rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Sprite_Battler.rb
DELETED
@@ -1,131 +0,0 @@
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#==============================================================================
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# ** Sprite_Battler
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#------------------------------------------------------------------------------
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# This sprite is used to display the battler.It observes the Game_Character
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# class and automatically changes sprite conditions.
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#==============================================================================
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class Sprite_Battler < RPG::Sprite
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :battler # battler
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#--------------------------------------------------------------------------
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# * Object Initialization
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# viewport : viewport
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# battler : battler (Game_Battler)
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#--------------------------------------------------------------------------
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def initialize(viewport, battler = nil)
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super(viewport)
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@battler = battler
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@battler_visible = false
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end
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#--------------------------------------------------------------------------
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# * Dispose
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#--------------------------------------------------------------------------
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def dispose
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if self.bitmap != nil
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self.bitmap.dispose
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end
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super
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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# If battler is nil
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if @battler == nil
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self.bitmap = nil
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loop_animation(nil)
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return
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end
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# If file name or hue are different than current ones
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if @battler.battler_name != @battler_name or
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@battler.battler_hue != @battler_hue
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# Get and set bitmap
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@battler_name = @battler.battler_name
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@battler_hue = @battler.battler_hue
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self.bitmap = RPG::Cache.battler(@battler_name, @battler_hue)
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@width = bitmap.width
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@height = bitmap.height
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self.ox = @width / 2
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self.oy = @height
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# Change opacity level to 0 when dead or hidden
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if @battler.dead? or @battler.hidden
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self.opacity = 0
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end
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end
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# If animation ID is different than current one
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if @battler.damage == nil and
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@battler.state_animation_id != @state_animation_id
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@state_animation_id = @battler.state_animation_id
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loop_animation($data_animations[@state_animation_id])
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-
end
|
65
|
-
# If actor which should be displayed
|
66
|
-
if @battler.is_a?(Game_Actor) and @battler_visible
|
67
|
-
# Bring opacity level down a bit when not in main phase
|
68
|
-
if $game_temp.battle_main_phase
|
69
|
-
self.opacity += 3 if self.opacity < 255
|
70
|
-
else
|
71
|
-
self.opacity -= 3 if self.opacity > 207
|
72
|
-
end
|
73
|
-
end
|
74
|
-
# Blink
|
75
|
-
if @battler.blink
|
76
|
-
blink_on
|
77
|
-
else
|
78
|
-
blink_off
|
79
|
-
end
|
80
|
-
# If invisible
|
81
|
-
unless @battler_visible
|
82
|
-
# Appear
|
83
|
-
if not @battler.hidden and not @battler.dead? and
|
84
|
-
(@battler.damage == nil or @battler.damage_pop)
|
85
|
-
appear
|
86
|
-
@battler_visible = true
|
87
|
-
end
|
88
|
-
end
|
89
|
-
# If visible
|
90
|
-
if @battler_visible
|
91
|
-
# Escape
|
92
|
-
if @battler.hidden
|
93
|
-
$game_system.se_play($data_system.escape_se)
|
94
|
-
escape
|
95
|
-
@battler_visible = false
|
96
|
-
end
|
97
|
-
# White flash
|
98
|
-
if @battler.white_flash
|
99
|
-
whiten
|
100
|
-
@battler.white_flash = false
|
101
|
-
end
|
102
|
-
# Animation
|
103
|
-
if @battler.animation_id != 0
|
104
|
-
animation = $data_animations[@battler.animation_id]
|
105
|
-
animation(animation, @battler.animation_hit)
|
106
|
-
@battler.animation_id = 0
|
107
|
-
end
|
108
|
-
# Damage
|
109
|
-
if @battler.damage_pop
|
110
|
-
damage(@battler.damage, @battler.critical)
|
111
|
-
@battler.damage = nil
|
112
|
-
@battler.critical = false
|
113
|
-
@battler.damage_pop = false
|
114
|
-
end
|
115
|
-
# Collapse
|
116
|
-
if @battler.damage == nil and @battler.dead?
