rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Window_ShopSell.rb
DELETED
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#==============================================================================
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# ** Window_ShopSell
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#------------------------------------------------------------------------------
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# This window displays items in possession for selling on the shop screen.
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#==============================================================================
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class Window_ShopSell < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 128, 640, 352)
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@column_max = 2
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refresh
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self.index = 0
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end
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#--------------------------------------------------------------------------
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# * Getting Items
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#--------------------------------------------------------------------------
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def item
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return @data[self.index]
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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if self.contents != nil
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self.contents.dispose
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self.contents = nil
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end
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@data = []
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for i in 1...$data_items.size
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if $game_party.item_number(i) > 0
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@data.push($data_items[i])
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end
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end
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for i in 1...$data_weapons.size
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if $game_party.weapon_number(i) > 0
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@data.push($data_weapons[i])
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end
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end
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for i in 1...$data_armors.size
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if $game_party.armor_number(i) > 0
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@data.push($data_armors[i])
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end
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end
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# If item count is not 0, make a bitmap and draw all items
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@item_max = @data.size
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if @item_max > 0
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self.contents = Bitmap.new(width - 32, row_max * 32)
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for i in 0...@item_max
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draw_item(i)
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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# index : item number
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#--------------------------------------------------------------------------
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def draw_item(index)
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item = @data[index]
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case item
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when RPG::Item
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number = $game_party.item_number(item.id)
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when RPG::Weapon
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number = $game_party.weapon_number(item.id)
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when RPG::Armor
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-
number = $game_party.armor_number(item.id)
|
69
|
-
end
|
70
|
-
# If items are sellable, set to valid text color. If not, set to invalid
|
71
|
-
# text color.
|
72
|
-
if item.price > 0
|
73
|
-
self.contents.font.color = normal_color
|
74
|
-
else
|
75
|
-
self.contents.font.color = disabled_color
|
76
|
-
end
|
77
|
-
x = 4 + index % 2 * (288 + 32)
|
78
|
-
y = index / 2 * 32
|
79
|
-
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
|
80
|
-
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
81
|
-
bitmap = RPG::Cache.icon(item.icon_name)
|
82
|
-
opacity = self.contents.font.color == normal_color ? 255 : 128
|
83
|
-
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
|
84
|
-
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
|
85
|
-
self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
|
86
|
-
self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
|
87
|
-
end
|
88
|
-
#--------------------------------------------------------------------------
|
89
|
-
# * Help Text Update
|
90
|
-
#--------------------------------------------------------------------------
|
91
|
-
def update_help
|
92
|
-
@help_window.set_text(self.item == nil ? "" : self.item.description)
|
93
|
-
end
|
94
|
-
end
|
@@ -1,107 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_ShopStatus
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays number of items in possession and the actor's equipment
|
5
|
-
# on the shop screen.
|
6
|
-
#==============================================================================
|
7
|
-
|
8
|
-
class Window_ShopStatus < Window_Base
|
9
|
-
#--------------------------------------------------------------------------
|
10
|
-
# * Object Initialization
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize
|
13
|
-
super(368, 128, 272, 352)
|
14
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
15
|
-
@item = nil
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
if @item == nil
|
24
|
-
return
|
25
|
-
end
|
26
|
-
case @item
|
27
|
-
when RPG::Item
|
28
|
-
number = $game_party.item_number(@item.id)
|
29
|
-
when RPG::Weapon
|
30
|
-
number = $game_party.weapon_number(@item.id)
|
31
|
-
when RPG::Armor
|
32
|
-
number = $game_party.armor_number(@item.id)
|
33
|
-
end
|
34
|
-
self.contents.font.color = system_color
|
35
|
-
self.contents.draw_text(4, 0, 200, 32, "number in possession")
|
36
|
-
self.contents.font.color = normal_color
|
37
|
-
self.contents.draw_text(204, 0, 32, 32, number.to_s, 2)
|
38
|
-
if @item.is_a?(RPG::Item)
|
39
|
-
return
|
40
|
-
end
|
41
|
-
# Equipment adding information
|
42
|
-
for i in 0...$game_party.actors.size
|
43
|
-
# Get actor
|
44
|
-
actor = $game_party.actors[i]
