reflexion 0.1.12 → 0.1.17

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +8 -10
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +45 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +115 -213
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -0,0 +1,23 @@
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+ # -*- coding: utf-8 -*-
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+
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+
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+ %w[xot beeps rays reflex]
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+ .map {|s| File.expand_path "../../../../#{s}/lib", __FILE__}
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+ .each {|s| $:.unshift s if !$:.include?(s) && File.directory?(s)}
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+
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+ require 'reflexion/include'
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+
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+
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+ y = 0
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+
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+ draw do
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+ stroke :white
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+ lines *(0..200).map {|x|
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+ xx = x * 5
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+ yy = 200 + Rays.perlin(x / 10.0, y / 100.0) * 100
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+ [xx, yy]
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+ }
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+ y += 1
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+
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+ text "#{event.fps.to_i} FPS", 10, 10
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+ end
@@ -1,7 +1,7 @@
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  # -*- coding: utf-8 -*-
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- %w[xot rays reflex]
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+ %w[xot beeps rays reflex]
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  .map {|s| File.expand_path "../../../../#{s}/lib", __FILE__}
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  .each {|s| $:.unshift s if !$:.include?(s) && File.directory?(s)}
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@@ -10,21 +10,22 @@ require 'reflexion/include'
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  FILENAME = 'paint.png'
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- canvas =
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+ $canvas =
14
14
  Image.load(FILENAME) rescue nil ||
15
15
  Image.new(512, 512).paint {background :white}
16
16
 
17
+
17
18
  setup do
18
- size canvas.size
19
+ size $canvas.size
19
20
  end
20
21
 
21
22
  draw do
22
- image canvas
23
+ image $canvas
23
24
  end
24
25
 
25
26
  pointer do
26
27
  if down? || drag?
27
- canvas.paint do
28
+ $canvas.paint do
28
29
  fill event.left? ? :red : event.right? ? :blue : :white
29
30
  ellipse *(event.pos - 10).to_a, 20, 20
30
31
  end
@@ -33,7 +34,7 @@ end
33
34
 
34
35
  key do
35
36
  case chars
36
- when /s/i then canvas.save FILENAME
37
+ when /s/i then $canvas.save FILENAME
37
38
  when /q/i, "\e" then quit
38
39
  end
39
40
  end
@@ -1,28 +1,35 @@
1
1
  # -*- coding: utf-8 -*-
2
2
 
3
3
 
4
- %w[xot rays reflex]
4
+ %w[xot beeps rays reflex]
5
5
  .map {|s| File.expand_path "../../../../#{s}/lib", __FILE__}
6
6
  .each {|s| $:.unshift s if !$:.include?(s) && File.directory?(s)}
7
7
 
8
8
  require 'reflexion/include'
9
9
 
10
10
 
11
+ COLORS = [:red, :green, :blue, :orange, :yellow, :indigo, :pink, :peach, :brown]
12
+
13
+ count = 0
14
+
11
15
  setup do
12
- set size: [600, 400], gravity: Point.new(0, 9.8) * meter #, debug: true
16
+ size 600, 400
17
+ gravity 0, 9.8 * meter
13
18
  end
14
19
 
15
20
  draw do
16
- text "#{event.fps.to_i} FPS", 10, 10
21
+ text "#{event.fps.to_i} FPS | #{count} BLOCKS", 10, 10
17
22
  end
18
23
 
19
24
  pointer do
20
25
  if down? || drag?
21
- window.add [RectShape, EllipseShape].sample.new {
22
- size = rand 20..40
23
- color = event.right? ? :gray : [:red, :green, :blue].sample
24
- set frame: [*event.pos.to_a, size, size], fill: color
25
- set dynamic: event.left?, density: 1
26
+ count += 1 if window.add View.new {
27
+ pos event.pos
28
+ size rand 20..40
29
+ background event.right? ? :gray : COLORS.sample
30
+ dynamic event.left?
31
+ shape [RectShape, EllipseShape].sample.new(density: 1)
32
+ interval(1) {fill rand, rand, rand}
26
33
  }
27
34
  end
28
35
  end
@@ -1,36 +1,50 @@
1
1
  # -*- coding: utf-8 -*-
2
2
 
3
3
 
4
- %w[xot rays reflex]
4
+ %w[xot beeps rays reflex]
5
5
  .map {|s| File.expand_path "../../../../#{s}/lib", __FILE__}
6
6
  .each {|s| $:.unshift s if !$:.include?(s) && File.directory?(s)}
7
7
 
