reflexion 0.1.12 → 0.1.17
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +4 -9
- data/.doc/ext/reflex/contact_event.cpp +17 -13
- data/.doc/ext/reflex/draw_event.cpp +3 -8
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +47 -14
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +9 -14
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +73 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +27 -25
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +24 -3
- data/.doc/ext/reflex/scroll_event.cpp +8 -15
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +12 -8
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +5 -28
- data/.doc/ext/reflex/window.cpp +7 -15
- data/LICENSE +21 -0
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +4 -9
- data/ext/reflex/contact_event.cpp +18 -13
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +3 -8
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +52 -14
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +9 -14
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +77 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +27 -25
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +24 -3
- data/ext/reflex/scroll_event.cpp +8 -15
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -8
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +5 -30
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex.h +5 -4
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -2
- data/include/reflex/event.h +55 -11
- data/include/reflex/exception.h +17 -2
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/reflex.h +1 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +136 -76
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/lib/reflex.rb +13 -6
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/{texture.rb → camera.rb} +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/matrix.rb +13 -0
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +28 -35
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/camera.rb +45 -0
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +79 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +65 -15
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +37 -0
- data/src/ios/view_controller.mm +424 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +127 -127
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +573 -376
- data/src/style.h +39 -0
- data/src/timer.cpp +288 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +302 -20
- data/src/window.h +94 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +130 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +115 -213
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
@@ -1,549 +0,0 @@
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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b2Body::b2Body(const b2BodyDef* bd, b2World* world)
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{
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b2Assert(bd->position.IsValid());
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b2Assert(bd->linearVelocity.IsValid());
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b2Assert(b2IsValid(bd->angle));
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b2Assert(b2IsValid(bd->angularVelocity));
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b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f);
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b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f);
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m_flags = 0;
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if (bd->bullet)
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{
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m_flags |= e_bulletFlag;
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}
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if (bd->fixedRotation)
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{
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m_flags |= e_fixedRotationFlag;
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}
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if (bd->allowSleep)