|
45
|
-
# If equippable, then set to normal text color. If not, set to
|
46
|
-
# invalid text color.
|
47
|
-
if actor.equippable?(@item)
|
48
|
-
self.contents.font.color = normal_color
|
49
|
-
else
|
50
|
-
self.contents.font.color = disabled_color
|
51
|
-
end
|
52
|
-
# Draw actor's name
|
53
|
-
self.contents.draw_text(4, 64 + 64 * i, 120, 32, actor.name)
|
54
|
-
# Get current equipment
|
55
|
-
if @item.is_a?(RPG::Weapon)
|
56
|
-
item1 = $data_weapons[actor.weapon_id]
|
57
|
-
elsif @item.kind == 0
|
58
|
-
item1 = $data_armors[actor.armor1_id]
|
59
|
-
elsif @item.kind == 1
|
60
|
-
item1 = $data_armors[actor.armor2_id]
|
61
|
-
elsif @item.kind == 2
|
62
|
-
item1 = $data_armors[actor.armor3_id]
|
63
|
-
else
|
64
|
-
item1 = $data_armors[actor.armor4_id]
|
65
|
-
end
|
66
|
-
# If equippable
|
67
|
-
if actor.equippable?(@item)
|
68
|
-
# If weapon
|
69
|
-
if @item.is_a?(RPG::Weapon)
|
70
|
-
atk1 = item1 != nil ? item1.atk : 0
|
71
|
-
atk2 = @item != nil ? @item.atk : 0
|
72
|
-
change = atk2 - atk1
|
73
|
-
end
|
74
|
-
# If armor
|
75
|
-
if @item.is_a?(RPG::Armor)
|
76
|
-
pdef1 = item1 != nil ? item1.pdef : 0
|
77
|
-
mdef1 = item1 != nil ? item1.mdef : 0
|
78
|
-
pdef2 = @item != nil ? @item.pdef : 0
|
79
|
-
mdef2 = @item != nil ? @item.mdef : 0
|
80
|
-
change = pdef2 - pdef1 + mdef2 - mdef1
|
81
|
-
end
|
82
|
-
# Draw parameter change values
|
83
|
-
self.contents.draw_text(124, 64 + 64 * i, 112, 32,
|
84
|
-
sprintf("%+d", change), 2)
|
85
|
-
end
|
86
|
-
# Draw item
|
87
|
-
if item1 != nil
|
88
|
-
x = 4
|
89
|
-
y = 64 + 64 * i + 32
|
90
|
-
bitmap = RPG::Cache.icon(item1.icon_name)
|
91
|
-
opacity = self.contents.font.color == normal_color ? 255 : 128
|
92
|
-
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
|
93
|
-
self.contents.draw_text(x + 28, y, 212, 32, item1.name)
|
94
|
-
end
|
95
|
-
end
|
96
|
-
end
|
97
|
-
#--------------------------------------------------------------------------
|
98
|
-
# * Set Item
|
99
|
-
# item : new item
|
100
|
-
#--------------------------------------------------------------------------
|
101
|
-
def item=(item)
|
102
|
-
if @item != item
|
103
|
-
@item = item
|
104
|
-
refresh
|
105
|
-
end
|
106
|
-
end
|
107
|
-
end
|
data/Scripts/Window_Skill.rb
DELETED
@@ -1,83 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Skill
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays usable skills on the skill and battle screens.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Skill < Window_Selectable
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
# actor : actor
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize(actor)
|
13
|
-
super(0, 128, 640, 352)
|
14
|
-
@actor = actor
|
15
|
-
@column_max = 2
|
16
|
-
refresh
|
17
|
-
self.index = 0
|
18
|
-
# If in battle, move window to center of screen
|
19
|
-
# and make it semi-transparent
|
20
|
-
if $game_temp.in_battle
|
21
|
-
self.y = 64
|
22
|
-
self.height = 256
|
23
|
-
self.back_opacity = 160
|
24
|
-
end
|
25
|
-
end
|
26
|
-
#--------------------------------------------------------------------------
|
27
|
-
# * Acquiring Skill
|
28
|
-
#--------------------------------------------------------------------------
|
29
|
-
def skill
|
30
|
-
return @data[self.index]
|
31
|
-
end
|
32
|
-
#--------------------------------------------------------------------------
|
33
|
-
# * Refresh
|
34
|
-
#--------------------------------------------------------------------------
