reflexion 0.1.12 → 0.1.17
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +4 -9
- data/.doc/ext/reflex/contact_event.cpp +17 -13
- data/.doc/ext/reflex/draw_event.cpp +3 -8
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +47 -14
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +9 -14
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +73 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +27 -25
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +24 -3
- data/.doc/ext/reflex/scroll_event.cpp +8 -15
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +12 -8
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +5 -28
- data/.doc/ext/reflex/window.cpp +7 -15
- data/LICENSE +21 -0
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +4 -9
- data/ext/reflex/contact_event.cpp +18 -13
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +3 -8
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +52 -14
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +9 -14
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +77 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +27 -25
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +24 -3
- data/ext/reflex/scroll_event.cpp +8 -15
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -8
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +5 -30
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex.h +5 -4
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -2
- data/include/reflex/event.h +55 -11
- data/include/reflex/exception.h +17 -2
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/reflex.h +1 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +136 -76
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/lib/reflex.rb +13 -6
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/{texture.rb → camera.rb} +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/matrix.rb +13 -0
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +28 -35
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/camera.rb +45 -0
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +79 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +65 -15
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +37 -0
- data/src/ios/view_controller.mm +424 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +127 -127
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +573 -376
- data/src/style.h +39 -0
- data/src/timer.cpp +288 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +302 -20
- data/src/window.h +94 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +130 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +115 -213
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_GEAR_JOINT_H
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#define B2_GEAR_JOINT_H
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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/// Gear joint definition. This definition requires two existing
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/// revolute or prismatic joints (any combination will work).
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struct b2GearJointDef : public b2JointDef
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{
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b2GearJointDef()
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{
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type = e_gearJoint;
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joint1 = NULL;
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joint2 = NULL;
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ratio = 1.0f;
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}
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/// The first revolute/prismatic joint attached to the gear joint.
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b2Joint* joint1;
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/// The second revolute/prismatic joint attached to the gear joint.
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b2Joint* joint2;
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/// The gear ratio.
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/// @see b2GearJoint for explanation.
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float32 ratio;
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};
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/// A gear joint is used to connect two joints together. Either joint
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/// can be a revolute or prismatic joint. You specify a gear ratio
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/// to bind the motions together:
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/// coordinate1 + ratio * coordinate2 = constant
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/// The ratio can be negative or positive. If one joint is a revolute joint
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/// and the other joint is a prismatic joint, then the ratio will have units
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/// of length or units of 1/length.
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54
|
-
/// @warning You have to manually destroy the gear joint if joint1 or joint2
|
55
|
-
/// is destroyed.
|
56
|
-
class b2GearJoint : public b2Joint
|
57
|
-
{
|
58
|
-
public:
|
59
|
-
b2Vec2 GetAnchorA() const;
|
60
|
-
b2Vec2 GetAnchorB() const;
|
61
|
-
|
62
|
-
b2Vec2 GetReactionForce(float32 inv_dt) const;
|
63
|
-
float32 GetReactionTorque(float32 inv_dt) const;
|
64
|
-
|
65
|
-
/// Get the first joint.
|
66
|
-
b2Joint* GetJoint1() { return m_joint1; }
|
67
|
-
|
68
|
-
/// Get the second joint.
|
69
|
-
b2Joint* GetJoint2() { return m_joint2; }
|
70
|
-
|
71
|
-
/// Set/Get the gear ratio.
