reflexion 0.1.12 → 0.1.17

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +8 -10
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +45 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +115 -213
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,289 +0,0 @@
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- /*
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- * Copyright (c) 2009 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_DYNAMIC_TREE_H
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- #define B2_DYNAMIC_TREE_H
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-
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- #include <Box2D/Collision/b2Collision.h>
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- #include <Box2D/Common/b2GrowableStack.h>
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-
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- #define b2_nullNode (-1)
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-
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- /// A node in the dynamic tree. The client does not interact with this directly.
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- struct b2TreeNode
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- {
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- bool IsLeaf() const
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- {
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- return child1 == b2_nullNode;
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- }
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-
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- /// Enlarged AABB
36
- b2AABB aabb;
37
-
38
- void* userData;
39
-
40
- union
41
- {
42
- int32 parent;
43
- int32 next;
44
- };
45
-
46
- int32 child1;
47
- int32 child2;
48
-
49
- // leaf = 0, free node = -1
50
- int32 height;
51
- };
52
-
53
- /// A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
54
- /// A dynamic tree arranges data in a binary tree to accelerate
55
- /// queries such as volume queries and ray casts. Leafs are proxies
56
- /// with an AABB. In the tree we expand the proxy AABB by b2_fatAABBFactor
57
- /// so that the proxy AABB is bigger than the client object. This allows the client
58
- /// object to move by small amounts without triggering a tree update.
59
- ///
60
- /// Nodes are pooled and relocatable, so we use node indices rather than pointers.
61
- class b2DynamicTree
62
- {
63
- public:
64
- /// Constructing the tree initializes the node pool.
65
- b2DynamicTree();
66
-
67
- /// Destroy the tree, freeing the node pool.
68
- ~b2DynamicTree();
69
-
70
- /// Create a proxy. Provide a tight fitting AABB and a userData pointer.
71
- int32 CreateProxy(const b2AABB& aabb, void* userData);
72
-
73
- /// Destroy a proxy. This asserts if the id is invalid.
74
- void DestroyProxy(int32 proxyId);
75
-
76
- /// Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB,
77
- /// then the proxy is removed from the tree and re-inserted. Otherwise
78
- /// the function returns immediately.
79
- /// @return true if the proxy was re-inserted.
80
- bool MoveProxy(int32 proxyId, const b2AABB& aabb1, const b2Vec2& displacement);
81
-
82
- /// Get proxy user data.
83
- /// @return the proxy user data or 0 if the id is invalid.
84
- void* GetUserData(int32 proxyId) const;
85
-
86
- /// Get the fat AABB for a proxy.
87
- const b2AABB& GetFatAABB(int32 proxyId) const;
88
-
89
- /// Query an AABB for overlapping proxies. The callback class
90
- /// is called for each proxy that overlaps the supplied AABB.
91
- template <typename T>
92
- void Query(T* callback, const b2AABB& aabb) const;
93
-
94
- /// Ray-cast against the proxies in the tree. This relies on the callback
95
- /// to perform a exact ray-cast in the case were the proxy contains a shape.
96
- /// The callback also performs the any collision filtering. This has performance
97
- /// roughly equal to k * log(n), where k is the number of collisions and n is the
98
- /// number of proxies in the tree.
99
- /// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
100
- /// @param callback a callback class that is called for each proxy that is hit by the ray.
101
- template <typename T>
102
- void RayCast(T* callback, const b2RayCastInput& input) const;
103
-
104
- /// Validate this tree. For testing.
105
- void Validate() const;
106
-
107
- /// Compute the height of the binary tree in O(N) time. Should not be
108
- /// called often.
109
- int32 GetHeight() const;
110
-
111
- /// Get the maximum balance of an node in the tree. The balance is the difference
112
- /// in height of the two children of a node.
113
- int32 GetMaxBalance() const;
114
-
115
- /// Get the ratio of the sum of the node areas to the root area.
116
- float32 GetAreaRatio() const;
117
-
118
- /// Build an optimal tree. Very expensive. For testing.
119
- void RebuildBottomUp();
120
-
121
- /// Shift the world origin. Useful for large worlds.