|
35
|
-
def refresh
|
36
|
-
if self.contents != nil
|
37
|
-
self.contents.dispose
|
38
|
-
self.contents = nil
|
39
|
-
end
|
40
|
-
@data = []
|
41
|
-
for i in 0...@actor.skills.size
|
42
|
-
skill = $data_skills[@actor.skills[i]]
|
43
|
-
if skill != nil
|
44
|
-
@data.push(skill)
|
45
|
-
end
|
46
|
-
end
|
47
|
-
# If item count is not 0, make a bit map and draw all items
|
48
|
-
@item_max = @data.size
|
49
|
-
if @item_max > 0
|
50
|
-
self.contents = Bitmap.new(width - 32, row_max * 32)
|
51
|
-
for i in 0...@item_max
|
52
|
-
draw_item(i)
|
53
|
-
end
|
54
|
-
end
|
55
|
-
end
|
56
|
-
#--------------------------------------------------------------------------
|
57
|
-
# * Draw Item
|
58
|
-
# index : item number
|
59
|
-
#--------------------------------------------------------------------------
|
60
|
-
def draw_item(index)
|
61
|
-
skill = @data[index]
|
62
|
-
if @actor.skill_can_use?(skill.id)
|
63
|
-
self.contents.font.color = normal_color
|
64
|
-
else
|
65
|
-
self.contents.font.color = disabled_color
|
66
|
-
end
|
67
|
-
x = 4 + index % 2 * (288 + 32)
|
68
|
-
y = index / 2 * 32
|
69
|
-
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
|
70
|
-
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
71
|
-
bitmap = RPG::Cache.icon(skill.icon_name)
|
72
|
-
opacity = self.contents.font.color == normal_color ? 255 : 128
|
73
|
-
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
|
74
|
-
self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
|
75
|
-
self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
|
76
|
-
end
|
77
|
-
#--------------------------------------------------------------------------
|
78
|
-
# * Help Text Update
|
79
|
-
#--------------------------------------------------------------------------
|
80
|
-
def update_help
|
81
|
-
@help_window.set_text(self.skill == nil ? "" : self.skill.description)
|
82
|
-
end
|
83
|
-
end
|
@@ -1,28 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_SkillStatus
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays the skill user's status on the skill screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_SkillStatus < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
# actor : actor
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize(actor)
|
13
|
-
super(0, 64, 640, 64)
|
14
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
15
|
-
@actor = actor
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
draw_actor_name(@actor, 4, 0)
|
24
|
-
draw_actor_state(@actor, 140, 0)
|
25
|
-
draw_actor_hp(@actor, 284, 0)
|
26
|
-
draw_actor_sp(@actor, 460, 0)
|
27
|
-
end
|
28
|
-
end
|
data/Scripts/Window_Status.rb
DELETED
@@ -1,64 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Status
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays full status specs on the status screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Status < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
# actor : actor
|
11
|
-
#--------------------------------------------------------------------------
|
12
|
-
def initialize(actor)
|
13
|
-
super(0, 0, 640, 480)
|
14
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
15
|
-
@actor = actor
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
draw_actor_graphic(@actor, 40, 112)
|
24
|
-
draw_actor_name(@actor, 4, 0)
|
25
|
-
draw_actor_class(@actor, 4 + 144, 0)
|
26
|
-
draw_actor_level(@actor, 96, 32)
|
27
|
-
draw_actor_state(@actor, 96, 64)
|
28
|
-