|
72
|
-
void SetRatio(float32 ratio);
|
73
|
-
float32 GetRatio() const;
|
74
|
-
|
75
|
-
/// Dump joint to dmLog
|
76
|
-
void Dump();
|
77
|
-
|
78
|
-
protected:
|
79
|
-
|
80
|
-
friend class b2Joint;
|
81
|
-
b2GearJoint(const b2GearJointDef* data);
|
82
|
-
|
83
|
-
void InitVelocityConstraints(const b2SolverData& data);
|
84
|
-
void SolveVelocityConstraints(const b2SolverData& data);
|
85
|
-
bool SolvePositionConstraints(const b2SolverData& data);
|
86
|
-
|
87
|
-
b2Joint* m_joint1;
|
88
|
-
b2Joint* m_joint2;
|
89
|
-
|
90
|
-
b2JointType m_typeA;
|
91
|
-
b2JointType m_typeB;
|
92
|
-
|
93
|
-
// Body A is connected to body C
|
94
|
-
// Body B is connected to body D
|
95
|
-
b2Body* m_bodyC;
|
96
|
-
b2Body* m_bodyD;
|
97
|
-
|
98
|
-
// Solver shared
|
99
|
-
b2Vec2 m_localAnchorA;
|
100
|
-
b2Vec2 m_localAnchorB;
|
101
|
-
b2Vec2 m_localAnchorC;
|
102
|
-
b2Vec2 m_localAnchorD;
|
103
|
-
|
104
|
-
b2Vec2 m_localAxisC;
|
105
|
-
b2Vec2 m_localAxisD;
|
106
|
-
|
107
|
-
float32 m_referenceAngleA;
|
108
|
-
float32 m_referenceAngleB;
|
109
|
-
|
110
|
-
float32 m_constant;
|
111
|
-
float32 m_ratio;
|
112
|
-
|
113
|
-
float32 m_impulse;
|
114
|
-
|
115
|
-
// Solver temp
|
116
|
-
int32 m_indexA, m_indexB, m_indexC, m_indexD;
|
117
|
-
b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
|
118
|
-
float32 m_mA, m_mB, m_mC, m_mD;
|
119
|
-
float32 m_iA, m_iB, m_iC, m_iD;
|
120
|
-
b2Vec2 m_JvAC, m_JvBD;
|
121
|
-
float32 m_JwA, m_JwB, m_JwC, m_JwD;
|
122
|
-
float32 m_mass;
|
123
|
-
};
|
124
|
-
|
125
|
-
#endif
|
@@ -1,211 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#include <Box2D/Dynamics/Joints/b2Joint.h>
|
20
|
-
#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
|
21
|
-
#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
|
22
|
-
#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
|
23
|
-
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
|
24
|
-
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
|
25
|
-
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
|
26
|
-
#include <Box2D/Dynamics/Joints/b2GearJoint.h>
|
27
|
-
#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
|
28
|
-
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
|
29
|
-
#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
|
30
|
-
#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
|
31
|
-
#include <Box2D/Dynamics/b2Body.h>
|
32
|
-
#include <Box2D/Dynamics/b2World.h>
|
33
|
-
#include <Box2D/Common/b2BlockAllocator.h>
|
34
|
-
|
35
|
-
#include <new>
|
36
|
-
|
37
|
-
b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
|
38
|
-
{
|
39
|
-
b2Joint* joint = NULL;
|
40
|
-
|
41
|
-
switch (def->type)
|
42
|
-
{
|
43
|
-
case e_distanceJoint:
|
44
|
-
{
|
45
|
-
void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
|
46
|
-
joint = new (mem) b2DistanceJoint(static_cast<const b2DistanceJointDef*>(def));
|
47
|
-
}
|
48
|
-
break;
|
49
|
-
|
50
|
-
case e_mouseJoint:
|
51
|
-
{
|
52
|
-
void* mem = allocator->Allocate(sizeof(b2MouseJoint));
|
53
|
-
joint = new (mem) b2MouseJoint(static_cast<const b2MouseJointDef*>(def));
|
54
|
-
}
|
55
|
-
break;
|
56
|
-
|
57
|
-
case e_prismaticJoint:
|
58
|
-
{
|
59
|
-
void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
|
60
|
-
joint = new (mem) b2PrismaticJoint(static_cast<const b2PrismaticJointDef*>(def));
|
61
|
-
}
|
62
|
-
break;
|
63
|
-
|
64
|
-
case e_revoluteJoint:
|
65
|
-
{
|
66
|
-
void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
|
67
|
-
joint = new (mem) b2RevoluteJoint(static_cast<const b2RevoluteJointDef*>(def));
|
68
|
-
}
|
69
|
-
break;
|
70
|
-
|
71
|
-
case e_pulleyJoint:
|
72
|
-
{
|
73
|
-
void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
|
74
|
-
joint = new (mem) b2PulleyJoint(static_cast<const b2PulleyJointDef*>(def));