8
8
  require 'reflexion/include'
9
9
 
10
10
 
11
- frame = 0
12
- fps = 0
11
+ frame = fps = 0
13
12
 
14
13
 
15
14
  setup do
16
- set width: 600, height: 300
15
+ size 600, 300
17
16
  painter.font = Font.new nil, 24
17
+ interval do
18
+ 3.times {put $pos} if $pos
19
+ end
18
20
  end
19
21
 
20
22
  draw do
21
23
  frame += 1
22
24
  fps = event.fps.to_i if (frame % 5) == 0
23
- text "#{fps} FPS | FRAME: #{frame}", 10, 10
25
+ text "FRAME: #{frame} | #{fps} FPS", 10, 10
24
26
  end
25
27
 
26
28
  key do
27
29
  quit if chars == 'q' || code == 53
28
30
  end
29
31
 
32
+ def put (pos)
33
+ window.add View.new {
34
+ position pos
35
+ size 20
36
+ fill 1, rand(0.2..0.7), rand(0.2..0.4)
37
+ shape EllipseShape.new
38
+ interval do
39
+ self.pos += [rand(-1.0..1.0) * 4, rand(-1.0..0.0) * 8]
40
+ end
41
+ interval do
42
+ self.fill = fill.tap {|f| f.alpha -= 0.02}
43
+ parent.remove self if fill.alpha <= 0
44
+ end
45
+ }
46
+ end
47
+
30
48
  pointer do
31
- if down? || drag?
32
- window.add EllipseShape.new {
33
- set frame: [*(event.pos - 10).to_a, 20, 20], fill: :red
34
- }
35
- end
49
+ $pos = pos
36
50
  end
@@ -12,21 +12,23 @@ win = Reflex::Window.new do
12
12
  set :title, "Shader Sample"
13
13
  set :frame, 100, 100, 300, 300
14
14
 
15
- start = Time.now.to_f
16
- shader = Reflex::Shader.new <<-END
15
+ start = Time.now.to_f
16
+
17
+ painter.shader <<-END
18
+ varying vec4 v_TexCoord;
17
19
  uniform vec2 resolution;
18
20
  uniform float time;
19
21
  void main ()
20
22
  {
21
- vec2 pos = gl_FragCoord.xy / resolution;
23
+ vec2 pos = v_TexCoord.xy / resolution;
22
24
  gl_FragColor = vec4(pos, float(mod(time, 1.0)), 1);
23
25
  }
24
26
  END
25
27
 
26
28
  on :draw do |e|
27
- e.painter.push do
28
- attach shader, resolution: bounds.size.to_a, time: Time.now.to_f - start
29
- rect *bounds.to_a
29
+ e.paint do
30
+ shader.uniform resolution: bounds.size.to_a, time: Time.now.to_f - start
31
+ rect bounds
30
32
  end
31
33
  end
32
34
 
@@ -7,24 +7,89 @@
7
7
 
8
8
  require 'reflex'
9
9
 
10
- include Reflex
11
10
 
11
+ Reflex::Window.new do
12
+ title 'Shape Sample'
13
+ frame 100, 100, 800, 500
12
14
 
13
- win = Window.new do
14
- set title: 'Shape Sample', frame: [100, 100, 500, 400]
15
+ def on_draw (e)
16
+ e.painter.push do
17
+ fill :pink
18
+ stroke 1
19
+ stroke_width 2
15
20
 
16
- p = painter
17
- p.background 0
18
- p.fill 1
21
+ x, y, y2, w, h = 10, 10, 100, 50, 50
19
22
 