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{
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m_flags |= e_autoSleepFlag;
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}
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if (bd->awake)
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{
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m_flags |= e_awakeFlag;
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}
|
52
|
-
if (bd->active)
|
53
|
-
{
|
54
|
-
m_flags |= e_activeFlag;
|
55
|
-
}
|
56
|
-
|
57
|
-
m_world = world;
|
58
|
-
|
59
|
-
m_xf.p = bd->position;
|
60
|
-
m_xf.q.Set(bd->angle);
|
61
|
-
|
62
|
-
m_sweep.localCenter.SetZero();
|
63
|
-
m_sweep.c0 = m_xf.p;
|
64
|
-
m_sweep.c = m_xf.p;
|
65
|
-
m_sweep.a0 = bd->angle;
|
66
|
-
m_sweep.a = bd->angle;
|
67
|
-
m_sweep.alpha0 = 0.0f;
|
68
|
-
|
69
|
-
m_jointList = NULL;
|
70
|
-
m_contactList = NULL;
|
71
|
-
m_prev = NULL;
|
72
|
-
m_next = NULL;
|
73
|
-
|
74
|
-
m_linearVelocity = bd->linearVelocity;
|
75
|
-
m_angularVelocity = bd->angularVelocity;
|
76
|
-
|
77
|
-
m_linearDamping = bd->linearDamping;
|
78
|
-
m_angularDamping = bd->angularDamping;
|
79
|
-
m_gravityScale = bd->gravityScale;
|
80
|
-
|
81
|
-
m_force.SetZero();
|
82
|
-
m_torque = 0.0f;
|
83
|
-
|
84
|
-
m_sleepTime = 0.0f;
|
85
|
-
|
86
|
-
m_type = bd->type;
|
87
|
-
|
88
|
-
if (m_type == b2_dynamicBody)
|
89
|
-
{
|
90
|
-
m_mass = 1.0f;
|
91
|
-
m_invMass = 1.0f;
|
92
|
-
}
|
93
|
-
else
|
94
|
-
{
|
95
|
-
m_mass = 0.0f;
|
96
|
-
m_invMass = 0.0f;
|
97
|
-
}
|
98
|
-
|
99
|
-
m_I = 0.0f;
|
100
|
-
m_invI = 0.0f;
|
101
|
-
|
102
|
-
m_userData = bd->userData;
|
103
|
-
|
104
|
-
m_fixtureList = NULL;
|
105
|
-
m_fixtureCount = 0;
|
106
|
-
}
|
107
|
-
|
108
|
-
b2Body::~b2Body()
|
109
|
-
{
|
110
|
-
// shapes and joints are destroyed in b2World::Destroy
|
111
|
-
}
|
112
|
-
|
113
|
-
void b2Body::SetType(b2BodyType type)
|
114
|
-
{
|
115
|
-
b2Assert(m_world->IsLocked() == false);
|
116
|
-
if (m_world->IsLocked() == true)
|
117
|
-
{
|
118
|
-
return;
|
119
|
-
}
|
120
|
-
|
121
|
-
if (m_type == type)
|
122
|
-
{
|
123
|
-
return;
|
124
|
-
}
|
125
|
-
|
126
|
-
m_type = type;
|
127
|
-
|
128
|
-
ResetMassData();
|
129
|
-
|
130
|
-
if (m_type == b2_staticBody)
|
131
|
-
{
|
132
|
-
m_linearVelocity.SetZero();
|
133
|
-
m_angularVelocity = 0.0f;
|
134
|
-
m_sweep.a0 = m_sweep.a;
|
135
|
-
m_sweep.c0 = m_sweep.c;
|
136
|
-
SynchronizeFixtures();
|
137
|
-
}
|
138
|
-
|
139
|
-
SetAwake(true);
|
140
|
-
|
141
|
-
m_force.SetZero();
|
142
|
-
m_torque = 0.0f;
|
143
|
-
|
144
|
-
// Delete the attached contacts.
|
145
|
-
b2ContactEdge* ce = m_contactList;
|
146
|
-
while (ce)
|
147
|
-
{
|
148
|
-
b2ContactEdge* ce0 = ce;
|
149
|
-
ce = ce->next;
|
150
|
-
m_world->m_contactManager.Destroy(ce0->contact);
|
151
|
-
}
|
152
|
-
m_contactList = NULL;
|
153
|
-
|
154
|
-
// Touch the proxies so that new contacts will be created (when appropriate)
|
155
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
156
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
157
|
-
{
|
158
|
-
int32 proxyCount = f->m_proxyCount;
|
159
|
-
for (int32 i = 0; i < proxyCount; ++i)
|
160
|
-
{
|
161
|
-
broadPhase->TouchProxy(f->m_proxies[i].proxyId);
|
162
|
-
}
|
163
|
-
}
|
164
|
-
}
|
165
|
-
|
166
|
-
b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def)
|
167
|
-
{
|
168
|
-
b2Assert(m_world->IsLocked() == false);
|
169
|
-
if (m_world->IsLocked() == true)
|
170
|
-
{
|
171
|
-
return NULL;
|
172
|
-
}
|
173
|
-
|
174
|
-
b2BlockAllocator* allocator = &m_world->m_blockAllocator;
|
175
|
-
|
176
|
-
void* memory = allocator->Allocate(sizeof(b2Fixture));
|
177
|
-
b2Fixture* fixture = new (memory) b2Fixture;
|
178
|
-
fixture->Create(allocator, this, def);
|
179
|
-
|
180
|
-
if (m_flags & e_activeFlag)
|
181
|
-
{
|
182
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
183
|
-
fixture->CreateProxies(broadPhase, m_xf);
|
184
|
-
}
|
185
|
-
|
186
|
-
fixture->m_next = m_fixtureList;
|
187
|
-
m_fixtureList = fixture;
|
188
|
-
++m_fixtureCount;
|
189
|
-
|
190
|
-
fixture->m_body = this;
|
191
|
-
|
192
|
-
// Adjust mass properties if needed.
