rmxp_extractor 1.8 → 2.0.0
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- checksums.yaml +4 -4
- data/CODE_OF_CONDUCT.md +74 -74
- data/Gemfile +13 -13
- data/Gemfile.lock +40 -40
- data/LICENSE.txt +21 -21
- data/README.md +37 -35
- data/Rakefile +6 -6
- data/bin/rmxp_extractor +13 -13
- data/bin/setup +8 -8
- data/diff_check.rb +13 -13
- data/lib/rmxp_extractor/classnames.rb +227 -245
- data/lib/rmxp_extractor/data_export.rb +80 -82
- data/lib/rmxp_extractor/data_import.rb +74 -69
- data/lib/rmxp_extractor/ron.rb +144 -144
- data/lib/rmxp_extractor/script_handler.rb +85 -85
- data/lib/rmxp_extractor/version.rb +3 -3
- data/lib/rmxp_extractor.rb +46 -46
- data/rmxp_extractor.gemspec +30 -30
- data/spec/spec_helper.rb +100 -100
- metadata +2 -393
- data/Data/Actors.rxdata +0 -0
- data/Data/Animations.rxdata +0 -0
- data/Data/Armors.rxdata +0 -0
- data/Data/Classes.rxdata +0 -0
- data/Data/CommonEvents.rxdata +0 -0
- data/Data/Enemies.rxdata +0 -0
- data/Data/Items.rxdata +0 -0
- data/Data/Map001.rxdata +0 -0
- data/Data/Map002.rxdata +0 -0
- data/Data/Map003.rxdata +0 -0
- data/Data/Map004.rxdata +0 -0
- data/Data/Map005.rxdata +0 -0
- data/Data/Map006.rxdata +0 -0
- data/Data/Map007.rxdata +0 -0
- data/Data/Map008.rxdata +0 -0
- data/Data/Map009.rxdata +0 -0
- data/Data/Map010.rxdata +0 -0
- data/Data/Map011.rxdata +0 -0
- data/Data/Map012.rxdata +0 -0
- data/Data/Map013.rxdata +0 -0
- data/Data/Map014.rxdata +0 -0
- data/Data/Map015.rxdata +0 -0
- data/Data/Map016.rxdata +0 -0
- data/Data/Map017.rxdata +0 -0
- data/Data/Map018.rxdata +0 -0
- data/Data/Map019.rxdata +0 -0
- data/Data/Map020.rxdata +0 -0
- data/Data/Map021.rxdata +0 -0
- data/Data/Map022.rxdata +0 -0
- data/Data/Map023.rxdata +0 -0
- data/Data/Map024.rxdata +0 -0
- data/Data/Map025.rxdata +0 -0
- data/Data/Map026.rxdata +0 -0
- data/Data/Map027.rxdata +0 -0
- data/Data/Map028.rxdata +0 -0
- data/Data/Map029.rxdata +0 -0
- data/Data/Map030.rxdata +0 -0
- data/Data/Map031.rxdata +0 -0
- data/Data/Map032.rxdata +0 -0
- data/Data/Map033.rxdata +0 -0
- data/Data/Map034.rxdata +0 -0
- data/Data/Map035.rxdata +0 -0
- data/Data/Map036.rxdata +0 -0
- data/Data/Map037.rxdata +0 -0
- data/Data/Map038.rxdata +0 -0
- data/Data/Map039.rxdata +0 -0
- data/Data/Map040.rxdata +0 -0
- data/Data/Map041.rxdata +0 -0
- data/Data/Map042.rxdata +0 -0
- data/Data/Map043.rxdata +0 -0
- data/Data/Map044.rxdata +0 -0
- data/Data/Map045.rxdata +0 -0
- data/Data/Map046.rxdata +0 -0
- data/Data/Map047.rxdata +0 -0
- data/Data/Map048.rxdata +0 -0
- data/Data/Map049.rxdata +0 -0
- data/Data/Map050.rxdata +0 -0
- data/Data/Map051.rxdata +0 -0
- data/Data/Map052.rxdata +0 -0
- data/Data/Map053.rxdata +0 -0
- data/Data/Map054.rxdata +0 -0
- data/Data/Map055.rxdata +0 -0
- data/Data/Map056.rxdata +0 -0
- data/Data/Map057.rxdata +0 -0
- data/Data/Map058.rxdata +0 -0
- data/Data/Map059.rxdata +0 -0
- data/Data/Map060.rxdata +0 -0
- data/Data/Map061.rxdata +0 -0
- data/Data/Map062.rxdata +0 -0
- data/Data/Map063.rxdata +0 -0
- data/Data/Map064.rxdata +0 -0
- data/Data/Map065.rxdata +0 -0
- data/Data/Map066.rxdata +0 -0
- data/Data/Map067.rxdata +0 -0
- data/Data/Map068.rxdata +0 -0
- data/Data/Map069.rxdata +0 -0
- data/Data/Map070.rxdata +0 -0
- data/Data/Map071.rxdata +0 -0
- data/Data/Map072.rxdata +0 -0
- data/Data/Map073.rxdata +0 -0
- data/Data/Map074.rxdata +0 -0
- data/Data/Map075.rxdata +0 -0
- data/Data/Map076.rxdata +0 -0
- data/Data/Map077.rxdata +0 -0
- data/Data/Map078.rxdata +0 -0
- data/Data/Map079.rxdata +0 -0
- data/Data/Map080.rxdata +0 -0
- data/Data/Map081.rxdata +0 -0
- data/Data/Map082.rxdata +0 -0
- data/Data/Map083.rxdata +0 -0
- data/Data/Map084.rxdata +0 -0
- data/Data/Map085.rxdata +0 -0
- data/Data/Map086.rxdata +0 -0
- data/Data/Map087.rxdata +0 -0
- data/Data/Map088.rxdata +0 -0
- data/Data/Map089.rxdata +0 -0
- data/Data/Map090.rxdata +0 -0
- data/Data/Map091.rxdata +0 -0