|
117
|
-
if @battler.is_a?(Game_Enemy)
|
118
|
-
$game_system.se_play($data_system.enemy_collapse_se)
|
119
|
-
else
|
120
|
-
$game_system.se_play($data_system.actor_collapse_se)
|
121
|
-
end
|
122
|
-
collapse
|
123
|
-
@battler_visible = false
|
124
|
-
end
|
125
|
-
end
|
126
|
-
# Set sprite coordinates
|
127
|
-
self.x = @battler.screen_x
|
128
|
-
self.y = @battler.screen_y
|
129
|
-
self.z = @battler.screen_z
|
130
|
-
end
|
131
|
-
end
|
data/Scripts/Sprite_Character.rb
DELETED
@@ -1,192 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Sprite_Character
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This sprite is used to display the character.It observes the Game_Character
|
5
|
-
# class and automatically changes sprite conditions.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Sprite_Character
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Public Instance Variables
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
attr_accessor :character # character
|
13
|
-
#--------------------------------------------------------------------------
|
14
|
-
# * Object Initialization
|
15
|
-
# viewport : viewport
|
16
|
-
# light_viewport : light viewport
|
17
|
-
# character : character (Game_Character)
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def initialize(viewport, light_viewport, character = nil)
|
20
|
-
@viewport = viewport
|
21
|
-
@light_viewport = light_viewport
|
22
|
-
@sprite = RPG::Sprite.new(viewport)
|
23
|
-
@light_sprite = RPG::Sprite.new(light_viewport)
|
24
|
-
@light_sprite.blend_type = 1
|
25
|
-
@character = character
|
26
|
-
update
|
27
|
-
end
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
# * Frame Update
|
30
|
-
#--------------------------------------------------------------------------
|
31
|
-
def update
|
32
|
-
# Choose the appropriate light sprite
|
33
|
-
@light_sprite.viewport = ($game_screen.tone.blank?) ? @viewport : @light_viewport
|
34
|
-
# Update sprites
|
35
|
-
@sprite.update
|
36
|
-
@light_sprite.update
|
37
|
-
# If tile ID, file name, or hue are different from current ones
|
38
|
-
if @tile_id != @character.tile_id or
|
39
|
-
@character_name != @character.character_name or
|
40
|
-
@character_hue != @character.character_hue
|
41
|
-
# Remember tile ID, file name, and hue
|
42
|
-
@tile_id = @character.tile_id
|
43
|
-
@character_name = @character.character_name
|
44
|
-
@character_hue = @character.character_hue
|
45
|
-
# If tile ID value is valid
|
46
|
-
if @tile_id >= 384
|
47
|
-
@sprite.bitmap = RPG::Cache.tile($game_map.tileset_name,
|
48
|
-
@tile_id, @character.character_hue)
|
49
|
-
@light_sprite.visible = false
|
50
|
-
@sprite.src_rect.set(0, 0, 32, 32)
|
51
|
-
@light_sprite.src_rect.set(0, 0, 32, 32)
|
52
|
-
self.ox = 16
|
53
|
-
self.oy = 32
|
54
|
-
# If tile ID value is invalid
|
55
|
-
else
|
56
|
-
@sprite.bitmap = RPG::Cache.character(@character.character_name,
|
57
|
-
@character.character_hue)
|
58
|
-
begin
|
59
|
-
@light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name)
|
60
|
-
@light_sprite.visible = true
|
61
|
-
rescue
|
62
|
-
@light_sprite.bitmap = nil
|
63
|
-
@light_sprite.visible = false
|
64
|
-
end
|
65
|
-
@cw = @sprite.bitmap.width / 4
|
66
|
-
@ch = @sprite.bitmap.height / 4
|
67
|
-
self.ox = @cw / 2
|
68
|
-
self.oy = @ch
|
69
|
-
end
|
70
|
-
end
|
71
|
-
