reflexion 0.1.12 → 0.1.17

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +8 -10
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +45 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +115 -213
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,105 +0,0 @@
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- /*
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- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_CHAIN_SHAPE_H
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- #define B2_CHAIN_SHAPE_H
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-
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- #include <Box2D/Collision/Shapes/b2Shape.h>
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-
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- class b2EdgeShape;
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-
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- /// A chain shape is a free form sequence of line segments.
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- /// The chain has two-sided collision, so you can use inside and outside collision.
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- /// Therefore, you may use any winding order.
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- /// Since there may be many vertices, they are allocated using b2Alloc.
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- /// Connectivity information is used to create smooth collisions.
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- /// WARNING: The chain will not collide properly if there are self-intersections.
32
- class b2ChainShape : public b2Shape
33
- {
34
- public:
35
- b2ChainShape();
36
-
37
- /// The destructor frees the vertices using b2Free.
38
- ~b2ChainShape();
39
-
40
- /// Clear all data.
41
- void Clear();
42
-
43
- /// Create a loop. This automatically adjusts connectivity.
44
- /// @param vertices an array of vertices, these are copied
45
- /// @param count the vertex count
46
- void CreateLoop(const b2Vec2* vertices, int32 count);
47
-
48
- /// Create a chain with isolated end vertices.
49
- /// @param vertices an array of vertices, these are copied
50
- /// @param count the vertex count
51
- void CreateChain(const b2Vec2* vertices, int32 count);
52
-
53
- /// Establish connectivity to a vertex that precedes the first vertex.
54
- /// Don't call this for loops.
55
- void SetPrevVertex(const b2Vec2& prevVertex);
56
-
57
- /// Establish connectivity to a vertex that follows the last vertex.
58
- /// Don't call this for loops.
59
- void SetNextVertex(const b2Vec2& nextVertex);
60
-
61
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
62
- b2Shape* Clone(b2BlockAllocator* allocator) const;
63
-
64
- /// @see b2Shape::GetChildCount
65
- int32 GetChildCount() const;
66
-
67
- /// Get a child edge.
68
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
69
-
70
- /// This always return false.
71
- /// @see b2Shape::TestPoint
72
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
73
-
74
- /// Implement b2Shape.
75
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
76
- const b2Transform& transform, int32 childIndex) const;
77
-
78
- /// @see b2Shape::ComputeAABB
79
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
80
-
81
- /// Chains have zero mass.
82
- /// @see b2Shape::ComputeMass
83
- void ComputeMass(b2MassData* massData, float32 density) const;
84
-
85
- /// The vertices. Owned by this class.
86
- b2Vec2* m_vertices;
87
-
88
- /// The vertex count.
89
- int32 m_count;
90
-
91
- b2Vec2 m_prevVertex, m_nextVertex;
92
- bool m_hasPrevVertex, m_hasNextVertex;
93
- };
94
-
95
- inline b2ChainShape::b2ChainShape()
96
- {
97
- m_type = e_chain;
98
- m_radius = b2_polygonRadius;
99
- m_vertices = NULL;
100
- m_count = 0;
101
- m_hasPrevVertex = false;
102
- m_hasNextVertex = false;
103
- }
104
-
105
- #endif
@@ -1,99 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
20
- #include <new>
21
-
22
- b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
23
- {
24
- void* mem = allocator->Allocate(sizeof(b2CircleShape));
25
- b2CircleShape* clone = new (mem) b2CircleShape;
26
- *clone = *this;
27
- return clone;
28
- }
29
-
30
- int32 b2CircleShape::GetChildCount() const
31
- {
32
- return 1;
33
- }
34
-
35
- bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
36
- {
37
- b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
38
- b2Vec2 d = p - center;
39
- return b2Dot(d, d) <= m_radius * m_radius;
40
- }
41
-
42
- // Collision Detection in Interactive 3D Environments by Gino van den Bergen
43
- // From Section 3.1.2
44
- // x = s + a * r
45
- // norm(x) = radius
46
- bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
47
- const b2Transform& transform, int32 childIndex) const
48
- {
49
- B2_NOT_USED(childIndex);
50
-
51
- b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
52
- b2Vec2 s = input.p1 - position;
53
- float32 b = b2Dot(s, s) - m_radius * m_radius;
54
-
55
- // Solve quadratic equation.
