reflexion 0.1.12 → 0.1.17

Sign up to get free protection for your applications and to get access to all the features.
Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +8 -10
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +45 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +115 -213
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,129 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_MOUSE_JOINT_H
20
- #define B2_MOUSE_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Mouse joint definition. This requires a world target point,
25
- /// tuning parameters, and the time step.
26
- struct b2MouseJointDef : public b2JointDef
27
- {
28
- b2MouseJointDef()
29
- {
30
- type = e_mouseJoint;
31
- target.Set(0.0f, 0.0f);
32
- maxForce = 0.0f;
33
- frequencyHz = 5.0f;
34
- dampingRatio = 0.7f;
35
- }
36
-
37
- /// The initial world target point. This is assumed
38
- /// to coincide with the body anchor initially.
39
- b2Vec2 target;
40
-
41
- /// The maximum constraint force that can be exerted
42
- /// to move the candidate body. Usually you will express
43
- /// as some multiple of the weight (multiplier * mass * gravity).
44
- float32 maxForce;
45
-
46
- /// The response speed.
47
- float32 frequencyHz;
48
-
49
- /// The damping ratio. 0 = no damping, 1 = critical damping.
50
- float32 dampingRatio;
51
- };
52
-
53
- /// A mouse joint is used to make a point on a body track a
54
- /// specified world point. This a soft constraint with a maximum
55
- /// force. This allows the constraint to stretch and without
56
- /// applying huge forces.
57
- /// NOTE: this joint is not documented in the manual because it was
58
- /// developed to be used in the testbed. If you want to learn how to
59
- /// use the mouse joint, look at the testbed.
60
- class b2MouseJoint : public b2Joint
61
- {
62
- public:
63
-
64
- /// Implements b2Joint.
65
- b2Vec2 GetAnchorA() const;
66
-
67
- /// Implements b2Joint.
68
- b2Vec2 GetAnchorB() const;
69
-
70
- /// Implements b2Joint.
71
- b2Vec2 GetReactionForce(float32 inv_dt) const;
72
-
73
- /// Implements b2Joint.
74
- float32 GetReactionTorque(float32 inv_dt) const;
75
-
76
- /// Use this to update the target point.
77
- void SetTarget(const b2Vec2& target);
78
- const b2Vec2& GetTarget() const;
79
-
80
- /// Set/get the maximum force in Newtons.
81
- void SetMaxForce(float32 force);
82
- float32 GetMaxForce() const;
83
-
84
- /// Set/get the frequency in Hertz.
85
- void SetFrequency(float32 hz);
86
- float32 GetFrequency() const;
87
-
88
- /// Set/get the damping ratio (dimensionless).
89
- void SetDampingRatio(float32 ratio);
90
- float32 GetDampingRatio() const;
91
-
92
- /// The mouse joint does not support dumping.
93
- void Dump() { b2Log("Mouse joint dumping is not supported.\n"); }
94
-
95
- /// Implement b2Joint::ShiftOrigin
96
- void ShiftOrigin(const b2Vec2& newOrigin);
97
-
98
- protected:
99
- friend class b2Joint;
100
-
101
- b2MouseJoint(const b2MouseJointDef* def);
102
-
103
- void InitVelocityConstraints(const b2SolverData& data);
104
- void SolveVelocityConstraints(const b2SolverData& data);
105
- bool SolvePositionConstraints(const b2SolverData& data);
106
-
107
