rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Scene_Status.rb
DELETED
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#==============================================================================
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# ** Scene_Status
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#------------------------------------------------------------------------------
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# This class performs status screen processing.
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#==============================================================================
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class Scene_Status
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#--------------------------------------------------------------------------
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# * Object Initialization
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# actor_index : actor index
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#--------------------------------------------------------------------------
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def initialize(actor_index = 0, equip_index = 0)
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@actor_index = actor_index
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end
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Get actor
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@actor = $game_party.actors[@actor_index]
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# Make status window
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@status_window = Window_Status.new(@actor)
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# Execute transition
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Graphics.transition
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# Main loop
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loop do
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# Update game screen
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Graphics.update
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# Update input information
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Input.update
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# Frame update
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update
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# Abort loop if screen is changed
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if $scene != self
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break
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end
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end
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# Prepare for transition
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Graphics.freeze
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# Dispose of windows
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@status_window.dispose
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# If B button was pressed
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if Input.trigger?(Input::CANCEL)
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# Play cancel SE
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$game_system.se_play($data_system.cancel_se)
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# Switch to menu screen
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$scene = Scene_Menu.new(3)
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return
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end
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# If R button was pressed
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if Input.trigger?(Input::R)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# To next actor
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@actor_index += 1
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@actor_index %= $game_party.actors.size
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# Switch to different status screen
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$scene = Scene_Status.new(@actor_index)
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return
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end
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# If L button was pressed
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if Input.trigger?(Input::L)
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# Play cursor SE
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$game_system.se_play($data_system.cursor_se)
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# To previous actor
|
71
|
-
@actor_index += $game_party.actors.size - 1
|
72
|
-
@actor_index %= $game_party.actors.size
|
73
|
-
# Switch to different status screen
|
74
|
-
$scene = Scene_Status.new(@actor_index)
|
75
|
-
return
|
76
|
-
end
|
77
|
-
end
|