56
- b2Vec2 r = input.p2 - input.p1;
57
- float32 c = b2Dot(s, r);
58
- float32 rr = b2Dot(r, r);
59
- float32 sigma = c * c - rr * b;
60
-
61
- // Check for negative discriminant and short segment.
62
- if (sigma < 0.0f || rr < b2_epsilon)
63
- {
64
- return false;
65
- }
66
-
67
- // Find the point of intersection of the line with the circle.
68
- float32 a = -(c + b2Sqrt(sigma));
69
-
70
- // Is the intersection point on the segment?
71
- if (0.0f <= a && a <= input.maxFraction * rr)
72
- {
73
- a /= rr;
74
- output->fraction = a;
75
- output->normal = s + a * r;
76
- output->normal.Normalize();
77
- return true;
78
- }
79
-
80
- return false;
81
- }
82
-
83
- void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
84
- {
85
- B2_NOT_USED(childIndex);
86
-
87
- b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
88
- aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
89
- aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
90
- }
91
-
92
- void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const
93
- {
94
- massData->mass = density * b2_pi * m_radius * m_radius;
95
- massData->center = m_p;
96
-
97
- // inertia about the local origin
98
- massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
99
- }
@@ -1,91 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_CIRCLE_SHAPE_H
20
- #define B2_CIRCLE_SHAPE_H
21
-
22
- #include <Box2D/Collision/Shapes/b2Shape.h>
23
-
24
- /// A circle shape.
25
- class b2CircleShape : public b2Shape
26
- {
27
- public:
28
- b2CircleShape();
29
-
30
- /// Implement b2Shape.
31
- b2Shape* Clone(b2BlockAllocator* allocator) const;
32
-
33
- /// @see b2Shape::GetChildCount
34
- int32 GetChildCount() const;
35
-
36
- /// Implement b2Shape.
37
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
38
-
39
- /// Implement b2Shape.
40
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
41
- const b2Transform& transform, int32 childIndex) const;
42
-
43
- /// @see b2Shape::ComputeAABB
44
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
45
-
46
- /// @see b2Shape::ComputeMass
47
- void ComputeMass(b2MassData* massData, float32 density) const;
48
-
49
- /// Get the supporting vertex index in the given direction.
50
- int32 GetSupport(const b2Vec2& d) const;
51
-
52
- /// Get the supporting vertex in the given direction.
53
- const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
54
-
55
- /// Get the vertex count.
56
- int32 GetVertexCount() const { return 1; }
57
-
58
- /// Get a vertex by index. Used by b2Distance.
59
- const b2Vec2& GetVertex(int32 index) const;
60
-
61
- /// Position
62
- b2Vec2 m_p;
63
- };
64
-
65
- inline b2CircleShape::b2CircleShape()
66
- {
67
- m_type = e_circle;
68
- m_radius = 0.0f;
69
- m_p.SetZero();
70
- }
71
-
72
- inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
73
- {
74
- B2_NOT_USED(d);
75
- return 0;
76
- }
77
-
78
- inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
79
- {
80
- B2_NOT_USED(d);
81
- return m_p;
82
- }
83
-
84
- inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
85
- {
86
- B2_NOT_USED(index);
87
- b2Assert(index == 0);
88
- return m_p;
89
- }
90
-
91
- #endif
@@ -1,138 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
20
- #include <new>
21
-
22
- void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
23
- {
24
- m_vertex1 = v1;
25
- m_vertex2 = v2;
26
- m_hasVertex0 = false;
27
- m_hasVertex3 = false;
28
- }
29
-
30
- b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
31
- {
32
- void* mem = allocator->Allocate(sizeof(b2EdgeShape));
33
- b2EdgeShape* clone = new (mem) b2EdgeShape;
34
- *clone = *this;
35
- return clone;
36
- }
37
-
38
- int32 b2EdgeShape::GetChildCount() const
39
- {
40
- return 1;
41
- }
42
-
43
- bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
44
- {
45
- B2_NOT_USED(xf);
46
- B2_NOT_USED(p);
47
- return false;
48
- }
49
-
50
- // p = p1 + t * d
51
- // v = v1 + s * e
52
- // p1 + t * d = v1 + s * e
53
- // s * e - t * d = p1 - v1
54
- bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
55
- const b2Transform& xf, int32 childIndex) const
56
- {
57
- B2_NOT_USED(childIndex);
58
-
59
- // Put the ray into the edge's frame of reference.
