rmxp_extractor 1.8 → 2.0.0

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Files changed (411) hide show
  1. checksums.yaml +4 -4
  2. data/CODE_OF_CONDUCT.md +74 -74
  3. data/Gemfile +13 -13
  4. data/Gemfile.lock +40 -40
  5. data/LICENSE.txt +21 -21
  6. data/README.md +37 -35
  7. data/Rakefile +6 -6
  8. data/bin/rmxp_extractor +13 -13
  9. data/bin/setup +8 -8
  10. data/diff_check.rb +13 -13
  11. data/lib/rmxp_extractor/classnames.rb +227 -245
  12. data/lib/rmxp_extractor/data_export.rb +80 -82
  13. data/lib/rmxp_extractor/data_import.rb +74 -69
  14. data/lib/rmxp_extractor/ron.rb +144 -144
  15. data/lib/rmxp_extractor/script_handler.rb +85 -85
  16. data/lib/rmxp_extractor/version.rb +3 -3
  17. data/lib/rmxp_extractor.rb +46 -46
  18. data/rmxp_extractor.gemspec +30 -30
  19. data/spec/spec_helper.rb +100 -100
  20. metadata +2 -393
  21. data/Data/Actors.rxdata +0 -0
  22. data/Data/Animations.rxdata +0 -0
  23. data/Data/Armors.rxdata +0 -0
  24. data/Data/Classes.rxdata +0 -0
  25. data/Data/CommonEvents.rxdata +0 -0
  26. data/Data/Enemies.rxdata +0 -0
  27. data/Data/Items.rxdata +0 -0
  28. data/Data/Map001.rxdata +0 -0
  29. data/Data/Map002.rxdata +0 -0
  30. data/Data/Map003.rxdata +0 -0
  31. data/Data/Map004.rxdata +0 -0
  32. data/Data/Map005.rxdata +0 -0
  33. data/Data/Map006.rxdata +0 -0
  34. data/Data/Map007.rxdata +0 -0
  35. data/Data/Map008.rxdata +0 -0
  36. data/Data/Map009.rxdata +0 -0
  37. data/Data/Map010.rxdata +0 -0
  38. data/Data/Map011.rxdata +0 -0
  39. data/Data/Map012.rxdata +0 -0
  40. data/Data/Map013.rxdata +0 -0
  41. data/Data/Map014.rxdata +0 -0
  42. data/Data/Map015.rxdata +0 -0
  43. data/Data/Map016.rxdata +0 -0
  44. data/Data/Map017.rxdata +0 -0
  45. data/Data/Map018.rxdata +0 -0
  46. data/Data/Map019.rxdata +0 -0
  47. data/Data/Map020.rxdata +0 -0
  48. data/Data/Map021.rxdata +0 -0
  49. data/Data/Map022.rxdata +0 -0
  50. data/Data/Map023.rxdata +0 -0
  51. data/Data/Map024.rxdata +0 -0
  52. data/Data/Map025.rxdata +0 -0
  53. data/Data/Map026.rxdata +0 -0
  54. data/Data/Map027.rxdata +0 -0
  55. data/Data/Map028.rxdata +0 -0
  56. data/Data/Map029.rxdata +0 -0
  57. data/Data/Map030.rxdata +0 -0
  58. data/Data/Map031.rxdata +0 -0
  59. data/Data/Map032.rxdata +0 -0
  60. data/Data/Map033.rxdata +0 -0
  61. data/Data/Map034.rxdata +0 -0
  62. data/Data/Map035.rxdata +0 -0
  63. data/Data/Map036.rxdata +0 -0
  64. data/Data/Map037.rxdata +0 -0
  65. data/Data/Map038.rxdata +0 -0
  66. data/Data/Map039.rxdata +0 -0
  67. data/Data/Map040.rxdata +0 -0
  68. data/Data/Map041.rxdata +0 -0
  69. data/Data/Map042.rxdata +0 -0
  70. data/Data/Map043.rxdata +0 -0
  71. data/Data/Map044.rxdata +0 -0
  72. data/Data/Map045.rxdata +0 -0
  73. data/Data/Map046.rxdata +0 -0
  74. data/Data/Map047.rxdata +0 -0
  75. data/Data/Map048.rxdata +0 -0
  76. data/Data/Map049.rxdata +0 -0
  77. data/Data/Map050.rxdata +0 -0
  78. data/Data/Map051.rxdata +0 -0
  79. data/Data/Map052.rxdata +0 -0
  80. data/Data/Map053.rxdata +0 -0
  81. data/Data/Map054.rxdata +0 -0
  82. data/Data/Map055.rxdata +0 -0
  83. data/Data/Map056.rxdata +0 -0
  84. data/Data/Map057.rxdata +0 -0
  85. data/Data/Map058.rxdata +0 -0
  86. data/Data/Map059.rxdata +0 -0
  87. data/Data/Map060.rxdata +0 -0
  88. data/Data/Map061.rxdata +0 -0
  89. data/Data/Map062.rxdata +0 -0
  90. data/Data/Map063.rxdata +0 -0
  91. data/Data/Map064.rxdata +0 -0
  92. data/Data/Map065.rxdata +0 -0
  93. data/Data/Map066.rxdata +0 -0
  94. data/Data/Map067.rxdata +0 -0
  95. data/Data/Map068.rxdata +0 -0