122
- /// The shift formula is: position -= newOrigin
123
- /// @param newOrigin the new origin with respect to the old origin
124
- void ShiftOrigin(const b2Vec2& newOrigin);
125
-
126
- private:
127
-
128
- int32 AllocateNode();
129
- void FreeNode(int32 node);
130
-
131
- void InsertLeaf(int32 node);
132
- void RemoveLeaf(int32 node);
133
-
134
- int32 Balance(int32 index);
135
-
136
- int32 ComputeHeight() const;
137
- int32 ComputeHeight(int32 nodeId) const;
138
-
139
- void ValidateStructure(int32 index) const;
140
- void ValidateMetrics(int32 index) const;
141
-
142
- int32 m_root;
143
-
144
- b2TreeNode* m_nodes;
145
- int32 m_nodeCount;
146
- int32 m_nodeCapacity;
147
-
148
- int32 m_freeList;
149
-
150
- /// This is used to incrementally traverse the tree for re-balancing.
151
- uint32 m_path;
152
-
153
- int32 m_insertionCount;
154
- };
155
-
156
- inline void* b2DynamicTree::GetUserData(int32 proxyId) const
157
- {
158
- b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
159
- return m_nodes[proxyId].userData;
160
- }
161
-
162
- inline const b2AABB& b2DynamicTree::GetFatAABB(int32 proxyId) const
163
- {
164
- b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
165
- return m_nodes[proxyId].aabb;
166
- }
167
-
168
- template <typename T>
169
- inline void b2DynamicTree::Query(T* callback, const b2AABB& aabb) const
170
- {
171
- b2GrowableStack<int32, 256> stack;
172
- stack.Push(m_root);
173
-
174
- while (stack.GetCount() > 0)
175
- {
176
- int32 nodeId = stack.Pop();
177
- if (nodeId == b2_nullNode)
178
- {
179
- continue;
180
- }
181
-
182
- const b2TreeNode* node = m_nodes + nodeId;
183
-
184
- if (b2TestOverlap(node->aabb, aabb))
185
- {
186
- if (node->IsLeaf())
187
- {
188
- bool proceed = callback->QueryCallback(nodeId);
189
- if (proceed == false)
190
- {
191
- return;
192
- }
193
- }
194
- else
195
- {
196
- stack.Push(node->child1);
197
- stack.Push(node->child2);
198
- }
199
- }
200
- }
201
- }
202
-
203
- template <typename T>
204
- inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const
205
- {
206
- b2Vec2 p1 = input.p1;
207
- b2Vec2 p2 = input.p2;
208
- b2Vec2 r = p2 - p1;
209
- b2Assert(r.LengthSquared() > 0.0f);
210
- r.Normalize();
211
-
212
- // v is perpendicular to the segment.
213
- b2Vec2 v = b2Cross(1.0f, r);
214
- b2Vec2 abs_v = b2Abs(v);
215
-
216
- // Separating axis for segment (Gino, p80).
217
- // |dot(v, p1 - c)| > dot(|v|, h)
218
-
219
- float32 maxFraction = input.maxFraction;
220
-
221
- // Build a bounding box for the segment.
222
- b2AABB segmentAABB;
223
- {
224
- b2Vec2 t = p1 + maxFraction * (p2 - p1);
225
- segmentAABB.lowerBound = b2Min(p1, t);
226
- segmentAABB.upperBound = b2Max(p1, t);
227
- }
228
-
229
- b2GrowableStack<int32, 256> stack;
230
- stack.Push(m_root);
231
-
232
- while (stack.GetCount() > 0)
233
- {
234
- int32 nodeId = stack.Pop();
235
- if (nodeId == b2_nullNode)
236
- {
237
- continue;
238
- }
239
-
240
- const b2TreeNode* node = m_nodes + nodeId;
241
-
242
- if (b2TestOverlap(node->aabb, segmentAABB) == false)
243
- {
244
- continue;
245
- }
246
-
247
- // Separating axis for segment (Gino, p80).
248
- // |dot(v, p1 - c)| > dot(|v|, h)
249
- b2Vec2 c = node->aabb.GetCenter();
250
- b2Vec2 h = node->aabb.GetExtents();
251
- float32 separation = b2Abs(b2Dot(v, p1 - c)) - b2Dot(abs_v, h);
252
- if (separation > 0.0f)
253
- {
254
- continue;
255
- }
256
-
257
- if (node->IsLeaf())
258
- {
259
- b2RayCastInput subInput;
260
- subInput.p1 = input.p1;
261
- subInput.p2 = input.p2;
262
- subInput.maxFraction = maxFraction;
263
-
264
- float32 value = callback->RayCastCallback(subInput, nodeId);
265
-
266
- if (value == 0.0f)
267
- {
268
- // The client has terminated the ray cast.