60
- b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
61
- b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
62
- b2Vec2 d = p2 - p1;
63
-
64
- b2Vec2 v1 = m_vertex1;
65
- b2Vec2 v2 = m_vertex2;
66
- b2Vec2 e = v2 - v1;
67
- b2Vec2 normal(e.y, -e.x);
68
- normal.Normalize();
69
-
70
- // q = p1 + t * d
71
- // dot(normal, q - v1) = 0
72
- // dot(normal, p1 - v1) + t * dot(normal, d) = 0
73
- float32 numerator = b2Dot(normal, v1 - p1);
74
- float32 denominator = b2Dot(normal, d);
75
-
76
- if (denominator == 0.0f)
77
- {
78
- return false;
79
- }
80
-
81
- float32 t = numerator / denominator;
82
- if (t < 0.0f || input.maxFraction < t)
83
- {
84
- return false;
85
- }
86
-
87
- b2Vec2 q = p1 + t * d;
88
-
89
- // q = v1 + s * r
90
- // s = dot(q - v1, r) / dot(r, r)
91
- b2Vec2 r = v2 - v1;
92
- float32 rr = b2Dot(r, r);
93
- if (rr == 0.0f)
94
- {
95
- return false;
96
- }
97
-
98
- float32 s = b2Dot(q - v1, r) / rr;
99
- if (s < 0.0f || 1.0f < s)
100
- {
101
- return false;
102
- }
103
-
104
- output->fraction = t;
105
- if (numerator > 0.0f)
106
- {
107
- output->normal = -b2Mul(xf.q, normal);
108
- }
109
- else
110
- {
111
- output->normal = b2Mul(xf.q, normal);
112
- }
113
- return true;
114
- }
115
-
116
- void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
117
- {
118
- B2_NOT_USED(childIndex);
119
-
120
- b2Vec2 v1 = b2Mul(xf, m_vertex1);
121
- b2Vec2 v2 = b2Mul(xf, m_vertex2);
122
-
123
- b2Vec2 lower = b2Min(v1, v2);
124
- b2Vec2 upper = b2Max(v1, v2);
125
-
126
- b2Vec2 r(m_radius, m_radius);
127
- aabb->lowerBound = lower - r;
128
- aabb->upperBound = upper + r;
129
- }
130
-
131
- void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
132
- {
133
- B2_NOT_USED(density);
134
-
135
- massData->mass = 0.0f;
136
- massData->center = 0.5f * (m_vertex1 + m_vertex2);
137
- massData->I = 0.0f;
138
- }
@@ -1,74 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_EDGE_SHAPE_H
20
- #define B2_EDGE_SHAPE_H
21
-
22
- #include <Box2D/Collision/Shapes/b2Shape.h>
23
-
24
- /// A line segment (edge) shape. These can be connected in chains or loops
25
- /// to other edge shapes. The connectivity information is used to ensure
26
- /// correct contact normals.
27
- class b2EdgeShape : public b2Shape
28
- {
29
- public:
30
- b2EdgeShape();
31
-
32
- /// Set this as an isolated edge.
33
- void Set(const b2Vec2& v1, const b2Vec2& v2);
34
-
35
- /// Implement b2Shape.
36
- b2Shape* Clone(b2BlockAllocator* allocator) const;
37
-
38
- /// @see b2Shape::GetChildCount
39
- int32 GetChildCount() const;
40
-
41
- /// @see b2Shape::TestPoint
42
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
43
-
44
- /// Implement b2Shape.
45
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
46
- const b2Transform& transform, int32 childIndex) const;
47
-
48
- /// @see b2Shape::ComputeAABB
49
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
50
-
51
- /// @see b2Shape::ComputeMass
52
- void ComputeMass(b2MassData* massData, float32 density) const;
53
-
54
- /// These are the edge vertices
55
- b2Vec2 m_vertex1, m_vertex2;
56
-
57
- /// Optional adjacent vertices. These are used for smooth collision.
58
- b2Vec2 m_vertex0, m_vertex3;
59
- bool m_hasVertex0, m_hasVertex3;
60
- };
61
-
62
- inline b2EdgeShape::b2EdgeShape()
63
- {
64
- m_type = e_edge;
65
- m_radius = b2_polygonRadius;
66
- m_vertex0.x = 0.0f;
67
- m_vertex0.y = 0.0f;
68
- m_vertex3.x = 0.0f;
69
- m_vertex3.y = 0.0f;
70
- m_hasVertex0 = false;
71
- m_hasVertex3 = false;
72
- }
73
-
74
- #endif