  96. data/Data/Map069.rxdata +0 -0
  97. data/Data/Map070.rxdata +0 -0
  98. data/Data/Map071.rxdata +0 -0
  99. data/Data/Map072.rxdata +0 -0
  100. data/Data/Map073.rxdata +0 -0
  101. data/Data/Map074.rxdata +0 -0
  102. data/Data/Map075.rxdata +0 -0
  103. data/Data/Map076.rxdata +0 -0
  104. data/Data/Map077.rxdata +0 -0
  105. data/Data/Map078.rxdata +0 -0
  106. data/Data/Map079.rxdata +0 -0
  107. data/Data/Map080.rxdata +0 -0
  108. data/Data/Map081.rxdata +0 -0
  109. data/Data/Map082.rxdata +0 -0
  110. data/Data/Map083.rxdata +0 -0
  111. data/Data/Map084.rxdata +0 -0
  112. data/Data/Map085.rxdata +0 -0
  113. data/Data/Map086.rxdata +0 -0
  114. data/Data/Map087.rxdata +0 -0
  115. data/Data/Map088.rxdata +0 -0
  116. data/Data/Map089.rxdata +0 -0
  117. data/Data/Map090.rxdata +0 -0
  118. data/Data/Map091.rxdata +0 -0
  119. data/Data/Map092.rxdata +0 -0
  120. data/Data/Map093.rxdata +0 -0
  121. data/Data/Map094.rxdata +0 -0
  122. data/Data/Map095.rxdata +0 -0
  123. data/Data/Map096.rxdata +0 -0
  124. data/Data/Map097.rxdata +0 -0
  125. data/Data/Map098.rxdata +0 -0
  126. data/Data/Map099.rxdata +0 -0
  127. data/Data/Map100.rxdata +0 -0
  128. data/Data/Map101.rxdata +0 -0
  129. data/Data/Map102.rxdata +0 -0
  130. data/Data/Map103.rxdata +0 -0
  131. data/Data/Map104.rxdata +0 -0
  132. data/Data/Map105.rxdata +0 -0
  133. data/Data/Map106.rxdata +0 -0
  134. data/Data/Map107.rxdata +0 -0
  135. data/Data/Map108.rxdata +0 -0
  136. data/Data/Map109.rxdata +0 -0
  137. data/Data/Map110.rxdata +0 -0
  138. data/Data/Map111.rxdata +0 -0
  139. data/Data/Map112.rxdata +0 -0
  140. data/Data/Map113.rxdata +0 -0
  141. data/Data/Map114.rxdata +0 -0
  142. data/Data/Map115.rxdata +0 -0
  143. data/Data/Map116.rxdata +0 -0
  144. data/Data/Map117.rxdata +0 -0
  145. data/Data/Map118.rxdata +0 -0
  146. data/Data/Map119.rxdata +0 -0
  147. data/Data/Map120.rxdata +0 -0
  148. data/Data/Map121.rxdata +0 -0
  149. data/Data/Map122.rxdata +0 -0
  150. data/Data/Map123.rxdata +0 -0
  151. data/Data/Map124.rxdata +0 -0
  152. data/Data/Map125.rxdata +0 -0
  153. data/Data/Map126.rxdata +0 -0
  154. data/Data/Map127.rxdata +0 -0
  155. data/Data/Map128.rxdata +0 -0
  156. data/Data/Map129.rxdata +0 -0
  157. data/Data/Map130.rxdata +0 -0
  158. data/Data/Map131.rxdata +0 -0
  159. data/Data/Map132.rxdata +0 -0
  160. data/Data/Map133.rxdata +0 -0
  161. data/Data/Map134.rxdata +0 -0
  162. data/Data/Map135.rxdata +0 -0
  163. data/Data/Map136.rxdata +0 -0
  164. data/Data/Map137.rxdata +0 -0
  165. data/Data/Map138.rxdata +0 -0
  166. data/Data/Map139.rxdata +0 -0
  167. data/Data/Map140.rxdata +0 -0
  168. data/Data/Map141.rxdata +0 -0
  169. data/Data/Map142.rxdata +0 -0
  170. data/Data/Map143.rxdata +0 -0
  171. data/Data/Map144.rxdata +0 -0
  172. data/Data/Map145.rxdata +0 -0
  173. data/Data/Map146.rxdata +0 -0
  174. data/Data/Map147.rxdata +0 -0
  175. data/Data/Map148.rxdata +0 -0
  176. data/Data/Map149.rxdata +0 -0
  177. data/Data/Map150.rxdata +0 -0
  178. data/Data/Map151.rxdata +0 -0
  179. data/Data/Map152.rxdata +0 -0
  180. data/Data/Map153.rxdata +0 -0
  181. data/Data/Map154.rxdata +0 -0
  182. data/Data/Map155.rxdata +0 -0
  183. data/Data/Map156.rxdata +0 -0
  184. data/Data/Map157.rxdata +0 -0
  185. data/Data/Map158.rxdata +0 -0
  186. data/Data/Map159.rxdata +0 -0
  187. data/Data/Map160.rxdata +0 -0
  188. data/Data/Map161.rxdata +0 -0
  189. data/Data/Map162.rxdata +0 -0
  190. data/Data/Map163.rxdata +0 -0
  191. data/Data/Map164.rxdata +0 -0
  192. data/Data/Map165.rxdata +0 -0