- data/Data/Map092.rxdata +0 -0
- data/Data/Map093.rxdata +0 -0
- data/Data/Map094.rxdata +0 -0
- data/Data/Map095.rxdata +0 -0
- data/Data/Map096.rxdata +0 -0
- data/Data/Map097.rxdata +0 -0
- data/Data/Map098.rxdata +0 -0
- data/Data/Map099.rxdata +0 -0
- data/Data/Map100.rxdata +0 -0
- data/Data/Map101.rxdata +0 -0
- data/Data/Map102.rxdata +0 -0
- data/Data/Map103.rxdata +0 -0
- data/Data/Map104.rxdata +0 -0
- data/Data/Map105.rxdata +0 -0
- data/Data/Map106.rxdata +0 -0
- data/Data/Map107.rxdata +0 -0
- data/Data/Map108.rxdata +0 -0
- data/Data/Map109.rxdata +0 -0
- data/Data/Map110.rxdata +0 -0
- data/Data/Map111.rxdata +0 -0
- data/Data/Map112.rxdata +0 -0
- data/Data/Map113.rxdata +0 -0
- data/Data/Map114.rxdata +0 -0
- data/Data/Map115.rxdata +0 -0
- data/Data/Map116.rxdata +0 -0
- data/Data/Map117.rxdata +0 -0
- data/Data/Map118.rxdata +0 -0
- data/Data/Map119.rxdata +0 -0
- data/Data/Map120.rxdata +0 -0
- data/Data/Map121.rxdata +0 -0
- data/Data/Map122.rxdata +0 -0
- data/Data/Map123.rxdata +0 -0
- data/Data/Map124.rxdata +0 -0
- data/Data/Map125.rxdata +0 -0
- data/Data/Map126.rxdata +0 -0
- data/Data/Map127.rxdata +0 -0
- data/Data/Map128.rxdata +0 -0
- data/Data/Map129.rxdata +0 -0
- data/Data/Map130.rxdata +0 -0
- data/Data/Map131.rxdata +0 -0
- data/Data/Map132.rxdata +0 -0
- data/Data/Map133.rxdata +0 -0
- data/Data/Map134.rxdata +0 -0
- data/Data/Map135.rxdata +0 -0
- data/Data/Map136.rxdata +0 -0
- data/Data/Map137.rxdata +0 -0
- data/Data/Map138.rxdata +0 -0
- data/Data/Map139.rxdata +0 -0
- data/Data/Map140.rxdata +0 -0
- data/Data/Map141.rxdata +0 -0
- data/Data/Map142.rxdata +0 -0
- data/Data/Map143.rxdata +0 -0
- data/Data/Map144.rxdata +0 -0
- data/Data/Map145.rxdata +0 -0
- data/Data/Map146.rxdata +0 -0
- data/Data/Map147.rxdata +0 -0
- data/Data/Map148.rxdata +0 -0
- data/Data/Map149.rxdata +0 -0
- data/Data/Map150.rxdata +0 -0
- data/Data/Map151.rxdata +0 -0
- data/Data/Map152.rxdata +0 -0
- data/Data/Map153.rxdata +0 -0
- data/Data/Map154.rxdata +0 -0
- data/Data/Map155.rxdata +0 -0
- data/Data/Map156.rxdata +0 -0
- data/Data/Map157.rxdata +0 -0
- data/Data/Map158.rxdata +0 -0
- data/Data/Map159.rxdata +0 -0
- data/Data/Map160.rxdata +0 -0
- data/Data/Map161.rxdata +0 -0
- data/Data/Map162.rxdata +0 -0
- data/Data/Map163.rxdata +0 -0
- data/Data/Map164.rxdata +0 -0
- data/Data/Map165.rxdata +0 -0
- data/Data/Map166.rxdata +0 -0
- data/Data/Map167.rxdata +0 -0
- data/Data/Map168.rxdata +0 -0
- data/Data/Map169.rxdata +0 -0
- data/Data/Map170.rxdata +0 -0
- data/Data/Map171.rxdata +0 -0
- data/Data/Map172.rxdata +0 -0
- data/Data/Map173.rxdata +0 -0
- data/Data/Map174.rxdata +0 -0
- data/Data/Map175.rxdata +0 -0
- data/Data/Map176.rxdata +0 -0
- data/Data/Map177.rxdata +0 -0
- data/Data/Map178.rxdata +0 -0
- data/Data/Map179.rxdata +0 -0
- data/Data/Map180.rxdata +0 -0
- data/Data/Map181.rxdata +0 -0
- data/Data/Map182.rxdata +0 -0
- data/Data/Map183.rxdata +0 -0
- data/Data/Map184.rxdata +0 -0
- data/Data/Map185.rxdata +0 -0
- data/Data/Map186.rxdata +0 -0
- data/Data/Map187.rxdata +0 -0
- data/Data/Map188.rxdata +0 -0
- data/Data/Map189.rxdata +0 -0
- data/Data/Map190.rxdata +0 -0
- data/Data/Map191.rxdata +0 -0
- data/Data/Map192.rxdata +0 -0
- data/Data/Map193.rxdata +0 -0
- data/Data/Map194.rxdata +0 -0
- data/Data/Map195.rxdata +0 -0
- data/Data/Map196.rxdata +0 -0
- data/Data/Map197.rxdata +0 -0
- data/Data/Map198.rxdata +0 -0
- data/Data/Map199.rxdata +0 -0
- data/Data/Map200.rxdata +0 -0
- data/Data/Map201.rxdata +0 -0
- data/Data/Map202.rxdata +0 -0
- data/Data/Map203.rxdata +0 -0
- data/Data/Map204.rxdata +0 -0
- data/Data/Map205.rxdata +0 -0
- data/Data/Map206.rxdata +0 -0
- data/Data/Map207.rxdata +0 -0
- data/Data/Map208.rxdata +0 -0
- data/Data/Map209.rxdata +0 -0
- data/Data/Map210.rxdata +0 -0
- data/Data/Map211.rxdata +0 -0
- data/Data/Map212.rxdata +0 -0
- data/Data/Map213.rxdata +0 -0
- data/Data/Map214.rxdata +0 -0