|
193
|
-
if (fixture->m_density > 0.0f)
|
194
|
-
{
|
195
|
-
ResetMassData();
|
196
|
-
}
|
197
|
-
|
198
|
-
// Let the world know we have a new fixture. This will cause new contacts
|
199
|
-
// to be created at the beginning of the next time step.
|
200
|
-
m_world->m_flags |= b2World::e_newFixture;
|
201
|
-
|
202
|
-
return fixture;
|
203
|
-
}
|
204
|
-
|
205
|
-
b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density)
|
206
|
-
{
|
207
|
-
b2FixtureDef def;
|
208
|
-
def.shape = shape;
|
209
|
-
def.density = density;
|
210
|
-
|
211
|
-
return CreateFixture(&def);
|
212
|
-
}
|
213
|
-
|
214
|
-
void b2Body::DestroyFixture(b2Fixture* fixture)
|
215
|
-
{
|
216
|
-
b2Assert(m_world->IsLocked() == false);
|
217
|
-
if (m_world->IsLocked() == true)
|
218
|
-
{
|
219
|
-
return;
|
220
|
-
}
|
221
|
-
|
222
|
-
b2Assert(fixture->m_body == this);
|
223
|
-
|
224
|
-
// Remove the fixture from this body's singly linked list.
|
225
|
-
b2Assert(m_fixtureCount > 0);
|
226
|
-
b2Fixture** node = &m_fixtureList;
|
227
|
-
bool found = false;
|
228
|
-
while (*node != NULL)
|
229
|
-
{
|
230
|
-
if (*node == fixture)
|
231
|
-
{
|
232
|
-
*node = fixture->m_next;
|
233
|
-
found = true;
|
234
|
-
break;
|
235
|
-
}
|
236
|
-
|
237
|
-
node = &(*node)->m_next;
|
238
|
-
}
|
239
|
-
|
240
|
-
// You tried to remove a shape that is not attached to this body.
|
241
|
-
b2Assert(found);
|
242
|
-
|
243
|
-
// Destroy any contacts associated with the fixture.
|
244
|
-
b2ContactEdge* edge = m_contactList;
|
245
|
-
while (edge)
|
246
|
-
{
|
247
|
-
b2Contact* c = edge->contact;
|
248
|
-
edge = edge->next;
|
249
|
-
|
250
|
-
b2Fixture* fixtureA = c->GetFixtureA();
|
251
|
-
b2Fixture* fixtureB = c->GetFixtureB();
|
252
|
-
|
253
|
-
if (fixture == fixtureA || fixture == fixtureB)
|
254
|
-
{
|
255
|
-
// This destroys the contact and removes it from
|
256
|
-
// this body's contact list.
|
257
|
-
m_world->m_contactManager.Destroy(c);
|
258
|
-
}
|
259
|
-
}
|
260
|
-
|
261
|
-
b2BlockAllocator* allocator = &m_world->m_blockAllocator;
|
262
|
-
|
263
|
-
if (m_flags & e_activeFlag)
|
264
|
-
{
|
265
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
266
|
-
fixture->DestroyProxies(broadPhase);
|
267
|
-
}
|
268
|
-
|
269
|
-
fixture->Destroy(allocator);
|
270
|
-
fixture->m_body = NULL;
|
271
|
-
fixture->m_next = NULL;
|
272
|
-
fixture->~b2Fixture();
|
273
|
-
allocator->Free(fixture, sizeof(b2Fixture));
|
274
|
-
|
275
|
-
--m_fixtureCount;
|
276
|
-
|
277
|
-
// Reset the mass data.