  193. data/Data/Map166.rxdata +0 -0
  194. data/Data/Map167.rxdata +0 -0
  195. data/Data/Map168.rxdata +0 -0
  196. data/Data/Map169.rxdata +0 -0
  197. data/Data/Map170.rxdata +0 -0
  198. data/Data/Map171.rxdata +0 -0
  199. data/Data/Map172.rxdata +0 -0
  200. data/Data/Map173.rxdata +0 -0
  201. data/Data/Map174.rxdata +0 -0
  202. data/Data/Map175.rxdata +0 -0
  203. data/Data/Map176.rxdata +0 -0
  204. data/Data/Map177.rxdata +0 -0
  205. data/Data/Map178.rxdata +0 -0
  206. data/Data/Map179.rxdata +0 -0
  207. data/Data/Map180.rxdata +0 -0
  208. data/Data/Map181.rxdata +0 -0
  209. data/Data/Map182.rxdata +0 -0
  210. data/Data/Map183.rxdata +0 -0
  211. data/Data/Map184.rxdata +0 -0
  212. data/Data/Map185.rxdata +0 -0
  213. data/Data/Map186.rxdata +0 -0
  214. data/Data/Map187.rxdata +0 -0
  215. data/Data/Map188.rxdata +0 -0
  216. data/Data/Map189.rxdata +0 -0
  217. data/Data/Map190.rxdata +0 -0
  218. data/Data/Map191.rxdata +0 -0
  219. data/Data/Map192.rxdata +0 -0
  220. data/Data/Map193.rxdata +0 -0
  221. data/Data/Map194.rxdata +0 -0
  222. data/Data/Map195.rxdata +0 -0
  223. data/Data/Map196.rxdata +0 -0
  224. data/Data/Map197.rxdata +0 -0
  225. data/Data/Map198.rxdata +0 -0
  226. data/Data/Map199.rxdata +0 -0
  227. data/Data/Map200.rxdata +0 -0
  228. data/Data/Map201.rxdata +0 -0
  229. data/Data/Map202.rxdata +0 -0
  230. data/Data/Map203.rxdata +0 -0
  231. data/Data/Map204.rxdata +0 -0
  232. data/Data/Map205.rxdata +0 -0
  233. data/Data/Map206.rxdata +0 -0
  234. data/Data/Map207.rxdata +0 -0
  235. data/Data/Map208.rxdata +0 -0
  236. data/Data/Map209.rxdata +0 -0
  237. data/Data/Map210.rxdata +0 -0
  238. data/Data/Map211.rxdata +0 -0
  239. data/Data/Map212.rxdata +0 -0
  240. data/Data/Map213.rxdata +0 -0
  241. data/Data/Map214.rxdata +0 -0
  242. data/Data/Map215.rxdata +0 -0
  243. data/Data/Map216.rxdata +0 -0
  244. data/Data/Map217.rxdata +0 -0
  245. data/Data/Map218.rxdata +0 -0
  246. data/Data/Map219.rxdata +0 -0
  247. data/Data/Map220.rxdata +0 -0
  248. data/Data/Map221.rxdata +0 -0
  249. data/Data/Map222.rxdata +0 -0
  250. data/Data/Map223.rxdata +0 -0
  251. data/Data/Map224.rxdata +0 -0
  252. data/Data/Map225.rxdata +0 -0
  253. data/Data/Map226.rxdata +0 -0
  254. data/Data/Map227.rxdata +0 -0
  255. data/Data/Map228.rxdata +0 -0
  256. data/Data/Map229.rxdata +0 -0
  257. data/Data/Map230.rxdata +0 -0
  258. data/Data/Map231.rxdata +0 -0
  259. data/Data/Map232.rxdata +0 -0
  260. data/Data/Map233.rxdata +0 -0
  261. data/Data/Map234.rxdata +0 -0
  262. data/Data/Map235.rxdata +0 -0
  263. data/Data/Map236.rxdata +0 -0
  264. data/Data/Map237.rxdata +0 -0
  265. data/Data/Map238.rxdata +0 -0
  266. data/Data/Map239.rxdata +0 -0
  267. data/Data/Map240.rxdata +0 -0
  268. data/Data/Map241.rxdata +0 -0
  269. data/Data/Map242.rxdata +0 -0
  270. data/Data/Map243.rxdata +0 -0
  271. data/Data/Map244.rxdata +0 -0
  272. data/Data/Map245.rxdata +0 -0
  273. data/Data/Map246.rxdata +0 -0
  274. data/Data/Map247.rxdata +0 -0
  275. data/Data/Map248.rxdata +0 -0
  276. data/Data/Map249.rxdata +0 -0
  277. data/Data/Map250.rxdata +0 -0
  278. data/Data/Map251.rxdata +0 -0
  279. data/Data/Map252.rxdata +0 -0
  280. data/Data/Map253.rxdata +0 -0
  281. data/Data/Map254.rxdata +0 -0
  282. data/Data/Map255.rxdata +0 -0
  283. data/Data/Map256.rxdata +0 -0
  284. data/Data/Map257.rxdata +0 -0
  285. data/Data/Map258.rxdata +0 -0
  286. data/Data/Map259.rxdata +0 -0
  287. data/Data/Map260.rxdata +0 -0
  288. data/Data/Map261.rxdata +0 -0