draw_actor_hp(@actor, 96, 112, 172)
|
29
|
-
draw_actor_sp(@actor, 96, 144, 172)
|
30
|
-
draw_actor_parameter(@actor, 96, 192, 0)
|
31
|
-
draw_actor_parameter(@actor, 96, 224, 1)
|
32
|
-
draw_actor_parameter(@actor, 96, 256, 2)
|
33
|
-
draw_actor_parameter(@actor, 96, 304, 3)
|
34
|
-
draw_actor_parameter(@actor, 96, 336, 4)
|
35
|
-
draw_actor_parameter(@actor, 96, 368, 5)
|
36
|
-
draw_actor_parameter(@actor, 96, 400, 6)
|
37
|
-
self.contents.font.color = system_color
|
38
|
-
self.contents.draw_text(320, 48, 80, 32, "EXP")
|
39
|
-
self.contents.draw_text(320, 80, 80, 32, "NEXT")
|
40
|
-
self.contents.font.color = normal_color
|
41
|
-
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
|
42
|
-
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
|
43
|
-
self.contents.font.color = system_color
|
44
|
-
self.contents.draw_text(320, 160, 96, 32, "equipment")
|
45
|
-
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
|
46
|
-
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
|
47
|
-
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
|
48
|
-
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
|
49
|
-
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
|
50
|
-
end
|
51
|
-
def dummy
|
52
|
-
self.contents.font.color = system_color
|
53
|
-
self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
|
54
|
-
self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
|
55
|
-
self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
|
56
|
-
self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
|
57
|
-
self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
|
58
|
-
draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
|
59
|
-
draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
|
60
|
-
draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
|
61
|
-
draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
|
62
|
-
draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
|
63
|
-
end
|
64
|
-
end
|
data/Scripts/Window_Steps.rb
DELETED
@@ -1,26 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Steps
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window displays step count on the menu screen.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Steps < Window_Base
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
|
-
super(0, 0, 160, 96)
|
13
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
-
refresh
|
15
|
-
end
|
16
|
-
#--------------------------------------------------------------------------
|
17
|
-
# * Refresh
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
def refresh
|
20
|
-
self.contents.clear
|
21
|
-
self.contents.font.color = system_color
|
22
|
-
self.contents.draw_text(4, 0, 120, 32, "Step Count")
|
23
|
-
self.contents.font.color = normal_color
|
24
|
-
self.contents.draw_text(4, 32, 120, 32, $game_party.steps.to_s, 2)
|
25
|
-
end
|
26
|
-
end
|
data/Scripts/Window_Target.rb
DELETED
@@ -1,49 +0,0 @@
|
|
1
|
-
#==============================================================================
|
2
|
-
# ** Window_Target
|
3
|
-
#------------------------------------------------------------------------------
|
4
|
-
# This window selects a use target for the actor on item and skill screens.
|
5
|
-
#==============================================================================
|
6
|
-
|
7
|
-
class Window_Target < Window_Selectable
|
8
|
-
#--------------------------------------------------------------------------
|
9
|
-
# * Object Initialization
|