20
- %w[rect ellipse arc].each.with_index do |shape, i|
21
- add Reflex.const_get("#{shape.capitalize}Shape").new {
22
- set frame: [32 + 64 * i, 32, 50, 50], fill: :gray, stroke: :white
23
- }
23
+ push do
24
+ rect x, y, w, h
25
+ polygon Rays::Polygon.rect x, y2, w, h
26
+
27
+ translate 100, 0
28
+ rect x, y, w, h, 5
29
+ polygon Rays::Polygon.rect x, y2, w, h, 5
30
+
31
+ translate 100, 0
32
+ rect x, y, w, h, 5, 10, 15, 20
33
+ polygon Rays::Polygon.rect x, y2, w, h, 5, 10, 15, 20
34
+
35
+ translate 100, 0
36
+ ellipse x, y, w, h
37
+ polygon Rays::Polygon.ellipse x, y2, w, h
38
+
39
+ translate 100, 0
40
+ ellipse x, y, w, h, from: 45, to: 180
41
+ polygon Rays::Polygon.ellipse x, y2, w, h, from: 45, to: 180
42
+
43
+ translate 100, 0
44
+ ellipse x, y, w, h, hole: 10
45
+ polygon Rays::Polygon.ellipse x, y2, w, h, hole: 10
46
+
47
+ translate 100, 0
48
+ ellipse x, y, w, h, hole: 10, from: 200, to: 300
49
+ polygon Rays::Polygon.ellipse x, y2, w, h, hole: 10, from: 200, to: 300
50
+
51
+ translate 100, 0
52
+ curve x, y, x + w, y, x + w, y + h, x, y + h
53
+ polygon Rays::Polygon.curve x, y2, x + w, y2, x + w, y2 + h, x, y2 + h
54
+
55
+ translate 100, 0
56
+ curve x, y, x + w, y, x + w, y + h, x, y + h, loop: true
57
+ polygon Rays::Polygon.curve x, y2, x + w, y2, x + w, y2 + h, x, y2 + h, loop: true
58
+
59
+ translate 100, 0
60
+ bezier x, y, x + w, y, x + w, y + h, x, y + h
61
+ polygon Rays::Polygon.bezier x, y2, x + w, y2, x + w, y2 + h, x, y2 + h
62
+
63
+ translate 100, 0
64
+ bezier x, y, x + w, y, x + w, y + h, x, y + h, loop: true
65
+ polygon Rays::Polygon.bezier x, y2, x + w, y2, x + w, y2 + h, x, y2 + h, loop: true
66
+ end
67
+
68
+ translate 0, 200
69
+ push do
70
+ line x, y, x + w, y + h
71
+ line Rays::Polyline.new x, y2, x + w, y2 + h
72
+
73
+ translate 100, 0
74
+ line x, y, x + w, y + h, x, y + h
75
+ line Rays::Polyline.new x, y2, x + w, y2 + h, x, y2 + h
76
+
77
+ translate 100, 0
78
+ line x, y, x + w, y + h, x, y + h, loop: true
79
+ line Rays::Polyline.new x, y2, x + w, y2 + h, x, y2 + h, loop: true
80
+
81
+ translate 100, 0
82
+ polygon Rays::Polyline.new(x, y, x + w, y + h).expand 10
83
+
84
+ translate 100, 0
85
+ polygon Rays::Polyline.new(x, y, x + w, y + h, x, y + h).expand 10
86
+
87
+ translate 100, 0
88
+ polygon Rays::Polyline.new(x, y, x + w, y + h, x, y + h, loop: true).expand 10
89
+ end
90
+ end
24
91
  end
25
- end
92
+ end.show
26
93
 
27
94
 
28
- Reflex.start do
29
- win.show
30
- end
95
+ Reflex.start
@@ -10,9 +10,8 @@ require 'reflex'
10
10
 
11
11
  class V < Reflex::View
12
12
 
13
- def initialize (offset = [0, 0])
14
- super()
15
- frame *offset, 400, 200
13
+ def initialize (offset = 0)
14
+ super position: offset, size: [400, 200]
16
15
  end
17
16
 
18
17
  def on_update (e)
@@ -23,14 +22,14 @@ class V < Reflex::View
23
22
  e.painter.push do
24
23
  b = e.bounds.to_a
25
24
 
26
- color [0.2, 0.1]
25
+ fill 0.2
26
+ stroke 1
27
+ stroke_width 2
27
28
  rect *b
28
29
 
29
- color :green, :red
30
+ fill :green
31
+ stroke :red
30
32
  text e.fps.to_i.to_s + " FPS."
31
-
32
- color :none, [1, 0, 0, 0.4]
33
- rect *b
34
33
  end
35
34
  end
36
35
 
@@ -41,7 +40,7 @@ class W < Reflex::Window
41
40
 
42
41
  def initialize ()
43
42
  set :title, "View Tree Sample"
44
- set :frame, 100, 100, 320, 240
43
+ set :frame, 100, 100, 800, 600
45
44
 
46
45
  painter.background 0
47
46
  painter.fill 1
@@ -58,7 +57,7 @@ end# W
58
57
  def setup (parent, level)
59
58
  return unless level > 0
60
59
  1.times do |i|
61
- v = V.new [i * 10] * 2
60
+ v = V.new i * 10
62
61
  parent.add v
63
62
  setup v, level - 1
64
63
  end
@@ -14,9 +14,9 @@ win = Window.new do
14
14
  images = [:red, :blue].map do |col|
15
15
  Image.new(32, 32).tap do |img|
16
16
  img.paint do
17
- color :white
17
+ fill :white
18
18
  rect img.bounds
19
- color col
19
+ fill col
20
20
  ellipse img.bounds.inset_by(2, 2)
21
21
  end
22
22
  end
@@ -33,7 +33,7 @@ win = Window.new do
33
33
  image1.image = images[count % 2]
34
34
  end
35
35
 