  289. data/Data/Map262.rxdata +0 -0
  290. data/Data/Map263.rxdata +0 -0
  291. data/Data/MapInfos.rxdata +0 -0
  292. data/Data/Scripts.rxdata +0 -0
  293. data/Data/Skills.rxdata +0 -0
  294. data/Data/States.rxdata +0 -0
  295. data/Data/System.rxdata +0 -0
  296. data/Data/Tilesets.rxdata +0 -0
  297. data/Data/Troops.rxdata +0 -0
  298. data/Data/Weapons.rxdata +0 -0
  299. data/Data/xScripts.rxdata +0 -0
  300. data/Scripts/Credits_Message.rb +0 -259
  301. data/Scripts/Data_FastTravel.rb +0 -50
  302. data/Scripts/Data_Footsteps.rb +0 -77
  303. data/Scripts/Data_Item.rb +0 -50
  304. data/Scripts/Data_SpecialEventData.rb +0 -60
  305. data/Scripts/Demo.rb +0 -7
  306. data/Scripts/Desktop_Message.rb +0 -210
  307. data/Scripts/Doc_Message.rb +0 -273
  308. data/Scripts/EdText.rb +0 -50
  309. data/Scripts/Ed_Message.rb +0 -234
  310. data/Scripts/FastTravel.rb +0 -175
  311. data/Scripts/Game_Actor.rb +0 -156
  312. data/Scripts/Game_Actors.rb +0 -28
  313. data/Scripts/Game_BattleAction.rb +0 -145
  314. data/Scripts/Game_Battler 1.rb +0 -307
  315. data/Scripts/Game_Battler 2.rb +0 -294
  316. data/Scripts/Game_Battler 3.rb +0 -354
  317. data/Scripts/Game_Character 1.rb +0 -291
  318. data/Scripts/Game_Character 2.rb +0 -355
  319. data/Scripts/Game_Character 3.rb +0 -505
  320. data/Scripts/Game_CommonEvent.rb +0 -70
  321. data/Scripts/Game_Enemy.rb +0 -317
  322. data/Scripts/Game_Event.rb +0 -264
  323. data/Scripts/Game_FastTravel.rb +0 -40
  324. data/Scripts/Game_Follower.rb +0 -76
  325. data/Scripts/Game_Light.rb +0 -13
  326. data/Scripts/Game_Map.rb +0 -551
  327. data/Scripts/Game_Oneshot.rb +0 -83
  328. data/Scripts/Game_Party.rb +0 -380
  329. data/Scripts/Game_Picture.rb +0 -164
  330. data/Scripts/Game_Player.rb +0 -298
  331. data/Scripts/Game_Screen.rb +0 -148
  332. data/Scripts/Game_SelfSwitches.rb +0 -30
  333. data/Scripts/Game_Switches.rb +0 -45
  334. data/Scripts/Game_System.rb +0 -210
  335. data/Scripts/Game_Temp.rb +0 -145
  336. data/Scripts/Game_Variables.rb +0 -36
  337. data/Scripts/Interpreter 1.rb +0 -320
  338. data/Scripts/Interpreter 2.rb +0 -286
  339. data/Scripts/Interpreter 3.rb +0 -474
  340. data/Scripts/Interpreter 4.rb +0 -327
  341. data/Scripts/Interpreter 5.rb +0 -448
  342. data/Scripts/Interpreter 6.rb +0 -307
  343. data/Scripts/Interpreter 7.rb +0 -282
  344. data/Scripts/Main.rb +0 -50
  345. data/Scripts/Particles.rb +0 -141
  346. data/Scripts/Persistent.rb +0 -71
  347. data/Scripts/Puzzle_Film.rb +0 -14
  348. data/Scripts/Puzzle_Pixel.rb +0 -210
  349. data/Scripts/Puzzle_Safe.rb +0 -152
  350. data/Scripts/Puzzle_Sokoban.rb +0 -14
  351. data/Scripts/RPG.rb +0 -55
  352. data/Scripts/SaveLoad.rb +0 -275
  353. data/Scripts/Scene_Debug.rb +0 -190
  354. data/Scripts/Scene_End.rb +0 -108
  355. data/Scripts/Scene_Equip.rb +0 -222
  356. data/Scripts/Scene_File.rb +0 -111
  357. data/Scripts/Scene_Item.rb +0 -205
  358. data/Scripts/Scene_Load.rb +0 -106
  359. data/Scripts/Scene_Map.rb +0 -540
  360. data/Scripts/Scene_Menu.rb +0 -213
  361. data/Scripts/Scene_Name.rb +0 -113
  362. data/Scripts/Scene_Save.rb +0 -88
  363. data/Scripts/Scene_Skill.rb +0 -232
  364. data/Scripts/Scene_Status.rb +0 -78
  365. data/Scripts/Scene_Title.rb +0 -237
  366. data/Scripts/Script.rb +0 -780
  367. data/Scripts/Sprite_Battler.rb +0 -131
  368. data/Scripts/Sprite_Character.rb +0 -192
  369. data/Scripts/Sprite_Footprint.rb +0 -35
  370. data/Scripts/Sprite_Footsplash.rb +0 -54
  371. data/Scripts/Sprite_Light.rb +0 -18
  372. data/Scripts/Sprite_MapText.rb +0 -63