10
|
-
#--------------------------------------------------------------------------
|
11
|
-
def initialize
|
12
|
-
super(0, 0, 336, 480)
|
13
|
-
self.contents = Bitmap.new(width - 32, height - 32)
|
14
|
-
self.z += 10
|
15
|
-
@item_max = $game_party.actors.size
|
16
|
-
refresh
|
17
|
-
end
|
18
|
-
#--------------------------------------------------------------------------
|
19
|
-
# * Refresh
|
20
|
-
#--------------------------------------------------------------------------
|
21
|
-
def refresh
|
22
|
-
self.contents.clear
|
23
|
-
for i in 0...$game_party.actors.size
|
24
|
-
x = 4
|
25
|
-
y = i * 116
|
26
|
-
actor = $game_party.actors[i]
|
27
|
-
draw_actor_name(actor, x, y)
|
28
|
-
draw_actor_class(actor, x + 144, y)
|
29
|
-
draw_actor_level(actor, x + 8, y + 32)
|
30
|
-
draw_actor_state(actor, x + 8, y + 64)
|
31
|
-
draw_actor_hp(actor, x + 152, y + 32)
|
32
|
-
draw_actor_sp(actor, x + 152, y + 64)
|
33
|
-
end
|
34
|
-
end
|
35
|
-
#--------------------------------------------------------------------------
|
36
|
-
# * Cursor Rectangle Update
|
37
|
-
#--------------------------------------------------------------------------
|
38
|
-
def update_cursor_rect
|
39
|
-
# Cursor position -1 = all choices, -2 or lower = independent choice
|
40
|
-
# (meaning the user's own choice)
|
41
|
-
if @index <= -2
|
42
|
-
self.cursor_rect.set(0, (@index + 10) * 116, self.width - 32, 96)
|
43
|
-
elsif @index == -1
|
44
|
-
self.cursor_rect.set(0, 0, self.width - 32, @item_max * 116 - 20)
|
45
|
-
else
|
46
|
-
self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
|
47
|
-
end
|
48
|
-
end
|
49
|
-
end
|
data/Scripts/_scripts.txt
DELETED
@@ -1,111 +0,0 @@
|
|
1
|
-
RPG
|
2
|
-
Game_Temp
|
3
|
-
Game_System
|
4
|
-
Game_Switches
|
5
|
-
Game_Variables
|
6
|
-
Game_SelfSwitches
|
7
|
-
Game_Screen
|
8
|
-
Game_Picture
|
9
|
-
Game_Battler 1
|
10
|
-
Game_Battler 2
|
11
|
-
Game_Battler 3
|
12
|
-
Game_BattleAction
|
13
|
-
Game_Actor
|
14
|
-
Game_Enemy
|
15
|
-
Game_Actors
|
16
|
-
Game_Party
|
17
|
-
Game_Map
|
18
|
-
Game_CommonEvent
|
19
|
-
Game_Character 1
|
20
|
-
Game_Character 2
|
21
|
-
Game_Character 3
|
22
|
-
Game_Event
|
23
|
-
Game_Player
|
24
|
-
Game_Oneshot
|
25
|
-
Game_Light
|
26
|
-
Game_Follower
|
27
|
-
Game_FastTravel
|
28
|
-
Sprite_Character
|
29
|
-
Sprite_Battler
|
30
|
-
Sprite_Picture
|
31
|
-
Sprite_Timer
|
32
|
-
Sprite_Light
|
33
|
-
Sprite_Footprint
|
34
|
-
Sprite_Footsplash
|
35
|
-
Sprite_MapText
|
36
|
-
Spriteset_Map
|
37
|
-
FastTravel
|
38
|
-
Window_Base
|
39
|
-
Window_Selectable
|
40
|
-
Window_Command
|
41
|
-
Window_Help
|
42
|
-
Window_Gold
|
43
|
-
Window_PlayTime
|
44
|
-
Window_Steps
|
45
|
-
Window_MenuStatus
|
46
|
-
Window_Item
|
47
|
-
Window_Skill
|
48
|
-
Window_SkillStatus
|
49
|
-
Window_Target
|
50
|
-
Window_EquipLeft
|
51
|
-
Window_EquipRight
|
52
|
-
Window_EquipItem
|
53
|
-
Window_Status
|
54
|
-
Window_SaveFile
|
55
|
-
Window_Settings
|
56
|
-
Window_ShopCommand
|
57
|
-
Window_ShopBuy
|
58
|
-
Window_ShopSell
|
59
|
-
Window_ShopNumber
|
60
|
-
Window_ShopStatus
|
61
|
-
Window_NameEdit
|
62
|
-
Window_NameInput
|
63
|
-
Window_InputNumber
|
64
|
-
Window_Message
|
65
|
-
Window_PartyCommand
|
66
|
-
Window_BattleStatus
|
67
|
-
Window_BattleResult
|
68
|
-
Window_DebugLeft
|
69
|
-
Window_DebugRight
|
70
|
-
Window_MainMenu
|
71
|
-
Interpreter 1
|
72
|
-
Interpreter 2
|
73
|
-
Interpreter 3
|
74
|
-
Interpreter 4
|
75
|
-
Interpreter 5