- b2Vec2 m_localAnchorB;
108
- b2Vec2 m_targetA;
109
- float32 m_frequencyHz;
110
- float32 m_dampingRatio;
111
- float32 m_beta;
112
-
113
- // Solver shared
114
- b2Vec2 m_impulse;
115
- float32 m_maxForce;
116
- float32 m_gamma;
117
-
118
- // Solver temp
119
- int32 m_indexA;
120
- int32 m_indexB;
121
- b2Vec2 m_rB;
122
- b2Vec2 m_localCenterB;
123
- float32 m_invMassB;
124
- float32 m_invIB;
125
- b2Mat22 m_mass;
126
- b2Vec2 m_C;
127
- };
128
-
129
- #endif
@@ -1,629 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // Linear constraint (point-to-line)
24
- // d = p2 - p1 = x2 + r2 - x1 - r1
25
- // C = dot(perp, d)
26
- // Cdot = dot(d, cross(w1, perp)) + dot(perp, v2 + cross(w2, r2) - v1 - cross(w1, r1))
27
- // = -dot(perp, v1) - dot(cross(d + r1, perp), w1) + dot(perp, v2) + dot(cross(r2, perp), v2)
28
- // J = [-perp, -cross(d + r1, perp), perp, cross(r2,perp)]
29
- //
30
- // Angular constraint
31
- // C = a2 - a1 + a_initial
32
- // Cdot = w2 - w1
33
- // J = [0 0 -1 0 0 1]
34
- //
35
- // K = J * invM * JT
36
- //
37
- // J = [-a -s1 a s2]
38
- // [0 -1 0 1]
39
- // a = perp
40
- // s1 = cross(d + r1, a) = cross(p2 - x1, a)
41
- // s2 = cross(r2, a) = cross(p2 - x2, a)
42
-
43
-
44
- // Motor/Limit linear constraint
45
- // C = dot(ax1, d)
46
- // Cdot = = -dot(ax1, v1) - dot(cross(d + r1, ax1), w1) + dot(ax1, v2) + dot(cross(r2, ax1), v2)
47
- // J = [-ax1 -cross(d+r1,ax1) ax1 cross(r2,ax1)]
48
-
49
- // Block Solver
50
- // We develop a block solver that includes the joint limit. This makes the limit stiff (inelastic) even
51
- // when the mass has poor distribution (leading to large torques about the joint anchor points).
52
- //
53
- // The Jacobian has 3 rows:
54
- // J = [-uT -s1 uT s2] // linear
55
- // [0 -1 0 1] // angular
56
- // [-vT -a1 vT a2] // limit
57
- //
58
- // u = perp
59
- // v = axis
60
- // s1 = cross(d + r1, u), s2 = cross(r2, u)
61
- // a1 = cross(d + r1, v), a2 = cross(r2, v)
62
-
63
- // M * (v2 - v1) = JT * df
64
- // J * v2 = bias
65
- //
66
- // v2 = v1 + invM * JT * df
67
- // J * (v1 + invM * JT * df) = bias
68
- // K * df = bias - J * v1 = -Cdot
69
- // K = J * invM * JT
70
- // Cdot = J * v1 - bias
71
- //
72
- // Now solve for f2.
73
- // df = f2 - f1
74
- // K * (f2 - f1) = -Cdot
75
- // f2 = invK * (-Cdot) + f1
76
- //
77
- // Clamp accumulated limit impulse.
78
- // lower: f2(3) = max(f2(3), 0)
79
- // upper: f2(3) = min(f2(3), 0)
80
- //
81
- // Solve for correct f2(1:2)
82
- // K(1:2, 1:2) * f2(1:2) = -Cdot(1:2) - K(1:2,3) * f2(3) + K(1:2,1:3) * f1
83
- // = -Cdot(1:2) - K(1:2,3) * f2(3) + K(1:2,1:2) * f1(1:2) + K(1:2,3) * f1(3)
84
- // K(1:2, 1:2) * f2(1:2) = -Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3)) + K(1:2,1:2) * f1(1:2)
85
- // f2(1:2) = invK(1:2,1:2) * (-Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3))) + f1(1:2)
86
- //
87
- // Now compute impulse to be applied:
88
- // df = f2 - f1
89
-
90
- void b2PrismaticJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
91
- {
92
- bodyA = bA;
93
- bodyB = bB;
94
- localAnchorA = bodyA->GetLocalPoint(anchor);
95
- localAnchorB = bodyB->GetLocalPoint(anchor);
96
- localAxisA = bodyA->GetLocalVector(axis);
97
- referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
98
- }
99
-
100
- b2PrismaticJoint::b2PrismaticJoint(const b2PrismaticJointDef* def)
101
- : b2Joint(def)
102
- {
103
- m_localAnchorA = def->localAnchorA;
104
- m_localAnchorB = def->localAnchorB;
105
- m_localXAxisA = def->localAxisA;
106
- m_localXAxisA.Normalize();
107
- m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
108
- m_referenceAngle = def->referenceAngle;
109
-
110
- m_impulse.SetZero();
111
- m_motorMass = 0.0f;
112
- m_motorImpulse = 0.0f;
113
-
114
- m_lowerTranslation = def->lowerTranslation;
115
- m_upperTranslation = def->upperTranslation;
116
- m_maxMotorForce = def->maxMotorForce;
117
- m_motorSpeed = def->motorSpeed;
118
- m_enableLimit = def->enableLimit;
119
- m_enableMotor = def->enableMotor;
120
- m_limitState = e_inactiveLimit;
121
-
122
- m_axis.SetZero();
123
- m_perp.SetZero();
124
- }
125
-
126
- void b2PrismaticJoint::InitVelocityConstraints(const b2SolverData& data)
127
- {
128
- m_indexA = m_bodyA->m_islandIndex;
129
- m_indexB = m_bodyB->m_islandIndex;
130
- m_localCenterA = m_bodyA->m_sweep.localCenter;
131
- m_localCenterB = m_bodyB->m_sweep.localCenter;
132
- m_invMassA = m_bodyA->m_invMass;
133
- m_invMassB = m_bodyB->m_invMass;
134
- m_invIA = m_bodyA->m_invI;
135
- m_invIB = m_bodyB->m_invI;
136
-
137
- b2Vec2 cA = data.positions[m_indexA].c;
138
- float32 aA = data.positions[m_indexA].a;
139
- b2Vec2 vA = data.velocities[m_indexA].v;
140
- float32 wA = data.velocities[m_indexA].w;
141
-
142
- b2Vec2 cB = data.positions[m_indexB].c;
143
- float32 aB = data.positions[m_indexB].a;
144
- b2Vec2 vB = data.velocities[m_indexB].v;
145
- float32 wB = data.velocities[m_indexB].w;
146
-
147
- b2Rot qA(aA), qB(aB);
148
-
149
- // Compute the effective masses.
150
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
151
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
152
- b2Vec2 d = (cB - cA) + rB - rA;
153
-
154
- float32 mA = m_invMassA, mB = m_invMassB;
155
- float32 iA = m_invIA, iB = m_invIB;
156
-
157
- // Compute motor Jacobian and effective mass.
158
- {
159
- m_axis = b2Mul(qA, m_localXAxisA);
160
- m_a1 = b2Cross(d + rA, m_axis);
161
- m_a2 = b2Cross(rB, m_axis);
162
-
163
- m_motorMass = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2;
164
- if (m_motorMass > 0.0f)
165
- {
166
- m_motorMass = 1.0f / m_motorMass;
167
- }
168
- }
169
-
170
- // Prismatic constraint.
171
- {
172
- m_perp = b2Mul(qA, m_localYAxisA);
173
-
174
- m_s1 = b2Cross(d + rA, m_perp);
175
- m_s2 = b2Cross(rB, m_perp);
176
-
177
- float32 s1test;
178
- s1test = b2Cross(rA, m_perp);
179
-
180
- float32 k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2;
181
- float32 k12 = iA * m_s1 + iB * m_s2;
182
- float32 k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2;
183
- float32 k22 = iA + iB;
184
- if (k22 == 0.0f)
185
- {
186
- // For bodies with fixed rotation.
187
- k22 = 1.0f;
188
- }
189
- float32 k23 = iA * m_a1 + iB * m_a2;
190
- float32 k33 = mA + mB + iA * m_a1 * m_a1 + iB * m_a2 * m_a2;
191
-
192
- m_K.ex.Set(k11, k12, k13);
193
- m_K.ey.Set(k12, k22, k23);
194
- m_K.ez.Set(k13, k23, k33);
195
- }
196
-
197
- // Compute motor and limit terms.