|
75
|
-
}
|
76
|
-
break;
|
77
|
-
|
78
|
-
case e_gearJoint:
|
79
|
-
{
|
80
|
-
void* mem = allocator->Allocate(sizeof(b2GearJoint));
|
81
|
-
joint = new (mem) b2GearJoint(static_cast<const b2GearJointDef*>(def));
|
82
|
-
}
|
83
|
-
break;
|
84
|
-
|
85
|
-
case e_wheelJoint:
|
86
|
-
{
|
87
|
-
void* mem = allocator->Allocate(sizeof(b2WheelJoint));
|
88
|
-
joint = new (mem) b2WheelJoint(static_cast<const b2WheelJointDef*>(def));
|
89
|
-
}
|
90
|
-
break;
|
91
|
-
|
92
|
-
case e_weldJoint:
|
93
|
-
{
|
94
|
-
void* mem = allocator->Allocate(sizeof(b2WeldJoint));
|
95
|
-
joint = new (mem) b2WeldJoint(static_cast<const b2WeldJointDef*>(def));
|
96
|
-
}
|
97
|
-
break;
|
98
|
-
|
99
|
-
case e_frictionJoint:
|
100
|
-
{
|
101
|
-
void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
|
102
|
-
joint = new (mem) b2FrictionJoint(static_cast<const b2FrictionJointDef*>(def));
|
103
|
-
}
|
104
|
-
break;
|
105
|
-
|
106
|
-
case e_ropeJoint:
|
107
|
-
{
|
108
|
-
void* mem = allocator->Allocate(sizeof(b2RopeJoint));
|
109
|
-
joint = new (mem) b2RopeJoint(static_cast<const b2RopeJointDef*>(def));
|
110
|
-
}
|
111
|
-
break;
|
112
|
-
|
113
|
-
case e_motorJoint:
|
114
|
-
{
|
115
|
-
void* mem = allocator->Allocate(sizeof(b2MotorJoint));
|
116
|
-
joint = new (mem) b2MotorJoint(static_cast<const b2MotorJointDef*>(def));
|
117
|
-
}
|
118
|
-
break;
|
119
|
-
|
120
|
-
default:
|
121
|
-
b2Assert(false);
|
122
|
-
break;
|
123
|
-
}
|
124
|
-
|
125
|
-
return joint;
|
126
|
-
}
|
127
|
-
|
128
|
-
void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
|
129
|
-
{
|
130
|
-
joint->~b2Joint();
|
131
|
-
switch (joint->m_type)
|
132
|
-
{
|
133
|
-
case e_distanceJoint:
|
134
|
-
allocator->Free(joint, sizeof(b2DistanceJoint));
|
135
|
-
break;
|
136
|
-
|
137
|
-
case e_mouseJoint:
|
138
|
-
allocator->Free(joint, sizeof(b2MouseJoint));
|
139
|
-
break;
|
140
|
-
|
141
|
-
case e_prismaticJoint:
|
142
|
-
allocator->Free(joint, sizeof(b2PrismaticJoint));
|
143
|
-
break;
|
144
|
-
|
145
|
-
case e_revoluteJoint:
|
146
|
-
allocator->Free(joint, sizeof(b2RevoluteJoint));
|
147
|
-
break;
|
148
|
-
|
149
|
-
case e_pulleyJoint:
|
150
|
-
allocator->Free(joint, sizeof(b2PulleyJoint));
|
151
|
-
break;
|
152
|
-
|
153
|
-
case e_gearJoint:
|
154
|
-
allocator->Free(joint, sizeof(b2GearJoint));
|
155
|
-
break;
|
156
|
-
|
157
|
-
case e_wheelJoint:
|
158
|
-
allocator->Free(joint, sizeof(b2WheelJoint));
|
159
|
-
break;
|
160
|
-
|
161
|
-
case e_weldJoint:
|
162
|
-
allocator->Free(joint, sizeof(b2WeldJoint));
|
163
|
-
break;
|
164
|
-
|
165
|
-
case e_frictionJoint:
|
166
|
-
allocator->Free(joint, sizeof(b2FrictionJoint));
|
167
|
-
break;
|
168
|
-
|
169
|
-
case e_ropeJoint:
|
170
|
-
allocator->Free(joint, sizeof(b2RopeJoint));
|
171
|
-
break;
|
172
|
-
|
173
|
-
case e_motorJoint:
|
174
|
-
allocator->Free(joint, sizeof(b2MotorJoint));
|
175
|
-
break;
|
176
|
-
|
177
|
-
default:
|
178
|
-
b2Assert(false);
|
179
|
-
break;
|
180
|
-
}
|
181
|
-
}
|
182
|
-
|
183
|
-
b2Joint::b2Joint(const b2JointDef* def)
|
184
|
-
{
|
185
|
-
b2Assert(def->bodyA != def->bodyB);
|
186
|
-
|
187
|
-
m_type = def->type;
|
188
|
-
m_prev = NULL;
|
189
|
-
m_next = NULL;
|
190
|
-
m_bodyA = def->bodyA;
|
191
|
-
m_bodyB = def->bodyB;
|
192
|
-
m_index = 0;
|
193
|
-
m_collideConnected = def->collideConnected;
|
194
|
-
m_islandFlag = false;
|
195
|
-
m_userData = def->userData;
|
196
|
-
|
197
|
-
m_edgeA.joint = NULL;
|
198
|
-
m_edgeA.other = NULL;
|
199
|
-
m_edgeA.prev = NULL;
|
200
|
-
m_edgeA.next = NULL;
|
201
|
-
|
202
|
-
m_edgeB.joint = NULL;
|
203
|
-
m_edgeB.other = NULL;
|
204
|
-
m_edgeB.prev = NULL;
|
205
|
-
m_edgeB.next = NULL;
|
206
|
-
}
|
207
|
-
|
208
|
-
bool b2Joint::IsActive() const