36
- set title: 'Many View Sample', frame: [100, 100, 500, 400]
36
+ set title: 'Many View Sample', frame: [100, 100, 500, 400], flow: :right
37
37
  end
38
38
 
39
39
 
@@ -10,12 +10,9 @@ require 'reflex'
10
10
 
11
11
  Reflex::Application.start name: 'Visuals' do |app|
12
12
  Reflex::Window.new title: app.name, frame: [100, 100, 600, 500] do |win|
13
- win.painter.background = 0.8
13
+ win.style.background 0.1
14
14
  10.times do |i|
15
- Reflex::TextView.new name: 'hello', data: 'HELLO WORLD!' do |v|
16
- v.move_to *([i * 5] * 2)
17
- win.add v
18
- end
15
+ win.add Reflex::TextView.new name: 'hello', pos: [i * 5] * 2, data: 'HELLO WORLD!'
19
16
  end
20
17
  end.show
21
18
  end
@@ -1,505 +1,306 @@
1
- #include "reflex/body.h"
1
+ #include "body.h"
2
2
 
3
3
 
4
- #include <math.h>
5
4
  #include <assert.h>
6
- #include <vector>
7
- #include <Box2D/Common/b2Math.h>
8
5
  #include <Box2D/Dynamics/b2Body.h>
9
- #include <Box2D/Dynamics/b2Fixture.h>
10
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
11
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
12
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
13
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
6
+ #include <Box2D/Dynamics/b2World.h>
14
7
  #include <xot/util.h>
15
8
  #include "reflex/exception.h"
16
- #include "reflex/painter.h"
17
9
  #include "world.h"
18
10
 
19
11
 
20
- #define PTR ((b2Body*) handle)
21
-
22
-
23
12
  namespace Reflex
24
13
  {
25
14
 
26
15
 
27
- static const float PI = M_PI;
28
-
29
- static const float PI_2 = PI * 2;
30
-
31
-
32
- Body::Body (Handle h, float pixels_per_meter)
33
- : handle(h), ppm(pixels_per_meter)
16
+ struct Body::Data
34
17
  {
35
- assert(h);
36
- }
37
-
38
- Fixture
39
- Body::add_box (coord width, coord height)
40
- {
41
- assert(PTR && PTR->GetWorld());
42
-
43
- if (PTR->GetWorld()->IsLocked())
44
- invalid_state_error(__FILE__, __LINE__);
45
18
 
46
- b2Vec2 size(width / ppm / 2, height / ppm / 2);
19
+ b2Body* b2body;
47
20
 
48
- b2PolygonShape shape;
49
- shape.SetAsBox(size.x, size.y);
50
- for (int i = 0; i < 4; ++i)
51
- shape.m_vertices[i] += size;
52
-
53
- b2FixtureDef fixture;
54
- fixture.shape = &shape;
55
-
56
- return PTR->CreateFixture(&fixture);
57
- }
58
-
59
- Fixture
60
- add_circle (b2Body* handle, coord size, float ppm)
61
- {
62
- coord radius = size / ppm / 2.f;
63
-
64
- b2CircleShape shape;
65
- shape.m_radius = radius;
66
- shape.m_p.Set(radius, radius);
67
-
68
- b2FixtureDef fixture;
69
- fixture.shape = &shape;
70
-
71
- return PTR->CreateFixture(&fixture);
72
- }
21
+ float ppm;
73
22
 
74
- Fixture
75
- add_ellipse (
76
- b2Body* handle, coord width, coord height, float from, float to,
77
- coord radius_min, uint nsegment, float ppm)
78
- {
79
- coord w = width / 2, h = height / 2;
80
-
81
- if (nsegment == 0) nsegment = Painter::ELLIPSE_NSEGMENT;
23
+ Data ()
24
+ : b2body(NULL), ppm(0)
25
+ {
26
+ }
82
27
 
83
- std::vector<b2Vec2> vecs;
84
- vecs.reserve(nsegment);
85
- for (uint seg = 0; seg < nsegment; ++seg)
28
+ bool is_valid () const
86
29
  {
87
- float pos = (float) seg / (float) nsegment;
88
- float radian = (from + (to - from) * pos) * PI_2;
89
- float x = cos(radian);
90
- float y = -sin(radian);
91
- vecs.push_back(b2Vec2(to_b2coord(w + w * x, ppm), to_b2coord(h + h * y, ppm)));
30
+ return b2body && ppm > 0;
92
31
  }
93
32
 
94
- b2PolygonShape shape;
95
- shape.Set(&vecs[0], (int32) nsegment);
33
+ };// Body::Data
96
34
 