- data/Data/Map215.rxdata +0 -0
- data/Data/Map216.rxdata +0 -0
- data/Data/Map217.rxdata +0 -0
- data/Data/Map218.rxdata +0 -0
- data/Data/Map219.rxdata +0 -0
- data/Data/Map220.rxdata +0 -0
- data/Data/Map221.rxdata +0 -0
- data/Data/Map222.rxdata +0 -0
- data/Data/Map223.rxdata +0 -0
- data/Data/Map224.rxdata +0 -0
- data/Data/Map225.rxdata +0 -0
- data/Data/Map226.rxdata +0 -0
- data/Data/Map227.rxdata +0 -0
- data/Data/Map228.rxdata +0 -0
- data/Data/Map229.rxdata +0 -0
- data/Data/Map230.rxdata +0 -0
- data/Data/Map231.rxdata +0 -0
- data/Data/Map232.rxdata +0 -0
- data/Data/Map233.rxdata +0 -0
- data/Data/Map234.rxdata +0 -0
- data/Data/Map235.rxdata +0 -0
- data/Data/Map236.rxdata +0 -0
- data/Data/Map237.rxdata +0 -0
- data/Data/Map238.rxdata +0 -0
- data/Data/Map239.rxdata +0 -0
- data/Data/Map240.rxdata +0 -0
- data/Data/Map241.rxdata +0 -0
- data/Data/Map242.rxdata +0 -0
- data/Data/Map243.rxdata +0 -0
- data/Data/Map244.rxdata +0 -0
- data/Data/Map245.rxdata +0 -0
- data/Data/Map246.rxdata +0 -0
- data/Data/Map247.rxdata +0 -0
- data/Data/Map248.rxdata +0 -0
- data/Data/Map249.rxdata +0 -0
- data/Data/Map250.rxdata +0 -0
- data/Data/Map251.rxdata +0 -0
- data/Data/Map252.rxdata +0 -0
- data/Data/Map253.rxdata +0 -0
- data/Data/Map254.rxdata +0 -0
- data/Data/Map255.rxdata +0 -0
- data/Data/Map256.rxdata +0 -0
- data/Data/Map257.rxdata +0 -0
- data/Data/Map258.rxdata +0 -0
- data/Data/Map259.rxdata +0 -0
- data/Data/Map260.rxdata +0 -0
- data/Data/Map261.rxdata +0 -0
- data/Data/Map262.rxdata +0 -0
- data/Data/Map263.rxdata +0 -0
- data/Data/MapInfos.rxdata +0 -0
- data/Data/Scripts.rxdata +0 -0
- data/Data/Skills.rxdata +0 -0
- data/Data/States.rxdata +0 -0
- data/Data/System.rxdata +0 -0
- data/Data/Tilesets.rxdata +0 -0
- data/Data/Troops.rxdata +0 -0
- data/Data/Weapons.rxdata +0 -0
- data/Data/xScripts.rxdata +0 -0
- data/Scripts/Credits_Message.rb +0 -259
- data/Scripts/Data_FastTravel.rb +0 -50
- data/Scripts/Data_Footsteps.rb +0 -77
- data/Scripts/Data_Item.rb +0 -50
- data/Scripts/Data_SpecialEventData.rb +0 -60
- data/Scripts/Demo.rb +0 -7
- data/Scripts/Desktop_Message.rb +0 -210
- data/Scripts/Doc_Message.rb +0 -273
- data/Scripts/EdText.rb +0 -50
- data/Scripts/Ed_Message.rb +0 -234
- data/Scripts/FastTravel.rb +0 -175
- data/Scripts/Game_Actor.rb +0 -156
- data/Scripts/Game_Actors.rb +0 -28
- data/Scripts/Game_BattleAction.rb +0 -145
- data/Scripts/Game_Battler 1.rb +0 -307
- data/Scripts/Game_Battler 2.rb +0 -294
- data/Scripts/Game_Battler 3.rb +0 -354
- data/Scripts/Game_Character 1.rb +0 -291
- data/Scripts/Game_Character 2.rb +0 -355
- data/Scripts/Game_Character 3.rb +0 -505
- data/Scripts/Game_CommonEvent.rb +0 -70
- data/Scripts/Game_Enemy.rb +0 -317
- data/Scripts/Game_Event.rb +0 -264
- data/Scripts/Game_FastTravel.rb +0 -40
- data/Scripts/Game_Follower.rb +0 -76
- data/Scripts/Game_Light.rb +0 -13
- data/Scripts/Game_Map.rb +0 -551
- data/Scripts/Game_Oneshot.rb +0 -83
- data/Scripts/Game_Party.rb +0 -380
- data/Scripts/Game_Picture.rb +0 -164
- data/Scripts/Game_Player.rb +0 -298
- data/Scripts/Game_Screen.rb +0 -148
- data/Scripts/Game_SelfSwitches.rb +0 -30
- data/Scripts/Game_Switches.rb +0 -45
- data/Scripts/Game_System.rb +0 -210
- data/Scripts/Game_Temp.rb +0 -145
- data/Scripts/Game_Variables.rb +0 -36
- data/Scripts/Interpreter 1.rb +0 -320
- data/Scripts/Interpreter 2.rb +0 -286
- data/Scripts/Interpreter 3.rb +0 -474
- data/Scripts/Interpreter 4.rb +0 -327
- data/Scripts/Interpreter 5.rb +0 -448
- data/Scripts/Interpreter 6.rb +0 -307
- data/Scripts/Interpreter 7.rb +0 -282
- data/Scripts/Main.rb +0 -50
- data/Scripts/Particles.rb +0 -141
- data/Scripts/Persistent.rb +0 -71
- data/Scripts/Puzzle_Film.rb +0 -14
- data/Scripts/Puzzle_Pixel.rb +0 -210
- data/Scripts/Puzzle_Safe.rb +0 -152
- data/Scripts/Puzzle_Sokoban.rb +0 -14
- data/Scripts/RPG.rb +0 -55
- data/Scripts/SaveLoad.rb +0 -275
