play($data_system.cursor_se)
82
- @number = [@number - 10, 1].max
83
- refresh
84
- end
85
- end
86
- end
87
- end