97
- b2FixtureDef fixture;
98
- fixture.shape = &shape;
99
35
 
100
- return PTR->CreateFixture(&fixture);
101
- }
102
-
103
- Fixture
104
- Body::add_ellipse (coord width, coord height, coord radius_min, uint nsegment)
36
+ static void
37
+ validate (const Body* body, bool check_world_lock = false)
105
38
  {
106
- assert(PTR && PTR->GetWorld());
39
+ assert(body);
107
40
 
108
- if (PTR->GetWorld()->IsLocked())
41
+ if (!body->self->is_valid())
109
42
  invalid_state_error(__FILE__, __LINE__);
110
43
 
111
- if (width == height && radius_min == 0)
112
- return add_circle(PTR, width, ppm);
113
- else
44
+ if (check_world_lock)
114
45
  {
115
- return Reflex::add_ellipse(
116
- PTR, width, height, 0, 360, radius_min, nsegment, ppm);
117
- }
118
- }
119
-
120
- Fixture
121
- Body::add_arc (
122
- coord width, coord height, float angle_from, float angle_to,
123
- coord radius_min, uint nsegment)
124
- {
125
- assert(PTR && PTR->GetWorld());
126
-
127
- if (PTR->GetWorld()->IsLocked())
128
- invalid_state_error(__FILE__, __LINE__);
46
+ assert(body->self->b2body->GetWorld());
129
47
 
130
- if (width == height && angle_from == 0 && angle_to == 360 && radius_min == 0)
131
- return add_circle(PTR, width, ppm);
132
- else
133
- {
134
- return Reflex::add_ellipse(
135
- PTR, width, height, angle_from, angle_to, radius_min, nsegment, ppm);
48
+ if (body->self->b2body->GetWorld()->IsLocked())
49
+ physics_error(__FILE__, __LINE__);
136
50
  }
137
51
  }
138
52
 
139
- Fixture
140
- Body::add_edge (const Point& begin, const Point& end)
141
- {
142
- assert(PTR && PTR->GetWorld());
143
-
144
- if (PTR->GetWorld()->IsLocked())
145
- invalid_state_error(__FILE__, __LINE__);
146
-
147
- b2EdgeShape shape;
148
- shape.Set(to_b2vec2(begin, ppm), to_b2vec2(end, ppm));
149
-
150
- b2FixtureDef fixture;
151
- fixture.shape = &shape;
152
53
 
153
- return PTR->CreateFixture(&fixture);
154
- }
155
-
156
- Fixture
157
- Body::add_edge (const Point* points, size_t size, bool loop)
54
+ Body::Body (World* world, const Point& position, float angle)
158
55
  {
159
- assert(PTR && PTR->GetWorld());
160
-
161
- if (PTR->GetWorld()->IsLocked())
162
- invalid_state_error(__FILE__, __LINE__);
163
-
164
- if (size == 2)
165
- return add_edge(points[0], points[1]);
56
+ assert(world);
166
57
 
167
- std::vector<b2Vec2> vecs;
168
- vecs.reserve(size);
169
- for (size_t i = 0; i < size; ++i)
170
- vecs.push_back(to_b2vec2(points[i], ppm));
58
+ b2World* b2world = World_get_b2ptr(world);
59
+ float ppm = world->meter2pixel();
60
+ assert(b2world && ppm > 0);
171
61
 
172
- b2ChainShape shape;
173
- if (loop)
174
- shape.CreateLoop(&vecs[0], (int32) size);
175
- else
176
- shape.CreateChain(&vecs[0], (int32) size);
177
-
178
- b2FixtureDef fixture;
179
- fixture.shape = &shape;
180
-
181
- return PTR->CreateFixture(&fixture);
182
- }
183
-
184
- Fixture
185
- Body::add_polygon (const Point* points, size_t size)
186
- {
187
- assert(PTR && PTR->GetWorld());
188
-
189
- if (PTR->GetWorld()->IsLocked())
62
+ if (b2world->IsLocked())
190
63
  invalid_state_error(__FILE__, __LINE__);
191
64
 
192
- std::vector<b2Vec2> vecs;
193
- vecs.reserve(size);
194
- for (size_t i = 0; i < size; ++i)
195
- vecs.push_back(to_b2vec2(points[i], ppm));
196
-
197
- b2PolygonShape shape;
198
- shape.Set(&vecs[0], (int32) size);
65
+ b2BodyDef def;
66
+ def.position = to_b2vec2(position, ppm);
67
+ def.angle = Xot::deg2rad(angle);
199
68
 
200
- b2FixtureDef fixture;
201
- fixture.shape = &shape;
69
+ b2Body* b2body = b2world->CreateBody(&def);
70
+ if (!b2body)
71
+ physics_error(__FILE__, __LINE__);
202
72
 