- data/Scripts/Scene_Debug.rb +0 -190
- data/Scripts/Scene_End.rb +0 -108
- data/Scripts/Scene_Equip.rb +0 -222
- data/Scripts/Scene_File.rb +0 -111
- data/Scripts/Scene_Item.rb +0 -205
- data/Scripts/Scene_Load.rb +0 -106
- data/Scripts/Scene_Map.rb +0 -540
- data/Scripts/Scene_Menu.rb +0 -213
- data/Scripts/Scene_Name.rb +0 -113
- data/Scripts/Scene_Save.rb +0 -88
- data/Scripts/Scene_Skill.rb +0 -232
- data/Scripts/Scene_Status.rb +0 -78
- data/Scripts/Scene_Title.rb +0 -237
- data/Scripts/Script.rb +0 -780
- data/Scripts/Sprite_Battler.rb +0 -131
- data/Scripts/Sprite_Character.rb +0 -192
- data/Scripts/Sprite_Footprint.rb +0 -35
- data/Scripts/Sprite_Footsplash.rb +0 -54
- data/Scripts/Sprite_Light.rb +0 -18
- data/Scripts/Sprite_MapText.rb +0 -63
- data/Scripts/Sprite_Picture.rb +0 -72
- data/Scripts/Sprite_Timer.rb +0 -52
- data/Scripts/Spriteset_Map.rb +0 -370
- data/Scripts/Window_Base.rb +0 -327
- data/Scripts/Window_BattleResult.rb +0 -51
- data/Scripts/Window_BattleStatus.rb +0 -62
- data/Scripts/Window_Command.rb +0 -49
- data/Scripts/Window_DebugLeft.rb +0 -57
- data/Scripts/Window_DebugRight.rb +0 -69
- data/Scripts/Window_EquipItem.rb +0 -94
- data/Scripts/Window_EquipLeft.rb +0 -61
- data/Scripts/Window_EquipRight.rb +0 -56
- data/Scripts/Window_Gold.rb +0 -27
- data/Scripts/Window_Help.rb +0 -33
- data/Scripts/Window_InputNumber.rb +0 -111
- data/Scripts/Window_Item.rb +0 -229
- data/Scripts/Window_MainMenu.rb +0 -150
- data/Scripts/Window_MenuStatus.rb +0 -48
- data/Scripts/Window_Message.rb +0 -459
- data/Scripts/Window_NameEdit.rb +0 -108
- data/Scripts/Window_NameInput.rb +0 -262
- data/Scripts/Window_PartyCommand.rb +0 -42
- data/Scripts/Window_PlayTime.rb +0 -40
- data/Scripts/Window_SaveFile.rb +0 -91
- data/Scripts/Window_Selectable.rb +0 -203
- data/Scripts/Window_Settings.rb +0 -469
- data/Scripts/Window_ShopBuy.rb +0 -93
- data/Scripts/Window_ShopCommand.rb +0 -37
- data/Scripts/Window_ShopNumber.rb +0 -87
- data/Scripts/Window_ShopSell.rb +0 -94
- data/Scripts/Window_ShopStatus.rb +0 -107
- data/Scripts/Window_Skill.rb +0 -83
- data/Scripts/Window_SkillStatus.rb +0 -28
- data/Scripts/Window_Status.rb +0 -64
- data/Scripts/Window_Steps.rb +0 -26
- data/Scripts/Window_Target.rb +0 -49
- data/Scripts/_scripts.txt +0 -111
- data/Scripts/i18n_English.rb +0 -59
- data/Scripts/i18n_Language.rb +0 -130
data/Scripts/Interpreter 5.rb
DELETED
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#==============================================================================
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# ** Interpreter (part 5)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Transfer Player
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#--------------------------------------------------------------------------
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def command_201
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# If transferring player, showing message, or processing transition
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if $game_temp.player_transferring or
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$game_temp.message_window_showing or
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$game_temp.transition_processing
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# End
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return false
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end
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# Set transferring player flag
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$game_temp.player_transferring = true
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# If appointment method is [direct appointment]
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if @parameters[0] == 0
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# Set player move destination
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$game_temp.player_new_map_id = @parameters[1]