# Set visible situation
|
72
|
-
self.visible = (not @character.transparent)
|
73
|
-
# If graphic is character
|
74
|
-
if @tile_id == 0
|
75
|
-
# Set rectangular transfer
|
76
|
-
sx = @character.pattern * @cw
|
77
|
-
sy = (@character.direction - 2) / 2 * @ch
|
78
|
-
@sprite.src_rect.set(sx, sy, @cw, @ch)
|
79
|
-
@light_sprite.src_rect.set(sx, sy, @cw, @ch)
|
80
|
-
end
|
81
|
-
# Set sprite coordinates
|
82
|
-
self.x = @character.screen_x
|
83
|
-
self.y = @character.screen_y
|
84
|
-
self.z = @character.screen_z(@ch)
|
85
|
-
# Set opacity level, blend method, and bush depth
|
86
|
-
self.opacity = @character.opacity
|
87
|
-
self.blend_type = @character.blend_type
|
88
|
-
self.bush_depth = @character.bush_depth
|
89
|
-
# Animation
|
90
|
-
if @character.animation_id != 0
|
91
|
-
animation = $data_animations[@character.animation_id]
|
92
|
-
animation(animation, true)
|
93
|
-
@character.animation_id = 0
|
94
|
-
end
|
95
|
-
end
|
96
|
-
#--------------------------------------------------------------------------
|
97
|
-
# * Frame Update Fast (only position)
|
98
|
-
#--------------------------------------------------------------------------
|
99
|
-
def update_fast
|
100
|
-
# Set sprite coordinates
|
101
|
-
self.x = @character.screen_x
|
102
|
-
self.y = @character.screen_y
|
103
|
-
self.z = @character.screen_z(@ch)
|
104
|
-
end
|
105
|
-
#--------------------------------------------------------------------------
|
106
|
-
# * Sprite attribute wrapper
|
107
|
-
#--------------------------------------------------------------------------
|
108
|
-
def self.sprite_attr(*args)
|
109
|
-
args.each do |arg|
|
110
|
-
class_eval("def #{arg};@sprite.#{arg};end")
|
111
|
-
class_eval("def #{arg}=(val);@sprite.#{arg}=val;@light_sprite.#{arg}=val;end")
|
112
|
-
end
|
113
|
-
end
|
114
|
-
#--------------------------------------------------------------------------
|
115
|
-
# * RPG::Sprite methods
|
116
|
-
#--------------------------------------------------------------------------
|
117
|
-
def whiten
|
118
|
-
@sprite.whiten
|
119
|
-
@light_sprite.whiten
|
120
|
-
end
|
121
|
-
def appear
|
122
|
-
@sprite.appear
|
123
|
-
@light_sprite.appear
|
124
|
-
end
|
125
|
-
def escape
|
126
|
-
@sprite.escape
|
127
|
-
@light_sprite.escape
|
128
|
-
end
|
129
|
-
def collapse
|
130
|
-
@sprite.collapse
|
131
|
-
@light_sprite.collapse
|
132
|
-
end
|
133
|
-
def damage(value, critical)
|
134
|
-
@sprite.damage(value, critical)
|
135
|
-
end
|
136
|
-
def animation(animation, hit)
|
137
|
-
@sprite.animation(animation, hit)
|
138
|
-
end
|
139
|
-
def loop_animation(animation, hit)
|
140
|
-
@sprite.loop_animation(animation)
|
141
|
-
end
|
142
|
-
def blink_on
|
143
|
-
@sprite.blink_on
|
144
|
-
@light_sprite.blink_on
|
145
|
-
end
|
146
|
-
def blink_off
|
147
|
-
@sprite.blink_off
|
148
|
-
@light_sprite.blink_off
|
149
|
-
end
|
150
|
-
def blink?
|
151
|
-
@sprite.blink?
|
152
|
-
end
|
153
|
-
def effect?
|
154
|
-
@sprite.effect?
|
155
|
-
end
|
156
|
-
#--------------------------------------------------------------------------
|
157
|
-
# * Sprite methods
|
158
|
-
#--------------------------------------------------------------------------
|
159
|
-
def dispose
|
160
|
-
@sprite.dispose
|
161
|
-
@light_sprite.dispose
|
162
|
-
@sprite = nil
|
163
|
-
@light_sprite = nil
|
164
|
-
end
|
165
|
-
def disposed?