78
|
-
end
|
data/Scripts/Scene_Title.rb
DELETED
@@ -1,237 +0,0 @@
|
|
1
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-
#==============================================================================
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2
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-
# ** Scene_Title
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3
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-
#------------------------------------------------------------------------------
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4
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# This class performs title screen processing.
|
5
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-
#==============================================================================
|
6
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-
|
7
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-
class Scene_Title
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8
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MENU_X = 640 - 150
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9
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-
MENU_Y = 480 - 100
|
10
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-
|
11
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-
#--------------------------------------------------------------------------
|
12
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-
# * Main Processing
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13
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-
#--------------------------------------------------------------------------
|
14
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-
def main
|
15
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-
# Load database
|
16
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-
$data_actors = load_data("Data/Actors.rxdata")
|
17
|
-
#$data_classes = load_data("Data/Classes.rxdata")
|
18
|
-
#$data_skills = load_data("Data/Skills.rxdata")
|
19
|
-
$data_items = load_data("Data/Items.rxdata")
|
20
|
-
#$data_weapons = load_data("Data/Weapons.rxdata")
|
21
|
-
$data_armors = load_data("Data/Armors.rxdata")
|
22
|
-
#$data_enemies = load_data("Data/Enemies.rxdata")
|
23
|
-
#$data_troops = load_data("Data/Troops.rxdata")
|
24
|
-
#$data_states = load_data("Data/States.rxdata")
|
25
|
-
$data_animations = load_data("Data/Animations.rxdata")
|
26
|
-
$data_tilesets = load_data("Data/Tilesets.rxdata")
|
27
|
-
$data_common_events = load_data("Data/CommonEvents.rxdata")
|
28
|
-
$data_system = load_data("Data/System.rxdata")
|
29
|
-
Language.initialize_database
|
30
|
-
# Load save game/initialize data
|
31
|
-
$game_temp = Game_Temp.new
|
32
|
-
new_game #unless load
|
33
|
-
# Make system object
|
34
|
-
$game_system = Game_System.new
|
35
|
-
# Skip title screen if debug mode (or demo, but not GDC)
|
36
|
-
if $debug || ($demo && !$GDC) || save_exists
|
37
|
-
$game_map.update
|
38
|
-
$game_map.autoplay
|
39
|
-
$scene = Scene_Map.new
|
40
|
-
return
|
41
|
-
end
|
42
|
-
load_perma_flags
|
43
|
-
Window_Settings.load_settings
|
44
|
-
|
45
|
-
@window_settings_title = Window_Settings.new
|
46
|
-
# Make title graphic
|
47
|
-
@sprite = Sprite.new
|
48
|
-
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
49
|
-
@sprite.zoom_x = 2.0
|
50
|
-
@sprite.zoom_y = 2.0
|
51
|
-
# Create/render menu options
|
52
|
-
@menu = Sprite.new
|
53
|
-
@menu.z += 1
|
54
|
-
@menu.bitmap = Bitmap.new(640, 480)
|
55
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
|
56
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
57
|
-
if !$GDC
|
58
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
59
|
-
end
|
60
|
-
if $game_switches[160] && $game_switches[152]
|
61
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
62
|
-
end
|
63
|
-
Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
|
64
|
-
# Make cursor graphic
|
65
|
-
@cursor = Sprite.new
|
66
|
-
@cursor.zoom_x = @cursor.zoom_y = 2
|
67
|
-
@cursor.bitmap
|
68
|
-
@cursor.z += 2
|
69
|
-
@cursor.bitmap = RPG::Cache.menu('cursor')
|
70
|
-
@cursor.x = MENU_X - 12
|
71
|
-
@cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
|
72
|
-
# Initialize cursor position
|
73
|
-
@cursor_pos = 0
|
74
|
-
# Play title BGM
|
75
|
-
$game_system.bgm_play($data_system.title_bgm)
|
76
|
-
# Stop playing ME and BGS
|
77
|
-
Audio.me_stop
|
78
|
-
Audio.bgs_stop
|
79
|
-
# Execute transition
|
80
|
-
Graphics.transition(40)
|
81
|
-
# Main loop
|
82
|
-
loop do
|
83
|
-
# Update game screen
|
84
|
-
Graphics.update
|
85
|
-
# Update input information
|
86
|
-
Input.update
|
87
|
-
# Frame update
|
88
|
-
update
|
89
|
-
@window_settings_title.update
|
90
|
-
# Abort loop if screen is changed
|
91
|
-
if $scene != self
|
92
|
-
break
|
93
|
-
end
|
94
|
-
end
|
95
|
-
# Prepare for transition
|
96
|
-
Graphics.freeze
|
97
|
-
# Dispose of title graphic
|
98
|
-