  373. data/Scripts/Sprite_Picture.rb +0 -72
  374. data/Scripts/Sprite_Timer.rb +0 -52
  375. data/Scripts/Spriteset_Map.rb +0 -370
  376. data/Scripts/Window_Base.rb +0 -327
  377. data/Scripts/Window_BattleResult.rb +0 -51
  378. data/Scripts/Window_BattleStatus.rb +0 -62
  379. data/Scripts/Window_Command.rb +0 -49
  380. data/Scripts/Window_DebugLeft.rb +0 -57
  381. data/Scripts/Window_DebugRight.rb +0 -69
  382. data/Scripts/Window_EquipItem.rb +0 -94
  383. data/Scripts/Window_EquipLeft.rb +0 -61
  384. data/Scripts/Window_EquipRight.rb +0 -56
  385. data/Scripts/Window_Gold.rb +0 -27
  386. data/Scripts/Window_Help.rb +0 -33
  387. data/Scripts/Window_InputNumber.rb +0 -111
  388. data/Scripts/Window_Item.rb +0 -229
  389. data/Scripts/Window_MainMenu.rb +0 -150
  390. data/Scripts/Window_MenuStatus.rb +0 -48
  391. data/Scripts/Window_Message.rb +0 -459
  392. data/Scripts/Window_NameEdit.rb +0 -108
  393. data/Scripts/Window_NameInput.rb +0 -262
  394. data/Scripts/Window_PartyCommand.rb +0 -42
  395. data/Scripts/Window_PlayTime.rb +0 -40
  396. data/Scripts/Window_SaveFile.rb +0 -91
  397. data/Scripts/Window_Selectable.rb +0 -203
  398. data/Scripts/Window_Settings.rb +0 -469
  399. data/Scripts/Window_ShopBuy.rb +0 -93
  400. data/Scripts/Window_ShopCommand.rb +0 -37
  401. data/Scripts/Window_ShopNumber.rb +0 -87
  402. data/Scripts/Window_ShopSell.rb +0 -94
  403. data/Scripts/Window_ShopStatus.rb +0 -107
  404. data/Scripts/Window_Skill.rb +0 -83
  405. data/Scripts/Window_SkillStatus.rb +0 -28
  406. data/Scripts/Window_Status.rb +0 -64
  407. data/Scripts/Window_Steps.rb +0 -26
  408. data/Scripts/Window_Target.rb +0 -49
  409. data/Scripts/_scripts.txt +0 -111
  410. data/Scripts/i18n_English.rb +0 -59
  411. data/Scripts/i18n_Language.rb +0 -130
@@ -1,78 +0,0 @@
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- #==============================================================================
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- # ** Scene_Status
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- #------------------------------------------------------------------------------
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- # This class performs status screen processing.
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- #==============================================================================
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-
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- class Scene_Status
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- #--------------------------------------------------------------------------
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- # * Object Initialization
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- # actor_index : actor index
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- #--------------------------------------------------------------------------
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- def initialize(actor_index = 0, equip_index = 0)
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- @actor_index = actor_index
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- end
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- #--------------------------------------------------------------------------
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- # * Main Processing
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- #--------------------------------------------------------------------------
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- def main