203
- return PTR->CreateFixture(&fixture);
73
+ self->b2body = b2body;
74
+ self->ppm = ppm;
204
75
  }
205
76
 
206
- void
207
- Body::clear_fixtures ()
77
+ Body::~Body ()
208
78
  {
209
- assert(PTR && PTR->GetWorld());
210
-
211
- if (PTR->GetWorld()->IsLocked())
212
- invalid_state_error(__FILE__, __LINE__);
79
+ validate(this, true);
213
80
 
214
- b2Fixture* f;
215
- while ((f = PTR->GetFixtureList()))
216
- PTR->DestroyFixture(f);
81
+ self->b2body->GetWorld()->DestroyBody(self->b2body);
217
82
  }
218
83
 
219
- float
220
- Body::meter2pixel (float meter) const
84
+ void
85
+ Body::apply_force (coord x, coord y)
221
86
  {
222
- return meter * ppm;
87
+ apply_force(Point(x, y));
223
88
  }
224
89
 
225
90
  void
226
- Body::set_static (bool state)
91
+ Body::apply_force (const Point& force)
227
92
  {
228
- assert(PTR && PTR->GetWorld());
93
+ validate(this);
229
94
 
230
- if (PTR->GetWorld()->IsLocked())
231
- invalid_state_error(__FILE__, __LINE__);
232
-
233
- PTR->SetType(state ? b2_staticBody : b2_dynamicBody);
95
+ self->b2body->ApplyForceToCenter(to_b2vec2(force, self->ppm), true);
234
96
  }
235
97
 
236
- bool
237
- Body::is_static () const
98
+ void
99
+ Body::apply_torque (float torque)
238
100
  {
239
- assert(PTR);
101
+ validate(this);
240
102
 
241
- return PTR->GetType() == b2_staticBody;
103
+ self->b2body->ApplyTorque(torque, true);
242
104
  }
243
105
 
244
106
  void
245
- Body::set_dynamic (bool state)
107
+ Body::apply_linear_impulse (coord x, coord y)
246
108
  {
247
- assert(PTR && PTR->GetWorld());
248
-
249
- if (PTR->GetWorld()->IsLocked())
250
- invalid_state_error(__FILE__, __LINE__);
251
-
252
- PTR->SetType(state ? b2_dynamicBody : b2_staticBody);
109
+ apply_linear_impulse(Point(x, y));
253
110
  }
254
111
 
255
- bool
256
- Body::is_dynamic () const
112
+ void
113
+ Body::apply_linear_impulse (const Point& impulse)
257
114
  {
258
- assert(PTR);
115
+ validate(this);
259
116
 
260
- return PTR->GetType() == b2_dynamicBody;
117
+ self->b2body->ApplyLinearImpulse(
118
+ to_b2vec2(impulse, self->ppm), self->b2body->GetWorldCenter(), true);
261
119
  }
262
120
 
263
- Point
264
- Body::position () const
121
+ void
122
+ Body::apply_angular_impulse (float impulse)
265
123
  {
266
- assert(PTR);
124
+ validate(this);
267
125
 
268
- return to_point(PTR->GetPosition(), ppm);
126
+ self->b2body->ApplyAngularImpulse(impulse, true);
269
127
  }
270
128
 
271
129
  float
272
- Body::angle () const
130
+ Body::meter2pixel (float meter) const
273
131
  {
274
- assert(PTR);
275
-
276
- return Xot::rad2deg(PTR->GetAngle());
132
+ return meter * self->ppm;
277
133
  }
278
134
 
279
135
  void
280
- Body::set_linear_velocity (coord x, coord y)
281
- {
282
- set_linear_velocity(Point(x, y));
283
- }
284
-
285
- void
286
- Body::set_linear_velocity (const Point& velocity)
136
+ Body::set_transform (coord x, coord y, float degree)
287
137
  {
288
- assert(PTR);
138
+ validate(this, true);
289
139
 
290
- PTR->SetLinearVelocity(to_b2vec2(velocity, ppm));
140
+ self->b2body->SetTransform(
141
+ to_b2vec2(x, y, self->ppm), Xot::deg2rad(degree));
291
142
  }
292
143
 
293
144
  Point
294
- Body::linear_velocity () const
145
+ Body::position () const
295
146
  {
296
- assert(PTR);
147
+ validate(this);
297
148
 
298
- return to_point(PTR->GetLinearVelocity(), ppm);
149
+ return to_point(self->b2body->GetPosition(), self->ppm);
299
150
  }
300
151
 