|
278
|
-
ResetMassData();
|
279
|
-
}
|
280
|
-
|
281
|
-
void b2Body::ResetMassData()
|
282
|
-
{
|
283
|
-
// Compute mass data from shapes. Each shape has its own density.
|
284
|
-
m_mass = 0.0f;
|
285
|
-
m_invMass = 0.0f;
|
286
|
-
m_I = 0.0f;
|
287
|
-
m_invI = 0.0f;
|
288
|
-
m_sweep.localCenter.SetZero();
|
289
|
-
|
290
|
-
// Static and kinematic bodies have zero mass.
|
291
|
-
if (m_type == b2_staticBody || m_type == b2_kinematicBody)
|
292
|
-
{
|
293
|
-
m_sweep.c0 = m_xf.p;
|
294
|
-
m_sweep.c = m_xf.p;
|
295
|
-
m_sweep.a0 = m_sweep.a;
|
296
|
-
return;
|
297
|
-
}
|
298
|
-
|
299
|
-
b2Assert(m_type == b2_dynamicBody);
|
300
|
-
|
301
|
-
// Accumulate mass over all fixtures.
|
302
|
-
b2Vec2 localCenter = b2Vec2_zero;
|
303
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
304
|
-
{
|
305
|
-
if (f->m_density == 0.0f)
|
306
|
-
{
|
307
|
-
continue;
|
308
|
-
}
|
309
|
-
|
310
|
-
b2MassData massData;
|
311
|
-
f->GetMassData(&massData);
|
312
|
-
m_mass += massData.mass;
|
313
|
-
localCenter += massData.mass * massData.center;
|
314
|
-
m_I += massData.I;
|
315
|
-
}
|
316
|
-
|
317
|
-
// Compute center of mass.
|
318
|
-
if (m_mass > 0.0f)
|
319
|
-
{
|
320
|
-
m_invMass = 1.0f / m_mass;
|
321
|
-
localCenter *= m_invMass;
|
322
|
-
}
|
323
|
-
else
|
324
|
-
{
|
325
|
-
// Force all dynamic bodies to have a positive mass.
|
326
|
-
m_mass = 1.0f;
|
327
|
-
m_invMass = 1.0f;
|
328
|
-
}
|
329
|
-
|
330
|
-
if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0)
|
331
|
-
{
|
332
|
-
// Center the inertia about the center of mass.
|
333
|
-
m_I -= m_mass * b2Dot(localCenter, localCenter);
|
334
|
-
b2Assert(m_I > 0.0f);
|
335
|
-
m_invI = 1.0f / m_I;
|
336
|
-
|
337
|
-
}
|
338
|
-
else
|
339
|
-
{
|
340
|
-
m_I = 0.0f;
|
341
|
-
m_invI = 0.0f;
|
342
|
-
}
|
343
|
-
|
344
|
-
// Move center of mass.
|
345
|
-
b2Vec2 oldCenter = m_sweep.c;
|
346
|
-
m_sweep.localCenter = localCenter;
|
347
|
-
m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
348
|
-
|
349
|
-
// Update center of mass velocity.
|
350
|
-
m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
|
351
|
-
}
|
352
|
-
|
353
|
-
void b2Body::SetMassData(const b2MassData* massData)
|
354
|
-
{
|
355
|
-
b2Assert(m_world->IsLocked() == false);
|
356
|
-
if (m_world->IsLocked() == true)
|
357
|
-
{
|
358
|
-
return;
|
359
|
-
}
|
360
|
-
|
361
|
-
if (m_type != b2_dynamicBody)
|
362
|
-
{
|
363
|
-
return;
|
364
|
-
}
|
365
|
-
|
366
|
-
m_invMass = 0.0f;
|
367
|
-
m_I = 0.0f;
|
368
|
-
m_invI = 0.0f;
|
369
|
-
|
370
|
-
m_mass = massData->mass;
|
371
|
-
if (m_mass <= 0.0f)
|
372
|
-
{
|
373
|
-
m_mass = 1.0f;
|
374
|
-
}
|
375
|
-
|
376
|
-
m_invMass = 1.0f / m_mass;
|
377
|
-
|
378
|
-
if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0)
|
379
|
-
{
|
380
|
-
m_I = massData->I - m_mass * b2Dot(massData->center, massData->center);
|
381
|
-
b2Assert(m_I > 0.0f);
|
382
|
-
m_invI = 1.0f / m_I;
|
383
|
-
}
|
384
|
-
|
385
|
-
// Move center of mass.