198
- if (m_enableLimit)
199
- {
200
- float32 jointTranslation = b2Dot(m_axis, d);
201
- if (b2Abs(m_upperTranslation - m_lowerTranslation) < 2.0f * b2_linearSlop)
202
- {
203
- m_limitState = e_equalLimits;
204
- }
205
- else if (jointTranslation <= m_lowerTranslation)
206
- {
207
- if (m_limitState != e_atLowerLimit)
208
- {
209
- m_limitState = e_atLowerLimit;
210
- m_impulse.z = 0.0f;
211
- }
212
- }
213
- else if (jointTranslation >= m_upperTranslation)
214
- {
215
- if (m_limitState != e_atUpperLimit)
216
- {
217
- m_limitState = e_atUpperLimit;
218
- m_impulse.z = 0.0f;
219
- }
220
- }
221
- else
222
- {
223
- m_limitState = e_inactiveLimit;
224
- m_impulse.z = 0.0f;
225
- }
226
- }
227
- else
228
- {
229
- m_limitState = e_inactiveLimit;
230
- m_impulse.z = 0.0f;
231
- }
232
-
233
- if (m_enableMotor == false)
234
- {
235
- m_motorImpulse = 0.0f;
236
- }
237
-
238
- if (data.step.warmStarting)
239
- {
240
- // Account for variable time step.
241
- m_impulse *= data.step.dtRatio;
242
- m_motorImpulse *= data.step.dtRatio;
243
-
244
- b2Vec2 P = m_impulse.x * m_perp + (m_motorImpulse + m_impulse.z) * m_axis;
245
- float32 LA = m_impulse.x * m_s1 + m_impulse.y + (m_motorImpulse + m_impulse.z) * m_a1;
246
- float32 LB = m_impulse.x * m_s2 + m_impulse.y + (m_motorImpulse + m_impulse.z) * m_a2;
247
-
248
- vA -= mA * P;
249
- wA -= iA * LA;
250
-
251
- vB += mB * P;
252
- wB += iB * LB;
253
- }
254
- else
255
- {
256
- m_impulse.SetZero();
257
- m_motorImpulse = 0.0f;
258
- }
259
-
260
- data.velocities[m_indexA].v = vA;
261
- data.velocities[m_indexA].w = wA;
262
- data.velocities[m_indexB].v = vB;
263
- data.velocities[m_indexB].w = wB;
264
- }
265
-
266
- void b2PrismaticJoint::SolveVelocityConstraints(const b2SolverData& data)
267
- {
268
- b2Vec2 vA = data.velocities[m_indexA].v;
269
- float32 wA = data.velocities[m_indexA].w;
270
- b2Vec2 vB = data.velocities[m_indexB].v;
271
- float32 wB = data.velocities[m_indexB].w;
272
-
273
- float32 mA = m_invMassA, mB = m_invMassB;
274
- float32 iA = m_invIA, iB = m_invIB;
275
-
276
- // Solve linear motor constraint.
277
- if (m_enableMotor && m_limitState != e_equalLimits)
278
- {
279
- float32 Cdot = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA;
280
- float32 impulse = m_motorMass * (m_motorSpeed - Cdot);
281
- float32 oldImpulse = m_motorImpulse;
282
- float32 maxImpulse = data.step.dt * m_maxMotorForce;
283
- m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
284
- impulse = m_motorImpulse - oldImpulse;
285
-
286
- b2Vec2 P = impulse * m_axis;
287
- float32 LA = impulse * m_a1;
288
- float32 LB = impulse * m_a2;
289
-
290
- vA -= mA * P;
291
- wA -= iA * LA;
292
-
293
- vB += mB * P;
294
- wB += iB * LB;
295
- }
296
-
297
- b2Vec2 Cdot1;
298
- Cdot1.x = b2Dot(m_perp, vB - vA) + m_s2 * wB - m_s1 * wA;
299
- Cdot1.y = wB - wA;
300
-
301
- if (m_enableLimit && m_limitState != e_inactiveLimit)
302
- {
303
- // Solve prismatic and limit constraint in block form.