301
- void
302
- Body::set_angular_velocity (float velocity)
152
+ float
153
+ Body::angle () const
303
154
  {
304
- assert(PTR);
155
+ validate(this);
305
156
 
306
- PTR->SetAngularVelocity(Xot::deg2rad(velocity));
157
+ return Xot::rad2deg(self->b2body->GetAngle());
307
158
  }
308
159
 
309
- float
310
- Body::angular_velocity () const
160
+ static bool
161
+ is_body_dynamic (const Body* body)
311
162
  {
312
- assert(PTR);
163
+ assert(body);
313
164
 
314
- return Xot::rad2deg(PTR->GetAngularVelocity());
165
+ return body->self->b2body->GetType() == b2_dynamicBody;
315
166
  }
316
167
 
317
168
  void
318
- Body::apply_force (coord x, coord y)
169
+ Body::set_dynamic (bool dynamic)
319
170
  {
320
- apply_force(Point(x, y));
321
- }
171
+ if (dynamic == is_body_dynamic(this))
172
+ return;
322
173
 
323
- void
324
- Body::apply_force (const Point& force)
325
- {
326
- assert(PTR);
174
+ validate(this, true);
327
175
 
328
- PTR->ApplyForceToCenter(to_b2vec2(force, ppm), true);
176
+ self->b2body->SetType(dynamic ? b2_dynamicBody : b2_staticBody);
329
177
  }
330
178
 
331
- void
332
- Body::apply_torque (float torque)
179
+ bool
180
+ Body::is_dynamic () const
333
181
  {
334
- assert(PTR);
182
+ validate(this);
335
183
 
336
- PTR->ApplyTorque(torque, true);
184
+ return is_body_dynamic(this);
337
185
  }
338
186
 
339
- void
340
- Body::apply_linear_impulse (coord x, coord y)
187
+ static void
188
+ make_body_kinematic (Body* body)
341
189
  {
342
- apply_linear_impulse(Point(x, y));
190
+ if (body->self->b2body->GetType() == b2_staticBody)
191
+ body->self->b2body->SetType(b2_kinematicBody);
343
192
  }
344
193
 
345
194
  void
346
- Body::apply_linear_impulse (const Point& impulse)
195
+ Body::set_linear_velocity (coord x, coord y)
347
196
  {
348
- assert(PTR);
349
-
350
- PTR->ApplyLinearImpulse(
351
- to_b2vec2(impulse, ppm), PTR->GetWorldCenter(), true);
197
+ set_linear_velocity(Point(x, y));
352
198
  }
353
199
 
354
200
  void
355
- Body::apply_angular_impulse (float impulse)
201
+ Body::set_linear_velocity (const Point& velocity)
356
202
  {
357
- assert(PTR);
203
+ validate(this);
358
204
 
359
- PTR->ApplyAngularImpulse(impulse, true);
360
- }
205
+ make_body_kinematic(this);
361
206
 
362
- void
363
- Body::set_density (float density)
364
- {
365
- iterator end_ = end();
366
- for (iterator it = begin(); it != end_; ++it)
367
- it->set_density(density);
207
+ self->b2body->SetLinearVelocity(to_b2vec2(velocity, self->ppm));
368
208
  }
369
209
 
370
- float
371
- Body::density () const
210
+ Point
211
+ Body::linear_velocity () const
372
212
  {
373
- const_iterator it = begin(), end_ = end();
374
- if (it == end_)
375
- invalid_state_error(__FILE__, __LINE__, "no fixture.");
213
+ validate(this);
376
214
 
377
- float val = it->density();
378
- for (; it != end_; ++it)
379
- {
380
- if (val != it->density())
381
- {
382
- invalid_state_error(
383
- __FILE__, __LINE__,
384
- "each fixture have different values.");
385
- }
386
- }
387
- return val;
215
+ return to_point(self->b2body->GetLinearVelocity(), self->ppm);
388
216
  }
389
217
 
390
218
  void
391
- Body::set_friction (float friction)
219
+ Body::set_angular_velocity (float velocity)
392
220
  {
393
- iterator end_ = end();
394
- for (iterator it = begin(); it != end_; ++it)
395
- it->set_friction(friction);
396
- }
221
+ validate(this);
397
222
 
398
- float
399
- Body::friction () const
400
- {
401
- const_iterator it = begin(), end_ = end();
402
- if (it == end_)
403
- invalid_state_error(__FILE__, __LINE__, "no fixture.");
223
+ make_body_kinematic(this);
404
224
 