269
- return;
270
- }
271
-
272
- if (value > 0.0f)
273
- {
274
- // Update segment bounding box.
275
- maxFraction = value;
276
- b2Vec2 t = p1 + maxFraction * (p2 - p1);
277
- segmentAABB.lowerBound = b2Min(p1, t);
278
- segmentAABB.upperBound = b2Max(p1, t);
279
- }
280
- }
281
- else
282
- {
283
- stack.Push(node->child1);
284
- stack.Push(node->child2);
285
- }
286
- }
287
- }
288
-
289
- #endif
@@ -1,486 +0,0 @@
1
- /*
2
- * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Collision/b2Collision.h>
20
- #include <Box2D/Collision/b2Distance.h>
21
- #include <Box2D/Collision/b2TimeOfImpact.h>
22
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
23
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
24
- #include <Box2D/Common/b2Timer.h>
25
-
26
- #include <stdio.h>
27
-
28
- float32 b2_toiTime, b2_toiMaxTime;
29
- int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters;
30
- int32 b2_toiRootIters, b2_toiMaxRootIters;
31
-
32
- //
33
- struct b2SeparationFunction
34
- {
35
- enum Type
36
- {
37
- e_points,
38
- e_faceA,
39
- e_faceB
40
- };
41
-
42
- // TODO_ERIN might not need to return the separation
43
-
44
- float32 Initialize(const b2SimplexCache* cache,
45
- const b2DistanceProxy* proxyA, const b2Sweep& sweepA,
46
- const b2DistanceProxy* proxyB, const b2Sweep& sweepB,
47
- float32 t1)
48
- {
49
- m_proxyA = proxyA;
50
- m_proxyB = proxyB;
51
- int32 count = cache->count;
52
- b2Assert(0 < count && count < 3);
53
-
54
- m_sweepA = sweepA;
55
- m_sweepB = sweepB;
56
-
57
- b2Transform xfA, xfB;
58
- m_sweepA.GetTransform(&xfA, t1);
59
- m_sweepB.GetTransform(&xfB, t1);
60
-
61
- if (count == 1)
62
- {
63
- m_type = e_points;
64
- b2Vec2 localPointA = m_proxyA->GetVertex(cache->indexA[0]);
65
- b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]);
66
- b2Vec2 pointA = b2Mul(xfA, localPointA);
67
- b2Vec2 pointB = b2Mul(xfB, localPointB);
68
- m_axis = pointB - pointA;
69
- float32 s = m_axis.Normalize();
70
- return s;
71
- }
72
- else if (cache->indexA[0] == cache->indexA[1])
73
- {
74
- // Two points on B and one on A.
75
- m_type = e_faceB;
76
- b2Vec2 localPointB1 = proxyB->GetVertex(cache->indexB[0]);
77
- b2Vec2 localPointB2 = proxyB->GetVertex(cache->indexB[1]);
78
-
79
- m_axis = b2Cross(localPointB2 - localPointB1, 1.0f);
80
- m_axis.Normalize();
81
- b2Vec2 normal = b2Mul(xfB.q, m_axis);
82
-
83
- m_localPoint = 0.5f * (localPointB1 + localPointB2);
84
- b2Vec2 pointB = b2Mul(xfB, m_localPoint);
85
-
86
- b2Vec2 localPointA = proxyA->GetVertex(cache->indexA[0]);
87
- b2Vec2 pointA = b2Mul(xfA, localPointA);
88
-
89
- float32 s = b2Dot(pointA - pointB, normal);
90
- if (s < 0.0f)
91
- {
92
- m_axis = -m_axis;
93
- s = -s;
94
- }
95
- return s;
96
- }
97
- else
98
- {
99
- // Two points on A and one or two points on B.