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- # Get actor
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- @actor = $game_party.actors[@actor_index]
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- # Make status window
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- @status_window = Window_Status.new(@actor)
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- # Execute transition
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- Graphics.transition
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- # Main loop
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- loop do
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- # Update game screen
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- Graphics.update
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- # Update input information
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- Input.update
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- # Frame update
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- update
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- # Abort loop if screen is changed
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- if $scene != self
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- break
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- end
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- end
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- # Prepare for transition
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- Graphics.freeze
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- # Dispose of windows
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- @status_window.dispose
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- end
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- #--------------------------------------------------------------------------
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- # * Frame Update
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- #--------------------------------------------------------------------------
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- def update
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- # If B button was pressed
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- if Input.trigger?(Input::CANCEL)
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- # Play cancel SE
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- $game_system.se_play($data_system.cancel_se)
51
- # Switch to menu screen
52
- $scene = Scene_Menu.new(3)
53
- return
54
- end
55
- # If R button was pressed
56
- if Input.trigger?(Input::R)
57
- # Play cursor SE
58
- $game_system.se_play($data_system.cursor_se)
59
- # To next actor
60
- @actor_index += 1
61
- @actor_index %= $game_party.actors.size
62
- # Switch to different status screen
63
- $scene = Scene_Status.new(@actor_index)
64
- return
65
- end
66
- # If L button was pressed
67
- if Input.trigger?(Input::L)
68
- # Play cursor SE
69
- $game_system.se_play($data_system.cursor_se)
70
- # To previous actor
71
- @actor_index += $game_party.actors.size - 1
72
- @actor_index %= $game_party.actors.size
73
- # Switch to different status screen
74
- $scene = Scene_Status.new(@actor_index)
75
- return
76
- end
77
- end
78
- end
@@ -1,237 +0,0 @@
1
- #==============================================================================
2
- # ** Scene_Title
3
- #------------------------------------------------------------------------------
4
- # This class performs title screen processing.