|
209
|
-
{
|
210
|
-
return m_bodyA->IsActive() && m_bodyB->IsActive();
|
211
|
-
}
|
@@ -1,226 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#ifndef B2_JOINT_H
|
20
|
-
#define B2_JOINT_H
|
21
|
-
|
22
|
-
#include <Box2D/Common/b2Math.h>
|
23
|
-
|
24
|
-
class b2Body;
|
25
|
-
class b2Joint;
|
26
|
-
struct b2SolverData;
|
27
|
-
class b2BlockAllocator;
|
28
|
-
|
29
|
-
enum b2JointType
|
30
|
-
{
|
31
|
-
e_unknownJoint,
|
32
|
-
e_revoluteJoint,
|
33
|
-
e_prismaticJoint,
|
34
|
-
e_distanceJoint,
|
35
|
-
e_pulleyJoint,
|
36
|
-
e_mouseJoint,
|
37
|
-
e_gearJoint,
|
38
|
-
e_wheelJoint,
|
39
|
-
e_weldJoint,
|
40
|
-
e_frictionJoint,
|
41
|
-
e_ropeJoint,
|
42
|
-
e_motorJoint
|
43
|
-
};
|
44
|
-
|
45
|
-
enum b2LimitState
|
46
|
-
{
|
47
|
-
e_inactiveLimit,
|
48
|
-
e_atLowerLimit,
|
49
|
-
e_atUpperLimit,
|
50
|
-
e_equalLimits
|
51
|
-
};
|
52
|
-
|
53
|
-
struct b2Jacobian
|
54
|
-
{
|
55
|
-
b2Vec2 linear;
|
56
|
-
float32 angularA;
|
57
|
-
float32 angularB;
|
58
|
-
};
|
59
|
-
|
60
|
-
/// A joint edge is used to connect bodies and joints together
|
61
|
-
/// in a joint graph where each body is a node and each joint
|
62
|
-
/// is an edge. A joint edge belongs to a doubly linked list
|
63
|
-
/// maintained in each attached body. Each joint has two joint
|
64
|
-
/// nodes, one for each attached body.
|
65
|
-
struct b2JointEdge
|
66
|
-
{
|
67
|
-
b2Body* other; ///< provides quick access to the other body attached.
|
68
|
-
b2Joint* joint; ///< the joint
|
69
|
-
b2JointEdge* prev; ///< the previous joint edge in the body's joint list
|
70
|
-
b2JointEdge* next; ///< the next joint edge in the body's joint list
|
71
|
-
};
|
72
|
-
|
73
|
-
/// Joint definitions are used to construct joints.
|
74
|
-
struct b2JointDef
|
75
|
-
{
|
76
|
-
b2JointDef()
|
77
|
-
{
|
78
|
-
type = e_unknownJoint;
|
79
|
-
userData = NULL;
|
80
|
-
bodyA = NULL;
|
81
|
-
bodyB = NULL;
|
82
|
-
collideConnected = false;
|
83
|
-
}
|
84
|
-
|
85
|
-
/// The joint type is set automatically for concrete joint types.
|
86
|
-
b2JointType type;
|
87
|
-
|
88
|
-
/// Use this to attach application specific data to your joints.
|
89
|
-
void* userData;
|
90
|
-
|
91
|
-
/// The first attached body.
|
92
|
-
b2Body* bodyA;
|
93
|
-
|
94
|
-
/// The second attached body.
|
95
|
-
b2Body* bodyB;
|
96
|
-
|
97
|
-
/// Set this flag to true if the attached bodies should collide.
|
98
|
-
bool collideConnected;
|
99
|
-
};
|
100
|
-
|
101
|
-
/// The base joint class. Joints are used to constraint two bodies together in
|
102
|
-
/// various fashions. Some joints also feature limits and motors.
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103
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class b2Joint
|
104
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-
{
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105
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public:
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106
|
-
|
107
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/// Get the type of the concrete joint.
|
108
|
-
b2JointType GetType() const;
|
109
|
-
|
110
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/// Get the first body attached to this joint.
|
111
|
-
b2Body* GetBodyA();
|
112
|
-
|
113
|
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/// Get the second body attached to this joint.
|
114
|
-
b2Body* GetBodyB();
|
115
|
-
|
116
|
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/// Get the anchor point on bodyA in world coordinates.
|
117
|
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virtual b2Vec2 GetAnchorA() const = 0;
|
118
|
-
|
119
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/// Get the anchor point on bodyB in world coordinates.