|
386
|
-
b2Vec2 oldCenter = m_sweep.c;
|
387
|
-
m_sweep.localCenter = massData->center;
|
388
|
-
m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
389
|
-
|
390
|
-
// Update center of mass velocity.
|
391
|
-
m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
|
392
|
-
}
|
393
|
-
|
394
|
-
bool b2Body::ShouldCollide(const b2Body* other) const
|
395
|
-
{
|
396
|
-
// At least one body should be dynamic.
|
397
|
-
if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody)
|
398
|
-
{
|
399
|
-
return false;
|
400
|
-
}
|
401
|
-
|
402
|
-
// Does a joint prevent collision?
|
403
|
-
for (b2JointEdge* jn = m_jointList; jn; jn = jn->next)
|
404
|
-
{
|
405
|
-
if (jn->other == other)
|
406
|
-
{
|
407
|
-
if (jn->joint->m_collideConnected == false)
|
408
|
-
{
|
409
|
-
return false;
|
410
|
-
}
|
411
|
-
}
|
412
|
-
}
|
413
|
-
|
414
|
-
return true;
|
415
|
-
}
|
416
|
-
|
417
|
-
void b2Body::SetTransform(const b2Vec2& position, float32 angle)
|
418
|
-
{
|
419
|
-
b2Assert(m_world->IsLocked() == false);
|
420
|
-
if (m_world->IsLocked() == true)
|
421
|
-
{
|
422
|
-
return;
|
423
|
-
}
|
424
|
-
|
425
|
-
m_xf.q.Set(angle);
|
426
|
-
m_xf.p = position;
|
427
|
-
|
428
|
-
m_sweep.c = b2Mul(m_xf, m_sweep.localCenter);
|
429
|
-
m_sweep.a = angle;
|
430
|
-
|
431
|
-
m_sweep.c0 = m_sweep.c;
|
432
|
-
m_sweep.a0 = angle;
|
433
|
-
|
434
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
435
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
436
|
-
{
|
437
|
-
f->Synchronize(broadPhase, m_xf, m_xf);
|
438
|
-
}
|
439
|
-
}
|
440
|
-
|
441
|
-
void b2Body::SynchronizeFixtures()
|
442
|
-
{
|
443
|
-
b2Transform xf1;
|
444
|
-
xf1.q.Set(m_sweep.a0);
|
445
|
-
xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter);
|
446
|
-
|
447
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
448
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
449
|
-
{
|
450
|
-
f->Synchronize(broadPhase, xf1, m_xf);
|
451
|
-
}
|
452
|
-
}
|
453
|
-
|
454
|
-
void b2Body::SetActive(bool flag)
|
455
|
-
{
|
456
|
-
b2Assert(m_world->IsLocked() == false);
|
457
|
-
|
458
|
-
if (flag == IsActive())
|
459
|
-
{
|
460
|
-
return;
|
461
|
-
}
|
462
|
-
|
463
|
-
if (flag)
|
464
|
-
{
|
465
|
-
m_flags |= e_activeFlag;
|
466
|
-
|
467
|
-
// Create all proxies.
|
468
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
469
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
470
|
-
{
|
471
|
-
f->CreateProxies(broadPhase, m_xf);
|
472
|
-
}
|
473
|
-
|
474
|
-
// Contacts are created the next time step.