@sprite.bitmap.dispose
|
99
|
-
@sprite.dispose
|
100
|
-
@menu.bitmap.dispose
|
101
|
-
@menu.dispose
|
102
|
-
@cursor.bitmap.dispose
|
103
|
-
@cursor.dispose
|
104
|
-
@window_settings_title.dispose
|
105
|
-
Audio.bgm_fade(60)
|
106
|
-
Graphics.transition(60)
|
107
|
-
# Run automatic change for BGM and BGS set with map
|
108
|
-
$game_map.autoplay
|
109
|
-
end
|
110
|
-
#--------------------------------------------------------------------------
|
111
|
-
# * Frame Update
|
112
|
-
#--------------------------------------------------------------------------
|
113
|
-
def update
|
114
|
-
@menu.bitmap.clear
|
115
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
|
116
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
117
|
-
if !$GDC
|
118
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
119
|
-
end
|
120
|
-
if $game_switches[160] && $game_switches[152]
|
121
|
-
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
122
|
-
end
|
123
|
-
# Handle cursor movement
|
124
|
-
if !@window_settings_title.visible
|
125
|
-
update_cursor = false
|
126
|
-
if Input.trigger?(Input::UP)
|
127
|
-
if @cursor_pos > 0
|
128
|
-
@cursor_pos -= 1
|
129
|
-
update_cursor = true
|
130
|
-
end
|
131
|
-
elsif Input.trigger?(Input::DOWN)
|
132
|
-
|
133
|
-
if $game_switches[160] && $game_switches[152]
|
134
|
-
if @cursor_pos < 3
|
135
|
-
@cursor_pos += 1
|
136
|
-
update_cursor = true
|
137
|
-
end
|
138
|
-
else
|
139
|
-
if @cursor_pos < 2
|
140
|
-
@cursor_pos += 1
|
141
|
-
update_cursor = true
|
142
|
-
end
|
143
|
-
end
|
144
|
-
end
|
145
|
-
if Input.trigger?(Input::F8)
|
146
|
-
if Graphics.fullscreen == true
|
147
|
-
Graphics.fullscreen = false
|
148
|
-
$console = false
|
149
|
-
else
|
150
|
-
Graphics.fullscreen = true
|
151
|
-
$console = true
|
152
|
-
end
|
153
|
-
end
|
154
|
-
if update_cursor
|
155
|
-
Audio.se_play('Audio/SE/title_cursor.wav', 40)
|
156
|
-
@cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 25 * @cursor_pos
|
157
|
-
end
|
158
|
-
end
|
159
|
-
|
160
|
-
if !@window_settings_title.visible
|
161
|
-
# Handle confirmation
|
162
|
-
if Input.trigger?(Input::ACTION)
|
163
|
-
case @cursor_pos
|
164
|
-
when 0 # Continue
|
165
|
-
$game_switches[157] = false
|
166
|
-
command_continue
|
167
|
-
when 1 # Settings
|
168
|
-
command_settings
|
169
|
-
when 2 # Shutdown
|
170
|
-
command_shutdown
|
171
|
-
when 3 # memory
|
172
|
-
$game_switches[157] = true
|
173
|
-
command_continue
|
174
|
-
end
|
175
|
-
end
|
176
|
-
end
|
177
|
-
end
|
178
|
-
#--------------------------------------------------------------------------
|
179
|
-
# * initialize a new game
|
180
|
-
#--------------------------------------------------------------------------
|
181
|
-
def new_game
|
182
|
-
# Reset frame count for measuring play time
|
183
|
-
Graphics.frame_count = 0
|
184
|
-
# Make each type of game object
|
185
|
-
$game_system = Game_System.new
|
186
|
-
$game_switches = Game_Switches.new
|
187
|
-
$game_variables = Game_Variables.new
|
188
|
-
$game_self_switches = Game_SelfSwitches.new
|
189
|
-
$game_screen = Game_Screen.new
|
190
|
-
$game_actors = Game_Actors.new
|
191
|
-
$game_party = Game_Party.new
|
192
|
-
#$game_troop = Game_Troop.new
|
193
|
-
$game_map = Game_Map.new
|
194
|
-
$game_player = Game_Player.new
|
195
|
-
$game_followers = []
|
196
|
-
$game_oneshot = Game_Oneshot.new
|
197
|
-
$game_fasttravel = Game_FastTravel.new
|
198
|
-
# Set up initial party
|
199
|
-
$game_party.setup_starting_members
|
200
|
-
# Set up initial map position
|
201
|
-
$game_map.setup($data_system.start_map_id)
|
202
|
-
# Move player to initial position
|
203
|
-
$game_player.moveto($data_system.start_x, $data_system.start_y)
|
204
|
-
# Refresh player
|
205
|
-
$game_player.refresh
|
206
|
-
end
|
207
|
-
#--------------------------------------------------------------------------
|
208
|
-
# * Command: Continue
|
209
|
-
#--------------------------------------------------------------------------
|
210
|
-
def command_continue
|
211
|
-
# Play decision SE
|
212
|
-
Audio.se_play('Audio/SE/title_decision.wav')
|
213
|
-
# Update map (run parallel process event)
|
214
|
-
$game_map.update
|
215
|
-
# Switch to map screen
|
216
|
-
$scene = Scene_Map.new
|
217
|
-
end
|
218
|
-
#--------------------------------------------------------------------------
|
219
|
-
# * Command: Shutdown
|
220
|
-
#--------------------------------------------------------------------------
|
221
|
-
def command_shutdown
|
222
|
-
# Play decision SE
|
223
|
-
Audio.se_play('Audio/SE/title_decision.wav')
|
224
|
-
# Fade out BGM, BGS, and ME
|
225
|
-
Audio.bgm_fade(800)
|
226
|
-
Audio.bgs_fade(800)
|
227
|
-
Audio.me_fade(800)
|
228
|
-
# Shutdown
|
229
|
-
Oneshot.exiting true
|
230
|
-
$scene = nil
|
231
|
-
end
|
232
|
-
|
233
|
-
def command_settings
|
234
|
-
$game_system.se_play($data_system.decision_se)
|
235
|
-
@window_settings_title.open
|
236
|
-
end
|
237
|
-
end
|