100
- m_type = e_faceA;
101
- b2Vec2 localPointA1 = m_proxyA->GetVertex(cache->indexA[0]);
102
- b2Vec2 localPointA2 = m_proxyA->GetVertex(cache->indexA[1]);
103
-
104
- m_axis = b2Cross(localPointA2 - localPointA1, 1.0f);
105
- m_axis.Normalize();
106
- b2Vec2 normal = b2Mul(xfA.q, m_axis);
107
-
108
- m_localPoint = 0.5f * (localPointA1 + localPointA2);
109
- b2Vec2 pointA = b2Mul(xfA, m_localPoint);
110
-
111
- b2Vec2 localPointB = m_proxyB->GetVertex(cache->indexB[0]);
112
- b2Vec2 pointB = b2Mul(xfB, localPointB);
113
-
114
- float32 s = b2Dot(pointB - pointA, normal);
115
- if (s < 0.0f)
116
- {
117
- m_axis = -m_axis;
118
- s = -s;
119
- }
120
- return s;
121
- }
122
- }
123
-
124
- //
125
- float32 FindMinSeparation(int32* indexA, int32* indexB, float32 t) const
126
- {
127
- b2Transform xfA, xfB;
128
- m_sweepA.GetTransform(&xfA, t);
129
- m_sweepB.GetTransform(&xfB, t);
130
-
131
- switch (m_type)
132
- {
133
- case e_points:
134
- {
135
- b2Vec2 axisA = b2MulT(xfA.q, m_axis);
136
- b2Vec2 axisB = b2MulT(xfB.q, -m_axis);
137
-
138
- *indexA = m_proxyA->GetSupport(axisA);
139
- *indexB = m_proxyB->GetSupport(axisB);
140
-
141
- b2Vec2 localPointA = m_proxyA->GetVertex(*indexA);
142
- b2Vec2 localPointB = m_proxyB->GetVertex(*indexB);
143
-
144
- b2Vec2 pointA = b2Mul(xfA, localPointA);
145
- b2Vec2 pointB = b2Mul(xfB, localPointB);
146
-
147
- float32 separation = b2Dot(pointB - pointA, m_axis);
148
- return separation;
149
- }
150
-
151
- case e_faceA:
152
- {
153
- b2Vec2 normal = b2Mul(xfA.q, m_axis);
154
- b2Vec2 pointA = b2Mul(xfA, m_localPoint);
155
-
156
- b2Vec2 axisB = b2MulT(xfB.q, -normal);
157
-
158
- *indexA = -1;
159
- *indexB = m_proxyB->GetSupport(axisB);
160
-
161
- b2Vec2 localPointB = m_proxyB->GetVertex(*indexB);
162
- b2Vec2 pointB = b2Mul(xfB, localPointB);
163
-
164
- float32 separation = b2Dot(pointB - pointA, normal);
165
- return separation;
166
- }
167
-
168
- case e_faceB:
169
- {
170
- b2Vec2 normal = b2Mul(xfB.q, m_axis);
171
- b2Vec2 pointB = b2Mul(xfB, m_localPoint);
172
-
173
- b2Vec2 axisA = b2MulT(xfA.q, -normal);
174
-
175
- *indexB = -1;
176
- *indexA = m_proxyA->GetSupport(axisA);
177
-
178
- b2Vec2 localPointA = m_proxyA->GetVertex(*indexA);
179
- b2Vec2 pointA = b2Mul(xfA, localPointA);
180
-
181
- float32 separation = b2Dot(pointA - pointB, normal);
182
- return separation;
183
- }
184
-
185
- default:
186
- b2Assert(false);
187
- *indexA = -1;
188
- *indexB = -1;
189
- return 0.0f;
190
- }
191
- }
192
-
193
- //
194
- float32 Evaluate(int32 indexA, int32 indexB, float32 t) const
195
- {
196
- b2Transform xfA, xfB;
197
- m_sweepA.GetTransform(&xfA, t);
198
- m_sweepB.GetTransform(&xfB, t);
199
-
200
- switch (m_type)
201
- {
202
- case e_points:
203
- {
204
- b2Vec2 localPointA = m_proxyA->GetVertex(indexA);
205
- b2Vec2 localPointB = m_proxyB->GetVertex(indexB);
206
-
207
- b2Vec2 pointA = b2Mul(xfA, localPointA);
208
- b2Vec2 pointB = b2Mul(xfB, localPointB);
209
- float32 separation = b2Dot(pointB - pointA, m_axis);
210
-
211
- return separation;
212
- }
213
-
214
- case e_faceA:
215
- {
216
- b2Vec2 normal = b2Mul(xfA.q, m_axis);
217
- b2Vec2 pointA = b2Mul(xfA, m_localPoint);
218
-
219
- b2Vec2 localPointB = m_proxyB->GetVertex(indexB);
220
- b2Vec2 pointB = b2Mul(xfB, localPointB);
221
-
222
- float32 separation = b2Dot(pointB - pointA, normal);
223
- return separation;
224
- }
225
-
226
- case e_faceB:
227
- {
228
- b2Vec2 normal = b2Mul(xfB.q, m_axis);
229
- b2Vec2 pointB = b2Mul(xfB, m_localPoint);
230
-
231
- b2Vec2 localPointA = m_proxyA->GetVertex(indexA);
232
- b2Vec2 pointA = b2Mul(xfA, localPointA);
233
-
234
- float32 separation = b2Dot(pointA - pointB, normal);
235
- return separation;
236
- }
237
-
238
- default:
239
- b2Assert(false);
240
- return 0.0f;
241
- }
242
- }
243
-
244
- const b2DistanceProxy* m_proxyA;
245
- const b2DistanceProxy* m_proxyB;
246
- b2Sweep m_sweepA, m_sweepB;
247
- Type m_type;
248
- b2Vec2 m_localPoint;
249
- b2Vec2 m_axis;
250
- };
251
-
252
- // CCD via the local separating axis method. This seeks progression
253
- // by computing the largest time at which separation is maintained.