|
166
|
-
@sprite == nil
|
167
|
-
end
|
168
|
-
def flash(color, duration)
|
169
|
-
@sprite.flash(color, duration)
|
170
|
-
@light_sprite.flash(color, duration)
|
171
|
-
end
|
172
|
-
#--------------------------------------------------------------------------
|
173
|
-
# * Sprite properties
|
174
|
-
#--------------------------------------------------------------------------
|
175
|
-
sprite_attr :src_rect
|
176
|
-
sprite_attr :visible
|
177
|
-
sprite_attr :x, :y, :z
|
178
|
-
sprite_attr :ox, :oy
|
179
|
-
sprite_attr :zoom_x, :zoom_y
|
180
|
-
sprite_attr :angle
|
181
|
-
sprite_attr :mirror
|
182
|
-
sprite_attr :bush_depth
|
183
|
-
sprite_attr :opacity
|
184
|
-
sprite_attr :color
|
185
|
-
sprite_attr :tone
|
186
|
-
def blend_type
|
187
|
-
@sprite.blend_type
|
188
|
-
end
|
189
|
-
def blend_type=(val)
|
190
|
-
@sprite.blend_type = val
|
191
|
-
end
|
192
|
-
end
|
data/Scripts/Sprite_Footprint.rb
DELETED
@@ -1,35 +0,0 @@
|
|
1
|
-
class Sprite_Footprint < Sprite
|
2
|
-
def initialize(viewport, direction, x, y)
|
3
|
-
super(viewport)
|
4
|
-
@direction = direction
|
5
|
-
@real_x = x * 4 * 32
|
6
|
-
@real_y = y * 4 * 32
|
7
|
-
|
8
|
-
self.zoom_x = 2
|
9
|
-
self.zoom_y = 2
|
10
|
-
self.ox = 8
|
11
|
-
self.oy = 16
|
12
|
-
self.bitmap = RPG::Cache.misc('footprints')
|
13
|
-
self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
|
14
|
-
update
|
15
|
-
end
|
16
|
-
|
17
|
-
def update
|
18
|
-
return if disposed?
|
19
|
-
|
20
|
-
self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
|
21
|
-
self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
22
|
-
|
23
|
-
self.opacity -= 4
|
24
|
-
if self.opacity == 0
|
25
|
-
dispose
|
26
|
-
end
|
27
|
-
end
|
28
|
-
|
29
|
-
def correctX(xDelta)
|
30
|
-
@real_x += xDelta*4*32
|
31
|
-
end
|
32
|
-
def correctY(yDelta)
|
33
|
-
@real_y += yDelta*4*32
|
34
|
-
end
|
35
|
-
end
|
@@ -1,54 +0,0 @@
|
|
1
|
-
class Sprite_Footsplash < Sprite
|
2
|
-
def initialize(viewport, direction, x, y)
|
3
|
-
|
4
|
-
super(viewport)
|
5
|
-
y = y + 2
|
6
|
-
@direction = direction
|
7
|
-
@real_x = x * 4 * 32
|
8
|
-
@real_y = y * 4 * 32
|
9
|
-
|
10
|
-
case direction
|
11
|
-
when 2
|
12
|
-
@real_y -= 32
|
13
|
-
when 4
|
14
|
-
@real_x += 32
|
15
|
-
when 6
|
16
|
-
@real_x -= 32
|
17
|
-
when 8
|
18
|
-
@real_y += 32
|
19
|
-
end
|
20
|
-
|
21
|
-
@real_y += 48
|
22
|
-
|
23
|
-
self.zoom_x = 2
|
24
|
-
self.zoom_y = 2
|
25
|
-
self.ox = 40
|
26
|
-
self.oy = 80
|
27
|
-
self.bitmap = RPG::Cache.misc('foot_splash')
|
28
|
-
self.src_rect.set(0, 0, 80, 80)
|
29
|
-
update
|
30
|
-
end
|
31
|
-
|
32
|
-
def update
|
33
|
-
return if disposed?