405
- float val = it->friction();
406
- for (; it != end_; ++it)
407
- {
408
- if (val != it->friction())
409
- {
410
- invalid_state_error(
411
- __FILE__, __LINE__,
412
- "each fixture have different values.");
413
- }
414
- }
415
- return val;
416
- }
417
-
418
- void
419
- Body::set_restitution (float restitution)
420
- {
421
- iterator end_ = end();
422
- for (iterator it = begin(); it != end_; ++it)
423
- it->set_restitution(restitution);
225
+ self->b2body->SetAngularVelocity(Xot::deg2rad(velocity));
424
226
  }
425
227
 
426
228
  float
427
- Body::restitution () const
229
+ Body::angular_velocity () const
428
230
  {
429
- const_iterator it = begin(), end_ = end();
430
- if (it == end_)
431
- invalid_state_error(__FILE__, __LINE__, "no fixture.");
231
+ validate(this);
432
232
 
433
- float val = it->restitution();
434
- for (; it != end_; ++it)
435
- {
436
- if (val != it->restitution())
437
- {
438
- invalid_state_error(
439
- __FILE__, __LINE__,
440
- "each fixture have different values.");
441
- }
442
- }
443
- return val;
233
+ return Xot::rad2deg(self->b2body->GetAngularVelocity());
444
234
  }
445
235
 
446
236
  void
447
237
  Body::set_gravity_scale (float scale)
448
238
  {
449
- assert(PTR);
239
+ validate(this);
450
240
 
451
- return PTR->SetGravityScale(scale);
241
+ if (scale == self->b2body->GetGravityScale())
242
+ return;
243
+
244
+ return self->b2body->SetGravityScale(scale);
452
245
  }
453
246
 
454
247
  float
455
248
  Body::gravity_scale () const
456
249
  {
457
- assert(PTR);
250
+ validate(this);
458
251
 
459
- return PTR->GetGravityScale();
252
+ return self->b2body->GetGravityScale();
460
253
  }
461
254
 
462
- Body::iterator
463
- Body::begin ()
255
+
256
+ void
257
+ Body_copy_attributes (Body* to, const Body& from)
464
258
  {
465
- assert(PTR);
259
+ if (!to)
260
+ return;
466
261
 
467
- return Fixture(PTR->GetFixtureList());
468
- }
262
+ if (to->self->ppm != from.self->ppm)
263
+ physics_error(__FILE__, __LINE__);
469
264
 
470
- Body::const_iterator
471
- Body::begin () const
472
- {
473
- assert(PTR);
265
+ b2Body* b2to = Body_get_b2ptr(to);
266
+ const b2Body* b2from = Body_get_b2ptr(&from);
267
+ assert(b2to && b2from);
474
268
 
475
- return Fixture(PTR->GetFixtureList());
269
+ b2to->SetType( b2from->GetType());
270
+ b2to->SetTransform( b2from->GetPosition(), b2from->GetAngle());
271
+ b2to->SetLinearVelocity( b2from->GetLinearVelocity());
272
+ b2to->SetAngularVelocity(b2from->GetAngularVelocity());
273
+ b2to->SetLinearDamping( b2from->GetLinearDamping());
274
+ b2to->SetAngularDamping( b2from->GetAngularDamping());
275
+ b2to->SetGravityScale( b2from->GetGravityScale());
276
+ b2to->SetBullet( b2from->IsBullet());
476
277
  }
477
278
 
478
- Body::iterator
479
- Body::end ()
279
+ Body*
280
+ Body_create_temporary ()
480
281
  {
481
- assert(PTR);
482
-
483
- return Fixture(NULL);
282
+ return new Body(World_get_temporary());
484
283
  }
485
284
 
486
- Body::const_iterator
487
- Body::end () const
285
+ bool
286
+ Body_is_temporary (const Body& body)
488
287
  {
489
- assert(PTR);
288
+ const b2Body* b2body = Body_get_b2ptr(&body);
289
+ if (!b2body) return false;
490
290
 
491
- return Fixture(NULL);
291
+ return b2body->GetWorld() == World_get_b2ptr(World_get_temporary());
492
292
  }
493
293
 
494
- void
495
- Body::set_transform (coord x, coord y, float degree)
294
+ b2Body*
295
+ Body_get_b2ptr (Body* body)
496
296
  {
497
- assert(PTR && PTR->GetWorld());
498
-
499
- if (PTR->GetWorld()->IsLocked())
500
- invalid_state_error(__FILE__, __LINE__);
297
+ return body ? body->self->b2body : NULL;
298
+ }
501
299
 
502
- PTR->SetTransform(to_b2vec2(x, y, ppm), Xot::deg2rad(degree));
300
+ const b2Body*
301
+ Body_get_b2ptr (const Body* body)
302
+ {
303
+ return Body_get_b2ptr(const_cast<Body*>(body));
503
304
  }
504
305
 
505
306