254
- void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input)
255
- {
256
- b2Timer timer;
257
-
258
- ++b2_toiCalls;
259
-
260
- output->state = b2TOIOutput::e_unknown;
261
- output->t = input->tMax;
262
-
263
- const b2DistanceProxy* proxyA = &input->proxyA;
264
- const b2DistanceProxy* proxyB = &input->proxyB;
265
-
266
- b2Sweep sweepA = input->sweepA;
267
- b2Sweep sweepB = input->sweepB;
268
-
269
- // Large rotations can make the root finder fail, so we normalize the
270
- // sweep angles.
271
- sweepA.Normalize();
272
- sweepB.Normalize();
273
-
274
- float32 tMax = input->tMax;
275
-
276
- float32 totalRadius = proxyA->m_radius + proxyB->m_radius;
277
- float32 target = b2Max(b2_linearSlop, totalRadius - 3.0f * b2_linearSlop);
278
- float32 tolerance = 0.25f * b2_linearSlop;
279
- b2Assert(target > tolerance);
280
-
281
- float32 t1 = 0.0f;
282
- const int32 k_maxIterations = 20; // TODO_ERIN b2Settings
283
- int32 iter = 0;
284
-
285
- // Prepare input for distance query.
286
- b2SimplexCache cache;
287
- cache.count = 0;
288
- b2DistanceInput distanceInput;
289
- distanceInput.proxyA = input->proxyA;
290
- distanceInput.proxyB = input->proxyB;
291
- distanceInput.useRadii = false;
292
-
293
- // The outer loop progressively attempts to compute new separating axes.
294
- // This loop terminates when an axis is repeated (no progress is made).
295
- for(;;)
296
- {
297
- b2Transform xfA, xfB;
298
- sweepA.GetTransform(&xfA, t1);
299
- sweepB.GetTransform(&xfB, t1);
300
-
301
- // Get the distance between shapes. We can also use the results
302
- // to get a separating axis.
303
- distanceInput.transformA = xfA;
304
- distanceInput.transformB = xfB;
305
- b2DistanceOutput distanceOutput;
306
- b2Distance(&distanceOutput, &cache, &distanceInput);
307
-
308
- // If the shapes are overlapped, we give up on continuous collision.
309
- if (distanceOutput.distance <= 0.0f)
310
- {
311
- // Failure!
312
- output->state = b2TOIOutput::e_overlapped;
313
- output->t = 0.0f;
314
- break;
315
- }
316
-
317
- if (distanceOutput.distance < target + tolerance)
318
- {
319
- // Victory!
320
- output->state = b2TOIOutput::e_touching;
321
- output->t = t1;
322
- break;
323
- }
324
-
325
- // Initialize the separating axis.