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$game_temp.player_new_x = @parameters[2]
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$game_temp.player_new_y = @parameters[3]
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$game_temp.player_new_direction = @parameters[4]
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# If appointment method is [appoint with variables]
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else
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# Set player move destination
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$game_temp.player_new_map_id = $game_variables[@parameters[1]]
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$game_temp.player_new_x = $game_variables[@parameters[2]]
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$game_temp.player_new_y = $game_variables[@parameters[3]]
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$game_temp.player_new_direction = @parameters[4]
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end
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# Advance index
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@index += 1
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# If fade is set
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if @parameters[5] == 0
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# Prepare for transition
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Graphics.freeze
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# Set transition processing flag
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$game_temp.transition_processing = true
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$game_temp.transition_name = ""
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end
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Set Event Location
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#--------------------------------------------------------------------------
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def command_202
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# Get character
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character = get_character(@parameters[0])
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66
|
-
# If no character exists
|
67
|
-
if character == nil
|
68
|
-
# Continue
|
69
|
-
return true
|
70
|
-
end
|
71
|
-
# If appointment method is [direct appointment]
|
72
|
-
if @parameters[1] == 0
|
73
|
-
# Set character position
|
74
|
-
character.moveto(@parameters[2], @parameters[3])
|
75
|
-
# If appointment method is [appoint with variables]
|
76
|
-
elsif @parameters[1] == 1
|
77
|
-
# Set character position
|
78
|
-
character.moveto($game_variables[@parameters[2]],
|
79
|
-
$game_variables[@parameters[3]])
|
80
|
-
# If appointment method is [exchange with another event]
|
81
|
-
else
|
82
|
-
old_x = character.x
|
83
|
-
old_y = character.y
|
84
|
-
character2 = get_character(@parameters[2])
|
85
|
-
if character2 != nil
|
86
|
-
character.moveto(character2.x, character2.y)
|
87
|
-
character2.moveto(old_x, old_y)
|
88
|
-
end
|
89
|
-
end
|
90
|
-
# Set character direction
|
91
|
-
case @parameters[4]
|
92
|
-
when 8 # up
|
93
|
-
character.turn_up
|
94
|
-
when 6 # right
|
95
|
-
character.turn_right
|
96
|
-
when 2 # down
|
97
|
-
character.turn_down
|
98
|
-
when 4 # left
|
99
|
-
character.turn_left
|
100
|
-
end
|
101
|
-
# Continue
|
102
|
-
return true
|
103
|
-
end
|
104
|
-
#--------------------------------------------------------------------------
|
105
|
-
# * Scroll Map
|
106
|
-
#--------------------------------------------------------------------------
|
107
|
-
def command_203
|
108
|
-
# If in battle
|
109
|
-
if $game_temp.in_battle
|
110
|
-
# Continue
|
111
|
-
return true
|
112
|
-
end
|
113
|
-
# If already scrolling
|
114
|
-
if $game_map.scrolling?