304
- float32 Cdot2;
305
- Cdot2 = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA;
306
- b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
307
-
308
- b2Vec3 f1 = m_impulse;
309
- b2Vec3 df = m_K.Solve33(-Cdot);
310
- m_impulse += df;
311
-
312
- if (m_limitState == e_atLowerLimit)
313
- {
314
- m_impulse.z = b2Max(m_impulse.z, 0.0f);
315
- }
316
- else if (m_limitState == e_atUpperLimit)
317
- {
318
- m_impulse.z = b2Min(m_impulse.z, 0.0f);
319
- }
320
-
321
- // f2(1:2) = invK(1:2,1:2) * (-Cdot(1:2) - K(1:2,3) * (f2(3) - f1(3))) + f1(1:2)
322
- b2Vec2 b = -Cdot1 - (m_impulse.z - f1.z) * b2Vec2(m_K.ez.x, m_K.ez.y);
323
- b2Vec2 f2r = m_K.Solve22(b) + b2Vec2(f1.x, f1.y);
324
- m_impulse.x = f2r.x;
325
- m_impulse.y = f2r.y;
326
-
327
- df = m_impulse - f1;
328
-
329
- b2Vec2 P = df.x * m_perp + df.z * m_axis;
330
- float32 LA = df.x * m_s1 + df.y + df.z * m_a1;
331
- float32 LB = df.x * m_s2 + df.y + df.z * m_a2;
332
-
333
- vA -= mA * P;
334
- wA -= iA * LA;
335
-
336
- vB += mB * P;
337
- wB += iB * LB;
338
- }
339
- else
340
- {
341
- // Limit is inactive, just solve the prismatic constraint in block form.
342
- b2Vec2 df = m_K.Solve22(-Cdot1);
343
- m_impulse.x += df.x;
344
- m_impulse.y += df.y;
345
-
346
- b2Vec2 P = df.x * m_perp;
347
- float32 LA = df.x * m_s1 + df.y;
348
- float32 LB = df.x * m_s2 + df.y;
349
-
350
- vA -= mA * P;
351
- wA -= iA * LA;
352
-
353
- vB += mB * P;
354
- wB += iB * LB;
355
- }
356
-
357
- data.velocities[m_indexA].v = vA;
358
- data.velocities[m_indexA].w = wA;
359
- data.velocities[m_indexB].v = vB;
360
- data.velocities[m_indexB].w = wB;
361
- }
362
-
363
- bool b2PrismaticJoint::SolvePositionConstraints(const b2SolverData& data)
364
- {
365
- b2Vec2 cA = data.positions[m_indexA].c;
366
- float32 aA = data.positions[m_indexA].a;
367
- b2Vec2 cB = data.positions[m_indexB].c;
368
- float32 aB = data.positions[m_indexB].a;
369
-
370
- b2Rot qA(aA), qB(aB);
371
-
372
- float32 mA = m_invMassA, mB = m_invMassB;
373
- float32 iA = m_invIA, iB = m_invIB;
374
-
375
- // Compute fresh Jacobians
376
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
377
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
378
- b2Vec2 d = cB + rB - cA - rA;
379
-
380
- b2Vec2 axis = b2Mul(qA, m_localXAxisA);
381
- float32 a1 = b2Cross(d + rA, axis);
382
- float32 a2 = b2Cross(rB, axis);
383
- b2Vec2 perp = b2Mul(qA, m_localYAxisA);
384
-
385
- float32 s1 = b2Cross(d + rA, perp);
386
- float32 s2 = b2Cross(rB, perp);
387
-
388
- b2Vec3 impulse;
389
- b2Vec2 C1;
390
- C1.x = b2Dot(perp, d);
391
- C1.y = aB - aA - m_referenceAngle;
392
-
393
- float32 linearError = b2Abs(C1.x);
394
- float32 angularError = b2Abs(C1.y);
395
-
396
- bool active = false;
397
- float32 C2 = 0.0f;
398
- if (m_enableLimit)
399
- {
400
- float32 translation = b2Dot(axis, d);
401
- if (b2Abs(m_upperTranslation - m_lowerTranslation) < 2.0f * b2_linearSlop)
402
- {
403
- // Prevent large angular corrections
404
- C2 = b2Clamp(translation, -b2_maxLinearCorrection, b2_maxLinearCorrection);
405
- linearError = b2Max(linearError, b2Abs(translation));
406
- active = true;
407
- }
408
- else if (translation <= m_lowerTranslation)
409
- {
410
- // Prevent large linear corrections and allow some slop.
411
- C2 = b2Clamp(translation - m_lowerTranslation + b2_linearSlop, -b2_maxLinearCorrection, 0.0f);
412
- linearError = b2Max(linearError, m_lowerTranslation - translation);
413
- active = true;
414
- }
415
- else if (translation >= m_upperTranslation)
416
- {
417
- // Prevent large linear corrections and allow some slop.