5
- #==============================================================================
6
-
7
- class Scene_Title
8
- MENU_X = 640 - 150
9
- MENU_Y = 480 - 100
10
-
11
- #--------------------------------------------------------------------------
12
- # * Main Processing
13
- #--------------------------------------------------------------------------
14
- def main
15
- # Load database
16
- $data_actors = load_data("Data/Actors.rxdata")
17
- #$data_classes = load_data("Data/Classes.rxdata")
18
- #$data_skills = load_data("Data/Skills.rxdata")
19
- $data_items = load_data("Data/Items.rxdata")
20
- #$data_weapons = load_data("Data/Weapons.rxdata")
21
- $data_armors = load_data("Data/Armors.rxdata")
22
- #$data_enemies = load_data("Data/Enemies.rxdata")
23
- #$data_troops = load_data("Data/Troops.rxdata")
24
- #$data_states = load_data("Data/States.rxdata")
25
- $data_animations = load_data("Data/Animations.rxdata")
26
- $data_tilesets = load_data("Data/Tilesets.rxdata")
27
- $data_common_events = load_data("Data/CommonEvents.rxdata")
28
- $data_system = load_data("Data/System.rxdata")
29
- Language.initialize_database
30
- # Load save game/initialize data
31
- $game_temp = Game_Temp.new
32
- new_game #unless load
33
- # Make system object
34
- $game_system = Game_System.new
35
- # Skip title screen if debug mode (or demo, but not GDC)
36
- if $debug || ($demo && !$GDC) || save_exists
37
- $game_map.update
38
- $game_map.autoplay
39
- $scene = Scene_Map.new
40
- return
41
- end
42
- load_perma_flags
43
- Window_Settings.load_settings
44
-
45
- @window_settings_title = Window_Settings.new
46
- # Make title graphic
47
- @sprite = Sprite.new
48
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
49
- @sprite.zoom_x = 2.0
50
- @sprite.zoom_y = 2.0
51
- # Create/render menu options
52
- @menu = Sprite.new
53
- @menu.z += 1
54
- @menu.bitmap = Bitmap.new(640, 480)
55
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
56
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
57
- if !$GDC
58
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
59
- end
60
- if $game_switches[160] && $game_switches[152]
61
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
62
- end
63
- Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
64
- # Make cursor graphic
65
- @cursor = Sprite.new
66
- @cursor.zoom_x = @cursor.zoom_y = 2
67
- @cursor.bitmap
68
- @cursor.z += 2
69
- @cursor.bitmap = RPG::Cache.menu('cursor')
70
- @cursor.x = MENU_X - 12
71
- @cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
72
- # Initialize cursor position
73
- @cursor_pos = 0
74
- # Play title BGM
75
- $game_system.bgm_play($data_system.title_bgm)
76
- # Stop playing ME and BGS
77
- Audio.me_stop
78
- Audio.bgs_stop
79
- # Execute transition
80
- Graphics.transition(40)
81
- # Main loop
82
- loop do
83
- # Update game screen
84
- Graphics.update
85
- # Update input information
86
- Input.update
87
- # Frame update
88
- update
89
- @window_settings_title.update
90
- # Abort loop if screen is changed
91
- if $scene != self
92
- break
93
- end
94
- end
95
- # Prepare for transition
96
- Graphics.freeze
97
- # Dispose of title graphic
98
- @sprite.bitmap.dispose
99
- @sprite.dispose
100
- @menu.bitmap.dispose
101
- @menu.dispose
102
- @cursor.bitmap.dispose
103
- @cursor.dispose
104
- @window_settings_title.dispose
105
- Audio.bgm_fade(60)
106
- Graphics.transition(60)
107
- # Run automatic change for BGM and BGS set with map
108
- $game_map.autoplay
109
- end
110
- #--------------------------------------------------------------------------
111
- # * Frame Update
112
- #--------------------------------------------------------------------------
113
- def update
114
- @menu.bitmap.clear
115
- @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
116