|
115
|
-
# End
|
116
|
-
return false
|
117
|
-
end
|
118
|
-
# Start scroll
|
119
|
-
$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
|
120
|
-
# Continue
|
121
|
-
return true
|
122
|
-
end
|
123
|
-
#--------------------------------------------------------------------------
|
124
|
-
# * Change Map Settings
|
125
|
-
#--------------------------------------------------------------------------
|
126
|
-
def command_204
|
127
|
-
case @parameters[0]
|
128
|
-
when 0 # panorama
|
129
|
-
$game_map.panorama_name = @parameters[1]
|
130
|
-
$game_map.panorama_hue = @parameters[2]
|
131
|
-
when 1 # fog
|
132
|
-
$game_map.fog_name = @parameters[1]
|
133
|
-
$game_map.fog_hue = @parameters[2]
|
134
|
-
$game_map.fog_opacity = @parameters[3]
|
135
|
-
$game_map.fog_blend_type = @parameters[4]
|
136
|
-
$game_map.fog_zoom = @parameters[5]
|
137
|
-
$game_map.fog_sx = @parameters[6]
|
138
|
-
$game_map.fog_sy = @parameters[7]
|
139
|
-
when 2 # battleback
|
140
|
-
$game_map.battleback_name = @parameters[1]
|
141
|
-
$game_temp.battleback_name = @parameters[1]
|
142
|
-
end
|
143
|
-
# Continue
|
144
|
-
return true
|
145
|
-
end
|
146
|
-
#--------------------------------------------------------------------------
|
147
|
-
# * Change Fog Color Tone
|
148
|
-
#--------------------------------------------------------------------------
|
149
|
-
def command_205
|
150
|
-
# Start color tone change
|
151
|
-
$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
|
152
|
-
# Continue
|
153
|
-
return true
|
154
|
-
end
|
155
|
-
#--------------------------------------------------------------------------
|
156
|
-
# * Change Fog Opacity
|
157
|
-
#--------------------------------------------------------------------------
|
158
|
-
def command_206
|
159
|
-
# Start opacity level change
|
160
|
-
$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
|
161
|
-
# Continue
|
162
|
-
return true
|
163
|
-
end
|
164
|
-
#--------------------------------------------------------------------------
|
165
|
-
# * Show Animation
|
166
|
-
#--------------------------------------------------------------------------
|
167
|
-
def command_207
|
168
|
-
# Get character
|
169
|
-
character = get_character(@parameters[0])
|
170
|
-
# If no character exists
|
171
|
-
if character == nil
|
172
|
-
# Continue
|
173
|
-
return true
|
174
|
-
end
|
175
|
-
# Set animation ID
|
176
|
-
character.animation_id = @parameters[1]
|
177
|
-
# Continue
|
178
|
-
return true
|
179
|
-
end
|
180
|
-
#--------------------------------------------------------------------------
|
181
|
-
# * Change Transparent Flag
|
182
|
-
#--------------------------------------------------------------------------
|
183
|
-
def command_208
|
184
|
-
# Change player transparent flag
|
185
|
-
$game_player.transparent = (@parameters[0] == 0)
|
186
|
-
# Continue
|
187
|
-
return true
|
188
|
-
end
|
189
|
-
#--------------------------------------------------------------------------
|
190
|
-
# * Set Move Route
|
191
|
-
#--------------------------------------------------------------------------
|
192
|
-
def command_209
|
193
|
-
# Get character
|
194
|
-
character = get_character(@parameters[0])
|
195
|
-
# If no character exists
|
196
|
-
if character == nil
|
197
|
-
# Continue
|
198
|
-
return true
|
199
|
-
end
|
200
|
-
# Force move route
|
201
|
-
character.force_move_route(@parameters[1])
|
202
|
-
# Continue
|
203
|
-
return true
|
204
|
-
end
|
205
|
-
#--------------------------------------------------------------------------
|
206
|
-
# * Wait for Move's Completion
|
207
|
-
#--------------------------------------------------------------------------
|
208
|
-
def command_210
|
209
|
-
# If not in battle
|
210
|
-
unless $game_temp.in_battle
|
211
|
-
# Set move route completion waiting flag
|
212
|
-
@move_route_waiting = true
|
213
|
-
end
|
214
|
-
# Continue
|
215
|
-
return true
|
216
|
-
end
|
217
|
-
#--------------------------------------------------------------------------
|
218
|
-
# * Prepare for Transition
|
219
|
-
#--------------------------------------------------------------------------
|
220
|
-
def command_221
|
221
|
-
# If showing message window
|
222
|
-
if $game_temp.message_window_showing
|
223
|
-
# End
|
224
|
-
return false
|
225
|
-
end
|
226
|
-
# Prepare for transition
|
227
|
-
Graphics.freeze
|
228
|
-
# Continue
|
229
|
-
return true
|
230
|