418
- C2 = b2Clamp(translation - m_upperTranslation - b2_linearSlop, 0.0f, b2_maxLinearCorrection);
419
- linearError = b2Max(linearError, translation - m_upperTranslation);
420
- active = true;
421
- }
422
- }
423
-
424
- if (active)
425
- {
426
- float32 k11 = mA + mB + iA * s1 * s1 + iB * s2 * s2;
427
- float32 k12 = iA * s1 + iB * s2;
428
- float32 k13 = iA * s1 * a1 + iB * s2 * a2;
429
- float32 k22 = iA + iB;
430
- if (k22 == 0.0f)
431
- {
432
- // For fixed rotation
433
- k22 = 1.0f;
434
- }
435
- float32 k23 = iA * a1 + iB * a2;
436
- float32 k33 = mA + mB + iA * a1 * a1 + iB * a2 * a2;
437
-
438
- b2Mat33 K;
439
- K.ex.Set(k11, k12, k13);
440
- K.ey.Set(k12, k22, k23);
441
- K.ez.Set(k13, k23, k33);
442
-
443
- b2Vec3 C;
444
- C.x = C1.x;
445
- C.y = C1.y;
446
- C.z = C2;
447
-
448
- impulse = K.Solve33(-C);
449
- }
450
- else
451
- {
452
- float32 k11 = mA + mB + iA * s1 * s1 + iB * s2 * s2;
453
- float32 k12 = iA * s1 + iB * s2;
454
- float32 k22 = iA + iB;
455
- if (k22 == 0.0f)
456
- {
457
- k22 = 1.0f;
458
- }
459
-
460
- b2Mat22 K;
461
- K.ex.Set(k11, k12);
462
- K.ey.Set(k12, k22);
463
-
464
- b2Vec2 impulse1 = K.Solve(-C1);
465
- impulse.x = impulse1.x;
466
- impulse.y = impulse1.y;
467
- impulse.z = 0.0f;
468
- }
469
-
470
- b2Vec2 P = impulse.x * perp + impulse.z * axis;
471
- float32 LA = impulse.x * s1 + impulse.y + impulse.z * a1;
472
- float32 LB = impulse.x * s2 + impulse.y + impulse.z * a2;
473
-
474
- cA -= mA * P;
475
- aA -= iA * LA;
476
- cB += mB * P;
477
- aB += iB * LB;
478
-
479
- data.positions[m_indexA].c = cA;
480
- data.positions[m_indexA].a = aA;
481
- data.positions[m_indexB].c = cB;
482
- data.positions[m_indexB].a = aB;
483
-
484
- return linearError <= b2_linearSlop && angularError <= b2_angularSlop;
485
- }
486
-
487
- b2Vec2 b2PrismaticJoint::GetAnchorA() const
488
- {
489
- return m_bodyA->GetWorldPoint(m_localAnchorA);
490
- }
491
-
492
- b2Vec2 b2PrismaticJoint::GetAnchorB() const
493
- {
494
- return m_bodyB->GetWorldPoint(m_localAnchorB);
495
- }
496
-
497
- b2Vec2 b2PrismaticJoint::GetReactionForce(float32 inv_dt) const
498
- {
499
- return inv_dt * (m_impulse.x * m_perp + (m_motorImpulse + m_impulse.z) * m_axis);
500
- }
501
-
502
- float32 b2PrismaticJoint::GetReactionTorque(float32 inv_dt) const
503
- {
504
- return inv_dt * m_impulse.y;
505
- }
506
-
507
- float32 b2PrismaticJoint::GetJointTranslation() const
508
- {
509
- b2Vec2 pA = m_bodyA->GetWorldPoint(m_localAnchorA);
510
- b2Vec2 pB = m_bodyB->GetWorldPoint(m_localAnchorB);
511
- b2Vec2 d = pB - pA;
512
- b2Vec2 axis = m_bodyA->GetWorldVector(m_localXAxisA);
513
-
514
- float32 translation = b2Dot(d, axis);
515
- return translation;
516
- }
517
-
518
- float32 b2PrismaticJoint::GetJointSpeed() const
519
- {
520
- b2Body* bA = m_bodyA;
521
- b2Body* bB = m_bodyB;
522
-
523
- b2Vec2 rA = b2Mul(bA->m_xf.q, m_localAnchorA - bA->m_sweep.localCenter);
524
- b2Vec2 rB = b2Mul(bB->m_xf.q, m_localAnchorB - bB->m_sweep.localCenter);
525
- b2Vec2 p1 = bA->m_sweep.c + rA;
526
- b2Vec2 p2 = bB->m_sweep.c + rB;
527
- b2Vec2 d = p2 - p1;