|
76
|
-
Interpreter 6
|
77
|
-
Interpreter 7
|
78
|
-
Scene_Title
|
79
|
-
Scene_Map
|
80
|
-
Scene_Menu
|
81
|
-
Scene_Item
|
82
|
-
Scene_Skill
|
83
|
-
Scene_Equip
|
84
|
-
Scene_Status
|
85
|
-
Scene_File
|
86
|
-
Scene_Save
|
87
|
-
Scene_Load
|
88
|
-
Scene_End
|
89
|
-
Scene_Name
|
90
|
-
Scene_Debug
|
91
|
-
Persistent
|
92
|
-
i18n_Language
|
93
|
-
i18n_English
|
94
|
-
Data_Item
|
95
|
-
Data_Footsteps
|
96
|
-
Data_SpecialEventData
|
97
|
-
Data_FastTravel
|
98
|
-
Script
|
99
|
-
Puzzle_Sokoban
|
100
|
-
Puzzle_Pixel
|
101
|
-
Puzzle_Film
|
102
|
-
Puzzle_Safe
|
103
|
-
SaveLoad
|
104
|
-
Ed_Message
|
105
|
-
Doc_Message
|
106
|
-
Desktop_Message
|
107
|
-
Credits_Message
|
108
|
-
Particles
|
109
|
-
Demo
|
110
|
-
EdText
|
111
|
-
Main
|
data/Scripts/i18n_English.rb
DELETED
@@ -1,59 +0,0 @@
|
|
1
|
-
# Default English localization settings
|
2
|
-
Font.default_name = Language::FONT_WESTERN
|
3
|
-
|
4
|
-
class Language
|
5
|
-
def self.create_input
|
6
|
-
if Font.default_name == FONT_J
|
7
|
-
input = Window_NameInput.new
|
8
|
-
input.ok_text = '決定'
|
9
|
-
input.set_mode_buttons [['英字', 'かな', 'カナ']]
|
10
|
-
input.character_tables = {
|
11
|
-
[0] => [ # Latin
|
12
|
-
"A","B","C","D","E","F","G","H","I","a","b","c","d","e","f","g","h","i",
|
13
|
-
"J","K","L","M","N","O","P","Q","R","j","k","l","m","n","o","p","q","r",
|
14
|
-
"S","T","U","V","W","X","Y","Z"," ","s","t","u","v","w","x","y","z"," ",
|
15
|
-
"0","1","2","3","4","+","-","=","&","!","?","'",'"',".",",",":",";","$",
|
16
|
-
"5","6","7","8","9","*","/","#","|","[","]","(",")","<",">","{","}","@",
|
17
|
-
],
|
18
|
-
[1] => [ # Hiragana
|
19
|
-
"ー","っ","ぁ","ぱ","ば","だ","ざ","が","わ","ら","や","ま","は","な","た","さ","か","あ",
|
20
|
-
"~","ゃ","ぃ","ぴ","び","ぢ","じ","ぎ"," ","り"," ","み","ひ","に","ち","し","き","い",
|
21
|
-
"・","ゅ","ぅ","ぷ","ぶ","づ","ず","ぐ","を","る","ゆ","む","ふ","ぬ","つ","す","く","う",
|
22
|
-
"=","ょ","ぇ","ぺ","べ","で","ぜ","げ"," ","れ"," ","め","へ","ね","て","せ","け","え",
|
23
|
-
"☆","ゎ","ぉ","ぽ","ぼ","ど","ぞ","ご","ん","ろ","よ","も","ほ","の","と","そ","こ","お",
|
24
|
-
],
|
25
|
-
[2] => [ # Katakana
|
26
|
-
"ー","ッ","ァ","パ","バ","ダ","ザ","ガ","ワ","ラ","ヤ","マ","ハ","ナ","タ","サ","カ","ア",
|
27
|
-
"~","ャ","ィ","ピ","ビ","ヂ","ジ","ギ"," ","リ"," ","ミ","ヒ","ニ","チ","シ","キ","イ",
|
28
|
-
"・","ュ","ゥ","プ","ブ","ヅ","ズ","グ","ヲ","ル","ユ","ム","フ","ヌ","ツ","ス","ク","ウ",
|
29
|
-
"=","ョ","ェ","ペ","ベ","デ","ゼ","ゲ"," ","レ"," ","メ","ヘ","ネ","テ","セ","ケ","エ",
|
30
|
-
"☆","ヮ","ォ","ポ","ボ","ド","ゾ","ゴ","ン","ロ","ヨ","モ","ホ","ノ","ト","ソ","コ","オ",
|
31
|
-
],
|
32
|
-
}
|
33
|
-
input.index = 17 # Start on あ
|
34
|
-
input.table_height = 5
|
35
|
-
input.init
|
36
|
-
else
|
37
|
-
input = Window_NameInput.new
|
38
|
-
input.set_mode_buttons [[tr('Upper'), tr('Lower')]]
|
39
|
-
input.character_tables = {
|
40
|
-
[0] => [ # Case: Upper
|
41
|
-
"A","B","C","D","E","F","G","H","I","J",
|
42
|
-
"K","L","M","N","O","P","Q","R","S","T",
|
43
|
-
"U","V","W","X","Y","Z"," ",".",",","-",
|
44
|
-
"0","1","2","3","4","5","6","7","8","9",
|
45
|
-
"!","?",'"',"'","/","&","[","]","(",")",
|
46
|
-
],
|
47
|
-
[1] => [ # Case: Lower
|
48
|
-
"a","b","c","d","e","f","g","h","i","j",
|
49
|
-
"k","l","m","n","o","p","q","r","s","t",
|
50
|
-
"u","v","w","x","y","z"," ",".",",","-",
|
51
|
-
"0","1","2","3","4","5","6","7","8","9",
|
52
|
-
"!","?",'"',"'","/","&","[","]","(",")",
|
53
|
-
],
|
54
|
-
}
|
55
|
-
input.table_height = 5
|
56
|
-
input.init
|
57
|
-
end
|
58
|
-
end
|
59
|
-
end
|