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
117
- if !$GDC
118
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
119
- end
120
- if $game_switches[160] && $game_switches[152]
121
- @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
122
- end
123
- # Handle cursor movement
124
- if !@window_settings_title.visible
125
- update_cursor = false
126
- if Input.trigger?(Input::UP)
127
- if @cursor_pos > 0
128
- @cursor_pos -= 1
129
- update_cursor = true
130
- end
131
- elsif Input.trigger?(Input::DOWN)
132
-
133
- if $game_switches[160] && $game_switches[152]
134
- if @cursor_pos < 3
135
- @cursor_pos += 1
136
- update_cursor = true
137
- end
138
- else
139
- if @cursor_pos < 2
140
- @cursor_pos += 1
141
- update_cursor = true
142
- end
143
- end
144
- end
145
- if Input.trigger?(Input::F8)
146
- if Graphics.fullscreen == true
147
- Graphics.fullscreen = false
148
- $console = false
149
- else
150
- Graphics.fullscreen = true
151
- $console = true
152
- end
153
- end
154
- if update_cursor
155
- Audio.se_play('Audio/SE/title_cursor.wav', 40)
156
- @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 25 * @cursor_pos
157
- end
158
- end
159
-
160
- if !@window_settings_title.visible
161
- # Handle confirmation
162
- if Input.trigger?(Input::ACTION)
163
- case @cursor_pos
164
- when 0 # Continue
165
- $game_switches[157] = false
166
- command_continue
167
- when 1 # Settings
168
- command_settings
169
- when 2 # Shutdown
170
- command_shutdown
171
- when 3 # memory
172
- $game_switches[157] = true
173
- command_continue
174
- end
175
- end
176
- end
177
- end
178
- #--------------------------------------------------------------------------
179
- # * initialize a new game
180
- #--------------------------------------------------------------------------
181
- def new_game
182
- # Reset frame count for measuring play time
183
- Graphics.frame_count = 0
184
- # Make each type of game object
185
- $game_system = Game_System.new
186
- $game_switches = Game_Switches.new
187
- $game_variables = Game_Variables.new
188
- $game_self_switches = Game_SelfSwitches.new
189
- $game_screen = Game_Screen.new
190
- $game_actors = Game_Actors.new
191
- $game_party = Game_Party.new
192
- #$game_troop = Game_Troop.new
193
- $game_map = Game_Map.new
194
- $game_player = Game_Player.new
195
- $game_followers = []
196
- $game_oneshot = Game_Oneshot.new
197
- $game_fasttravel = Game_FastTravel.new
198
- # Set up initial party
199
- $game_party.setup_starting_members
200
- # Set up initial map position
201
- $game_map.setup($data_system.start_map_id)
202
- # Move player to initial position
203
- $game_player.moveto($data_system.start_x, $data_system.start_y)
204
- # Refresh player
205
- $game_player.refresh
206
- end
207
- #--------------------------------------------------------------------------
208
- # * Command: Continue
209
- #--------------------------------------------------------------------------
210
- def command_continue
211
- # Play decision SE
212
- Audio.se_play('Audio/SE/title_decision.wav')
213
- # Update map (run parallel process event)
214
- $game_map.update
215
- # Switch to map screen
216
- $scene = Scene_Map.new
217
- end
218
- #--------------------------------------------------------------------------
219
- # * Command: Shutdown
220
- #--------------------------------------------------------------------------
221
- def command_shutdown
222
- # Play decision SE
223
- Audio.se_play('Audio/SE/title_decision.wav')
224
- # Fade out BGM, BGS, and ME
225
- Audio.bgm_fade(800)
226
- Audio.bgs_fade(800)
227
- Audio.me_fade(800)
228
- # Shutdown
229
- Oneshot.exiting true
230
- $scene = nil
231
- end
232
-
233
- def command_settings
234
- $game_system.se_play($data_system.decision_se)
235
- @window_settings_title.open
236
- end
237
- end