|
475
|
-
}
|
476
|
-
else
|
477
|
-
{
|
478
|
-
m_flags &= ~e_activeFlag;
|
479
|
-
|
480
|
-
// Destroy all proxies.
|
481
|
-
b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
|
482
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
483
|
-
{
|
484
|
-
f->DestroyProxies(broadPhase);
|
485
|
-
}
|
486
|
-
|
487
|
-
// Destroy the attached contacts.
|
488
|
-
b2ContactEdge* ce = m_contactList;
|
489
|
-
while (ce)
|
490
|
-
{
|
491
|
-
b2ContactEdge* ce0 = ce;
|
492
|
-
ce = ce->next;
|
493
|
-
m_world->m_contactManager.Destroy(ce0->contact);
|
494
|
-
}
|
495
|
-
m_contactList = NULL;
|
496
|
-
}
|
497
|
-
}
|
498
|
-
|
499
|
-
void b2Body::SetFixedRotation(bool flag)
|
500
|
-
{
|
501
|
-
bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag;
|
502
|
-
if (status == flag)
|
503
|
-
{
|
504
|
-
return;
|
505
|
-
}
|
506
|
-
|
507
|
-
if (flag)
|
508
|
-
{
|
509
|
-
m_flags |= e_fixedRotationFlag;
|
510
|
-
}
|
511
|
-
else
|
512
|
-
{
|
513
|
-
m_flags &= ~e_fixedRotationFlag;
|
514
|
-
}
|
515
|
-
|
516
|
-
m_angularVelocity = 0.0f;
|
517
|
-
|
518
|
-
ResetMassData();
|
519
|
-
}
|
520
|
-
|
521
|
-
void b2Body::Dump()
|
522
|
-
{
|
523
|
-
int32 bodyIndex = m_islandIndex;
|
524
|
-
|
525
|
-
b2Log("{\n");
|
526
|
-
b2Log(" b2BodyDef bd;\n");
|
527
|
-
b2Log(" bd.type = b2BodyType(%d);\n", m_type);
|
528
|
-
b2Log(" bd.position.Set(%.15lef, %.15lef);\n", m_xf.p.x, m_xf.p.y);
|
529
|
-
b2Log(" bd.angle = %.15lef;\n", m_sweep.a);
|
530
|
-
b2Log(" bd.linearVelocity.Set(%.15lef, %.15lef);\n", m_linearVelocity.x, m_linearVelocity.y);
|
531
|
-
b2Log(" bd.angularVelocity = %.15lef;\n", m_angularVelocity);
|
532
|
-
b2Log(" bd.linearDamping = %.15lef;\n", m_linearDamping);
|
533
|
-
b2Log(" bd.angularDamping = %.15lef;\n", m_angularDamping);
|
534
|
-
b2Log(" bd.allowSleep = bool(%d);\n", m_flags & e_autoSleepFlag);
|
535
|
-
b2Log(" bd.awake = bool(%d);\n", m_flags & e_awakeFlag);
|
536
|
-
b2Log(" bd.fixedRotation = bool(%d);\n", m_flags & e_fixedRotationFlag);
|
537
|
-
b2Log(" bd.bullet = bool(%d);\n", m_flags & e_bulletFlag);
|
538
|
-
b2Log(" bd.active = bool(%d);\n", m_flags & e_activeFlag);
|
539
|
-
b2Log(" bd.gravityScale = %.15lef;\n", m_gravityScale);
|
540
|
-
b2Log(" bodies[%d] = m_world->CreateBody(&bd);\n", m_islandIndex);
|
541
|
-
b2Log("\n");
|
542
|
-
for (b2Fixture* f = m_fixtureList; f; f = f->m_next)
|
543
|
-
{
|
544
|
-
b2Log(" {\n");
|
545
|
-
f->Dump(bodyIndex);
|
546
|
-
b2Log(" }\n");
|
547
|
-
}
|
548
|
-
b2Log("}\n");
|
549
|
-
}
|