326
- b2SeparationFunction fcn;
327
- fcn.Initialize(&cache, proxyA, sweepA, proxyB, sweepB, t1);
328
- #if 0
329
- // Dump the curve seen by the root finder
330
- {
331
- const int32 N = 100;
332
- float32 dx = 1.0f / N;
333
- float32 xs[N+1];
334
- float32 fs[N+1];
335
-
336
- float32 x = 0.0f;
337
-
338
- for (int32 i = 0; i <= N; ++i)
339
- {
340
- sweepA.GetTransform(&xfA, x);
341
- sweepB.GetTransform(&xfB, x);
342
- float32 f = fcn.Evaluate(xfA, xfB) - target;
343
-
344
- printf("%g %g\n", x, f);
345
-
346
- xs[i] = x;
347
- fs[i] = f;
348
-
349
- x += dx;
350
- }
351
- }
352
- #endif
353
-
354
- // Compute the TOI on the separating axis. We do this by successively
355
- // resolving the deepest point. This loop is bounded by the number of vertices.
356
- bool done = false;
357
- float32 t2 = tMax;
358
- int32 pushBackIter = 0;
359
- for (;;)
360
- {
361
- // Find the deepest point at t2. Store the witness point indices.
362
- int32 indexA, indexB;
363
- float32 s2 = fcn.FindMinSeparation(&indexA, &indexB, t2);
364
-
365
- // Is the final configuration separated?
366
- if (s2 > target + tolerance)
367
- {
368
- // Victory!
369
- output->state = b2TOIOutput::e_separated;
370
- output->t = tMax;
371
- done = true;
372
- break;
373
- }
374
-
375
- // Has the separation reached tolerance?
376
- if (s2 > target - tolerance)
377
- {
378
- // Advance the sweeps
379
- t1 = t2;
380
- break;
381
- }
382
-
383
- // Compute the initial separation of the witness points.
384
- float32 s1 = fcn.Evaluate(indexA, indexB, t1);
385
-
386
- // Check for initial overlap. This might happen if the root finder
387
- // runs out of iterations.
388
- if (s1 < target - tolerance)
389
- {
390
- output->state = b2TOIOutput::e_failed;
391
- output->t = t1;
392
- done = true;
393
- break;
394
- }
395
-
396
- // Check for touching
397
- if (s1 <= target + tolerance)
398
- {
399
- // Victory! t1 should hold the TOI (could be 0.0).
400
- output->state = b2TOIOutput::e_touching;
401
- output->t = t1;
402
- done = true;
403
- break;
404
- }
405
-
406
- // Compute 1D root of: f(x) - target = 0
407
- int32 rootIterCount = 0;
408
- float32 a1 = t1, a2 = t2;
409
- for (;;)
410
- {
411
- // Use a mix of the secant rule and bisection.
412
- float32 t;
413
- if (rootIterCount & 1)
414
- {
415
- // Secant rule to improve convergence.
416
- t = a1 + (target - s1) * (a2 - a1) / (s2 - s1);
417
- }
418
- else
419
- {
420
- // Bisection to guarantee progress.
421
- t = 0.5f * (a1 + a2);
422
- }
423
-
424
- ++rootIterCount;
425
- ++b2_toiRootIters;
426
-
427
- float32 s = fcn.Evaluate(indexA, indexB, t);
428
-
429
- if (b2Abs(s - target) < tolerance)
430
- {
431
- // t2 holds a tentative value for t1
432
- t2 = t;
433
- break;
434
- }
435
-
436
- // Ensure we continue to bracket the root.
437
- if (s > target)
438
- {
439
- a1 = t;
440
- s1 = s;
441
- }
442
- else
443
- {
444
- a2 = t;
445
- s2 = s;
446
- }
447
-
448
- if (rootIterCount == 50)
449
- {
450
- break;
451
- }
452
- }
453
-
454
- b2_toiMaxRootIters = b2Max(b2_toiMaxRootIters, rootIterCount);
455
-
456
- ++pushBackIter;
457
-
458
- if (pushBackIter == b2_maxPolygonVertices)
459
- {
460
- break;
461
- }
462
- }
463
-
464
- ++iter;
465
- ++b2_toiIters;
466
-
467
- if (done)
468
- {
469
- break;
470
- }
471
-
472
- if (iter == k_maxIterations)
473
- {
474
- // Root finder got stuck. Semi-victory.
475
- output->state = b2TOIOutput::e_failed;
476
- output->t = t1;
477
- break;
478
- }
479
- }
480
-
481
- b2_toiMaxIters = b2Max(b2_toiMaxIters, iter);
482
-
483
- float32 time = timer.GetMilliseconds();
484
- b2_toiMaxTime = b2Max(b2_toiMaxTime, time);
485
- b2_toiTime += time;
486
- }