-
end
|
231
|
-
#--------------------------------------------------------------------------
|
232
|
-
# * Execute Transition
|
233
|
-
#--------------------------------------------------------------------------
|
234
|
-
def command_222
|
235
|
-
# If transition processing flag is already set
|
236
|
-
if $game_temp.transition_processing
|
237
|
-
# End
|
238
|
-
return false
|
239
|
-
end
|
240
|
-
# Set transition processing flag
|
241
|
-
$game_temp.transition_processing = true
|
242
|
-
$game_temp.transition_name = @parameters[0]
|
243
|
-
# Advance index
|
244
|
-
@index += 1
|
245
|
-
# End
|
246
|
-
return false
|
247
|
-
end
|
248
|
-
#--------------------------------------------------------------------------
|
249
|
-
# * Change Screen Color Tone
|
250
|
-
#--------------------------------------------------------------------------
|
251
|
-
def command_223
|
252
|
-
# Start changing color tone
|
253
|
-
$game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
|
254
|
-
# Continue
|
255
|
-
return true
|
256
|
-
end
|
257
|
-
#--------------------------------------------------------------------------
|
258
|
-
# * Screen Flash
|
259
|
-
#--------------------------------------------------------------------------
|
260
|
-
def command_224
|
261
|
-
# Start flash
|
262
|
-
$game_screen.start_flash(@parameters[0], @parameters[1] * 2)
|
263
|
-
# Continue
|
264
|
-
return true
|
265
|
-
end
|
266
|
-
#--------------------------------------------------------------------------
|
267
|
-
# * Screen Shake
|
268
|
-
#--------------------------------------------------------------------------
|
269
|
-
def command_225
|
270
|
-
# Start shake
|
271
|
-
$game_screen.start_shake(@parameters[0], @parameters[1],
|
272
|
-
@parameters[2] * 2)
|
273
|
-
# Continue
|
274
|
-
return true
|
275
|
-
end
|
276
|
-
#--------------------------------------------------------------------------
|
277
|
-
# * Show Picture
|
278
|
-
#--------------------------------------------------------------------------
|
279
|
-
def command_231
|
280
|
-
# Get picture number
|
281
|
-
number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
|
282
|
-
# If appointment method is [direct appointment]
|
283
|
-
if @parameters[3] == 0
|
284
|
-
x = @parameters[4]
|
285
|
-
y = @parameters[5]
|
286
|
-
# If appointment method is [appoint with variables]
|
287
|
-
else
|
288
|
-
x = $game_variables[@parameters[4]]
|
289
|
-
y = $game_variables[@parameters[5]]
|
290
|
-
end
|
291
|
-
# Show picture
|
292
|
-
$game_screen.pictures[number].show(@parameters[1], @parameters[2],
|
293
|
-
x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
294
|
-
# Continue
|
295
|
-
return true
|
296
|
-
end
|
297
|
-
#--------------------------------------------------------------------------
|
298
|
-
# * Move Picture
|
299
|
-
#--------------------------------------------------------------------------
|
300
|
-
def command_232
|
301
|
-
# Get picture number
|
302
|
-
number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
|
303
|
-
# If appointment method is [direct appointment]
|
304
|
-
if @parameters[3] == 0
|
305
|
-
x = @parameters[4]
|
306
|
-
y = @parameters[5]
|
307
|
-
# If appointment method is [appoint with variables]
|
308
|
-
else
|
309
|
-
x = $game_variables[@parameters[4]]
|
310
|
-
y = $game_variables[@parameters[5]]
|
311
|
-
end
|
312
|
-
# Move picture
|
313
|
-
$game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
|
314
|
-
x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
|
315
|
-
# Continue
|
316
|
-
return true
|
317
|
-
end
|
318
|
-
#--------------------------------------------------------------------------
|
319
|
-
# * Rotate Picture
|
320
|
-
#--------------------------------------------------------------------------
|
321
|
-
def command_233
|
322
|
-
# Get picture number
|
323
|
-
number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
|
324
|
-
# Set rotation speed
|
325
|
-
$game_screen.pictures[number].rotate(@parameters[1])
|
326
|
-
# Continue
|
327
|
-
return true
|
328
|
-
end
|
329
|
-
#--------------------------------------------------------------------------
|
330
|
-
# * Change Picture Color Tone
|
331
|
-
#--------------------------------------------------------------------------
|
332
|
-
def command_234
|
333
|
-
# Get picture number
|
334
|
-
number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
|
335
|
-