|
34
|
-
|
35
|
-
self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
|
36
|
-
self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
37
|
-
|
38
|
-
self.opacity -= 6
|
39
|
-
frameIndex = 20 - (self.opacity / 13)
|
40
|
-
frameX = frameIndex % 4
|
41
|
-
frameY = frameIndex / 4
|
42
|
-
self.src_rect.set(80*frameX, 80*frameY, 80, 80)
|
43
|
-
if self.opacity == 0
|
44
|
-
dispose
|
45
|
-
end
|
46
|
-
end
|
47
|
-
|
48
|
-
def correctX(xDelta)
|
49
|
-
@real_x += xDelta*4*32
|
50
|
-
end
|
51
|
-
def correctY(yDelta)
|
52
|
-
@real_y += yDelta*4*32
|
53
|
-
end
|
54
|
-
end
|
data/Scripts/Sprite_Light.rb
DELETED
@@ -1,18 +0,0 @@
|
|
1
|
-
# A scene lightmap object
|
2
|
-
class Light < RPG::Sprite
|
3
|
-
def initialize(viewport, filename, intensity, x, y)
|
4
|
-
super(viewport)
|
5
|
-
self.lightmap = RPG::Cache.light(filename)
|
6
|
-
self.intensity = intensity
|
7
|
-
@map_x = x
|
8
|
-
@map_y = y
|
9
|
-
self.z = 9999
|
10
|
-
self.visible = true
|
11
|
-
update
|
12
|
-
end
|
13
|
-
|
14
|
-
def update
|
15
|
-
self.x = @map_x - $game_map.display_x / 4
|
16
|
-
self.y = @map_y - $game_map.display_y / 4
|
17
|
-
end
|
18
|
-
end
|
data/Scripts/Sprite_MapText.rb
DELETED
@@ -1,63 +0,0 @@
|
|
1
|
-
class Sprite_MapText < Sprite
|
2
|
-
|
3
|
-
def initialize(viewport, text, x, y)
|
4
|
-
|
5
|
-
super(viewport)
|
6
|
-
@direction = 2
|
7
|
-
@real_x = x * 4 * 32
|
8
|
-
@real_y = y * 4 * 32
|
9
|
-
|
10
|
-
self.bitmap = Bitmap.new(200, 24)
|
11
|
-
if (Language::FONT_WESTERN == Font.default_name)
|
12
|
-
self.zoom_x = 2
|
13
|
-
self.zoom_y = 2
|
14
|
-
else
|
15
|
-
self.zoom_x = 1.5
|
16
|
-
self.zoom_y = 1.5
|
17
|
-
end
|
18
|
-
|
19
|
-
#calculate text width
|
20
|
-
spacewidth = self.bitmap.text_size(' ').width
|
21
|
-
width = 0
|
22
|
-
|
23
|
-
text.split(' ').each do |word|
|
24
|
-
|
25
|
-
# Get width of this word
|
26
|
-
width += self.bitmap.text_size(word.gsub(/(\000\[[0-9]+\]|\001|\002)/, '')).width
|
27
|
-
width += spacewidth
|
28
|
-
end
|
29
|
-
width -= spacewidth
|
30
|
-
|
31
|
-
if width <= 0
|
32
|
-
width = 1
|
33
|
-
end
|
34
|
-
|
35
|
-
self.bitmap.dispose
|
36
|
-
self.bitmap = Bitmap.new(width, 24)
|
37
|
-
self.bitmap.font.color = Color.new(81, 33, 129, 255)
|
38
|
-
self.bitmap.draw_text(0,0, width, 24, text)
|
39
|
-
|
40
|
-
self.src_rect.set(0, 0, width, 24)
|
41
|
-
self.oy = 24
|
42
|
-
self.ox = width/2
|
43
|
-
|
44
|
-
|
45
|
-
update
|
46
|
-
end
|
47
|
-
|
48
|
-
def update
|
49
|
-
return if disposed?