528
- b2Vec2 axis = b2Mul(bA->m_xf.q, m_localXAxisA);
529
-
530
- b2Vec2 vA = bA->m_linearVelocity;
531
- b2Vec2 vB = bB->m_linearVelocity;
532
- float32 wA = bA->m_angularVelocity;
533
- float32 wB = bB->m_angularVelocity;
534
-
535
- float32 speed = b2Dot(d, b2Cross(wA, axis)) + b2Dot(axis, vB + b2Cross(wB, rB) - vA - b2Cross(wA, rA));
536
- return speed;
537
- }
538
-
539
- bool b2PrismaticJoint::IsLimitEnabled() const
540
- {
541
- return m_enableLimit;
542
- }
543
-
544
- void b2PrismaticJoint::EnableLimit(bool flag)
545
- {
546
- if (flag != m_enableLimit)
547
- {
548
- m_bodyA->SetAwake(true);
549
- m_bodyB->SetAwake(true);
550
- m_enableLimit = flag;
551
- m_impulse.z = 0.0f;
552
- }
553
- }
554
-
555
- float32 b2PrismaticJoint::GetLowerLimit() const
556
- {
557
- return m_lowerTranslation;
558
- }
559
-
560
- float32 b2PrismaticJoint::GetUpperLimit() const
561
- {
562
- return m_upperTranslation;
563
- }
564
-
565
- void b2PrismaticJoint::SetLimits(float32 lower, float32 upper)
566
- {
567
- b2Assert(lower <= upper);
568
- if (lower != m_lowerTranslation || upper != m_upperTranslation)
569
- {
570
- m_bodyA->SetAwake(true);
571
- m_bodyB->SetAwake(true);
572
- m_lowerTranslation = lower;
573
- m_upperTranslation = upper;
574
- m_impulse.z = 0.0f;
575
- }
576
- }
577
-
578
- bool b2PrismaticJoint::IsMotorEnabled() const
579
- {
580
- return m_enableMotor;
581
- }
582
-
583
- void b2PrismaticJoint::EnableMotor(bool flag)
584
- {
585
- m_bodyA->SetAwake(true);
586
- m_bodyB->SetAwake(true);
587
- m_enableMotor = flag;
588
- }
589
-
590
- void b2PrismaticJoint::SetMotorSpeed(float32 speed)
591
- {
592
- m_bodyA->SetAwake(true);
593
- m_bodyB->SetAwake(true);
594
- m_motorSpeed = speed;
595
- }
596
-
597
- void b2PrismaticJoint::SetMaxMotorForce(float32 force)
598
- {
599
- m_bodyA->SetAwake(true);
600
- m_bodyB->SetAwake(true);
601
- m_maxMotorForce = force;
602
- }
603
-
604
- float32 b2PrismaticJoint::GetMotorForce(float32 inv_dt) const
605
- {
606
- return inv_dt * m_motorImpulse;
607
- }
608
-
609
- void b2PrismaticJoint::Dump()
610
- {
611
- int32 indexA = m_bodyA->m_islandIndex;
612
- int32 indexB = m_bodyB->m_islandIndex;
613
-
614
- b2Log(" b2PrismaticJointDef jd;\n");
615
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
616
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
617
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
618
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
619
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
620
- b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
621
- b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
622
- b2Log(" jd.enableLimit = bool(%d);\n", m_enableLimit);
623
- b2Log(" jd.lowerTranslation = %.15lef;\n", m_lowerTranslation);
624
- b2Log(" jd.upperTranslation = %.15lef;\n", m_upperTranslation);
625
- b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
626
- b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
627
- b2Log(" jd.maxMotorForce = %.15lef;\n", m_maxMotorForce);
628
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
629
- }