# Start changing color tone
|
336
|
-
$game_screen.pictures[number].start_tone_change(@parameters[1],
|
337
|
-
@parameters[2] * 2)
|
338
|
-
# Continue
|
339
|
-
return true
|
340
|
-
end
|
341
|
-
#--------------------------------------------------------------------------
|
342
|
-
# * Erase Picture
|
343
|
-
#--------------------------------------------------------------------------
|
344
|
-
def command_235
|
345
|
-
# Get picture number
|
346
|
-
number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
|
347
|
-
# Erase picture
|
348
|
-
$game_screen.pictures[number].erase
|
349
|
-
# Continue
|
350
|
-
return true
|
351
|
-
end
|
352
|
-
#--------------------------------------------------------------------------
|
353
|
-
# * Set Weather Effects
|
354
|
-
#--------------------------------------------------------------------------
|
355
|
-
def command_236
|
356
|
-
# Set Weather Effects
|
357
|
-
$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
|
358
|
-
# Continue
|
359
|
-
return true
|
360
|
-
end
|
361
|
-
#--------------------------------------------------------------------------
|
362
|
-
# * Play BGM
|
363
|
-
#--------------------------------------------------------------------------
|
364
|
-
def command_241
|
365
|
-
# Play BGM
|
366
|
-
$game_temp.target_bgm_vol_level = -1
|
367
|
-
$game_temp.bgm_fadein_speed = 99
|
368
|
-
$game_system.bgm_play(@parameters[0])
|
369
|
-
# Continue
|
370
|
-
return true
|
371
|
-
end
|
372
|
-
#--------------------------------------------------------------------------
|
373
|
-
# * Fade Out BGM
|
374
|
-
#--------------------------------------------------------------------------
|
375
|
-
def command_242
|
376
|
-
# Fade out BGM
|
377
|
-
$game_temp.target_bgm_vol_level = -1
|
378
|
-
$game_temp.bgm_fadein_speed = 99
|
379
|
-
$game_system.bgm_fade(@parameters[0])
|
380
|
-
# Continue
|
381
|
-
return true
|
382
|
-
end
|
383
|
-
#--------------------------------------------------------------------------
|
384
|
-
# * Play BGS
|
385
|
-
#--------------------------------------------------------------------------
|
386
|
-
def command_245
|
387
|
-
# Play BGS
|
388
|
-
$game_system.bgs_play(@parameters[0])
|
389
|
-
# Continue
|
390
|
-
return true
|
391
|
-
end
|
392
|
-
#--------------------------------------------------------------------------
|
393
|
-
# * Fade Out BGS
|
394
|
-
#--------------------------------------------------------------------------
|
395
|
-
def command_246
|
396
|
-
# Fade out BGS
|
397
|
-
$game_system.bgs_fade(@parameters[0])
|
398
|
-
# Continue
|
399
|
-
return true
|
400
|
-
end
|
401
|
-
#--------------------------------------------------------------------------
|
402
|
-
# * Memorize BGM/BGS
|
403
|
-
#--------------------------------------------------------------------------
|
404
|
-
def command_247
|
405
|
-
# Memorize BGM/BGS
|
406
|
-
$game_system.bgm_memorize
|
407
|
-
$game_system.bgs_memorize
|
408
|
-
# Continue
|
409
|
-
return true
|
410
|
-
end
|
411
|
-
#--------------------------------------------------------------------------
|
412
|
-
# * Restore BGM/BGS
|
413
|
-
#--------------------------------------------------------------------------
|
414
|
-
def command_248
|
415
|
-
# Restore BGM/BGS
|
416
|
-
$game_system.bgm_restore
|
417
|
-
$game_system.bgs_restore
|
418
|
-
# Continue
|
419
|
-
return true
|
420
|
-
end
|
421
|
-
#--------------------------------------------------------------------------
|
422
|
-
# * Play ME
|
423
|
-
#--------------------------------------------------------------------------
|
424
|
-
def command_249
|
425
|
-
# Play ME
|
426
|
-
$game_system.me_play(@parameters[0])
|
427
|
-
# Continue
|
428
|
-
return true
|
429
|
-
end
|
430
|
-
#--------------------------------------------------------------------------
|
431
|
-
# * Play SE
|
432
|
-
#--------------------------------------------------------------------------
|
433
|
-
def command_250
|
434
|
-
# Play SE
|
435
|
-
$game_system.se_play(@parameters[0])
|
436
|
-
# Continue
|
437
|
-
return true
|
438
|
-
end
|
439
|
-
#--------------------------------------------------------------------------
|
440
|
-
# * Stop SE
|
441
|
-
#--------------------------------------------------------------------------
|
442
|
-
def command_251
|
443
|
-
# Stop SE
|
444
|
-
Audio.se_stop
|
445
|
-
# Continue
|
446
|
-
return true
|
447
|
-
end
|
448
|
-
end
|