|
50
|
-
|
51
|
-
self.x = (@real_x - $game_map.display_x + 3) / 4 + 16
|
52
|
-
self.y = (@real_y - $game_map.display_y + 3) / 4 + 32
|
53
|
-
|
54
|
-
end
|
55
|
-
|
56
|
-
def correctX(xDelta)
|
57
|
-
#do nothing
|
58
|
-
end
|
59
|
-
def correctY(yDelta)
|
60
|
-
#do nothing
|
61
|
-
end
|
62
|
-
|
63
|
-
end
|
data/Scripts/Sprite_Picture.rb
DELETED
@@ -1,72 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Sprite_Picture
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This sprite is used to display the picture.It observes the Game_Character
|
5
|
-
# class and automatically changes sprite conditions.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Sprite_Picture < Sprite
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
# viewport : viewport
|
12
|
-
# picture : picture (Game_Picture)
|
13
|
-
#--------------------------------------------------------------------------
|
14
|
-
def initialize(viewport, picture)
|
15
|
-
super(viewport)
|
16
|
-
@picture = picture
|
17
|
-
update
|
18
|
-
end
|
19
|
-
#--------------------------------------------------------------------------
|
20
|
-
# * Dispose
|
21
|
-
#--------------------------------------------------------------------------
|
22
|
-
def dispose
|
23
|
-
if self.bitmap != nil
|
24
|
-
self.bitmap.dispose
|
25
|
-
end
|
26
|
-
super
|
27
|
-
end
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
# * Frame Update
|
30
|
-
#--------------------------------------------------------------------------
|
31
|
-
def update
|
32
|
-
super
|
33
|
-
# If picture file name is different from current one
|
34
|
-
if @picture_name != @picture.name
|
35
|
-
# Remember file name to instance variables
|
36
|
-
@picture_name = @picture.name
|
37
|
-
# If file name is not empty
|
38
|
-
if @picture_name != ""
|
39
|
-
# Get picture graphic
|
40
|
-
self.bitmap = RPG::Cache.picture(@picture_name)
|
41
|
-
end
|
42
|
-
end
|
43
|
-
# If file name is empty
|
44
|
-
if @picture_name == ""
|
45
|
-
# Set sprite to invisible
|
46
|
-
self.visible = false
|
47
|
-
return
|
48
|
-
end
|
49
|
-
# Set sprite to visible
|
50
|
-
self.visible = true
|
51
|
-
# Set transfer starting point
|
52
|
-
if @picture.origin == 0
|
53
|
-
self.ox = 0
|
54
|
-
self.oy = 0
|
55
|
-
else
|
56
|
-
self.ox = self.bitmap.width / 2
|
57
|
-
self.oy = self.bitmap.height / 2
|
58
|
-
end
|
59
|
-
# Set sprite coordinates
|
60
|
-
self.x = @picture.x
|
61
|
-
self.y = @picture.y
|
62
|
-
self.z = @picture.number
|
63
|
-
# Set zoom rate, opacity level, and blend method
|
64
|
-
self.zoom_x = @picture.zoom_x / 100.0
|
65
|
-
self.zoom_y = @picture.zoom_y / 100.0
|
66
|
-
self.opacity = @picture.opacity
|
67
|
-
self.blend_type = @picture.blend_type
|
68
|
-
# Set rotation angle and color tone
|
69
|
-
self.angle = @picture.angle
|
70
|
-
self.tone = @picture.tone
|
71
|
-
end
|
72
|
-
end
|
data/Scripts/Sprite_Timer.rb
DELETED
@@ -1,52 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Sprite_Timer
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This sprite is used to display the timer.It observes the $game_system
|
5
|
-
# class and automatically changes sprite conditions.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Sprite_Timer < Sprite
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
super
|
14
|
-
self.bitmap = Bitmap.new(88, 48)
|
15
|
-
self.bitmap.font.size = 32
|
16
|
-
self.x = 640 - self.bitmap.width
|
17
|
-
self.y = 0
|
18
|
-
self.z = 500
|
19
|
-
update
|
20
|
-
end
|
21
|
-
#--------------------------------------------------------------------------
|
22
|
-
# * Dispose
|
23
|
-
#--------------------------------------------------------------------------
|
24
|
-
def dispose
|
25
|
-
if self.bitmap != nil
|
26
|
-
self.bitmap.dispose
|
27
|
-
end
|
28
|
-
super
|
29
|
-
end
|
30
|
-
#--------------------------------------------------------------------------
|
31
|
-
# * Frame Update
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
def update
|
34
|
-
super
|
35
|
-
# Set timer to visible if working
|
36
|
-
self.visible = $game_system.timer_working
|
37
|
-
# If timer needs to be redrawn
|
38
|
-
if $game_system.timer / Graphics.frame_rate != @total_sec
|
39
|
-
# Clear window contents
|
40
|
-
self.bitmap.clear
|
41
|
-
# Calculate total number of seconds
|
42
|
-
@total_sec = $game_system.timer / Graphics.frame_rate
|
43
|
-
# Make a string for displaying the timer
|
44
|
-
min = @total_sec / 60
|
45
|
-
sec = @total_sec % 60
|
46
|
-
text = sprintf("%02d:%02d", min, sec)
|
47
|
-
# Draw timer
|
48
|
-
self.bitmap.font.color.set(255, 255, 255)
|
49
|
-
self.bitmap.draw_text(self.bitmap.rect, text, 1)
|
50
|
-
end
|
51
|
-
end
|
52
|
-
end
|