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120
|
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virtual b2Vec2 GetAnchorB() const = 0;
|
121
|
-
|
122
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/// Get the reaction force on bodyB at the joint anchor in Newtons.
|
123
|
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virtual b2Vec2 GetReactionForce(float32 inv_dt) const = 0;
|
124
|
-
|
125
|
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/// Get the reaction torque on bodyB in N*m.
|
126
|
-
virtual float32 GetReactionTorque(float32 inv_dt) const = 0;
|
127
|
-
|
128
|
-
/// Get the next joint the world joint list.
|
129
|
-
b2Joint* GetNext();
|
130
|
-
const b2Joint* GetNext() const;
|
131
|
-
|
132
|
-
/// Get the user data pointer.
|
133
|
-
void* GetUserData() const;
|
134
|
-
|
135
|
-
/// Set the user data pointer.
|
136
|
-
void SetUserData(void* data);
|
137
|
-
|
138
|
-
/// Short-cut function to determine if either body is inactive.
|
139
|
-
bool IsActive() const;
|
140
|
-
|
141
|
-
/// Get collide connected.
|
142
|
-
/// Note: modifying the collide connect flag won't work correctly because
|
143
|
-
/// the flag is only checked when fixture AABBs begin to overlap.
|
144
|
-
bool GetCollideConnected() const;
|
145
|
-
|
146
|
-
/// Dump this joint to the log file.
|
147
|
-
virtual void Dump() { b2Log("// Dump is not supported for this joint type.\n"); }
|
148
|
-
|
149
|
-
/// Shift the origin for any points stored in world coordinates.
|
150
|
-
virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
|
151
|
-
|
152
|
-
protected:
|
153
|
-
friend class b2World;
|
154
|
-
friend class b2Body;
|
155
|
-
friend class b2Island;
|
156
|
-
friend class b2GearJoint;
|
157
|
-
|
158
|
-
static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
|
159
|
-
static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
|
160
|
-
|
161
|
-
b2Joint(const b2JointDef* def);
|
162
|
-
virtual ~b2Joint() {}
|
163
|
-
|
164
|
-
virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
|
165
|
-
virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
|
166
|
-
|
167
|
-
// This returns true if the position errors are within tolerance.
|
168
|
-
virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
|
169
|
-
|
170
|
-
b2JointType m_type;
|
171
|
-
b2Joint* m_prev;
|
172
|
-
b2Joint* m_next;
|
173
|
-
b2JointEdge m_edgeA;
|
174
|
-
b2JointEdge m_edgeB;
|
175
|
-
b2Body* m_bodyA;
|
176
|
-
b2Body* m_bodyB;
|
177
|
-
|
178
|
-
int32 m_index;
|
179
|
-
|
180
|
-
bool m_islandFlag;
|
181
|
-
bool m_collideConnected;
|
182
|
-
|
183
|
-
void* m_userData;
|
184
|
-
};
|
185
|
-
|
186
|
-
inline b2JointType b2Joint::GetType() const
|
187
|
-
{
|
188
|
-
return m_type;
|
189
|
-
}
|
190
|
-
|
191
|
-
inline b2Body* b2Joint::GetBodyA()
|
192
|
-
{
|
193
|
-
return m_bodyA;
|
194
|
-
}
|
195
|
-
|
196
|
-
inline b2Body* b2Joint::GetBodyB()
|
197
|
-
{
|
198
|
-
return m_bodyB;
|
199
|
-
}
|
200
|
-
|
201
|
-
inline b2Joint* b2Joint::GetNext()
|
202
|
-
{
|
203
|
-
return m_next;
|
204
|
-
}
|
205
|
-
|
206
|
-
inline const b2Joint* b2Joint::GetNext() const
|
207
|
-
{
|
208
|
-
return m_next;
|
209
|
-
}
|
210
|
-
|
211
|
-
inline void* b2Joint::GetUserData() const
|
212
|
-
{
|
213
|
-
return m_userData;
|
214
|
-
}
|
215
|
-
|
216
|
-
inline void b2Joint::SetUserData(void* data)
|
217
|
-
{
|
218
|
-
m_userData = data;
|
219
|
-
}
|
220
|
-
|
221
|
-
inline bool b2Joint::GetCollideConnected() const
|
222
|
-
{
|
223
|
-
return m_collideConnected;
|
224
|
-
}
|
225
|
-
|
226
|
-
#endif
|